what was your inspiration behind monotora?
Since Rexx was the one to create Monotora, I've asked him to answer this question (everything below is what she's written):
When it came to replacing Monokuma for DR96 it took a lot of thought and planning on how we could have a character that can stand out to be a threat rather than something that's passive aggressive like Monokuma himself. Throughout the months of production they went through so many design ideas it was tough to find one where it wasn't too complex or it didn't fit in with the setting DR96 was taking place.
First one was done in around the end of September 2021, and originally they were going to be blue/dark grey - but I did not want to get any comparisons to Sans so I immediately changed them to a very desaturated orange/dark grey with blue eyes. It didn't really last long though since their colours felt like they weren't really popping out enough and were bland. I also went overboard with their markings so they needed to be simplified. (I would've shown what they'd be if they were blue but unfortunately it's been lost </3)
Second concept was a little after in around early October 2021 for a reference sheet, they were still going to be bipedal and had a lot more scars on their body (except those were done as a deliberate design choice rather than something you'll receive in a fight.) They were more scruffy with an ear notch included and had an overbite, but this didn't really last long until I did another concept design for them. Around this period I struggled a lot when it came to designing them without stepping into the complex design boundaries.
Third concept was originally going to be used for their splash art but I wasn't really fond of that pose and the yellow scars were so icky to me so then they were edited to be more fleshy coloured (as in a shade of red you'd get from freshly opened wounds) which leads to their splash art we used to reveal Monotora to the discord server during the announcement (which was drawn in November 2021 time) I was going through the period of learning to draw a lot of sharp teeth so the anatomy looked really rough.
A lot of these are really old and outdated but the most up to date version is what they currently look up to chapter 3, they have a more animalistic look and they're no longer bipedal. Generally they're really fun to draw and goof around with and it's been fun using them for DR96 :)
I do have a list of characters/creatures that are main inspirations to fleshing out Monotora's personality and traits here:
Monokuma + Monokid; these two were mainly a guideline to starting off with designing a mascot for the killing game.
Doraemon; at the very beginning his design was Monotora's main inspiration but overtime things would've been changed or scrapped, however a few traits are still there such as Monotora being able to hid things in their stomach like how Doraemon can hide things in his little pocket on his stomach.
Nightmare Fredbear + Montgomery (FNAF); these two characters helped flesh out that 'threatening robot' kind of thing (Fredbears off-putting dialogue in UCN and Montgomery's temperament and determination to hunt you down in SB). A fun fact is that Monty's voice is my personal HC voice for Monotora lol
The indoraptor (Jurassic World); a pretty obvious thing from the indoraptor is it being built to be used as a weapon, Monotora has the capability of killing just like the indoraptor (only differences is that Monotora doesn't have the laser targeting system and they're smaller than the indoraptor). But generally Monotora gets their animalistic behaviour from this dinosaur.
I've also seen a few people mention how Monotora looks similar to Mapleshade from Warrior Cats but she was never ever used for inspiration (which is surprising considering I have the books) LMAOOOO
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If a ttrpg has options for the player characters to be furries, they will succeed. Homebrew can solve any problem, but baked in RAW furry rules are your ticket to fame.
Cyberpunk: Absolute horseshit no one is running around as one those handsome little robot sergal fuckers
Lancer: Deergirl piloting a mech, fuck with me
Monster of the Week: Become Cryptid
DnD: Pirate all of their content, become tabaxi, come aarakocra, become harengon, become leonin
Monopoly: play it in your fursuit you had to pass go fifteen fucking times to afford I guess
SO fucking true. My enjoyment of a setting is hands in hands with how many weird lil fellas there are running around. Like one of my sonas is a kobold I'm not immune to furrybait ttrpgs
Also can you actually play as a deergirl in Lancer because uhhh uhmmm 👉👈
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i just want to say i 100% agree with your take on fanon vivienne. reducing her to a girlboss when she's complex and has doubts and fears of her own is just insulting. and i'm not sure if i've seen any woobified blackwall content but honestly he's fun BECAUSE he's terrible but trying.
<3333 yes that’s exactly it! i think vivienne is pretty tragic, and interpretations of her that sand her down, reducing her to something elegant and invulnerable, make me go 🤨. she’s one of the more interesting companions of 3 imo, and that’s accounting for the fact that her questline is brief and there’s not a lot of narrative focus on her in particular.
re: woobified blackwall, i think it’s mostly just… amplifying ancillary traits without engaging with the core of the character. he’s funny and paternal to sera/cole. he gives good hugs and likes to chop wood. none of this is wrong, but i think he’s most interesting if there’s some acknowledgement of the fact that this is a morbid, weak-willed, deeply unhealthy man who’s proven himself capable of unforgivable atrocities. it’s not an interpretation i connect with bc it discards the parts of this guy that i think are most interesting.
you get me
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