im quite tired of talking about totk, like im sure you all know by know just how frustrated i am, but something i still strongly believe was the logical, and best thing to do in a sequel.. -
while botw was about you feeling lost in a strange world with neither you nor link knowing anything and both discovering it as you go, the theme of lonelyness and isolation, freeing the spirits of dead friends you need toremember again, in the end finally reuniting with one of the only friends still alive, after a 100 years
totk should have been about community, about working together with zelda at your side, as a companion, after having been seperated for so long, and seeing nothing of the time between titles, this should have been her travelling alongside you, after botw you'd WANT to spend time with her and get to know her more, her being the diplomat, the archtitect, the scientist, the translator of old texts, a historian trying to find out the truth about what her fathers kingdom was built on, to right old wrongs perhaps, for a better future- theres so much that she should have been, so much of her character was primed to go into this direction- and instead she is a pretty prize with no personality you get at the end like this is an 80s cartoon still
(this is disregarding the whole fact that ganondorf, AS WELL, should have been a giant factor in all this, in the history of it all, to explore his character and his actions, to have zelda research and find out about histroy clearly written by the victors- theres so much potential depth here that it dirves me crazy, botw was such a set up for more that was wasted, utterly wasted, for something i wouldnt even want to call paper thin bc even paper has more depth than anything in totk)
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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Since the Neighborhood are adventurers, I'd like to imagine they travel by sea a fair amount of times too! A nice boat trip while occasionally breaking out into a sea shanty, eh? (And for gits and shiggles, to keep up with the whole.. Eddie in water joke, I imagine the poor guy is clumsy enough to go overboard. He may not be unconscious during it, but it wouldn't make it any less funny with the group desperately trying to pull him back aboard-)
OH OH OH allow to ramble at length about this!!! what an idea!!! i fucking love boats & the ocean & being on the water so this ask is checking all my boxes rn
first i imagine that the length of their trips varies wildly, along with the quality due to the glorious variation in weather & bodies of water. and i'm choosing to believe this universe uses tall ships instead of like... fantasy steam ships. because i fucking love tall ships. the sails, the rigging, the elegance... an absolute bitch to maintain and maneuver <3
i imagine that depending on the ship, captain, and size of the crew, the Neighborhood may be required to help out to earn their keep. especially since they're a crew of nine eight, and some ships are woefully understaffed!
I'd imagine that Poppy sometimes takes the cook's job if the crew is currently lacking one (or if the cook wants a fucking break, jeebus it's a demanding job. there's a reason ship cooks in moves/tv are always stern & serious). Barnaby can probably charm his way into doing nothing but provide music/entertainment (much to Sally's aggravation). everyone else are plain deckhands
of course i imagine that that doesn't always happen! plenty of ships are probably content to just take their coin and tranport them. some of them (Eddie, Poppy) may still wheedle their way into helping out though. they strike me as characters that can't Not help
who i imagine loves their little water journeys: Barnaby, Wally, Sally, Wormie
neutral: Frank, Julie
hates it: Poppy, Howdy, Eddie
allow me to provide reasoning!!
Barnaby's impeccable balance probably means that he's stable as a rock even in choppy waters, and i'm reasoning that he doesn't get seasick either. his vestibular system is as solid as his sea legs! he probably finds the whole experience relaxing as anything. He gets to just recline on the bowsprit's base or wherever he isn't in the way & smoke/play his accordion/nap.
Wally just has such a love of life and new things, so why wouldn't he love being on the water? it's different! it's new every time! there are ample things to learn about and do! Home probably keeps his systems stable so that he doesn't have to deal with seasickness. though it probably takes him a little bit to find his sea legs... catch him stumbling around like a lil newborn lamb. sometimes he is facedown on the deck <3 i imagine he'd enjoy going aloft!
Sally would probably love the inherent romanticism and adventure of it all. Who knows what dangers and glory they may face! I bet she writes up a storm during this time - plenty of story material! food for the imagination! what does Anne say... Scope for the imagination, i believe! i bet she also loves having a captive audience. Literally. they're stuck on this ship with her <3
so many lines for Wormie to climb... so many little places to crawl into... new people to trick into giving her treats... down time where the Neighborhood is relaxing in one place. abundant time for affection!
Frank probably doesn't have strong feelings about it. It's a boring ship with no bugs or things to do. Except when he manages to rope crew members into having a lil impromptu fight club. Or when the Neighborhood is put to work - i wonder if he'd find the maintenance soothing or pleasant... or if he'd relish in the hard work of pulling lines
Julie is likely in a similar boat (ha) as Frank. once the initial "wow! whoah!" wears off, it can get boring! and games are limited - there's only so much you can do on a ship (depending on the size of the ship of course), and there might be strict rules to keep passengers out of the crew's way and to lower risk. She probably entertains herself by "bothering" her friends and the crew & cloudgazing.
Poppy... do i need to explain? wooden ship on the ocean, which i understand can be terrifying. who knows what lurks below the waters? if the weather will change on a dime? if one of the flammable things on board catches fire? if the ship hits something? etc. I imagine it's impossible to get her to go above decks. They have to literally push her statue-frozen body onto the ship when they first board
Howdy! honestly i just think it'd be really fucking funny if he gets Violently seasick! like, curled into a ball in his bunk & involuntarily making agonized noises. he sounds like a ghost w/ all the pained moaning. his sea legs suck unless he stances all four at the right distance to anchor himself in place. he's a weak, sickly, fragile little thing, take mercy on him... he doesn't even have the strength left to swindle or sell...
Eddie. now we get to the point of anon's ask - his sea legs would be nonexistent. he's staggering and stumbling all over the place. the ship just barely tilts and he's smacking into a mast or careening across the deck. and of course, hitting the guardrails at precisely the right speed/angle to allow him to tumble overboard. i bet this happens enough that every time the Neighborhood is so much as on a dock, there is at least one person either holding his arm or acting as a barrier between him and the water. as soon as they get on any ship, he's immediately sent below decks. any attempt he makes to come up is instantly blocked.
there's a lot of both comedic and angst potential there. small ship, calm waters? comedic. some neighbors are playing cards, there's on off-screen splash & Frank immediately sighs and gets up all "god damn it, Eddie-". lmao im imagining him floating there and rapid-fire blabbering in fear 'cause there's a shark (it's not a shark. it's a dolphin. everyone on board is so unimpressed.) he's sobbing in fear as they pull him in <3
but angst? imagine there's a storm. imagine it's an all-hands-on-deck situation, every available hand is needed, and Eddie is strong as fuck - he'd be a monster at pulling lines. probably wouldn't even need to sweat them. but a violently rocking ship, slick decks, maybe even waves splashing over the deck... oof i can so easily imagine Eddie slipping & sliding right over the side. maybe while the others watch. maybe they try to grab him, but they're too late. and in such a horrible storm, there's not much they can do - it's dark, the water is incredibly turbulent, the ship can't turn around easily, there's torrential rain. a high stress situation! i'm imagining Frank grabbing a lifebuoy, firmly fastening it to a pin, and then throwing himself overboard after Eddie. something to think about! (i'm imagining that after the storm clears up enough, everyone rushes to the side to check. Eddie & Frank are trailing after the boat, lashed to the buoy and exhausted. maybe a little banged up, but overall fine!)
and then yeah.... oh the shanties Barnaby could lead... the whole ship sings! and then them all in their bunks (or in their hammocks!) in the [insert term for living quarters here, it can vary] when its sleepytime. y'all would not believe the shenanigans that can occur in the fo'c'sle (or the main hold, basically wherever the ship's sleeping quarters are), especially before actual sleep occurs. peak silly time.
there's a lot of potential here, thank you anon!
like now i'm thinking - what about sea monsters? or jobs that Require them to go on the water, as in the job takes place on a ship? ocean battles! ocean searches!
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