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awardswatcherik · 4 months
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Visual Effects Society (VES) Nominations: 'The Creator,' 'Spider-Man: Across the Spider-Verse' Lead
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awardseason · 1 year
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21st Annual Visual Effects Society Awards — Film Winners
Outstanding Visual Effects in a Photoreal Feature Avatar: The Way of Water – Richard Baneham, Walter Garcia, Joe Letteri, Eric Saindon, JD Schwalm — WINNER Fantastic Beasts: The Secrets of Dumbledore – Christian Mänz, Olly Young, Benjamin Loch, Stephane Naze, Alistair Williams Jurassic World: Dominion – David Vickery, Ann Podlozny, Jance Rubinchik, Dan Snape, Paul Corbould The Batman – Dan Lemmon, Bryan Searing, Russell Earl, Anders Langlands, Dominic Tuohy Top Gun: Maverick – Ryan Tudhope, Paul Molles, Seth Hill, Bryan Litson, Scott Fisher
Outstanding Supporting Visual Effects in a Photoreal Feature Death on the Nile – George Murphy, Claudia Dehmel, Mathieu Raynault, Jonathan Bowen, David Watkins I Wanna Dance With Somebody – Paul Norris, Tim Field, Don Libby, Andrew Simmonds The Fabelmans – Pablo Helman, Jennifer Mizener, Cernogorods Aleksei, Jeff Kalmus, Mark Hawker The Gray Man – Swen Gilberg, Viet Luu, Bryan Grill, Cliff Welsh, Michael Meinardus The Pale Blue Eye – Jake Braver, Catherine Farrell, Tim Van Horn, Scott Pritchard, Jeremy Hays Thirteen Lives – Jason Billington, Thomas Horton, Denis Baudin, Michael Harrison, Brian Cox — WINNER
Outstanding Visual Effects in an Animated Feature Guillermo del Toro’s Pinocchio – Aaron Weintraub, Jeffrey Schaper, Cameron Carson, Emma Gorbey, Mad God, Chris Morley, Phil Tippett, Ken Rogerson, Tom Gibbons — WINNER Strange World – Steve Goldberg, Laurie Au, Mark Hammel, Mehrdad Isvandi The Bad Guys– Pierre Perifel, Damon Ross, Matt Baer, JP Sans The Sea Beast – Joshua Beveridge, Christian Hejnal, Stirling Duguid, Spencer Lueders Turning Red – Domee Shi, Lindsey Collins, Danielle Feinberg, Dave Hale
Outstanding Animated Character in a Photoreal Feature  Avatar: The Way of Water: Kiri – Anneka Fris, Rebecca Louise Leybourne, Guillaume Francois, Jung-Rock Hwang — WINNER Beast: Lion – Alvise Avati, Bora Şahin, Chris McGaw, Krzysztof Boyoko Disney’s Pinocchio: Honest John – Christophe Paradis, Valentina Rosselli, Armita Khanlarpour, Kyoungmin Kim Slumberland: Pig – Fernando Lopes Herrera, Victor Dinis, Martine Chartrand, Lucie Martinetto
Outstanding Animated Character in an Animated Feature Guillermo del Toro’s Pinocchio: Geppetto – Charles Greenfield, Peter Saunders, Shami Lang-Rinderspacher, Noel Estevez-Baker Guillermo del Toro’s Pinocchio: Pinocchio – Oliver Beale, Richard Pickersgill, Brian Leif Hansen, Kim Slate — WINNER Strange World: Splat – Leticia Gillett, Cameron Black, Dan Lipson, Louis Jones Turning Red: Panda Mei – Christopher Bolwyn, Ethan Dean, Bill Sheffler, Kureha Yokoo
Outstanding Created Environment in a Photoreal Feature Avatar: The Way of Water: Metkayina Village – Ryan Arcus, Lisa Hardisty, Paul Harris TaeHyoung David Kim Avatar: The Way of Water: The Reef – Jessica Cowley, Joe W. Churchill, Justin Stockton, Alex Nowotny — WINNER Jurassic World Dominion: Biosyn Valley – Steve Ellis, Steve Hardy, Thomas Dohlen, John Seru Slumberland: The Wondrous Cuban Hotel Dream – Daniël Dimitri Veder, Marc Austin, Pavan Rajesh Uppu, Casey Gorton
Outstanding Created Environment in an Animated Feature Guillermo del Toro’s Pinocchio: In the Stomach of a Sea Monster – Warren Lawtey, Anjum Sakharkar, Javier Gonzalez Alonso, Quinn Carvalho — WINNER Lightyear: T’Kani Prime Forest – Lenora Acidera, Amy Allen, Alyssa Minko, Jose L. Ramos Serrano Strange World: The Windy Jungle – Ki Jong Hong, Ryan Smith, Jesse Erickson, Benjamin Fiske The Sea Beast: The Hunting Ship – Yohan Bang, Enoch Ihde, Denil George Chundangal, John Wallace Wendell & Wild: The Scream Fair – Tom Proost, Nicholas Blake, Colin Babcock, Matthew Paul Albertus Cross
Outstanding Virtual Cinematography in a CG Project ABBA: Voyage – Pär M. Ekberg, John Galloway, Paolo Acri, Jose Burgos Avatar: The Way of Water – Richard Baneham, Dan Cox, Eric Reynolds, A.J Briones — WINNER Prehistoric Planet – Daniel Fotheringham, Krzysztof Szczepanski, Wei-Chuan Hsu, Claire Hill The Batman: Rain Soaked Car Chase – Dennis Yoo, Michael J. Hall, Jason Desjarlais, Ben Bigiel
Outstanding Model in a Photoreal or Animated Project Avatar: The Way of Water: The Sea Dragon – Sam Sharplin, Stephan Skorepa, Ian Baker, Guillaume Francois — WINNER The Sea Beast – Maxx Okazaki, Susan Kornfeld, Edward Lee, Doug Smith Top Gun: Maverick: F-14 Tomcat – Christian Peck, Klaudio Ladavac, Aram Jung, Peter Dominik Wendell & Wild: Dream Faire – Peter Dahmen, Paul Harrod, Nicholas Blake
Outstanding Effects Simulation in a Photoreal Feature Avatar: The Way of Water: Fire and Destruction – Miguel Perez Senent, Xavier Martin Ramirez, David Kirchner, Ole Geir Eidsheim Avatar: The Way of Water: Water Simulations – Johnathan M. Nixon, David Moraton, Nicolas Illingworth, David Caeiro Cebrian — WINNER Black Panther: Wakanda Forever: City Street Flooding – Matthew Hanger, Alexis Hall, Hang Yang, Mikel Zuloaga Fantastic Beasts: The Secrets of Dumbledore – Jesse Parker Holmes, Grayden Solman, Toyokazu Hirai, Rob Richardson
Outstanding Effects Simulation in an Animated Feature Lightyear – Alexis Angelidis, Chris Chapman, Jung-Hyun Kim, Keith Klohn Puss in Boots: The Last Wish – Derek Cheung, Michael Losure, Kiem Ching Ong, Jinguang Huang — WINNER Strange World – Deborah Carlson, Scott Townsend, Stuart Griese, Yasser Hamed The Sea Beast – Spencer Lueders, Dmitriy Kolesnik, Brian D. Casper, Joe Eckroat
Outstanding Compositing & Lighting in Feature Avatar: The Way of Water: Landing Rockets Forest Destruction – Miguel Santana Da Silva, Hongfei Geng, Jonathan Moulin, Maria Corcho Avatar: The Way of Water: Water Integration – Sam Cole, Francois Sugny, Florian Schroeder, Jean Matthews — WINNER The Batman: Rainy Freeway Chase – Beck Veitch, Stephen Tong, Eva Snyder, Rachel E. Herbert Top Gun: Maverick – Saul Davide Galbiati, Jean-Frederic Veilleux, Felix B. Lafontaine, Cynthia Rodriguez del Castillo
Outstanding Special (Practical) Effects in a Photoreal Project Avatar: The Way of Water: Current Machine and Wave Pool – JD Schwalm, Richie Schwalm, Nick Rand, Robert Spurlock — WINNER Black Adam: Robotic Flight – JD Schwalm, Nick Rand, Andrew Hyde, Andy Robot, Mad God, Phil Tippett, Chris Morley, Webster Colcord, Johnny McLeod The Lord of the Rings: The Rings of Power “Adrift” Middle Earth Storm – Dean Clarke, Oliver Gee, Eliot Naimie, Mark Robson
Emerging Technology Award Avatar: The Way of Water: Depth Comp – Dejan Momcilovic, Tobias B. Schmidt, Benny Edlund, Joshua Hardgrave Avatar: The Way of Water: Facial System – Byungkuk Choi, Stephen Cullingford, Stuart Adcock, Marco Revelant Avatar: The Way of Water: Water Toolset – Alexey Dmitrievich Stomakhin, Steve Lesser, Sven Joel Wretborn, Douglas McHale — WINNER Guillermo del Toro’s Pinocchio: 3D Printed Metal Armature – Richard Pickersgill, Glen Southern, Peter Saunders, Brian Leif Hansen Turning Red: Profile Mover and CurveNets – Kurt Fleischer, Fernando de Goes, Bill Sheffler
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scifi4wifi · 4 months
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Visual Effects Society Announces Nominees for 22nd Annual VES Awards
Los Angeles (January 16, 2024) – Today, the Visual Effects Society (VES), the industry’s professional global honorary society, announced the nominees for the 22nd Annual VES Awards, the prestigious yearly celebration that recognizes outstanding visual effects artistry and innovation in features, animation, television, commercials and video games and the VFX Supervisors, VFX Producers and hands-on…
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vfxexpress · 2 years
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Visual Effects Society India Meetup at Bengaluru
Visual Effects Society India Meetup at Bengaluru
The Visual Effects Society (VES) is a global non-profit professional, honorary society, and the entertainment industry’s only organization representing the full breadth of visual effects practitioners. With more than 4,200 members in over 40 countries worldwide representing visual effects practitioners including artists, animators, technologists, model makers, educators, studio leaders,…
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teafiend · 9 months
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queercatboyrights · 7 months
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anyone got any tips on getting art industry jobs w/o a college degree bc holy fuck this shit is horrendous /oAo;\
#nebbles talks#s.struggling to. survive working full time and still trying to get an illustration degree..#wish i. couldve taken the semesters off for work again like i did last year#but. unfortunately. since someone decided to change lanes w/o checking for. yknow. traffic in that lane. i now have an extra $200/month#to pay in bills. :)))))#not to mention the horrendous interest rate i got fucked over with :)))))))))#not even looking at the terrible financial stress the stress of these classes themselves is INSANE#like. one prof says hes ''simulating working with real clients'' with how he formats the class#which to him just means 'im going to assign you three major projects at once'#each of which have overlapping and hard set due dates for an asinine amount of preliminary work that can take up to 6 hours EACH#plus you have to submit at least 2 pages for all your preliminary work describing WHY you chose your colors or shapes#and HOW the colors and shapes are effective visual elements#and then you also have to submit a mini essay that describes how your art might fair against other real businesses art and illustrations#like. my guy. i have to work 35 hours a week. and do homework for 4 other classes.#i cannot physically keep up. with that kind of a pace. without killing myself in the process with self-neglect#just. do not understand why i have to run myself ragged and to the brink of total collapse and failure.#just so i MIGHT get improved odds of getting a decent job that wont even help me get above the poverty line#like. i wanna be able to make art for a living and be able to live comfortably#but that just doesn't seem like its possible in the society thats currently set up rn#just. AUHG#;w;
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fairuzfan · 3 months
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academia is often used as the forefront of much of the violence inflicted on palestinians — for example in the library of congress, there is a collection called "the american colony of jerusalem" with racist photography and items that help visually perpetuate the "people without a land, land without a people" part of herzel's ideology, which itself is the forefront of much of zionist ideology. pointing out the systematic harm in academia is often considered "irrelevant" by zionists.... denies the origins of zionism as a political and academic ideology with physical consequences.
much of palestinian history throughout the last century has to do with erasure and silencing — that is how we got to this point. when i say no one listened to palestinians i mean NO ONE listened. they were ignored. all their demands were unreasonable. instead they get blamed for much of the world's unwillingness to listen. even my family members — i have stories of their work in academic resistance since '48. and some of them are well known contributions throughout euro-american and swana society. yet they're still ignored because of their palestinian origin.
"if you were just more reasonable" or "if you took the time to listen with compassion" or "you have to appeal to people's sense of reason" ignores the fact of the matter — this ideology's founding principals were built on "a people without a land for a land without a people." you cannot and should not ignore that. in order to complete the zionist ideology, you must remove the native population. therefore any subscribers to the idea of zionism are violent, whether they intend it or not.
and if it were true, that academia were irrelevant.... then that doesn't explain the systematic torture and imprisonment of writers and scholars, the exile of my family members who were journalists and activists, the captivity of friends for no other reason than they were deemed a threat by some list or the other.
oftentimes zionists, or zionist sympathizers, ignore our (diaspora's) material ties to the occupation and dismiss us as being "disconnected" from the "situation" in Palestine and "misunderstanding" or "misconstruing" israeli society. what am i misunderstanding exactly? that the origins of this "country" relies on violent displacement and exile? that for the past 75 years, that violence has not stopped once? that no matter what we say about the violence of zionism as an intrinsic aspect, it takes a secondary seat to the imagined realities of zionism?
therefore, anti-zionism is the logical conclusion for valuing palestinian lives. but what are the arguments against anti-zionism? that arab governments expelled jews from SWANA? do you think that's a result of anti-zionism? then you must not understand that palestinians are often treated poorly by the same governments that claim to have done this in the name of "anti-zionism," living in poverty in refugee camps, tortured and arrested, even in some cases exiled by governments. this also neglects to mention zionist collaboration with said governments to exile the jews of their lands.
so then, what?
if anti-zionism is the rejection of the settler colonial state of israel, which you must admit to be truly anti-zionist, then it is an exclamation of palestinian sovereignty and identity. so when you say anti-zionism and antisemitism are linked.... do you realize what you are implying? do you realize that zionism, the root cause of palestinian suffering, is the reason for our expulsion and displacement? so then when you write academic thinkpieces about the "complexity" of zionism, do you realize the harm you're doing? do you realize that this, in fact, is not a new or useful argument? that i've seen iterations of it for years and years? that at the core, the zionist ideology relies on this muddying of the waters for you to not do anything?
to be frank, your constant reminding of the complexity of zionism when people in palestine are suffering from the material effects of it only scream, to me, utter contempt and selfishness. zionism is violence, to me and my family. it is violence for every palestinian in this world. you must admit that to be a sincere advocate for palestinians, otherwise your words ring hollow. the present reality outweighs any possibilities.
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waokevale · 5 months
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The Overlapped AU [Aka Superhumans disguisted as Dinner Theater workers]
The Owners
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The Managers (Engineer & the HR person)
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The Waiters
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The Security
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The Performers (Wes is mostly on cleaning duty though)
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The Kitchen staff (the others are usually tasked to help, though very few are actually trusted at all times to be there)
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The Bartender and the Host
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The Dishwashers
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The Clerk & The Supplier
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So this AU came to me upon a dream, and I just had to make it real...
The synopsis below:
The event of April 17th 1906 does happen, however instead of Charlie and Maxwell being kidnapped into the Constant, the Constant overlaps with the real world and spreads itself onto Earth.
Charlie and Maxwell in the process become corrupted and have to hide away temporarily. Both of them soon began to hear strange voices, source of which neither is quite sure, telling them, compelling them to hide the corruption's effect from the publicity, for the time being.
They come to a mutual realization they have to fix this mess somehow and hunt down any and all corrupted by the tome, by any means necessary.
(Maxwell still has codex umbra, but it is sealed shut for the time being until he's sure it won't spread more if Their influence. )
But the corruption didn't just appear out of nowhere, it's been leaking way long before Maxwell found the Codex, if to a less prominent extent.
Thus, in few years passing, they form a Dinner Theater, a rather inconspicuous establishment from the first glance. Very quickly they began "hiring" employees, which in reality means tracking down and blackmailing those who have been corrupted but not fully lost themselves to its effects, in order to hunt those who had.
Winona was against the idea at first, as she found out. But seeing the effects of corruption first hand, she quickly had a change of heart and integrated herself into Charlie's new environment.
Eventually they gathered a rather generous amount of people. Once a person's proven to be trustworthy to a point, they're give higher positions in the company.
However those who aren't, are likely to be shunned or "fired" which...you could probably guess what that means.
Many of these people gradually come to terms with the reality of their situation and accept their newfound purpose, being thankful that at least they still have a roof over their head and a warm meal, instead of being viewed as monsters or outcasts to the greater society.
(Wilson though, can't quite accept this notion. He keeps claiming that "this is just a big misunderstanding, I'm just a normal guy!" Yet the truth could be far from it.)
When Maxwell and Charlie hear of the danger looming, they immediately inform their "staff" of the matter. Those who are more experienced in combat come along to face whatever opponent may cross them, while those who aren't, stay behind, to be an additional aid or a medic in case the battle gets too intense.
Whenever any suspicion arises in the town about the shady business going on in that particular building, the two owners alongside their employees practically gaslight anyone and everyone into believing they're but the most regular entertainment center.
The characters who have either willingly or unwillingly lost their humanity, mostly in the physical sense, are given special devices constructed of Thulecite and bits of nightmare fuel (made by Winona, Wicker and the main two), which effectively hide away their true identity, or surpress the effects of their ailment.
There's also a few other people important to this story, especially the One, which even Charlie and Maxwell refer to as "The Boss", though what many most recent hires don't know, is that there's someone who's in a position much higher than the owners themselves, controlling their every move.
Correlating to that, another person, or rather, a set of people per se, working for a much different cause. Though most of them are "people" in only a visual sense of the word.
And while, there might be someone inside the well-known around town diner, who just might be more than what appears on the surface, literally and metaphorically this time.
__________
If you're interested to learn more about this AU, do let me know. If you have any questions, I'm happy to hear and answer them!
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helga-grinduil · 5 months
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First reminder: MHA is written by a Japanese man for a Japanese audience, and if you can’t even for one second at least try to look at it from the perspective of Japanese cultural and spiritual beliefs instead of projecting your own western ones… good luck, I guess?
Second reminder: MHA is a meta story about the art of fiction, escapism, fantasy vs. reality, and theatre. It’s quite literally a three-act play about fantasy, reality, and the balance of both. It’s about a stage, and character masks, and actors, and the real world outside of the stage, and about fighting against the writer who is too lost in his own fantasy.
Third reminder: visual storytelling is a tool sometimes used to contradict the lines of the story, which invites readers to think about what is actually the truth here.
Fourth reminder: MHA is anti-darwinism and anti-biological essentialism.
Fifth reminder: Hero system was literally created to control quirked population in the post-apocalypse. It’s FOR quirks. Heroes exist to keep population’s quirk usage in check by being the only profession that allows you to use them, and strictly for ‘good’, while also showing off those quirks to keep population entertained and content with the lie that quirks are accepted, actually! (Aren’t heroes so cool and their quirks are so flashy? See, we like quirks! We accept and allow quirks! Only if you use them for the good of society, of course! You are still not allowed to use or express them if you’re not a hero though, sorry). So. No, you can’t be a ‘hero’ (job) without a quirk, having quirks is A REQUIREMENT for this job.
Sixth reminder: MHA is a sci-fi with fantasy elements. Some concepts in sci-fi aren’t meant to be 1:1 parallels to real life. Quirkless people aren’t a disability allegory, it’s an allegory for any minority in general. MHA is a story about a person from a minority becoming one of people in power and about what effect a person with the experience of being a part of minority can have on others in power, acting as the first falling domino that ends up completely rewriting the script of the story.
Seventh reminder: MHA is about one person’s small actions affecting the world like a chain reaction. One action affects another person, and that person also makes it’s own small action. Everyone performing their small actions together, those small actions eventually combining and creating big results. Concepts of karma and butterfly effect. That’s literally what the idea of OFA is about. Everyone thinking about everyone else even just a little, doing their parts, creating a web and changing the world little by little.
Eighth reminder: the themes, good lord, the themes. Remember the fucking themes, you dumbfucks. My god. One of those fucking themes is the real person vs. the mask, by the way. Which, by the way, circles back to the first reminder, since it’s all about the Japanese concept of honne and tatemae.
Ninth reminder: touch grass and stop projecting.
P.S. ‘Izuku doesn’t want to change the status quo’ - Izuku wanting to save Shigaraki is literally him going against the narrative of the story. Saving Shigaraki IS changing the status quo - it’s another (very big) falling domino that will have a huge effect on the world and the status quo as the result.
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succulentsiren · 1 year
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secrets of the siren [ 1 ]
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1. magnetize with your eyes. hold eye contact with others. not in a competitive way, but in a enticing way. (like a game).
2. look appealing. in order to play the role, you must look the part. your visual presentation is the most powerful and enchanting tool you possess. you can use it to compel literally anyone. wear fitting clothes that compliment your body and show your assets. wear flattering makeup to enhance your features. make your movements graceful and unhurried.
3. master your voice. it is important to keep your voice calm. speak slowly and clearly. this creates a mesmerizing effect, where your target is hanging onto your every word. never rush, mumble or hesitate. and always speak to peoples emotions instead of their rationality. say things that make them feel good. (people don’t remember what you say, they remember they way you made them feel).
4. embrace your sensual side. society teaches you to be ashamed of your sensual and attractive nature (especially women), but every species on this planet has carnal needs, including you. release the shame surrounding your sensuality. indulge in your desires. learn how to arouse (yourself and others). attract through with your sex appeal and radiate an aura of pleasure.
5. keep the mystery. never reveal more than you need to. remember, this is a game of chess not checkers, so always have a game plan. be cool and controlled (this displays confidence), instead of erratic and impulsive (this displays insecurity). take your time before making a decision to let information soak in.
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[ part 2 ]
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awardswatcherik · 1 year
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21st Visual Effects Society (VES) awards: 'Avatar: The Way of Water' dominates with 9, 'Guillermo del Toro's Pinocchio' wins 3
21st Visual Effects Society (VES) awards: 'Avatar: The Way of Water' dominates with 9, 'Guillermo del Toro's Pinocchio' wins 3
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road-kill-eater · 4 months
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i think nearly everything about human behavior can be explained by our evolutionary background. if we observe the entire tree of mammal phylogenetics we can see that the glires clade (rodents and lagomorphs) and euarchonta (primates, colugos and treeshrews) are grouped into one superorder called euarchontoglires, meaning humans are also technically tree dwelling mice as far as semantics are concerned. anyways there are a lot of morphological similarities one can observe between rodents and primates, namely hands, and using those hands to hold onto something like a sunflower seed or a sandwich and nibble on it while sitting in a comfortable spot. like primates the ears, hands and feet of rodents are also relatively hairless, and they are also hypersocial and studies on rats have suggested they feel empathy and will act upon it. in fact a lot of rat behavior resembles human behavior to the point that many behavioral studies are done on them in order to understand the effects/causes of addiction and isolation etc. of course all these traits developed independently but one could argue that A) the basal form that euarchontoglires originated from was already predisposed to these traits or B) already had some or all these traits in varying quantities and other groups like lagomorphs actually lost them. so the homo genus finally developing visual art as one of the culminations of animal creativity/dexterity and immediately using that skill to animate little rodent people wearing clothes and living in societies parallel to our own over and over and over and over until we are sick of seeing them and wondering wtf is going on just makes perfect sense evolutionarily speaking. it was meant to be
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turtlesandfrogs · 2 months
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Here's the actually* short notes for the course, "The Science of Well-Being" from Yale on coursera, which is available for free. Mostly focusing on the actionable steps.
Point the first: We/society at large is often wrong about what makes people happy/have a sense of well being. Unless you've been reading into motivation, happiness, flow, etc, already, in which case you're likely right on track.
We adapt to both good things and bad things, so neither one effects us as much as we think they will. Our brains adapt to, and filter out stimuli after a while. If we want to get the most enjoyment out of something/life, we should increase variety and take breaks. Like, drink a different kind of tea every day, or take breaks when listening to music. Also, practicing gratitude, savoring (pausing and intentionally appreciating the good moments in life), sharing experiences with others, and recalling past moments of joy. Also, you can practice negative visualization, when you on purpose think of how awful the world would be if you didn't have something that you do have.
A good job is one that allows you to practice your signature strengths and enter the flow state.
The income-increased happiness plateau is somewhere between $75k and $500k- but I found a recent article** after the comments to this effect, and "Yet is important to note that the relationship is weak, even if statistically robust. The correlation between average happiness and log(income) is 0.09 in the experience sampling data, for example, and the difference between the medians of happiness at household incomes of $15,000 and $250,000 is about five points on a 100-point scale. The flattening and accelerating patterns are even smaller modulations of a small effect. However, the emotional effects of other circumstances are also small. KD reported that the effect of an approximately four-fold difference in income is about equal to the effect of being a caregiver, twice as large as the effect of being married, about equal to the effect of a weekend, and less than a third as large as the effect of a headache." Which says to me I'm making the right move by going to a 4 day work week :P But seriously, that's great news.
We think in comparisons, and comparison is the thief of joy. You can reduce consumption of images of people who are richer, cooler, more skilled, etc than you, and that will help prevent mood deterioration. You can also reframe to compare to yourself in the past.
Being kind makes you and everyone involved happier. Buying things for others makes you happier than buying things for yourself. Giving to charity makes you happier if it builds social connection. (Why the focus on buying things to make you happier? Why not on actions you can take to make yourself or someone else happier? Probably because giving someone $20 is easier from a study's standpoint.)
Get 7 or more hours of sleep a day.
Move 30 minutes a day.
Meditate- look into mindfulness, loving kindness.
Social connection- doesn't have to be a romantic relationship! Just interacting with others, even strangers, makes us happier (still sounds fake to me, but I'm like a mega introvert). Spending time with people you like is good.
Having free time is important.
Create an environment that supports what ever change you're trying to make.
WOOP = Wish, Outcome, Obstacles, and Plan. "What's your wish for your goal? What's your best outcome? What are the obstacles? What's your if-then plan?" Really helps with actually accomplishing your goals.
*I realized I said short notes before, but then somehow that ended up being super long.
** Income and emotional well-being: A conflict resolved by Matthew A. Killingswortha, Daniel Kahnemanb, and Barbara Mellers
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vfxexpress · 2 years
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Visual Effects Society India Meetup at Mumbai
Visual Effects Society India Meetup at Mumbai
The Visual Effects Society (VES) is a non-profit professional, honorary society, dedicated to advancing the arts, sciences, and applications of visual effects and to improving the welfare of its members by providing professional enrichment and education, fostering community, and promoting industry recognition. Visual Effects Society (VES) India held a Meetup in BKC, Mumbai, And an event…
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illnessfaker · 2 years
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if you legitimately believe in the concept of porn addiction you're a reactionary btw.
edit: i'm turning reblogs off on this post because the people taking umbrage with it are either 1. reactionaries proving my point 2. people who refuse to read any of the sources provided in the relevant reblog 3. people who don't understand what actually defines addiction vs. compulsive behavior or 4. people who don't understand that what society dictates is abnormal sexual behavior isn't an objective measure of fucking anything anyway and that should be obvious because being gay used to be in the dsm!
read this and fuck off:
Another consequence of medicalizing addiction is that addiction as a medical condition can expand in scope to include an ever-larger number of cases (e.g., Reith 2004; Barker and Galardi 2015). Though early US sexologists, such as William Masters and Virginia Johnson, studied what they labeled “sexual disorders,” they did not use an addiction framework (Irvine 2005 [1990]). Instead, the emphasis on sexual addictions, including addiction to pornography, stems from the addiction movements related to substance abuse (Reay, Attwood, and Gooder 2015). In the last half century, this movement has begun to identify and treat a wide range of addictions related to various behavioral pleasures, such as eating, gambling, and sex (Travis 2010; Netherland 2012). Founded in 1977 by a longtime Alcoholics Anonymous (AA) member, Sex and Love Addicts Anonymous (SLAA) was the first established sex addiction support group. In the 1990s, the addiction movement began targeting pornography addiction, which they connected to both sex and Internet addictions (Irvine 2005 [1990]; Voros 2009). Conservative Christian leaders and organizations, which have long opposed pornography on moral grounds, championed the addiction framework in late twentieth-century messages about pornography’s harms (Thomas 2013; Perry 2019; Burke and Haltom 2020). Radical feminists, who have maintained their opposition to pornography since the 1970s (Whittier 2018), remain in coalition with religious anti-pornography groups but have not taken up the language of addiction like their conservative Christian counterparts. Instead, evangelicals and feminists find common motivation on the basis of freedom from so-called sexual exploitation, language that, according to Bernstein (2018), reflects the rise of the neoliberal state and militarized humanitarian efforts.
[...]
Compared to newspaper articles and state resolutions, scientific articles were the least likely to support an addiction framework, and we found less support among neuro-physiological research than psycho-social studies. Seventy-six percent of psycho-social articles that referenced pornography addiction supported an addiction framework, compared to 55 percent of neuro-physiological articles. Psycho-social articles outnumbered neuro-physiological articles by nearly seven to one and were better positioned to support an addiction framework by using self-reports of perceived addiction or addiction-like behavior. Neurophysiological articles that did not include self-reported measures used criteria to define and measure addiction neuro-physiologically, and these noted common limitations. First, for those using cross-sectional designs, researchers could not determine whether the differences they observed preceded or followed pornography consumption. Second, as an article published in 2015 in Frontiers in Human Neuroscience describes, neurological researchers who work under the assumption that the brain responds to cue and reward differently when studying addiction (i.e., what triggers the addictive behavior and to what effect) test pornography itself as a reward behavior rather than as a cue for future reward. In other words, in the lab, participants are typically instructed that they should not masturbate while being exposed to visual sexual stimuli or pornographic material. These studies may lack construct validity measuring pornography as a reward, whereas in real-life pornography, it is most often a “cue” for some other rewards (i.e., masturbation or partnered sex).
[...]
Within our sample of neuro-physiological studies, 81.8 percent (9 of 11) included all-male samples. Though psycho-social studies that analyze gender do find differences in pornography consumption and perceived addiction for men and women, neuro-physiological studies that use all-male samples reinforce the assumption that men experience unique physiological harm as a result of pornography consumption. Neurophysiological articles are more similar than psycho-social articles to newspaper articles and state resolutions in the likelihood of exclusively emphasizing men as the consumers of pornography. This serves to reinforce a medicalized model of men’s biological predisposition to become addicted to pornography and thus perpetuates the stereotype that men have innate and uncontrollable sexual urges. Women, who may be literally excluded from a neuro-physiological study’s sample, are then figuratively understood to lack these same sexual desires.
[...]
Our findings reveal that references to pornography as addictive emerged in scientific articles, newspapers, and political documents in the twenty-first century and grew most substantially in the last decade. Most of these sources implicitly or explicitly reproduce the pornography addiction framework that they reference, but scientific studies are more likely than newspaper articles or state resolutions to explicitly challenge or critique a pornography addiction framework. Broad cultural understandings of addiction position neuro-physiological studies as the best equipped to validate pornography addiction since addiction is understood as a “brain disease” (Vrecko 2010a; Netherland 2011), yet these studies are the least likely in our sample to make broad conclusions that pornography is addictive in ways that are similar to drugs, alcohol, or gambling. Most newspaper articles that reference pornography addiction take for granted the concept and therefore implicitly support it, yet the articles most often mention public figures who are not neuroscientists of addiction and are instead activists, politicians, religious figures, and therapists. All state resolutions in our sample explicitly support pornography addiction as a concept and rely on biomedical language to construct pornography as a threat not only to individual consumers but also to broader groups and communities. This reliance on biomedical language allows political actors to present a seemingly objective and factual account of the harms of pornography that are more convincing than claims about morality that may seem outdated or out of place in the political sphere (Thomas 2013; Strub 2010).
Our analysis of how arenas of public discourse construct harms associated with pornography addiction illustrates the social and political stakes of biomedicalized concepts related to sexuality. Just as sociologists of other addictions argue that the shared understanding of addiction as “biological” is made meaningful only through social situations (Keane 2002; Weinberg 2002), we find that public discourses construct pornography addiction as a social problem by articulating a wide range of harms, including direct harms to consumers and indirect harms to broader society. These discourses do more than pathologize pornography itself but also pathologize individuals and relationships that fall outside of normative definitions of gender and sexuality.
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sweetmeatdale · 4 months
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Upon her introduction to the series Kagami’s main weapon of choice is a foil, a sort of light weight blunted fencing rapier. This is however possibly also intended as a pun, because her purpose in the narrative is also a foil.
A word repeated changes it’s meaning.
Kagami means “mirror” in Japanese and as is often the case in fiction, that name gives us some insight to what the writers intended when imagining her. In this case, she’s a mirror/foil to both our main protagonists. But since Marinette and Adrien are already a Yin Yang couple, built on complimenting and contrasting each other all the way down to having their color schemes be each other’s negatives. So how does she manage to mirror them both?
Well, where is the mirror between you and your reflection? Right in the middle. She shows each of them themselves, but with a little bit reversed.
A foil exists to provide contrast; When Marinette’s too afraid to make a move Kagami’s bold and rushes straight ahead, when Adrien struggles to disobey his father her strong and stubborn will stands firm, when Marinette’s trying to self sabotage her best friends day contest Kagami’s making an earnest effort with Adrien’s quirky friend who he suggested she might like, when Adrien and Luka are too stunned to help up Marinette she makes her move, when Ladybug has a plan for a stealthy escape Ryuuko boldly attempts to fight Ikari Gozen, when Marinette’s clumsy and disoriented Kagami’s athletic and skilled, and when Adrien is unable to effectively comment why he can’t always be present for her Kagami is able to express why that lack of honesty won’t work for her.
A silvery foil is what gives a mirror it’s reflective surface, the things reflected on the other side will still match.
The Cat and Ladybug miraculouses always find each other through fate? Well Adrien and Kagami were literally made for each other.
She high society like Adrien.
She struggles to communicate and express herself like Marinette.
Adrien’s an anime nerd? Kagami reads manga and bases relationship advice off of them.
Marinette hates liars? Kagami’s reason for breaking up with Adrien also led to her becoming an Akuma that embodies her hatred for dishonesty.
She revels in tiny bits of rebellion with Adrien.
She tries to capture the world around her through art and even sketches and paints in her spare time like Marinette, she even paints with Marinette.
She tries to wingman for Adrien with Marinette like how Marinette tried to help her back together with him
She’s burdened by familial expectations like Adrien
She had a helmet removal scene that was literally copied for Marinette, both even happen at the front of the school
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Ryuuko’s fighting style matches Chat’s, her main color scheme matches Ladybug’s, and her civilian attire has a white overcoat with a black under shirt like Adrien’s that give a perfect white/black futatsutomoe (☯️) with Marinette’s black jacket over a white shirt.
She’s obviously visually inspired by Marinette’s overall design with her hair and even her freckles are more prominent on the opposite side of her face than where Marinette’s are(Kagami has more overall but her’s are mainly on the left side of her face while Marinette’s are on the right)
When Adrien’s only parent is his father she’s left with only her mother
When Marinette has several friends to fall back on Kagami feels alone and when Adrien feels isolated Kagami’s there alongside his other friends
When we start to get clues about who is a senti-being we get scenes of both Kagami and Adrien
Both Marinette and Kagami have arcs about setting their own feelings aside to support the other
Both Adrien and Kagami have their image co-opted by their parents for a soulless ai assistant copy of themselves.
She even counterbalances their heroics by having some of the most akuma forms and by being one of the fastest to reveal her own identity
A foil has many uses in a narrative, and by letting her be a counterpart to two protagonists at once it has allowed her to become one of the most dynamic and fleshed out characters in the show, even if a lot of that was in service of fleshing out other characters. Heck she even mirrors herself in ways, just look at how Ryuuko’s symbol flows counter to the Tsurugi family crest, she’s a break from tradition and what was intended for her.
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I know I’m probably still forgetting things but I just wanted to have a little rant about how I love these themes.
Kagami is a mirror, she is a foil, a word repeated.
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