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#the voice of the paranoid
a1sart · 4 days
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voice of the paranoid my beloved <3
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flonejapassingby · 2 months
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HEART. LUNGS. LIVER. NERVES. HEART. LUNGS. LIVER. NERVES.
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boonsandwhatever · 2 months
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kill the monarch
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cowprintsillies · 2 months
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I can’t Heart. Lungs. Liver. Nerves. My way out of this one lads
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cammythedummy · 26 days
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Soon, I will have drawn them all.
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Paranoid, and Hunted.
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inkangeliguess · 2 months
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Oh my god, I absolutely LOVE The Nightmare route in Slay The Princess
Spoilers plus long rant under the cut
(@the-local-eldritch-microwave please check out this game i beg of you. It's several hours long but its great)
Ever since I saw a playthrough of the demo, the Voice of The Paranoid was my favorite voice and route. I love stressed out characters in general, but I loved how unsettling it is when you uncontrollably fall asleep and then wake up only to die of fright. The second time you go in was pretty anticlimactic, as basically the same thing happens with only the Paranoid being there and the Narrator being completely confused at your sudden death AND even saying "I'm so sorry"
What makes the updated version so good is the execution. The first part is basically the same, but the second part is so much more intense. Your character just experienced dying of literal fright over someone you first assumed was normal turning out to be an eldritch horror. Story wise, the Voice of The Paranoid makes you feel this with how much of a contrast he is compared to the Narrator and the Voice of The Hero. The Hero gets nervous occasionally, but never to the degree that The Paranoid gets.
This stress only continues when you go inside the cabin. Every second round, the cabin always changes in appearance. What makes the Nightmare route's change more jarring is how mild the change is. For the Razor, the Damsel, and the Captive (the routes i've rewatched so far), the change of the cabin is too extreme, which while it does convey the mood of the route, doesn't have the same effect as the Nightmare. The room itself seems to 'perfect,' with the most obvious difference being the wider door frame and overall lack of door. The subtle change plus the Paranoid's overall mood keeps the player on edge.
Things start ramping up once you get to the stairs, which don't even try to be subtle with its attempt to hide the overall unnatural feel of the cabin. Then it hits you with the reveal that you are stuck. You can't go back. You can only go forward and confront the inhumane Princess.
You're finally in the basement, which does a fantastic job of conveying the idea that once again, you're stuck. You do not have an actual choice in the matter. No matter which way you go, you are going to be hunted down by this creature and you will most likely be killed.
The moment of truth happens and you finally confront the Princess. While she was unsettling in the first chapter, her appearances have been completely twisted. Her limbs bend irregularly, her face is cracked and shaded in a way that makes it look like it's not even her actual face, her appearance constantly flickers and looms over you, giving you the feeling that you have no power over her, weapon or no weapon.
Finally, you start talking to her. She almost kills you again, until the Paranoid suddenly, without explanation, starts mumbling "Heat. Lungs. Liver. Nerves" over and over. You don't even have time to question it, because it somehow is keeping you alive, but barely. If you choose to talk to her with all the 'Explore' dialogues, her unsettling demeanor never wavers. The conversation feels realistic, with certain actions causing the Paranoid to start panicking and chanting desperately.
The last thing i'll point out about Chapter 2 is that the Hero and the Narrator hardly talk. It's as if they themselves are frightened of the entire situation. That is until she pulls off her mask. You don't get to see what she looks like, but the Narrator's description is more than enough to give it its effect.
Then there's the artstyle change. I originally thought it was just to convey you dying again, but it really changes the name of the Route. The Narrator's description and the visuals give the idea that this may not only be your nightmare. The Princess is most likely suffering as well.
Then after all of that, THE NARRATOR HIMSELF GIVES UP. You are left in a state of not being sure whether you're dead, but your mind has clearly given out.
We then move on to chapter.. uh... "The Moment of Clarity." You wake up, and for once, everything genuinely feels wrong. One could argue that in The Arms Race and Mutually Assured Destruction turned everything on the head by adding pretty much all the voices, but everything is thrown off in The Moment of Clarity. You're not even in the woods, or in the cabin for that matter, you're somewhere else. It's a place that vaguely feels like the woods, but it isn't. On top of that, the Voices can't remember what happened very well. Their memory isnt completely wiped, but the fact they have trouble remembering at all is completely new.
Not only do the voices not remember what happened, pretty much all the voices are talking now. With all their contradicting personalities, it's unclear what the truth is. The timeline is everywhere, the Narrator is no help, and there is still no feeling of safety.
"Maybe you're shattered in your own way." OH MY GOD THAT LINE ABSOLUTELY SLAYS ME (no pun intended). Even if it's swept under the rug by the other voices "not being philosophical," considering the stakes of the route, it just messes with me
My one complaint is the Voice of the Smitten. It's usually funny how down bad he is but it seriously is not fitting for the route at all.
It's interesting how they all consider the Voice of The Cold to be the voice of reason in the moment. In the Narrator's words, all the other voices have been traumatized to the point they can't be talked any sense into. Since the Cold is just so unfeeling, it's pretty much your characters only drive into move on except for maybe the Opportunist.
For once, none of the Voices question the mirror, not because they've accepted that there is no mirror, but because they've accepted that the Narrator thinks there is no mirror. It gives you how much of an idea that the Voices and in extension your character has given up. Hell, the Voice of the Stubborn even tells you to smash it at one point.
Something i havent mentioned much of is the music or sound design, but it really helps give off the atmosphere. In this 'third' chapter, the background music is a ticking clock and a breezy noise you may hear in a quiet room. Paired with the surreal landscape of the black forest and the floating cabin, it further gives off the idea of everything being a dream, or by extension a nightmare.
When you're told to pick up the blade, you're once again stuck. You aren't given any other choice except for the illusion of a choice. Some of the options are even blacked out, saying that 'you've tried everything else. Don't you remember?'
The way she climbs out of the pit. You only see her face at first, then her abnormally long and lanky arms. Then you see her legs, with her bare feet looking like hands, reminding you of a spider or a monkey, but definitely not human. She isn't interrupted once she's in full view, leaving you to stare at her and her outstretched hand and cracked mask.
Remember how I mentioned that in the demo, the Narrator is so shocked by your sudden death that he says 'I'm so sorry.' There is now a complete contrast with this new version. When you take her hand, he ends off his sentence by saying "I can't believe you just made me say that. I hate you." and with full sincerity, not even in a joking or petty manner.
"Why is it so cold?.."
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almost-an-artist · 9 days
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Fellas,
Is it autistic if I can't stop whispering to myself:
"Heart, Lungs, Liver, Nerves, Heart, Lungs, Liver Nerves-"
After playing Slay the Princess?
Asking for a friend-
(also, sorry I won't shut up about this game, I know no one cares)
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shadowbrightshine · 5 months
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HOW DO I REVERSE A DISSMISSAL I WAS RRYING TO CLICK THE FIC NOOOOO
Its called I think my soft beating heart?? It's a slay the princess fic and it was tagged with the voice of the Paranoid and I want to read it help I'm devastated I must find this.
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couchcouchcouchcouch · 2 months
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HEART. LUNGS. LIVER. NERVES. HEART. LUNGS. LIVER. NERVES. HEART. LUNGS. LIVER. NERVES. HEART. LUNGS. LIVER. NERVES.
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arsonarena · 6 months
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autism be damned my boy can heart. lungs. liver. nerves.
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aquapede · 3 months
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the voices in some god's head
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tea-kettlezztoo · 5 months
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Idk how to explain it, but seeing Voice of the Hunted going from fearing the Princess to wanting to help after seeing her really hits hard. He spent the whole Beast and most of The Den chapter desperately trying to prevent you from being eaten or killed by her
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But when he sees what she's become, he feels sympathy for her. Despite his previous fear, he wants to help her instead
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swanpyart · 4 months
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Some designs for the Voices! Since the Long Quiet is a bird man, here's a bunch of bird men
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blazeys-planet · 1 month
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Hi its been fifty years but i haven't died nor stopped doing art i swear- Deciding to get back into this by indulging in my current hyperfixation on Slay The Princess, so heres a design for Skeptic, Smitten and Paranoid! + a bonus Narrator for fun and profit
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toon-topaz · 5 days
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Finally finished an animation I've spent around 2 months on
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olegianote · 5 months
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I love your stp narrator! And I'm 100% sure you already know this, but secretary birds are also called killer queen! So does this mean the narrator gets called the killer king/queen sometimes by the other voices to annoy the narrator? :]
OH THAT WOULD BE SOOO FUN! I like when Narrator gets annoyed! Which is why this ask inspired me to do this little comic:
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