Tumgik
#stealth and a little bit greedy and also strong enough to be a bit of an enforcer/bouncer type
fieldofcain · 4 years
Text
OC Companion Meme!
(thanks to  @yesjejunus​ and @socksual-innuendos​ for giving me the template and telling me to do this! :D)
General
Name: Cain Braun
Location: Wandering in and around Freeside during the day, in his room or the lobby of The Caldera Motel at night
How to obtain: The player walks up and interacts with Cain and has an option to help with a quest to regain lost cargo from raiders and ends up uncovering a lot more than he bargained for.
Tumblr media
Companion Wheel
I think we should travel together:
“Alright, lead the way.”
“Sure, what’s our destination, Courier?”
Use Melee:
“Rough and tumble, let’s do it.”
“Finishing ‘em off? Sure, let’s go.”
Use Ranged:
“They’ll be ashes.”
“One shot is all I need.”
Open Inventory:
“Take what you like, just don’t get greedy.”
“Okay, life is a give and take, right?”
Stay Close:
“I’ll cover you.”
“Don’t worry, I’ve got your back.”
Keep Distance:
“Sure, I’ll let you breathe.”
“I’ll scope it out.”
Stealth:
“Getting the jump on ‘em, I like it.”
“Right, I’ll be quiet.”
Back Up:
“Oh, I’m sorry.”
“I’ll get out of your way, sorry.”
Be Passive:
“Sure, but if they go for their weapon, I’ll toast ‘em.”
“Negotiation was never a strong suit of mine, go get ‘em.”
Be Aggressive:
“Time to burn some cells!”
“Taking the fight to them, let’s go!”
Use Stimpack:
“Ah, much better, thank you.”
“Nice, thanks.”
Wait Here:
“Okay, give me a signal if things go south.”
“Sure, I’ll keep watch here.”
Follow Me:
“Getting back to it? Sounds good.”
“Sure.”
Send to the Lucky 38:
“Okay, you can find me up top.”
“Fun, back to the Strip. See you later.”
Send Home: (can be found where?)
“Sure, I’ll be at the Caldera when you need me again.”
“Okay, just be safe out there.”
Injured:
“Ah, shit. I’m gonna need a stimpak here, quickly!”
“This is getting a little to hot for my tastes, I’m getting fried!”
Death:
“Give…my mother…letter…guhhh.”
“I’m…I’m sorry…”
 Aggression: aggressive/not aggressive/very aggressive/frenzied
Confidence: cowardly/cautious/average/brave/foolhardy
Assistance: helps nobody/helps allies/helps friends and allies
Karma: very evil/evil/neutral/good/very good
Perks
“Care-avan Guard”: Cain and the Courier get a 2% hp/sec passive health regen out of combat
“Practiced Hand”: Energy Weapons and Rifle weapons gain a 50% increase to reload and aim speed for Cain and the Courier
(This perk is achieved by getting the ‘Good’ result from Cain’s personal quest)
“Raising Cain”: Cain gains invulnerability from damage for 2 seconds after killing an enemy
(This perk is achieved by getting the ‘Bad’ result from Cain’s personal quest)
 Drops
“The Caldera”:
Legendary Laser Rifle, 50% faster reload and aim speed with fire damage
(3) Stimpaks
Cain’s Leathers:
AV 14 medium armor, WT 4
 Quests and Recruitment
Recruitment:
The Courier finds Cain in Freeside and simply approaches him at either the Caldera Motel or the street. They must be on good terms with the Gun Runners and not have joined the Legion. Upon talking to him, Cain asks the Courier for some help if they are willing to give it. He has been contracted to retrieve some confiscated caravan goods from raiders for a client. His partner has mysteriously disappeared and asks the Courier to be another gun.
Upon acceptance of the quest, Cain will make his way to his room in The Caldera (or if he’s there already) and start gearing up. All loot in this room is a [Steal] prompt. You can either follow him or meet him outside Freeside. Upon arrival at the start site, Cain makes conversation briefly about who The Courier is and who he is before setting out. The player follows him to a location where raiders have set up camp in a cave. After clearing them out, Cain finds his friend’s body with a scribbled note on top. It reads:
“They found me, the fuckers. They’re leaving me for dead. Gecks will get me, or the nightstalkers…damn. Saw some bandits around here earlier, I’m sure they’ll come for the caravan once they see the smoke. Shit, Cain, I’m sorry, I don’t think I’ll make it to the bar tonight. Tell the Runners that…”
The rest is smudged, as if the man was surprised. Cain is sad and says a few words over his friend’s body before turning to the Courier and heading back to Freeside after a brief conversation. He then offers to tag along since they worked well together, but he asks for five hundred caps. Merc’s fee, you know?
Personal Quest:
         Upon gaining enough positive rep with Cain through various means (Includes positive interactions with NCR, kindness to children, mercenary work, etc.) and rep with the NCR, Cain approaches the Courier and asks for a favor. It deals with the caravan mystery that he had come across in the recruitment quest, and he seems to have a lead. One of the caravan hands that traveled with him on his first journey to the Sierra Nevadas was behind the attack on the caravan. Once accepted, Cain is visibly relieved and tells the Courier that he’s happy he has an ally for this one. The old associate is camped out in a parking garage just south of Primm, and upon reaching the destination, Cain asks the Courier to stay their hand if they find the man, at least for a little bit. They are met with raiders guarding the garage. Upon clearing them out, a small office is left, and the door unlocks. Out walks a man, who proceeds to try to hug Cain, who refuses. If the Courier is aggressive and angry in response, it will get Cain angry as well, and after some dialogue, Cain will shoot the man on the spot. If taking the softer approach, Cain gains through information that the man was forced by his employer to do the act…the very same employer who employed Cain. He explains that he must have wanted to hold the mercs in contempt and collect the fee for failure. Cain can also gain this information by reading the terminal in the office if he kills his friend.
Either way, the next stop is New Vegas, in an old office building outside the city. It seems this is where the businessman is based. You can go in guns blazing or take a stealthy approach. Either way, Cain will confront the man about the death of his friend and the man’s greed. The man is not remorseful in the slightest, and even if you convince Cain not to kill him, he will attack, and Cain will kill him in self-defense.
If you let the old associate live and kill the businessman, you will receive the “Practiced Hands” perk.
If you killed both of the men, you will receive the “Raising Cain” perk.
  Ending Slides
Personal Quest Unfinished: Cain continued working for various employers (regardless of their credibility) until a stray bullet ended up hitting his leg, which he eventually had to have amputated. Unable to work, Cain turned to drinking and became a regular at Freeside’s seedier establishments.
 If the Courier sides with Legion and…
Completion ending 1: Cain never did understand why the Courier showed such kindness then sided with such monsters as the Legion. Overcome with a kind of sad resoluteness, he enlisted in the NCR Military, in the hopes that he would one day meet the Courier on the filed of battle and ask why. And if need be, put them down.
Completion ending 2: Cain was furious that the person that had helped him kill his enemies joined with the Legion to kill his friends. He immediately joined the NCR Military and would distinguish himself as a crack shot and a ruthless soldier. If he met the Courier in a firefight, that bastard would be dead before they could say ‘Traitor’.
 If the Courier sides with NCR and…
Completion ending 1: Cain fully endorsed the Courier’s decision and would council them to keep trading relatively free to operate as usual. He knew all too well the dangers of bureaucracy. Whenever the Courier had a meeting to go to the NCR leadership, Cain was always there, giving helpful advice and keeping his friend safe.
Completion ending 2: Cain was all too happy to smoke some Legionnaires, and happily followed the Courier into every firefight. Every time there was a mission to infiltrate and secure camps or even hunt down patrols, Cain was the first to volunteer. He would eventually be known among the NCR troops as “Hurricane” Braun, laser-merc of the Mojave.
If the Courier sides with House and…
·        Completion ending 1: Cain knew that House was a big player in the Mojave, but when he saw what he was, the greed of House put a sour taste in his mouth. He would visit the Courier every now and then to talk and catch up, but he returned to guard-work and did quite well for himself.
·        Completion ending 2: Cain thought the Courier had been had but being a lackey for a lackey was nothing new to him. He continued his duty of guarding the Courier, and while he planned and plotted to kill the skeletal man in the tower for his greed, he never could.  
If the Courier makes New Vegas independent and…
Completion ending 1: Cain knew that the NCR’s grip on New Vegas was weak, so when the Courier booted up the bots and seized control of New Vegas, he wasn’t all that surprised. Maybe a free New Vegas was good? And good it was. Trade blossomed, and Cain found himself on the elite council of guards and caravan masters who could usher in this new era of prosperity.
Completion ending 2: Cain wasn’t too thrilled about the bots taking over New Vegas, but he trusted the Courier with his life, so he stayed. Turns out a free city makes for crime, and while the bots could get most of it, Cain found himself in a position to be security detail for the Courier’s most personal assignments. It is said that a man in leather stalks the streets at night, looking for trouble…
19 notes · View notes
Photo
Tumblr media
Session 5
They return to the Beornings and rescue Grypho from Franks three unruly children, who spent the whole time tormenting him. They do hug him though, and he isn’t as obsessive as he was earlier over the books from the dungeon.
They get paid for their quest, and they put their noggins together and discover with their information that Munroe the evil Laketown hobbit was trying to instigate a race war, with the help of Orcs and goblins so their next quest was to uproot the scoundrel.
Frank asks Beorn if he knows somewhere where they can scrape enough money to pay King Thranduil, who the party has to pay because he ensured safe passage through Mirkwood so far. It isn’t an easy feat, seeing as King Thranduil is notorious for being greedy AF. Beorn said that there might be an abandoned temple in Mirkwood. 
So they head in that direction and find the abandoned temple. Problem is, there is a sleeping bear inside. A GIANT sleeping bear. Bigger than other bears. They brainstorm ideas, including the healer making sleeping aids/poison, to pit traps. Ultimately, they decide to have Belladonna use stealthy-stealth to steal treasure and bring it back.
Belladonna tries to steal the treasure using stealthy-stealth, unfortunately the bear passes one of his persuasion checks and attacks her, the rest of the party comes inside to her aid.
A long battle, the bear tackles a wall that falls on Frank and Rocks and they almost die via massive damage. Luckily, they pass their saving throws, but they do have to burn an inspiration point to re-roll. Belladonna is also buried under the rubble, but she wasn’t hurt as bad as them, but everyone assumed she was dead. Larkspur digs her out eventually.
They bear requires the absolute effort of everyone, his health is so high. At one point the players IRL joke about calling him fat to do massive psychological damage. 
Larkspurs player IRL had SUPER bad rolls this session, even though she was three feet behind the giant bear she kept missing him. 
The poorly drawn pencil sketch in the middle is Rocks using their persuasion ability to persuade the bear to leave, because the bear was close to dead, and as a Warden killing things outright is not something they want to do. Although they DO successfully convince the beast, it was Frank’s turn next and he was definitely going to stabby-stab it to death after it dropped a wall on him.
The party doing their FINALIES at the end was the players IRL, it was a really long fight. 
The session actually ended here, but the next session was cut short after grabbing loot because of IRL fighting (which happened a little bit in the last session, as you can Larkspur doing the ‘everyone is fighting...’) Here is some sketches from both me and the original artist.
Tumblr media
In the session following, we loot through the bears hoard and theres a shit ton of treasure and magic items. 
One of them is a seeing stone that Rocks finds, when it makes them flash through middle Earth they assume that it was a drug laced rock (they did a lot of shrooms when they were younger, so they will always assume drugs before magic) and they hide the stone in their bag, which gives them a shadow point.
Theres also a magic rings that makes you more nimble, we make a proposition joke and Frank says something along the lines on “My people don’t give rings for proposals... You get wood.” And then we all make dick jokes. 
One of them is actually the artist redrawing a scene I did when we were both  doing shipping art together. We joke that the real reason Grypho is so useless is because he spends the whole campaign staring at the muscles of the manly men of the party, and then another that Rocks is technically half a man. (Rocks has a masculine torso but feminine shape / hourglass figure) Their resentment with their hobbit heritage is also so strong that they wear boots even when they sleep.
The last sketch is Nimrodels little elf sister (Her players IRL daughter)
2 notes · View notes
frejaultor · 6 years
Text
So, uhhhh, I made an Overwatch OC.
I had an idea of what her intro video would look like, hence why this is in present tense which I really don’t like using. 
               The first blue light of dawn peeks through the blinds of a small apartment, illuminating a sparse set up. No couches or chairs of any kind to be found here. This might seem like a government agent’s squat while he’s on a mission, especially with the map covered in color-coded push pins—red, yellow, white spread out, with blue ones limited to a small area—but a few items show that to be a falsity. A gathering of pillows and blankets are pressed into a makeshift bowl against the wall, just big enough for a person to curl up, with indents of said person only just beginning to recede.
               A dresser under the map holds the most signs of life. An anime figurine given the tender care of a glass case. Books untouched by dust arranged with no obvious system in mind. A broken smoke detector with a since disabled listening device inside; ripped from the ceiling the looks of it. An enormous, event-themed, plush pachimari is returned to its dwelling of the nest, from the spot it rolled to in the middle of the night, with a kiss on the face and a pat on the head.
               Then, on the right-hand side of the dresser and pinned along the side of the board, are pictures. A girl and her father stand in formal attire with light smiles and arms linked. A photo booth reel of the same girl, now a woman, with a green-haired man, not much older than her, in a series of poses: kissy face, “gangster”, tongues out, silly, making a heart with opposing hands, and faces pressed together, smiling brightly. Another photo of the pair, this time with a man with the grudging expression of someone dragged into the shot but the genuine grin of a person glad he was. More photos of the trio ranging from formal, (with their parents present), to an arcade setting (with the woman triumphantly cuddling the plush, the men standing proudly behind her), cover the area.
               Fingers gingerly trail over the men’s faces in one of these, as they have many times before. The woman stands before the board, aviator goggles around her neck, appearing older—and more tired—in the eyes than her body. Gazing intently at the info tabs on the pins, she pulls a white one from its place and slips the tiny card in her pocket. Squaring her shoulders, she pops her neck, slides on a pair of reflective shades, and leaves her abode.
               She makes her way through crowded streets and even more populated squares, finally reaching the civilian airstrip. A pilot waves to her with a grin that widens upon payment. The jet soon rockets over the city, the surrounding landscape, and eventually, the sea. Staring out the window, she absentmindedly plays with her necklace; a delicately crafted piece of jade, depicting two dragons intertwined. Shadows cast by the sun shift and a clock on the control panel fades in and out of focus, displaying hours have passed.
“Just about there, Miss Eld,” the pilot informs her through the headset.
               “Has Chuck checked in yet?”
               “Yes, ma’am. He says the boats are ready whenever you are.”
               She nods mostly to herself. With a breath to collect herself, she removes her glasses and headset, unfastens her harness and stands by the hatch door towards the back. Once she has her goggles in place, she yells to the pilot, “READY.”
               A few flicks of switches and presses of buttons and the door opens. “Good luck!” the pilot shouts over the howl of the wind, but the recipient is no longer there to hear.
               Wings of flame spread to catch the gusts, and with a shriek not entirely of this world, she blasts above the water at a speed the tiny jet could only dream of achieving. It doesn’t take long for her prey to come into view. Large boats with no colors and speckled with guards cradling guns.
               Pirates.
               Blazing sun beginning its descent directly behind her, she remains undetected. Sharp eyes begin a headcount of those on deck from a couple miles away. Lowering her flight with the gaseous orb, she dives beneath the waves, using her momentum and residual heat to propel herself towards the closest ship. The darkening waters keep her form near invisible to the eyes above while she gulps in air.
               The tiring day watch fails to notice a borrowed translocator soaring over the railing. How humiliating it must be to have one’s own gun whacked into the windpipe and the head. After emptying the gun’s magazine over the side, Eld removes a comm from her pocket.
               “Get the wagons ready, Chuck.”
               A voice crackles through, “On the way.”
               Everything is going smoothly. More guards lie unconscious than stand at the ready. Three out of five ships’ decks have been cleared and the other two are small fry in comparison. Blood pumping, adrenaline running, the predator laughs softly, thoroughly enjoying the rush of the hunt. She lands deftly on the next target, the surrounding air simmering in her presence. Limbs tremble slightly in exhilaration that the mission is almost complete.
               Wait.
               Too easy.
               Now everything is taut. Eld calms her breathing so she can hear over the sound of her heart pounding. No alarms have been raised but something is wrong. A trap? She chides herself under her breath for not checking the shipping containers on the first vessel.
               CRACK.
               Just in time she lets the flames consume her and incinerate the bullet that would have hit her side. A cry in an unfamiliar language springs up but its meaning isn’t necessary. The time for stealth is done. Now the horns blare on all the ships as armed people swarm to her, not bothering to aim as they pull their triggers. Flipping two metal batons into her palms, she lets out a battle cry of her own.
               Squishy flesh bags of mostly water are hardly a match for fire, especially when quite a bit of it is friendly. Her batons bounce off the ship’s body to slam into faces, knees, and ribs, return to her hand by the call of a strong magnet only to be sent out to wreak more havoc. The pirates’ pleased smirks vanish completely when all the wounds they’ve managed to inflict disappear as the woman’s flames flare brighter and farther.
               Another cry goes up as more boats appear, cutting off any escape route. It’s Eld’s turn to smile as she leaps high in the air. Flinging her arms wide, the blaze around her shifts into the symbol human and omnic traffickers have learned to fear. An enormous bird’s body flares with the woman at the center. An earsplitting screech is the last thing the pirates hear before the phoenix’s wings flash-fry them. The creature swoops over each vessel and lets its flames seek out each and every pirate, no matter where they might hide.
               Landing with a great huff, Eld shivers as the fire beast recedes back inside her. Hurrying to the nearest shipping container, she melts the locks quickly and scrapes the door open. Inside, at least fifty young or metal faces look at her from the other end where they are huddled together in one trembling mass. Gratitude, relief, and shame all move across Eld’s face at the revelation this wasn’t a trap.
               Slowly, she enters with hands raised in placation. “I’m not here to hurt you,” she tells them in English and a few other languages she’s learned these key phrases in. “I’m here to help. I can get you out but I ask you to be patient while I get the others. Do you understand?”
               Several of them nod with clear relief in their expressions, while some speak in languages she doesn’t know to others until their faces also brighten. Eld backs out as slowly as she entered and the huddled mass begins to carefully shuffle out onto the deck. The smaller boats have positioned themselves alongside each of the larger ones, ready to receive those in need of rescue. She directs those who understand her to help lead the others across the walkways being placed. Getting all the victims loaded takes more time than Eld’s infiltration.
               Finally, the smoking husks of the pirates’ vessels fade into the distance. Blankets and food are passed out while personal info—name, home town, names and contact of family members that can be contacted—is taken to help everyone get back where they belong with as little stress as possible. Medical attention is given to those who need it and counselors do their best to speak with each person. Eld watches over all of them from her perch on the top deck with a happy, tired look. A man climbs up to join her.
               “Avis, you gotta stop doing this. We don’t make nearly enough money to cover the expenses of relocating these people, especially those who don’t have homes to go back to.”
               She sighs through her nose before reminding him, “It’s not your money being spent. The funds come from the traffickers’ profits. We are basically buying these people their freedom with their own blood money. No, it doesn’t make them feel better, but other people looking to exploit the weak will think twice about whether the risk is really worth it.”
               Chuck crosses his arms and shakes his head. “It’s all about supply and demand with these people. Sick bastards have a demand, and there are equally sick people willing to fill it with them,” he gestures to those below. “Not all of them have money, so how are we going to afford housing, shelter, food for all of them? We don’t get paid enough to take care of them ourselves.”
               Avis’s face loses all softness and a glint that had not entered her eyes even while fighting fills them now. “Take care, Charles,” she says softly, “you’re beginning to sound greedy.” He scoffs and tries to reply but her expression and biting tone cut him off. “If you have a problem with the financial structure of this organization, do feel free to find another place of employment. I have no patience for those who look at people and see dollar signs.”
               “You need me,” he states with the arrogance that says he doesn’t believe otherwise.
               She turns to face him fully, sharp eyes boring into him. “There are a number of people who would be more than happy to have your position so they could feel they were doing something in the world. Perhaps even be willing to do it for free.” His jaw clenches as that peg hits home and she turns back. “You might not have enough to buy a third yacht, but I will make sure you have more than enough to get by, as I always have.”
               He nods and leaves her to her post, watching the ships and sweeping the horizon for pirates and government transports. It’s been a long day, but she needs to keep all of them safe until they reach safe harbors.
                 Home once again; Avis Eld replaces the white pin she had taken out with a red one. There are still far too many pins on the board for her liking, and even more traders she doesn’t know about. Maybe it’s like Chuck said, and there will always be demand, or maybe tonight has sent ripples of fear so one less person is ripped from their home. Either way, the Firebird would be there to help them however they need her to.
               Placing her goggles down on the dresser, she gazes fondly on the friendly faces of her past. “One more day,” she whispers to them, herself, and the spirit inside.
               She collapses in her nest, wrapping herself in a ball around the tightly cuddled plush, and pulls a blanket around her shoulders. Almost immediately, she is asleep. There is life in this quiet place despite the Spartan decoration. Life and love that flow out from the pictures, even ones as seemingly cold as the newspaper clipping that reads, “Shimada to Sign Contracts with von Brandt.” Several family members fill the photo with names listed underneath. The woman is tagged as Celandine von Brandt.
3 notes · View notes
evolutionsvoid · 6 years
Photo
Tumblr media
The Swamp Basilisk is a member of the Basilisk family, as one can easily see by its many limbs and oral eyeball. While it has many similarities to the likes of the famous Grand Basilisk, this species has gone down a different path in terms of habitat and behavior. As its name suggests, these creatures live in swampy areas, like bogs and marshes. The wetter and muddier a place is, the happier they are. Their bodies have developed certain traits to aid them in this squishy, damp place they call home. While the Grand Basilisk possesses rough and tough scales, the Swamp Basilisk has made its own skin more sleek and smooth. From a distance you would believe that they had the smooth and slimy hide of an amphibian, rather than a serpent. This helps them slip through the water and mud with ease and stealth. When a Swamp Basilisk slides into the murky bog, you won't even hear a splash. With its more amphibious nature, this species has reduced its crests and spines to nubs, so that they do not slow it down or give away its presence. Their tails have flattened into paddle-like appendages, helping propel themselves as they slither through the wetlands. While the Grand Basilisk likes to boast with its impressive crests, fangs and colors, the Swamp Basilisk prefers to be seen as little as possible. After all, an ambush predator wouldn't be that great at its job if everyone knew where it was at! To acquire food, the Swamp Basilisk uses its muddy hide and slick body to sneak up on unwary prey. Their smaller size allows them to hide in the vegetation, or slither through shallow water. Some choose to wait in the muddy bogs, camouflaging itself with the wet soil and rotting plants. Others prefer to take a more active role, quietly stalking prey until they can get close enough for a bite. It is startling how silent and quick they are! It is no wonder people compare them more to snakes than lizards! It makes even more sense when you see their appetite! When a creature gets close to them (or they finally close in on said creature), the basilisk will strike. While its brethren may unsheathe venomous fangs to get the job done, the Swamp Basilisk prefers to skip that step and just swallow the victim whole. Their mouths, throats and stomachs are incredibly flexible, allowing them to stuff in prey that is larger than them. The sheer speed of their attack is enough to daze its prey for a few seconds, which allows them to press the advantage. By the time the target realizes its been attacked, half of its body will already be sliding down its throat. While smaller prey may vanish into its gullet, larger victims do not always go down so easy. To help with feisty meals, the Swamp Basilisk has a special saliva that serves as a lubricant. While it struggles with the partially devoured creature, the Swamp Basilisk will regurgitate large quantities of this yellowish fluid. The liquid will coat the victim and make it harder for them to escape, as their limbs and rough hides slip against the basilisk's smooth skin and slick gullet. The other helpful tool is their strong jaws. While they do not possess the numerous teeth that other basilisks have, their jaws are lined with a sharpened edge. By snapping their mouths down, they can deliver a rather painful bite, which can injure or incapacitate victims. They can also bite down and sink their edged jaws into their prey, holding fast when they try to extract themselves from its maw. Lastly, if all else fails, the Swamp Basilisk will unveil its own fangs. These venomous barbs are located in the roof of their mouths, and are quite small compared to the fangs of other serpents. When prey struggles, they will unintentionally jab themselves with these nasty things, and get a bit of venom injected into them. The venom of a Swamp Basilisk is a very mild paralytic, causing limbs to weaken and coordination to become slow and clumsy. Prey will find it hard to fight back as the beast sucks them into its stretchy stomach. Once their victims are trapped in their bulging bellies, they will slink off to a nice hiding hole where they can rest and digest. 
With these adaptations, the Swamp Basilisk are quite good at handling ornery meals that don't want to be digested. Though they are effective, they are not used all that often. This is because the Swamp Basilisk has a way of incapacitating prey well before they get the first bite in. Most of their victims hardly put up a fight when the basilisk comes to dine, and that is because of its powerful oral eye. Legend would make you think that the eyes of any basilisk are lethal, but this is not the case. The Grand Basilisk does indeed have a deadly gaze, but many of the other family members do not have such a power. This, however, does not mean that they are not effective! For the Swamp Basilisk, their oral eye induces drowsiness and weakness into those who meet its gaze. If you were to stare into its open eye, your limbs would seem to grow weak and feeble, and you would suddenly feel quite tired. You would swear that you were drugged, as your mind gets all fuzzy and your movements become fumbled and awkward. Breaking eye contact will stop the effects from getting worse, and eventually your strength will return, but very few are capable of tearing themselves away from that entrancing orb. Victims will simply collapse into a tired, oblivious heap, which the basilisk will happily swallow. It won't be until later when their meal will wake back up, finding itself in the beast's gooey stomach. Unfortunately, it will be too late to escape by then, as the lack of proper air and the abundance of stomach acid will soon bring a nasty end to things. Those who encounter a Swamp Basilisk should be quick to avert their gaze and find a way to dispatch the creature before it can get close. The power of its oral eye is no joke, as one of my colleagues found this out the hard way! She was studying a group of these creatures once and had situated herself in the safety of a tree. Due to their slimy, slick skin and amphibious ways, Swamp Basilisks are quite poor climbers. By sitting on a hefty tree limb, she was safe from their hungry jaws. To further protect herself, she used a rope and a harness to anchor herself to the trunk. If she were to slip, she wouldn't hit the ground and become an easy meal. As she was getting her things together, she must have alerted the creatures to her presence. Before she knew it, they had turned their attention to her spot up above and unveiled their eyes. She made the mistake of looking into them and woke up a few minutes later dangling from the branch like a sleepy pinata! Thankfully she had made sure the lifeline wouldn't hang her close enough to the ground for the basilisks to reach her! Though I can't imagine that being the most pleasant way to wake up!       While they certainly aren't as impressive looking as their regal brethren, Swamp Basilisks are quite well known by those who inhabit the swamps or travel through them. Many travelers are warned of their presence and walking through the marsh alone is highly frowned upon. Special hats and head wear are made and sold to help break the gaze of one of these creatures, though about half of them are clearly scams for the gullible traveler. It is advised that those who enter their territory keep a super sharp dagger tied to their hip. If you find yourself in its suffocating belly, you will want something close by to cut yourself free. This won't guarantee your survival, but any chance you can give yourself to escape such a fate is good enough! These creatures are also brought up quite often with the sin of gluttony, and some see them as actual demons. Swamp Basilisks get this tainted, vile image due to their odd behavior. Though predators, they give off a strange air of giddiness to their ways and movements. Those trapped by these creatures mention that they seem to cheerfully romp and undulate as they approach a potential meal. Their broad, stretching mouths also seem to always be smiling, making them appear goofy even as they try to swallow screaming victims. I have heard people compare Swamp Basilisks to mischievous puppies, sneakily doing things they aren't supposed to and then goofing about excitedly when they get away with it. Then of course there is the lazy way they pass out after gorging on a meal! Even with this silly behavior, not many locals are fond of these beasts. Marsh Dryads do not like them much, as Swamp Basilisks have the tendency to eat first and ask questions later. Though plant-based, dryads can wind up as meals to these beasts, as they pounce on any moving thing that looks tasty. Villages that are targeted by these creatures will protect themselves by hiding spikes and caltrops in the surrounding wetlands. The sharp objects will deter the beasts, though they do often find new ways to sneak into town. They are clever as they are greedy, which often sabotages their own plans. I heard a story about a basilisk that snuck into a village and devoured a farmer's prized boars. This horrible deed was discovered when the owner woke up to find the serpent desperately trying to climb over the fence with a stomach nearly twice its size! Needless to say, the greedy little thing didn't get far. At least he had quite the last meal! Though despised and loathed, Swamp Basilisks do offer some good. Their slick hides make for water-proof leather that can be crafted into boots, coats and gloves. Dried goods that are used in the swamps are often bundled up in their skin to keep out moisture. Their harvested saliva acts as an effective lubricant, working well on wagon wheels, hinges and other things. Those who hang their food in trees will soak their ropes in this spit so that raccoons and other thieving critters will slip right off! Their oral eyes are also useful ingredients, as their jelly seems to retain a bit of their power. Swamp Basilisk eye jelly can be mixed and used as an effective tranquilizer or a wonderful sleep aid! The stuff is so strong, that a mere teaspoon is enough to knock you out for hours on end. I tried some of this once, though it didn't really go as planned! During one of my visits to a Marsh Dryad town, I came down with quite a nasty case of blight fever. It was not a pleasant time, as it makes you feel like your burning up on the inside, while your outside never stops itching and peeling! I went to the local doctor and bought some medicine to cure myself, but the stuff took time to work. Rather than sitting around and suffering until I felt better, she suggested I take a sleeping draught so that I could rest and wake up after my medicine had taken affect. I agreed, as my fever had ruined the last couple nights of sleep for me. Her assistant (a new, and a bit inexperienced one, I later learned) mixed up some eye jelly with other ingredients and gave me the potion. I took a hearty swig and immediately blacked out. The next thing I knew, I was roused by a rather distraught doctor, who seemed quite relieved that I had come back to the waking world. Apparently her assistant had used the wrong measuring spoon and had given me too big of a dose of the eye jelly. She told me that I had been asleep for three straight days, and she had been worried that I wouldn't wake up ever again. I wound up getting reimbursed for my previous medicinal purchase, which happened after I spent a good while convincing the doctor not to fire and humiliate her intern right in front of me. Mistakes happen, I am well aware of that. Her assistant was also super apologetic and practically did everything in her power to try and make it up to me. Honestly, I don't know why they thought I would be so mad! I never felt so refreshed before! It was like waking up to a warm, fresh spring with a new set of bark! It was a wonderful feeling, well, it was after I made a hasty run to the nearest latrine. Chlora Myron Dryad Natural Historian
7 notes · View notes
radreactions · 7 years
Note
What Christmas gifts would the companions like to recieve?
Ada – Complete overhaul of her entire frame simply because she hasn’t a taste for material items and only thing she ever really seems thankful for is Sole’s friendship. So aside from promising to forever be her pal and living for as long as they can, Sole is really only left with making her the most badass-est automatron to grace the Commonwealth which, in a way is an even better gift than they intended because to her, it allows her to better protect her friends like she’s always wanted.
Cait – Big black biker boots fit for curb stomping along with a matching black leather jacket fit with shoulder spikes and numerous pockets for guns and knives alike. Oh and of course a brand new fully automatic combat shotgun and a few bottles of drink because why not spoil the woman who deserves it most??
Curie – Somehow – whether by actually knowing where to go or by some streak of impossible luck – Sole had managed to gift to the ever curious little synth many rare chemicals whose canisters had somehow survived the Great War and subsequent post-apocalyptic damage. Curie explained why she needed them at one point in her travels with Sole, but all that science jargon went right over their head without so much as a “How do you do?” and so they were left simply saying: “Happy experimenting!”
Codsworth – The faithful Mr Handy would finally receive what he’s always wanted throughout all his long years: a pristine gentleman’s top hat, lacking the common wasteland crinkles, tears and faded fabric that sits perfectly atop his metal hull. He’d cherish it until the day he shuts down forever.
Danse – Considering when Danse had to the leave the Brotherhood he consequently had to leave behind his beloved power armour, leaving him with a sticky X-01 frame which may have had extra protection but was so obviously lacking in more ways than one, Sole knew just what to get him. Or rather, what to give him back anyway with a few extras of course. Cue the kinetic dynamo, jet pack equipped hydraulically improved T-60 power armour sporting the blackest of the black paints and almost dangerously lubed up limb actuators for better mobility while out in the field. Sole is expecting a happy tear or two.
Deacon – Finally, he’d get that Deathclaw he’s always wanted, fit with a leather spiked collar and a tag with “Fluffy” imprinted in the metal. If he wasn’t wearing sunglasses, everyone would have seen him tear up just a little bit as he grinned up at his brand new guard dog.
Desdemona – A brand new Fat Man, painted mostly black with a small white lantern imprinted on the side with the words “From the Railroad, with love” printed underneath. It may have been Deacon’s idea originally, but dammed if it didn’t make her smile like an idiot.
Dogmeat – Being the goodest boy in the whole entire Commonwealth, Dogmeat deserved nothing less than a nice cosy doghouse fit with comfy pillows, a non-leaking roof and an almost brand spanking new teddy bear to strut around with proudly in his mouth.
Gage – What do you get the man who has everything he could possibly want? A penthouse loft of course! Or something close enough anyway. Considering Fizztop Grille is Sole’s alone, they can do whatever the hell they want with it, so why not construct a secondary level just like their own for their right hand man ready to be unveiled to him on Christmas day.
Hancock – Chems is all he’d ever asked for and chems he sure did get…but with the added sweetener of Sole’s handiwork.  The best he ever really could come across was raider or novice made chems, their potency were lacking substantially which had him powering through his reserves quicker than he could get them in. That meant that with having to need to consume more for the desired high, the cost of buying more damn near sends him broke. With Sole’s Christmas gift of a load of pure, undiluted chems, he’ll be flying higher than ever for a good long while.
MacCready – The best gift Sole could ever give him was curing his son Duncan from whatever horrible disease it was that he caught and considering Sole had already done that by the time Christmas rolled around, he really didn’t want anything more from them. He’s already in debt, but of course Sole won’t listen and would instead find him a stash of Grognak comics that he says he hates but secretly power reads when he thinks no one is looking.
Maxson – A man such as him in charge of an army such as the Brotherhood of Steel would neither want much nor have time for a thing such as Christmas aside from of course enjoying the traditional turkey-based meal. So if Sole really wanted to give him something special that he’ll enjoy, then they better saddle up, stretch those limbs and flick on a stealth boy, because they sure don’t wanna get caught sneaking into the Elder’s quarters at night for a little ‘under the blankets’ awakening.
Nick Valentine – Considering both he and Sole were obviously old souls in a world full of fresh-faced youngin’s, Sole figured that maybe the old synth would like a healthy blast of nostalgia by way of intact, still legible pre-war books. Specifically, crime thrillers and sci-fi fiction that would sure give him a good laugh and be easy reading when he has those days where its best to just zone out for a little while.
Old Longfellow – What can you get an old hunter who makes everything he needs by hand and lives almost entirely off the land? A whole caravan load of whiskey that’s what. Ranging from Teeling, Redbreast, Jack Daniels and of course Tullamore Dew (my one true love)
Piper Wright – A brand new, state of the art Platen printing press whose rotating wheel doesn’t stick and whose ink reserves doesn’t spurt up into the user’s face each time a copy is successfully printed. Oh and loads of non-crinkled paper from God knows where and an entire cache of sugar bombs just for her – no sharing required.
Preston Garvey – Sole had already given him the best gifts he could ever have hoped for – the full restoration of his beloved Minutemen and also another reason for him to live – so to ask for more would seem greedy in Preston’s eyes. But of course, Sole won’t let it go that easily because under the Christmas tree for Preston would await something small but something undeniably packed with so much meaning and thought that it very well might bring the noble Minuteman to tears. It was a genuine Freedom Trail Boston Minuteman CNCL medallion. Now, wherever Preston goes with that little gem hanging from his lapel, everyone will know the hero that Preston Garvey most surely is.
Strong – Much like Ada, the big guy hasn’t really got a taste for material items so that leaves little to actually gift him with considering his frame can’t be as easily upgraded as Ada. What he does have a literal taste for however, is fresh juicy meat. So, without selling their morals and feeding him raider, Sole will get together with the caravans and organise for the biggest delivery of fresh meat, whether it’s Brahmin, Deathclaw or Mirelurk they’re not picky as long as it’s not human flesh.
X6-88 – Yet another companion with low affinity for material possessions – aside from his sunnies of course – X6 will only really appreciate a gift if it’s something particularly special, and by special its generally something that makes killing Institute enemies a sport. Taking this into consideration, Sole’s best bet is the fully upgraded Gatling Laser with more power than necessary which – by its own nature – totally makes it necessary for the Courser to use.
247 notes · View notes
jonesylium · 7 years
Text
Ok, even though nobody asked im doing this anyway, because its fun for me.
BEHOLD: the extensive reasoning behind my “animal fancast” (as someone said in the tags) for Bird- Voxmachina ( I II III IV )
Robin, for Shorthalt.  Ok this is the most random of the bunch, because it started out of a joke i was making with a guy on twitter, but it ultimatedly works. As most of the spieces of birds, robins’ males are the one that are in charge of being coloreful and flashy to attract the females, and Scanlan, being Scanlan, fit the description perfectly. I have a large crowd of robins that time to time visits my balcony (because i put crumbs there in the winters) and their singing is loud but pleasurable, and extremely recognizable.  The attractive red spot in the throats makes me think of Scanlan’s sexy open shirt, and they are small and smart. Which is the Scanlan way.
Bluetit, for Trickfoot. Bluetits are an other guest of my balcony and they are looOOUD A F, really. They all come in big groupes and my cat goes nuts because of their infinite chattering (pike stealth checks anybody). Even just one bluetit is as noisy as a flock of robins. For Pike i chose a more “appearence similitude” approach, because the yellow, blue and white patches on the bluetit gave me a strong Sarenrae&Pike’s palette vibe. The little dark streaks are fitting with Pike’s sublte trickery she sometimes falls back into, too.
Blackbirds, for Twins. YES YES I GOT IT magpie for vex and raven for vax. But aren’t those suggestions a tad TOO obvious? Unimaginative, not creative. Plus, how can be magpies and ravens related by blood? Vex before being a greedy girl is a sister, Vax before being a champion is a brother. Blackbirds are extremely human friendly birds and they do not fear humas as much as other birds which fit Vax’s habit of stealing (which blackbirds do too) and Vex’s great social *coughcough haggling cough flirting coughcough persuasion* abilities. The colour scheme matches them too, with female’s woods browns for Vex and male’s emo black for Vax. So i stand my case.
Hooded Crow, for De Rolo. I MEAN. I M E A N. How couldn’t I give a corvid for the goth child? Percy inner aestethics is based on crows. The mask, the smoke, the black. His life is so gotic novel i cannot miss the opportunity. But aside for that: corvids are extremely EXTREMELY clever birds, using the (urban) environement they inhabit without problems for their advantage, CREATING TOOLS to get to their preys, learning by watching and NEVER FORGETTING A GRUDGE. Seriously, if you harm a corvid… they will not forget your face. Neither will their friends (revenge quest anybody?). Ravens and crows were a bit too.. bulky for Percival elegant frame, so i chose an other bird of the family that gave him that posh look with the fancy grey waistcoat. Many hooded crows live in my area too, so i know that they are pretty… voiced. And we all know Percy likes to talk. Since i like to keep family members as the same spieces, Cassandra is a hoodedcrow too.
Red tailer Hawk, for the Ashari. Someone said they don’t see Keyleth as an hawk, but never offered an alternative. Hakws are bird of prey, and Keyleth is, by Marisha’s very words, “a vicious beast waiting to be unleashed [Under that unintimidating petite frame]”. Hakws may not be the biggest predator birds in the skyes but it they want they can be pretty fiercly. And i think their rather untamed nature (although there ARE tamed hawks) fit Keyleth “nature based upbringing” away from the common society, which makes her a stranger in every city. The colour scheme fits her well too. If im not mistaken, hawks are birds of altitude? Which would be perfect for descrive her Air Ashari Origins, and they are pretty regal in my opinion. Keyleth has, in her own brand, a regal appearance.
Bearded Vulture, for Strongjaw. Big, strong, scary. Grog had to be a bird of prey, but i couldn’t chose an ealge (too many different symbolisms) or a owl (not enough powerful), so i searched randomly till i found this intimidating looking bird. Vultures are scavengers, mostly, but we all know that Goliaths are a bit of a scavengers themselves, no? Their power is pysical and in numers they are unstobable. The more “famous” looking vulture (the balded neck one) had a vicious look ( that i see fit for minor characters like Greenbeard, or what was his name) while the Bearded(see what i did here?) kind had this proud presence and really scary eyes that made me think of Grog’s raging eyes. The grey colour scale is perfect for him too. For Grog was essentially a “similar appearence” choice, like Pike, but after the initial decision i could find easily other patterns beneath Scarlet Macaw, for Stormwind. I mean… i mean… Flashy, coloreful, clumsy-looking, TALKATIVE bird? Parrots are quick learners, good imitators and little odd creatures. A bit like our beloved dragonborn, dont you think? Being a dragonborn, being a SORCERER dragonborn, being a RED SORCERER dragonborn, being a RED CLUMSY SORCERER dragonborn make Tiberius an easy target to find in a crowd, and so would be a scarlet Macaw in a flocks of very different birds (like Vox machina would be). They are also mostly docile birds, which would match Tiberious MOSTLY calm and friendly attitude. And, lets be honest, how cool would sound a macaw that comes to you ans speaks in human languages “ Greetings and salutations, I am…” thasit the thoughts behing the art, because i like to think of my crossovers(?) pretty carefully [here’s also a taste of my writings skills, even if this is just a short exposition/argomentation text?]
27 notes · View notes
jazeoth · 7 years
Photo
Tumblr media
Okay so I’ve joined in on the BNHA OC bandwaggon—but, I just love him so much? Like, he’s a lil birb. I based him off of two owls, the Reddish Scops, and the Eurasian Eagle Owl.
This template was created by Yuminari. They gave permission to use it, only if they were credited—they deserve that much!
Biographical Information
Name (English): Fukuro Hoshoku
Rōmaji: Hoshoku Fukuro
Kanji/Katakana: 捕食  梟
Alias: Robin Hoot—it's not set in stone, but he thinks it's funny
Personal Description
Birthdate: November 22nd
Horoscope: Sagittarius
Age: 15
Gender: Male
Species: Human
Blood type: O-
Height: 142 cm
Weight: 47 kg
Hair Colour: Mahogany with red and orange tints.
Eye Colour: Vibrant Orange
Skin Colour: Dark Chestnut
Quirk: Owl-Body
Quirk type: Mutant
Quirk range: Close-Mid range
Status
Status: Alive
Family: Mother, Father, Younger Sister, Grandfather, Grandmother
Affiliation: Yuuei
Occupation: Student
Department: Department of Heroes
Class: 1-A
Love interest: N/A—at the moment
Voice Actor: Sakamoto, Maaya (Nino, from Aikawa Under the Bridge, and Ciel Phantomhive, from Black Butler)
Hoshoku Fukuro ( 捕者 梟 ) is a first-year student at Yuuei, training to become a Professional Hero. He became interested in becoming a hero after moving to Japan when he found out that his Uncle became a Villian.
Appearance
   Fukuro is very short in stature and is quite skinny which aids in flight. He has straight short mahogany bobbed hair that goes to his shoulders and gets longer in the front, he also has feather tufts at the top of his head with patterns on them. His eyes are large, expressive, and orange in colour. He has a dark chestnut type VI skin tone and has a beauty mark under his right eye. His fingernails (talons) are black and curve down to a point—they're sharp. He always has a pair of feather earrings on and colourful braided bracelets. All in all, he looks very exotic.
Personality
- | Patient | Kind | Cheerful | Accepting | Flexible | Meticulous | Daring | Stubborn | Mischievous | Keen | Socially-Awkward | Greedy | Facetious | Forgetful | -
   Fukuro usually appears to look calm and indifferent, but when eye contact is made, he always makes sure to smile back—if a bit nervously. He's nice, but awkward in first-time social situations and it takes a while for him to warm up to people. He's a cheerful person and even when alone, he'll usually have a little skip in his step. When warmed up to, his darker humour tends to come out and surprise those who don't expect such vulgar things to come out from his mouth.
   Fukuro does not like voicing his opinion because he doesn't like to offend people, but he will voice what he thinks needs to be said on occasion. Despite his initial soca awkwardness, he can take initiative in a conversation and keep it on track. He is very accepting of people and is a great listener. He doesn't care about people's appearance, gender, or sexual orientation. Because he's a good listener, people turn to him when they want to talk about something, or to tell a secret. He's good at keeping secrets because he usually forgets them a day later.
—W.I.P—
Good: Accepting, appreciative, cheerful, daring, flexible, meticulous, non-judgemental, patient, tolerant, witty
Bad: Assertive, deceptive, dark humour, facetious, forgetful, greedy, keen, mischievous, obsessive, socially-awkward, stubborn
Likes
puzzles
horror and comedy movies
reading
coffee/hot chocolate
spicy food
relaxing
flying
pranks
shiny-sparkly-colourful things
archery
Dislikes
elevators
bullies
drama
airplanes
public transport
closed in spaces
shopping
deadlines
academics
carbonated drinks
rainy days
Hobbies
spending time with his sister
archery
hunting
reading
Quirk:
Owl-Body
   His quirk gives him the abilities of an Owl! His wings have feathers that make him able to fly silently and hover in place. He has enhanced perception with his sight, hearing and can feel disturbances in the air with his feather tufts, making him quite observant and hard to sneak up on. Like a bird, he can projectile vomit to ward off threats—but he avoids it because it burns his throat. He has hybrid humin-bird feet that are just as dexterous as his hands—his nails are black talons. He can imitate noises and voices like a Mockingbird and his screech can disorient people. He also has a flexible neck and can turn his head up to 270°.
Quirk type: Mutant
Quirk rage: Close-Mid
Fighting style: Physical and Tactical.
+ Advantages:
+ Manoeuvrability in the air
+ Stealthy since flight is silent
+ Can confuse the enemy by imitating sounds and voices
+ Could safely transport severely injured individuals
+ Superior perceptual and Visual and Spatial Processing
+ Good for reconnaissance and stealth missions
+ Can vomit on a villain to make them easier to track
+ Can shoot arrows while flying
+ Eyes can adjust to differences in light very quickly
- Disadvantages:
- Severe disadvantage in tight enclosed spaces—cant fly in buildings
- Can't fly in the rain
- Wings can weigh him down when wet
- Other than his legs and talons, he doesn't have a lot for a close quarter fight
- Loud noises can hurt his hearing
- Can have information overload if too much is going on
- His wings and tail make it difficult to sit down
- Can unintentionally hurt allies with his talons
Conclusion:
His quirk is very strong in open areas and he can distract and stall targets by pecking away at them. However, he cannot fight well against groups in close quarters. His enhanced senses are both a blessing and a curse.
Techniques:
Swoop: Coming down from a high altitude, he hits and knocks the target back with a strong kick. His talons can also incapacitate.
Advantage: Has much more power than he can normally throw out.
Disadvantage: Easy to block if predicted, difficult to change course after hitting top speed. Too long of a build up to use other than a surprise attack.
Limit of the range: Close range.
Gust: From either on the ground or in the air, Fukuro can kick up winds to blow back projectiles and people.
Advantage: Versatile and can be used Offensively and Defensively. Can be used to kick up dust clouds for cover, it can be good set up for stealth procedures.
Disadvantage: Not that strong and could only slow down larger and stronger people, and even with his sight, it would be hard for him to navigate in the cloud. If used on the ground, he wouldn't be able to fly away—he'd blow the cloud he made away.
Limit of the range: Close to Mid-range.
Feather Duster: Fukuro tickles his opponent or makes them sneeze with his wing or a feather of his.
Advantage: Creates an opening for a team member to attack. Can be used to taunt and aggravate opponent.
Disadvantage: If the opponents not ticklish, or doesn't react, he's open to a counter attack—and he'd look stupid.
Limit of the range: Close range.
Rain of Down: Fukuro can flap his wings and shoot out feathers at a target. 
Advantage: Can cover a wide area.
Disadvantage: Hard to aim with precision. When overused, it makes it harder to fly. If used too much, he won't be able to fly until the feathers are grown back.
Limit of the range: Mid-range.
Screech: Fukuro raises his voice and emits a painful sounding screech. Can damage hearing and be used to intimidate.
Advantage: Temporarily stuns targets, or startles them. If used close enough, it can cause hearing damage. Can be used for crowd control of riots, protests, and villain groups.
Disadvantage: Hurts his throat if used a lot—will eventually lose voice. Can hurt allies hearing.
Limit of the range: Close to Mid-range.
—W.I.P—
Combined or difficult techniques:
Dive Bomb: A more difficult version of Swoop. He descends straight down from above.
Advantage: Much more power than Swoop and is faster.
Disadvantage: If he misses, there's a high chance of him hurting himself. It's much harder to control with the speeds he gets up to.
Limit of the range: Close range.
Fire Whirl: He kicks up winds and enhances somebody's fire quirk, creating fire whirls that are hard to predict.
Advantage: Can be used as crowd control depending on size and control of flames by the fire quirk user. Covers wide areas.
Disadvantage: If not careful, he can set fire to his feathers. The fire quirk user has to be able to control the flames.
Limit of the range: Mid to long range.
—W.I.P—
Other Statistics and Abilities:
Archery:
With his enhanced sight and depth perception, archery was a natural sport to learn.
- HERO STATS -
Power: 2/5 (D)
Speed: 5/5 (A)
Technique: 4/5 (B)
Intelligence: 4/5 (B)
Cooperativeness: 3/5 (C)
       Total: 18/25
- Fight -
Physical Strength: 2/5
Stamina: 4/5
Agility: 5/5
Leadership: 2/5
Intelligence: 4/5
Observation: 5/5
Mental Strength: 3/5
Willpower: 3/5
       Total: 28/40
- Natural -
Confidence: 3/5
Charisma: 4/5
Masculinity: 2/5
Sincerity: 3/5
Humor: 4/5
Social Skills: 2/5
Empathy: 3/5
Memory: 2/5
Tactical skills: 4/5
Patience: 4/5
+ Hunting: 5/5
       Total: 36/55
Relationships:
- Status bullets -
Crush/Love interest: 💘
Close friends: 💚
Good relationship: 💛
Developing relationship/Trying to befriend: 💜
Neutral: ⚪
Problematic relationship: 💥
Respective: 💙
Bad relationship/Rival: ✖️
Family:
✖️💙💥 Hoshoku Taka: Father (Otou-sama || Musuko)
• Relationship status: He respects him because he's his father and taught him all he knows about hunting and archery, but he started to hurt his mother when they moved to Japan. He's cautiously defiant of him and refuses to be alone in the same room at the same time. Trying to distance himself.
💙💛 Hoshoku Tsubame: Mother (Kaa-san || Hosho-kun—she calls him that because it sounds cute)
• Relationship status: She's the one who taught him his life skills, how to converse properly with people—even if he's still awkward with it. She supports him in all that he does—even his odd quirk of collecting shiny things. No one else in the family seems to have it, ironically. He respects her for standing strong against his father despite being much, much smaller.
💛💚 Hoshoku Kanaria: Sister (Kana-chan || Onii-san)
• Relationship status: He adores his little sister. She's paraplegic and wishes she had wings so she could move around freely—he takes her flying at least once a week. He's had to chase off her bullies.
⚪💙 Hoshoku Kujaku : Grandfather (Sofu-sama—he's scary and demands respect || Magomusuko—formal form of grandson)
• Relationship status: The old man's strict, but means well. He's kind and scary, but teaches the harsh lessons Tsubame can't teach. Fukuro isn't as close to the man as his sister is.
💛💥 Hoshoku Hikuidori: Grandmother (Fukaba—it means hatchlings || Oba-chan)
• Relationship status: Fukuro seems to get his mischievous gene from this crazy old bird because they pull pranks and jokes on each other frequently. The only reason their relationship's problematic is because they occasionally get other family members caught in their little wars—they've gotten in trouble numerous of times. She's the lady that taught him how to have fun and take things in stride.
Trivia
Hoshoku (捕食) means "Predator", though because of it having a different kanji, it's often confused for Torimono (捕者) which means "captor" or "kidnapper". Fukuro (梟) literally means "Owl".
His canine teeth are longer to aid in picking apart and tearing into meat—his tongue is also black.
He used to live in a third world country before eventually moving to Japan.
His family all have the same types of quirks, though to varying degrees. His grandmother and little sister have bird features, but no wings.
If he's hungry and there's no food around, he'll hunt for small rodents, squirrels, or bugs.
He gets confused when his mother calls for his grandmother. Ofukuro means mother in Japanese.
Bathing is an inconvenience because his wings get really heavy with the water—they're not water repellent like other birds wings.
He likes to cause harmless mischief by imitating noises or peoples voices.
He's good at first person shooter arcade games.
Loves metal-cast disassembly puzzles and wooden interlocking puzzles—he finds Rubix cubes boring.
He has an unnatural obsession with colourful and sparkly things like rocks, jewels and feathers. He has a corner of shelves to showcase them on—his puzzles too—and always carries a small string cloth bag to put things he finds in.
When startled, angry, or scared, his hair fluffs up to make him look bigger
His whole family are named after birds.
1 note · View note
glopratchet · 4 years
Text
01
only you can decide Year 60 "Remember, according to his former students, what Tarkin lacked in empathy he made up ten times over with strategic vision Well, Sixous? Are you seeing the analogues here amongst the contestants? Surely someone as obviously intelligent as yourself can make the connection well enough to tell us which systems to attack first By the way, would you prefer I address to call you Mads or professor?" "I honestly don't give a rat's tail at this point count I am merely humoring you because my colleagues insist on maintaining at least some autonomy in our dying days as a free nation It's like a cachectic patient who has been given a few weeks to live, we've seen what the future holds as far as the caliphate is concerned Ever since that Cow assassinated our former dear Ms Warnovitch we've had to endure wave after wave of these blood-crazed fanatics carrying out horrifying suicide attacks by day and then being executed by those muscular mustached men by night And to think I was actually impressed by their ideological purity during my trip to Kalhu Huang when we attempted to stay in the good graces of our allied nation If only we could've made peace with those monsters *snort* and survived under joint fascism as intended perhaps we wouldn't be in the crumbling situation were in right now *sniff* or maybe aha! Yes! I spoke to soon it seems! By attacking us they have run out of time and the greedy hand of capitalism has destroyed them as it's done before and it will do again!" "If you're finished by posing a rightwinger speech, I'm afraid we don't have time for a diagnostic, your former queen has completely ruined her nation through state control and managed to anger every one around her it's time guys Be on your guard, I've taken down the stealth system for now but they'll probably get it back online soon Just keep alert and do not head to the surface unless yourselves or someone else comes under direct attack, travel to the planet is still not safe No promises though, their high-tech protective fields are making things difficult They may have noticed us already and are just sitting back observing before striking Well, let's begin today's atrocities Discordians, Scientologists worship of the unholy lottery you call "trickle down" will not lead them to victory over the oppressed masses! Long live the revolution! Praise Cthulhu! I'm cutting out now " "What a mad man! I always thought he was evil but reading that he's actually gone mental Poor old Count Grey was right I'm surprised they've bought into such superstition " Count grey is explaining to the rest of the council room "I imagine they're desperate for hope and peace my good friend " Replies Elizabeth "Well you can tell them that *Snort* hope and *snort* peace won't be *Hic!* happening any time soon (hic!) Anyway I guess we *hic*! should get this *hic*! started before I'm too drunk to care! Too *hic*! late anyway fine You lot! Yes you! The big fella, smart one, ugly one and woman what the hell are you doing here still!? get out there and show those cthul Mongols why they shouldn't threaten airships! Except you *hic*! you lovely woman come here and give this old man a kiss!" Elizabeth tries to walk away in disgust but Grey holds out an arm and prevents her Ardanovich, Stravinsky and Tavenier laugh "You won't be laughing when society falls into anarchy because your high and mighty ideals didn't allow you to compromise for the greater good because you wanted to hang out with fat drunk greedy old men who can't control their vices! You're supposed to be a professional! You, the intellectual mind guiding the royal society of learned individuals! What ever happened to the pursuit of knowledge!? The research to better mankind? *Sigh* I give up " "Wait! Where are you going?" they ask as you abruptly stand up to leave This is a waste of time and your purpose here no longer matters now that Calvin has abandoned the research platform "We're not finished here!" "No, but you are I'm leaving and I'm sure if Count Grey was fit he would likely do the same I've got more important matters to concern myself with now Thank you for your time Good day You walk away from the open-mouthed 'leaders' of Centopoulos' last arcology His body may be dead, but the information you received from Calvin should keep you occupied for a while Let Count Grey and his Societies worry about the coming Mongolian hordes There is one thing that annoys you about Calvins note There are more important matters The bit where he tells you to meet him at his arcology It just seems like too much of a risk and you doubt if you'd be able to withstand an entire assault team from the Spetsnaz if they provoked such a visit You decide to just use his research and take none of his advice on this occasion He is no longer here, and he won't be here in the future He exists only in the past now --- Praise cool water for quenching thirst and quick relief from the intense sunlight as you cross the sun baked sands in search of your next potential customer You look around again Nothing but sand, sky, cactii and your hoverbike for as far as the eye can see At least you won't have to worry about highway tolls It's desolate out here You hope you bump into someone soon You have food and water for a few days, but you'd rather find your next mark in much less time Catalina's wandering seemed to be paying off Her idea of leaving a major city without telling anyone and travelling out into the vast nothingness of the world outside it's boundaries had proven itself to be correct Afterall, how could you expect to find people if you never left the city walls? Most people travelling by hoverbike preferred sticking to the major roads that could take them anywhere their hearts desired Not many dared riding out into the untamed wilderness, and those that did certainly sought freedom from the rigid rules and bureaucracies of the city-state they came from Farmers sitting on untapped oil fields also went out to the wild parts of the world, but that wasn't your concern and you steered clear of such individuals for fear of being mistaken for a oil prospector The wasteland of untamed wilderness was a haven for desperate types, loners and those trying to escape the law Some were good people, some you figured were bad Most were probably somewhere in between your general average Anywho, it didn't matter You were in need of assistance of some kind, just like them In fact, struggling folks might go out of their way to help someone in need due to their own humble origins as opposed to some fat cat city slicker Whether or not this proved to be the case didn't matter to you What DID matter was finding people who required your assistance and getting a steady supply of creds in your account at the end of each month You hoped that you actually found these types out here because while you had a two month supply of food and water, that wasn't really the sort of thing you wanted to be carrying around while you looked for potential marks That was a quick way to contract all sorts of diseases and not really merchant like at all Fortunately, you'd found a few potential marks within the first week of your travels through the desert and were on your way to meet with them today No reason to waste time though, so you took off early Who knows what sort of ghosts or demons from the past you'd encounter if you left things to chance by staying around the campfire too late! First potential customer was an older but strong Terran woman who ran a little farm on the corner of her husband's family property They were Terra-born and had been living on this planet for several generations You found them via asking around town and following your HUD map to their marker According to records, they owned quite a bit of fertile land with good soil Their earnings from the local cooperative weren't too bad either, so you figured you'd at least meet with them The second encounter was more exciting While trudging through sand dunes to find the path to their property in this big circle around town, you ran into a group traveling by SUV Four younger people were in it and they seemed excited to commandeer your help! Seems their vehicle had broken down and they needed to get it back to a garage in town Scanning it with your eyes and using your special vision as an EQ gave you an idea of what was wrong immediately Of course, using your magic to animate the machine's components and getting it to rights wasn't really a simple process You could tell the four were shocked by your ability to heal their broken down ride just by twiddling your fingers When it was fixed, they were all smiles and flirted with you on the way back By the time you made it back to the inn where you were staying for the night, they'd invited you out for a drink and to celebrate their new-found operational vehicle You turned them down of course, but it goes to show that there are some nice folks out here Especially when they have the ability to acquire free transportation without much effort at all! That only leaves part of a day before your meeting with the Terran family for possibilities of work Maybe you'll see if the SUV gang wants to hang out and drink tonight They seem like an upbeat bunch Not much else to do so you scan the shipyard and surrounding areas again with your x-ray vision and secret identity protocols in place Seeing nothing out of the ordinary sets your mind at ease and allows you to concentrate on vamping yourself up for the night ahead Oh yeah, and don't forget, you need to get the gate code from those workers! Making use of your affluence, you go out and buy the fanciest, most Italian leather wallet you can find to hold the three IDs you have made thus far Later when you're in costume, no one will ever know you're packing around fake-ID in a wallet Then it's off to get a suit! Of course, while you were busy pumping iron and perfecting your abilities, everyone else was working and earning so suits aren't cheap anymore! You have to spend a small fortune to outfit yourself in order to fit in With all that out of the way, you take a second to focus on the spell you're going to use for your physical transformation tonight before bundling yourself into an overcoat and heading out the door Ah well, maybe Chris can spot you the cost later The last thing you want is to have people see you without clothes on! The walk to the shipyards is a short one and when you get there, you see several ships fitting the description given to you They're large seacrafts capable of carrying at least a half-dozen vehicles each so you have no doubt that the Terran Republic sent a decent part of their fleet to this planet Re-policing the downtrodden is a thankless job, but you suppose they need to do it Grabbing a piece of metal lying around, you skim over to one ship in particular that seems to be in charge of the fleet Poking your head in the open doorway, your x-ray gaze immediately locates the captain lounging in a desk on the other side of the room "Hey!" He snaps to attention when he sees you "Who are you? This is a restricted area!" Putting on your best smile, you make your way to the man "Greetings sir! I apologize for the intrusion, I am Agent G603C of the Inter-Global Meet and Greet association I was just wondering if you needed a tour guide while you're here " The man seems confused at first, but seemed to understand when he took a good look at your clothing and then back to your grinning face He scratches his chin a bit before speaking again I'll bite Why should I hire your services?" " " okay because we're the best!" Comes a shout from without You hadn't noticed the shill outside, but you can hear his voice perfectly!--Well no duh, you magically increased your lung capacity when you raised on your coat after all! "Ten-percent off if you sign up now!" Who said advertising doesn't work? The man seems more than a little interested by this You can see dollar signs in his eyes already "Okay then, if he's the best then I'll take him!" He calls to the shill without looking Guess he trusts that you won't try anything in front of his employee but don't think I won't report you if you cause any trouble! We're here on business after all " He finishes with a frown You nod--well as much of a nod as you can with your new found physique that is "Come on, I'll take you to meet the engineers--they're always looking for human contact " He finishes You shoot him a cheeky grin in response He takes you through several hallways and up (and down) a few ladders until you finally come to what appears to be some sort of machine housing "These are the engineers He says simply before turning to leave and head back up "Remember, you break stuff, you buy it!" You hear before the elevator lifts him from view You turn to look at two men staring at their computer screens with intense concentration One notices you first "Who the hell are you?" He grunts not looking away from his screen The other man takes more interest and looks you up and down critically--More like physically--before talking "Huh, not bad for a bureaucrat " You don't take his low-brow comment too much to heart, the only criterion for being in the engineering department is an Ego greater than 0 Still, you'd rather be complimented on your outfit so you ignore his statement and go straight to the point "You were recommended to me as the ones to talk to about fixing the ship " You say with practiced politeness "Well then Time to turn on the water works, bullies are easy to tame when they think you're weak You know enough of their personality type that you can get away with murdering them if need be, but ideally you won't have to Easier to get away with things if there aren't too many witnesses after all "B-b-but I don't know what I'm doing!" You protest stuttering "One of you could get hurt!" You quickly try a different tactic when you see the sadistic grins on their faces, new bullies are easy to tame when they think you're a fragile flower Just act timid and meek and most likely they'll take pity They probably ran out of servants to harass long ago maybe you've found your real talent? "Don't worry so much my little bureaucratic friend, just try not to hit any important gauges or anything " He laughs pushing you towards the ship "You start on the right side and make your way around, and be careful with the power tools, don't want an accident now do we?" And without waiting for an answer he shoves you inside Meekly accepting your role you head inside and begin searching for the things that will make the perfect gemstones It takes a few hours, but you make one full lap of the machine housing and find one single gem in the rubble It must not have been important to the machine for it to be abandoned like that, though the engineers didn't seem to notice--or care Clink A small piece of metal lands on the off-colored tile flooring and bounces a few times before settling down You pick it up and examine the small bit that held so much potential If you'd had this from the start, you might have been given a real purpose Well no use crying over spilled milk, or abandoned gemstones in this case But what now? You have a small pendant with an uncut ruby the size of a marble This lonely gem has little to no value alone, and you've just spent the past several hours dismantling the cooling machine that was housing it for you If you were a betting man, you'd say that the engineers are probably going to notice their handy work is missing a part before too long So if you were a betting man, you'd say to get out while you still can Though perhaps there's another option? You think to yourself Once more back on the streets, you ponder the options before you With a closer eye this time, you notice there's even a store that sells some of the equipment you saw in Escaperym science fiction movies There's no uniforms like in the movie, but nowadays clothing is so standardized it's practically a uniform anyway Though you suppose that these would stand out and draw attention What if the bad guys find out you stole from them? Just an added bonus of taking the gems, though you suppose this does bring up an important question: Just who are the bad guys here anyway? You're just pondering your shadow problems when you burst into Hospitality Suite 206B Tanya looks up f rom her desk and raises an eyebrow "When did your facial recognition software update?" She jests "Technology that doesn't rely on stupid wristbands works every time, unlike some people I could mention," you respond You rummage through your pockets before pulling out a small wine glass with the gems sitting in a red powder She gasps in surprise "And I thought I was the last one " She walks over to you, dodging stray notebooks on the floor, and sniffs the contents of the glass vial "Have you considered what we spoke about?" She asks confidently "Yes " You respond in a morose voice Her cheeks flush red in response as the sclera of her eyes begin to show more white A side effect of not enough oxygen reaching her brain, she's infuriated by your response "Why do you insist on being difficult? Must I spoon feed all my plans to you?" "Probably," You respond bitterly with a smirk You know how much she hates that But something's different this time Her anger seems almost Playful? She grabs you by the collar and pulls close to her face, staring into your eyes You can smell the prawns she had for lunch And hers are gorgeous "Right then," Her voice has suddenly dropped an octave sending a chill down your spine, "It's time to bring you into the fold Will you join me or not?" "Are those my only options?" You test She pulls away from you and begins tapping on her desk's computer After a few moments the tapping stops She looks up at you and says, "It would appear you only have two options: Death and service " She then stares at you expectantly You look into her eyes as a multitude of thoughts run through your head Three years ago You read the ransom note for what must be the hundredth time: "We have your brother Retrieve the gem in our possession and return it to us, and he shall be released unharmed The Red Scales rarely extend such generous offers, so do not disappoint — Lord Vladi That name is vaguely familiar, but you know you've heard it before "Argh! When word of this gets out he's posthumously pissing off the entire Thieves Guild Not that he needs more motivation to do so already You have a lot to contemplate and your throbbing head is getting in the way of doing so Besides, sleep is your friend right now " Does Dad's name mean anything to you? Should it? You're so tired Several days later You slowly wake up from an uneasy sleep Just as you're about to get up, the taste in your mouth reminds you why you needed to sleep in the first place Sighing, you sit up and see exactly what caused you to sleep in so late An oxygen tank sits on the floor next to your nightstand, empty, discarded tubing hanging uselessly That explains why you've woken up feeling refreshed even after sleeping this long Speaking of sleep, Mom's asleep in the recliner in the corner, snoring softly The newest model iPad sits closed on her lap and you don't have to guess whose it is Looking around, you see that the fire in the living room has long since died out Your tongue realizes this before your mind does A dry mouth results in shallow, rapid pupils—all a side effect of mild Sherlockcoholism You cough as a tickle in your throat forces you to grab your inhaler, take it with the taste of ramenthol With newfound deep breaths of air through your lungs, you go to survey the damage done last night The mini liquor bottles strewn about the floor and nearby coffee table all confirm your guesswork You examine the mess as you try to recall what happened last night Long ago, a woman gave you a mysterious manila envelope Within it were clippings of negative reviews that Dad's organization or one of it's subordinates had written for Glip Magazine, in which she wrote for Getting drunk off your own supply, you confronted Mom about it At some point after that, the both of you and Sister were arguing in the back room when you started throwing wild accusations at each other—you don't remember what exactly, though Eventually, things got too intense and someone—you have no idea who—set the fire Why not use the front door? The hell if you know The family adheres to strict rules about "ganging up" on another, but you don't think anyone's going to give the matter a second thought in light of the fact that someone died Let's see who died? Death then Your lazy eyes scan the living room, spotting a pair of half-finished dice and some playing cards mixed in among the mess on the floor The game must not have been going well since as you continue to look for other signs of it, you don't see any lying about Is this the way greed goes? Hardly fun when it results in dead bodies; or only one in this case Not counting the one upstairs, obviously—his soul has already moved on as far as you're concerned In any case, Dad should be up by now You'd all but forgotten about it since you avoided home and he never left the place You half wonder if he undid it just to come see you in private, but either way He catches his breath as you move towards him, hanging back and giving a little smile He returns it with a sad one before speaking Dad: I guess you saw everything, huh? You: Yeah, how could I not? Dad: I suppose you have a point I think it's best if you heard it directly from me that, I'm no longer part of the family but, that's pretty much it Dad'll still take care of you all I should be mad since this all started with such a lie but, in all honesty, I'm happy he's free of Mom if only because Melancholia will follow Well, soon anyway Of course, you can't say that I mean, you didn't like Glip and home anymore You: Well It's probably for the best So, I'm really happy for you, Dad Wish we could have celebrated this together when it happened Dad: It's okay, Junior Your sister seemed to jump to conclusions about what I told you She just lied to all of you about the details because she didn't want you all mad at me I didn't even need to speak about anything when you got here, really A simple nod would have been fine You: Wait She knew you lied? Dad: Yeah, and apparently there were others at home that knew as well Oh, you know how feelings get hurt easily around the holidays Anyway, your Mom was really upset about It all Truth be told, so was I I didn't want to continue the feud, but if I thought it would make your mom even mildly happy, I would have done a lot more You: What? You were willing to bend backwards for Mom but not us?! Dad: No!! Not like that! Look The feud didn't make anybody happy and I was always willing to put a stop to all of it But your mother? She thought stopping meant everything went back to exactly the way it had been before He lets out a dry chuckle before scratching at his unkept beard He looks into the distance as he recalls all of this Dad: Unfortunately I couldn't do that Or, maybe I just didn't want to The feud was dumb, yeah But the times leading up to it, and everything involving it Made me the man I am today And I wouldn't take any of it back if it meant losing your mother Dad: Oh, she would deny it up and down if you asked her right now Even got so far to claim that I was the bad one in our relationship! Which is complete and utter bunk Though, another lie she told was that all this happened because I wanted kids and she didn't Which contradicts the original starting point of this mess You: Wait You didn't want kids? Dad: Well, no Not really I mean, I like you to some extent and I'm sure that if I had my choice our family would be getting a new addition rather than the conflict that started all this You: But Why didn't you tell her then? Dad: I did! I told her multiple times! She knew from the very beginning that I wasn't interested in being a father Honestly, why she wanted so bad to have a kid with me is beyond me I just chalked it up to her being young and adventurous, as well as idealistic Your mother always had these brilliant dreams I wasn't exactly against them I was just content of where I was and knew I wouldn't achieve anything greater by playing some army wife or work in an office job Of course, that's only my opinion I suppose this was one of those moments for her Your mother holds equally high ideals but has always managed to take bigger risks than I have Eventually your father falls silent and the two of you enter the house He grabs his things and bids you goodbye As he makes his way to the exit he stops for a moment and looks behind him to see you by the doorway Dad: Just don't be like me or her son Be better than both of us You have so much potential Whatever you do in life, be motivated for it Don't just exist He suggests the school since his parents are making him take his little sister to her kindergarten class He's already there when you arrive, standing in the middle of the playground equipment grid You try to start a conversation You: Sooo What's going on? You wanted to see me? Alan: Yeah, I'm bored of thinking about the game we're going to make I think we should make an online massive multiplayer shooter instead! That'd be way cooler there isn't a lot you can do in that genre alone I'd be fine with it if we made a turn based strategy game You could be doing something like that right now, why haven't you started already? Alan: I'll get to it later Anyways, you should know that Chris and Owen blabbed to the rest of the school about what we were going to do Everyone is super hyped about it They're all saying how they wouldn't mind a newschool shutting down if it was shut down because our game was better than any public school You: Did they really have to say all that? Now I'm really nervous about doing this now! They expect so much now Alan: It's ok You'll be fine And those two are an exception, trust me The jocks are always loud in the first place, but deep down they're really nice, supportive guys The popular girls are a little awkward at times but they're cute and cool so that makes up for it Everyone is eager on this project, so it isn't really a problem finding help Alan tells you that it will take several meetings before you can actually start fine tuning the idea you'll want to go on with He recommends going out somewhere to just talk more there instead of doing it all on Facebook chat You decide that The Corner Cafe would probably be good for this sort of talk If not there, then maybe you could go rent a hotel room or something if it really comes down to needing privacy You: Actually for now, just pick somewhere quiet that we can speak privately Alan: Ooo! How about the school? It's empty now seeing as it's summertime and most students are gone We could sneak into the digital art building once they leave and get to work! Just gotta hide out until nightfall You in? After about 15 minutes the school is in sight The entire drive you also noticed Alan WAS texting, mostly to Allison and random google searches about green screens and other things, a few times he showed you the results on his phone You really didn't want to know what he was up to Still not sure "Alan!" you yell over the music while nearing the school He takes it down a few notches coincidentally when you wanted it to be quieter "Why the heck are we going to the school?" Alan: "Hm? You said to pick a private place to speak, where better than my school? As my Gamer I trust you realize how this will help our upcoming project " You: "You realize if we get caught it could hurt thatproject don't you?" Alan: "Nah Don't worry about that If we get caught problems solved " You mull his words over in your mind for a while Makes sense, you ARE his problem after all "Alright Fine " You answer with a frown Alan's face lights up and he turns the music up before beckoning you to follow him out of the car; he seems pretty happy with himself Which makes you feel a bit creeped out tbh Either way you follow him to a back door into the school where he pulls out his phone and unlocks it You think you see him use an app of some sort before the door clicks open He tosses the phone to you and you catch it in reflex, then he pulls you inside a lit hallway He immediately starts jabbering on about the precautions he took and how there is no way that anyone can pin anything on him for sneaking you in or whatever You just nod at everything which causes him to do a double take before shrugging and returning to his ramblings tbqh The walk to the Digital Arts Building is uneventful Along the way you read some comments on his post, a few persecute him for bringing in a 'Renegade' but he just downs them with a couple of insults followed by a taunt for them to try reading the basics of grammer Others seem pretty chill about the whole thing and just talk about things The discussions are pretty interesting for the most part, you make a mental note destroy Alan if he turns into some weird cultist surrounded by troll accounts Really though it does confirm what you thought, Derris-Kharlan has some serious mind control going on You can either put up with it and live a slightly different life or overcome that by yourself and live happy but alone Maybe you could have something in between?
0 notes
Text
Grow Tent Set Up Guide 2019 {The Expert Guide}
This is necessary info for all growers who have recently developed love for growing indoors. Grow tents are not suitable for huge scale growing. But if you are greedy for just 1-5 Oz per month, then grow tents are very useful.
The set-up of a grow tent might sound as if it’s among the simplest tasks, but better trust me, it isn’t!
There are so many factors which prove that growing in a grow tent is much better and beneficial than growing outside. In this guide, we will be reading about the right way of setting a grow tent, and also we will come to know about the benefits.
Here we go!
Grow Tent Set Up Guide
Right when used adequately, a grow tent allows you to replicate nature under its absolute best conditions! Conceivably the hardest bit of having the ability to grow cannabis in these ideal conditions is getting set up.
Regardless, when everything is set up, it’s fundamentally a matter of planting a seed and watering your plants until you procure bud! In the event that you’re endeavoring to make a creating area beginning with no outside help, you may need to do some DIY which can feel overwhelming in the event that you’re basically taking a few to get back some composure on growing.
Utilizing a grow tent manages a bunch of natural factors in a solitary particular movement.
Extend Your Grow Lights:
A grow tent has insightful dividers, and the reflectivity is proportional or normally amazingly superior to anything that you could do yourself!
Smell-Proof:
Grow tents make it incredibly easy to misuse a carbon channel. The negative pneumatic power achieved by the settled space shields any aromas from spilling into the home as long as the carbon channel is affixed, the exhaust fan is on, and the portals are kept closed.
Light Proof:
A grow tent is worked to shield light from spilling in or out of the tent. Notwithstanding the way that this helps your plants (cannabis needs complete cloudiness around night time to make anyway numerous buds as could be normal considering the present situation), it also shields light from spilling out.
You would lean toward not to possibly alert others that there are some very splendid lights inside your home! Now and again DIY light fixing a space can be unstable, and a grow tent expels that issue from the condition.
Expected for Common Grow Equipment:
It’s definitely not hard to hang and modify your grow lights, append your fan, find ports and vents, etc. A grow tent records for most growing conditions.
Proposed for Airflow:
The settled thought of the tent joined with vents, and plane terminals make it so you can set up a tornado of air in the tent just by presenting a strong exhaust fan in one of the included ports.
This dependably pulls outside air into the course through the tent from the confirmation vents near the floor, replacing all the air is not more than minutes while giving plants a ton of CO2 and keeping issues from warmth advancement.
Waterproof and Easy to Clean:
A grow tent regularly has a waterproof floor that contains standard spills, so you don’t have to worry over water spilling out onto your floor. It’s furthermore easy to wipe down the dividers and floor of a grow tent, making it simple to keep things clean.
Grow tent sizes
There are a few models of grow tents, and they come in different sizes. It will in general perplex know which one to get for your situation, and which ones are best for the most part. This should help clear things up!
Best Hobbyist Sizes – 2’x4′ and 4’x4′
With respect to grow tents two of the most notable sizes in the US for pro cultivators are the 2’x4′ and 4’x4′ tents. These are moreover made to fit the most generally perceived grow lights. We believe a 2’x4′ is a champion among the best sizes for new growers since it gives you enough space for superior to anything normal yields get up to some ounces for each month yet it isn’t adequately enormous to overwhelm.
You get basic access to all of the plants, fusing the ones in the back, yet in the meantime get all of the upsides of a full-gauge grow light. You can start with somewhat light like CFLs or a little LED in this size tent, and still have space to unavoidably refresh up to a 400W HPS  7-14 oz gather.
For more noteworthy cultivators, a 4’x4′ grow tent is uncommon in light of the way that it will, in general, be used with the accompanying class of grow enlightens to irrefutably the best grow lights. It is capable of supporting a 600-1000W HPS/LED grow light equal to it’s 6-7′ tall.
In case you have to twofold your yield from a 2’x 4′ yet would incline toward not to need to set up a whole grow room, a 4’x4′ is the best methodology! It’s adequately gigantic for mammoth yields a pound or more! Yet sufficiently minimal to be reasonable by just a single person.
The height factor
Short spaces are difficult to grow in light of the fact that you have to worry over your plant forming into the grow light. A 5′ tall tent will reinforce up to a 400W. Anyway, more stature makes things to some degree less complex.
Having a zone that is 7′ tall impacts it impressively more outlandish you’ll to ever be limited in terms of the height of your grow space. In reality, even some extra height can extend your yields once in a while in light of the fact that a taller space allows you to enable even more predominant to grow lights and thrive greater plants.
Short plants can yield such a great amount of paying little respect to whether they’re completely covered in the bud.
Ceratin examples for helping you figure out
It might allure endeavor to get an amazingly exorbitant grow tent with all of the “extravagant incidentals” since you have to give your plants the best home!
Regardless, truly the most economical grow tent has 90% of the features of an undeniably progressively expensive grow tent. In case you’ve never grown cannabis and are reluctant to contribute a huge amount of money, I recommend starting humbly with respect to tents!
2’x4’x5′ Tent (Shorter plants)
Vivosun 48 x 24 x 60 Grow Tent
If possible, I endorse getting a tent that is 6 or 7 feet tall, so you never need to worry over missing the mark on stature. This successfully supports up to a 400W grow light. Regardless, amazingly tall tents in this size are tolerably exceptional, and it’s generously progressively ordinary to see grow tents that are 2’x 4’x 5′.
The shorter variations will in like manner work and can reinforce up to a 400W light in case you have a mind-blowing exhaust structure and use vigilant plant getting ready.
Another favored point of view is that smaller tents are fairly less noticeable looking and people every so often bungle them for unassuming Ikea-style articles of clothing storeroom. Just review with a short tent to keep an eye out for plant height to guarantee you don’t miss the mark on the room as plants get taller.
4’x4’x7′ Tent (Taller plants)
This size tent can support even the best HID grow light, the 1000W HPS. I without a doubt trust it’s the perfect size for a 600W the best of all grow lights, and it can make more than a pound, so you get the best and most prominent results as possible without dealing with an insane proportion of warmth or executing your capacity bill.
Stealth supporting grow tent setup
Now we are moving further to set up a grow tent together in such a way, that you never get exposed. All you are going to require here is obviously a grow tent, grow light, carbon filters and ducting as well. That is it! So, shall we proceed?
Cleaning up a good space for the further setup
Now before you just start up with your grow tent, you need to do some pre-workout exercise! Yes, you will have to spend a peaceful time in cleaning up space, where you can go to settle your grow tent. Not just the grow space I am saying, but the whole nearby area to make it easier to move when we are setting up.
I wish you do not want to get your little to collide with any furniture or so while setting up the tent! Besides that, you need to assemble the grow tent at the place where you are going to set it only. Otherwise, if you do it in another room, and then find it impossible to get it through the door to place it at its actual place. That will be foolish!
The grow light placement
Well, there are many kinds of grow light which are available, and I really don’t know which grow light you are going to select. Whichever you select, you are definitely going to require rope ratchets for hanging it. Rope ratchets do come along with the grow lights that you buy.
Still, I would recommend you to buy some extra of them for proper balancing. It is not going to be expensive for you at all. Don’t do any haste while hanging the lights. Once again I say, balance properly, and make sure that your light never falls down as if it happens, everything will be destroyed!
Some growers also prefer placing the lights on the sides. Usually, growers with smaller grow tents do that because this cuts off the chance of your head banging with the grow light when you enter the grow tent.
Just for safety, I would like to provide you advice. If your grow light is of 15 pounds, then make arrangements of the rope ratchets which can handle exact double 30 pounds of your grow lightweight.
Hanging the exhaust fan
The best way to deal with make a profitable exhaust system is to hang your vapor fan inside the tent.
This inside and out quiets the sound of the fan running, and allows you to make a tolerably straight path from your light to the fan for most extraordinary stream and wind current. Use strong nylon rope or rope latches to hang your exhaust fan inside the grow tent from the best bars to definitely diminish sound and vibration.
Your fan will sound essentially increasingly extraordinary if you basically set it to complete the process of everything or the appearance of your tent! On the off chance that you’re using a grow light that has an air-cooled hood that contains all the glow, similarly as other MH or HPS grow lights, you can relate the exhaust fan to the hood direct for ultra capable cooling.
This allows you to vent vacationer straightforwardly out a window, so heat is neglecting to bar down onto your plants. For the best results, guarantee there is a course for normal air to get in. Grow tents regularly have removable vents near the base of the tent to let in outside air.
A few growers empty the spreads absolutely, anyway that grows the open door the light will spill into the tent. To hint at nutrients wind current without light gaps, you can make a bit “window” or light gadget looking down (using the inborn confirmation vents) to let air through, yet not light.
Utilizing carbon filter
Some cultivator doesn’t use a carbon channel. They can unintentionally make a trail that drives straightforwardly to their yield. Carbon channels ensure there are no aromas at all get where they ought to be despite giving real sentiments of tranquility!
Much equivalent to the vapor fan, I recommend hanging carbon channel with rope fastens because a carbon channel is incredibly overpowering and rope ratchets make it fundamentally less requesting to make adjustments!
It’s basic that there is a water/air verification line from the carbon channel to the fan with no air spills in order to repel smells from getting from the tent! Growers consistently hang a carbon divert in the back of the tent, that is the reason it’s less in the way. Or if you are having an air-cooled hood, you partner the carbon channel, light and exhaust fan.
This is considered an “all out” exhaust structure since it cools the grow light and scours all aromas in a solitary particular movement. Despite how you end up doing it, the essential idea is to ensure any air leaving the tent ought to at first use this carbon procedure.
For whatever time allotment that you keep the tent shut and the fan on, you should never have the ability to smell cannabis in your home or outside.
The negative pneumatic power realized by the settled tent shields any air inside the tent from spilling out. ONA gel is incredibly feasible at discarding unfortunate smells. When you open the tent’s door, it breaks this seal, which infers fragrances may flood out the portal or get moved into the exhaust fan thoughtlessly.
To oversee smells when you open the tent, you can use a thing called ONA gel, which is amazingly practical at covering fragrances on a transient reason.
Furthermore…
Moreover, here’s a device we picked up from a dispensary owner: set up a carbon channel with a fan joined inside the room itself despite the one in your tent, and run it near to some ONA gel at whatever point you need to guarantee all aromas are gone quickly in the room, paying little mind to whether you’ve opened the tent.
It endeavors to keep a dispensary smelling fair, and it works comparatively too in the home! In case you have a small emergency, you can use an exhaust fan explicitly associated with a carbon channel sitting on the floor. This isn’t as effective as a “certifiable” exhaust system, anyway it will clear an entire room of fragrances in not more than minutes.
Some of the growers who can’t fit a carbon direct in their grow space have even used this framework to control smells for a whole yield.
Double checking and safety
Now you have already set up everything so right. Everything is perfect at its place, but there is still a need for complete double checking. Do you agree with that? Let us do it!
Sound reduction
A big factor related to the safety concern regarding stealth growing is the reduction of sound. Now, as you are using fans, at least some noise is going to be produced. You can’t entirely cut the sound off, but you can surely make attempts to reduce it. If you are making your fans sit on something such as a table, then the noise is going to be high.
For reducing it, you can hang them. Sometimes, the main reason behind the high noise of fans is the gathering of dirt on their blades. You can clean then in between, and that is surely going to reduce the noise level. Now for decreasing the noise of air and water pumps, you can place them on a wood piece, as that is going to soak the vibration, and less noise will be there.
Smell and light cross checking
These two are probably the biggest issue when it comes to stealth growing. Not just for not letting anyone know, but if there are small and light spills, you personally hate it, right? So, before heading into the actual operation, you can turn on the grow light as well as an exhaust fan for a day, just for checking everything is staying inside the grow tent.
Certification that your carbon channel is securely joined to your exhaust fan, with zero chance to get for air to spill in or out. A strong seal between the carbon channel and the fan will ensure that any air leaving the text adheres to the carbon procedure first, which will absolutely clean it of any fragrances.
The sides of the tent should bow interior possibly when you turn on the fan. Interior bowing techniques you have made negative pneumatic pressure, which is impeccable in light of the fact that it will shield smells from spilling into the home as long as the tent is kept closed.
Take a breather to check around your home to check whether you can hear whatever seems, by all accounts, to be odd when your rigging is on. A mumble or shake can be suspicious, so listen warily.
Head outside and walk around your home once toward the start of the day, once toward the night, and once amid the night to check whether there are any distinguishable sounds or if you can see suspicious looking light from outside. Besides that, don’t leave your cords hanging, just wrap them properly, that would look more neater.
Grow Tent Set Up Guide : The verdict
The grow tent set-up we completed together. It wasn’t that difficult. If you are into steal growing, then it was the best way to set up your grow tent, and i also gave you some expert advice to help you against getting pointed out or caught.
Don’t forget to give a one day trial to your whole set-up and also properly cross-examine everything. Besides that, cleaning the mess after the set-up is done is very important.
0 notes
retphienix · 6 years
Video
youtube
I ended up playing around with finishing things through speech a couple times. I remember thinking that was awesome the first time I did it, though this time around I ended up just stealth killing the Legate because there's no way I'm giving him a chance to cause more mayhem and war.
So I think I like New Vegas now. At least a lot more than I did before.
It does a lot of things well.
So instead of just blindly saying I hate it or saying it's the worst, my complaints aimed at it will be more specific.
I still don't love it. But I feel a lot more positive than I expected to.
It has one of the best DLC experiences out there, followed by one of the worst DLC experiences out there.
It has countless gameplay improvements and a much grander display of the RPG mechanics I love, like skill checks or multiple solutions to a problem over 3.
But even still, it’s just okay.
Holy cow does it mess some things up that matter a lot to me.
My disdain for the setting remains, but I hate it a lot less than I used to. I used to be borderline unreasonable due to all the brown and desert boredom I saw. Now I just don't like the palette or setting, but find it passable.
The main problem ironically comes from the writing, which I would argue is also the game's strong point in most places.
It's the factions. It's the unbelievably mishandled factions.
It's great to have gray morality factions, or problematic options that make you think for more than a few seconds when presented with a choice.
Some of the best moments in the game used that idea to make quests difficult to complete because I find myself questioning what I should do instead of going "Well OBVIOUSLY I'll do the 'good' choice here".
But the factions are ridiculous. They go overkill on the "problems" and forget to give them any positives.
My options are literally Greedy Nationalistic Military Complex who are known for talking about doing the right thing while almost exclusively doing the wrong thing or failing to do the right thing, or Murderous Cosplayers Who Enslave Everyone Hate Women And Destroy Culture, which is a faction with their only positive being they 'could' unite the world through their war.
The Nationalistic pricks take advantage of those who want to do good and generally follow the manifest destiny terrible morals of take take take.
The Murderous scumbags are doomed to fall apart the second either Caesar dies or they run out of singular targets to attack as they will fall to civil war.
The two main factions are completely unlikable on every level. I've explained in more detail elsewhere so why bother giving them the light of day here.
The only passable one is House morally, and he's not a style of faction I want to align with so that point is moot for myself.
So I settle for Yes Man, the faction that is entirely based on my imagination because they give me very little closure and expect me to make it up on my own. Yay.
I'd honestly say that my disdain likely came from how terribly this ended for me.
My playthrough way back when had it's ups and downs, just like this playthrough did, but it ended with a terrible DLC and me having to pay attention to some of the least likable faction choices around.
It really soured my experience and made me paint the entire experience in that light.
At this point I'd say I like New Vegas a bit. There's plenty of good, but the main quest is soiled by unlikable factions that were written with flaws in mind, but forgot to add positives to balance those flaws.
The setting isn't my favorite, and the DLCs range in quality to both extremes.
It's okay.
Better than I remember.
Still not a huge fan of it.
I'd say I still prefer Fallout 3, but I'd be the first to admit my reasons aren't exactly kosher.
It's definitely nostalgia to a degree, since it was the game to introduce me to post apocalyptic settings and it satisfied my newfound interest for over a year of gameplay.
Knowing a game so thoroughly, being able to say (and mean) I've explored every square inch and done it all. It adds value on top of what the game might have initially offered.
I can easily look at New Vegas and see everywhere that it improves on Fallout 3's oversimplification of the Fallout formula, but 3 means a lot to me, and I like the setting a heck of a lot more.
3 screws up factions as well, but in a much easier to accept way for me. Instead of making factions with tons of flaws and very little to like about them they made black and white factions of good and evil. That's lazy and bad, but it's easier to shut off your brain and just enjoy the ride in that scenario.
New Vegas demands your attention, and that's good, but when my end result is "these all suck" that attention feels wasted and I find the entire story a slog to work through because of it.
Again, it's better in theory, and much of it is better in practice, but replaying it has only strengthened my resolve for the most part.
I prefer 3, it's easier to just have fun in and it's a setting that means a lot to me. New Vegas is better in so many ways, but it just falls apart in key points that mattered to me.
But hey, New Vegas had Dead Money, and I can't sing my praises for that enough.
I guess I'll forever be that Fallout fan who's favorite modern Fallout is 3, despite seeing how flawed that game is.
Veronica, Christine, Lily and Arcade deserved better. Screw Ulysses. Oh and screw Boone.
0 notes
purplestar2442 · 7 years
Text
The movie LIFE
This is my review of the movie “LIFE”. I was excited for this movie. I didn't watch any previews and, I waited several months after it came out to watch it. The minute I heard about it I instantly knew it could be and awesome sifi-horror movie mashup of some sort.
While I was waiting to watch the movie my friend suggested I play or watch game play of the game called “Prey”. I bet you are wondering what that has to really do with this movie. I was wondering the same thing. So of course out of curiosity I checked it out, I looked everywhere then I found someone did a 100% gameplay and put it on their youtube, I was so curious.
When I was watching the 100% gameplay viewers were asking the player if he had see the movie “Life”. He said that he had not seen the movie. The viewer said there are similar components to the movie and this game. I was excited and continued to watch.
“ Prey is a first-person shooter with role-playing and stealth elements with strong narrative set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the aliens. According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is also able to venture outside of the station in zero gravity and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to mimic everyday items such as a chair.The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.”
I was so involved with this game play I was jumping, gasping and reacting with the player. I was enjoying myself and I thought to myself “if the movie is anything like this I’m going to love it.” The gameplay and gamer where so good I was hooked and addicted. I'll give you a quick example when I was watching one of the episodes of the game play my fan flipped over a tissue (and because of the wind) it was slowly crawling on the floor. I got a quick glimpse of it in my side eye and I flipped, I screamed and stomped on the tissue with my foot. That was how enthralled, involved, and addicted I was. Being so into this game and game play I found myself so excited for the movie. When the gamer had finished playing and reached the end of his 100%. I was so sad I wanted more I was craving more like a drug I couldn't get enough. I looked to find other gamers play but no one could give me that same in-depth enthrallment and entertainment. Overall this game got me really excited for this movie.
When I heard Ryan Reynolds and Jake Gyllenhaal where in the movie my hopes dropped a little bit. I had a feeling it would be ok, predictable or horrible and a waste of my time. But because I watched this gameplay of “Prey” the possibility of similar components for horror in the movie. Being scared by a single tissue,  jumping, gasping, and enthrallment. Is what gave me hope in the first place and is what made me wait so long to see the movie.
When I finally got the movie from Netflix I waited a few days till there was nothing on tv. (AKA) had to wait till night-time so my kiddo wouldn't see anything. With “Prey” in the back of my mind I was trying to stay level-headed. Pop in the movie here we go.
(To the good bits) (SPOILERS)
Once Hugh “revives” the alien that they named Calvin. I said out loud “you’re an idiot and you’re going to die”. I was close but a little off, this surprised me. Calvin brakes Hugh’s hand finger by finger till he passes out.
(My hopes for this being a good movie kick in. I didn’t see that coming.)
Once Hugh is passed out, [you figure oh it’s fine Calvin is in a sealed box] but then like all good horror movies the alien Calvin gets out using the electric stick. In another box they have a rat, Calvin slips in to the rat's box and you see him consume the rat into nothing. The Engineer Roy used this opportunity to save his coworker Hugh. They got Hugh out but then Calvin latched onto Roy’s leg. His coworkers basically lock the door and seal it shut.
(I was right about the dieing just not the right character.) (Now the movie starts getting a little predictable.)
Roy tried to use some sort of mini flamethrower to attempt to kill Calvin. Flamethrower goes out of fuel, Calvin kills Roy, flamethrower set’s off some type of space fire alarm, Calvin escape in to the space station, all sorts of hell commence.
(Skipping around the boring bits, To the end)
I'm not going to lie, I watched the ended like 4 times before understanding what exactly happens, and how it happened.
Two people are left alive David and Miranda. There are two Escape pods, David leads Calvin into one pod to eject into deep space. While Miranda will use the other escape pod to go back to earth and worn everyone.
If you think it's a happy ending it's not, not really anyways. The writers from the looks of it thought that the ending was a great plot twist. In my eyes it was ridiculous and predictable. Of course the alien Calvin will get to earth. From my eyes they made the near ending confusing to keep you guessing. It's supposedly a horror movie there was no need for it really. You’d have to be a real idiot to think that the ending would be happy. So why bother with the smoke and mirrors?
Anyways…
So Calvin reaches earth in the pod near Vietnam, a Vietnamese fisher goes to rescue the pod. You see Roy’s face yelling “NO” as the fisherman pop’s open the pod. Then the camera pans out for you to see two more boats go to investigate the pod. Then The End
Seeing that was the ending, that was it? I was mad! I went online in hopes to read more about the ending. I was hoping to find a better understanding of the ending.
Screenwriter Rhett Reese said: “An ending doesn’t have to be happy to be satisfying. As long as it’s a satisfying ending that logically makes sense within the confines of the story then it should work. For life to flourish, other life had to be destroyed. That’s the cruel paradox we really wanted to end on.”  
The ending is apparently meant to be confusing. The ending was meant to set up a possible sequel. I was immediately appalled and discussed over the idea of a sequel. Typical Hollywood never knowing when to quit, and to greedy to realize a dead end when they hit one. (That’s a rant for a different day.)
I keep reading the link i found to see a rumor. "What about it being a prequel? As for the recent internet rumor that Life supposedly sets up a Venom franchise in the Spider-Man universe."
(From the looks of it that does not seem to be the way they are going) not going to lie that would have been really cool.
“Venom is a Symbiote, a sentient alien, with a gooey, almost liquid-like form. As with real-world symbiotes, it requires a host, usually human, to bond with for its survival. After bonding, the Symbiote endows its enhanced powers upon the host. When the Venom Symbiote bonds with a human, that new dual-life form refers to itself as “Venom”.”
“After Spider-Man’s costume is ruined from battles with the villains, he is directed by Thor and the Hulk to a room at the heroes’ base where they inform him a machine can read his thoughts and instantly fabricate any type of clothing. Choosing a machine he believes to be the correct one, Spider-Man causes a black sphere to appear before him, which spreads over his body, dissolving the tattered old costume and covering his body to form a new black and white costume.”
Ergo in the original Spider-Man comic book you don’t know exactly where that black sphere really comes from. Calvin is supposedly smart. Who’s to say the alien Calvin doesn’t get caught by the military, wises up and figures out how to hid. Hides for a few years, and becomes the black sphere that becomes venom.
To use a horror movie as a starter for a venom origin, or a villain origin story that would have been, I think beyond so cool. This would have been awesome to break that glass and create a villain origin story.
Alas it doesn’t look like that's the way they are going and that's a real shame. We see a lot of superhero movies and some of their origin stories. Superheroes had their time, ani-superheroes had their time. When will it be villain time? I don’t mean main villain’s I know how the different types of the “joker” was made or shown, same for catwoman, The Green Goblin , etc. and many others. Show me a villain origin story that's not high established.
*grown* (grrrraaahh)
This was a perfectly missed opportunity if you ask me.
If they do turn it into a prequel venom origin story (they won’t). If they did I can forgive this predictable wannabe mess of a so called sifi-horror movie. If they don’t turn it into a prequel (they won’t) and they do a sequel (they will) I’ll give it one star out of six. If they leave it as is and don't do either (highly unlikely but possible) three stars out of six. When netflix asks me to rate this movie with their star system right now I'll give it a three stars For Now! The minute I hear about a sequel is the minute I change my rating to one star.
Here is the links I quoted from.
https://www.thrillist.com/entertainment/nation/life-movie-ending-explained-twist-spoilers
https://en.m.wikipedia.org/wiki/Venom_(comics)
https://en.wikipedia.org/wiki/Prey_(2017_video_game)
If you are also curious about the 100% gameplay here's the link: https://www.youtube.com/playlist?list=PLN39y5i_H0FnsVtl3KM00XFD4e1NBmwKg
This was my review thanks for reading,
~Purplestar💜
0 notes