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#so now I have a bonus dragonborn character I guess
leftski-art · 4 months
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shoutout to BG3 for making me love dragonborn 🔥
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grailfinders · 6 months
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Grailfinders #326: Elisabeth Bathory (Cinderella)
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last but certainly not least, the leading lady herself, Elisabeth Bathory (Cinderella)! this sidney princess is a Lore Bard to grab the various princess powers we need from reading a metric ton of faerie tales, and she’s also a Cavalier Fighter to get herself some riding skills and her snow white protection.
check out her build breakdown below the cut, or her character sheet over here!
next up: let me put myself in your shoes as a puppet loosely strung…
Ancestry & Background
everything else is pretty similar to the base Eli-chan, but we finally have one of her builds coming out after that big dragonborn update, giving us access to the Gem Dragonborn! with this new subrace, we gain access to all sorts of fun new breath weapons, but as a Sapphire dragonborn you can use a Breath Weapon that deals thunder damage! that’s right, Eli’s singing is a natively supported part of the ancestry now! this attack replaces one of your regular attacks, and you can use it proficiency times a day. you also have Draconic Resistance to thunder damage, and you can share secrets with your allies via your Psionic Mind, letting you speak telepathically with anyone within 30’ of you. also, at fifth level you can take Gem Flight for a minute per day. it’s not much, but it should help you up Castle Csejte Pyramid Himeji.
with how perfectly this subrace fits her, it’s a shame this doesn’t match her usual red scales. at least it matches the dress, right?
oh, almost forgot- you have +2 Dexterity and +1 Charisma.
you’re still a Noble though, so that’s proficiency in History and Persuasion.
Ability Scores
your scores, wildly enough, ended up exactly the same as the original- your Charisma is the highest, followed by your Dexterity, Strength, Constitution, Intelligence, and finally Wisdom is in last. you had to be reminded how to beat the final boss, that’s pretty embarrassing ngl.
Class Levels
1. Bard 1: I’m pretty sure starting as fighter is the smarter moooove, but the muuusic caalllls to meeee! it gives you proficiency in Dexterity and Charisma saves, plus some in Acrobatics to daance, Performance to siiing, and Animal Handling. that last one isn’t music-based, but just to fit the faerie-tale princess aesthetic. they always have birds or cute mice around them, y’know?
you also start off with a little Bardic Inspiration you can give allies Charisma Modifier times a day. they’re d6s you can give an ally to boost one of their attacks, saves, or checks for a short while afterwards. you can also cast Spells using your Charisma!
for cantrips, grab Dancing Lights mostly for the name (but every idol needs good lighting for photos), and Mending to make glass slippers a halfway decent idea. for your spells, Heroism and Bane will allow your singing to empower your allies or weaken your enemies respectively, while Command helps you act more princessly, and Speak with Animals will help you negotiate with the local critters for your photo shoots.
2. Bard 2: second level bards are Jacks of All Trades, adding half your proficiency bonus to all your checks that it wouldn’t usually be added to. you’re the protagonist, dangit! you have to be good at everything!
you can also cast a Song of Rest over a short rest, adding a d6 to your party’s healing.
if you’d rather your singing do the exact opposite, Thunderwave can help you with that. blast people and items back, it’s fun!
3. Bard 3: at third level you’ve read enough faerie tales to become a Lore bard, giving you proficiency in Athletics, Nature, and Survival! I guess hanging out with the seven hotties is rubbing off on you?
ew, that could’ve been phrased better.
speaking of better, you have Expertise in two skills now, doubling your proficiency bonus for Performance and Acrobatics checks.
you can also use some Cutting Words to reduce an enemy’s attack, check, or damage, reacting and spending inspiration to reduce their roll.
finally, you can cast second level spells! I’m pretty sure it was the ass-kicking that freed the other seven hotties from mind control, but it might’ve also been you casting Calm Emotions! maybe!
4. Bard 4: use your first Ability Score Improvement to bump up your Charisma! you use it for all your spells, so it only makes sense to make it better.
you also get another cantrip this level, Thunderclap, and a new spell! now you’ll be able to dance through the danger easily with a quick Kinetic Jaunt!
5. bard 5: yeah you get your gem flight this level, but you can also make bigger inspiration with d8s, and you’re a font of inspiration, so they recharge on short rests instead of long ones!
you can also cast third level spells like fast friends, so now even your enemies will join in your dance numbers! as long as it won’t kill them. sorry, the torture scene will have to wait.
6. bard 6: sixth level bards have countercharm, which you actually use for once! you can spend an action to give people advantage on saves to break out of charming stuff! you also get additional magical secrets (weirdly enough, before regular magical secrets), giving you two extra spells you can learn form any spell list, not just bard! conjure barrage will help you fire off your fingies for your quick attacks, and conjure animals is the best we can do for your dwarves. sorry, we need the higher level spell slots for other stuff!
also, you can give a motivational speech now! yaaaay! that means your party gets temporary hp, and as long as that hp remains they have advantage on wisdom saves and retaliatory attacks!
7. fighter 1: bouncing over to fighter gives you a fighting style, and dueling will give your glass slippers a little more oomph! yeah, we’re calling those daggers here, sorry. still, with this fighting style you get an extra 2 damage each attack!
also, you can use your bonus action to gather a second wind for some more health between short rests! princesses never give up, right?
8. fighter 2: second level fighters can make an action surge once per short rest so you can action while you action! its kind of like quickened spell, but you can use two levelled spells or even do non-spell stuff. fighters- they’re sorcerers but better.
9. fighter 3: at third level you become a cavalier, gaining proficiency in insight bc it’s the only option left for you. you’re also born to the saddle so you can’t get knocked out of your carriage that easily, and if you fall less than 10 feet you land on your feet. also, getting onto or off your carriage only takes five feet. as for getting the carriage? good luck! better find a fairy godmother!
(you can also place an unwavering mark on a creature you hit, and then for the next round they have disadvantage to hit anyone else. if they hurt someone else anyway, you can make a special attack on your next turn as a bonus action, it’s made with advantage and you deal extra damage too! it’s not very eli-y though)
10. fighter 4: use your first asi (as a fighter) to bump up your dexterity for a higher ac and better glass slipper attacks.
11. fighter 5: fifth level fighters get an extra attack each action. you have two feet, probably. yep, that’s all i got this level.
12. fighter 6: sixth level fighters get a bonus asi, so now your dexterity is all maxed out. your footsie game? absolutely legendary.
13. Fighter 7: a seventh level cavalier can make a Warding Maneuver as a reaction to block an incoming attack against anyone within five feet of you. this plus the disadvantage is the closest we’re getting to true invulnerability in this build, but it does add a d8 to the defender’s AC, which isn’t something to sneeze at. you can only use this once per long rest at the moment, but that one attack can be a game changer if you time it right.
14. Fighter 8: one last level of fighter for now gets you another ASI, so bump up that Constitution. now you get plenty more HP to work with, and you have an extra warding maneuver each day.
15. Bard 7: seventh level bards get fourth level spells. Confusion is really just the general vibe of Halloween events these days, but being able to direct that on your enemies is nice.
16. Bard 8: eighth level bards get one more ASI, so bump up your Charisma to the maximum for the strongest musical numbers possible! you can also Charm Monsters now. you’d probably have to use this to keep the gudemon sitting still long enough to headbutt it back to normal.
17. Bard 9: ninth level bards have a stronger song of rest, plus access to fifth level spells! healing a forest? you need Greater Restoration! or maybe a spell we’ll get next level. still, it’ll definitely work on deerlet.
18. Bard 10: the tenth level of bard is mostly just getting better at stuff we already do. bigger inspiration, another round of expertise in animal handling and persuasion, and another round of magical secrets!
while it’s not a new feature, magical secrets are always fun to get, especially since yours are Hallow to clear up that forest and Immolation to finally fire off your NP! yeah, it’s pretty brutal. if your target fails their dex save they take a bunch of damage and they keep taking damage for up to a minute, taking even more damage every time they fail their secondary saves. the spells can’t be extinguished otherwise, and if they die from that damage they don’t even leave a corpse.
19. Bard 11: we don’t really quote unquote “need’ a sixth level spell for this build, but we can’t let your fighter level get too much higher, so Otto’s Irresistible Dance is a fun addition to your repertoire. make someone dance so much they can’t move, and they can only make a save at the end of their turn, so it’s guaranteed to work for at least one turn.
20. Fighter 9: was also don’t want you to get too bardy either, so- last level is fighter. you become Indomitable, so you can reroll a failed save once a short rest. princesses aren’t supposed to be set on fire, so make sure you make those dexterity saves!
Pros & Cons:
Pros:
flight is never not useful. I’ve been over this again and again, but flying instantly nullifies the threat of a majority of enemies in D&D, especially for a spellcaster. it’s also just really cool, I’m glad wotc added the gem dragonborn.
you can do a little bit of everything, both in and out of combat, with good melee fighting skills and ac blending with your buffing, debuffing, and direct damage spells, as well as Jack of All Trades giving you at least half proficiency in literally everything.
fighter/caster is a great multiclass, helping you pump out spells super quickly.
Cons:
while the extra health and action surge from fighter are cool, your cavalier abilities have their usability tied to your strength and constitution, and you may have noticed neither of which are good, so unless you bought a carriage or horse at some point it’s mostly like you just don’t have a subclass. not fun.
also, while daggers are almost certainly the best replacement for sharpened slippers, they’re still the worst finesse weapon you could be using. just grab a rapier or something.
we never picked up mage armor anywhere, so your AC is left wanting. we maxed out your dexterity, so it isn’t bad, but you’d definitely want leather or something if you’re planning on using your slippers.
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zenjestrr · 8 months
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So, for those Baldur's Gate questions, how about: 1, 2, 10, 21, and 39.
Tell us about your Tav! Name, class and subclass, race, pronouns. Do you have a headcanon for where they’re from? Their family? Are they a Dark Urge? Or did you choose an Origin Character? Was it an easy decision? (1) I'm gonna talk about the ones that have made it to Act 2, I have like a million that haven't even left the nautiloid yet cuz I just played Barbie's Dress Up in the CC and quit lol
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Zeneeva: Blue Dragonborn (they/them) that started off as a Paladin of the Ancients and went Oathbreaker after reviving Mayrina's husband with the wand. I ended the game as a Paladin 3, Fiend Warlock - Pact of the Blade 6, Gold Dragon Sorcerer 3 (honestly only grabbed Draconic Sorcerer for the aesthetic tbh). This was my first full release character that I beat the game with on Tactician. although tbh I really only went Tactician because I was using a mod that let me bring the whole squad with me so it was my attempt to compensate for having access to like 10 goons every battle lol. I have no real headcanon for this character. but the fact that Tav is from Baldur's Gate and Dragonborn specific dialogue choices imply having a clan makes me believe that they grew up in a tightknit Dragonborn community in the city. I also made them a Guild Artisan (for optimization reasons since there are none of the companions have this background so it's an extra source of inspiration and the skill bonuses are nice), so maybe their family had a crafting business or something that they helped out with idk. maybe they went Paladin of the Ancients as an adult because they saw how shit animals were treated in the city and decided to defend nature. I will replay this character once support for this game is finally done and Larian implements their final patch
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Zenuuja: Dark Urge half-orc (she/her) Spore Druid/Monk. She started off as a Druid and then as she had some uhhh...."accidents" tried to control her urges better by going Monk (this is the RP reason, meta reason is I want my final build to be Spore Druid 2, Open Hand Monk 6, Thief 4). She is loosely based off of my Bhaalspawn from Baldur's Gate 1 & 2 (named Zenuuva) who has a half-orc kensai/mage. I wanted to go druid back in BG1 but classes in the old school Baldur's Gate games were race locked so only humans and elves could be druids. so I went with an axe throwing battlemage build instead. She will reject the urges as best as she can. I already know the Dark Urge plot and backstory so I won't fill that in here so I don't spoil people who want to experience it. I guess I sort of headcanon her as blood related to my BG1 character in some way.
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Xabal: (he/him) started off as a Rogue and is now an Assassin 3, Gloom Stalker 3 and will eventually be Assassin 3, Gloom Stalker 5, Champion 3, Great Old One Warlock 1. Reason: Assassin is to help with surprise attacks and round 1 bonuses. Gloom Stalker up to 5 for all the insane bs Gloom Stalker Rangers get plus extra attack and Misty Step and all that. Champion for the crit bonus since half-orcs do triple damage on crits instead of double and that one point in GOOlock because when you get a crit it basically applies an AoE Fear effect and the Fear status is busted in this game. I made him to see how Minthara is like so the tieflings had an accident. He's also installing brain worms like eye drops. RP-wise the only thing I know so far is that he thinks the world fucking sucks and views death as a mercy if done quickly and he was a career assassin before the events of the game.
Was there something about the character creator that just couldn’t capture your Character? Please tell us about their hair, facial hair, tattoos, piercings, disabilities, their trans or intersex body, or anything else you’re comfortable sharing. (2)
I was already familiar with the CC because I played EA. if anything experiencing the CC of full release allowed me to be more creative since this CC is way more expansive than what we got before. I can never truly make someone that looks "like me" exactly so I tend not to try. especially since we cannot alter the dimensions of the faces in this game. the closest I got was this lil guy:
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but this still doesn't exactly look like me but out of all the available options it's....close enough kiiiind of not really
Honestly kudos to the art team, the Dragonborn options are fucking fantastic. it's why I went Dragonborn even though, without mods, the Dragonborn are objectively the worst race in the game from a pure minmax perspective (maybe tied with Humans idk)
Do you have a favorite member of the Goblin Camp? Is it the same as your Character’s? (10)
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if it means anyone in the Goblin Camp, not just the actual goblins then
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Zeneeva's favorite was the ogre guard cuz he was charmingly stupid. Zenuuja liked Abdirak the Loviatar Priest ...it's quite obvious who Xabal likes the most based on what's going on in the pics
What are your Character’s thoughts on the strange artifact that was in Shadowheart’s possession? Did it jump to your pack because you changed her out of your party? (21)
Zeneeva was curious but not curious enough to pry. Very much a "if it's important I'll find out" sort of mentality. Shadowheart literally never left the party (she was the romance option). plus I was using a Party Limit Remover mod for this run so nobody did. Zenuuja was too focused on her dank urges to really worry about Shadowheart's spiky d20
Xabal got super annoying about it after it flared up at the goblin camp but it's still in Shadowheart's possession at the moment. Since this run is going evil (and I will go the evil route with Shadowheart's story) she's not leaving the party, especially since the evil route has less companions to choose from than the good/neutral routes (Wyll and Karlach leave you and you need to convince Gale to stay, although I didn't recruit Gale this run so I'm curious to see how that plays out)
What does your Character think of Raphael? (39)
Zeneeva: did not trust him. told him to fuck off Zenuuja: initial reaction was to reject him but wonders if he can fix her murder hobo thoughts Xabal: not against working with him but not eager to do it either.
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buhtercups · 10 days
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Buttercup (playthrough 1; I'm still deciding what my Tav will look like via a second playthrough. My first playthrough has been a little disastrous but I did get an accomplishment for completing 10 side quests in a single game). Buttercup is in a relationship with Lae'zel and Shadowheart and simps for Astarion but he just wants to be FWB (he drinks my blood, I get to enjoy the experience). (She also regrets killing Karlach, like Wyll does, but it's something she will have to atone for in her next playthrough)
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Magna Swing (AU version)
Magna is one of my favorite Tavs. I did like his first look (shown on right), but his new look is way better! (And yes he's wearing Shadowheart's headpiece. They have a romance going on ❤️‍🔥 He gifted her a new golden headpiece and he insisted on wearing hers from now on so they it could symbolize their bond to each other. Seeing how happy it made him, Shadowheart went along with what he wanted)
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(bonus, Shadowheart wearing the gold headpiece)
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Ollie Ramses (AU)
Ollie's route has been interesting so far. I stay in character for Ollie as much as I possibly can. He doesn't chat for long and has abrupt responses sometimes. But he always, always, always goes above and beyond in his actions. Anyone he can save or help, he does.
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Dina the Dinosaur!
I really love her, but I don't love how disastrous her route has been so far (she's killed 3 main characters with possibly more to come). But she's a dragonborn raised as a barbarian so I guess you can't expect much? 🤔
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dragonbored · 19 days
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Markarth, Throat of the World & Sovngarde?
YAYYY hi bestie (beloved follower)
Markarth - If you could rewrite one questline in Skyrim, which would it be?
oh boy do i have OPINIONS. if i could rewrite on questline in skyrim i would rewrite the companions questline to Not Be The Companions
sorry. racist werewolves aside, i think i agree w u that it would be the dark brotherhood, but i’ve got different ideas. idgaf abt astrid and cicero and the night mother i want oblivion back. the oblivion dark brotherhood questline is my favorite fucking questline in any video game, i swear to god. your first quest is to go sneak aboard a pirate ship?? you dive into the ocean to escape?? you can murder a guy by dropping his stuffed minotaur head or whatever tf that taxidermy is on him?? wildly sprinting away from bruma so his guard doesn’t catch you and you still get the bonus?? THE MURDER MYSTERY DINNER PARTY??????
i’m sorry i just love oblivion so so so much. i would try and return some of that whimsy to the dark brotherhood. i mean, yeah, i guess we can keep the whole betrayal thing, but i never liked the night mother’s portrayal and just am not fond of any of the existing npcs there. also, including an assassination of the emperor was fucking stupid, i hate how tes tries to make it canon that your character is simultaneously the gods’ greatest gift to nirn and also sithis himself (what’s the tes equivalent of the devil)
actually speaking of stupid canonical statuses i would rewrite the civil war questline to also not exist. fuck it the dragonborn is just a messenger now. the war doesn’t have a finish within the game, we leave it at a standstill. like i said i have Opinions
Throat of the World - How do you feel about “Season Unending”?
to be truthful with you beloved follower i didn’t remember what this quest was. in recent times i haven’t even gotten to diplomatic immunity. i always lose interest before i get that far LMFAO. that being said when i remembered what it was i’m vaguely fond of it. i think having a meeting where you just have to sit down and debate shit is fun. don’t remember if it translates very well into a video game. love the idea of the dragonborn sitting there simmering with rage while everyone insults each other. think it’s really stupid that everyone somehow safely made the climb up the 7000 steps at the same time without guards carriages horses or food. you’re telling me elenwen hiked that shit?
Sovngarde - How would your Last Dragonborn celebrate after the battle with Alduin, or would they celebrate at all?
OOF… you’ve hit me with the one oc question. i love to discuss my Opinions (there’s lots of them) but ocs require more thoughts. hm…
azug would celebrate because i think lucien would go hog wild about his friend defeating alduin and erik is just down to party. where the fuck do you go after coming back from skuldafn? how do you come back? do you just fast travel? summon odahviing again? it’s been so long i don’t remember. i’ll just assume you summon odahviing again and he deposits you back in dragonsreach, in which case, jarl balgruuf would probably want to have a feast or something anyway. but azug and the crew would go celebrating on their own after, and, tbh, knowing azug, would probably keep celebrating for a long time after. like, bar hopping in every city for the next year (or until whatever inevitable tragedy happens next for them to help with)
megana is much more reserved. she would enjoy the feast but she doesn’t really. have close friends. at least not yet, i haven’t finished the game with her so idk. she also doesn’t live in whiterun like azug does (well, technically azug lives outside in tundra homestead) so i think she might have less casual friends there. all that being said, i don’t think she would celebrate beyond agreeing to whatever celebrations are held for her, and even then she would quickly find a limit to what she could stand to attend. she’s more of a private person; she’d rather have a few drinks with the others at the college of winterhold (hey i forgot she was gonna do that quest) or relax with thistle in myrwatch than be rowdy all across skyrim like azug
sadly those r the only two i can answer for, cirendil exists in my mind palace but i haven’t played her at all so i don’t have a good grasp of her character or development. friki is… technically a dragonborn because the randomizer feature in the alternate start mod i’m using decided she would be, and because i think it’s funny to imagine her going around stealing shit and not at all being helpful while another dragonborn actually does their job, but she will not be doing the main quests at any point so i don’t bother contemplating her much
thank u for asking!!! this one was super fun to consider <3
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azurityarts · 2 years
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Your Pmd OCs are really cool! I know one is called Skye and one is called Brooke, but what are all their names?
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Daily Doodle #77
An Improper Proper Introduction
I spent. Way too much time on this.
MEET THE GANG!
Rescue Team
Arcas
Liselotte (Lilo)
I'm going in order of the games, but I actually played Explorers before Rescue Team! Gotta say, I absolutely loved the Friend Areas; they definitely made the world more engaging and expansive!
As for my team though, Arcas was actually an adaptation from a D&D character I made; a Dragonborn monk iirc. I don't quite remember where I got the name Lilo for a Cyndaquil from, though I recently retconned it to be a nickname of sorts. Names are fun!
In terms of playtime, Rescue Team is definitely the lowest for me. That being said, I've gotten more attached to these two little shits over the course of my doodles and shitposts than I ever thought I would.
Explorers
"Silent"
Arina
Explorers was my first ever Pokemon Mystery Dungeon game, though not my first exposure to the series. Specifically, I managed to pick up Explorers of Sky some years back, and that copy holds as my oldest PMD game.
And the fact that it's "old" helps explain my team's names; unlike my other teams where my initial goal was turning them into characters, my Explorers roster was just named after me and my old best friend. I just put our old usernames, but I still find it ironic that my old name is still appropriate given the "silent protagonist" trope PMD games usually run. Due to personal reasons though, both are now characters!
Explorers holds the title for the time I've sunk into PMD games, and it isn't even close. Incredible story, postgame, music, characters, and more; there's a reason why Explorers is considered the best entry in the series. Over 70 hours I've put into the game, and I don't intend to stop anytime soon!
Gates to Infinity
Brooke
Axdrew
Gates to Infinity was my first exposure to PMD? Is this a shocker? I'm not actually sure, but yep, the first time I had set my eyes upon this series was Marriland's playthough of GTI. I loved his voices as a kid, and I'm very happy to have finally gotten to play the game I idolized as a kid.
I had originally planned for Brooke to be another "quiet type" protagonist, but I noticed that the hero in GTI talks a lot more than in previous installments, and is also a bit sassier? Really glad I got the opportunity to give someone a more lively, snarkier personality that I don't often give my characters. Axdrew was a name given by a friend, and I've recently considered "Drew" as a hypocorism, but I'm still debating on that one.
Gates to Infinity gets so much flak, and maybe I'm just biased due to my history with the game, but it does NOT deserve the amount of hate it does. (There seems to be a theme with Gen 5 getting bashed before getting beloved tho...) I've sung the praises for GTI in old posts, so I won't be going on another rant (this is already the longest section here), but even if everyone pulls up with pitchforks and torches, I'll still hold this game close to my heart.
Super Mystery Dungeon
So, uh, this is awkward? I haven't actually played through PSMD yet. ^^; Between school, life, art, and other stuff going apeshit recently, I haven't had the time to start a new game. I'm excited for when I do though, since it apparently links all of the previous installments together. (Although I am still particularly upset that nicknames for recruits aren't a thing anymore ;-;)
Bonus!
Skye
Azure
Original OCs anyone? Yeah, I'm not too sure anyone's that interested in a random Absol or the 3817th Umbreon OC, but I've had these two for the longest time, even before I started playing Explorers! I guess it doesn't count to include them in this list, since they're not explicitly PMD-related, but I've been trying to write a story of sorts with 'em for a while now (though I've not got a clue if it's any good lol). Both of them have gone through a lot of changes and tweaks over the years, but they're definitely here to stay. :)
If you've made it to the end, thank you for reading! I've been meaning to introduce these fellas for a while now; my original plan was to showcase each of them individually through reference sheets, but that stuff takes way longer than I anticipated. ^^; I've always been nervous when it comes to really explaining the who for my OCs, but I'm really glad this ask came through to push me to make this. Thank you! If anyone's interested, y'all can ask my OCs things! I've seen a bunch of different PMD ask blogs and they're really cool- I'm completely new to this kind of stuff, but I'm willing to experiment! :D
Credit to Nicely Olo for the PMD Badges used in the background!
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tigerkirby215 · 3 years
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5e Renekton, the Butcher of the Sands build (League of Legends)
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(Artwork by SixMoreVodka Studios. Made for Riot Games.)
So I’m a dumbass who didn’t realize that May 31st falls on a Monday. Guess you get one more Shurima’s champ out of me. Honestly it’s only fair since I did Nasus such a long time ago. "Die like a dog."
GOALS
As I live, all will die! - In the heat of battle the strong survive by Culling the Meek. Helps when said culling gives you strength to keep fighting.
Who's next on the chopping block? - We need to be able to get onto our enemies to Slice and Dice them like the Ruthless Predator we are.
Now you will know agony! - Isn’t it nice to just slap a button for 550 extra HP?
RACE
I’d love to be able to use Christopher Zito’s Envie race for Renekton but unfortunately I swore off homebrew for this account. With that being said there are several different races I’d like to use, but let’s get the Tasha’s stuff out of the way first: whatever race you end up using aim for a +2 to Charisma and a +1 to Strength. Charisma will be used for Intimidation, and Strength is what you’ll use if they don’t care about your Intimidation!
With that out of the way there’s three races I’d suggest for Renekton:
RACE 1 - LIZARDFOLK
IE “the obvious one” that’s the closet to an alligator. The truth is that Lizardfolk doesn’t offer too much for this build. You get Cunning Artisan to craft bone weapons, but why would you use them when you have some of Shurima’s best weapons on hand? (IE Renekton doesn’t really make bone weapons.) You can also Hold Breath for up to 15 minutes at a time but Renekton isn’t an aquatic ambusher.
Hunter’s Lore is nice (I’d take proficiency in Perception and Survival) but Natural Armor is completely wasted as we’re going to be wearing Heavy Armor in this build.
The only ability we’d really be using is the Bite and Hungry Jaws which could serve as a recreation of Cull the Meek‘s lifesteal effect. But it’s honestly the worst option we have and other options that come later in the build that recreate that ability better.
This blurb basically exists to say Lizardfolk would be the best race to choose if you want it to be blatantly obvious that you’re playing Renekton. But it’s really not that good for the actual build.
RACE 2 - RAVENITE DRAGONBORN
If you want to keep the scales but actually be practical in combat the Ravenite Dragonborn from Wildemount is a pretty good pick. This does mean you get a  Breath Weapon which is a problem because uhhhh... Renekton doesn’t have a breath weapon? But you’re more than welcome not to use it, especially since as a (likely) Green dragonborn your breath weapon does kekw Poison damage.
As a Ravenite Dragonborn you trade Damage Resistance for Vengeful Assault, letting you make a weapon attack as a reaction if someone hits you. This is a very good way to get more damage output but you can only use this ability once per Short or Long Rest.
Oh you’d also get Darkvision, so you probably wouldn’t go insane in the dark with Xerath. Oops.
RACE 3 - ORC?
It seems very out of left field but an Orc (either an Orc of Eberron or Orc of Exandria, as they’re just objectively better than the Volo’s Guide Orcs) honestly has the best racial traits to recreate Renekton. The most notable trait of Aggressive serves as a very good recreation of Slice / Dice since they basically serve as a dash towards enemies. Primal Intuition is also nice for free skills (again I’d go for Perception and Survival); everything else on the Orc race is more of a ribbon ability so I’m not going to talk about them much.
tl;dr I personally made Renekton an Orc as that’s the best recreation of his abilities in League of Legends. Lizardfolk would be the best recreation of his appearance but has few practical abilities. Ravenite Dragonborn is a good middle ground of looking like Renekton while still being useful.
ABILITIES
15; STRENGTH - Wars are won with blood on the sand.
14; CHARISMA - Charisma is still tied to Intimidation for whatever reason, and “intimidating” is certainly a word to describe you.
13; CONSTITUTION - Top laners are meant to be tanky and you are certainly no exception.
12; DEXTERITY - You don’t get two dashes without having at least a bit of dexterity.
10; INTELLIGENCE - Military tactics were done by your brother... WAIT! YOU DON’T HAVE A BROTHER! RAAAAHHHH!
8; WISDOM - Xerath broke your mind, turning an already violent croc into the true butcher of the sands.
BACKGROUND
You were a Soldier... but I like having backgrounds that don’t reference long-dead civilizations, so Outlander works well enough. You get proficiency in Athletics but I’d swap that Survival proficiency out for Intimidation to still be a Soldier at heart. You also get a Language (Celestial for Ascended) and I guess a musical instrument? But I’d change that instrument out for a tool of some kind. Or maybe another language.
The reason we opted for Outlander is because Wanderer makes far more sense for you. You’ve been looking to kill your brother for long enough you also know how to hunt for food and find your way around important landmarks.
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(Artwork by Alex “alexplank” Flores. Made for Riot Games.)
THE BUILD
LEVEL 1 - FIGHTER 1
Starting off as a Fighter because that’s all you’ve ever known. You get some skill proficiencies so take proficiency in Perception and Survival... unless you already have them in which case uhhh... I guess Acrobatics and Insight works? Honestly if you got skills from your race we’ve got all we need. But more skills never hurt!
You know what does hurt, though? A Fighting Style like Great Weapon Fighting, which will allow you to reroll 1s and 2s on a Greataxe. Because I’d reflavor your cleaver as a Greataxe!
The Great Weapon Fighting style is kinda bad though, even though more damage is the most fitting for Renekton. Defense, Superior Technique (take Trip Attack), and even Blind Fighting fit as well if you want something more practical.
For more things that don’t hurt Second Wind will let you carry a refillable potion into lane to heal for a d10 plus your Fighter level as a Bonus Action.
LEVEL 2 - FIGHTER 2
Second level Fighters can unleash their Fury in an Action Surge, letting them take two actions instead of one!
LEVEL 3 - FIGHTER 3
Third level Fighters get to choose their Martial Archetype. You share one thing with your brother, and that’s your Ascension. So take the Rune Knight archetype like your brother for true Dominus! You gain Bonus Proficiencies in both Smith’s Tools and the Giant language but let’s be realistic that’s not what we’re here for.
Your Ascendant powers manifest some Rune Carver abilities; you technically have to inscribe these runes onto your armor but what’s important is that each rune grants some passive effects and you can activate either of these runes once per Short or Long Rest:
The Frost Rune gives you advantage on Intimidation checks (and Animal Handling checks, I guess?) You can also activate the rune for a +2 bonus to your Strength and Constitution checks and saves. This mostly just means Athletics but it does also boost your Concentration checks, which will be important later!
The Fire rune gives you expertise with your tools, which is neat I guess. But if you hit an enemy with your weapon you can not-quite Stun them by chaining them with fire! They take 2d6 fire damage and have to make a Strength saving throw to resist being restrained. If they’re restrained they take 2d6 Ignite damage at the start of their turns, and can attempt to break out of the chains at the end of their turn. It can last up to a minute though, and if anyone’s cooking through Ignite for a full minute then they’re probably dead.
But come on: what we’re really here for is Giant’s Might for some Dominus! As a bonus action you become Large (along with anything you are wearing, unless you lack the room to become Large), you have advantage on Strength checks and Strength saving throws, and once on each of your turns you can make one of your attacks deal an extra 1d6 damage to a target on a hit. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
LEVEL 4 - FIGHTER 4
4th level Fighters get the first of many Ability Score Improvements: Strength is used to be the Butcher of the Sands, so get more Strength to truly butcher your foes.
LEVEL 5 - FIGHTER 5
5th level Fighters get an Extra Attack, letting them both Slice and Dice on their turn.
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(Artwork by SixMoreVodka Studios. Made for Riot Games.)
LEVEL 6 - WARLOCK 1
Be it your Ascendant blood corrupting or Xerath’s influence, but you’ve got some abilities that can only be described as magical. (Which is to say I can’t give you Lifesteal and Stuns as a Martial character.) Warlocks get to choose their Patron at level 1 and I hope you bought Van Richten’s Guide to Ravenloft, because I sure didn’t! That’s why I’m still using the Unearthed Arcana version of the Undead Patron (and definetly not because I’m writing this build before Van Richten’s came out.)
Regardless the influence of the Undead means that your Reign of Anger manifests into a Form of Dread for your foes. You can activate this ability as a bonus action for one minute for the following bonuses:
You gain temporary hit points equal to a 1d10 plus your Warlock level. Be it a second Second Wind or Conqueror healing more bulk is always appreciated!
Once during each of your turns when you hit a creature with an attack, you can force it to make a Wisdom saving throw. If they fail the target is frightened of you until the end of your next turn, as they should be!
And you’re immune to the frightened condition, for it’s your foes that should fear you!
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Of course as a Warlock you get Spellcasting as well. You learn two cantrips from the Warlock list: Sword Burst will let you Cull the Meek around you, and Toll the Dead is a ranged attack that isn’t Eldritch Blast! (Put simply Toll the Dead makes far more sense for Renekton. He doesn’t normally have a ranged attack to begin with so be thankful I’m ever giving him a ranged option.)
Armor of Agathys will serve as Thornmail to both increase your survivability and damage foes, and Hellish Rebuke will let you retaliate if anyone dares to hit you hard enough to feel it!
LEVEL 7 - WARLOCK 2
Second level Warlocks get Eldritch Invocations and Ascendant powers. You’re going to get Concentration spells eventually so Eldritch Mind is good to pretend that you’re Xerath, but we’ll be leaving our other invocation empty for a bit.
You also learn another spell: Expeditious Retreat gives dashes to those who didn’t wish to be an Orc, as I am obliged to do so.
LEVEL 8 - WARLOCK 3
Third level Warlocks get to choose their Pact Boon and you a sworn to the blade, hence make a Pact of the Blade for a magic weapon! Speaking of said weapon take the Improved Pact Weapon invocation now to make that weapon a +1 (unless you already have a +1 weapon in which case I dunno. You’re going to swap this out in 2 levels anyways.)
You can also learn second level spells now like Misty Step. Good ol’ Flash!
LEVEL 9 - WARLOCK 4
4th level Warlocks get an Ability Score Improvement: you’re still a Fighter first and foremost, so more Strength would let you swing that axe hard!
4th level also means another spell, and another cantrip! For your leveled spell take Hold Person to stun a foe (or two!) before butchering them, and... fiiine. You can take Eldritch Blast.
LEVEL 10 - WARLOCK 5
5th level Warlocks get more Eldritch Invocations, and veterans of this Tumblr will know one thing: I really like Eldritch Smite! Look it’s just the easiest way to give Renekton an on-hit stun, though the extra damage definitely didn’t hurt. But if you want to hurt more I’d suggest replacing Improved Pact Weapon with Cloak of Flies for Dominus’ damage aura effect.
And since we got a rage-induced Ruthless Predator, how about a rage-induced Cull the Meek? Vampiric Touch will give you some lifesteal for tougher teamfights.
LEVEL 11 - WARLOCK 6
6th level Warlocks are Grave Touched, which I’m again going to reflavor as Ascendant Touched. Regardless if your brother locks you in a dark room you won’t need to eat, drink, or breathe in there. But more importantly you can turn any attack you make into Necrotic damage to get around resistances, and if you’re in your Form of Dread you can roll one additional damage die when dealing Necrotic damage. Remember how you’re using a Greataxe? That means your hits will be doing 2d12 damage!
You can also learn one last spell so how about even more damage? Spirit Shroud will make your attacks do an extra d8 damage, and has a nice added bonus of slowing people down near you.
You can also maybe replace some of your old first level spells, notably Expeditious Retreat which isn’t that useful. Look Phantom Steed isn’t really in-character but it’s still a super cool spell that doesn’t get enough appreciation.
Disregard this part if Van Richten’s cut Phantom Steed from the Undead patron. I’d be sad if they did, but...
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(Artwork by SixMoreVodka Studios. Made for Riot Games.)
LEVEL 12 - FIGHTER 6
6th level Fighters get Ability Score Improvements instead of class features. I’ve kinda ignored that uneven Constitution score of yours so grab the good ol’ Durable feat for +1 to your Constitution and more healing with your hit die!
LEVEL 13 - FIGHTER 7
7th level Rune Knights have to pretend to care about their minions. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to create a Runic Shield and force the enemy to reroll. Fun fact: this isn’t Disadvantage, so technically you can turn a regular hit into a crit. Just an interesting note. Regardless you can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
You also get another Rune Carver option: the Hill option gives you advantage on saving throws against poison and resistance against poison damage. You can invoke the rune to resist bludgeoning, piercing, and slashing damage for 1 minute. See, this is why we didn’t take Barbarian levels! You’re allowed to Rage as classes other than Barbarian!
LEVEL 14 - FIGHTER 8
8th level Fighters get another Ability Score Improvement... or Feat. The Great Weapon Master Feat is always good to do big rage-filled damage! GWM has two effects: if you crit or reduce an enemy to 0 health you can make an additional attack as a Bonus Action. But more importantly you can choose to reduce your hit chance by 5 to add a whopping +10 to the damage of an attack with a heavy weapon (such as a Greataxe!) We’ve been stacking a ton of damage modifiers so an extra +10 will really "Shred their fragile bodies!"
LEVEL 15 - FIGHTER 9
Level 9 Fighters pack QSS, and can use Indomitable to reroll a failed saving throw once per Long Rest.
LEVEL 16 - FIGHTER 10
10th level Rune Knights stand at a Great Stature of Ascension. Your height increases! ...Oh and I suppose Giant’s Might now does a d8 of damage.
You do also get another Rune option from Rune Carver. The Storm rune lets invoke some of your brother’s knowledge for advantage on Arcana checks and the inability to be surprised. You can also invoke the rune for 1 minute to be able to spend your advantage to give someone advantage or disadvantage on an attack roll, ability check, or saving throw. In short you can almost guarantee success in combat, or even outside of combat! "The slaughter will never end!"
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(Artwork by Sean McNally. Made for Riot Games.)
LEVEL 17 - FIGHTER 11
What’s better than one Extra Attack? Two Extra Attacks! Swing your axe three times or six times with Action Surge!
LEVEL 18 - FIGHTER 12
12th level Fighters get another Ability Score Improvement. I could take the Charger feat for those who didn’t opt for Orc to give you Slice and Dice... or I could increase your Charisma for stronger Warlock features.
LEVEL 19 - FIGHTER 13
13th level Fighters get a second use of Indomitable per Long Rest for twice the QSS!
LEVEL 20 - FIGHTER 14
Our final level is the 14th level of Fighter for one last Ability Score Improvement! You can cap off your Charisma to make Hold Person and Cloak of Flies all the more deadly, or you could grab a feat like Tough for more health. Honestly by total level 20 it’s up to you what you do.
FINAL BUILD
PROS
I will spare no one! - So let’s do a quick tally of how much damage you can do in one turn: with no abilities you can already do up to 3d12 + 15 damage... but now let’s add Great Weapon Master for an additional 30 damage. And we can then add Giant’s Might for an additional d8 of damage. Then there’s Grave Touched to double your d12s while in Form of Dread. And finally we can add Spirit Shroud for an additional 3d8. This means that with all your abilities active you can do a grand total of 6d12 + 4d8 + 45 damage. If we average that out you are doing about 107 damage every turn. This doesn’t even account for your Fire Rune or your Action Surge! All that Fury’s gotta go somewhere!
All will suffer as I have! - Despite not investing too heavily into Constitution you’ve got enough bulk to shake a stick at. Heavy armor is always good for keeping your insides inside, and you have many different ways to bulk yourself up between Form of Dread, Second Wind, and the Hill rune. Not to mention that d10 hit die means you can easily have around 160 health.
What? Do I have someone in my teeth? - You’re not a skill monkey by a long shot but your runes do augment your abilities quite a bit, notably your +11 to Intimidation having permanent Advantage thanks to the Frost rune. Renekton can be the perfect character if you want to play the bad cop!
CONS
Destruction approaches - Big damage is nice and all but it takes awhile to build up all that Fury. It takes up to 4 Bonus Actions to activate all your abilities (Giant’s Might, Form of Dread, Spirit Shroud, Cloak of Flies) and additional Bonus Actions to activate most of your Runes.
I'll leave them in pieces! - “Running on fumes” is an understatement. Almost everything you do is tied to limited resources that only come back after a Long Rest, and while you probably won’t need to activate Giant’s Might or Form of Dread more than once per combat you’ve still likely got 6 fights max to go all out.
You are not my brother, traitor! - Dumping mental stats doesn’t exactly help you when dealing with issues outside of martial combat. Your skill checks are low and your saving throws aren’t much better. You’re just an Enchantment spell away from turning on everyone you once cared for.
But a blood bath takes awhile. Battle is constant and you relish every second of it! Cut down armies with a single swing of your axe and keep fighting until you find the one who took everything away from you! Maybe you can remember a little something when you find them...
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(Artwork by SixMoreVodka Studios. Made for Riot Games.)
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eveningcatcher · 4 years
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Main six + courtiers playing D&D part 1
"Alright, now that everyone's here," you said as you were looking over your papers, "Let's get started, shall we?"
"Wait, wait," Vulgora said, swinging their character sheet in the air, "How did you calculate any of these things? Why the fuck is here +5" she pointed at their intimidation stat, then moved her finger to the persuasion stat, "And here it's +3?"
"It's because you've added your proficiency bonus there," Nadia explained as she stirred her coffee.
"Proficiency?" they asked, frowning.
"That coloured dot," Julian said.
"Ohh, ohhhh, that makes sense now," they put the paper down and took the large gulp of their beer, recklessly spilling it over the white sheet of paper.
Valerius moves his chair away from the pontifex, as well as his character sheets, "So, I can leave in three hours, right?"
Read the whole chapter here
"Why would you want to leave so soon?" you asked them, pouring them a glass of wine.
"Because there is no fulfilment in wasting time with filling these sheets and sitting idly, spending the precious time in useless chatter about non-existing worlds and their non-existing characters going into non-existing journeys," quaestor added as they pulled a chair in between Volta and Vulgora, "If your heart yearns for such journeys and adventures then why don't you go on and experience them on your own?"
"I see you've done some research," Portia adds as she put a huge tray of food next to the procurator, "Ilya remember when we used to play D&D?"
Julian gave his sister a wide grin, "Oh, I remember when you started yelling at me whenever I would be a DM."
"Well that's because you would never let me do anything I wanted to," she put a cup of tea next to the praetor, "Careful, it's still hot."
"So how long do we play this game?" Vlastomil asked, "I need to take care of my dear Wriggler. Oh, how sad she was when I left," he frowned, quickly wiping a single dear, "She must be worried sick, wriggling around, eating her sorrows away..."
"Oh, I can completely understand her, yes I can," Volta rose her head from her food, giving the praetor an understanding look, "I always eat when I'm stressed and anxious."
"You always eat, though," Asra commented before facing Julian, "Did I fill this right?" they asked him.
"Hm, let me see," he took the papers, along with the player's handbook. He would list through the pages, not bothering to check the book content, only stopping when he needed to check the papers.
"Here," he pointed at the skills, "You can check another stat you want."
"Oh, thanks," they took the pencil and checked insight, adding the proficiency bonus.
"So, shall we begin then?" you asked as you raised DM's screen.
"Why do you have that?!? Where is mine?!?"
"Yeah, I want some too!" Lucio demanded.
"But I am the DM, players can't have this."
"Can we just begin already?" Muriel said something for the first time, "I just want to leave."
"Alright, fine. I hope you've all made yourselves comfortable because we won't take a break for a while."
"Oh, that's no good, no, that is terrible," tiny procurator said as she was chewing her food, spilling some of it out, "What about the food? We're almost out!"
"Don't worry dear," Nadia said, as she was taking one of her rings out, cleaning the emerald with her sleeve, "Food will be brought over the time, so let's just begin already."
"Alright, alright, let's begin now," you said as you gathered magic in your hands, letting it poof and cover the top of the table, "The story begins in a small tavern on the northern side of the human village-"
"Let's smash their skulls and claim all of their things!" Vulgora said as they smashed their fist on the table, moving the mist away.
"I mean, you could do that," you said, putting your finger on your lips as you gave their idea a bit more thought. Once you've come up with the satisfying idea, you started to control the mist, folding it to your liking, until the mist turned into an inside of a tavern, with all of their characters sitting on one table, some of them drinking, others talking(more like arguing) and others playing a game of cards.
Amongst them, there is one certain Dragonborn who can't seem to calm down. They stand up, walking over the table, then announcing their idea loudly enough for the other PC's to hear:
"Let's kill everyone in this stupid village!" the Dragonborn said.
"I don't know, I kinda like it here," Julian's PC said as they took another glass of beer.
"Oh, I love this magic smoke!" he said as he grabbed a handful of popcorn, munching on it as he tried not to spill it.
"I'll try my best to make it as realistic as possible," you said, as you stopped motioning with your hands once you were sure the magic will last, "But anyway, any other thoughts on Vulgora's idea?"
"Absolutely no." Nadia and her character said in unision.
"I have to agree with the countess," Valerius said as he went through his character sheets, "The guards will kill us all."
"No they won't," Vulgora responded sharply, "There are so many of us, we will kill them all!"
"We are all first level, so I doubt it," Portia said, taking the tray of food and setting it in front of hungry Volta.
"Wait, there are levels here," praetor asked, his head buried in the player's handbook, not understanding anything.
"Yes, twenty of them, apparently," Valdemar added calmly, clearly bored; "Um, is that supposed to happen?" Muriel asked as they pointed towards a figure walking towards their PC's.
With a sly grin, you started to tell them your story. Altering your voice to what you believe a tall, middle-aged sorcerer would sound like.
Everyone looked at each other as if they thought that the other knew what was going on. Once they realised that this is most likely something about your story, they looked at the fog and listened to the old sorcerer.
"So... you must be the adventurers who want to," he quickly took a glance at the other people in the tavern, leaning towards the table the group was sitting in, and, with a low voice, said, "Kill the gods?"
"I, uh," Muriel stuttered, not knowing how to react, however, Asra started talking, moving the attention to them and, with a sly grin, said "Yes, you got the right people."
"Oh, ho, so it is indeed you," he chuckled, "What an... interesting bunch you are... reminds me of the last adventurers who have tried to do what you long for..." he smiled, "Ohh, those were the times, yes indeed they were."
"Tell us more about them," Portia insisted.
"Ohh, they were, you know, quite the colourful bunch," he said, "Though not as big as you are. Just a small group of three, a human, tiefling and a..." he stopped talking for a moment, taking the time to run their bony hands through the beard, "A, hmm, was she a pureblood, or a human too... I can't quite recall," he shrugged it off with a simple gesture of hands, "It doesn't matter. The important, and a quite interesting part, is that they were all wronged by the world and-"
"Oh, please make it quick, I don't care about them!" Vulgora's PC said.
"I use my cantrip prestidigitation to muffle out their complains," Asra said.
"Okay, you succeeded," you said, through a giggle as you muted Vulgora's endless number of complaints.
"," Vulgora tried to say something, but no words could be heard from their lips. However, this couldn't stop them, so they signed to Asra a few words, probably the only ones they knew how to sign: I'll crush you, wizard boy!
"Sorry about that my good sir," Nadia's PC turned on her chair, calling a taverner, "Could you please bring us some ginger ale for this gentleman?"
The sorcerer chuckled, satisfied with the free drink and continued, "Well then, where was I again, ah yes," he stroke his long beard as he recalled the lore, "Those three were, quite a chaotic bunch to say the least. They all hated this society, but they didn't blame the government, no no, they blamed the gods who have created this world. So anyway, what is the reason behind your decision?" he leaned to Muriel's druid, "Is it power, glory and praise? No, you don't look like the type who desires such things..." he muttered, leaning towards the evil Tiefling, "What about you, oh I think I know!" he nodded with satisfaction, "You seek the answers, young one, don't you? Or maybe it's the curiosity; what would the world be like with no god? Oh, ho, ho..." he sat back to his chair, just in time as he was handed the beverage and took a huge gulp, choking on it. With a few loud coughs, he calmed down and continued, "Well then, I must warn you, everyone who tried to kill a God has met the same fate, so I truly hope that your reason is worth it."
"Of course it is!" Lucio exclaimed, happy that the attention finally focused on him, "If we kill Gods, then everyone would be forced to become an atheist, and the only person that they could worship would be me!"
Everyone took a moment of silence to think through his preposterous statement. Julian and Portia tried to muffle their laugh, while Vugora, who finally got the ability to talk again stayed silent.
"Well, I mean," the old man started, "I guess it's not that bad. There wouldn't be any cultist attacks anymore..." he stayed silent after that statement as he, slowly this time, took a sip of the drink. Once he had drunk it all, he stood up, "Well, thank you, my children, for the drink, in return, I offer you the map to three of twelve artefacts that you'll need to kill a god."
"Wait, what are we supposed to do after we got them?" Volta asked as she chewed on a sandwich with excitement in her eyes. She was certainly enjoying this a lot more than she had expected to.
In response, the sorcerer chuckled, but this time, there was something odd in his voice, "Oh, please, only two people have gotten all three of the artefacts," after that bold statement, he seemed to have realised that he might have sounded a bit too dark, so he changed the tone, giving the group a warm smile, "But I'm sure that you could get them. Oh, ho, ho, after all, there is eleven of you, I'm sure some of you could be lucky enough."
With that, he dropped them a scroll and slowly walked towards the exit. "So," you said, "What will you do with the scroll?"
"Read it, obviously," Valerius responded, trying to sound as though he was bored.
"Alright. Nadia, you have opened the scroll, however, you can't understand anything it's written. However, you Valdemar seem to understand it. It's written in Infernal."
"Very well, then," they extended a hand to Nadia, "Give me the scroll."
"Um," she looked at you, as you gathered fog in your hands, forming a scroll with some unreadable words to her, but, when she handed it to Valdemar, they seemed to be able to read it. They didn't read it aloud, instead, they simply rolled their eyes.
"Come on, read it already!" Valstomil demanded.
"Very well then," they started reading a scroll, with a dull voice"Hot elf moms in your area are looking for a good time. No need for a pouch, they just want your big-"
"WRONG SCROLL, WRONG SCROLL!!!" the sorcerer rushed into the tavern, snatching the scroll, replacing it with a lot older one, a bit ripped at the side.
Everyone, excluding some burst into laughter. Portia's face has gotten so red that Julian laughed even louder, pointing at her, even though he didn't look any better. Asra tried to hold in the laugh, knowing that this is not the joke they should laugh at, while Muriel innocently asked Volta what was the big thing elf moms wanted. Neither one of them knew the answer, so they asked Vulgora, who gladly responded with: "Elves want the di-" they stopped as soon as they saw the Countess' disapproving look.
"I swear if this one is also a 'wrong scroll' I'm leaving," Valerius said.
"Alright, alright," you said, a bit disappointed that not everyone enjoyed the joke as much as you did, "Here you go, Julian" you handed him another scroll.
He took it and, with a bit of scepticism, started reading in a dramatic voice, accenting a random word that he found interesting: "The first artefact is Abaddon's dagger. It lies untouched in the Saint Milu's church, slowly rusting away, waiting for its owner to return, or perhaps, for another champion worthy of them..." he stopped for a moment, taking a deep breath and asked in a normal tone: "So, how was that?"
"Perfect Ilyushka!" Portia said with a smile, "You can read the scrolls from now on!" she shifted her gaze to you, "So, how are we supposed to find that dagger?"
"I don't know," you sulked into your seat, "You're supposed to think of an idea," you slowly straightened your posture, "But, if you get stuck, I guess I will help you out."
"Shouldn't we go ask some people about that church?" Volta asked as she bit on cherry cheesecake.
"That seems to be the best option," Nadia concluded, "Then, let's go, shall we?"
Before they left, Julian took a d20 and said with a smirk, "I roll sleight of hand check to see if I can steal some money from that dude drinking beer," he pointed at some random guy sitting next to the exit.
"Alright," you said, "Go on."
He put the dice in between his hands, pretending to pray and rolled it. The dice hit Volta's plate, to which she flinched, and then finally, the dice stopped. It rolled on 16.
"Yeah, you succeeded," you started as you grabbed some popcorn, "You took a little pouch, containing 2gp."
"I walk to the gentleman and inform him that his pouch has been stolen by this terrible man," Valerius said with a sly grin as he sipped his wine.
"Dude NO!" Julian shouted.
Before you could determine the outcome you turned to see if Valerius is still sure about his decision, to which he simply nodded. Amused by the way this is going so far, you said: "Well, you've told the man about the stolen money," you shifted your hands up, moulding the fog to your imagination, then continued talking in a masculine voice, "That rascal! Thank you, my man, at least some of this youth is still polite," the man stood up, walked to Julian, slapped him right across the face and took the old pouch from his hands, "How disrespectful, did your mother teach you that?!?!"
Asra giggled like a highschooler while Muriel looked amused as he listened to Volta commenting about how, if he were to steal her food, she would have given him more than just a slap.
"Roll a d20 to see how bad the imprint looks," you took the d20 that still laid next to Volta's plate to Julian. This time, he didn't do anything fancy, instead, he just rolled it expecting to get some low number.
"Natural twenty," you snorted, hiding your face in your hands from laughter, "Oh my god," you felt your face getting redder and redder from the lack of oxygen, "Yeah, that will defenetely leave a mark," you shifted the fog towards Julian's face, imprinting a red handprint across his left cheek.
"You look like a fucking idiot!" Vulgora laughed their ass off, pointing at Julian's face.
"Serves you right for doing such a crime!" Vlastomil added, along with Volta who just nodded in approval, too busy with eating to respond.
"Was it really necessary for you to be a snitch, consul?" Nadia asked, "After all, I believe that the point of the game is to do anything you want."
Valerius, in response, gave an ironic smile, lowering his head as if he were to bow, "But countess, I am simply acting according to my," he raised his sheet, "Alignment."
"Can we beat our teammates?" Portia asked.
"Why not," you smiled, still thinking about Julain's scar.
"Okay, so, consul," Portia turned to Valerius, "If you decide to be a snitch again, " she put her hand on Asra's shoulder, "We will beat you up!"
"Just take all of his possessions and give it to the poor if he likes helping so much," Muriel commented as he peeled lemon as if it were an orange.
"Muriel," Portia walked to him and gave him the tightest hug she could, "You're a genius! MC, give him 50gp for such a brilliant idea!"
"Sorry, but I can't," you shifted in your seat as you arranged some of the papers, "But I can continue with the story!"
"Finally, I was getting bored," Valdemar said, "When can I summon the dead?"
"When you reach the third level, I believe," you gave them a quick response and then continued talking about the campaign, "So anyway, you leave the tavern with Julian. who is still dazed by the slap-"
"You'll make this a permanent scar, won't you?" he asked as he pointed at his face.
"Of course I will. So, you left the tavern and noticed a bleeding beggar on the side, what do you do?"
"Valerius, this is your chance!" Asra said mockingly.
"Can we help them?" Volta asked, looking at the fog, "She looks like she hasn't been eating for days!"
"They're bleeding and you're caring about that," Lucio turned to Volta, then to others, "Why should we do anything? MC is probably just messing with us."
"Like with that scroll!" Vlastomil agreed.
"Do they have anything valuable that we could take?" Valdemar asked.
"Oh, I'm glad you're finally getting the hang of roleplaying, quaestor, but no, they don't have anything useful."
"Hm," the quaestor was silent for a moment, then they responded with a gleam of delight in their eyes, "I need components for my spells, no?" they didn't give you the time to respond, "While she may not have any valuables, she still has bones, doesn't she?"
"Valdemar no!" Nadia said.
"Why not, after all, the point of the game is to do anything you want, isn't it?" Valerius, said, still a bit salty.
"Shut up, all of you!" Portia said as she slammed her hands on the table, which made you flinch, "At this point, she'll bleed to death! Julian do something!"
"Why me?"
"Because you have Cure wounds! Use it to heal her!"
"But then I'll spend my slot."
"BuT tHeN I'lL sPeNd mY sLoT," she said as she mimicked him, "I don't care, do it, or else I'll give you a matching scar on the other cheek!"
"Fine... I use my spell on the beggar."
"Okay, you succeeded, the beggar is not bleeding, what now?" you asked.
"I give her some of my food rations," Volta said.
"Alright," you changed the fog to show a healed beggar with some food in front of her, "You've helped her, congrats, but she doesn't say anything, instead, she just stares at you."
"Let's just keep going," Asra said, "We've done enough."
"I agree, let's go for that dagger!"
"But we don't know where it is," Vlastomil said.
"Let's just snoop around then," Portia said with a smile.
"You're in a town," you pointed at the fog which showed their PC's walking around the village, "What now?"
"We ask the NPC's if they know where that church is," Asra said as his PC walked to one woman, "Excuse me, do you know where..." he stopped for a moment to think, " Saint Milu is?"
"Why I do," she said, "But, are you sure you want to go? It's very dangerous."
"Of course we do!" Vulgora added, "Nothing is too dangerous, you're just making a fuss over nothing!"
"Well, if you're so confident, then if you do go there and return alive, I'll tell my dad and he'll reward you."
"Um...sure?" Asra said, a bit reluctant.
"But I need proof that you were there!"
"Sure, what do you want?"
"How am I supposed to know that?" she pouted, "I've never gone there myself. I told you it's too dangerous, remember?"
"Alright, alright, we'll bring you a battle trophy, just tell us where to go, goddammit!" Vulgora said, clearly losing their patience.
"Alright, alright, sheesh," she said, "Just go north from the city's shop. It's the last house in the village, just straight forward," she extended her hand in front of herself, "You can't miss it!"
"Thank you," Julian said, "By the way, has anyone ever told you you look dazzling?"
"Why thank you, " she smiled, "Too bad I can't say the same for your face," she giggled and went her way.
"OH MY GOD!!!" Portia snorted, unable to sustain the laughter.
"You'll keep doing this to me, won't you?" Julian asked defeated.
You nodded and continued., with the narration: "You've walked to the small shop. Do you want to stop by to buy some things?"
All of them agreed and went inside.
"Oh, travellers, I haven't seen any of them in a while. Greetings, greetings, how may I help you," he turned to Vlastomil and Valdemar's PC, to which he immediately shouted, shaking in fear, "Oh GOD, please, please don't kill me! I don't have any valuables, nor do I have much money, plus I'm not tasty, see?" he pointed at himself, "I'm only skin and bone! I barely have anything to feed my son with, please, please spare me!"
"Um, sir," Nadia said, "We are not here to kill you... we just want to buy something."
"You do?" the man straightened himself, grasping at Nadia's hands with tears of joy, "Oh thank you, thank you! I thought this was going to be the last day of my life! Please, ask for anything that you need!"
"Do you have healer's kit?" Volta asked.
"Why I certainly do, my dear," the shopkeeper responded, "That'll be 7gp."
"But isn't the price for that 5gp?" Portia asked.
"It is," the shopkeeper said, "However, I had to buy this in the town and to go all the way to here. Plus I'm also the only shopkeeper in all of the nearby villages."
"Could you give us a special price," Julian asked, "After all we are the adventurers, so we'll surely buy many things!"
"Are you buying the healer's kit for him, dear?" he asked Volta, "I doubt that will be enough to help him," before Julian could protest about the rude comment again, the shopkeeper clapped his hands and said, "But I sure know what could help you!" he bowed down and took a little bottle, "Mommy's kiss!"
"Mommy's kiss?"
"Yes, mommy's kiss is a powerful cream that can clear your skin from any acne, blackheads and, most importantly, scars! Suitable for any race and any skin type! My son loves it!"
"If that's the only thing that will remove this scar, then sure. How much for Mommy's kiss?"
"Well, this is a rare cream that can remove any skin imperfection, but for you, my fine gentleman, I'll lower the price to 200 gp!"
"Two hundred gold pieces for that tiny bottle!?!"
"Well, it is Mommy's kiss, after all."
"Sorry, but I'll have to pass."
"But I'll take the healer's kit," Volta said.
"And I'll take five arrows," Portia said.
"Why does the Great axe cost 30gp?!?" Lucio asked.
"But I only have 10!!!" Vulgora said, "How can we get the money?!?"
"Well, if you go to the Saint Milu, you'll get some money," you said.
"Ughh, fine..."
"Excuse me, sir," Valdemar leaned to the shopkeeper who nervously sweated, "Do you, by any chance, sell bones of the humanoids?"
"Eek!" the shopkeeper said.
"Okay, so, Valdemar, the shopkeeper is terrified of you," you started, "Because of that, you have an advantage on rolling intimidation check. So if you want to force them to give you something, feel free to try."
"Oh, how fun," Valdemar's eyes glowed with joy, "Are there any scrolls here?"
"I, I do have some scrolls," he said, visibly shaking.
"I'll take the one with the inflict wounds spell," they said.
You threw two d20 at them, "Roll them, the AC is 15."
They rolled the dice, where one dice landed on 4 while the other one on 14.
"Is your intimidation at least +1?"
They took a glance at the skills table and gave you a toothy grin.
"You got the scroll, however, the shopkeeper told you to get out or else he'll call the guards."
"Too bad. Looks like you're not going to get Mommy's kiss, Ilyushka!"
"Fear not, we're going to find you Mommy's kiss in some other shop," Lucio said, laughing mid-sentence.
"So, because Muriel has a keen mind feat, he leads all of you north."
"You go Muri!" Portia cheered.
"...Thanks."
Read the whole chapter here
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deebormzone · 4 years
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Smashbros: The Roster That Won’t Stop Ever
I’ve actually been playing more Smash Bros. lately. I love the game so much that I can play online with no rule preference and still have a good time. Items? Fine. Teams? Okay. Final Smash Meter? Sure. Final Destination? I’m down. All of the above? Cool. As long as it’s Smash, it’s good.
Actually, once I fought a Little Mac on Final Destination who would run and grab all the items. That was pretty lame.
The only thing better than playing the game is seeing new characters get revealed!
Actually, once they developed a DLC fighter in total secrecy and it turned out to be yet another Fire Emblem character. That was pretty lame.
But almost every other time, new Smash characters are great, and that last reveal included some interesting news: they would be developing another six fighters! (It also included Cuphead, which was great too.)
I thought for sure, when they announced “more DLC fighters in production”, it would be two or three more, and Sakurai said as much during his presentation (”I thought it would be a couple more fighters”). But no, the madmen are going in hard. I guess that Smash DLC earns them a ton of money, or at least views on Youtube.
Fighters Pass 2 “will be released by Dec. 2021″, meaning we’ll get about one character every four months. That’s a bit of a wait, so to amuse myself until then, I’ll be playing the prediction game.
This time around, I’m guessing all the DLC characters, including the order of their release. This way, even if I don’t get characters I especially like, at least I can still win at guessing.
#1: Dante
I predicted Dante would be the last Fighters Pass 1 character, and now I’m doubling down. They’re going to reveal a bombshell for the first addition to Fighters Pass 2 to trick people into pre-ordering, and I think Dante has the star power they need. Also, they just put Devil May Cry on Switch. C’mon.
My preference: yeah cool
#2: Doom Slayer
This is a bit dicey because I don’t think Doom is big in Japan, but he’s an extremely historic videogames man, and he’s about to release on Switch. Sadly they will not call him Doomguy.
If they don’t add him because of all the guns and non-Japaneseness, I’d predict Dragonborn instead, but Doom Eternal on Switch means my official prediction is Doom Slayer.
My preference: pretty great if they can do him right 
#3: Crash Bandicoot
This guess is a bit dishonest, since nowadays the most prominent leakers are saying Crash is up next. It would be a bit weird, having one of Sony’s few characters in Smash, but the games are on Switch and Crash would fit into the world of Smash pretty easily (only one letter difference!?). Plus, he could be the token non-swordsman.
My preference: he’s okay I guess
#4: Toxtricity
Sakurai once said they always save a slot for a new Pokemon, and now that we know they’ll add an eighth character from a series with too many characters already and then charge extra for them, it seems very likely they’ll do so again.
I think this is the Pokemon that’s getting pushed the hardest lately. I suppose they could do a lot worse than electric/poison. Apparently it plays a guitar? Stupid name, though.
My preference: nah, don’t need it
#5: Lloyd Irving
Namco made the new smash and put their biggest character in it (Pac-Man, who is great). It feels like a representative from their long-running, extremely Japanese RPG series (Tales) would make sense here.
They have a few options, but I think they’d go with Lloyd. I get the feeling his game was one of the most popular, and it was a Gamecube exclusive at first. Plus, despite being an anime swordsman, he has two swords instead of one, so his attacks could be unique multi-hit moves. If so, I hope he makes fun of the other guys for not having enough sword.
Also, he was a Mii Fighter costume in Smash 4, now strangely absent.
My preference: great- if they get his original English VA
#6: Sephiroth
As we’ve seen, Nintendo sometimes has problems making a big finish, so they might not be powerful enough to do this. They’ve also had problems getting Square to play ball with Cloud “Two Tracks, No Spirits” Strife.
However, they got Square to add Hero, and a decent amount of Hero-related content. Plus, Square’s new game, “Final Fantasy 7”, is the biggest thing they’ve got, and it will stay that way as they release all three to four parts of it over the next six years. They’re going to want to milk it as hard as possible, and Smash Bros. is a powerful tug of the udder.
Sephiroth would make waves. He’s practically the main character of FF7. It might be tricky getting him to work in Smash, but Sakurai can do it for sure. Also I want to see him do Supernova a few more times.
My preference: lots of fun, I’ll take it
Those are my six character predictions. Now, in a couple of years, I can see how well I did in this extremely long, pointless guessing game.
And here’s a bonus round: Just for fun, I came up with “Fighters Pass 2 If I Got To Personally Pick Everyone In It.” It would look like this:
Phoenix Wright (Ace Attorney)
Scorpion (Mortal Kombat)
The Knight (Hollow Knight)
Doopliss (Paper Mario)
The Prince (Katamari Damacy)
Chrono (Chrono Trigger)
Honestly, whoever gets added, I still trust the Smash Bros. crew to release a good Fighters Pass 2. The first one was very good, with four good characters out of five, and the second one has one extra character and a significantly smaller chance of Fire Emblem, so it should be a straight upgrade.
Just remember not to pre-order until we know at least the first character.
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cupcakecoterie · 4 years
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@true0neutral - Hazel, half-elf cleric
@fauxfire76 - Darvin, human bard
@miaaoi - Froseth, dragonborn monk
@hyperewok1 - Remi, human paladin
@sfwarlock - Nai/Eryn, elf ranger
Marion - Ava, human ranger
@noctumsolis - Riswynn, dwarf rogue
This session could have ended better. This session could have ended worse. This session was brilliant and amazing and epic and a little traumatising. So here are the bullet points.
Ava, confronted with her half-dragon half-sister, a lot of Crownsguard and the Lady Emavaela, surrendered ... mostly quietly as she was very securely bound to avoid her being able to use somatic or material components, threatened with harm to her friends if she tried to use a verbal-only spell, and marched off to the throne room.
Riswynn picked the lock on the door to her room, but couldn’t do anything about the magic component to the lock. That was negated by someone firing a grappling hook at her windowsill. She climbed down it to find a wood elf woman with a very ... well, now truly unique hairstyle - she said she went by Beth (which would make her Bethrynna, Eryn’s cousin who went to hunt for him when he first disappeared) and said that she and some of the wood elves she’d befriended since arriving were willing to help deal with the soldiers and half-dragon woman who’d arrived at the palace.
Froseth took a unique approach to getting the hell out - he just used Mould Earth to loosen the stone door frame and quietly lower door and frame out of the doorway.
Darvin got a warning from Tysha, his new half-elf friend, and proceeded to Dimension Door himself into the garden. After stealing a glass rose as a potential weapon, and getting a bit of an update from the kitchen staff, he went down into the cellar to find Froseth and Eryn, and found Froseth’s door just as Froseth levered the door frame out of the doorway.
Alisaie let Flitty out of the Flitty-bag and then out the window to try to find the others, immediately before she was also seized by Crownsguard. She went peacefully, but not before Remi cast Hunter’s Mark on her, so that hunting for her when she finally got out wouldn’t be so difficult. Alisaie was bound like Ava, also gagged because bard, and slapped around a bit as she was hauled off. Remi immediately put on her armour...
Flitty found Hazel (who had attuned to Alisaie’s axe), and managed to do something about the magic on her door lock so she could get out. She snuck down to the basement at Flitty’s suggestion as Flitty went to fetch Riswynn with the agreement to meet by the cellar stairs.
Eryn got clever by moving the bed, using Silent Image to make it look like an elf was in the bed, and then hiding behind the door ... which didn’t matter because Froseth used his Mould Earth trick to get his door down. Hazel joined them relatively quickly, and Riswynn snuck up to pounce-hug Hazel, which thankfully did not get her killed - though the botched Strength check in her attempt to lift-hug Hazel resulted in her nearly throwing her back out. From there, they decided to get to Remi - ‘Beth’ (who was going hooded and unnamed at that point) elected to accompany them while the rest of her little band of wood elves went to find the group’s weapons.
While all that had been going on, Crownsguard dragged a bound and somewhat beat-up Alisaie into the throne room and the half-dragon half-sister (who was sitting on the throne, which Lady Emavaela didn’t like much) issued Ava an ultimatum - unless Ava gave up the Vanedar name to her not-Vanedar half-sister, willingly and in spirit as well as in word, Alisaie would be taken to Blackcrown, to ‘answer for her crimes against the king’s family’, so to speak (so many dragons with her delivering the killing blow) - before the king of Baronsvere, and said king’s five-headed bitch of a god. There may have been intimation that the black tainting gunk might be involved in her punishment. Alisaie tried to indicate that no, no, Ava couldn’t give the half-dragon bitch the name and all that went with it, but Ava was badly torn and kept trying to ask what they wanted with Cedargrove. The half-dragon simply said that she wasn’t going to respond to that and she’d take Ava’s hesitance as a no, at which point she had the Crownsguard drag Alisaie over to the throne.
They found Remi’s door with Flitty’s help, and Hazel was just about to step aside for someone to pick the lock when Remi, at the end of her tether, kicked the door down more or less right in Hazel’s face. So at that point the group was together again and with Remi’s Hunter’s Mark, they knew where Alisaie was at least, and figured Ava would probably be there too. So off they went, collecting their weapons on the way from the wood elves who decided to cover the halls against reinforcements while the rest did their rescuing.
Remi kicked the throne room doors in and yelled at Lady Emavaela “You have broken the laws of hospitality”, and then the half-dragon, “and you’re next!” and combat started, with some veeeeeeery bad initiative rolls and Ava, in the middle of the room flanked by four Crownsguard, yelling at them to get to Alisaie (near to the throne and effectively swarmed) first.
First thing Lady Emavaela did? Port right the hell out. Noped straight out. Which was good for her because Froseth got moderately close and used Gong of the Summit to take out a goodly number of the Crownsguard around the throne. The half-dragon - apparently a dragon-blooded sorcerer - tried Dominate Monster on him, either not knowing or underestimating Stillness of Mind. Eryn tried Fae Presence to terrify two of them into the Frightened condition but that didn’t work. The half-dragon got a couple of arrows in her courtesy Beth and some funky Horizon Walker abilities. Darvin blew an action on Countercharm, and Froseth had to on Stillness of Mind, and no one let Ava out so she couldn’t use her Arrows of Switching to get Alisaie out of the mess of Crownsguard, and dwarven movement speed is not as good for flanking as it could be, and at the end of it all, the half-dragon hit a few people with a nasty amount of chain lightning before using her Quickened Spell metamagic to bonus action Plane Shift out with Alisaie. This pissed off everyone and Hazel switched on Spirit Guardian fairy dragons, which mulched all of the rest of the Crownsguard over by the throne (with help from Riswynn) while Beth, Remi, and Darvin more or less eviscerated the ones near Ava. There was a lot of screaming from Remi and Ava. Like, a lot.
Some healing got dumped into those hit by the chain lightning (except Froseth, with his Evasion, lucky sod), and Beth revealed herself to Eryn, which more or less broke him, and Hazel destroyed the throne with Alisaie’s axe, and everybody’s very upset but Bethrynna is a Horizon Walker and can help them hunt down their friend, probably as the last thing she does before her deal with Nerull comes due. They’re going to need some rest first - that’s the bad news. Good news? So is the half-dragon. They have a bit of time, and that’s if the half-dragon - on her own, no backup, though a fair bit of magic - can keep a really pissed off bard-barian subdued in whatever plane she used as her escape route. So the Cupcake Coterie are going to be meeting up with the wood elves in their outskirts-settlement to plan that whole thing.
One of the things I am starting to notice about some of the players is that they are terrified of anyone taking any damage, at all, ever. A couple of guards with swords but no class levels aren’t going to do a lot of damage to players at level 7-8 or so - not before they turn the offending cannon fodder into a damp smear. I don’t entirely get that, to be honest - sometimes taking damage is a tactical move. I guess it’s the people that don’t understand that who also think that attacks of opportunity are unfair because it obliges them to take damage. If there’d been a tactical decision to let damage happen, that might have gone ... better. Still, things happen as they happen and it might not be as much an OOC thing as an IC thing sometimes, but we’ll see what lessons the party - players and characters alike - take away from this.
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sleebyfrogs · 6 years
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D&D analysis of 10 Feet Tall by Cavetown
Post inspired by that amazing Short Skirt/Long Jacket analysis
I've had D&D on the brain for weeks now and I've recently gotten really into Cavetown's music (@nice-worm) as well. One of my favorite songs from Lemon Boy is 10 Feet Tall, and boy howdy I've been thinking about what kind of character it describes.
"I wanna be 10 feet tall/I wanna grow big red horns/fingers covered in thorns" definitely suggests Dragonborn (if we go by only the playable races in 5E). Although they don't technically have horns, the tough, scaly frills around their neck could certainly look that way, and their clawed hands match "fingers covered in thorns". Although they average between 6 and 7ft, which is pretty big anyway, that's quite a bit shorter than "10 feet tall", but it could just be an exaggeration for someone with an already very imposing figure. "I wanna scare everyone" and "I got no friends" supports the idea that they have an intimidating presence and probably high Charisma (which you get a bonus for as a Dragonborn) for Intimidation, but might be lonely as a result. The real reason I went for Dragonborn instead of possibly Tiefling was the line "I wanna eat fire and snow" which sounds a lot like their Breath Weapon. Since they have red horns it's sensible to assume the damage type is fire and not snow (and I know it says 'eat' not 'breathe', but if you produce fire you could probably survive eating it too, especially because you'd have the same damage type resistance. Snow is pretty edible anyway).
"I want to collect swords" probably means they specialize in melee combat, and "stab my walls when I'm bored" suggests that they have high Strength, which you also get a bonus for as a Dragonborn. The lines "my teeth falling out again" and "I feel so ill" suggest that they have a pretty low Constitution (which is a bad idea for anyone). So with high Strength and Charisma and a melee fighting style using swords, I'd guess this character is a Paladin; the healing abilities and an armour proficiency could partially compensate for the low Constitution. Given that Paladins are usually Lawful and/or Good, and the fact that this character stabs their walls for fun, wants to scare people and "eat some stones", I'd say they're probably Chaotic Good. They definitely need some armour but want to "wear clothes made of old socks" so I don't think they're particularly smart or sensible. They also describe "climb[ing] over the circus walls/finally feel at home", which could suggest they have the Entertainer background.
So TL;DR the singer wants to play a Chaotic Good Dragonborn Paladin with low constitution and little sense who specializes with swords, is lonely because they lack people skills and ran away to join the circus. What a wildcard.
Update I drew a picture of them
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grailfinders · 4 years
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Fate and Phantasms #56: Kiyohime
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Today on Fate and Phantasms, we’re building everyone’s most persistent stalker, Kiyohime! She’s a pure, 100% Draconic Bloodline Sorcerer, with the power of fire, fire, and more fire to... “protect” those she holds dear.
Check out the build summary here, or the level-by-level breakdown below the cut!
Race and Background
You were a human right up until you turned into a dragon and killed your boyfriend, so we’ll split the difference and call you a Dragonborn. I’m using a White dragonborn here, but you change colors on ascension, so black or blue are also options, or you could go with whatever color you want, it’s not a huge deal. Dragonborn get +2 Strength and +1 Charisma, a Breath Weapon based on their color (white is a 15′ cone of cold with a constitution save) that you can use once per short rest. It has a save DC of 8 plus your constitution modifier plus your proficiency, and starts by dealing 2d6 damage and growing as you level up. You also resist your own damage type, so you can chill out even in your lancer form.
Kiyohime’s backstory is... really nondescript, actually. She’s the daughter of someone rich enough to entertain company. Since there isn’t much flavor to work with here, we’ll instead shoot for a mechanical match. The Urban Bounty Hunter background gives you proficiency with Insight and Stealth, so you can make sure your beloved isn’t lying to you, and follow him around without troubling him. The Bounty Hunter’s background feature also lets you track people in populated areas- great for when your beloved gets “lost”.
Stats
Your highest stat is your Charisma. You have a very... forceful personality. Your Dexterity is second, you’re good at sneaking around and chasing people down. Third is Constitution, dragons are pretty tough, and it’s the only other physical stat we really need. Your Strength isn’t bad, and your racial bonus bumps it up to slightly more berserker-ish levels. Your Intelligence isn’t great-you're not dumb, but we need other things more-and you’re dumping Wisdom. You're good at tracking your Anchin, but other annoyances like “how Anchin feels about me” and “reality” just get in the way.
Class Levels
1. As I said above, you’re a Draconic Bloodline Sorcerer. You’re not technically related to any dragons, but that just means your bloodline starts with you. When you start as a sorcerer, you have proficiency in Constitution and Charisma saves as well as two sorcerer skills. Intimidation and Persuasion will help impose your delusions onto the rest of the party without having to barbeque them, and the DM will thank you for avoiding that.
First level sorcerers can cast Spells, using your Charisma as your casting ability. Your Dragon Ancestor gives you a preferred damage type based on their color (we’re going with Red here, this build’s obviously fire based). You also double your proficiency in charisma checks related to dragons. You also get Draconic Resilience, adding an extra 1 HP for each level you take in this class, and giving you an unarmored AC of 13 + your dexterity modifier.
For cantrips, Control Flames is prestidigitation, but for fire. Get creative, and it will serve you well. Mending will help you become the perfect housewife so Anchin will stop running away. Create Bonfire can also help here, with the added benefit of letting you roast that silly-billy alive if he keeps rejecting you. Fire Bolt also fits into our secret theme (hint: it’s fire).
For first level spells, Burning Hands lets you breathe even more fire over an area, and Silent Image will let you turn into a dragon, or at least make it look like you can.
2. Second level sorcerers become a Font of Magic, gaining sorcery points equal to their level. Currently, you can use these points to regain spell slots, or burn spell slots for more points.
For your spell, Disguise Self is a slightly better transformation that follows your movements, though like Silent Image, it’s still immaterial. It will make it easier to tail Anchin without him noticing though, so it’s not a complete loss.
3. Your Metamagic options let you customize spells to better suit your needs. Empowered Spell lets you reroll a number of damage dice to get higher numbers. Your fire breath needs to be able to melt metal, it’s going to be hot. Twinned Spell lets you double cast a single target spell. Most fire spells are AoE, but you’ll be able to force Anchin to turn into a snake with you, and that’s... kinda romantic? I guess?
Grab Mind Spike this level. It deals a bit of psychic damage, but if the target fails their wisdom save you’ll know where they are no matter where they go on this plane-as long as you keep concentration. Sometimes your love requires a bit of pain. Or a lot of pain.
4. Use your first ASI to become an Elemental Adept. Now, your fire spells ignore resistance, and all 1s on damage rolls count as 2s. Again: Fire. Hot. Not sure how many times I can say this.
For spells, Dragon’s Breath lets you correct WoTC’s embarrassing mistake of giving you cold breath as a racial feat. Now you can give yourself (or another creature) Acid, Cold, Fire, Lightning, or Poison Breath that it can use as an action for as long as you keep concentration, up to a minute.
While you’re breathing all that fire, you can use Message to keep in contact with Anchin so he knows how much you love him. (You actually can’t, they both use your action, but talking’s a free action anyway.)
5. Fifth level spellcasters get third level spells, including the most iconic spell in the game, Fireball. I’m going to stop bringing up my reasoning for fire now; I’ll only pipe up when a spell isn’t fire related.
6. Sixth level draconic sorcerers get an Elemental Affinity for their ancestor’s damage type. Whenever you cast a spell that deals Fire damage, you add your Charisma to the damage. Also when casting that kind of spell, you can spend 1 Sorcery Point to gain resistance to fire damage for an hour.
For your spell this level, you need to be able to detect when someone’s lying to you, and sorcerers don’t get zone of truth. Detect Thoughts can be even better though-Anchin has nothing to hide, so he shouldn’t mind too much. No point in even asking, really.
7. For your first fourth level spell, Polymorph lets you or another creature transform into a beast with a CR equal to or less than your class level or CR. Sadly, dragons and hydras don’t fit that description, but you can still turn into a Giant Constrictor Snake.
8. Use your next ASI to bump up your Charisma for more fire power. Grab Aganazzar’s Scorcher for the same reason.
9. Ninth level sorcerer, meet fifth level spells. Grab Immolation for self-explanatory reasons.
10. You get another Metamagic option at this level. Distant Spell lets you double a spell’s range, so you can stalk your prey from afar.
For spells, Prestidigitation is like Control Flames but for everything, and Far Step will help speed you along. Anchin’s a monk, and none of your features so far speed you up, so if you want to keep up with him you’ll have to teleport.
11. For your Sixth level spell, Investiture of Flame turns you into a firebreathing powerhouse, and makes you immune to fire damage as well.
12. Use your next ASI to gain the Dragon Fear feature, bumping up your Constitution to an even number to gain 12 extra health. This also lets you use your breath weapon without breaking canon, so everyone wins.
13. For your Seventh level spell, Fire Storm is fire.
14. Fourteenth level draconic sorcerers gain Dragon Wings. As a bonus action, you can grow a pair of wings, giving you a flying speed equal to your normal movement speed. I’d argue you can bring this with you into polymorphs, if solely so you can become a true flying snake.
15. For your Eighth level spell, grab Incendiary Cloud.
16. Max out your Charisma with another ASI for the most powerful fire you can get.
17. For your last Metamagic option, grab Heightened Spell to weaken one creature’s resistances to your magic. This is useful for some extra fire damage or, y’know, *cough*ifyouwantamonktofailawisdomsave*cough*. 
For your final spell, grab Wish. We’re not entirely sure how you keep following Guda into events, but this is the only explanation we’ve got that makes sense.
18. Your Draconic Presence lets you create a 60′ aura of fear or awe for up to a minute with concentration. Hostiles who start their turn within the aura must make a wisdom save or become frightened of or charmed by you respectively until the aura ends. Creatures who succeed on this save can’t be affected by it again for 24 hours.
19. Use your last ASI to bump up your Constitution for better concentration and more health.
20. Your capstone ability, Sorcerous Restoration, lets you regain 4 sorcery points on short rests. You could’ve taken three levels of warlock and gotten the same effect way earlier, but let’s not tell WoTC that.
Pros
You have high constitution for a spellcaster, making you very tough for a ranged fighter, and your concentration saves are also pretty solid.
Your firepower is immense, with the ability to reroll dice you don’t like, add your charisma modifier, and never roll less than a 2 on each die, your fire spells are always pretty strong no matter how bad your luck is.
Flight is good. Flight on a ranged attacker is really good. Concentration free flight on a spellcaster is amazing. 
Cons
A vast majority of your damage comes only from fire, so if something immune to fire shows up (which, if your DM is playing to your character, it will), you’ll be completely useless.
Most of your non-fire spells require concentration, so you’ll have to pick and choose what you want, and when you want it. For example, turning into a flying, fire-breathing snake would be super flavorful for this build, but that would require Dragon’s Breath and Polymorph at the same time, so you can’t do it.
Once again, your Wisdom is terrible, and your Dexterity is only okay. Don’t get cornered, and don’t fight bards.
Just remember the loved ones you’re fighting for, and you’ll be able to pull through and finish your glorious quest to murder them.
Next up: Gunnhild! (And her husband, I guess)
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derpwhale · 6 years
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ALL of the For Player questions in the DnD ask meme please !!
31. What is your favourite class? Favourite race?
I don’t really have a favourite class, I tend to play rogues a lot though! I do enjoy my bard character too. As for favourite race, I love playing dragonborns!
32. What role do you like to play the most? (Tank/healer/etc.)
I guess I like the more supportive roles for the roleplay aspects (being a bard is the G R E A T E S T) but I do enjoy the encounters when playing as a tank. Especially when my AC is really high and I’m hard to hit
33. How do you write your backstory, or do you even write a backstory?
I used to just get the DM to give me something of a backstory when I first started playing- I didn’t understand the roleplaying side of it much- but now I always do. So actually my backstories usually stem from me making a joke then making it something real. My dragonborn bard Tamiendy started out as a joke (I wanted to pick a race and class that clashed) but I wound up justifying it very well and now she has a good backstory with relevant NPCs in the campaign!
My half-dragonborn that I play in OLD, however, was me determined to make a great character before i chose any careers or stats. His backstory is currently like 600 words long and growing. His name is Narakas and the night i created him i pulled an all nighter, just trying to get a feel of the new world (the group mage crit failed a luck summon and summoned a demonic dragon called Sharukt, who killed the party, most of humanity, and took over the planet) and create a character so interweaved in the world that he may has well have already existed.
My half-elf rouge, Faetrana, doesn’t have a huge backstory, but my dad (the DM for this campaign) allowed us to come up with completely unique ideas for powers as long as its justified, so I focused on explaining the relevance of her ring which allows her to shapeshift (with conditions of course). She has a minimalistic bg but it works out.
34. Do you tend to pick weapons/spells for being useful or for flavour?
Useful definitely! But if its got pizazz as well thats a two for one :)
35. How much roleplay do you like to do?
I like the roleplaying side of DnD, but I try to make sure that it’s not completely over the top because that can get really annoying. My GM fir old has this home rule, though, where if you roleplay what your character says (e.g. go into depth about the bluff, persuasion, etc) well, you get a bonus 1d6 to your role, so as long as theres a balance I’m happy.
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gypsin · 7 years
Text
Dog-boys and Dragons chpt 1
By @mustardyellowsunshine , @grapefruitwannabe and myself. Enjoy! 
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“Alright so you entered the spooky woods, are you sneaking or just walking along?” Kagome said, pausing in her introduction to the so called ‘spooky woods’.
“Why the fuck would I do either?” Inuyasha grumbled. “I would’a just jumped up into one of the trees.”
“You wanna roll an athletics check to climb a tree?” she asked far too smoothly.
“Jump,” he corrected. “I don’t need ta climb it.”
“Your character is a level 1 Dragonborn Inuyasha, he can’t just jump that high.”
“The fuck I can’t!”
“Kagome’s right, dumbass,” Kouga interjected smugly. “At level 1 you’d be lucky to skip through a field of daisies without tripping.”
Inuyasha’s eyes narrowed. “How the hell do YOU know so much about this damn game? Isn’t this YOUR first-time playin too?”
Kouga shrugged. “It doesn’t take a rocket scientist to figure out that ‘level 1’ means incompetent.” He paused, then added almost pleasantly, “dumbass.”
As Inuyasha growled out something foul, Miroku looked up from the elf guide book he’d been reading. “Master Kagome, I shall sneak into the woods. That should be the safest option.”
“Miroku,” Inuyasha growled. “Don’t call her that.”
“Well she IS the Dungeon Master, Inuyasha,” he said with exaggerated innocence.
“It’s STILL fuckin weird!”
“Okay so MIROKU is sneaking,” Kagome interjected. “Anyone else want to sneak or are we ALL rolling athletics to go jumping through trees?”
“I agree with the pervert,” Kikyo spoke up, “I wish to sneak as well.”
“I dunno,” Sango piped in, “I think the name of the woods is deceiving. Walking should be fine. We just started.”
“Nothing will attack us with ME around,” Kouga said, “Because I’m going to climb the tallest tree here and see if any enemies are nearby. I can succeed at climbing a tree, unlike SOME people...”
“Okay, so two for sneaking, one for walking, and two for climbing a tree.” Kagome reiterated, rolling her eyes at the men on either side of her.
Inuyasha’s eyes narrowed in challenge. “I’m gonna climb that tree before that idiot even reaches its lowest branch.”
“Then roll for it,” Kagome ordered calmly.
Glaring directly at Kouga, Inuyasha rolled the dice. It landed 10 up.
“You make it up, barely.”
Inuyasha snorted in reply while Kouga laughed. “Barely?!” he let out, “Just like always, you cheat your way through, you mutt.”
“Kagome,” Shippo chirped from his position between Sango and Kouga as Inuyasha threw the dice at the wolf demon’s head, “I wanna transform into a walking tree. That way the things in the spooky woods won’t see me!”
“I think that’s a level five spell Shippo,” Kagome replied apologetically.
“B-But,” Shippo sniffed giving her puppy dog eyes.
“Rules are rules Shippo,” Miroku sighed.  
“But Inuyasha got to roll to climb the tree!” he cried. “I should get to roll to see if I can transform myself into a walking tree! Fair is fair!” He turned his pleading eyes back to Kagome. “PLEEEEAAAASE Kagome??”
“Shippo it wouldn’t be fair to anyone else if I just let you roll for a level five spell.”
“Give me the dice,” Kikyo demanded, shooting a glare at Kagome who kept the remaining dice that hadn’t been pelted across the table in a black bag at her side. “I just want to roll already, you are taking way too long.”
Kagome gave her cousin a look and begrudgingly handed over a D20.
“Rolling for stealth?” she asked.
“Yes.”
The group watched as the die hit the bottom of their shallow wooden box and bounced off the side before spinning and stopping on a 9.
“You are sneaking clumsily,” Kagome translated with a barely hidden smile.
Kikyo huffed at that but didn’t have more time to complain as Shippo dove in and grabbed the dice next.
“I’m gonna be a walking tree!” he announced as he rolled the dice into the box. The dice stopped on a 4.
Kouga snickered as Kagome said as gently as possible, “I’m sorry Shippo, that’s a failed roll. Guess you can’t be a tree.”
“My turn,” Kouga said briskly as he took the die from the sulking Shippo. Shaking the D20 in his closed fist, he gave his knuckles a loud smacking kiss before tossing it into the box. The dice rolled to a stop. The number 1 stared back up at them.
Kouga’s mouth fell open.
“What were you rolling for again?” Kagome asked with badly muffled laughter.
“To climb the tree…” he answered reluctantly.
She gave him a sympathetic look. “Well, you just critically failed your roll so you fall off the first branch and land on your face.”
Inuyasha cackled so hard he nearly wheezed, his laughter drowning out Kagome’s words.
Face red, Kouga glared at the breathless hanyou and muttered, “We’ll see who’s laughing after the next roll, dumbass.”
“Okay, Miroku you’re up.”
Miroku’s roll yielded a 10. Kagome shrugged. “You successfully sneak. Now Inuyasha, you want to roll a perception to see if you spot any enemies?”
“Yeah,” he replied, casting Kouga a cocky grin that went blatantly ignored.
With a roll of 7 Kagome reluctantly revealed that up ahead he could see smoke. Kouga snorted loudly.   
“Do you want to tell your companions?” she asked chipperly.
Inuyasha flashed the group a fanged smile. “No,” he replied snarkily.
“Oh real mature,” Kouga said with a sneer. Kikyo and the others rolled their eyes and sighed at Inuyasha, but didn’t comment.
“Okay I’m gonna jump through the trees toward the smoke,” he carried on nonchalantly.  
“You’re going to have to roll an athletics check for EVERY tree you jump to.” Kagome warned him with a slight frown.
Inuyasha paused and considered this silently.
“...You wanna just roll to climb down?” she asked leadingly.
He sighed, picking back up the dice. “Yeah, I guess.”  
He rolled and was rewarded with a 2.
It came as no surprise to anyone when he uttered a sharp curse or when Kouga took his turn to burst out laughing.
“So Inuyasha falls too?” Shippo asked, giving Inuyasha a knowing look.
“Yep, flat on his face,” Kagome confirmed.
“But when Kouga rolled a one he fell on his face. I thought rolling a ONE was supposed to be the worst,” Inuyasha complained.
“Well yeah, rolling a one is bad enough that I could have even made Kouga fall on his own sword or something,” she shrugged. “But you guys are only at level one so I let it slide.”
Kouga leaned towards Kagome with a winning smile. “You know as my woman you don’t have to play favorites.”
Inuyasha growled and lunged forward to pull the wolf away when Sango interjected.
“Hey, I would like to know what that smoke ahead is,” she said loud enough to grab everyone’s attention.
“Technically Sango, your character doesn’t know about the smoke.”
Her eyes narrowed on their white-haired friend. “But we know he went up the tree to look around right?”
Kagome nodded in confirmation.
Miroku smirked. “Then as a sexy bombshell elf maiden I wish to seduce the answer from my friend,” he said, going over the page in the book Kagome gave him again and glancing up with a smirk.
Inuyasha drew back with a look of disgust but Kagome grinned and once more nodded. “Okay. Miroku, roll your persuasion, and Inuyasha you roll to resist.”
The two of them rolled at the same time. Inuyasha’s red die once more came up with a 2. Miroku’s black die came up with a 4.
“Wow,” Sango commented looking from her overly pleased boyfriend to the mortified half-demon.”That had to be the lamest sexual overture to have ever WORKED.”
“You know what that means,” Kouga said gleefully. “Inuyasha and Miroku are about to bang. Badly.”
Inuyasha snatched up the wooden box and reached over the table to roughly whack it over Kouga’s head with a snarl. The dice flew out and rattled across the table.
“Why did I agree to play with these idiots?” Kikyo sighed to herself from Inuyasha’s other side, though not so quietly that the others didn’t hear her. He huffed and crossed his arms angrily while Kouga rubbed the bump on his head.
“You guys are getting some terrible rolls,” Kagome chuckled.
“Sooo what did you see?” Miroku asked.
“Damn it,” Inuyasha growled, “I saw some smoke ya happy??”
“Whoa, whoa, whoa,” Kouga said, still grinning despite the recent head-bashing, “This is D&D. You gotta roleplay it.”
“Oh hell no!” Inuyasha growled, throwing a disgusted look at him then Miroku.
“I demand roleplay!” Kouga insisted gleefully.
“Yeah, Inuyasha,” Miroku said with a completely straight face. “Roleplay is an important part of good seduction.”
“HELL. NO.”
Kagome giggled just as Sango sighed loudly and said, “Alright, so do we continue on toward the smoke or...?”
“We continue,” Kikyou snapped. The bickering was grating on her nerves. She then sent a glare over to Kagome. “Was the sneaking just to distract us or something? Just get to what we need to do. There’s nothing happening.”
Kagome narrowed her eyes slightly in return. She’d already been well aware of her cousin’s attitude before she’d suggested hosting this game of D&D. But that was why it was only at Inuyasha’s suggestion that she’d gotten an invitation at all.
“In my experience, Kikyo,” Miroku said smoothly, “nothing makes D&D more fun than questioning how long it’s taking.”
Kagome’s agitation eased and she glanced over, smiling her thanks at Miroku, who winked in return.
Glancing back at Kikyo, Kagome explained, “Asking you whether you wanted to sneak or not was just something I put on the table for you to do if you wanted to avoid a fight or get a sneak attack bonus on anything you DO fight,” she explained calmly. “If you don’t like it then, by all means, talk everyone else into tromping through the woods and we can speed this up.”
“I know how the game works,” Kikyo said defensively, “I would just like to move from this spot seeing as how everyone has rolled. Surely you put more effort into this game then just woods?”
Kagome’s eyebrow ticked but Inuyasha cut in with, “What are you gettin’ mad about? The game ain't even really started yet.”
Kikyo took a breath and leaned back. She wasn’t going to apologize when she was technically right. “Humph.”
“Don’t worry Kagome,” Kouga said, scooting up closer to her. “I think you’re the best Dungeon Master.” He flashed her a suggestive smirk. “And the best looking.”
Another die shot across the table and hit the wolf demon in the head with a dull thunk. The table glanced at Inuyasha who sat innocently in his seat. He seemed lost in examining his claws. Kouga’s eye twitched in irritation.
“OKAY, SO,” Kagome continued hurriedly. “As you’re traveling closer to the source of the smoke you hear the sound of people talking and can smell cooking food.”
“Ooooh, food sounds good, I’m hungry,” Shippo moaned. Kouga elbowed him and muttered, “Don’t interrupt Kagome.”  
Shippo glared. “YOU’VE been interrupting her all afternoon!”
“SHUT UP, RUNT.”
“ANYWAY,” Kagome said forcefully, glaring at the two demons. “Do you approach? Or what?”
“As I am sneaking I would like to approach without being detected,” Kikyo said somewhat impatiently.
“Okay, then ro- where are all the dice?”
Three demons looked up at her a little sheepishly and quickly got up to gather the dice back into the box on the table. Kikyou snorted and pulled the box toward her. Reaching inside she plucked up a green die and rolled a 7.
“Fail,” Sango predicted but Kagome shook her head. “She rolled a successful stealth earlier so a seven isn’t that big a deal. Okay anyone else have something they want to do while she’s sneaking or are you going to wait for her to come back?”  
“Ahem,” Kouga coughed. “There’s no need to sneak around, I’m just gonna head in there.”
Kikyo’s eyes narrowed, “You are just going to get yourself killed.”
“I can take on anything we’ll run up against!” he argued.
“You try to run in there and I will stop you,” Sango threatened coldly. “And Inuyasha’s going to help me.”
Inuyasha blinked at the statement. “I am?”
“YES, you are.” The look Sango glared his way made the half demon’s ears flick back.
“Oh, uh, o-okay.”
Kouga smirked at the girl. “Just try it.”
Sango picked up a die and dramatically dropped it into the box. It was a 14.
Kagome looked to Kouga. “Your turn.”
Kouga picked up the die in his fist and then with the biggest shit-eating grin, he extended it towards Kagome. “A kiss for good luck?”
With a snarl, Inuyasha swatted across the table and knocked the die from Kouga’s hand. It hit the wall behind them and clinked to the floor, landing with the number 12 facing up. Most of the group leaned over or stood up to get a better look at it.
“Oi!” Kouga growled, “That doesn’t count!”
Kagome sighed. “I’m calling that your roll, Kouga.” She looked at Sango. “You’ve successfully grappled Kouga and stopped from going ahead.”
Kouga exchanged a look of irritation with Sango who simply smiled.
“Okay, Kikyou you sneak ahead and see a small troop of five goblins gathered around a campfire, what do you do?”
“I go back to the group and tell them what I saw.”
“How do you want to tell them?”
“Yes,” said Miroku, “let’s remember the roleplay part of the roleplay game.”
Kikyou rolled her eyes. “Everyone, goblins ahead,” she monotoned.
“Oh yeah, grade A roleplaying right there,” Sango muttered leaning her elbows on the table.
Inuyasha leaned forward as well but he seemed more enthused. “Finally we’re gettin somewhere. Sango, you an’ me take the front. Wolf breath, you stay behind an’ watch out for Kikyou and Shippo.“
“Hey! Who the hell do you think you’re bossin’ around mutt?”
Inuyasha scowled. “Fine, leave the cleric and the pipsqueak mage to fend for themselves, we won’t regret THAT.”
Kikyou scoffed. “As if I need his help.”
Kouga grunted and said, “See? She’s fine. I’m goin’ in with you and Sango.”
Miroku piped in, “I’ll volunteer to stay behind with Kikyou and Shippo.”
“Nobody cares what you do Miroku,” Inuyasha snorted. “You're a thief.”
“I’m a rogue, thank you very much.” Miroku corrected with a sigh.
“Same thing!”
“All right then,” Sango said, “why don’t we try a sneak attack on the goblins?”
“Good idea, Sango,” Inuyasha nodded in approval.
“I’ll go!” Kouga rushed, casting a look at Kagome.
“Okay are you ah… Sure you want to sneak attack?” Kagome asked hesitantly.
“Yes already! Now let’s get a move on.”
Kagome reluctantly nodded. “All right. As the three of you move ahead, and see the 5 goblins sitting around a campfire eating what looks like rabbit stew. They have weapons but their guard is clearly lowered.”
Sango who seemed to take notice of their D.M.’s tone, frowned. “Maybe we should try to--”
“I’m gonna attack ‘em now while their guard is down!” Kouga said decisively, leaning forward in his seat eagerly.
“Yeah, let’s do it,” Inuyasha agreed.
Kagome looked from one battle hungry male to the other and  sighed. “Okay then, Kouga roll for your sneak attack on the goblins.”
Kouga rolled a 3. “Oh, come ON!” he muttered under his breath with a mutinous look at the dice. “These things are cursed!”
Inuyasha instantly barked a laugh. “Nope, I’m pretty sure it’s just you fleabag!” Then he rolled his own die, landing a 10.
“Okay so, Inuyasha, you and Kouga go in together with your swords drawn. But while you’re sneaking forward a bug suddenly flies into Kouga’s mouth and he starts choking loudly, drawing their attention.”
Kouga’s eye twitched in irritation.
“This gives them enough time to get their weapons and meet your attack. Inuyasha, roll a D10 to check the damage of your attack.”
Inuyasha tossed the die into the box. It landed 9 up. He looked back at her expectantly for a translation.
Kagome nodded. “Your sword hits one of the goblin warriors, slashing it across the chest and bloodying him pretty badly.”
Inuyasha grinned and threw a smug look at Kouga. “Thanks for choking on that bug, fleabag.”
“All right, everybody,” Kagome said briskly, stalling the argument before it could start, “Roll for initiative.”
After everyone had rolled, Kagome said, “Looks like the goblin warrior Inuyasha attacked had the highest roll, so he’ll go first. He fell to the ground after Inuyasha slashed him, so he’ll use his turn to try to get back to his feet. Next is the goblin archer.”
Kagome rolled the die and frowned at the resulting 3. Then she sighed. “He tries to shout at you all and trips over his bow and falls over. Miroku, you’re next.”
“Hmm. Master Kagome, am I close enough to see the others?”
“Stop calling her that!” Inuyasha grumbled.
Kagome thought about it for a moment. “You’re not close enough to see them, but you’re close enough to hear the sounds of combat.”   
“Hmm... I suppose I’ll move closer to keep an eye on things.”
“Inuyasha, you’re up next,” Kagome said. “What do you wanna do?”
“Keh! I’m gonna finish off that goblin,” he declared with a toothy smirk.
“All right, roll to see if you’re successful.”
He rolled, and then grinned wider. “18!  Read it and weep.”
Kagome grinned back encouragingly. “That’s definitely a hit. So, you…?”
“I drive my sword into his throat.”
She winced slightly. “Gorey much?”
“This isn’t a game for wimps, Kagome, it’s a BATTLE.”
Nonetheless, Kagome frowned in distaste. “So you impale this poor goblin’s neck, and since you got a decent roll on your damage check, he dies instantly.”
“First fucker down!”
---
One by one Kouga, Inuyasha, and Sango killed off the remaining goblins, and Miroku, Kikyo, and Shippo rejoined the group.
“Woohoo!” cheered Kouga, “First successful battle!”
“I dunno,” Miroku said, “ Even for level 1 that was suspiciously easy. Shouldn’t that have been harder?”
“Stop being a wet blanket,” Kouga snorted.
But Inuyasha was frowning in thought. “Miroku might be right… That was a little too quick.”
Heaving a sigh, Kagome pulled the sourcebook to her and opened it up. “You’re right, those were your quest givers.”
The entire table went silent.
Sango was the first to break the silence when she groaned and rolled her eyes. “I KNEW we should’ve been more careful!”
“Wha… what the hell!” Kouga said, appalled. “But they were goblins!”
Kagome turned to him with raised eyebrow. “Yeah, and?”
“And goblins are bad guys, aren’t they?”
“Wow. Racist much?”
Everyone could see the cogs turning in Kouga’s head. “Uh…”
Inuyasha--who remembered uncomfortably that he had done the most damage--shrugged down into his chair, doing his best to escape notice.
Kikyo slapped a palm against her forehead. “Idiots.”
“So… What should we do now?” Miroku asked, turning with the rest of the group to their dungeon master.
“I don’t know,” Kagome grumbled, “I guess I’m gonna have to come up with an alternative quest.” She flipped through the sourcebook with clear exasperation. “Let’s take a break while I figure that out, okay?”
“SNACK BREAK!” Shippo announced, jumping up from his seat. “I’ve been starving for ages.”
Everyone got up to follow the kitsune into the kitchen, except for Inuyasha, who kept his seat by Kagome.
“So…” he said casually, “Uh, need some help?”
She glanced over at him, then back at her book. “You can’t really help me with this, Inuyasha. That would give you an unfair advantage in the game.”
He leaned back in his chair and stretched his arms above his head, the motion almost exaggerated in its nonchalance. “I won’t tell if you don’t.” he offered conspiratorially.
Her lips twitched up. “If you REALLY want to help, why don’t you tell me what you’d like to see happen next? Do you want a story, or do you just wanna keep fighting things?”
“Um, duh. Fight!”
She smiled at him, and a little dusting of pink spread across the bridge of his nose. “I’ll see what I can do.”      
(note: all rolls were real) (we are planning on making this a two shot)
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zaritarazi · 7 years
Note
tell us about the dungeons and dragons group
the groupchat is named dungeons dragons & dragons first of all. stein has to be their DM bc he always plays a secret villain and fool us once, shame on you, fool us twice, we worked really hard on this CAMPAIGN WHY WOULD YOU DO THIS TO US and so now he dms because he is too ruthless
so first of all, they all love playing rare races and op mary sue characters and no one is going to stop them. are you going to stop them? what are you a wizard of the coast? everyone’s a rare fucking dragonborn or some shit get that we have to be level 1 human mages out of here
so this is really long so read about it under the cut
Felicity has had a ton of characters over the years, has usually gravitated towards magic and elven characters but is currently favoring a shapshifter rogue who is. basically nyssa. but every time they try to mention that felicity is like no because nyssa doesn’t have to roll to kill people, she just does. SOOOOO. the characters name is larissa shadowmist and we’ll just leave it at that. what is larissa wearing? black leather
Cisco also has like 20 characters but just goes with a drow druid who has a snow owl named hartley wanted to be included so here he is as a snow owl, how do you like that hartley. the drow’s name is Thímben Twilight, age 100, mysterious and cool and honestly the only competent person in this fucking guild
Ray has had his D&D character since he was 12, he is a half-elf paladin named Glorion Lancelot and he is Lawful Good and he is- he just is Ray. He’s just playing himself and Ray is like “Well he’s what I wanted to be when I grew up!!!” and everyone is like congratulations you did it. you did it buddy. now turn glorion around while we rob this place
also everyone has pressured ray to play a centaur character about 1000 times but he wants to be Glorion damn it. stop making penis jokes guys this is serious
Jax is newish to this but like, sits down, puts down his sheet, and is like, i’m a dragonborn. My name is Xirantan, The Firestarter, first of his name, endless and beautiful. that’s who i am now. i’m a warlock and i shoot fireballs. you don’t agree with me? fireball. there’s a problem? fireball. i’m out of mana? SOUNDS LIKE IM GONNA HAVE TO OVERRULE YOU AND GO WITH FIREBALL
Nate is like honestly, they keep trying to pick a cool character but he just wants to be a VERY HANDSOME human ranger named Chuck Goodtimes, who has like 99 charisma and 0 other skills. this is who nate wanted to be when he grew up, and uh- well, uh- as long as he’s having fun
Stein keeps trying to at least have him be called “Charles” Goodtimes and Nate is like no, Charles isn’t a fun name. Chuck is a fun name, and I’m Chuck Goodtimes, beautiful and charming and FUN. IM FUN
Caitlin is an Aquatic Elf named Harmony Mystic Seaport who speaks Gnome as a bonus language and is currently 156 years old. Also Caitlin only plays sorcerers and she only plays elemental magic, and honestly if you don’t think the group chat was texting her when she was KF like hey. hey the game is still fucking on you can’t just ditch the campaign and killer frost just shows up and is like FINE but im ONLY HERE because we’re SO CLOSE TO THAT DRAGON’S DEN I CAN TASTE IT
Curtis is a weretiger. He’s been playing a weretiger since he was sixteen goddamn years old, and you think you can take Maximus Luxury Sablefang from him? Not gonna happen my guy. Maximus is beautiful but not in a weird way because he’s a tiger person sometimes. it’s only weird because you guys said it was weird. YOU DID THIS MAXIMUS HAS DONE NOTHING WRONG
Lily honestly plays the healer because she knows they’re going to need one, and also she gets to play as a pixie. also stein is the DM so he always lets her re-roll and everyone yells at him but also, okay then i guess i won’t let her re-roll and none of you will get healed and everyone is like actually it’s totally cool. im cool with this. i love this im into it
barry honestly comes up with campaigns and stuff and is very good at thinking up stories but never sits through a full session
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screamingtofu · 7 years
Text
First d&d session is complete
Guys, holy shit. D&D is so fucking fun. We only had 3 people show up due to conflicting schedules, but we pressed on anyway and bud, let me tell you we went for 6 damn hours and it didn’t feel like it at all. Gonna put the rundown under a read more because it’s a decent chunk and I’m tired.
The npc guide finds me in shackled in prison and says they’re looking for people who want to help and protect others, Eridol immediately insults him before pointing to his holy symbol and mentions anything is better than staying in jail again. So they go off and end up bickering outside a church because the guide is being a cryptic bastard and Eridol is both amused and annoyed at the lack of straight answers. The NPC who Eridol now knows is named Core wanders into the church looking for another player character who we find. He’s a charasmatic fuck of a dragonborn paladin called Draccus who joins us only after he gets up us for loitering outside the church (Bitch, it’s my church too. Calm thy scaly tits). We all then go off to get a horse each and travel into the forest to find our last member of this merry band, a hobgoblin fighter called Olgum/Olgrum depending on who you talk to who had been living out in the forests for like 40 years … he’s basically hobgoblin Danny Trejo and sounds like Dr Claw from Inspector Gadget.
After a heartfelt speech from Core of “If you come with us, you can kill lots of things” we wander back to the horses. Simple math check, we only have three horses. As soon as we get there Core and Draccus both jump on and start riding away, as Eridol is standing there really thinking about how this hobgoblin said he wanted to eat him he mentions that he’ll just walk … only to be picked up by the scruff of the shirt and put neck deep in a drawstring food bag that was on the horse. Eridol was not exactly pleased with this but it works. After about an hours ride we come up to the first quest npc, big stocky dude called Heinrik, who runs a carriage company running stock between towns but has recently suffered attacks while travelling in the forests. We take off with his carriage, Eridol thankfully riding shotgun and not in the food sack anymore before stopping for the night about a third of the way through the forest.
Olgum gets the scent of a boar from earlier and wanders off to hunt it, he follows the scent to a stream and decides to cross it and finds a dark mound moving slightly, mostly obscured by the shadows. After about 20 minutes of him being gone Eridol and Draccus (Who at this point, Eridol is just calling Drac … much to his dismay) decide they should go and find him, they follow him to the stream and because Eridol is the only one with dark vision, he’s the only one that can see that yeah the boar is there, but so are the 2 wolves eating it. Eridol tells Drac before yelling for Olgum and nearly murdering one of the wolves with a sacred flame. The light from the attack is enough for Olgum to get his bearings before screaming “He’s mine”. In that moment the non singed wolf took him down to 2 hp with a single attack because we’re all squishy babies. Drac seriously considers tossing Eridol across the river because it’d be above my head but reconsiders and crosses the waist deep water for him and throws a javelin at the injured wolf … and spit roasts it straight through the back of the mouth as it was lunging for Olgum. Olgum just straight up decapitates the other wolf in one swing before Eridol casts a healing word on him and we take the boar and wolves back to camp. Drac skins the wolves and the hulking hobgoblin that Eridol is just calling Olga now is expertly butchering this pig. like damn it is a work of art. Once he’s done he throws both Drac and Eridol a boar leg each. Drac being a shit uses his flame breathe to sear it and digs in. Eridol goes and grabs some spices and rolls a fucking nat 20 on the cooking check to make the best roast ever before he hacks the best part of and gives it to Olga just as an acknowledgement that this meat based friendship was going amazingly
So we wake up and continue on our way, Olga and Core riding up front, myself riding shotgun with Heinrik and Drac on rear guide. I see a blur of red sitter past in the bushes and inform Heinrik who gets his crossbow and I ready my hammer and shield.Olga hears goblinspeak in the bushes before 2 rocks come whizzing at us, one pings off my shield and the other clocks Core right in the back of the head. While he’s dazed, Olga whips a hatchet through a kobold’s head and runs off to melee with a goblin, I cast shield of faith on Heinrik because that seems like a good idea before jumping down and running towards another kobold. Core shoots off a pretty limp ray of frost at one of them. This giant fuck of an orc runs out, takes a heavy crossbow bolt from Heinrik, Slashes the fuck out of Heinrik before seeing Drac and taking a bonus action to run to him. It’s at this point Drac notices what the fuck is happening  because he got a nat 1 on a perception check and then a 2 for initiative. Drac dismounts his horse and disarms the orc  … he literally sliced one of his fucking arms off mid swing and it just goes sailing into the forest before the orc passes out from shock. The kobold near me sees this and tries to nope the fuck out and I crack his skull open as a reaction before casting healing word on Heinrik because he was fuuuuuucked up. Olga decapitates the currently sole goblin as it was on it’s knees begging for mercy. 
Now the combats over, we see Core running to give the orc a potion because Heinrik wanted him alive. Eridol gets there first and casts spare the dying while we rope up and shackle the orc before we throw a potion down his throat. At this point Eridol wanders off to find his shield and the orc arm but Heinrik grills this dude for info about his missing supplies and daughter. The orc laughs before mentioning they were going to rape the daughter and she would birth a fine litter of babies for them … at which point Heinrik got angry and the orc lost his head. Eridol is just in the background carrying this orc arm that is bigger than he is, looking at all the tattoos and decides he really wants to keep one of them so he flays the skin to get this really ornate pirate ship tattoo off the arm, before moving the Orc’s body off the road and getting back on the wagon. Olga, Drac and Eridol are just covered in blood and gore from the fight and sa they make it to the outside of the town that currently doesn’t have a name a very fresh faced guard in the militia sees us and asks for the gate to be opened. Once it’s been opened he stands at attention, mostly for Core and also because Eridol has his rank insignia on his armor. Eridol fiddles with the orc arm that he’s been carrying this whole time and uses it to salute the two guards, one of which just loses is and starts throwing up, which causes the other one to see what’s going on and starts dryretching as well. Good times. 
We get inside and all kind of wander off while Core goes and does his governmental duties. Drac immediately goes to church and prays and talks to the abbot about a map he found and is directed to an in called the Golden Ales. Eridol goes and finds a tanner and is pointed towards the creepiest motherfucker you could ever see. I’m talking if someone took Serverus snape and just stretched him vertically. On top of this fucker instantly knowing that I was giving him orc skin, I swear he orgasmed a bit when I told him I had “an armful” more skin. Eridol probably just made a deal with fantasy buffalo bill to occassionally drop off strange and exotic skins … but hey, that’s a thing. I then made my way to the church and prayed to my god for the not exactly friendly deaths before leaving with Drac to go find the tavern. 
Olga on the otherhand finds the tavern on his own and almost starts a fucking brawl with the owner because he asked for the most expensive booze there, didn’t pay and then threatened everyone in the bar … which caused the owner to bring out his goliath cook/lover who Olga then called a pet which escalated things even further. This is where Drac and I find the place, walk in talking about how cool it was when Drac de-armed that guy to complete silence and 8 shock collared orcs about to jump Olga. Eridol walks straight next to Olga and buys a drink for Olga and himself which cost most of his gold but seemed to deescalate the situation. Drac being all goody too shoes doesn’t like the look of the collars and immediately tried to free one of the orcs before getting zapped and warned by the owner that the collars are there for a reason and if you remove it, it’ll be bad for you for worse for the orc … who would die. Drac comes and joins us at the bar and he and the owner have a tense conversation about freedom and rights before the owner takes a liking to him for his resolve and goes to get some fancy booze. Eridol takes the time to jokingly call the goliath who we now know is called Juriel “tiny” and Juriel takes that as Eridol is insulting his manhood. the owner comes back and pours this fancy booze for everyone and we talk and drink for a while before someone orders some meat, at which Juriel lights up and goes back to the kitchen for 20 minutes before coming back with a raw venison steak for Olga, a nicely cooked steak for Drac and 2 roast chickens, a full side of potatoes and roast vegetables for Eridol. Eridol immediately lights up because holy shit this is the best looking chicken he’s ever seen and just really trying to make the goliath feel good. 
Then guess who takes a great big bite and rolls a fucking nat 1 on a constitution save. Eridol goes pale as a sheet and is retching while he eats some of the chicken. All the while just professing to Juriel how it’s so good and he should be proud. So everyone keeps drinking and we get the information we need before retiring back to the rooms. Olga gets a room to himself, Eridol is fast asleep on a childs cot in Drac’s room before Drac gets tired of the frankly loud snoring and pungent smell from Eridol who is still absolutely covered in blood and gore and pushes Eridols cot out into the hallway, who at some point ends up underneath it with a leg sticking up out of one of the holes.
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