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#sims 2 resources
themeasureofasim · 14 days
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Okay, they're here! WSOs for better-looking fat male sims, based on ambodypoloshirtoverhang (as sugested by @episims). These are meant to cause minimal texture stretching and can be used for full body outfits (ambody_Morphs_Clothed) and long, untucked tops (which is most tops) (amtop_Morphs_Clothed). I wouldn't use these for bottoms or tucked tops though, since the waist placement differs from standard Maxis fat waist (which is the source of texture stretching). Preg morph is included as well, and based on ambodymaternitycomfy. In my testing, morphs still needed some manual edit to look really smooth™, but I think these still look decent enough to share.
Download SFS | Dropbox THESE ARE RESOURCES FOR CREATORS!
As a general rule for WSOs: the more similar your base and reference meshes are, the better results will be. In this case, the reference mesh is 2K polys. Results will be better if you use a high "number of interpolation points" (the highest value posible is 10 in the version of the Mesh Toolkit I have).
I made a bunch of morph edits while testing these, which you can have if you want. Most of them are pictured below.
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Blond sim is preg, black-haired sim is fat.
MDP 4t2 Denim Shirt. MDP 4t2 Shirt Collared. MDP 4t2 Button Down Open. MDP 4t2 Half Tucked Shirt. WBP 4t2 Pullover Loose. WBP 4t2 Sweater Jacket (this one is for Will :P).
Download SFS | Dropbox These are just the meshes; you need to download the recolours from the links above.
I swear I will update my default replacements at some point 👉👈
Please let me know if there's anything wrong with these, I've never made a WSO before (it was suspiciously easy), and I'm very far from being an expert mesher. Anyway. Enjoy! Credit and thanks go to Maxis, Epi and Lifa.
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nonsensical-pixels · 19 days
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this was requested by... me! who was struggling with manual bone assignments close to midnight and finally said 'fuck it' 😅 after remembering that a maxis mesh with a somewhat similar shape to this warlock outfit existed, i just had to write a tutorial on how to use such meshes as clothing references for others 😌
this tutorial covers both bone assignments as well as morphs, just bear in mind the latter may not always turn out as well as the former. i'm working on a database of extracted maxis clothing meshes as wso's for future reference, but for now, do enjoy @withlovefromsimtown's wso templates masterlist and this tutorial as guidance.
TUTORIAL: GOOGLE DOCS | PDF 👔
if there are any tutorials that you need and feel i can provide, lmk! i'm still learning myself, so there's probably a lot of easier ways to do the things i do than my ways 🥰
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from that, to this... a big improvement!!
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potential-fate · 1 year
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These are the same old images from the first info post, but don't be fooled. this is a new post, because I finally edited the base meshes to a place where I'm happy sharing them as WSOs for others who want to use them. I've included links at the bottom.
A few people mentioned wanting these morphs available, and @withlovefromsimtown informed me that making a morph WSO is quite easy, so here we are!~
Full disclosure, I don't really use WSOs for morphs, cause I tend to prefer doing them by hand, so I haven't tested these extensively. They do work though. I just can't promise how well they work.
Anyways, download links.
These are creator resources, not custom content.
[MF] // [SFS]
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fwaysims · 1 year
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Image credit to Lenna9 at ModTheSims
If you’ve always wanted to make custom CAS screens while having the Seasons expansion pack in, to possibly have a seasonal themed CAS screen, there is now a mod that makes it possible! Check out this mod by Lenna9 on ModTheSims! 
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digisims2 · 1 year
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So first things first, I uploaded some new color actions and finally updated my color palette (it'll be the above one), you can find these actions from my Pillowfort in the top of the Color Actions Masterlist
That reminded me that I never talked about the fact that since I moved Naberius into custom bin from blonde I've been custom binning it so it should behave like normal hairs in terms of inheritance (as in, if your sim has Naberius hair and has child with another sim with different hair color they should/could get a child with any other Naberius-custom binned hair not just the exact same hair like happens with fully custom hairs) I did the same with Ryuu when I added it and now Rosa too and the bins I've been using are:
Naberius - 000D1611-4000-0000-0000-000000000000 Ryuu - 000D1612-4000-0000-0000-000000000000 Rosa - 000D1613-4000-0000-0000-000000000000 (in hair tone xml & property sets changed family and hairtone lines to those, same for both lines)
Due this change I updated the two hairs recolored in Rosa before this to follow this new binning and thus if you'd like to have Peggy Mh071101 and Nozomu Gilbert with custom binned Rosa you can grab those from the above links. I haven't updated the original uploads of them so let those overwrite the existing colors (unless of course you prefer having one extra red in the red bin, I won't judge)
I don't think anybody uses those colors aside of me but if you do it would be really cool if you added them to their custom bins but no pressure if you don't want to. 😅
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fireflowersims · 2 years
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Fire's simple object creation tips
So I thought I'd share a few tricks for object creation for the Sims 2. It's not exhaustive, but these are things I don't see in many places, so here ya go:
The TXMT is the CRES + _something: when repositorying things, I just copy over the TXMT and remove _ and anything after it to get the CRES. Saves me a bunch of work.
Clothing isn't the only thing that can be texture referenced. So "TexRef" for those who don't know, is when you basically have two identical textures. Say, a teen dress and an adult dress. So you copy over the TXTR name of one of them and put it into the TXMT of the other and delete its original TXTR to save space. But did you know it can be used for objects as well? It saves so much space and can be done ON TOP of repositorying to save even more space. Just remember to make it clear to people if you choose to do so.
You can get a lower res texture by going into the TXTR, clicking your desired size texture and exporting it. That's my usual strategy for downscaling. It's easy and works well enough.
tsDesignModeSlaveSubset only works on Very Specifically Named TXMT's. The format you want is CRES_subset_state. So for example nicewoodenthing_wood_on. When named in a different format, it'll get blue flashing.
When repositorying lamps or other multi-state objects, don't forget to re-add that number prefix to the text list! Fixing integrity will break it by removing it, so after doing so, fix that text list, then save.
If you change anything in a compressorized file, ESPECIALLY if it shows up in the scenegraph (the resources you see when fixing integrity), you have to recompressorize it or it'll crash your game at startup.
If your repositoried object is flashing blue in the catalog, but the textures will show up properly on the lot, it's probably a misspelled TXMT in the SHPE.
Weird numbers and text as a texture? It's your TXMT pointing to the wrong TXTR.
There's much more I haven't covered. I may make it a pretty thorough guide at some point, but I hope this helps.
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fireflysparks · 1 year
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Intro
Hi, this is Firefly’s Locket, and you’ve found my Simblr! I’ve been playing The Sims since 2001, and my favorite game in the series is The Sims 2. I enjoy playing with a variety of sims, both premade and original. I like making my Timeline characters as sims and seeing what they get up to in-game. I wrote commentary for my Sparks Legacy for 7 years, and I am finally bringing it back. I play heavily Wants-based, but I don’t adhere to any system or rule set exactly. I just like going with the flow and seeing what adventures my pixel people take me on.
I am WCIF friendly! However, I have CC from 19 years of playing the game, so I might not always know/remember what something is or where to find it. I will try my best! ❤️
Info on my common tags and some recommended resources below!
Here are my most commonly used tags...
Self Sim Adventures (Across all games): https://fireflysparks.tumblr.com/tagged/self%20sim%20adventures
The Timeline Characters (Gameplay ≠ canon! 😂): https://fireflysparks.tumblr.com/tagged/the%20timeline%20characters
The Sparks Legacy: https://fireflysparks.tumblr.com/tagged/the%20sparks%20legacy
My Pleasantview (aka New Gruntville 😆) & General Pleasantview stuff: https://fireflysparks.tumblr.com/tagged/pleasantview
My Veronaville & General Veronaville stuff: https://fireflysparks.tumblr.com/tagged/veronaville
My Strangetown & General Strangetown stuff: https://fireflysparks.tumblr.com/tagged/strangetown
My Riverblossom Hills & General Riverblossom Hills stuff: https://fireflysparks.tumblr.com/tagged/riverblossom%20hills
My Belladonna Cove & General Belladonna Cove stuff: https://www.tumblr.com/fireflysparks/tagged/belladonna%20cove
My neighborhoods are not connected, but intended to be AUs of each other. 😅 Someday I will play a real Uberhood!
Here are some of my current essential defaults...
Eyes: By Your Side (Current)/Barcelonista (Old Screenshots)
Skins: Feathers
Animals: Kahlena
(Main) Hair System: Simgaroop
Terrain: CuriousB (New Links)
Here are some other amazing Sims 2 resources...
Default Database: https://sims2defaults.dreamwidth.org/
Hair Database: https://krabbysims.tumblr.com/post/655081423307440128/sims-2-hair-database
Downloading Premades: https://maranatah.livejournal.com/106813.html
Modern Game Installation: https://docs.google.com/document/d/1UT0HX3cO4xLft2KozGypU_N7ZcGQVr-54QD9asFsx5U/edit
Sims 2 Help: https://www.reddit.com/r/sims2help/
Notion Tracker: https://www.tumblr.com/dystopianam/726379363371761664/the-sims-2-tracker-for-notion-v10-free?source=share
Thanks for reading! I hope you enjoy my pixel people! 💕
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osab · 8 months
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osab's Sims 2 Setup Guide [Google Doc]
Reposting this because it got deleted for no reason!😍💓
This guide details how to install and optimize TS2 with essential fixes for modern systems in 2024 and beyond!
Includes download/install instructions for the full Ultimate Collection (w/ Starter Pack web install hosted on GitHub), as well as disc & Origin UC install info for those who own them, plus graphics setup and Sims2RPC/alternative fixes.
Also check out my GitHub (@voicemxil) where you can find all my installers!
Video walkthrough of the guide from @acottonsock is available here!
Please don't kill my post evil tumblr men.
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neosimi · 25 days
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How to Divide an Object into Multiple Subsets in Milkshape 3D
i made my very first ever tutorial!! on how to divide an object into more than one group or subset in milkshape. this is v handy for when an object originally has one subset, but you want to make two recolorable subsets. 💕
is this helpful to anyone?? idk i hope so lol.
i did a quick written doc too, if that's more up your alley. it's more simplified than the video, but you still get the gist i think.
youtube
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thesimquarter · 8 months
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Mostly a continuation of this post, Sims 2 DS Edition. An approximate height line-up based off of each model's Z-dimension.
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+ Closer pictures because the lineup is a HUGE image and Tumblr destroyed the quality of it.
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nonsensical-pixels · 1 month
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this was requested by @chrissybrown1127, who was struggling to retexture skysims 050, which, like many skysims hairs, does not actually have a gray recolour for elders. so, here is a tutorial for how to make your hair retexture have elders go gray!
it was particularly intended for chrissy, who does struggle with tutorials and prefers visual learning. the hair that i retextured for this can be found here. and for people who struggle to retexture my volatile bases, the process is exactly the same for them as it is for this 🎊
TUTORIAL: GOOGLE DOCS | PDF 👱🏻‍♀️
if there are any tutorials that you need and feel i can provide, lmk! i'm still learning myself, so there's probably a lot of easier ways to do the things i do than my ways 🥰
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potential-fate · 1 year
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Transcript under the cut for people who prefer text based tutorials
So, I’ve created a default and edited the mesh so that it includes my morphs… but you either already have the outfit as a custom set, or you plan on downloading it that way from the original creator…. In short, you don’t want it as a default replacement. But you do want to use my morphs! Luckily moving my edited mesh over to the original is very simple in SimPE. 
Step 1: Open my file in SimPE:
Open SimPE:  
Click Open…
Find my file, and open it. 
Now, Click on GMDC in the Resource Tree. 
Find the listed GMDC data in the Resource List. 
Right-click the GMDC line. 
Click Extract. 
Save this in a place you’ll be able to find. Rename it if you want. It doesn’t matter. 
Close my file.
Step 2: The file you want to replace.
Find the original outfit mesh and open it in SimPE.  
Find the GMDC in the Resource Tree/List once more. 
Now, as an added step, copy the “Filename” in the Plugin view. (this may end up being unnecessary in a lot of cases, but just in case, copy and paste it into a notepad.)
Go back up, and right-click the GMDC in the Resource List. 
This time, choose Replace.
Locate the SimPE file you extracted in step 1 and click Open. 
Double check the “Filename:” in the plugin view. If it’s changed from what you copied into a notepage, paste the filename from there into SimPE.. (again, just in case it’s different. It might stay the same in most cases.) 
Click Commit. 
Save. I like to save as, and change the filename, just in case it gets messed up. 
Test in bodyshop. You should have my fatmorph for that item now~
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kayleigh-83 · 24 days
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I updated my resources page to include a few programs & utilities I use that I think everyone would benefit from! Veteran players probably know at least a couple of these very well, but hopefully some players can benefit from this! Sharing the information here too so it can be saved more easily if anyone wants to. But the Resources link in my pinned post also has this section now.
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This isn’t a comprehensive list of all TS2 outside programs and utilities I use, as some are more infrequent and specialized, or tailored to CC makers or intermediate and advanced builders. These are ones I use regularly and would recommend for your average player. 
Hood Checker - checks your hood and cleans it up to prevent corruption. Thanks to April Black’s work we now know corruption is far less of a risk than once believed, but this tool is still totally worthwhile to use regularly to clean your hoods I think. As April mentions in her video, the main categories you should be worried about Hood Checker finding errors in are Family Ties and Sim Wants and Fears (I’ve never had it find errors there and my hood has currently been played for over 6 years).
Object Relocator - Easy to use tool so you can recategorize objects, re-price them, and move them easily between build and buy mode. All things you can do with SimPE but far less fussy and way faster.
Outfit Organizer - Another tool that simplifies an established SimPE capability, you can very quickly change which outfit categories clothing shows up in, which age groups (assuming body type compatibility, it will not magically morph an adult outfit to fit teens for example), which gender (again assuming body type compatibility, for example all ages up through child have identical body types for male and female) and even shoe sounds where applicable. Really great if you want that fancy dress to only show in formal and not everyday, or if you’ve got the Separates For All mod and you want to make that really casual t-shirt available in the pajamas and gym categories too.
Sims2Pack Clean Installer - Sims2Pack file types are used for lots and Sims. This tool lets you see any and all CC that got packaged with the Sim/lot and remove anything you don’t want to download with a simple tickbox. I especially like to use this when downloading Sims with CC if I prefer to have a CC free version of them (ie: only their facial structure) and layer in my own CC in game. Also useful for lots if you see that there is a bunch of CC included from a build set you already have, and you don’t want to download duplicate files, or you just aren’t interested in any of the custom wallpaper the builder put in the house and you’ll put your own in when you place in  your game.
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latmosims · 1 month
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How to repository clothes using the Repository Wizard (duh)
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I wrote a tutorial on how to use the Repository Wizard for clothes. It covers the utility's basic usage, as well as providing some more "advanced" tips and explaining what the program does for you.
Hopefully this can help anyone who's been meaning to give it a try a helping hand to dive in. It's really simple to use, and it can speed up the time spent preparing all the packages, and not just when repositorying stuff (thanks to the Standalone mode).
If that interests you, here's the link to that:
@sims2tutorials could you please archive my post? 😇
I should mention that the tutorial was put together before v2.3 which added a small advance feature. Therefore the tutorial won't cover it, but I plan on updating it soon and as often as I can.
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fireflowersims · 2 months
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So for clarification on pink flashing stuff
I've seen a masterpost by @dystopianam about pink flashing go around, and I feel it may need some clarification.
The conclusion drawn was largely "it's thumbnails" but well... It is not. Looking at a lot of thumbnails can be a factor, sure, but it is not the root cause.
So, allow me to illustrate:
Imagine you have a bucket. That's the texture memory. How big it is depends on both the game and your pc. Fact is: you have a bucket.
Now you start putting water in: it could be a tiny amount, it could be an entire pitcher. At some point, that bucket is gonna get full and if after that you add more water, it will overflow. This is your pink flashing.
Just as how adding large amounts of water, will make your bucket flood faster, so does loading in a large amount of (big) textures increase your game's chances of flashing pink.
A smaller texture takes up less space in your bucket, a large one will take up a lot of your space. This is why texture optimization can help quite a bit with pink flashing. It has nothing to do with hardware, it's just shrinking things down so your bucket fills up slower.
So, how does this relate to thumbnails? Well, thumbnails are indeed textures. Looking at a large amount of thumbnails, does fill up your bucket. But, here's the thing: thumbnails are generated. Generating a thumbnail of something with a large texture takes the game (and your pc) more effort than generating one for a lower resolution thing. Regenerating thumbnails can indeed cause crashing. The thumbnails themselves are tiny lil images. In the end, it still comes down to texture memory and how quickly you fill it up.
All the actions listed in the original post are ones that involve loading more textures into memory.
Tldr: thumbnails are not the issue. The issue is the amount and size of textures you're loading. Your texture memory can and will eventually get full and the game is not good at dealing with it.
If you'd like to know more about pink flashing, @anachronisims has been doing a lot of research on the topic and is working on a big report. Fascinating stuff, go check it out!
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analog-mothman · 1 year
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Crybabies Paradise Eyes
54 colors + alien swatch
human eyes are on an edited Alfred Askew + Mousy Blue sclera
alien eyes are on Remisim's Mayday sclera
custom OR towniefied + geneticized
compressed and tooltipped
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The defaults are swatches 41, 34, 23, 12, and 07, plus the alien swatch.
The dark blue was replaced with a hazel swatch because it matches the genetics more.
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Download: SFS | MF
I'll be honest: I mostly just wanted both some darker and some less intense colors. And a few of the existing swatches not already converted.
For the geneticized set, the top three rows (swatches 28-54) are dominant, while the bottom three (swatches 01-27) are recessive. Numbering goes from right to left, bottom to top, because I can make nothing simple I guess.
Both the custom and geneticized share files, so you can't have both at once. There's also a custom version of the alien eye in both folders.
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Also, I really have no idea what counts as animation friendly, so here's a mostly unedited and slightly deranged shot of a sim emoting.
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I started these a while back, and I wasn't sure if I was going to share them because idk there are so many eyes out there and these edits appeal specifically to me and my weird finally-figuring-iy-out maxis mix-ish (???) game.
But I got an ask about them that I still need to respond to sorry I just felt bad that every answer for every ask I've gotten lately is "they're a wip lol so I figured, why not?
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Credits: Crybabies, Cerberus-Sims, Alfred Askew + Mousey Blue, Remisim
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