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#series lore
eraofabrokenmoon · 10 months
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Magic and Ancestry Effects on Humans:
There are a lot of things that can affect the appearance of what seems like a normal human depending on their DNA. Having fae or demon blood can make itself visible many generations down the line.
Fae Blood:
A fae is considered things such as a fairy, pixies, sprites, goblins, wisps, and other such creatures. There are a small percentage of humans who have fae ancestors and that manifest in physical differences for them. Additionally a human with fae blood is capable of using the fae magic type, also known as trick magic.
Pink or white eyes is a common sign of fae ancestry. It can be various shades of pink, but someone can only have pink eyes if they have fae blood.
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A human’s hair color can also be affected by this. White, silver, gray, or unnaturally colored hair is a trait that can pop up if one has fae blood. As well as having a white streak in their hair and having hair that fades into white.
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Demon Blood:
Demon ancestry only shows itself in someone’s eyes. Someone who is half or part demon will either have incredibly small pupils or slit pupils. Red and yellow are also very common eyes colors for people with demon blood. The pupil shape will go away over the generations but the eye color tends to get carried down.
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Others:
Purple eyes are a sign of one having a high level of magic in them.
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Superhumans look to have normal eyes but when they activate their powers their sclera will turn solid black.
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dump-o-whump · 2 years
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fish — siren lore
instead of a bonus/drabble for today’s @augustwritingchallenge prompt, i wanna talk about the siren lore in my series, fish. it’s just gonna be a few bullet points about them. the relevance to today’s theme will become apparent :)
evolution — sirens are underwater reptiles that have evolved from prehistoric aquatic lizards (such as mosasaurs, titanaboa, or deinosuchus). some species started later on in evolution and the characteristics of different types of marine reptile. there are turtle sirens, sea snake sirens, crocodilian sirens, etc.
appearance — i imagine that species descended from mosasaurs looks like the siren in this. other types would look pretty similar in upper-body, the main changes are in the tails and lower bodies :)
early life — sirens grow in the same way the reptiles they evolved from did. any sirens with a huge full-grown size (such as the prehistoric-descended sirens) will age very slowly at first, only to have a massive burst of size around age 5.
species characteristics — i wanna go further into the concept of differences between species somewhere else, but here’s the main deal: sirens have the same habitat, size, diet, and general appearance as the reptiles they evolved from. there will be a species of siren for almost every species of aquatic reptile out there!
rarity — sirens are super rare. most of them are either incredibly shy/weary or incredibly hateful/angry towards humans. the only real efficient way to catch them is by trawling in their habitats, but even that doesn’t turn up many results unless you’re super lucky.
dinosaurs — the connection is small, but it is there!! in my lore, quite a few sirens are basically modern dinosaurs. many of them are just highly evolved (and highly intelligent and somehow humanoid but don’t look too far into it) versions of mosasaurs or titanoboas.
you can get freshwater or saltwater sirens, although saltwater sirens are the only ones to have ever been caught <3 also: this isn’t a chapter but it is a piece of content for a series so i’m gonna tag people anyway :)
taglist: @whumpsday
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mo-mode · 4 months
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Okay but if the Mythomagic cards were so accurate about the Minotaur and his underwear, and Grover used them to “train” Percy, does that mean the satyrs designed and mass produced these cards themselves? Whose idea was it? Did they like have a big meeting about recruitment and go “What do the kids like these days? Pokey-man? Let’s make a Greek myth Pokey-man game. That’ll help,” and they interviewed a ton of campers like, “Hey, I know that time you almost got killed by a Gorgon was super traumatizing, but we just wanna make sure our cute little card design is accurate. Were her snakes green or purple? Also, would you classify her as Class A or B in power?” Did the campers get super into it too? Was it a group effort? Do they have to update the decks regularly based on new information? Which generation of Mythomagic cards did Percy use? Is the OG packaging limited edition? How popular are they in normal life? Do they get covered by the Mist, and people like Rachel think they’re just insane when they see Mythomagic in a shop window, and everyone else thinks it’s a Pokémon deck? Are there satyrs out in the world running game shops, and whenever someone asks about Mythomagic, they’re like “Do you come from a single-parent household, and also do you want to be friends?” How deEP DOES THIS GO??
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bluegiragi · 1 year
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monster au intros - team 141 feat. Price, Ghost, Soap and Gaz!
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phosphorus-noodles · 4 months
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He didn’t die.
He didn’t die at the end.
Grian jumped off a cliff. Scott was slash killed. Pearl was blown up. Martyn was struck down.
But not Scar.
Scar escaped. He ended with 5.5 hearts. He’s still alive. The watchers didn’t take him back.
He’s… free?
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tommyfuur · 4 months
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to-be-a-dreamer · 6 months
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Life SMP theorizing is so funny (/pos) to me because like. There’s not really a canon, per se, so what you’re really doing is proposing an addition to the fan-created lore. There’s some running bits and storylines but for the most part the players are just doing some fun goofs n’ gags and sometimes there’s dots to connect. If you wanna make a really complex theory about motives and corruption and such you totally CAN but the only people who’ll ever decide if you’re right or not are other people in the fandom and also Martyn InTheLittleWood
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lolli-popples · 5 months
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"Were your lungs too weak? You suffocated so fast... The song wasn't done."
(No text version below the cut)
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atomic-chronoscaph · 7 months
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John Astin and Lisa Loring - The Addams Family (1964)
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emo-batboy · 6 months
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A Wild Battinson (Social Media AU)
Part 43 (Masterlist)
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(Part 44)
Me, to myself: I just think the series was better when I posted several times a week because the pacing felt more natural, and it translates better when people binge it.
Also Me, holding two jobs and a bat: If you try to post once a day again, I will disconnect your head from your shoulders—
@bruciemilf guess who’s back
Anyways, folks! :D So I'm thinking of a new upload schedule where I spend a bit preparing the next ten or so parts then post it all in two weeks? I think that would be fun (and much better for my creative process.)
I’ll be posting the next part very soon :) But it's going to be drastically different from what I've done before. Let’s see if anyone can guess why.
Yada yada don’t die LOVE Y’ALL
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post-it-notes7 · 9 months
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I'm learning so much
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murasaki-cha · 4 months
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PJO fandom keeps following Luke's legacy and manipulating all the new fans🤣🤣🤣🤣🤣🤣
Literally zero chill with these people I love it here
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yourangle-yuordevil · 2 months
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(Sweet Orangerie Part.1) Headcanon that during the ✨Bridgerton times ✨ Aziraphale was intensely (but secretly!!) flirting with Crowley...  Crowley, on the other hand, was completely clueless ¯\_ (ツ)_/¯
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cowboybabeop · 14 days
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Vault-Tec Vaults; Game Origin & Location
Hi I'm going to back to my "Fallout Blog" roots. Here is a summary of all of the vaults and experiments (starting with a timeline) because I'm insane ^_^ I had to add a weird break bc I literally hit the tumblr character limit, but I used it to section off the major spoilers for the TV series :)
Timeline
The Great War: October 23rd, 2077
Fallout Bible: Compendium of added lore by the creators.
Fallout 76: 2102
Fallout 1: 2161 
Fallout Tactics: 2197
Fallout: Brotherhood of Steel: 2208
Fallout 2: 2241
Fallout 3: 2277
Fallout: New Vegas: 2281
Fallout 4: 2287
Fallout TV Series: 2296
Corporate Vault - Fallout: Brotherhood of Steel - Texas 
A control group vault meant for Vault-Tec employees to continue research, primarily on FEV (Forced Evolutionary Virus) during the war.
Vault 0 - Fallout Tactics - Colorado 
A control group vault with geniuses kept in cryogenic stasis, with their minds interlinked into an entity called The Calculator.
Vault 3 - Fallout: New Vegas - Nevada 
A control vault. Residents ended up opening the vault doors when the lower levels flooded. Eventually the vault was overrun by Fiends.
Vault 4 - Fallout TV series - California 
A test vault that was filled with residents prior to the bombs dropping. Experimentation on human subjects led to most of the original residents being killed in a revolt. In 2296 the vault is still thriving, while kidnapping surface survivors and continuing to experiment on them. The vault offered refuge for many inhabitants of Shady Sands.
Vault 8 (Vault City) - Fallout 2 - Nevada 
A control group vault that remained closed until 2241. Instead of receiving two G.E.C.K. (Garden of Eden Creation Kit) devices, Vault 8 received just one and a replacement water chip that was supposed to go to Vault 13.
Vault 11 - Fallout: New Vegas - Nevada 
Every year the residents were told to sacrifice a fellow resident, with the threat of everyone's death if they did not. In reality, the system would praise them for NOT sacrificing an individual and the vault door would be unlocked. This message finally played after only five residents remained.
Vault 12 - Fallout 1 - California 
A seemingly normal, safe vault with an ulterior motive to study the effects of radiation on the inhabitants. The door never fully sealed, and in 2083 the ghoul residents left to found Necropolis.
Vault 13 - Fallout 1 & Fallout 2- California 
Your home vault as the Vault Dweller. A rather normal vault, however due to a shipping mishap Vault 13 received an additional G.E.C.K. device (that was supposed to go to Vault 8) instead of a replacement water chip. Thus, leaving the Vault Dweller to leave the vault in search for a replacement when their only water chip breaks.
Vault 15 - Fallout 1 & Fallout 2 - California 
A vault that experimented with incredibly diverse ideologies and backgrounds. The vault became severely overpopulated in 2097 and the dwellers decided to open the door. Shady Sands was created using Vault 15's G.E.C.K. and the local raider gangs all have origins from this vault.
Vault 17 - Fallout: New Vegas - Mention Only 
Inhabitants were kidnapped and transformed into Super Mutants. Lily originates from this vault.
Vault 19 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
Paranoia was induced by noises, lights, and segregation. The vault was divided into two sections, Red and Blue, with a separate overseer for each sector.
Vault 21 - Fallout: New Vegas - Nevada 
An almost normal vault, with the exception of a culture and society built around gambling. All major decisions were made through gambling, with the decision to open the doors and become part of New Vegas being "won" in a game of Blackjack.
Vault 22 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
A vault dedicated to studying agriculture. A fungus designed to kill pests on plants became capable of infected human hosts. Vault 22 is curiously green on the outside by the time The Courier arrives at the location.
Vault 24 - Fallout: New Vegas - Mention Only 
Remnants of a Vault 24 jumpsuit are found in the FNV game files.
Vault 27 - Fallout Bible - Mention Only 
A vault designed to be deliberately overcrowded with not enough means to sustain the inhabitants.
Vault 29 - Fallout 76 - Mention Only 
Only children younger than 15 were allowed in this vault, with their parents being sent to other vaults. Harold is believed to originate from this vault.
//TV SHOW SPOILERS//
Vault 31 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as cryogenic home for the managers and higher ups of Vault-Tec.
Vault 32 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 33. Somewhere around 2294, Vault 32 failed and the residents resorted to murder, cannibalism, or suicide.
Vault 33 - Fallout TV Series - California 
Lucy MacLean's home vault. Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 32.
//END OF TV SHOW SPOILERS//
Vault 36 - Fallout Bible - Mention Only 
The only food in this vault consisted of thin, watery gruel.
Vault 34 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
The vault was purposefully overstocked with guns with the overseer being able to give/deny access to residents. This inevitably led to it's downfall, and those who revolted and raided the armory relocated above as The Boomers in 2231.
Vault 42 - Fallout Bible - Mention Only 
No lightbulbs over 40W were provided.
Vault 43 - Fallout Bible - Mention Only 
A vault containing 20 men, 10 women, and one panther.
Vault 51 - Fallout 76 - West Virginia 
A vault with a supercomputer as the overseer. Interference from the computer led to most of the residents being murdered by other residents.
Vault 53 - Fallout Bible - Mention Only  
Most equipment was designed to break down every few months in order to stress out inhabitants.
Vault 55 - Fallout Bible - Mention Only 
No entertainment tapes were provided.
Vault 56 - Fallout Bible - Mention Only 
The only entertainment tapes provided were of one terrible comedian.
Vault 63 - Fallout 76 - West Virginia 
The inside of the vault remains sealed, with the outside door being all that is accessible to the player character. Other parts of the vault are revealed through cut content.
Vault 65 - Fallout 76 - Mention Only 
Remnants of the vault remain in Fallout 76 cut content.
Vault 68 - Fallout Bible - Mention Only 
The vault contained 999 men and 1 woman.
Vault 69 - Fallout Bible - Mention Only 
The vault contained 999 women and 1 man.
Vault 75 - Fallout 4 - Massachusetts 
A secret experimenting in refining human genetics through selective breeding, genetic modification, and hormonal treatments. The vault's concept was made by Stanislaus Braun.
Vault 76 - Fallout 76 - West Virginia 
The home vault of the player character in 76. It was a control vault, set to open after 25 years. This is when the player character leaves the vault.
Vault 77 - Fallout 3 - Mention Only 
Mentioned by slavers in Paradise Falls, this vault was rumored to only contain one man and a box of puppets.
Vault 79 - Fallout 76 - West Virginia 
A vault dedicated to hoarding the country's gold reserves.
Vault 81 - Fallout 4 - Massachusetts 
Designed to develop a cure for every possible sickness or ailment. Residents were unknowingly sprayed with diseases by nozzles hidden in their rooms. The first vault overseer had thought this to be cruel, cut off the scientists from the rest of the vault and cut the nozzles from spraying residents before the experiments could begin.
Vault 87 - Fallout 3 - Somewhere in VA/PA/MD 
The original vault experiment for 87 was scrapped, and it became a research center for FEV, leaving the vault wildly radioactive and inhabited only by super mutants by the time you access it as the Lone Wanderer.
Vault 88 - Fallout 4 - Massachusetts 
An unfinished vault inhabited by ghouls.
Vault 92 - Fallout 3 - Somewhere in VA/PA/MD 
The best musicians were sent to this vault to "preserve musical talent", but truthfully residents were subjected to subliminal messages mixed into white noise. Eventually some of the musicians went into random, murderous, psychotic rages that led to the end of the experiment.
 Vault 94 - Fallout 76 - West Virginia 
A vault with non-violent faith-centric inhabitants. The vault opened one year later to search for survivors. The vault became overrun by wastelanders and raiders that destroyed their G.E.C.K. and their nuclear reactor. The vault was swarmed with radiation and is now overrun by mirelurks.
Vault 95 - Fallout 4 - Massachusetts 
A vault designed to get people clean and sober. After a successful 5 years, a Vault-Tec agent brought out a hidden stash of drugs for other residents to find.
Vault 96 - Fallout 76 - West Virginia 
A vault with a focus on agriculture, animals, genetics, and mutations. The original residents were killed in a failed escape attempt, and the vault was then used by West-Tek scientist Edgar Blackburn to continue research on FEV.
Vault 100 - Fallout 3 - Mention Only 
Remnants of Vault 100 can be found in game files and cut content.
Vault 101 - Fallout 3 - Somewhere in VA/PA/MD 
The home vault for the Lone Wanderer. This vault was meant to never open and Vault 101 did not receive a G.E.C.K. However, the overseer of the vault pretty quickly broke this rule and occasional survey teams were sent to the surface. Several residents of Megaton are the result of these survey teams. Daddy James found the vault after the birth of the Lone Wanderer and negotiated his doctoral services in exchange for shelter.
Vault 106 - Fallout 3 - Somewhere in VA/PA/MD 
Psychoactive drugs slowly released into the air of Vault 106, causing the vault to be filled with psychotic survivors by the time the Lone Wanderer visits.
Vault 108 - Fallout 3 - Somewhere in VA/PA/MD 
A slew of experiments occurred in this vault. The elected overseer was dying of cancer, the primary power supply of the vault was scheduled to fail after 20 years, the backup power supply would not be enough to power ALL of the vault, the vault was given three times the normal amount of weapons, and the vault was not given entertainment. With a majority of scientists, one of the inner experiments involved repeatedly cloning the same man... Gary.
Vault 111 - Fallout 4 - Massachusetts 
Your home vault as the Sole Survivor. All residents were meant to unknowingly stay in cryostasis, with scientists overlooking them. However, conflicts arose among those unfrozen, leading to the vault door eventually being opened.
Vault 112 - Fallout 3 - Somewhere in VA/PA/MD 
Residents lived in a virtual reality simulation to create their "perfect life" with their overseer, Stanislaus Braun, a scientist who proceeded to use the residents as playthings. Braun continuously murdered residents, then wiped their memories and reset the simulation.
Vault 114 - Fallout 4 - Massachusetts
 An unfinished vault meant for only the wealthy. Vault-Tec exaggerated the luxury of the vault, gave residents very small rooms, communal bathing and dining areas, and a homeless drug-addicted overseer named Soup Can Harry.
Vault 118 - Fallout 4 - Maine 
An Unfinished Vault meant to house both a handful of ultra-rich and hundreds of working class individuals to observe how they would interact within the same space.
Vault 120 - Fallout 4 & Fallout 76 - Mention Only 
The vault itself was meant to mimic the underwater atmosphere of Bioshock. The game was cut from Fallout 4, but remnants can be found in Fallout 76 game files.
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marsmarbles · 2 months
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I know this breaks away from the lore stuff but this is most definitely what Grian sees.
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Scott’s just the smiley type, guys.
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ninjasmudge · 2 months
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cult of the lamb has some really cool visuals and the accent color is my fave so i really wanted to do some post-game designs and doodles to get out of an art slump
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