tttyg era where vampire pete finds ybcpatrick and takes him home. sees a fucked up kid and goes. hm you're mine now:) sing in my emo band boy
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the thing about steve harrington is that he's one of the most compelling characters of all time. he starts the show an extremely popular jock and now he's got two friends: a girl he had a crush on that turned out to be a lesbian and a fourteen year old. the only fight he's ever won in his life was against a soviet spy. he keeps a bat full of nails in his car. he barely graduated high school. he beat up a racist. he's terrible at flirting. he has daddy issues. he spends an entire season wearing a little sailor outfit, hat included. and he's even bisexual
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now i've watched a fair amount of d&d i've started to pick up on the differences between dm style i think
like brennan IS all the bad guys. every game he dms is brennan vs the players. he makes npcs and battles that make his friends throw things at him and he smirks the whole time. he makes them tell him their worst fears and then he makes them do it. and it's awful and amazing and really funny
matt IS exandria. his characters and battles never feel written or constructed, they just feel like things that already existed in the world. it's all about verisimilitude with him, and he's amazing at it. he tends to fade into the background and let the players react to the story and it makes everything he does incredibly cinematic
aabria dms like she's just another player at the table reacting to the story, right up until someone gets lulled into a false sense of security and tries to fool around and THEN she throws a curveball by making them deal with the consequences of their choices. she's like oh you think that's funny?? then i'm about to be hilarious, bitch. and she keeps getting away with it bc she's just that good!
basically, brennan's an evil bastard, matt's the world, and aabria's the queen of consequences
or:
brennan - fuck
matt - around
aabria - find out
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Story concept: Woman sees a mob hit or something. She ends up in witness protection, but the mob finds her anyway. They dump her body in the ocean. It shouldn’t be possible for her to wash up ashore, but she does, with odd memories of a serpent like giant fish.
She has nowhere to go, so she stays at the little fishing village she comes across. She helps with minor repairs to techy stuff and ends up taking residence in an abandoned little house on the outskirts of town.
The people are nice and all, but a little distant, as is to be expected from a small, tight-knit community. She’s there for months, thinks she may stay forever.
And a hurricane hits. They have to evacuate and she’s worried the whole time she’s on the mainland about the mob finding her. She gets home, still very worried, only to all but forget about all that when she finds a small merchild beached in her backyard.
From there, figuring how who she can trust becomes even more important than ever.
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