Tumgik
#sck spots
morb1dcan1d · 1 year
Text
Tumblr media
This year I have breached containment, and decided to become one with the cringe. I shall only make art with my own enjoyment in mind, just like I did last year, cuz it was the best decision ever
Here is my mlp sona as per request of my friends (not to mention a rubber band threat smh), but also my brain worms acting up
32 notes · View notes
whumpusgumpus · 12 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
WHUMP/SNZ/COLDS COMMISSIONS OPEN‼️ STARTING AT JUST 5$🗣️‼️
So I’m in a tough spot in life rn, and a fellow freak like y’all needs some help! Starting at 5$ per sketch, I’m opening up my whump/sck/snz commissions. I don’t have a comm sheet yet, but I’ve drawn tons of whump and am going to be uploading much more in the near future. The prices are as follows:
Each comes with a lil doodle: pictured above in the 3rd and 4th slides
5$ digital torso and up sketch (pictured above in 2nd slide, but erm digital
10$ torso and up digital sketch+color
20$ torso and up digital sketch+render (pictured above in 1st slide)
(From first to last +5,+8,+15) for an additional person (whumper or caretaker perhaps 😏)
I take Cashapp, PayPal, and Venmo! I ask for deposits on each commission before it’s finished 😊
Sorry for the lack of examples, a beotch is in a PICKLE 🙂‍↕️ but ty y’all for reading, and I look forward to hopefully drawing some yummy stuff for y’all 😏
Pictured above: Drew konrad struggling w a fever. Although nervous at first given Konrad’s grumpy mood, Blathnat steps up to take care of him =)
66 notes · View notes
aslibekroglu · 3 years
Text
me after selin gets “left at the altar” twice
Tumblr media
42 notes · View notes
blackjack-15 · 3 years
Text
Adoration to Ashes, Dust to Just — Thoughts on: Alibi in Ashes (ASH)
Previous Metas: SCK/SCK2, STFD, MHM, TRT, FIN, SSH, DOG, CAR, DDI, SHA, CUR, CLK, TRN, DAN, CRE, ICE, CRY, VEN, HAU, RAN, WAC, TOT, SAW, CAP
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it.
If any game requires an extra section or two, they’ll be listed in the paragraphs above, along with my list of previous metas.
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: ASH; mention of a whole host of previous games with the Hardy Boys in them; mention of SCK; mention of STFD; mention of FIN; mention of DED; small spoilers for SPY; unflattering mention of the Nancy Drew: Girl Detective series; brief mention of erotic-shifter-romance book Bearllionaire.
The Intro:
Welcome to the Nancy Games, lads!
Before we begin, since we’re at the beginning of a new “section” of games, let’s go over exact what the “Nancy Games” entail. Unlike the other games, this section (which runs from ASH through SPY) of games is most concerned with Nancy’s personality, growth, and showing her through a different character foil each game.
These games not only give us a better picture of who Nancy is, but also how she fits (or doesn’t fit) into the world around her and with the people that she meets. Rather than solving the case, these games are made to make Nancy react to things; rather than ‘where is Nancy Drew’ or ‘what case is Nancy Drew tackling’, the preeminent question for ASH and the four games after it is simple: ‘Who Is Nancy Drew?’.
Though only possible because of the nature of the miscellaneous games (WAC, TOT) and the Faerietale Games (SAW, CAP), the Nancy Games have been sorely needed since the series graduated past the first few cases. For a lot of the series, the games weren’t really concerned with the main character of the series, preferring her to be a blank slate that players could superimpose themselves onto…which, as recent media (such as Twilight, and Twilight But With Bondage This Time), isn’t a good basis for a character outside of a dime-store bodice ripper.
But these games aren’t Bearllionaire, they’re detective stories, and detective stories need a strong main detective to carry the story — not to mention the stakes.
That’s where these games come in. Building obviously to the story in SPY, each game explores another facet of Nancy’s personality, and shows what she could become — or could have become, in a few instances — should she let the more negative sides of her personality take over, or if she trusts the wrong kind of people and makes the wrong friends.
How better to illustrate than by showing exactly the kinds of people that Nancy’s friends are? That’s what ASH is primarily concerned about — showing who Nancy is by showing the reactions of people who have known her all her life to a crisis. The only difference between Nancy and her Foil in this game is the fact that Nancy has good people — good friends — fighting for her. It’s how she gets herself out of jail, and how she manages to solve the crime.
And it’s a fun (if a bit clunky) game mechanic as well.
This is why this story can only happen in Nancy’s hometown. Not only is it delightful for fans to see (modern-day, as we saw the old version in CLK) River Heights for the first time and get to explore a bit around the town, but hometowns in media are quite significant when looking at who a character is.
Almost always, a hometown is used as sort of a microcosm for the character, giving us a bit of a cheat sheet into who they are as a person just by showing their environment. Think about it — how many times in cop shows (which are the most blatant offenders by far) are we told that a character is from a small town, and thus they’re intent on proving themselves, probably a ridiculously hard worker (to get out of “that place”), and a bit more innocent than their inner-city colleagues? Or that a character grew up overseas to justify their interest in international crime, establish them as a bit of a wildcard, and handwave them knowing about 16 languages? Or that they grew up “on the streets”, justifying a hidden juvenile record, skills in hand-to-hand combat, and a soft spot for Youths Just Like Them?
(But enough about Criminal Minds. I’d rather focus on something that actually has thought put into it.)
The same thing is happening here in ASH; from River Heights, we can extrapolate that Nancy is well-off, straight-forward, comfortable largely around adults (think about it — ignoring the usual phone characters, we only meet one person around Nancy’s age in RH, and she hates her), and has a drive to be Somewhere Other than her small town.
Another interesting point is that River Heights is chosen as the backdrop for something that has only happened twice in the series, and only once been done well: a personal revenge story against Nancy herself. Sure, RAN attempted it, but RAN’s story is — if you haven’t read that meta, spoilers — hot, flaming garbage, and the personal revenge plotline is bungled to the extreme, resulting in it not putting across that theme very effectively.
ASH is different; from the very beginning, it’s obvious that whoever is doing this is working off of a person grudge against Nancy specifically — and burned down the town hall in order to implicate her, so they’re not playing around. It’s the reason that the culprit search is so focused, which really benefits the games as well. The question isn’t really “who would want to get rid of Town Hall”, it’s “who hates Nancy enough to burn down a building to get her in trouble”. It makes questioning so much more interesting — and very full of mines, which is Great — when it’s the person, rather than the specific crime, that matters.
The last thing I’ll touch on in this introduction is a question that the fandom has posed both seriously and jokingly many times over the last….almost exactly 10 years (10 years!!! I need to lie down my land!!!) since the game first came out: where are the Hardy Boys? Surely, if there was ever a game where they made sense to appear, it would be this one; their friend is in prison and needs the help of practiced investigators — you’d think that even if Carson wouldn’t think of hiring them (which, as desperate as he was, he totally would have), that Nancy would have given them a call, if only to see if ATAC had anything on the suspects.
There are two reasons why the Hardy Boys don’t appear, from a storytelling perspective (ignoring the issue of how much money it would cost to include them or any other technical considerations), no matter how much I would have liked them here, or how much sense it would have been to at least name drop them, if not make them phone friends.
The first is to keep the game centered on River Heights. Everyone in the game — both suspects and allies — is from River Heights and is a part of the town’s makeup. Our suspects reporter, a politician-slash-ice-cream-store-owner, an ex-detective-turned-antiques-dealer, and a college student born and raised in RH. They represent different facets of the town — the media, the political, the business, and the rising generation — and so each represent a part of the town. Nancy’s allies all fall under the “rising generation” — the “Future of the Town”, if you will — or under the justice system category, with Carson. Even the Chief represents another facet — the law — that can both hurt and help Nancy in turn. By keeping all suspects and allies tied to the town, the mystery and the story can focus on exactly what’s going down in River Heights, without any distractions.
The second reason that the Hardy Boys don’t appear is a little less obvious and a little less cut-and-dried plain fact, but I find it compelling enough to mention here: Ned is present. Other than as a foil in CAP (and an oddity in CRE/VEN), the Hardy Boys don’t appear in the games where Ned is present — it tends to be an either/or thing as far as phone characters are concerned. The why of this is, admittedly, conjecture, but I do find it fascinating that the two (three, technically) don’t intersect — and when they do, it’s to compare them.
Also there are not enough fics of the time Nancy sent Ned to hang out with the Hardy Boys like their house was a vacation kennel and Joe broke Ned’s car. Just saying.
Ned represents River Heights, safety, security, constancy, and comfort — the same things that the other River Heights phone friends (Carson, George, Bess, Hannah) do, albeit to a slightly lesser extent. The Hardy Boys, on the other hand, represent excitement, danger, the unknown, new discoveries, and growth — as do, in different extents, the non-River Heights returning phone friends (Hotchkiss, Savannah, Prudence).
Nancy sits squarely in the middle of these two extremes; she’s from River Heights, but she’s not exactly of River Heights, if you get my meaning. As the games have progressed, they’ve shown Nancy moving further and further away from safe, small, friend-related cases to professional jobs with more than a few people actively trying to kill her. For me, that’s the reason we don’t see the Hardy Boys and Ned mostly in the same games; they represent different spheres of Nancy’s life.
And, had competent writer(s) stayed and the games not, well, imploded due to Penny being one of the worst business people I’ve ever encountered, it would have been interesting to see that push-and-pull dynamic being expressed in Nancy’s relationships. As it is…thank Heaven for AO3, am I right?
Now, let’s refocus on ASH in specific, and talk about its composite parts, shall we?
The Title:
Other than being catchy and evocative (and telling us exactly what crime was committed here — that of arson), Alibi in Ashes is also a notable title for its flexibility in meaning. Like CAP, there are so many different connotations for “fire”, and all of them apply neatly to this game.
First, we’re dealing with the literal fire that sends Town Hall up in smoke, and the inciting incident for our mystery (and Nancy’s jail time). Next, we have the word “fire” standing in for “emergency” — as in “where’s the fire” — and there seems to be a new emergency every five minutes in this game — the fire, Nancy’s arrest, Bess breaking the vase, Carson’s absence, etc.
After that, we venture even further down the abstract hole, and dive into the political — whistleblowing, which is often referred to as “setting a/the fire”. This is partially what Nancy does, and is also what Brenda likes to do, no matter the accuracy of the report. Finally, we stay with Brenda for the term “media wildfire” – which is exactly what Nancy’s arrest (due to Brenda’s machinations) causes.
The title in total — “Alibi in Ashes” — also works in a few different senses. Literally speaking, Nancy’s alibi — and the evidence to prove it — is in the ashes of Town Hall, waiting to be discovered. More metaphorically, due to the work of the culprit, Nancy’s alibi (aka her innocence) is in pieces, in ashes — it’s been destroyed. Finally, in a literary sense, Nancy’s situation can be shown in the “ashes” of a past life — in the “wildfire” that destroyed Alexei’s life and career as a detective.
Its acronym being “ASH” is also pretty awesome, not gonna lie.
It’s the multifaceted nature of the title that really gives it its staying power, catchiness aside. Many titles are just as good as ASH’s, but almost none work harder at having so many possible meanings that are all represented in the text of the game itself.
The Mystery:
Sufficiently chastened into spending more time at home (at least for a few days), Nancy comes home in order to spearhead her team (consisting of Ned, Bess, and George) to victory in the River Heights Clues Challenge. This friendly little competition that included No Cheating Whatsoever on the part of Other Teams heats up, however, when a clue leads Nancy to the historic Town Hall — only to have it erupt in flames minutes later. Coughing but still moving, Nancy escapes the inferno…only to be greeted by the suspicious press, declaring her guilty of setting a beloved building on fire.
Things only get worse when Chief McGinnis shows up the next day, taking Nancy into custody due to political pressure in the town. An arsonist is afoot in River Heights, and unless her friends can dig up some dirt on someone — or everyone — else, it looks like Nancy Drew won’t just be convicted by the press, but by the town that raised her…
As a mystery, ASH has some great personal stakes — for Nancy and for our suspects — and pretty layered motivations. The cast comes alive through their relations to Nancy, especially as she’s unprotected with Carson being in Australia. The shift in the mystery that occurs when Nancy can finally get out and speak to the suspects — and seeing how differently they treat her than how they treated the other members of the cast — really helps to add something new to a mystery that’s tying itself up a bit, and give it the last push of gas it needs to get us to the conclusion.
While it’s not the most involved, complex, or thematic Nancy Drew mystery ever, it does what it needs to do, and does it well – and that’s honestly all I want in a game more devoted (as it should be) to character than it is to a twisty plot.
The Suspects:
ASH has a rather full cast (not because of the size of the suspect pool, but because there are so many people involved that should be mentioned), so let’s get started with our suspects, then move on to our other cast members.
Brenda Carlton, resident Reporter of River Heights News and perpetual thorn in Nancy’s side, is both our first suspect and our culprit, proving once again that the media cannot be trusted. We haven’t had a reporter be our culprit in 21 games (TRT’s Lisa being the previous example), so I guess we were due, but Brenda is a delightfully hateful example of just how bad the media can be, so kudos for that.
And this game didn’t even come out in an election year. How refreshing.
As a suspect, Brenda is awesome. Catty, arrogant, and with a penchant for dressing up as Nancy – titian wig and all! – to perform her dastardly, dastardly acts, the game doesn’t try to be subtle for one second that she’s up to no good. While Nancy and Brenda are equally as interested — and equally as talented, by all appearances – in ferreting out a good story, Brenda takes it a step further and makes one if she can’t find one – and nurses a grudge against Nancy for exposing her for it.
Up next is ice cream shop owner and scaly politician Antonia “Toni” Scallari, a woman with a bright-eyed, smiling public face — and if you don’t like that face, don’t worry…she has others. Toni is your typical politician — pretends to be nice and pleasant, is actually a scheming villain, hates people who do honest work, and thinks that fairness in government is a luxury – but the game does stop shy of making her The Villain, preferring instead to show the crimes she’s committed in her search for money and power and letting her quietly bow out of the election.
So definitely better than she deserved, but at least the game shows her corrupt nature rather than sweeping it under the rug.
As a suspect, Toni would have made a decent villain, but it would have turned the game into a tale of cold political expediency and machinations, rather than hot-blooded revenge, and that would have been a shame. I’m a fan of how the games from about TOT on always have multiple characters who Do Crimes and Bad Things, and Toni is a prime example of a bad guy who just happens not to be The Bad Guy.
Third on the docket of suspects is our resident grumpy old man (and Nancy’s foil in this game) Alexei Markovic, who provides not only some of the best voice work in the game, but whose age is also proof that Nancy’s dad really is the silver-haired DILF we’ve been waiting for.
C’mon, he prosecuted Alexei when Alexei was 20. The youngest Carson could have been was 25 if he booked it through college, took no breaks to study for the LSAT, and blazed through law school — and immediately got a job the day after graduation. And seeing as Alexei has the “old coot” personality and grey hair…well, Carson is probably straddling the line between DILF and GILF.
(I’m so sorry for that aside, guys, it got away from me. I’m equally sorry for the first recorded use of the term “GILF” in the Nancy Drew fandom. It’s not the legacy I wanted, but perhaps the legacy I deserve.)
Back to Alexei!
Alexei is a great character, full-stop, and his VA just improves the experience more. Bitter and jaded, but by no means uncaring or evil or myopic about his troubles, Alexei is, where Nancy is concerned, a bleeding heart whose blood happens to run cold. While he could be bitter about Carson playing a part in taking away everything he had, and thus treat Nancy poorly, he instead empathizes deeply, wants to help, and, in effect, treats her the way that somebody — anybody — should have treated him.
As a suspect, Alexei, as Nancy’s foil in the game, would have been a poor choice; he’s not really there to be suspicious, he’s there to show the stakes of the mystery. No matter if Carson could find a world-class defender to get Nancy off the charges, no matter if they couldn’t even indict her, the stakes aren’t “Nancy will go to jail for Realsies” — the stakes are the town turning its back, she loses those she loves, and is unable to do the job that is the essence of who she is. In other words, if things go poorly, Nancy becomes Alexei.
One of the reasons that Alexei is such a good character is that he recognizes this immediately, and is determined to do all he can to prevent that. Sure, he knows the odds are stacked against him, and the whole town is his enemy, and he won’t get anything for helping out — but at his heart, he’s still the Magnificent Markovic; “no case too big, no fee too small,” remember?
Last of the actual suspects is noted red-light runner and girl in envious, envious green, Deirdre Shannon. Deirdre’s a rather divisive character in the fandom — especially of late — but is a character I stand firmly on the side of great, for a few reasons.
The first is that the games took a 1-dimensional, wouldn’t-cast-a-shadow-if-you-turned-her-sideways character from the Girl Detective books, there purely to make Nancy look good, and instead gave her a fully realized character, sympathetic motivations, and a whip-sharp tongue.
The second is her hilarious banter with the River Heights crew and wry sense of humor, which would be enough to make her a favorite character of mine alone.
Annoyed by constant, unflattering comparisons to Nancy from her parents (her father also being a lawyer in River Heights), she’s amused when Nancy’s arrested — though, if you read in between the lines, never suspects Nancy actually set the fire nor thinks Nancy will ultimately get the blame — though not as amused at Bess’ spying on her. She harbors a not-secret crush on Ned and enjoys spending time with him, girlfriend or no girlfriend — though it should be noted that even Ned isn’t spared her sharp tongue.
As a culprit, Deirdre would have been the obvious choice for writers who were the caliber of…well, of the Girl Detective series writers, but thankfully we’re on a higher playing field with Nik, Cathy, and the rest of the crew behind ASH. Deirdre is a snarky observer, but that’s as far as her ‘evil’ goes — and looking at her methodology for solving the Clues Challenge clues (and her commentary on her compatriots) is a joy — real detective work, indeed!
After our suspects, let’s talk about our players on the side of Right — or at least, on the side of Nancy — starting with the girl detective herself (as we will for all of the Nancy Games). ASH provides a better look at Nancy than we’ve had before (as befitting the first of the Nancy Games)
Nancy Drew is our main character, sometimes-protagonist, and at times villain protagonist — especially in the eyes of our culprits — when it comes to unearthing long-buried hurts and wrongs. Stuck in jail for a crime she didn’t commit due to political and community pressure, for the first time, the girl detective can’t really do anything by herself, and is relegated to “phone friend” while her boyfriend and childhood friends are running around frantically trying to introduce reasonable doubt in a frame-up par excellence.
Our source in SPY refers to Nancy as an autodidact — one who teaches themselves — and that’s a perfect summation of Nancy’s character. She’s no museum expert, nor cowgirl, nor entomologist, nor any other hat she’s put on — but she can fake it if someone hums a few bars. Her other big pluses as a detective are (once again according to the source in SPY) in interrogation and code/puzzle breaking — and the differences in the questions that Ned et al pose and the questions Nancy poses to our suspects does bear out the first point, at the very least. Her code and puzzle skills are the usual fallback for the games’ mysteries, more so in the modern games than in older ones (which is both a good and bad thing, depending on what types of puzzles you like).
In ASH, we learn about a key trait of Nancy’s — self-sufficiency, and, more importantly, the limits of that self-sufficiency. Able to fake most things until she makes it, Nancy is finally put in a situation where she can’t do anything by herself, and it’s a source of frustration and impatience to her that overrides other feelings (“Also, I’m in jail, and I would really like to get out,” anyone?). It’s rather stunning that Nancy goes from a triumphant Girl in the Dress to stuck in a police station, relying on the phone and her own intuition, and it does some good for her character exposure and development.
Next up is Edward “Ned” Nickerson, erstwhile boyfriend and long-suffering Emerson College student, Ned is part of an honors fraternity and is in River Heights for the Clues Challenge — and to see his girlfriend, of course. While his attempts to be Detective Ned have really only resulting in finding the keys that were in his pocket, Ned is nevertheless quite useful in getting information out of Deirdre (and is responsible for one of the funniest bits of dialogue in the game that’s not spoken directly by Deirdre).
According to the files from SPY, Ned’s defining characteristics are his honestly and his loyalty, both of which mean that he’s the ideal ‘phone friend’ when Nancy’s in a pickle — and means of course he’d be front and center, ready to do anything he needs to in order to help clear Nancy’s name. His main role in the game, however (and very interesting, as one of 6 or so Neirdre shippers in the fandom!) is to be the object of Deirdre’s window-shopping affections and to be made fun of (good-naturedly, of course) by his friends.
Because of his relationship (such as it is) with an overtly antagonistic character, Ned’s a lot of fun in ASH. I feel like he gets a lot of characterization that he often lacks in most other games (excepting CAP and SPY, of course), and it just makes me like him more.
George Fayne is also here to help — though, irritatingly, not required the same way Bess and Ned are — with her knowledge of technology and impeccable Togo-watching skills. George is a great character in the OG Nancy Drew books – the ultra-modern, straightforward, clumsy flapper, to contrast Bess’ more genteel sensibilities and Nancy’s down to earth, practical, yet fashionable nature — and one of the greatest disservices that the 60s rewrites, post-60s ND books, and, yes, the game series has done to the ND universe is to turn her into a “hurr-durr tomboy because name George like boy name” sort of mockery of her original character.
And no, I’m not crediting her as “Georgia”, because that was not her name in the books. Her name was George, full stop — once again, quite fashionable of her to have a “boy’s” name in the 20s/30s — named after her grandfather. You may fight me on this, but you will not win.
George is noted to have above-average skills in mechanical engineering, and indeed creates a jammer to stop Brenda’s broadcast in the game, but is otherwise…well, kind of pushed to the side in favor of Bess and Ned, her enmity with Deirdre notwithstanding. I’ll address this issue more in The Un-Favorite and The Fix, but a few tweaks while developing the game would have gone a long way towards defining George as a character — we’re ignoring MED wholesale, don’t worry — and helping the gameplay be a bit more varied.
George’s maternal cousin, Elizabeth “Bess” Marvin, on the other hand, is basically required to get what you need to know from Toni, but is very much not the favorite person of Alexei, due to her breaking an antique vase upon coming into his shop.
When a vase can survive the Nazis but not Bess Marvin, it seems a shame that Bess didn’t go to France with Nancy during DAN. They would have found that secret room with the artwork in like a minute and a half.
Bess is mentioned to lack judgment (her reveal of George’s crush on the snack shop boy illustrates that pretty well) but to have above-average intuition and, while manipulated easily enough, is too honest for that manipulation to really cause any lasting harm. Because of her sweet, open nature — and her open pocketbook when it comes to ice cream — she’s a favorite of Toni’s, and uses that in order to try to clear Nancy’s name and discover just what illegal, corrupt pies Toni has her grubby little politician hands in.
Going a little less friendly and a little less college-aged for our next helper, we turn to Chief McGinnis, a grumpy pushover of a cop who’s really only important for letting Nancy walk around a Police Station and solve a crime while under arrest because he didn’t wanna do his job, and for a hilarious diatribe about Pancake City.
Seriously, I go and watch that scene every so often when I need a good laugh. ASH has some fabulous comic writing, and McGinnis’ rant is a prime example.
McGinnis is pretty ineffectual as a helper, but he does allow for the first 2/3 of the game to happen by locking Nancy up (“You cannot leave jail! This is a very basic concept!), and for that, we salute him.
Rounding out our cast of Nancy-supporters is Carson Drew, who is (frustratingly, to him) stuck in Australia when all this goes down, and thus cannot use his legal prowess to free her.
Of course, as a prosecutor, I’m not sure how much help he’d be anyway, but hey, a lawyer is a lawyer is a lawyer, at least in the ever-wise eyes of HER Interactive.
Carson’s really just there (or not there, as the case may be) to explain how Nancy can be locked up with such a powerful lawyer father, honestly, but he gets some good lines in, so we’ll forgive it. He’s also there to round out the “River Heights Cast”, but I can’t help feeling that, if we were gonna have another Drew in this game, I would have taken the puppy over the golf ball. #Togo4Ever
The Favorite:
There’s a lot to love in ASH, so I’m going to focus on the biggest things. Suffice to say if a part of the game isn’t in this section but isn’t in the Un-Favorite, I love it.
I’m going to start off just by saying that the dialogue in ASH is wonderful. We’ve got distinct individual voices, sarcasm galore, enough cattiness to fuel the Halle Berry movie, and great interpersonal work, especially with Alexei.
One of the places Nik truly shines is dialogue, and a small-town environment like River Heights really shows off his skill. I sometimes hear the charge that “no one talks like this!!” leveled against the Nik games but, honestly, I talk to people every day who speak similarly to Nik’s characters, allowing for the differences in written and spoken speech, and so do most people I know. Allusions, analogies, metaphors, and aphorisms aren’t just for English class — they’re part of speaking well.
If you really wanna see dialogue where “no one talks like this,” look at the early ND games. FIN is a particularly bad offender, but SCK and STFD aren’t much better.
My favorite puzzle in the game is the letter swap puzzle inside of Scoop, by far. Sure, I enjoy other puzzles — Alexei’s number box, fingerprinting, the suspect board — immensely, and have a blast doing them, but I can spend hours figuring out old quotes on that aqua background and not notice the time passing one jot. It’s fun, references old games, and is exactly the kind of puzzle that gets me excited anyway, and I love it to pieces.
My favorite moment in the game is probably the moment Nancy takes control and goes and talks to Toni, oddly enough. The stark difference in what Toni says about Nancy while she’s in the station to what she says to her face is like a brick wall to the chest, and is, every time, the moment when you see exactly how River Heights turned on Alexei so completely as to push him out of his job and into the antique business. It’s a moment of almost stomach-sinking disgust, and I absolutely adore the game for not pulling its punches and instead keeping true to one of its major themes — that you need to see who people are in the dark, not when they’re facing you.
In the light of day, Alexei is just a cantankerous old man; Toni is a smiling, motherly ice cream store owner, Brenda is a hard-hitting reporter, and Deirdre is a vapid Queen Bee type. Under the cover of darkness, however, we see Alexei’s charity and heart, Toni’s corruption and two-faced nature, Brenda’s unethical and illegal means to her ends, and Deirdre’s soft center. And I love the game for pointing out the world of difference it makes to see what someone truly is.
For my last point, there are two characters are of note in this game that I love for very different reasons.
The first is Alexei, who is the inspiration behind the title of the meta. There’s something incredibly compelling about Alexei’s down-to-earth nature and the way he deals with being dealt the poorest hand in the world without ever dipping into “woe is me” or any other self-indulgent crap. Insatiably curious, bright, and caustic, Alexei feels like the perfect person to sit down, drink a cup of something warm, and talk about puzzles, antiques, and harsh truths with.
He’s a character who watched his entire life fall apart with one bad person’s actions — “one time, just once, I tried to speak truth to power, and man if I didn’t pay the price” — but still had it in him to keep going, even if it wasn’t what he was doing before. He went from being the town’s golden boy to a pariah, and yet still looks after River Heights and its history, even becoming the curator of the River Heights Museum (when it opens). The difference between his reaction to being falsely accused to, say, Noisette Tornade’s (DAN) reaction to being “falsely” accused is huge and, I think, rather inspiring.
The second is Deirdre Shannon, if you couldn’t tell by my gushing about her above, and, can I just say, I love everything about her. There’s a temptation to assume at first blush that she’s your average boy-stealing popular rich girl a la WAC, but actually looking at her tells a different story.
Sure, the rich part is true — but so is Nancy, and from the looks of their houses and all the trips/vacations they do, the Marvins and Faynes seem pretty well off as well. She shares the tendency for a sharp tongue with Nancy as well (as befitting her status as Nancy’s foil in DED, stay tuned!). Deirdre also doesn’t qualify as popular — her two “friends” that she hangs out with in ASH for the Clues Challenge are still in their “free trial”, and aren’t really her friends.
And her feelings for Ned? While she openly flirts with him (even if Ned doesn’t get it until the girls tell him), Deirdre isn’t looking to actually cause damage (if only because she sees Ned as completely unobtainable), and is up-front about everything she does to Nancy’s face. Putting yourself in her shoes, she’s a bright girl, in love with a boy who is the definition of out-of-reach, is constantly (and negatively) compared to the boy’s girlfriend, and feels stuck in her small town, desperate to move beyond the boredom. In other words, in any other story, she’s the protagonist. It just so happens — as she’s acutely aware — not to be her story. And that’s the kind of character that it’s impossible for me not to love.
And speaking of things impossible to love…
The Un-Favorite:
My biggest problem with ASH, as was mentioned above, is the fact that George is relegated mechanically and interpersonally to the “unimportant” bin. Nancy, Bess, and Ned all have suspects that like and don’t like them, while all George gets is a note that her and Deirdre particularly don’t get along — no extrapolation, no explanation. It makes the decision to include her as a playable character feel a bit like a last-minute decision, like Bess and Ned were planned and George was supposed to be watching Togo until the very end when she makes the jammer or something.
My least favorite puzzle in the game has got to be the stacking of the boxes and crawling towards the exit at the start to escape the fire; it’s a time-sensitive puzzle, which are usually my least favorite, and takes the mechanics of Renate’s bag puzzle and small visual distinctions, which we’ve already noted in the last meta are not particularly my jam either. I wouldn’t replace or get rid of it, it’s just my least favorite. I tend to start my game from a save I have after the puzzle — while I have to refresh on the opening occasionally, it’s better than the frustration from the combined puzzle.
I don’t have a least favorite moment from the game, to be quite honest, so let’s move on to the last section of this meta.
The Fix:
So how would I fix Alibi in Ashes?
The big thing I would change would to be to ensure that each member of Team Danger should have one culprit that likes them and one culprit that hates especially them. Nancy already has Alexei for her plus and Brenda for her minus, and Bess should keep Toni and Alexei, respectively, but both Ned and George need one more. Luckily, with four friends and four suspects, they’ll divide up evenly very easily.
My fix would be to have Ned keep Deirdre as his plus and give him Toni as his minus (local business owners usually don’t like football players for being rowdy and taking up a lot of seats, plus he’s Nancy’s boyfriend and staunchest defender).
George, meanwhile, keeps Deirdre as her minus (though flesh it out a bit more — what exactly went wrong there?) and gains Brenda as her plus. Not only would this make the endgame where she creates the jammer a little more interesting, I’d note that George and Brenda have a bit in common, due to Brenda’s technical and mechanical prowess that we see throughout the game. Throw in something with George having done a technical internship with the River Heights broadcasting network or something during high school, and we’d get a slightly different side of Brenda, even though George still dislikes her privately.        
Just fixing this issue would be enough to where nothing in ASH would stand out as a real negative, but for my second, smaller fix, I’d make the friends able to call each other to change off, instead of having to call Nancy, then have her call the other person. That slows the game down and is needlessly clunky, and I’m still not quite sure why they did it.
Once those two things are fixed, there’s nothing in the way of ASH being a truly excellent game. Sure, it’s not as thematic as the few games preceding it, but it’s not supposed to be — it’s supposed to have an entertaining mystery while showing us a little more of who Nancy really is and why she does what she does, and on those (and most other) fronts, ASH is an incredibly solid, enjoyable game that I replay whenever I get the chance.
23 notes · View notes
perpetuallylocked · 4 years
Conversation
Tag Yourself: Nancy Drew Game Aesthetics Edition
SCK: opening a new book for the first time, the nostalgia of VHS tapes, coca cola in a glass, remembering your locker combo, letterman jackets, watching true crime documentaries, empty high school hallways, 1950s diners, cramming before an exam
STFD: boxes of chocolates, tape recorders, the click-clack of typewriter keys, catching a taxi, shadows on the wall, stained coffee cups, sitting down to rewatch a tv show, perfume bottles, 1990s fashions
MHM: the sight of dust mixing with light, sightreading old sheet music, crystal chandeliers, old floral teacups, crystal balls, old rotary phones, grand staircases, intricate wooden floors, never-ending house projects
TRT: the glitter of diamonds, worn chessboards, snow-covered gardens, ink-covered hands, butterfly collections, cold tile floors, dull suits of armor, dusty history tomes, footsteps muffled by carpets
FIN: plush red velvet, the scent of popcorn, drawing art deco designs in the margins, worn carpets, old playing cards, the feeling there is still magic everywhere, meeting a childhood idol, movie posters on the wall, catching up with a childhood friend
SSH: jade carvings, steep stone steps, chocolate bars, being the only person in a museum gallery, clean lab coats, amazing sights through a microscope, visiting the hospital, remembering facts you've only heard once, checking the mail for your package
DOG: log cabins, the flapping of bird wings, the distant howling of dogs, the odd sensation when you can see the moon during the day, the scent of pine trees, old glass bottles, strolls along the lake shore, admiring 1920s fashion, long walks in the woods
CAR: antique roller coasters, old postcards, the golden light at dusk, loud band organ music, sounds of a carnival at night, ice cream sundaes for dessert, the delight of riding the carousel for the first time, paint-stained clothes, winning a prize from a carnival game
DDI: a steaming mug of tea on a foggy day, sea caves, light from a lighthouse piercing the fog, messages in bottles, approaching deep water, the sound of seagulls, vintage blue bicycles, spotting a whale on the horizon, crumb-topped blueberry muffins
SHA: worn plaid shirts, sunsets on the horizon, the clip-clopping of hooves, antique blanket chests, forbidden romance, mason jars of flowers, brown and blue eggs, playing piano by ear, faded rugs
CUR: leather-bound books, small potted succulents, curving staircases, old portraits, family secrets, four-poster beds, hearing strange sounds at night, food cravings, spending all day on your laptop
CLK: the ticking of an old clock, pearl and cameo jewelry, the scent of a pie baking, the whir of a sewing machine, reading in a window seat, flouncy dresses, bridges over creeks, driving around a small town, reading Shakespeare for your own enjoyment
TRN: ballet slippers, snow mixed with smoke, faded pastel embroidery, the far-off sound of train whistles, old parchment and wax seals, unwrapping a piece of salt water taffy, quirky local museums, organizing your collections and belongings, light shining through tiffany lamps
DAN: light streaming through stained glass windows, bold red lipstick, freshly baked cookies, tales from your grandparents' youth, long-lost love, twirling in a tulle skirt, the overwhelming desire to visit paris, planning out your outfit for the next day, park benches
CRE: wind in the palm trees, footprints in the sand, rustling in the jungle, small seashells, rope bridges, fruity shave ice, waves tickling your toes, the tangy taste of pineapple, watching surfers from the beach
ICE: frozen lakes, sitting by a crackling fire, snow-covered piles of logs, worn leather ice skates, paw prints, staying in bed after you've woken up, seeing your breath in the cold air, unexpected snowball fights, leather-bound journals
CRY: shadows emphasized by candlelight, dirt-caked fingernails, exploring a cemetery at night, wrought iron fences, the smell after it rains, shelves lined with tchotchkes, going back for second helpings at dinner, moonlight streaming through the window, a grandfather clock at the end of the hall
VEN: gelato cones, orange and brown buildings, soft italian songs, gold lockets, buying flowers for yourself, cobblestone courtyards, leaning over the balcony rail, the overwhelming desire to reinvent yourself, dancing like no one is watching
HAU: ocean waves hitting cliffs, hanging herb bundles, old stone fortresses, white lace and promises, wilting flower bouquets, whistling to keep yourself company, distant celtic music, simple diamond rings, sitting in a peaceful garden
RAN: old gold coins, wading in the cold ocean, a slow-moving hourglass, seeing where the sky meets the sea, old pirate legends, sand between your toes, looking down through clear water, buying yourself new clothes for vacation, eating fruit salad for breakfast
WAC: exploring a college campus, old trophies, distant cello music, milk and cookies, cardigan sweaters, texting your friends, bare tree branches, anthologies of stories, school supply shopping
TOT: wind rustling through wheat fields, creaking wooden staircases, white curtains on the window, golden hay bales, old fences lining the road, watching a storm from the porch, buying a new camera, hanging out in your favorite professor's office, sitting on a tire swing
SAW: the faint scent of cherry blossoms, origami cranes, taking a bath, hearing a new language for the first time, shards of glass, seeing your reflection in the water, buying a new stuffed animal, trying a new food on vacation, listening to your grandmother's stories
CAP: rereading favorite fairy tales, blood-red garnets, red hair in braids, mist in the forest, local legends, playing board games on rainy days, remembering your make-believe games of childhood, puffy-sleeved blouses, watching glassblowers make magic
ASH: blue roadsters, rapidly melting ice cream cones, white picket fences, pastel shop awnings, hand-lettered signs in front of shops, the act of simply being with your friends, revisiting your childhood bedroom, spending all day in an antique shop, visiting your friend's house for the first time
TMB: wind-blown sand, straw sun hats, the warmth of the afternoon, chipped statues, well-used research books, having an egypt phase as a kid, planning your next adventure, drinking cold water on a hot day, pushing your hair out of your face
DED: pencil-covered hands, well-oiled gears, the crackling of electricity, eating your favorite flavor of gummy bears, group projects, keeping to yourself at work, unironically wearing ugly sweaters, publishing your research, organizing your messy desk
GTH: peeling paint on a once-grand house, angel statues, sheet-covered furniture, porch swings, lit matches, lace masquerade masks, grand ball gowns, drinking a hot cup of tea and lemon, looking for treasures in the basement
SPY: old leather suitcases, distant memories, the lingering touch of your true love, piano keys, adrenaline rushes, popped trench coat collars, hugging your mom after not seeing her for ages, looking out the window on a train ride, hearing movie soundtracks in your head
MED: the view from the top of a mountain, the rushing sound of waterfalls, freshly dyed hair, shooting stars, wandering off the trail, vintage comic books, philosophical thoughts, binge-watching reality tv, feeling the sense of deja vu
LIE: hands coated with clay and paint, laurel wreaths, pomegranate juice, books of Greek myths, gold sandals, memorizing a monologue, flowing white gowns, spending all day in a museum gallery, exploring ancient ruins
SEA: the twinkling sound of old music boxes, a night shining with stars, cozy knit sweaters, curling up with your dog, model ships, old barrels, learning your town's history, watching gently falling snow, the beauty of the aurora borealis
MID: the dark colors of herbs, edison bulbs, copper kettles, slowly changing leaves, road trips with friends, carving a jack-o'-lantern, exploring cemeteries at night, small shops surrounding a courtyard, thinking you saw a ghost out of the corner of your eye
237 notes · View notes
lizacstuff · 3 years
Note
Hello, Liza! I hope you are doing well. Passing by because I (and everyone else I think) would like to know your thoughts about episode 25. I watch this show trying my best to avoid spoilers but today somehow I ended up seeing everything. Twitter was and still is mad about the episode and I thought I was going to have the same reaction as them. Surprise, surprise, I didn't which left me speechless. I feel like you might have the same reaction as me so I would love to know your thoughts! xo
Hello! I have a lot of asks and rather than flooding my dash, I think I’ll put them all in one place, so this is going to get very long.  I have mixed feelings. I didn’t hate it, but it was a hard episode to watch.
I wish I had seen the reaction before I watched, then I would have adjusted my expectations. The whole time I was waiting for a twist at the end that didn’t come. Partly because of my own speculation, but partly because I’d watch the live with Hande and Kerem and from the translations, Kerem said there was a shock at the end and called the ending beautiful. Never trust Kerem! LMAO. Not because he would ever intentionally mislead, but boyfriend never remembers anything that happens in any episode. Though he was right about the shock, just not about it being beautiful. (Prince be crazy!) Anyway I kept hoping for the twist of them working together and fooling everyone and it didn’t come. 
So I was disappointed at the end, but with adjusted expectations the episode, taken for what it is, is actually decent and I can definitely get onboard with Eda sacrificing everything to save him. That’s very romantic and they did a great job of setting up how devastated she was and how serious the threat is from Babaanne. Eda did not crumble in the face of a couple of idle threats. No, every moment that Eda waited to break up with him, Babaanne introduced some very real and catastrophic consequence to Serkan or his family. Shit got real and Eda was pushed into a no-win corner and needed to act fast. I’ll talk about that more, but first, I’ll mention a couple of thoughts about the writing and the new writers:
(more under the cut)
Good
Structure - The structure of the episode was a lot better than last week.  Scenes actually made sense one after the other, the emotions of the characters were consistent and it all flowed. 
Plot - I’m not necessarily praising what happened in the episode, more that there was one. And it’s one that will not be forgotten in the next episode and it feels like this plot could sustain a number of episodes which his necessary if the show is to continue.
Characterizations  - The characters felt true to what we’ve watched the last 20+ episodes. As I said above, work went into showing us both Eda and Serkan’s mindset and how that led to the ultimate outcome. It’s impressive that they put together one of the most heartbreaking breakup scenes I’ve seen, and the characters weren’t actually even together. 
Not-so-good
Proposal dream - I’m not a big fan of fooling the audience like this, and I’m really not a big fan of putting it in a teaser or promo. That is a bait and switch, and I think it’s a cheap trick for the production company to have featured it in the fragman. Badly done.  In next week’s fragman we see Serkan “punching” the Prince, I fear that is not real, possibly Serkan’s fantasy, and I’m really hoping that “fake scenes” are not going to be the go-to for these new writers. We’ve already spent 50+ hours with Eda and Serkan, we don’t need to see imaginary things, we need real scenes. No fake outs at this juncture. 
Humor and ‘sparkle’ - I think this is what’s going to be missing from the new writer’s scripts. They tried really hard with the game night at the newlywed’s house and Chef Alexander love triangle, (Team Aydan all the way, Ayfer can fuck off. If she doesn’t care about her niece’s happiness, then she shouldn’t get any herself) but it just didn’t get there comedy wise. Ayse really had a way of pulling together very funny scenarios and making everything sparkle, and I’ll miss that. 
Lack of Edser - This is their show, they are the ONLY reason most people watch. You can’t build a plot that separates them. When Serkan broke up with Eda they were able to build a scenario where they were still thrown together all of the time, and kept finding excuses to be with the other. Their screen time didn’t suffer that much. I’m not sure this scenario will allow the same with him being at risk if Babaanne spots them together.  However, for this episode I’m willing to give the benefit of the doubt as @jan31​ brought up to me, Kerem and Hande were very busy last week with rehearsals and then shooting The Voice, so that might have contributed to why there was so much focus on the other characters this ep, they needed to release the leads for other commitments. 
hawaiigirl84 said: So I'm on a SCK Facebook group looking at a lot of irate fans. If you haven't seen the episode yet, I think you're going to have to gird your loins for this one.
@hawaiigirl84 Haha. I wish I’d seen this ask so I could have adjusted expectations. I went on twitter last night and then backed away slowly. Lots of dramatic rending of garments and gnashing of teeth.  You know the fan reaction is bad when both the producer Asena and Nesliyan (Aydan) tweeted out reassurances about the journey to love and then this morning the production company twitter account released video of Eda kissing Serkan in the jail. Trying to feed the fans who were out for blood, I’d guess. 
Anonymous said: Okay so the latest episode of SCK had to be the show creating a very low point for Eda & Serkan in order to build them back up, right? My thought after the episode ended was that things honestly could not get worse. That episode was just disappointing. While I get why Eda did what she did I still absolutely hated it and was pissed the writers could not come up with something better. And how heartbreaking was it to realize the proposal scene was a dream 😭. And now they released a clip showing Eda did kiss Serkan in the jail cell but they decided to cut it out? I get that the show has to create drama but the promotion of the episode as being super romantic was certainly a gut punch. The fragman has me hopefully that Eda & Serkan might finally work together to bring down Grandma or at least Eda will let him in on her plan. I will say even though that episode hurt the actors were absolutely killing it.
Are we the same person?? I think I went through all of these thoughts/emotions since watching, lmao.  
And 100% they are taking Eda and Serkan to their low point before building them back up. Also, think about it, after this they will both have a much better understanding of one another. Eda will understand how he could have made the decision to breakup rather than confide in her, and Serkan will understand why doing what he did hurt her so much and why it wasn’t easy for her to get over it. They’ll both have experienced the situation from all sides.  Ultimately, this will make them stronger.
Honestly, Eda has a LOT better reason to do what she’s doing than Serkan did. As I said above, Evil!Granny is not playing. She is deadly serious and seems to be capable of anything. In the course of 48 hours she had manufactured charges against Serkan that were serious and landed him in jail, she caused him to lose the tender they’d won which would have huge ripple affects for the business, and she was able to set up Alptekin and get him thrown in jail. At this point I could see her ordering a hit! Eda needed to call her off and get her to stop or who the heck knows would have happened to Serkan, Aydan and the business in the next 24 hours. Eda needed to move fast and she needed to be convincing. 
Right now I think Eda is just buying time, so Serkan is safe while she tries to fight her grandmother.  No way she’s rolling over. Not Eda. I’m still very hopeful that Serkan will figure out what she’s up to sooner rather than later and they will start to work together. 
Also, YES, to the performances. The actors were stellar. Hande and Kerem both brought it. I physically felt their pain.
Anonymous said: I'm completely convinced that the writers' room for this last episode wrote it without any knowledge of ep 24 except for the fact that it ended with Serkan getting arrested on NYE. Like I still wouldn't like it, but if we had gone from ep 23 to ep 25, it would make more sense. But not after ep 24. Did Ayse just say "fuck it" while writing that episode and gave the fans everything she could knowing full well what the other writers' plans were? Talk about some severe whiplash.
I don’t know what the background is on the writer change, but I don’t think this is fair.  I got whiplash from the fragman (proposal) to the episode, but not from ep 24 to this one. When watching ep 24 didn’t you think it was just a matter of time before the other shoe dropped? I thought that it was obvious that a dark cloud was gathering, just as Eda was willing to start fresh with him. Babaanne directly threatened Serkan several times to Eda. She told Eda she would destroy Serkan if she found they were together.  Episode 24 was Eda being defiant and letting herself be with Serkan and this episode was the consequences of that.  
There are things to criticize, but I completely disagree with you that this is one.
Anonymous said: I think Eda didn't say ily at that time because she must have already thought about maybe accepting what her grandmother had asked for. It would have been weird if she told him I love you and then broke up with him right afterwards. It wasn't the right time, I think the writers are saving it for a big confession like in episode 11. At least for now we could hear her say it in her dream.
Agreed on the timing, and you’re right about the dream. While I am annoyed they put it in the trailer, in the narrative it did serve to tell us exactly where Eda’s head is at in regards to their relationship.  She loves Serkan, she wants to marry Serkan.  So we know beyond a shadow of a doubt, that none of her actions are because of any lingering “confusion,” right now she is acting out of pure love for him. That’s beautiful. (maybe that’s what Kerem meant by the ending being beautiful, lmao) 
Anonymous said: Eda really breaking him by called what they had a mistake and threwing him the parents death in his face like it was his fault, he doesn’t deserve all this. At least im happy serkan walked away first! although he loves her with all his being, he's fed up with Eda behaviour... if she really wants him, she has to fight for him.
Oh boy. 
You understand that Eda didn’t mean anything she said, right?  That the only way for her to convince Serkan she was serious was to bring out the big guns, and that she only did it to save him?
Yes, that was hard to watch. My heart absolutely breaks for Serkan. Actually, it breaks for both of them.  But it’s supposed to, they are in love, and Babaanne is tearing them apart. Did you watch Eda all episode? She was devastated the entire time. That’s one of the reasons this ep was hard to watch. It’s hard to see a beloved character be at that low of a point for 2 straight hours.  
This storyline will be easier for you to watch if you reframe this from applauding Serkan for being “fed up” at Eda, to Eda loving him so much that she is going to do whatever is necessary to save him.  She sacrificed and now she’s going to risk it all fighting Babaanne, and all of it is for LOVE. 
Anonymous said: The ending is so ridiculous, and let's not even talk about the fragman of the next episode I really don't know if I want to continue watching
Okay, you’ve just hit my pet peeve. DO NOT come into my inbox with flounce threats. I don’t care if you watch or not. If you’re done, fine, move on, no need to announce it on anon or add it to any of my posts. Because why even talk about something you’re not going to watch? If you’re not serious, but just saying that cause you’re throwing a temper tantrum and think that you can bring about change that way or think you’re making a point by threatening to withhold your support, I’m not going to validate you. You’re being manipulative and all you’re doing is trying to make other people feel bad.  Anyone else who does this will be blocked.  
Anonymous said:  The new writers are really destroying the series. Eda blamed serkan for not telling her the truth and now she did exactly the same. They're ruining eda's character by doing that. Eda wouldn’t have ever, nor left herself be defeated like this by babaanne, nor used the words she did with Serkan, it was beyond mean, and unnecessary for this plot, im so upset
Dude, pull yourself together. It’s not that bad. The new writers are definitely evolving the series, if feels like it’s going to be more plot driven, than situational, but I think that had to happen if they were going to continue making episodes. Maybe you believe they should just end it, and that’s a fine opinion to have, but if it’s to continue, and I personally want it to, there needs to be a plot, there needs to be a big obstacle and this is what these writers’ have chosen.   
Out of all the thing they could have done, it’s actually a good direction to go. Once again, they’ve chosen to separate them, not because one betrayed the other. Not because of some third-party love interest. Not because one is uncertain about their feelings. Not because one of them made a bad choice that hurt the other. They’re separated because of something that happened when they were children, something completely out of their control.  And Eda made the decision she did, because she loves him more than anything. 
For drama in a romantic story its about as good as you can hope for. Because despite your knee-jerk, overly emotional take, the reality is there is nothing here that taints either character or their love for one another. 
They are NOT ruining Eda’s character.  Eda was pushed into a corner and she made a hasty decision to save the man she loves. Babaanne was watching her constantly, she was having her followed. Eda did what was necessary to get Serkan out of jail and then to stop Babaanne’s relentless, and successful, attacks against him.  She said what she said, because that’s the only thing that would have convinced him she was for real. Anything else he wouldn’t have believed, and if he didn’t believe it then Babaanne wouldn’t have stopped. Also, Eda hasn’t let herself be defeated. She did what she needed to do, so she can keep Serkan safe while she fights. This is just one battle, Babaanne won’t win the war. 
They’ll get to the point when they’re fighting her together, but we’re getting this part first. The part that will give both of them greater insight into the other, and the perspective they both need to truly understand how each felt during the first break up. And it will give us angst and longing and pining and jealousy and all sorts of things. 
Also, curious, why is it okay for Serkan to break her heart because he was afraid of her reaction to the truth of the past, but it’s not okay for Eda to break his heart to save him from huge and real threats to his safety, livelihood, freedom and family?
Anonymous said: I am so sad for serkan he doesn't deserve this. Eda ended up abandoning him like everyone else who comes into his life. The worst thing about it is that he knew it was going to happen and he was afraid it would happen and it did happen 😭
It’s definitely gut-wrenching. Serkan doesn’t deserve this, but neither did Eda. And Eda didn’t abandon him because she wanted to, she did it because very bad things were happening and she had to act quickly.
However, think about what you just said: he knew it was going to happen. It’s also not like the consequences of going against Babaanne are unknown to him.  He knows he was thrown in jail, he knows his dad is in jail, he knows there were serious threats to his business. So what that means is that it won’t take Serkan long to figure out that Babaanne is behind everything and Eda is 100% acting out of love for him.  
He will just need to shake off the sting of her words, and the haze of heartbreak and he’ll see that she did it for him. 
31 notes · View notes
mrsgreenworld · 3 years
Text
Okay, here it comes: the continuation of A Pleasant Surprise. The morning after Eda comes to Serkan in nothing but a leather coat. And because I will forever be an Olicity shipper I have borrowed one of their lines that will always be one of my favourites and the scene where it was used - one of the best Olicity scenes. If there are any Arrow and Olicity fans reading this, let me know if you find which line I am talking about (well, wouldn't be that hard given how short this is 😁)
The piece of dialogue as well as the characters don't belong to me. Arrow and Olicity belong to the Arrow writers and DC. Just as Edser belong to the SCK writers, the production company and FOX TV. This is only fanfiction.
_____________________________________________
A Pleasant Surprise: The Morning After
Serkan stirred awake. He sighed deeply and, without opening his eyes, reached out with his left arm to pull Eda closer. When the palm of his hand came in contact with smooth bare skin, his eyes popped open. Eda was lying on her stomach on the opposite side of the bed - too far to Serkan's liking - with her head turned towards Serkan, hair falling in dark waves over her eyes and all over her face. Serkan's eyes drifted to his own hand, now resting on the curve of Eda's waist. Her entire back was exposed, the sheet, covering both of them, thrown only over her legs and her behind, with the tops of her butt cheeks actually left on display. Serkan's mouth went dry when he zeroed in on a tiny little birthmark right over the left globe. He moved his hand from her waist, running his fingers across the small of her back. Eda stirred immediately, mumbling something in her sleep quietly. Serkan pulled himself up, leaning on his right elbow, and moved closer to Eda. He ran his thumb over the birthmark, thrilled at the goosebumps that broke over her skin, following the path his thumb was making. He leaned over and pressed his lips to the tiny spot. Eda stirred again with a sleepy "Hmm". A smile pulled at Serkan's lips. He moved, resting his chin on his right hand and slowly, teasingly ran the fingers of his left hand up Eda's spine. Eda responded to the touch with a small moan, which turned Serkan's smile into a full-blown grin. He kept on caressing Eda's back, watching his fingers move over her skin, when he heard Eda mumble something ending with his name.
"Huh? What was that?" he asked her with a smile, shifting on the bed to hear her better.
"Sen..." Eda whispered.
"What?"
"Seni çok seviyorum, Serkan Bolat..."
His fingers froze, his heart stopped and his next breath got stuck in his throat. While he knew that their feelings were mutual, Eda had confirmed this fact with these exact words, she, however, had never made an open confession. She had never said "I love you" to his face and looking into his eyes. Which she wasn't really doing right now either. Just sleep-talking?
"Hey! Eda..."
Serkan leaned over her, moving the strands of hair from her eyes and face in order to get a better look at her.
"Eda?.. "
"Yes?..."
"Good morning"
Eda blinked her eyes open slowly. She shifted slightly so that she was now lying on her side, facing Serkan.
"Good morning" she answered with a sleepy smile.
She put her hand on his cheek and Serkan covered it with his own.
"You... You were talking in your sleep..." he said, nervously licking his suddenly dry lips.
"I wasn't asleep when I said that" Eda told him, looking straight into his eyes.
The whole damn universe exploded in front of Serkan.
"So you..."
"Love you? Yes. So, so much"
Eda moved even closer, forcing Serkan to roll onto his back. She swung her leg over his hips and adjusted her position so that she was straddling him, with literal nothing between them. Serkan felt certain parts of him stirring awake. Eda put both of her hands on his cheeks, her bare breasts pressed firmly to his equally bare chest.
"I love you, Serkan Bolat. You're it for me, you know? Nothing's gonna change that. No matter what happens, you will always be the love of my life"
Serkan felt his eyes sting with happy tears and his face break into the widest grin ever.
He surged forward, claiming Eda's lips, his hands roaming her bare back, not knowing where to settle. He finally stopped at her hips, pressing her more into him, letting her feel just how happy he was. Eda whimpered into his mouth, granting him more access and the opportunity to chase her tongue. When they finally came up for air, Serkan looked into Eda's eyes and uttered his not first and definitely not the last:
"I love you"
He then rolled them over and proceeded to show Eda just how much he meant the words.
42 notes · View notes
Text
Tumblr media
and for my incredibly self-indulgent entry in nancydrewnetwork’s design a character contest I’m finally going to type up the specs for the character I would add to the original Secrets Can Kill
(this can absolutely be considered a part of/continuation of the OC ask game I had on this blog a couple years back. lol in fact this is a character I had in mind back then, but no one ever asked for secrets can kill)
The main cast of SCK is full of stock characters pulled from teen movies but unfortunately the one archetype they didn’t include - the alt/goth girl - is kind of the best one. And because HeRinteractive was all about promoting tech literacy for girls even in ‘98, I think it would be great to introduce a character who embodies that connection. SO. May I present to you the very 90s alt-chick/hacker that we, the SCK-playing public, deserve, but did not get: Eden Herschel. (fancast/faceclam inspiration whatnot is Kat Graham, image below.)
Tumblr media
Who is Eden Herschel??
Eden is another senior at Paseo Del Mar High. She’s hardly part of the in-crowd, but she’s not friends with Jake either. Hulk doesn’t know her or want to know her; Hal says she’s been in some of his AP classes; Connie’s heard she was accepted to an impressive tech program; Daryl says she’s been helping the school administration with their computer network. Eden presents herself as a noncomformist; she’s not interested in fitting in to what passes for culture at a lame highschool in suburban Florida and she’s looking forward to attending school out of state next year. She’s not one for school spirit or pep rallies- look y’all understand the general character type I’m building here. She hates how much the school/community seemingly idolizes Hulk; she says Hal’s smart but too focused on proving himself to others; she remarks that Connie is really private and admires her independence; she talks about how Daryl’s family lost a lot of money when his father left office.
Nancy has to find Eden in the school Video Lab, apparentely working on/updating the computers in there. One of the existing notes on the computer in the teachers’ lounge mentions adding the library computers to the school network, so working on the ones in the video wouldn’t be too far-fetched - but is that really all she’s doing? And what might she know about Jake?
(I won’t lie, part of the reason I’d place Eden in the video lab is because I have been forever annoyed that we/Nancy can’t poke around in there. Jake is a member of the film club, Nancy is searching for the tape missing from his locker- but we can’t check the video room? That’s incredibly dumb. Putting Eden fixes that problem.)
Tumblr media
What about Jake Rogers?
Like the rest of the cast, Eden was being blackmailed by Jake. I’m thinking he found out that she’s been hacking her way into... something she shouldn’t be. Presumably on a school computer - I imagine that’s how Jake found out. Maybe something she did is why the library computers need to be renetworked? Anyway Jake found out, got it on tape, and blackmailed her into helping him out. She goes along with it because she’s convinced her program would recind her acceptance if anyone found out what she did.
What did Jake want? We know Jake makes the fatal decision to blackmail Mitch Dillon after blackmailing Daryl, what we don’t know is how he got the information to go about it. Daryl doesn’t seem to know much about it - so what if Jake forced Eden to use her skills to get dirt on Mitch?
I’m also thinking that Eden is really in the Video Lab because she’s looking for Jake’s tape. I’ve long thought it was odd that the whole cast knew Jake had video evidence of their various misdeeds but none of them tried to find/destroy the evidence after he died. Seems like something they may have wanted to do?
Tumblr media
The Clues//The Evidence
Look the original SCK is a strange beast, we all know this, but I’m gonna embrace the weirdness and give SCK-appropriate clues. Weird bulliten board notes and coded messages that reveal you’re not the only one looking for what’s missing in the video lab // that the girl with the computer skills went too far // that something is rotten in virtual denmark.
Oh and since Jake has some sort of evidence on everyone except Daryl in his locker he needs something on Eden as well. I would include a floppy disk that you can access on the teachers’ lounge computer. It would contain info about, idk, the school network failing, maybe a log about unauthorized access or something about how unauthorized access could cause the system to fail? Look y’all the specifics of 90s tech are far beyond me. I can barely manage adding basic html to my AO3 comments and in 1998 I was four. A little grace and a little leeway on this point would be much appreciated.
When confronted Eden says that she was just messing around, or that she only wanted to see what she could do and didn’t mean to cause any harm, but she’s also unwilling to aid Nancy and Daryl. She knows how dangerous Mitch is - she’s the one who found out about him for Jake. And she’s afraid if she gets into any more trouble her competitive college program is bound to find out and give her spot to someone else.
And.. I think that’s it. Phew, there you have it. Eden Herschel. Programming whizz, nonconformist, missing 90s-alt-girl. That’s the character I would add to SCK.
Tumblr media
16 notes · View notes
Text
Austin’s spoiler free  ND Rankings from best to worst (with reasons why)
PLS NOTE: There is only one game I actually HATE. Every other game there is something I like about it except my last spot. Keep that in mind.
1) Ghost of Thornton Hall. This game is an absolute masterpiece. It is the best game HeR has made since CUR. It is also the best game I think HeR has put out in recent years. These are characters that you actually FEEL for. Not one of them are unlikeable. The closest you get is Clara, who you wind up feeling for in the end. An absolute work of art (it is also the first game I pre-ordered because from the very beginning I was invested.)
2) Labyrinth Of Lies- Hear me out. I absolutely adore this game. It has Greece, Theatre, and Xenia Doukas. Three things I cannot live without. While I absolutely agree that the whole idea of a rotating set system underground is impossible, this game was a dream come true for theatre kids everywhere. I will never not play this game without listening to Mamma Mia. It’s probably my biggest unpopular opinion of this fandom.
3) Last Train To Blue Moon Canyon- This game breaks my literal heart. Camille and Jake Hurly has always been up there in my eyes with Frances and Dirk from SHA. I have always loved the environment of this game. (This is probably due to the fact that Murder On The Orient Express is one of my favorite books) and this is one game that I always go to when I’m feeling nostalgic. It is also the first time you see the Hardy Boys so that’s a sign.
4) Sea Of Darkness- This is the game that I think has the best graphics HeR has offered. We have a lesbian character which was highly requested as well as a cute dog. The aurora borealis is never not STUNNING to look at and it one of the best games that actually feels like Nancy is “there”. The mystery is also one that I think can be misleading. I always assumed it was Ghost Ship TM but boy was I wrong. Elisabet also has my whole heart.
5) The Final Scene- OH MY GOD THIS IS AN ABSOLUTE SASS FILLED GAME AND I HAVE ALWAYS BEEN HERE FOR IT. I constantly say “I propose you back off!” at every opportune moment. It is the best dialogue Nancy has ever had. Again, it is a Stan for theatre kids everywhere. I have also always thought magic was the coolest thing even though I can't perform it. Solid dialogue and very easy puzzles, which is always a relief.
6) Curse Of Blackmoor Manor- This is not in my top 3 as it is going to be for almost everyone else due to the fact that I think it is a very difficult game. I first played it when I was 12, and it was the only game I could not beat up until that shit show SAW which we will discuss later. Now that I've grown older and wiser, I have really grown to appreciate it more and it is a CLASSIC when looking into this game series. I appreciate the nostalgia value it has and the soundtrack and the characters. Ethel Bossiny FTW. This game also has the best soundtrack of the series.
7) Treasure In The Royal Tower- Another one that will be in everyone else’s top 3 but is not for me, but is still solid. I ADORE this game’s setting and character development- but for me, I never really felt pulled in to the mystery. My time was spent fan grilling over Hotchkiss that the person who broke into the library was on my back burner. HOWEVER, it is still very nostalgic and iconic it is in my top 10.
8) The Phantom Of Venice- Simply put, this game is why I want to go to Italy. I was ALMOST THERE but corona. I absolutely adore the way this game transports you. They included everything they could, even real photos of Venice, which I appreciated as someone who wants to go.
9) Alibi in Ashes- You have to understand how important it is that we finally got a game in River Heights. It was always on the TOP of my list in terms of places I wanted Nancy to go. It did not disappoint. The fact that everyone turned on Nancy so quickly always sends chills down my spine.
10) Legend Of The Crystal Skull- ALRIGHT so another unpopular opinion. This was the FIRST game I every played AND BEAT and so it will always be in my top 10. This is the game that truly got me invested in the series. If it wasn't this, it would not be this high, but it is my number 10 for that reason. Other things I like: Henry, Renee, the setting and music.
11) Warnings At Waverly Academy- WAC’s setting is so amazing. I don’t really know how to explain it, but I have always been intrigued about boarding school mysteries (@ house of Anubis )and this is a solid one. It contains probably one of the best plot twists of the series that blew my mind the first time I played it, and Mel Corbalis is god’s gift to humanity.
12) The Silent Spy- A real tearjerker if there ever was one. This games takes a storyline that has been changed many times (Nancy’s mom) and turns it into something so extremely badass you really wish she wasn't actually dead. Zoe Wolfe is the absolute reason I exist. You also play a cookies mini game which is just about as addicting as crack.
13) Secret Of The Old Clock- Okay, so I feel like this game gets a lot of hate because everyone talks about how weird the time travel is, but this has always been a game I liked. I think personally, that it is the easiest game in the series (if you exclude the dress, which I have never had a problem with) and it is based on the absolute most classic ND story of all. I also highly enjoy this period of time, even though the characters in this game aren't great. Emily Crandall is probably the best one, and even she yells at Nancy.
14) Secret Of Shadow Ranch- Okay. So I’m going to get anon h8 for this. But SHA is... not the best in my opinion. I have talked about this before, but SHA is very tedious in terms of chores and I just do not like that. I wouldn't necessarily mind the chores if they weren't repetitive, but it is the same chores over and over again. With that said, I LOVE the music, the Humber storyline, and the setting, so it is #14
15) Message In A Haunted Mansion- This is probably the only game I have ever pissed my pants over. CUR and GTH didn’t even do that. I think it is bc MHM is one of the first games I played. The hauntings in this game are so AMAZING and when you find out their explanation it totally changes things.
16) The Deadly Device- I love when ND does a Murder Mystery right. This is the time it was done right. The culprit came out of absolutely no where and I loved it. It is ranked this low for me b/c I think some of the puzzles are tedious and hard. Ryan Kilpatrick is an amazing human being and so is Ellie thx.
17) Tomb Of The Lost Queen- Another game which I think gets a lot of undeserved hate. Mummies are badass, especially when the mummy sighting is real and unexplained. Dylan Carter is probably the biggest example of stud you will ever see, and Jamila El-Dine is a bad b****. I am ranking it this high for Jamila alone. 
18) Danger On Deception Island- I absolutely adore this game’s music. But I hate Holt Scotto with all the fire within me. He is why this game is not in my top 10. I love everything about this game except Holt F****** Scotto. I want to put it in my top 10. I do. But Holt Scotto sucks.
19) The Haunted Carousel- This was a game which I vividly remember being bullied in daycare over. I took it to daycare one day and we kept getting our eyeballs poked out by the lathe. Daycare memories suck. Also it is the first game by which we get a literal sexual strut by the culprit at the end, which I have never liked. Pluses of the game? An amusement park. Miles.
20) Ransom Of The Seven Ships- SAY IT OUT LOUD. RAN. IS. NOT. THE. WORST. GAME. The puzzles, although always thrown at your face, are actually sort of fun. I would rank it higher but there is way too few characters in a way that makes the culprit very obvious, but it also isn't at the same time. 
21) The Captive Curse- This is a game by which I thought had so much potential but I think the monster looks very dumb? It’s like? The inbred cousin of Frankenstien’s monster? However, I LOVE THE SONG “girls”from this game and have a huge love for Lukas, so it isn't bottom 10
22) Stay Tuned For Danger- This game is one that would be so much higher up for me, If you didn’t have to look at EVERYTHING to complete it. If you miss ONE LETTER in a magazine, you cannot beat this game. I get stuck on it every time  I play it, but the mystery is amazing and who doesn’t love a good old NYC game.
23) The White Wolf Of Icicle Creek- To begin my bottom 10, ICE. I LOVE ICE as a concept. But, Fox and Geese holds me back from a replay. I absolutely love the idea of a lodge that people are in danger at. The snow atmosphere is amazing and so is Isis. But, Fox and Geese is an abomination.
24) Ghost Dogs Of Moon Lake- I really, really want to like this game because I am a dog lover. However, the insect challenge is such a CHORE to do. I cannot stand to do it. It is so difficult to do in my humble opinion, it requires such a retrace of step that makes it insufferable. Pros? cute doges.
25) The Haunting Of Castle Malloy- YOU ARE LITERALLY THIS LOW BC OF THE END PUZZLE AND YOU KNOW IT. However, not the worst for me because I love Ireland and this game has some of the best music in the series. It is on my top 5 for soundtracks. I love everything about this game except THE END. Fiona is so misunderstood.
26) Secret of The Scarlet Hand- I really like this game, I do, but I am very not interested in the constant phone calls you do in this game. You are on the phone for about 75% of this game and I really didn’t like that about it. LOVE the history behind it though.
27) SCK/SCK2- I really do not like SCK as a concept. School murders are a topic which really turns me off. Not to mention, there is barely a difference between these games but a single character and a puzzle. 
28) Danger By Design- Paris? Yes. Fashion? Heck yeah. But I never have really enjoyed DAN because the mystery can literally be solved by pulling a Phantom of The Opera and dropkicking the mask off. I also HATE the cookie puzzle. The edges never curl upwards for me.
29) Creature Of Kapu Cave- Ugh. Shells and fishing make this game untouchable for me. I LOVE HAWAII CONCEPT and supernatural volcanoes and phenomena. But I cannot stand the big island buck system or the man himself. Sorry, big island homies. Also be proud of me because it took me this long to bring up STUPID FRASS
30) Midnight In Salem- I was so excited for this game. We all were. I really enjoy MID’s mystery and as a concept. But, the new format is not good and neither is the constant talking and only being able to complete the game in one order. I was so excited for nothing (which is my own fault)
31) Shadow At The Waters Edge- GOD. The massive nonogram and sudoko have NO place in this game. I refuse to play it because of these 2 puzzles. However, I do love the scares in it. They are top notch scares. I have beat this game in it’s entirety maybe once?
32) Trail Of The Twister- Internship simulator forever. Chores galore, what a bore. Uncompelling mystery and hateful characters. The only thing I liked was the country music, a sentence you don’t hear often.
33) The Shattered Medallion- I literally played the beta of this game and it was ions better than the actual released product. That’s reason enough.
32 notes · View notes
defectivenancydrew · 4 years
Text
MID Review (finally)
Now that I’ve had a while to reflect on MID, I feel like I can give an honest, spoiler-free review. This turned out to be a much more in-depth review than I had planned on doing, but you can just read the italics at the end of each section if you just want the gist.
Controls: Okay, so for like the first fifteen minutes (or however long it takes you to adjust), the controls are frustrating. Once you get used to how to move (and it is still point-and-click), you’ll be fine. The only thing that I still didn’t have a solid grasp of by the end of the game was moving Nancy’s head around with the right mouse button--it might have helped to slow the mouse down for this function. That being said, the controls offer a lot to the game. The environments and navigation feel more realistic, and instead of jumping from scene to scene, Nancy slides through the space. It’s weird at first, but it’s ultimately superior. (Just for kicks, I went back and played a bit of LIE as a comparison, and the jumpy movement felt so weird after the smoothness of MID). Controls get a 8/10 for the steep learning curve and the more realistic movement.
Graphics: They’re not that bad, okay? On high render, the environments actually look really good and the characters are decent (low render is an understandably different story). Given the technical reasons behind the graphics looking as the do (full 3D render here versus painstakingly painted video files before), I don’t think that they’re really that bad. Puzzle renders and zoomed-in items/POIs really shine, appearing arguably better than previous games. It’s also important to consider what SCK/STFD look like compared to SEA--MID obviously looks better than SCK/STFD, but it has room for improvement. Just like the development team refined the graphics on their proprietary engine, they will refine the graphics on Unity over time. Again, looking back to the first three games, there is a huge jump in graphics quality between each game, indicating their ability to improve quickly. I’m willing to best that the next game (yes, I believe there will be a ‘next game’) will look much better than MID, and so on from there. Character renders are not as great, but this, too, is likely to improve and is probably also due to the fact that it’s 3D and not a painted video file. Their movements may be awkward, but the fact that they are mo-cap means that they may improve in future games. The only real gripe I have about the characters is the lack of facial expressions. Graphics get a 7/10 for up-close realism and room for improvement.
Performance: If you have a gaming PC or a relatively new device, you should be golden. The game runs smoothly at high render on my 2018/i7/SSD PC, but has some lagging issues at high render on my 2014/i5/HDD PC (issues that all but disappear by adjusting to low render). For those with older PCs or PCs with less processing-power, you may have to deal with way-off lip-syncs and choppy cut scenes if you also want to see the best possible graphics. The game only crashed once on my older PC (and it was more likely due to unrelated background processes I was running), but the autosave feature prevents crashes from being anything more than a brief annoyance. Performance gets a 6/10 for high requirements and the Sophie’s Choice of graphics or speed.
UI: I love the sleek, full-screen appearance and minimalist inventory/phone bar. If I had to ask for any improvements here, I might suggest that the inventory collapse into a bag icon when it’s not in use. UI gets 10/10 for maximizing space and minimizing distractions.
Environment (independent of graphics): HeR definitely stepped up their game (heh) on this front. While there are arguably no more locations to explore than in SEA, the environment is far more expansive and cohesive. You feel like you are in a small town (Salem), and you have the freedom to explore all the relevant places without jumping around or magically transporting. There’s only one location that is distant from the town center, and Nancy travels via car to get back and forth, which adds a dose of realism. We have our usual forest navigation (though it is mercifully straight-forward, unlike DOG or CAP), with the added bonus of looking around and using it to get from one place to another. The game makes good use of each space, though it’d be nice if there was more to do in certain lesser-used locations. Some of the locations really only seemed to be present to flesh out the whole environment--which is fine--but it’d be nice to utilize those locations a bit more. And when graphics are set high, the environments are quite stunning. The lighting and weather also do a good job of reinforcing the current atmosphere in-game. Environment gets a 9/10 for cohesion and light usage.
Characters (independent of graphics, story): This is probably one of the spots where MID won me over. Not only do we have eleven (11!) official characters, we have background characters that make the setting real! I didn’t count, but there were probably 10+ background characters that were present for minor commentary and realistic liveliness. For the first time in a Nancy Drew game, I wasn’t questioning where the rest of the world was. Yes, their movements were awkward and if your computer couldn’t handle the graphics, then their lips were flapping in mysterious ways, but they moved around and interacted with each other in semi-human ways. It is absolutely baffling to me that there are people who think there were too many characters. For one thing, we as fans asked HeR for more characters and that’s what they gave us. For another, the game never felt crowded. There were seven characters that were considered “main” that you interacted with often, three side characters that you interacted with occasionally, and one character that you only interacted with once. If they hadn’t been fully-formed characters with solid backstories, I might be persuaded that the number was an issue, but almost all of the characters were fully- or mostly-developed. Characters gets a 10/10 for quantity and quality.
Puzzles: This is probably the one facet of the game where it is most clear that HeR listened to fans’ requests. We asked for more realistic puzzles that were integrated into the game play and not totally irrelevant. That’s what we got. For some people, I think this made it seem like there were fewer puzzles, but I think there were just as many as before, it just wasn’t always super obvious that you were solving a puzzle (and they all but eliminated chore-type puzzles). The cooking mini game and serving mini game were both fun, nostalgic time-wasters in the best of ways. Another nice thing about the puzzles was that they weren’t super difficult as long as you were paying attention, so there wasn’t any need to google solutions or get frustrated. Puzzles get a 9/10 for fan service and perception (after all, perception is reality).
Story: MID really shines when it comes to the story line. The game delves into the full history of Salem, rightfully choosing to discuss topics that were always skirted in earlier games (prejudice, discrimination, slavery, torture, etc.). My only issue regarding the presentation of history is that a lot of the learning is optional, and can be easily ignored or missed. The actual story line of the game is well-established and doesn’t have any gaping plot holes (at least that I noticed on my first play through). There are multiple crimes to solve, multiple items to recover, and thus multiple endings/outcomes to achieve. I can’t go into too much more detail without spoiling parts of the game, but suffice it to say that the story has depth and gravity that might even place it ahead of previous games. Story gets a 10/10 for more mature themes and multiple, successfully interweaving story lines.
Dialogue: While the content of the dialogue is great and forms the foundation for much of the story, it loses me in presentation. First, the line-by-line captioning system is awkward at best, and a monologue behind at worst. I see no reason not to present the player with sentences or paragraphs at a time as before. Second, dialogue options are not so much options as dialogue tasks. You have questions you can ask, but there is no choice of how to ask them or how to respond to an answer. For the most part, you are just choosing the order in which to ask things. This, in my opinion, is a step backward from the previous games, where Nancy could be optimistic, pessimistic, direct, or passive-aggressive. Lastly, there is a strange lack of subject in Nancy’s sentence structure at times. She says “should do xyz” instead of “I should do xyz,” or “wanted to ask about abc” instead of “I wanted to ask you about abc.” While this isn’t really too weird in the context of modern speech patterns, it is still a little awkward. There are examples of this in previous games when Nancy speaks to herself, but never in dialogue with other characters. Again, this isn’t a big deal, but it crops up enough to make it noticeably strange. Dialogue gets a 6/10 for solid content and poor presentation.
Music: At first, the music seems to be nothing special; the main theme is quiet, unassuming, and a bit repetitive at times. But much like the rest of the game, it gets better as you progress. The music in Luminous Infusions and at the end of the game really stick out as great pieces, although the rest of the tracks are also very well-composed. There is thematic continuity between tracks and the tracks also reflect the game’s current atmosphere well. The music, while from a new composer, is still reminiscent of the old games, particularly the mystical tracks in CUR. I’m hoping HeR releases a soundtrack for MID in the future, but I do know there are no current plans for an official soundtrack (though you can find unofficial ones on YouTube pretty easily). Music gets a 10/10 for quality and cohesion.
Nancy: Nancy finally sounds like the late teen that she is meant to be! Nancy is witty and assertive, no longer speaking with the voice of a thirty-year-old and expressing the thoughts of a thirteen-year-old. The new voice actress is just what Nancy’s voice needed, in my opinion, though I have admittedly been a supporter of replacing Lani since about DED/GTH (don’t get me wrong, I love Lani and she will always be the classic voice of Nancy in my head, but I could also admit that her voice was losing its spark and pep). It takes a little while to get used to the new voice, but once it stops sounding different, it’s easy to fall in love with. Another great aspect of Nancy 2.0 is that she’s willing to get into it with other characters, even if they are in a position of authority. Nancy has always been an assertive character who stands up for what is right, even if it’s not easy to do. We see the return of this kind of Nancy in MID, and I hope we don’t lose her in future games. The only thing that I found a tad bit odd was how sugar-sweet Nancy was toward Deirdre. I like how their relationship was updated in order to model more appropriate/healthy female friendships, but it is a little weird considering the canon interaction model set forth by ASH and DED. Nancy’s other relationships have also matured and improved. Nancy gets a 10/10 for assertiveness and expressiveness.
Physical Copy: Well, almost two weeks after the release date, I finally got my physical copy of MID. This is unprecedented, as I always received physical pre-orders the day of or even the day before release. The long wait drove me to buy the digital download, which I didn’t mind doing, but this could be very frustrating for those not willing to pay for the game twice. I was disappointed to find that the disc art is just a copy of the cover art (which is minimalist at best), and not a characteristic color like the other games. The box art seems like it was put together at the last minute, not unlike the cover art. If it weren’t for my compulsive need to own all of the physical copies, I probably would have skipped it. Physical copy gets a 1/10 for slow delivery and lackluster appearance.
Weird Things to Complain About: Yes, there is one background character whose voice sounds like it was recorded on a Motorola Razr, but she says one sentence that you don’t even have to listen to. Yes, some of the background characters are overt clones, but we’ve never even had background characters to complain about before. Should there have been more to do in the Hathorne House or other one-off locations? Yeah, probably, but we were given a ton of locales to visit. The characters were always bobbing around and breathing, but--surprise!--this is something that real humans do. Did their feet/hands occasionally meld with other objects or the environment? Sure, but why were you looking at their feet during a conversation? Admittedly, Teegan sometimes looked like she was trying to scare off a bear or prepare for flight, even I can’t argue that that wasn’t odd. But for the most part, these are minor, petty issues. There weren’t gaping plot holes, there was actually a mystery to solve (looking at you, MED), and we got a lot of the things that we asked for over the years. There is always room for improvement, and this game is certainly no exception. I expect that the next game will make refinements based on our feedback and be even better. HeR completely changed the Nancy Drew game formula, but they used our input as a guide. They’ll take what we say about MID into consideration with the next game, and hopefully over time we will see the same level of improvement we saw from SCK to SEA. They started from scratch, and even though they had five years to work on it, the first time you try something new is almost always the worst. I don’t condone the way they treated us over the hiatus or how they treated their own staff, but I don’t think it’s time to abandon ship yet. If you play this game with nostalgia goggles on and a closed mind, you’re going to hate it, you’re going to ask for a refund. If you go into it with an open mind and excitement for something new, you might just find that you like MID more than you’d care to admit. Weird things to complain about gets an 8/10 for minor oddities that should be expected in a pilot endeavor.
Conclusion: Change is inevitable. If you were around when TMB came out, you might remember the absolute uproar that came with the UI change. People threatened to walk away from the series because of the new menu screen and bulkier interface. If you’ve played the original SCK and STFD, then you know how drastically the games improved over the span of a single year. And compare those games to SEA and it’s clear that the games are always improving. But you have to start (or in this case, restart) somewhere, and MID is our new starting point. The games will get better, and we’ll still find things to complain about (like we always do), because there is always room for improvement. There’s no point in lamenting about how good the game would have looked on the old engine, because that misses the point. The old engine could not deliver what we as fans desired. It could not handle more than six characters or more than eight hours (this is being generous) of game play. It couldn’t give us more expansive environments or smoother navigation. The new engine gave us all of these things, but sacrificed a bit of graphics. Big whoop. I’m willing to bet that none of us got into the games for their graphics, especially those of use who became fans early on in the games’ history. Bottom line? HeR gave us a good game. Not their best game, maybe not even one of their better games, but it’s certainly better than MED or SCKR. And hey, at least we finally got the game. Midnight in Salem gets an 80%, an admirable B-, because the effort and progress is there, but there are definitely things that they could have done better.
65 notes · View notes
morb1dcan1d · 1 year
Text
Tumblr media
Did a trade with my pal deepfriedxam(insta) of our ponysonas :3
22 notes · View notes
yourpakichic · 3 years
Text
Episode 24 Thoughts
-What a fucking entrance by Babaanne. I hate her already. Like she really came prepared and attacked Serkan, Eda, the company and their relationship all in less than 15 minutes. SHE BROKE THE DAMN FLOWER CASE. I fucking hate her guts. I like how Serkan was in control of his emotions and even tried to help Eda process through the surprise of events. It’s funny she think she’ll build a relationship with Eda by forcing her to marry someone and ruining Serkan. Ma’am give it your best try.
-Okay look. I’m completely on Serkan’s side regarding this. I understand Eda is taken aback by the grandmothers appearance but I think Serkan deserves better to just be abandoned. Again. They were finally moving on and getting to the point of making steps to fix their relationship and now suddenly Eda wants to run away.
-Not the grandma trying to make it seem like Eda wants to talk to her in front of Ayfer. Like woman, she was raised by Ayfer. Don’t play dumb games.
-I think Serkan has a plan on how to deal with Grandma. No way would Serkan Bolat let someone come in and threaten his company and his family. Even if he is changed and more softer now. Serkan does not mess around when it comes to work. I’m actually okay with Grandma threatening Serkan’s company because if that means we’ll get to have the smart, tricky, and always-one-step-ahead Serkan Bolat back. The one who ruined Kaan. The same one who was intelligent enough to dumb down his own presentation in order to work with Eda during their separation. I miss the fire and conflict that Serkan used to bring. I love soft Serkan but I want him to have his edge back, especially in regards to Art Life and the holding.
-That stand off between Eda and Grandma gave me life! Honestly Grandma knows how to make a threat, like even I was scared! But she doesn’t know Eda Yildiz like she thinks she does. Eda Yildiz has gone through too much loss to lose anyone else. And to give into anyone else. It’s clear that grandma has a soft spot for Eda. And I think somewhere deep down, Eda has a soft spot for grandma too that we haven’t seen. It’s clear that Grandma is going to use Eda’s love for Serkan as her weakness. I just hope Eda doesn’t give into it. Both her and Serkan have been through too much to lose each other now.
-Why does every other couple have honest, deep conversations about their relationship and problems and childhoods than Eda/Serkan? Jeren and Ferit have had a more direct and honest conversation about thier upbringing and struggles and relationship. Engin and Pyril had a honest conversation about theirs. And we’re playing back and forth and games with Eda/Serkan. This is absolutely ridiculous. Where as we should know more about Eda/Serkan as individuals and have more progression in their relationship, it’s the complete opposite. Don’t get me wrong, their games and back and forth is cute and I certainly enjoy it but there are so many missed opportunities for honest and deep conversations that would strengthen their relationship.
-You know what really confuses me? How Eda when she knocks at Serkan’s door, says she can’t be with him and she tells him nothing can happen between them all night but then she acts all touchy and girlfriend type with him. Like she’s so fickle with it, it makes me cringe. That man has been honest with her and is really trying and she like.... plays with him. It’s just so stupid.
-I knew that Balca was crazy but this bitch is straight up PSYCHO! The fact that she set all this up just to gain some sympathy points with Serkan!
-And people used to say Serkan’s pride is high? Have you seen Eda’s pride? She complains he’s not there but she won’t even call him or anything!
-I feel like Eda only wants to be with Serkan to spite the grandma. Because on one hand she’s like there’s nothing between them and then the next in front of grandma, she acts as if they are together. I know that she’s been through a lot and the grandma is a huge problem for her but she shouldn’t play around with Serkan. He has proven himself. Bettered himself. He deserves to be happy. She deserves to be happy. And clearly, they are happy. Together. So for once, can she throw her logic away and listen to her heart.
-Not at their happiness lasting 2.5 seconds. My babies really can’t catch a break.
Overall: it was an enjoyable episode. I’ve come to terms that SCK is going to be nothing but a mess. It’s all over the place. Both with characters and plot. But I will still watch it and enjoy it. I will complain about it too because honestly how can you not. I want nothing but happiness for both Eda and Serkan. I am so happy to see the growth in Serkan upto this point. The way he handled himself in this big situation with grandma. It was mature and responsible. He didn’t let his emotions get the best of him. I also understand Eda’s reaction to her presence. She has every right to be emotional and want her out of her life. I enjoyed Eda and Serkan scenes even though some of was absolute crap writing. It’s all really due to Hande and Kerem’s acting. And their ability to make me enjoy the scene even if it makes zero sense. Honestly I want a little bit of the old Serkan back. When it comes to his business. One of my favorite things about him was his ability to put people in their places when it comes to work. I want that same fire and edge when fighting grandma and fighting for his company. As for Eda, it is time for her to grown up and show some maturity. I could excuse her behavior toward Serkan because he did hurt her. He broke her trust. And her heart. And she had every right to question his love. But I think he has proven himself beyond point. She needs to make a decision because Serkan has a limit too. In all honesty, I have very low expectations from the show from this point on. I will just continue on this journey and hope for some enjoyable scenes.
1 note · View note
nancydrew428 · 4 years
Note
Hi!! So I’m conducting kind of a survey/study? Can you rank the games in order from best to worst in your eyes? A simple list will suffice. Include MID, and both SCKs please. But exclude dossiers ;)
Hi! Sorry for the late response! I’ve been doing finals and my last assignments of the semester haha. But I eventually finished this!
Also, don’t hate me (I don’t think I’ve ever mentioned this except for on my bingo card, subtle plug), but I haven’t played 10 of the games, and of the ones that I have played, I still haven’t finished 3 of them🙊😂 So I might not be the most helpful, especially if you need exact rankings or answers from someone who knows everything about each game. I’m sorry! But hopefully my answer will still help you. If not, I’m hoping it’ll be interesting!
1. Curse of Blackmoor Manor
This one has definitely been my favorite game! It took me 8 years to finally finish it, but I’m so glad I did. I love the atmosphere, especially the creepy vibes (and I do like the English moor aesthetic, haha). The game used to scare me so bad, but now it’s just cute, and a little spooky. The only thing I don’t like is the moving rooms. All the other puzzles were good. But that one made me dizzy and confused, lol.
2. The Secret of Shadow Ranch
Dave Gregory. That’s it. That’s the tweet. Lmao. ...Seriously, though, I love being out on the ranch in real life and I love how that translated in the game. I love horses and cowboys. The love story with Frances and Dirk… My heart. I also loved the book. And I liked the glyphs. And the chocolate Shadow Ranch cake is to die for (it’s my go-to chocolate cake recipe!⁠—although I will never do walnuts).
3. Danger on Deception Island
This was the first game I played, so obviously it had to be high up on my list. Again, I love the atmosphere (that’s probably my biggest factor when ranking these games, and with playing games in general). It really reminds me of a place along the California coast that I visit during the summer. And I don’t think there would have been a better game to introduce 8 year old me into the world of ND video games.
4. Ghost Dogs of Moon Lake
This one used to scare me. Every night I would be afraid for the dogs to jump on the house and windows. Every time I would be in the woods looking for bugs I was terrified that something would happen. Also, Yogi! And I remember actually enjoying the puzzles and the hunt for bugs. Also, the speakeasy was so cool!
5. Last Train to Blue Moon Canyon
The Hardy Boys!! I saw someone say this is like an off-brand Murder on the Orient Express, and it was so funny to me, and I wanted to share it with you. But I love the train idea, the Hardy Boys, cooking, the potential “ghosts,” the hunt, and the dialogue.
6. Secret of the Old Clock
I loved this book. It’s the first Nancy Drew book (definitely a classic), and I love how they set the game in the ‘30s. It was completely different in that aspect than any of the other games. Although the driving wasn’t the most fun, I lovedthe pies, going through the secret passages, playing mini-golf, and the ugly yet cute cat that I don’t remember the name of.
7. Shadow at the Water’s Edge
I don’t know how accurate this is in the portrayal of Japanese culture. I hope that it’s pretty accurate and that it isn’t racist, but I’m not sure. But I remember playing this game when I was 11 and being absolutely terrified. The bento boxes were very cute, but I remember getting frustrated with it. The jumpscare is arguably the best part of the game and the scariest scene in any Nancy Drew game.
8. Sea of Darkness
This one is honestly this high up specifically for the graphics. Overall, it is a good game. I liked the puzzles, the setting, characters, dialogue, etc. But the graphics stole the show. It is the best Nancy Drew game with graphics, plus the scenery is pretty (even if it wasn’t as quality). I love the snow and the chilly atmosphere, and I definitely feel like it’s a winter game.
9. Treasure in the Royal Tower
I liked this game. I loved (you guessed it!) the atmosphere. I loved being snowed in, and I loved Hotchkiss. I don’t remember much of this game, and one might argue that that means that it should be lower on the list, but I remember really enjoying it, so I’m keeping it in this spot.
10. Legend of the Crystal Skull
I love the atmosphere, New Orleans, and Henry so much. This isn’t my favorite game, but it is so good!
11. Danger by Design
I like this one, with the Sonny Joon references. I also like Paris, and I think this is a fun game. But I always get it confused with The Phantom of Venice, which is why Phantom is listed right below this one. Which one has JJ and the cookies? I couldn’t tell you.
12. The Phantom of Venice
Like I said, I always get this one confused with Danger by Design. I couldn’t tell you what happens in each. Except this one has you dance in a catsuit and play SCOPA, but I don’t remember necessarily caring for either of these.
13. The Captive Curse
I like this one. I like Germany, the monster, the scary beginning, Renate falling asleep. But I feel like it could have been scarier. (If it was, let me know! I gotta replay it in that case.)
14. Alibi in Ashes
I love Alexei, the ice cream/milkshakes, and getting to play other characters than just Nancy. But other than that, it’s not my favorite game.
15. The White Wolf of Icicle Creek
I’ve only played the Wii version of this game, so I’m not sure how different it is from the PC version. + I never finished it. I loved the kitchen and cooking, and the wolf is super cute! But I didn’t like the ice thing. I could never get past it. Is it any easier on the PC?
16. The Haunting of Castle Malloy
I’m Irish and I think it’s cool that the game is in Ireland. I actually like the character design, but it feels a little bit….ridiculous to me? And the banshee? I don’t know. But I love the atmosphere, and from what I remember, I liked the characters.
17. The Creature of Kapu Cave
I remember liking the game, and I love anything with the ocean or lakes or swimming or diving. Like, the water is where I belong, and I think it’s so fun. But the character design is awful. Frank and Joe don’t look the way they’re supposed to, and I can’t get over it.
18. The Deadly Device
It’s a good game, but I’ve never finished it. It’s difficult in some parts and boring in others. But I love the Tesla idea, Mason’s sarcasm, and Ryan (I just love Ryan). But it’s never really pulled me in. (I think part of it might be because it’s the only game, other than SSH that I’ve tried playing without using any walkthroughs, so I’m having a tough time, lol.)
19. Warnings at Waverly Academy
I know that this is a fan favorite, but it isn’t my favorite. I like all of the Nancy Drew games that I’ve played for the most part, and it is a good game. But I’m tired of school, and I play video games to escape it. Plus, other than Mel, I don’t like any of the characters. That might be the point, but in a game where you have only a handful of characters, I don’t like only having one of them be likeable.
20. Message in a Haunted Mansion
I don’t remember much of this game. But I love anything even slightly spooky, and I remember thinking this game was cute.
21. Secret of the Scarlet Hand
I’m playing this game right now (not as I type this, but I’ve played it on and off for the past few months), and it’s pretty good. I like learning about Mayan culture, but it isn’t that special of a game. Nothing really stands out to me, and none of the characters are all that likeable imo.
22. Secrets Can Kill Remastered
Again, I don’t remember much from this game. It didn’t stick out to me much, and I enjoy games with a good atmosphere and a somewhat lasting impression. This game isn’t bad; I don’t think any of the ND games I’ve played have been bad tbh. But I don’t care about high school, and I want something else to remember. But I give Her Interactive kudos for making a game for girls about murder (especially because it was technically their first game, and this was just a remake). And that sounds sarcastic, but it actually isn’t! Lol.
23. The Haunted Carousel
This wasn’t a bad game. I just don’t really have an interest in carnivals and that sorta thing. They’re okay, but they don’t intrigue me that much. And I don’t remember much from this game. I played it around the same time that I played most of these games, and it didn’t stick out to me. However, I do love the cover and the fact that not every character is white.
24. Ransom of the Seven Ships
I know this game gets a bad rep, but I don’t think it’s a terrible game. But the black face is just too racist and makes me too uncomfortable to enjoy it as much as it could be enjoyed. If HeR toned down the racism a little bit, I could have actually enjoyed this game (except for George’s character design; they did my girl dirty, but what’s new?).
7 notes · View notes
askapotter · 5 years
Text
tagged by @matteli-moony​
Nickname: Mickey, Mimi (only for my mom and brother’s side of the family)
Zodiac sign: Sagittarius 
Height: 5′8″ (172.72 cm) last time I checked
Hogwarts house: Gryffindor, only other house im close to being is Hufflepuff
Last thing googled: livestream app
Favourite musician/bands: this is hard because i have a playlist on shuffle with mainly songs I like since i don’t really have favorites but to name a few i like - Queen, The Beatles, Lindsey Stirling, FLOW, Joe Inoue, ONE OK ROCK, 3OH!3, Pentatonix
Song stuck in my head: Currently none
Followers: 440 or something like that you nerds
Do i get asks: yeah, occasionally
Amount of sleep: lately its been 8 hours
Wearing: pjs (basketball shorts and a tank top/jersey)
Dream job: twitch streaming, cosplay, making skits on youtube or something
Dream trip: Fox and cat islands near Japan and of course go to Japan, England, i just want to travel to as many places as I can
Instruments: Used to play flute and i want to learn to play the ukelele (but i sck at learning to play instruments now, rip my violin that i never learned to play)
Languages: English and Spanish (but i suck at writing in spanish and for the love of god please dont ask me to speak it. it makes me uncomfortable being put on the spot)
Random fact: If i was allowed to i would drop out of uni right now 
Aesthetic:  ¯\_(ツ)_/¯
not gonna tag anyone but feel free to say i tagged you if you wanna do it!
5 notes · View notes
blackjack-15 · 3 years
Text
Are You Poe-ndering What I’m Poe-ndering? — Thoughts on: Warnings at Waverly Academy (WAC)
Previous Metas: SCK/SCK2, STFD, MHM, TRT, FIN, SSH, DOG, CAR, DDI, SHA, CUR, CLK, TRN, DAN, CRE, ICE, CRY, VEN, HAU, RAN
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it.
If any game requires an extra section or two, they’ll be listed in the paragraph above, along with links to previous metas (or not links, as tumblr is freaking out with links).
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: WAC, mention of Sabrina the Teenage Witch (the OG live-action show not the horrible CW monstrosity); discussion of the Poe short stories “The Imp of the Perverse” and “The Black Cat”.
The Intro:
It’s time to go to school, y’all — and not just any school; a rich, elite, all-girls school. Welcome to the jungle.
Warnings at Waverly Academy is one of two games that I don’t sort into a category (like “Expanded” “Jetsetting” or “Odd”), the other being the game that follows it (TOT). There are a few reasons for this — the next category really doesn’t apply, but neither does the previous category, WAC and TOT both feature a gradual shift in tone and approach to the games, etc. If I really had to pick a designation, I’d say that these are the “Growing Pains” games, where the world gets a little bit more open — but not all at once, the characters get a little more fleshed out — but not by much, and a few new things are tried with our character rolls — to varying degrees of success.
On the whole, WAC tackles its efforts far better than TOT does, but it does make for a slightly less interesting meta if one was just to focus on what WAC does wrong and what it does right. Instead, we’re going to take a look at how brilliant WAC is tonally and thematically, and how its source material — not kept secret in the game — builds it up and makes it better and better upon replays.
Before I begin, it’s fair to warn you all that my thesis was done on Poe and adaptation theory (and its relevance towards detective novels but I won’t touch much on that part of it), so I might get a bit nerdy. Hopefully it’s still exciting and relatable enough to the game that it’ll make for interesting, rather than academic, reading.
WAC uses Poe’s stories — specifically “The Black Cat” (obviously) and “The Imp of the Perverse” (in my slightly expert opinion) — as thematic (what the game means) and tonal (how the game feels) touchstones, not to mention their inclusion for some of the events in the plot. A brief summary of both is probably important when looking at how they relate to WAC.
“The Imp of the Perverse” is an essay-like short story by Poe that basically states that inside of every person is the desire to do something wrong or incorrect simply because it is wrong or incorrect (not morally, but in terms of self-interest).
In the story, a man commits a clever murder and gets away with it, receiving the inheritance that he wanted from the dead man. The man cannot be caught — there is no evidence of any wrongdoing, let alone any that points to him — unless he confesses. The idea of confessing — not out of guilt, but just because it would be the wrong thing to do — plays on his mind until, driven half-mad with his preoccupation, he confesses and is imprisoned and executed. The titular “imp” is basically a devil on the shoulder who wants what would be worst for our own self-interest, simply because it is the worst.
MENTIONS OF ANIMAL CRUELTY FOR THE STORY OF THE BLACK CAT. PLEASE SKIP IF THIS BOTHERS YOU.
“The Black Cat” on the other hand is pretty much a proto-“Tell-Tale Heart” — an alcoholic man becomes emotionally distant from his cat (a rare sentence, I know) because he things the cat is judging him for being a drunk; one night in a drunken rage, he cuts out its eye and kills it. A fire catches his home, leaving an imprint of the hanged cat upon the only standing wall.
END OF DIRECT MENTIONS OF ANIMAL CRUELTY.
The man and his wife move, and he, after a period of guilt, makes friends with another cat — a cat nigh-identical to the first one, even missing an eye. When he (drunk, as per usual) and his wife are walking down the cellar stairs, however, he nearly trips over the cat and becomes enraged, trying to kill the cat, only to be stopped by his wife. He instead kills his wife, burying her behind the wall of the cellar and bricking up the hole.
When the police come by they find nothing, and the cat has disappeared, so the man feels safe. The police come back to investigate the cellar, the man taps on the wall to boast of how well the house is made — only to have horrific screeching start up behind the wall. The police break the wall down and find not only his wife’s body, but the black cat sitting on it as well. The man breaks down, overwhelmed by his own guilt, and the story ends.
END OF BLACK CAT STORY SYNOPSIS.
It’s pretty clear what influence “The Black Cat” had on WAC — not only does the villain name herself after the titular cat, but WAC is also a story of guilt, hidden crimes, and personal weaknesses that manifest in rage towards other innocents.
It’s actually really interesting that Corine takes the mantle of “The Black Cat” up when she begins targeting other valedictorian candidates; the black cat in the story is sort of a symbol of the man’s sin — a reaction to his sins and misdeeds, and sort of a catalyst of justice. This ties into how Corine sees herself — someone rejected and mistreated by those who are “filthy” themselves, and who must then show others the things they hate about themselves.
It’s Corine’s self-identification as a victim that starts all this, and it causes her to victimize others in potentially fatal ways. The black cat stands for guilt, for the sins of others, and yet it leads Corine further and further away from any justness herself.
The story of “The Imp of the Perverse” has a little bit of a more subtle tie-in to the game; in a way, each suspect does exactly what they know they shouldn’t.
Rachel and Kim are obvious — they really shouldn’t switch back and forth so regularly, nor should they be so sloppy at informing the other as to what they did and who they met that day. Leela, who should be studying if she wants to keep her spot in the race, instead passes the time by playing sports. Mel knows that the cloak-and-dagger meetings are to be an absolute secret, yet wears hair bows that she constantly loses to one. Izzy has her future meticulously planned out, yet refuses to back up an incredibly important paper (and also relies on being popular, yet pursues other girls’ boyfriends).
Even Corine falls under this; by targeting Nancy, she’s ensuring that suspicion will fall on her, as 2/3rds of the victims would then be her roommates. She’s also cutting her chances of being valedictorian by not working hard for it and instead relying on other, riskier methods. Every move she makes leads to it being more and more obvious that she’s behind them — and yet, she continues anyway, just like the man in “The Imp of the Perverse” — leading from a few small incidents to attempted murder.
Ignoring WAC’s ties to Poe renders it as a good, solid mystery without anything remarkable about it (other than the pendulum, of course). Exploring its ties to Poe not only helps set up exactly who the villain is, but also sets the tone for the mystery. This isn’t a mystery of Nancy foiling a villain through her smarts; instead, it’s a story about how guilt and a perverse desire for self-destruction leads a once-promising valedictorian candidate to more and more severe crimes, culminating in the exact opposite of what she was working for.
The Title:
It’s pretty awesome, full stop.
Warnings at Waverly Academy is honestly a great title for a Nancy Drew mystery; it gives us location, a sense of the world we’re in (scholastic), and a vague yet not too vague sense of what’s going on. The alliteration is good, the abbreviation amuses me — it’s just solid all the way around.
There’s not much else to say; sure, you could strengthen it by finding a punchier “w” word to begin with, but that’s just quibbling. It’s great, I love it, let’s move on to the Happenings at Waverly Academy (which, by the way, would have been a terrible name for the game).
The Mystery:
Called in as a professional undercover detective, Nancy’s just young enough to hide in plain sight at Waverly Academy, an upper-crust private school for those girls fortunate enough to be both rich and smart (aside from a few scholarship students, who are simply smart). Nancy’s called in due to a few near-death experiences by students, punctuated always by notes simply signed “The Black Cat”. It’s only a few days until break ends, so Nancy must work quickly to stop the sabotage, find the Black Cat, and solve the mystery before anyone dies.
Nancy, as always, finds quickly that not everything is so cut-and-dried. Each valedictorian candidate has the motive, means, and opportunity to get the other girls out of their way, and all have something to lose. Add in a secret society, the threat of demerits from an overly zealous RA, and the sneaking feeling that there might be a greater mystery behind all of these incidents, and you get a case mostly unlike any that Nancy’s had to crack before.
Oh, and Ned is on the phone, serving the player up with the single punch of testosterone in the game (aside from the hunky Mr. Harris, of course).
As a mystery, WAC is honestly super solid. Lots of characters, lots of clues, lots of red herrings, lots of mini-mysteries going on inside of the larger mystery…it’s everything you want from a Nancy Drew game, and it doesn’t really drop any of the balls it juggles. Sure, the pendulum might be a bit much for you if you’re not up on your Poe, but I think it’s a lot of fun, and for sure a very different type of ending puzzle — not drowning or running out of air or any other ending that Nancy Drew games likes to do.
Let’s go to the movers and shakers behind this mystery, then, shall we?
The Suspects:
Mel Corbalis is the fan-favorite character, so let’s start with her in this huge, estrogen-laden cast. Distinctly of the goth persuasion, Mel is a fantastically talented cello player and a Waverly Legacy, despite the fact that no one at school wants to be caught dead near her. She’s not an outcast the way that Corine is, however, because of her simple insistence on being exactly who she is, and not trying to hide or apologize for it.
Go Mel.
As a suspect, Mel is slightly more suspicious than most other girls, on account of Megan being her roommate, but otherwise sits on fairly equal standing with them all. She’s by far the most outwardly aggressive, but also comes across as simply no-nonsense (a welcome thing in any girl’s academy, believe me). She also has the least of Poe about her, despite her taste in fashion, and is in general a breath of fresh wind.
Next up is Leela Yadav, athlete extraordinaire. She sure can bounce that ball, at least. Izzy’s roommate and just as much a social climber (though in less in-your-face ways), Leela wants it all — popular, athletic, and valedictorian. It’s a lot for any girl to handle, much less one who can’t seem to keep it all together.
As a suspect, Leela’s not bad — she’s as even as (most) anyone else throughout the first half of the game, but falls off a bit when Izzy isn’t specifically targeted by the Black Cat (as most of her gripes are against Izzy, particularly). Leela’s more there to increase the number of students and throw suspicion around, but she does a darn fine job of it, and is well-rounded enough to be genuinely enjoyable.
We’d be remiss not to mention the queen bee (and my personal favorite suspect) at Waverly Academy, Izzy Romero. Snobbish, arrogant, and with apparently the smarts and people skills to back it up, Izzy is the first Waverly girl that Nancy (as Becca) meets, and boy does she set the player up for what Waverly is really like. Izzy’s smart enough to know when she should put in the effort and clever enough to delegate it when she can, and that alone endears her to me, even leaving aside her hilarious dialogue and general vibes.
As a suspect, Izzy is the sole girl who really isn’t set up to be much other than what she is — a girl with more than enough smarts to get power, and enough power to pretty much do what she wants to do. Sure, Nancy can catch Izzy doing stuff she shouldn’t do, but she’s never really a heavy-hitter when it comes to the Black Cat stuff. I love her for that, too. She’s a lot like Libby from the original Sabrina the Teenage Witch show; a bit nasty, but hilarious and effectively harmless — and I’ve always liked Libby-style characters.
And her stint in the Blackwood Society is aces too. Man, this girl does not quit.
Rachel Hubbard, is, of course, actually Rachel and Kim Hubbard, and they are the plot point that WAC is most known for. They actually have marginally separate personalities too, with one being far snappier than the other, and having strengths in different subjects.
Part of the reason I love the Hubbard twins so much is that their presence is so...Poeian. Poe was all about duplicity and mirrors, and the Hubbard twins show off both themes. It’s just a wonderful little bit of a nod to the source material (thematically speaking) of the game, and I adore it.
As suspects, the Hubbards aren’t bad at all; they’re lying, sneaking around, and blatantly “forget” what they’ve said to people, all of which adds up to be very untrustworthy. Were it not for Nancy (and Corine) sneaking around, they might have gotten through their Waverly experience without anyone figuring it out — and that’s something to respect, even if it does make them prime targets for blackmail. And speaking of blackmail…
Corine Meyers is both Nancy’s roommate and 100% our villain this time around. Obsessed with becoming valedictorian and knowing she probably won’t get it, Corine basically puts out self-assigned hits on each of her fellow candidates, attempting to get the title by violence rather than by being worthy. She’s even cunning enough to blackmail the Hubbard twins into doing some of her dirty work, throwing people off her scent. Sure, Corine is a rather pathetic (in the non-sympathetic sense) person who I have little respect for, but she does make a good villain in a Poe-ish story.
As a suspect, the game actually makes a pretty good go at not assigning the blame too quickly to anyone, so Corine does manage to hide out in the shadows. Sure, one of the girls who went home was her roommate, but the other was Mel’s, so suspicion isn’t centered right on her. I also love that she’s actually punished for what she does — no amount of sad pictures at the end of the game changes that. Corine actually has the cleverness that CUR tries (but doesn’t succeed) to give Jane, and I think it’s wonderful.
I’m not going to give Megan Vargas or Danielle Hayes their individual chunks, but they are present here as well, standing in as victims so we know that this teenaged effery very nearly had a body count. They really help to give a sense of…well, purposeful disconnection to the game, where the setting and the snow and the fact that these are high school girls doesn’t stop the crimes from being deadly.
The Favorite:
The first thing that I have to say is that I love how the tone and crimes of this game contrast so well with a lot of the games (especially, sorry, CUR). This takes place at a school, your suspects are all teenaged girls…and yet the game doesn’t shy away from how horrific things really are to get Nancy called in. Two girls have nearly died in quick succession from one another, and the girls are going on chasing acclaim. It’s a messed up situation, and the game doesn’t shy away from pointing that out.
These crimes are treated with severity, and the culprit, despite things that might have softened her ending under lesser writers, is punished with total removal. WAC in some ways is a spiritual successor to SCK, in that it takes place at a school, lives are endangered, Nancy is (mostly) undercover, and the culprit is not above killing Nancy messily solely for personal gain. The difference, of course, is that SCK is not done well, and WAC, on the whole, is.
As mentioned above, I have a soft spot for Poeian detective stories, and so I enjoy WAC probably more than I would had they modeled it after, say, Holmesian detective stories instead. The ideas of duplicity, mirrors, guilt, the Imp of the Perverse — the self-destructive tendency to do what we should not simply because we should not do it — these are all present and accounted for in WAC from different girls and facets of the plot (Corine and the secret society both represent duplicity, the Hubbard girls are mirrors, Waverly’s own guilt towards the students it failed, etc.).
My favorite puzzle has to be WAC’s resident cooking minigame, where Nancy prepares hot lettuce sandwiches and definitely underdone cookies to the delight of the gossiping horde. It’s like TRN’s cheeseburger minigame writ large, and every second of it is wonderful — the gossip, the food-making, the unexpected panic of a teacher order — everything. It also helps Nancy keep her head above water, should she be caught sneaking around after hours, and I think that’s great as well.
My favorite moment of the game is when Nancy comes out of the wall in Mel’s room and Mel isn’t having even one iota of her excuses to cut and run. It’s not often that a non-villain will press Nancy so intently when Nancy does something Inherently Untrustworthy, and I think it’s great that a 17 year old girl behaves exactly as one would, demanding an explanation and not letting Nancy wiggle her way out of it. Sheer perfection and the moment, I would guess, that Mel became a lot of people’s favorite WAC character.
I also love everything to do with the Blackwood Society. Nancy goes so…metal there and we really don’t get enough of Metal Nancy. It features one of the few moments of absolutely, unequivocally brilliant voice acting that Lani stumbles upon (the conversation about the bow), and it’s a wonder to behold.
The Un-Favorite:
While WAC certainly has great things about it, it’s not by any means a perfect game. It wouldn’t sit in my top 10, and possibly not even in my top 15, though it would depend on the day. The reasons for this?
A big one is my least favorite puzzle: taking the pictures. It’s a good idea — a gofer quest to help Nancy get to meet each student, talk to them, etc. and make sure no one gets lost in the shuffle (like with what usually happens with Guadalupe in ICE, for example) — and is also great for acquainting Nancy with the Hubbard(s). However, in practice, the interface makes it incredibly obnoxious to do, what with having to retake pictures because the pan or zoom is slightly off, and having to jump around from place to place. It’s a good idea, but could have been implemented far, far more smoothly than it actually was.
My least favorite moment in the game is actually the whole deal with Izzy’s paper being deleted. It’s a dick move — and I have no problem with that, honestly, but the fact that she has no backup is just like…girl, what on earth are you doing where you don’t back up your work.
Adding to that is the fact that even in the far-off yesteryear of 2009, Word autosaves (as did many, if not all, word processors) and a copy definitely would have still been retrievable on her computer, and that the teacher would almost definitely have a previous rough draft or at least outline…it’s a pretty shaky thing to have happen (the not-having, not the deleting), and it does break the game down a bit. I know it’s not that big a deal to most people, but it seriously hampers my ability to stay within the world of WAC and to take the mystery seriously.
The Fix:
So how would I fix Warnings at Waverly Academy?
There’s honestly not too much to do; while not a perfect game, WAC is perfectly solid, accomplishing what it needs to do properly and well, without too many little flaws to mar its reputation.
In other words, it’s a bit like an unsuccessful valedictorian candidate; well-rounded, but not a standout when compared to others that burn a little brighter.
I would, however, re-work the picture task; I’m not sure how you could make it less clunky, mechanically speaking, but it definitely needs it, along with a way to know if it’s a good picture or not before you go through all the effort of going to the library and plugging in the camera. I love the idea — just make the idea work better.
I’d also change the “deleted paper” storyline and go a little more destructive — give the computer an awful virus instead. Sure, her paper is backed up (in 2009, probably on a USB drive, or saved to her email or something), and she has her stuff, but that locks away all personalized notes, study sheets, etc. It’s something that would be pretty damning for a Valedictorian candidate, while also still being firmly in the realm of believability.
And on a smaller note, remove the ability to call Bess in this game. It always goes to voicemail and serves no purpose. Why even include it?
Where WAC really shines is its individualistic approach to each girl and in its permeation of Poeian themes; that’s what makes it special as a game, rather than any of its individual parts. Sometimes, you need to take a break from haunted mansions and carousels and museum thefts and marriage troubles and friends who are always in need of help – and you just need to play a game with gossip galore, hot lettuce bagels, and an actual death-bringing pendulum to round it out.
29 notes · View notes
nancydrewrings · 6 years
Text
Every Nancy Drew game puzzle-leaver ranked from worst to best.
I was thinking about the ranking of ND suspects by @aniceworld (if you haven’t seen it then go check it out because it’s the best) and felt inspired to do something similar.
Methodology: I included characters who left us puzzles to solve. I judged STFD, CRE, VEN, TOT, and ASH as not having characters who met those criteria. CAR was the only game with two. I lumped all the Penvellyns together because ain’t nobody got time for that. If I forgot anyone, let me know. All rankings are personal taste.
28. J.J. Thompson (FIN) Does he count? Between fucking over Louisa Falcone and betting against Harry Houdini pulling off a trick, ol’ J.J. just can’t overcome his P.T.-Barnum-knockoff origin story.
27. ??? (CAP) To be honest, I spent this whole game trying to figure out how I could break up with Ned and ask Frank out, so I don’t remember who put the puzzles here. They were stupid, though.
26. Ezra Wickford (TRT) You can’t just adopt a kid and then disown him if he has behavioral problems. And I frankly don’t believe your claim that you invented chocolate milk. Enjoy your hidden sadness shrines, you sack of shit.
25. Lizzie Applegate (MHM) I guess I’m just not sure why she left the treasure in the floor instead of using it at any point. Sorry your outlaw husband ditched you, though. Dirk Valentine would never do a thing like that.
24. Trapper Dan (ICE) Apparently Lizzie Applegate is the one who told Dan to riddle the Lodge with puzzles: a pointless callback in an overwhelmingly frustrating game.
23. El Toro (RAN) The hourglass puzzle makes me cry, but he deliberately died in a ridiculous position so his corpse could trigger a booby trap, which I respect.
22. King Pacal (SSH) The scribe’s desiccated corpse has haunted my dreams for years, so while I appreciate Pacal’s level of loopholed pettiness, I hate him.
21. Ramses II (TMB) I’m not particularly impressed by anything Ramses set up to guard Nefertari’s tomb, but at least his actions were justified in-character, and I minored in classical civilizations so he gets an automatic bonus for Ancient Egypt.
20. Rita Hallowell (WAC) Her motivations are unclear at best, but she gains rank for clearly being an emo lesbian cat lady.
19. Kasumi Shimizu (SAW) Maybe just tell your daughters that they can leave the family business instead of making them solve a nonogram to find out. No wonder your family fell apart.
18. Kate Drew (SPY) Many parts of this game are beautifully, emotionally moving, but up until the new engine fuckery, Nancy’s mom being a spy was the dumbest idea HER has had since RAN.
17. Rolfe Kessler (CAR) I’m sorry that neither your wife nor your era could handle your mental illness.
16. The Forgery Ring (LIE) I love the culprit in this game, but everyone’s first clue that they weren’t a real theater troupe should’ve been their requirement to solve complex puzzles to do a goddamn set change. Hire a prop manager to keep all those dumb pieces in order.
15. Charlotte Thornton (GTH) The audacity of entrusting a vital clue to finding her will to an approximately five-year-old child just proves that Charlotte was not fit to run the family business. It’s hard to like her when all she does is murder me while I am actively avenging her.
14. Jin Soo Seung (MED) I don’t know how or why Sonny’s grandpa hid these artifact pieces all over this specific area of New Zealand. Unfortunately, I am one of those people who loves Sonny Joon enough to put up with a fair amount of bullshit.
13. Captain Lawrence (SEA) Like the Penvellyns, it is amazing that his treasure-hiding gambit was even marginally successful. However, that skeleton hands post helps him skate all the way to spot #13 on my list.
12. Brendan Malloy (HAU) His double-agent scientist backstory is the only redeeming thing about this absurd game.
11. Noisette Tornade (DAN) Great name, cool job, noble deeds, but did you need to lock me in the basement after I went to all the trouble of solving your encrypted clues?
10. Jake Rogers (SCK) Jake Rogers decided to be a blackmail kingpin at the age of 17. Minus points for being skeevy about Connie (her secret is that she can beat the shit out of you, dude, please have more foresight), props for sheer ballsiness. Is he the one who left all the weird rhyming clues everywhere in SCK1? Because if so he would shoot up at least five spots.
9. Penvellyn Family (CUR) Props for dedicating their lives to continuing this convoluted, pointless gambit. It’s just impressive none of them fucked it up over the last few centuries. However: if the point was for your family members to solve an elaborate series of puzzles to find the treasure, why trap them in a box to suffocate at the end?
8. Darryl Trent (CAR) He clearly made a lot of poor decisions in his life, but leaving his daughter a baffling robot to remember him by makes up for most of them.
7. Jake Hurley (TRN) I need a private sadness train with a mystical gemstone contraption, like, yesterday.
6. Bruno Bolet (CRY) What a fucking weirdo. If it weren’t for the crystal skull thing he might rank higher, because all of his other obsessions are positively delightful.
5. Josiah Crowley (CLK) I have a bunch of nerdy internet friends who use nicknames for each other, so I appreciate his group of radio Mechanicals. Also disguising yourself in drag to mess with your friends and neighbors is hilarious. Truly a man ahead of his time.
4. Niko Jovic (DED) Turns out that he was kind of an asshole, but I’ve got to love him for the steampunk lair he built under a privately-owned facility.
3. Dirk Valentine (SHA) If I were Frances Humber, I would’ve left Shadow Ranch the day after I met Dirk and had like eleven outlaw babies with this king of romance.
2. Hilda Swenson (DDI) When I’m a bored widow, I hope I become so disillusioned with the rest of the world that I fuck off and force anyone who wants to talk to me to solve a bunch of puzzles I scattered around my old town.
1. Mickey Malone (DOG) All I aspire to be is a 1920s gangster who owns a private speakeasy under my cabin in the woods and hangs out with my four giant dogs whom I adore.
404 notes · View notes