I am going over Murderbot's and ART's first interactions again and it's driving me crazy, so I really need to yell into the void about it.
Alright, so we have ART:
ART, a highly advanced deep space research vessel, who is very attached to its crew and seems to generally do what it's supposed to, especially when not doing so could endanger its mission - but ends up accepting a suspicious looking SecUnit that is lying about being a bot aboard itself. ART is evidently aware that it is directly breaking the rules in doing so. (Aside: How often does ART break the rules?) Why? All for that tempting media package that the SecUnit has to offer?
No.
It was sent off to do some work all alone and got bored and lonely. (I think there are different ways to intepret this, but looking at our super social raised-by-humans loving-its-crew never-shutting-up research vessel, I choose to think that is exactly what it was!)
Anyway, what does ART do now that it has this lying, potentially dangerous rogue SecUnit aboard? It
lets it know that it saw right through its lies and knows exactly what it is
intimidates and threatens it by showing off its own ridiculously extensive superiority (just to be on the safe side ofc)
gets bored after the SecUnit gets too scared to do anything interesting
asks the SecUnit to "stop sulking"
learns that the SecUnit has been through A Lot and seemingly understands how it made it feel and apologizes
gets bored again and starts lurking and harasses convinces the SecUnit to watch media about ships and their crews with it
[gets way too invested and agitated by the media, probably going through its first media-induced emotional crises (but gets through them with the support of the very patient SecUnit)]
tries to have a conversation with the SecUnit to get to know it better
gets offended that the SecUnit is not answering truthfully and won't share sensitive and very private information about itself
lets the SecUnit know it can see through its lies, calling it "inherently inferior" to itself and causing the SecUnit to sulkily shut down for four hours (lol)
immediately calls the SecUnit "unnecessarily childish" upon its awakening four hours later (referring to its own extensive experience with children to really get the point across)
And apparently all of this seemed to be a perfectly pleasant and normal interaction to ART, because:
That's how you make friends, isn't it?!
God, I love ART so so so much and this is SO funny to me! To be fair, I don't think anyone ever really prepared it for an interaction like this. (Probably because its crew did not expect it to pick up a stray rogue SecUnit and try to befriend it).
Bonus:
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What could be consider laws of the multiverse?
Or is there no such thing?
Aight aight
Let's go, explanation for time
For this one I will speak as creator
This is infos I've shared before on my site, and I got the greenlight to share it here !
Reminder that @neonross was the og creator of Out of Bounds and I am merely one of the artist and writers ( and alternatively the lore gremlin that make sure everything is smooth good lore lol ( so for lore clarification yeh I'm the good person to ask haha))
So here are the "laws" of the multiverse and how it works in wttmv specifically !
Those rules apply only in our story, but anyone who wants to use those concepts are welcome, of course ! Neon Ross's og intent was to have rules flexible enough for people to make characters and have fun with the concepts, but we don't mean to be an autority of any kind and ruin people's fun... Anyway, explanation time
It's not really "laws" so much as rules for ourselves and for our story, to give it nuances and stakes and the right amount of lore scratching complexity
Some characters however might tell you that these are laws lmao
✨Out of Bounds ✨
___-Lore Guide-___
Out of Bounds (OOB) is a realm existing beyond the multiverse, operating by its own rules and devoid of time. This guide provides insight into OOB's nature, its role in the multiverse, and the mechanics governing its interactions.
Nature of Out of Bounds
Definition :
• OOB is a space outside of alternate universes, akin to the Void Realm in Towags where forgotten characters and places reside.
• Awareness of this space is limited, known only to those who reside within or encounter its inhabitants.
Television :
• Floating televisions within OOB display AUs, acting as viewports or portals for interaction.
• Televisions serve as a primary means for Multiversers to observe and interact with AUs. ( While it is the primary way, note that there are exceptions and other ways to travel )
Shows :
• We call "show" the stories within the multiverse. Includes the Original, Variants, Alternate Universes.
• The Original cannot be touched or interacted with by anyone.
• Variants are copies of the original with very minor changes (art style, design, head canons). They can be interacted with on varrying degree, depending on the creator of the variant will.
• AUs are copies of Welcome Home with major or noticeable changes, from the story, to the characters and their designs.
Vintage Tapes :
• AUs are stored within vintage tapes, with the film inside representing the universe's timeline.
• Tapes categorize AUs into Fixed and Flexible, depending on the level of interaction allowed by the creators of each AUs.
Interference Mechanics :
• Interfering with Fixed AUs poses risks, as altering their storylines can lead to universe corrupt and/or collapse.
• Flexible AUs allow more interaction, often featuring crossovers and Y/N scenarios.
Out of Bound Spaces
Channels :
• Spaces integral to the multiverse system, including the Observer's TV room, the Archives, and Admin's film room.
Shows :
• The AUs themselves, contained in the multiverse, then OOB
Lost Media :
• Spaces not categorized as channels or tapes, such as the Keeper's domaine, Trader's space, and Stitcher's atelier. (Often time those are kind of like shells of dead/collapsed/modified AU, or pocket dimensions)
Pillars of Creation :
• Vast space outside of the multiverse, a galaxy-like zone full of stars, that is said to be where the creators of AUs reside. Very few characters go so far in the OOB.
In between :
• The void between the AUs. It is devoid of breathable air, often dark and lightless as well. Some multiversers are unaffected by the lack of air, but stay careful ! We don't know what lurks or leaks in the in-between
Diagram made by Bloomenvogel and Neon Ross for the Out of Bound as we see it in WTTMV
Note : this diagram applies to wttmv, but feel free to use I with your characters if you want ! Just like all of those rules, we made those to help make the story as a whole
Out of Bound Inhabitants
Natives of OOB :
• The Out of Bound is often said to have a mind of its own... It will sometimes create its own variants of the core cast, for reasons still obscures to this day. Notable characters born from the OOB : Observer, Courier, Messenger
"Refugies"
• Cast or OC characters that had their worlds destroyed/corrupted/collapsed, and who are left to wander in the multiverse. Most often they will end up in Peacekeeper's domaine until they can be rehomed in a flexible tape or new universe, or adapt to the Out of Bounds.
• A character that adapts to the Out of Bounds will then be called "Multiverser" along with the native of OOB
• Characters considered "refugies turned multiverser" in wttmv : Peacekeeper, Filante, Trader, ShopKeeper, Watcheye, Stitcher, Croupier
Multiversers :
• Multiversers are the inhabitants of the Out of Bounds. Often times, they are anomalies that have developped specific abilities allowing them to reside or survive in the Out of Bounds. Those abilities often includes being able to travel to multiple flexible tapes, but not always. A multiverser will almost always be a variant of a cast character, and rarely, if not ever, a y/n or fan oc. (If you wonder why y/n and ocs are excluded from being multiversers specifically, it's because Y/N is at its core a you self insert, but *you* are supposed to be viewers in the story. It's fine when in a pocket universe like Keeper's and Trader, a y/n can exist there, but in the oob it could causes some problems of logic with viewer influence and control, or the focus of the story could go astray to fit a y/n, which is not a story we want to tell. It kinda goes for ocs too)
__________________
I tried to say as much as I could without much spoilers... For the reminder, I already explained the main, general chronology of wttmv on the site
Ik, ik, it's a bit of a hassle to go search and look and all. Tbh the site is kind of a way to give a bit of a treat for the really big fans who are ready to go on a separate site to get lore lmao /lh
But now I get to ramble here too ! Hurray !
TLDR :
OOB is big and weird. The AUs and Variants can be interacted with only if allowed by the creators. Multiversers are the weird cast variants living in the oob. The OOB is kinda like an onion, it has layers. Most characters always stay in the multiverse part.
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