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#really this seems to be happening for every major gaming franchise right now
uesp · 9 months
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The Warcraft community managed to prove that AI was being used to write news stories about the game by creating a bunch of fake reddit posts about a new feature called "Glorbo". This seems to be a very common trend with many gaming sites articles recently.
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The examples in the images are "news" articles from Game Rant from a single writer jumping between very different topics and games in roughly a day.
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yarnpenguin · 5 months
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Just thinking out loud about wanting to replay Breath of the Wild, and the "single save file/playthrough" nonsense. This is my blog and I do what I want.
Household Switch situation There are two Switches in the house. Though my login info is the actual account that is used for purchases through Nintendo, the other Switch is actually marked as primary so that the other person in the house can play games I buy and we don't have to share a console.
What this means Because of the thing where Nintendo decided you only require one save file/playthrough for BOTW/TOTK (whereas in the past, you could have up to three playthroughs!), I... have only one playthrough. One playthrough complete to my personal satisfaction.
And, the thing is I love the new mechanics of Tears of the Kingdom (there's a "but" about TOTK to follow, of course). I love the Ultrahand; I love having near-unlimited telekinesis vs BOTW's Magnesis, plus the "stick objects to other objects" thing, outside of weaponry fusing. I also love having near-unlimited arrows, to which I can fuse shit for effects/damage, rather than carefully managing and conserving and worrying about my arrows.
Also It does have more Sidon. I can travel with an avatar of Sidon that may be somewhat useless, but he's... Sidon. Sidon, my beloved. Oh. No, sorry, I mean: Sidon, Link's beloved.
But There's a lot about TOTK that just isn't grabbing me. I felt absolutely no lure back to it when I picked up Baldur's Gate III and I'm having trouble wanting to get back into it. It's largely the way it both replicates BOTW but also seems weirdly disconnected from it. I know from many, many years of playing the franchise that Zelda since probably Link to the Past is as much about mechanics and puzzle-solving as it is about the narrative. Not that narrative has never existed or been important, but it's not the driving force of the games. It's more narratively-driven than, like, Mario, but perhaps less than, I guess, an Elder Scroll. But the fact that TOTK is a direct sequel with so little narrative coherence with its predecessor is a major low point here, especially given that the actual narrative is not happening to the character you're controlling.
Minor aside This isn't like Final Fantasy X or XII where the blond twink is a decoy protagonist* (we're all in agreement that Yuna and Ashe are the actual protagonists of those games, right? right?). Tidus and Vaan fully experience those stories alongside the actual protagonists. Poor Link is playing almighty janitor* while Zelda experiences the narrative.
BUT I just watched a really long retrospective of BOTW by Liam Triforce over on YouTube and I want to play BOTW again in between BG3 sessions.
BUT BUT I know I could add a new user account to my Nintendo Switch and link it and all... but I won't be able to play the Champion's Ballad DLC, because of that thing where the other Switch has to be the primary console.
So the dilemma is if I want DLC content, I have to delete my complete playthrough. The one where I have 10,000+ rupees and all of the armour, fully upgraded, and have done the worst shrines and stuff.
The idea is practically giving me indigestion. Actually, given that I really do currently have some indigestion, it might have actually given me indigestion as I think about this dilemma and don't know what to do. I forgave Breath of the Wild for weapon durability and for the fact that there aren't any "real" Zelda dungeons a long time ago. The "one save file and that's IT" remains thoroughly unforgivable, and I will die on that hill.
I never deleted my first complete playthroughs of any previous Zelda, and I genuinely resent that Nintendo changed it like this because... something something piracy, I guess? Something something stopping people from account sharing? I don't KNOW?
And, yes, this all means, in all these years, I have only ever played--only ever experienced--Breath of the Wild once. And it's Nintendo's fault. I will pick it up every now and then and faff around, but that's all.
I suppose in the meantime I'll just keep playing Baldur's Gate III. 'Cause Larian is a normal video game company (not a toy company, I'll die on that hill about Nintendo, too) and will allow me to have multiple playthroughs at the same time with the same account with full access to the entire game that I paid for.
*I am not linking the TV Tropes pages. I will not do that to you. If you go looking them up on your own, that's on you.
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shihalyfie · 3 years
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02′s influence on Adventure
You’re probably reading the title and going “...what? Isn’t 02 the sequel to Adventure? How would a series be influenced by its own future sequel?”
The thing is, assuming that Adventure was written in a vacuum and everything in 02 a retrofit runs very contrary to how both series were produced, and how this kind of anime is produced in general -- Adventure and 02 share almost identical staff members, and were separated only by a real-life single week in airing time. 02′s existence was not a sudden last-minute decision that was tacked on at the end! In fact, Adventure being extended to a second series was decided seven months into its production, right around the end of the Tokyo arc (sometime around the third cour). Despite it being a rather tonally different series, 02 is really just Adventure’s staff...writing more.
This means that by the time production had moved to Adventure’s final arc, the staff was very aware that they would be on for another year writing a sequel to this anime -- which thus likely became the fuel behind many of its creative decisions, made specifically to pave the way for 02.
The ending
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Yeah, so, this ending. You know this really famous ending? The one that’s had such an impact on franchise history that a lot of later things have even tried to imitate it in some form? The one that everyone cites as one of Adventure’s most famous scenes (for good reason)? This ending only exists because of 02. You know what actually would have been Adventure’s ending if 02 hadn’t existed?
The 02 epilogue.
The ending that we now know as the “02 epilogue” was actually decided on before recording for Adventure had even started. (They weren’t even sure about finalizing the character personalities yet!) All of the most substantial details about that epilogue -- the series actually being the adult Takeru’s novel, everyone in the world having a Digimon partner, and, as it seems, even Yamato and Sora getting married -- were decided on before 02 was even in the picture.  Most likely, the only material difference would have been that the four characters introduced in 02 (Daisuke, Miyako, Iori, and Ken) and their partners wouldn’t have been involved, but everything else would have roughly been the same as the “epilogue” we know now. (This especially makes sense when you consider that one of Adventure’s major influences was the movie Stand By Me, which is extremely culturally influential in Japan as a “childhood summer adventure story”, and involves a similar timeskip epilogue with one character growing up to chronicle the story as a writer.) All of this was basically intended to tie into Adventure as a narrative of “a story of humanity’s evolution”, so this ending was envisioned as the “natural conclusion” of the story of Adventure as a whole. If anything from the original Adventure ending would have been retained in this hypothetical scenario of only Adventure existing, perhaps the sentiment of “parting” at the end -- but then it would still be followed by a timeskip epilogue 28 years later and everyone in the world having a partner.
But then it was decided that a second series would be made, and at some point they decided it would be a series set three years after the first, resulting in: this.
What this means is that Adventure’s ending was only ever intended as an ending for a single chapter in the overall Adventure series narrative. A lot of people like to pose 02′s existence or epilogue as something that “undid” Adventure’s ending, as if it was supposed to be some “ambiguous bittersweet” ending about whether they ever met their partners again, but...that ignores the real-life context of Adventure and 02′s production, where Our War Game! (which depicted an easy reunion with their partners, went out of its way to cameo Miyako in advance, and, for all intents and purposes, practically spoiled Adventure’s ending by depicting them as separated at all) screened before Adventure’s last episode aired, and there’s also the Adventure mini dramas that depicted more incidental meetings (and despite the constant fourth wall breaking and absurd crack content in them, yes, they’re intended to be taken as canon).
Again: in real life, the first episode of 02 aired one week after the last episode of Adventure. Even the real-life audience was likely well aware that this wasn’t going to be the end (and if they weren’t, they certainly would be when the promotional trailers for 02 started airing right after Adventure’s last -- and that’s assuming you missed all of the promotion appearing in real life beforehand, including at the end of Our War Game!’s screenings). The production staff all knew, because they’d already been working on 02 for months now -- they postponed their originally intended ending just to make this new one, after all!
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So yeah, this line isn’t supposed to be just a vague “oh, maybe they’ll meet again” in an abstract poetic sense -- it’s completely literal, because it’s hinting at said gate opening again one real-life week later.
From both a story perspective and a real-life audience perspective, this ending was never meant to be seen as ambiguous.
Takeru and Hikari’s character arcs
02 often gets an accusation of being lacking in the character development department (one that I seriously disagree with and have been working very hard to counter), but this accusation especially gets levied often at Takeru and Hikari, who are often said to be “flat” or “kind of just there” in 02 (which, again, I object to; more on this below). This is often rationalized as a theory that the writers didn’t know what to do with them because they’d already been in Adventure, but...this, again, assumes too much that Adventure was written in a self-contained vacuum and anything in 02 was just an addition done after the fact.
There’s actually quite a bit of evidence that the last cour (or at least a significant amount of it) was written with the idea that Takeru and Hikari were going to be starring in the next series in mind.
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This is especially pretty apparent when you get to the last episode, where Takeru and Hikari are conspicuously the ones to leave off on the most confident “we’ll meet again” notes, compared to the other six. Of course, they do it in their own respective ways (Takeru and Patamon resolve to make it happen, while Hikari cryptically acts like it’s already bound to happen, borderline prophetically), and maybe you could chalk it up to the fact that they’re the youngest and therefore most naive of this group...but, again, remember: 02′s first episode aired one week after this one, where we would immediately be treated to Takeru and Hikari following up on this. Given that, you can basically see this as a wink and a nod: “yeah, these two have a story that’s not over yet.”
And as much as I may sound like a heathen to the fanbase by claiming this, I would actually say that it’s the opposite of the above claim: Takeru and Hikari both have pretty unresolved arcs by the end of Adventure compared to the rest of the other kids, and in fact are fleshed out more in 02. It’s honestly kind of a stretch to say that they “already got development” in Adventure -- Takeru still has a ton of unresolved issues with his family and trauma and emotional behavior that aren’t properly addressed to nearly the same degree as how the older kids have their core issues brought to the forefront, while Hikari really was only around for less than half the series, and not only is her main problem of emotional suppression told purely from Taichi’s mouth and not her own, we also get no real follow-up on how she intends to work past that.
Those are some pretty huge things to leave unresolved at the end of a series that’s known for its focus on individual character development, and considering that the premise of 02 involving an older Takeru and Hikari was likely finalized around the middle of the last arc of Adventure, it’s easy to believe that they decided to deliberately hold off on resolving Takeru and Hikari’s issues in full so that their story could be told in the next series. And, indeed, while their characters being built on “being difficult to read” makes their development not quite as visible as some of the more eccentric personalities in the 02 cast, their respective Jogress partners (Iori and Miyako) more openly discuss and get to the bottom of their issues that had been lightly displayed or hinted in Adventure but never truly been addressed.
A lot of things that were not in Adventure
Adventure was admittedly kind of written as they went along (they didn’t even originally plan to have Hikari as the eighth child at first), so it’s hard to tell exactly what was planned and what was a later addition (and at what point things were added), but considering that the 02 epilogue was one of the first things planned in the entire series, as part of “a story of humanity’s evolution” and tying into a really long theory about partners doubling every year, it’s probably at least safe to say that a lot of the worldbuilding and lore was determined very early.
02 added a lot of lore dumps about Digital World mechanics and things related to the overall state of Chosen Children, which have been said by many to be retrofits to justify a buildup to the 02 epilogue, but, again -- the 02 epilogue was supposed to be for Adventure, so it’s very likely that these lore aspects were intended for Adventure as well! This is especially because it’s been outright confirmed that there were at least certain things originally intended for Adventure that ended up in 02, or at least were in 02 because they felt Adventure didn’t sufficiently cover it:
The kids’ home lives. As famous as the Tokyo arc of Adventure is, it only covered about a quarter of it -- the rest of it was the kids stranded in another world, separated from home! It’s specifically 02 that went into all of the things like school life, family life, daily life in Odaiba, and everything closer to the real world -- basically, everything related to family backgrounds that was very likely to have been in the planning documents for Adventure but never made it.
The (in)famous 02 episode 13 (or, at least, something like it) was intended for Adventure. As much as there’s common speculation that this episode was intended to be some giant subplot that got canned, from what we’ve heard from the staff, the truth actually seems to be a lot more mundane -- Adventure was a series very big on “oddities about the Digital World that have no real explanation” (see: phone booths), and when you reframe it in Adventure’s context, it’s likely that Dagomon and the Dark Ocean were intended to be yet another of those as part of its wider lore about the multiverse, to make you think “the heck was that?” but never get any real answer to. (And while it’s unclear whether the original theoretical Adventure version of this episode would have still involved Takeru and Hikari, if you want to put a tinfoil hat on and entertain that theory, it lends even further credence to the idea that their respective character arcs were deliberately held off for 02...)
Given that, and thinking about the 02 epilogue as the eventual goal for the series, you can also easily imagine a lot of 02-introduced things leading up to it as probably also having been baked into Adventure’s lore:
You know how 02 had a subplot about Chosen Children proliferating all over the world, as a lead-up to everyone in the world eventually having a partner? This was part of a “doubling every year” formula that’s been referred to a few times in background staff testimony. If you inspect this formula, this means that there were eight other Chosen Children besides Taichi and his friends, chosen between 1995 and 1999. Now, remember how Adventure episode 52 briefly touched on the bombshell of Chosen Children existing before Taichi and co., before never addressing it again? Considering all of the above facts, it’s very likely that’s intended to tie into that formula -- and, perhaps, had 02 had not existed to continue the subplot about “more Chosen Children”, Adventure would have taken more initiative about explaining the concept of Taichi and his friends not being the only humans with partners, and led it into their originally intended epilogue.
02 episode 33 involves Miyako visiting Kyoto and learning that there may be certain similarities between Digimon and Japanese youkai, to the point where they might be related somehow, despite predating digital technology. (The concept is revisited in Mimi’s track in Two-and-a-Half Year Break and the Adventure BD drama CD, both of them having been written after 02.) The thing is, the idea that Digimon and other similar entities actually existed prior to digital technology, and that said technology only allowed it to manifest physically in the real world, also is heavily tied to the original concept of Digimon partners being a manifestation of a part of the human’s soul, and therefore having a partner being a part of human evolution -- which is, again, heavily tied to the original intent behind the epilogue. So it’s very likely that this, at the very least, was one of the original lore points behind Adventure -- and if 02 had not existed, it’s possible that Adventure might have tried to cover it as part of a lead-up to that epilogue, rather than ultimately deferring it to 02.
This is, of course, speculation -- I’m not a member of staff, so I can’t speak for them -- but I do think it’s important to consider that while 02 was a tonally different series, it wasn’t just a sequel tacked on at the last minute, and rather just (mostly) the same staff learning three-quarters of the way through that they would have more time to continue this narrative, and reorganizing things to figure out what they wanted to do now and what they wanted to touch on if they had more time. Really, this whole narrative of “02 being a bunch of random additions they came up with and retrofit” seems to almost be the opposite of what actually happened -- while some of the ideas behind 02 were certainly created later, it’s less that Adventure was some ideal perfectly crafted story and 02 an addendum, and more that they had so many things they wanted to do in Adventure that couldn’t fit and used 02 to vent more of those out:
One of the concepts behind the prior series was for us to pack in as many interesting things that we’d seen, heard about, or read about as we could into it, so for 02, we thought, what else could we put in beyond even that?, and so we looked over what we needed to have, and put in all the things we could so that they wouldn’t be left out, and the story became a multi-layered one, overlapping and accelerating. It was to the point that, after we’d gone through 02‘s story, the scriptwriters told me that they’d worn everything they had out to the ground. In any case, we put everything we had into it back then.
Which means that understanding 02 is actually very retroactively important to understanding Adventure -- Adventure’s own writing was influenced by the knowledge that 02 would be part of its story, and 02 itself carries a lot of vital facts and story points from Adventure’s narrative that didn’t fit in the first 54 episodes, and, in real life, they were both written continuously as one story over the course of over two years. It’s also because of this that I seriously warn against seeing either series in a vacuum too much -- because both series are very deeply tied to each other, perhaps more so than a lot of people want to admit.
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holydragon2808 · 3 years
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Thoughts On Dragon Age II after Replaying (Massive Spoilers)
Hello fellow DA fans! It's been quite some time since I last posted anything here on Tumblr. Hope everyone has been safe during all of the world's craziness. Figured I'd post something to let people know I'm still alive.
Anyway, DA2 was first released back in 2011. I was 20-21 years old at the time. Back then, while I still acknowledged the lack of genuine player agency with Hawke (in comparison to the Warden before them), I did belong in the camp of people believing that people went way overboard with the DA2 critiques regarding those complaints, at least back then.
Now though? After replaying the game again a decade or so later, and also in light of the Inquisitor and DAI, I now personally believe that Hawke's story stands out as (overall), all the more unbalanced in comparison to both the Warden and Inquisitor.
Massive Spoilers for the franchise abound beyond this point. Last warning.
Despite a lot of the old critiques leveled at DA2, it isn't a 100% terrible experience, and despite the oncoming rant, I do love the game overall.
Even though I've personally always thought that DA2 story was centered around tragedy a bit TOO much, in light of the growing franchise and the directional tone of the other protagonists thus far, it unfortunately stands out even more to me, and not in a good way.
A shame really because DA2 could have been a better and interesting contrast to DAO in tone and direction had it been more balanced with meaningful successes and failures for Hawke as a character rather than veering too far over into angst and tragedy.
For example, in DAO, your Warden character is railroaded into success against the Blight no matter what. Regardless of the origin, regardless of what sort of allies you acquire, no matter if you live or die in the end or which warden gets the final blow, you succeed.
This sort of narrative framing gave the writers a much easier way to balance genuine tragedy and success throughout the journey without veering too far in one direction or the other, and also without making nearly everything the player does seem like an exercise in futility.
In other words, there were failures and successes more properly balanced throughout, from experiencing meaningful failures and heartache during the chosen origin stories, to failure at Ostagar, to having more balance with the party members and their struggles (they weren't too boring or too dysfunctional), romances that stood out as a light for the Warden amidst all the fighting and death and their massive burden, to succeeding with building the army to take on the Darkspawn, to potential personal sacrifice to save the world and so on.
The option to play a more tragic, angsty or "evil" character who alienates everyone around them and then ultimately dies in the end is there too. The point is that the game largely gave the player the reins and let THEM decide what sort of story they were interested in shaping within the confines of the narrative railroading.
This balance just isn't there with DA2 as the player progresses. Hawke is railroaded into failure in almost every way from start to finish, whether in their personal life or with the massive political struggles in Kirkwall.
I'm sure most people would have been fine with the main plot between the mages/Templars spiraling out of their control in the end (thanks Anders), the Qunari rampaging no matter what, and even the Hawke family being forcefully separated as the story progressed.
However, to me some of the railroaded bleak tragedy should have been offset by Hawke (and by extension the player) at least having the OPTION of being able to keep their family alive.
I'm fine with the tragedy of losing the whole family being ONE POSSIBLE option in the game, but when this tragedy along with the main plot failures, the dysfunctional party members that are too problematic to help ease Hawke's burdens (in fact, they all add to Hawke's worries, which if Inquisition shows anything, that it finally takes its toll on Hawke) is THE ONE AND ONLY OPTION in light of everything else wrong in Kirkwall, then that's a potential writing issue and could potentially alienate the player more than make them care about anything that happens and wonder why they aren't given the option to just nope out and leave Kirkwall to its fate.
Tragedy can be fine, don't get me wrong, but not everyone wants to role play a COMPLETE AND UTTER tragedy from start to finish with no option to deviate in any way from that narrative. Options in the way people progress (especially where people can break the story down and see the holes in the narrative where it COULD have possible but just wasn't allowed), should be presented in a ROLE PLAYING game.
I personally find it more realistic and relatable when a character experiences a nice blend of both MEANINGFUL success and failure. However, the writers seemed intent on railroading Hawke into just being at the mercy of the main plot with little to no agency.
In stark contrast to DAO, planning for the entire story in DA2 (or just in an RPG period) to end in failure no matter the player choices is already a bold enough risk on its own. It can definitely work with the proper balance of both positive and negative experiences along the way though in both the political and personal aspects of the player characters life, to keep the player actively engaged in a way that doesn't leave them thinking that their presence in the story amounts to little more than the equivalent of holding a book and simply turning the page rather than actively doing something.
But combining an already planned bleak ending with a very corrupt setting where the leaders on all sides are either completely moronic or passive, party members where the majority of them have too many burdens of their own to give Hawke a genuine sense of a reprieve from the madness even if romancing one of them (except for Varric, Aveline, and Bethany, if alive, everyone else is either a whiner or dysfunctional. It's very telling that Hawke's PET DOG gets more no strings attached visits from the party members than Hawke does. Just saying), railroading Hawke to lose the majority of their family in some way, AND having what little success and influence Hawke DOES acquire to come back and bite them in the ass in the end (Hawke struck it rich and became Champion of Kirkwall?! Awesome!.....right up until its revealed the red lyrium idol they found in the deep roads played a part in screwing up everything), then at that point, a serious argument can be made that the writers veered far too heavily into tragic overdone melodrama for some people.
How cool would it have been to be able to leave the game with "Well, okay, I couldn't do anything about the corruption in Kirkwall or the mage/Templar tensions spiraling out of control, but at least my whole family is alive and well"? There could have even been an achievement/trophy for this very outcome called "The pride of the Hawkes" or something.
Just one possible example of how the railroaded political failures could have been offset by giving Hawke, (and by extension the player), the OPTION for personal success in a more meaningful way. The option for extreme tragedy with some or even all of the Hawkes dying can still be there of course for people who want that degree of angst, but again having multiple OPTIONS is more likely to accommodate more people and their preferred play styles or stories, and thus, give more reasons to play the game multiple times.
As it stands now, sure, Hawke can save the life of one sibling, but they're still railroaded into losing one of them before the prologue is over, the other is either killed by the Blight or forced from their side in act 1 because the game said so, and the mother is forced to die in the most shock value induced way possible (nevermind not even being able to warn Leandra in act one or follow up on this quest until it's too late in act two or the guards and Templars being forcefully incompetent for this to play out like the writers want).
Those have just been my thoughts as of late. Some people argue that in a way, this is the entire point of the game. That sometimes only REALLY crappy choices exist and there may not be a third option. I agree with that to a point.
But "there might not be" and "there NEVER is" an option for an ideal third way are two very different things and IMO, DA2 suffered in veering far too heavily in the direction of the latter, often being too focused on heartbreak and shock value (looking at you "All That Remains") to really work as well as it could have.
Anyway, these are just my thoughts a decade later. Make no mistake, I still love DA2 for what it is, love the general concept and idea of DA2, just not the execution. It's just sad to me that this game could have been so much better with more development time, more options to shape Hawke's story on a more personal level (whether with an ideal outcome of everyone in the family living, or a semi tragic one where some can die depending on choices, or everyone dying), and not being railroaded into tragedy to nearly nigh ridiculous levels to the point where a giant spider nightmare residing in the Fade in a whole other game mocks Hawke for their "failure is the only option" status.
And just to further clarify my point here, true, Kirkwall was a ticking time bomb with or without Hawke being there. They made the tensions between the two factions apparent as far back as DAO. A Mage/Templar war was all but inevitable, as was Anders eventually losing himself to Justice/Vengeance and after exhausting all peaceful options, finally doing the unthinkable and "forcing everyone to choose a side". That part was fine. And it makes sense for this part of the story to remain static and unchanged no matter what (as I said before, the issue isn't necessarily that DA2 had a planned tragic ending or was framed as a set story within a story).
The issue is that, at the end of the day, regardless of whether this is framed as a recounting of events already played out, Bioware still chose to present this part of the story to the world as an RPG, not a novel. It's just too easy to pick apart the current execution of the narrative and find too many holes and inconsistencies, far too easy to see that Bioware wanted tragedy and completely railroaded the player into it regardless of whether or not it made sense to do so at times. Part of it is definitely that it was rushed, but not all of it.
" Genuine inevitable tragedy" (example: the mage/Templar rebellion) and "railroaded and just never given the option to question/change anything because the game/developers said so but still forcefully insisting and trying to frame it as an inevitable tragedy" are two very different things (outright confirming in Act 1 that the remains of the serial killer's vicitms did indeed belong to one of the missing women (Ninette's wedding ring) and he gave them white lilies but conveniently never given the option to bring any of this up to the guards/Templars or pursue the quest or warn Leandra until it's far too late). Leandra's death isn't the only example of this problem, but it definitely is one of the most prominent and IMO, takes away from the intended story of a good woman who met a bad end with their oldest son/daughter being unable to prevent it when the game failed to let them (and by extension the player) truly try.
DA2 could have been a great contrast to DAO. Rather than having the influence to shape the fate of the world like the Warden and succeed in their goal, they could have compromised in DA2 with having the fallout of the Kirkwall Chantry destruction and the rebellion still happening no matter what (i.e. Hawke "failing" to stop any of the madness and still ultimately forced to flee Kirkwall in the end after finally dragging the Amell line back into prominence) but still given the player the option to save their immediate family members across the story if certain choices were made throughout. I'm sure most people would have been fine with a more "bittersweet" option being presented for Hawke, (and by extension the player) in the game, especially where again, one can pick apart the narrative and see where it could have been an option, but just wasn't allowed for no other reason than seemingly because of the "True art is angsty" trope.
Bioware could still have their own canon (similarly to how Alistair is shown to be king in their canon no matter what as an example) of the ultimate tragedy if they wanted, but again, DA2 is still an RPG where players expect to have more meaningful choices reflected in how they progress, even with an inescapable darker and downer ending.
Complete and utter tragedy is fine, but I just don't think it was the best decision to have it as THE ONLY option in an RPG.
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takerfoxx · 3 years
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Magia Record, Season 2, Episode 3, "There Was Too Much To Carry," First Impressions!
In which the Madoka Magica franchise continues to double down on the weird shit, and I am both here for it and amused by it.
I love surrealism.
I love dream logic. I love weird shit. I love having bizarre imagery that distorts reality and dances on the border of beautiful and horrifying thrown at me. So I wholly approve of just how weird Magia Record has been.
That having been said, there is the feeling that they know that having to adapt the plot of a hero pull game doesn't leave them with a whole lot of actual substance to work with, so they're hiding this by double and triple-downing on the weird to fill in the gaps.
Madoka Magica, as a franchise, has always been pretty strange. That having been said, in the original show, it was pretty choosy of when it cut loose on the strange, with most of it being reserved for the witch barriers, and the real world being more-or-less normal. Sure, there were a few unusual bits and pieces to indicate that this took place a few years in the future, but nothing major. The most abstract it got when witches weren't involved was Kyoko telling her backstory in the church.
The Rebellion Story upped the ante on the weird, with the overwhelming majority being a coked-out fever dream. However, while it did feel like padding in places, that was also plot-relevant, as the increase of surreal imagery coincided with Homura noticing more and more that her perfect world just wasn't right. Plus, it's SHAFT, and their animators were given a bigger budget and fewer restrictions, so that's just what they do.
Magia Record only furthered this trend, even when witches weren't directly involved, with everything involving Sana being the most obvious offender. Granted, we have the psuedo-witches in the Uwasa, and the WoM also seem to like weird shit in their hideouts, but there's no getting around how much of a increased focus it's getting, even when it ought not.
Do I enjoy the hell out of it because I'm an easy lay for that sort of thing? You better believe it.
Am I also amused because it's getting kinda transparent? Also true.
But hey, it's not often that the fanservice of a show is catered directly to the lovers of the weird, so gimme some forks and a bib, because Daddy's is gonna feast!
And hey, there was more of an in-episode justification here. The Eternal Sakura has ahold of Iroha, and isn't letting go, trapping her in a perfect-world dream, much like Homura's barrier from The Rebellion Story. Only difference is Yachiyo and Kuroe's memories aren't wiped when they're pulled in as well, so they immediately start noticing that everything is wrong and start working against it.
Naturally, the Eternal Sakura has its own opinions on this, and works against them. Every time they point out an inconsistency to the trapped Iroha, it reboots the dream to incorporate the new information, but since it only has Iroha's memories to work with, this runs into problems when Yachiyo mentions Iroha's sister Ui. And since Iroha has secondhand knowledge of Ui, that left the Eternal Sakura with nothing to work with, leading to the creepy teddy bear and eventual breakdown of the illusion.
Naturally, fun ensures.
Yeah, I enjoyed this. Though if I do have a quibble, it's that I felt that the Doppel's exposition of the changing dream and whatnot to be unnecessary. Like, I got what was going on just by watching it happen. You really didn't have to lay it out in detail. I felt it was obvious.
Also, maybe I missed or forgot something, but was the Eternal Sakura controlling Iroha's Doppel, or was it the other way around? Apparently Eternal Sakura was an AI like Sana's friend from season 1 or something? I suppose it doesn't matter, but it I still would like to know.
And let's face it: it was nice to see Yachiyo finally get a win for once. And it also looks like Kuroe is going to be more involved with the good guys, so that's nice as well.
And finally, it seems that Madoka has been reaching out to Mami for a long time now, only to get a cryptic cult-ish answer. So the OG squad are going to be making tracks toward Kamihama City soon.
Please involve Kyoko. I know she's not part of the team in this timeline, but I still want her back.
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popculturebuffet · 3 years
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Scott Pilgrim’s Precious Little Life Review
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Happy Birthday To Me, as I continue my birthday celebration by taking a look at comics that have a personal connection to me.. And for our main feature, i’m taking a look at the first volume of a series that was vitally important to a teenage me, Scott Pilgrim. 
Scott Pilgrim is the brainchild of Brian Lee’O’Malley. O’Malley came up with the concept from a number of things. Being a fan of the band Plumtree, O’Malley was curious about the name of their song “Scott Pilgrim” and wondered who this Scott Pilgrim guy was. So over the years he slowly built the guy up in the back of his mind using bits of his life and what not. As for why he ends up fighting 7 evil exes, that came from a discussion with his then girlfriend, later wife and currently ex-wife Hope Larson, where he threw off the joke that her exes should form some kind of League. After finishing his first solo work Lost at Sea, O’Malley decided Scotty would be his next project and the rest is history. To date while O’Malley has written two works since, Seconds which is delightful and Snotgirl which didn’t grab me but I intend to try again, Scott remains his most popular work, in large part due to it’s SUBLIME video game and movie adaptations, the former of which is finally getting a rerelease next month. 
The series charm is in it’s style: A manga styled comic that combines two desperate kinds of story: Shonen Fight Manga and Slice of Life Indie Comics. The story shifts from Scott going through normal life stuff while trying to make his new relationship work and get his shit together and Scott getting into big bombastic fights with his new sweetie’s exes for the right to keep dating her and to you know, stay alive. The series effortlesly blends a video game like world with real grounded characters and is wonderful for it.  As for where I came in, one Free Comic Book day I found a little comic named Free Scott Pilgrim, which I genuinely loved and was instantly charmed by it’s humor and well done art. So I picked up the second and third volumes of the series proper and the first once I could find it and the rest ,as they say, is history. For my high school life, this was one of hte most important things in it and I wrote fanfiction, which I thankfully never put online and in general enjoyed the hell out of the series. Then I just kind of.. let it sit on my shelf for a while. It wasn’t BAD, I just never got back to it and as the franchise went dormant I just sorta slept on it and the movie and that part of me...
Cut to a few weeks ago, when Comixology did a massive sale for black friday that marked a ton of Graphic Novels down to just 1 buck each, and the color editions of Scott Pilgrim happened to be part of this, though only volume 1 was that cheap. But thanks to my best friend micheal and an early christmas/birthday present I got the rest and got to revisit the series as a whole, with me rethinking my previous thoughts of volume 1 and thus.. wanting to review it and share both why this series is so damn special and what’s good, and what’s not so good about it. I’ll also be covering the game, once i’ts re-released, and the movie once i’m finsihed with the comics so look out for that. And get ready to take a trip to the glorious land of canada... 
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As a heads up and as you can tell i’ll be using the color version as while I could get scans of the black and white, I prefer the color version. While the black and white was fine and always will be, I think the impressive coloring job really adds to thing and makes the already great fight scenes pop more, as well as making certain background elements stand out a bit. While it does negate the black and white gags, the tradeoff is more than worth it. That being said either version is fine so if you can get the black and white cheaper that’s fine and i’ve kept my original copies, with volumes 4 -6 having been picked up as they came out. 
So as our story starts we meet our hero: Scott Pilgrim Age 23, a charming but jobless and kind of sketchy possible college graduate whose really been adrift in his life since a breakup about a year ago. And when our story opens he’s taken a turn for a worse and decided to date sweet but naive and inexperinced Knives Chau, a 17 year old girl. And why yes the power dynamics there are messed up and why yes Scott is pretty damn sketchy in this moment in time, and while yes I am aware the age of consent in canada is 16, it dosen’t make this any less greasy and the story knows that.  And how it knows that MOST of his friends aren’t on board. The only ones who seems to is Stephen Stiles, leader of Sex Bomb-Omb, the band scott’s in with one of the best names ever and even then it’s hard to tell if he’s being sarcastic or just a total douche. The other, Young Neil Nordgraf, Stephen’s roomate, is well 19 or 20 and kind of a dipshit so we just ignore him. I used to use him as kind of a projection, to put myself in the adventure when I was younger as Neil kind of lacks personality in the comics but in the comics.. he’s not hte best or most complex character. He is great in the movie though and Edgar Wright did an amazing job fleshing him out.  The rest of his circle are .. not so permissive. His best friend, roomate and king of all gays for all time Wallace Wells very much does not want to come with Scott to school to pick her up because every part of that sentence after hurt to type. Granted Scott gets him to come with him with promises of boys, but frankly knowing wallace he was probably just playing along/wants to protect this poor child. His ex and fellow bandmate Kim is clearly bothered by it and is flat out worried Scott is taking advantage of her. Kim and Wallace are easily my faviorites both for personality and because I have a massive crush on both. With Wallace it just didn’t manifest till the reread. Finally Scott’s kid sister Stacey chews him out over it before genuinely wondering if he’s gone insane or he’s actually happy. For my two cents: he’s not. He WANTS to be, but he dosen’t know how. And as someone whose both neurotypical, which given Scott’s troubles with empathy and relating to people like yours truly I strongly suggest he is, and has struggled with depression I can relate to that. He wants to move on but he just.. can’t, he just wants to get past the haze he’s been in since Envy dumped him.. but he dosen’t know how. So instead of doing someting constructive or finding a job or anything .. he just took the first and easiest way out of his depression he could. I’ve done that with video games and stuff. Scott did that by entering a relationship that’s really easy, requires only so much effort, and is with someone who utterly adores, looks up to him and will never expect better. Being with Knives makes him feel better.. but it dosen’t MAKE him a better person. As i’ve made clear dating someone just for a boost makes him actively worse and had fate not intervened, I shudder to think what Scott might have become. That being said his actoins are still creepy and since Scott has a habit of landing ass backwards into being an asshole here’s a counter to track that. That’s 2 for doing this overall, one for tleling her to be good, and 1 for trying to ply wallace with underage boys. 
Your the Scum of the Earth Scott Counter: 1
Thankfully fate does and Scott’s dreams, ones of him crawling through a desert alone, are interupted by a mysterious pink haired girl on skates. The next day he’s just sort of in a daze, kind of confused, and even more so when he sees her IN REAL LIFE, while at the library with Knives. He’s understandably frazzled but ends up finding out he’s not hallucinating when talking to MIcheal Cormeau. Micheal is a minor character and another artist and friend of o malley’s who represents that one guy in social circles who knows everybody. And indeed he knows the mystery girl, Ramona Flowers and that she’s there. Scott TRIES talking her up but just creeps her out, so Scott goes with plan b and decides to ask around about her. Enter Sandra and Monique, two college aquantinces of Scott, who just sorta show up at major events and aren’t that developed or intresting. They turn him to Julie who forbids him to date her. To which I say. 
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Naturually we’ll aslo be needing a counter for this. 
Shut Up Julie Counter: 1
Scott however did find out she’s a delivery girl for Amazon Canada, and thus orders some CD’s on Wallace’s Credit card to hopefully see her. And while his behavior IS obessive.. it’s understandable. I’d be weirdly obessed with finding someone too if they showed up in my dreams every day and were apparently a real person. I’d probably play it cooler but still i’ts kind of understandable. So after a day with knives in which he’s clearly checked out she kisses him, he freaks out and it’s very clear that while Scott’s good at attracting women he’s just.. not good with his emotions and has finally woken up to how messed up this is, but has no idea how to get out now he’s intrested in someone he actually has a future with maybe.  Speaking of Scott’s package and Ramona finally arrive. Scott’s move is to.. ask her out abrubtly but after he mentions her Dreams, Ramona finally puts two and two together and explains things: She’s been using Subspace, a seris of highways connected by the subconcious and apparently more common in america, though it’s later revealed she was taught this but being the first book with a lot of the lore and what not ironed out this is fine. Point is she was just using his dreams as transit and didn’t mean to get him obessed. Scott continues to try his schtick and eventually gets her to agree to hang out with him. Why she does I generally do not know, as SCott basically fell ass backwards over himself conversationally, but whatever. If he didn’t succeed we wouldn’t have a plot. 
That being said things pick up a bit with the date though. The scene is really good and simply just the two.. talking. Having plesant conversations getting to know one another. That good stuff. it’s just really nice to read and it’s hard to explain why. Highlights include Scott’s x-men patch, Ramona not wanting to talk about her last job and Scott admitting he hasn’t been obessed in a long time.. and it comes off sweet rather htan creepy like that sounds. It just means he hasn’t fell this head over heels felt like this. As I said Knives was easy.. but this is hard.. and this.. feels right. So as things Snow Ramona yanks scott through subspace to escape the blizzard. 
So we end up back at Ramona’s place and she offers some tea which leads to one of the best gags of the volume as she lists them off: 
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So Ramona goes to get Scott a blanket, Scott ends up following finds her changing, and she decides to warm him up another way.. by embracing him... cue.. the inevitible really. 
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It feels organic though: The two are clearly attracted to each other and while Scott came on as strong as freaking colossus, he still rebounded well once they hung out and he could relax a bit and show the scott underneath the lairs of dumbass. The two end up cuddling in bed and Scott seems..genuiley happy saying he needed this... awwwwwww. They part the next morning with him asking her to his band’s performance. 
So Scott finds Wallace  at home who says what Scott needs to hear “You need to break up with your fake highschool girlfriend scott’ Granted the entire first 40 pages could’ve been titled that but now he’s actively cheating. He’s also got a letter. 
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It’s a death threat Scott barely grazes through, just like an email earlier. 
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But scott’s more concerned with his emotional distress.. i.e. the consequences of his throughly shitty actions finally hitting him in the face. 
Scott heads to practice for his gig and can’t bring himself to break up with knives, but does find out about the opposition: Crash and the Boys, based on an NES game title because of course it is. Crash, their leader, Joel their baseplayer who scott hates because he hates all other baseplayers (”I don’t hate myself kim) and Trasha, an 8 year old progedy they found playing Drum Mania. Don’t ask me what that is, i’m not going to get every refrence. 
So at the show Scott runs into Stacey and her new boyfriend Jimmy  with Stacey being supportive. And then Knives shows up and then RAMONA SHOWS UP. Oh no scott’s cheating might be discovered! 
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So Scott books it while we’re introduced to Crash and the Boys. Wallace heckles them, to the band’s annoyance, until they eventually get fed up and we easly get the best gag of the volume. I was wrong this clearly tops the tea thing. 
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So Crash and The Boys continue to play their set, including a song that supposdely kills the audience but really knocks them out.. which of course bothers kim because they play next. Meanwhile Ramona and Stacey meet and the two really get along.. and come back to find the audience ko’d and Wallace Making out with Stacey’s boyfriend. Oh no! Which is a dick move, no question. But Stacey’s next move is questionable even for a 19 year old: She says “You won’t steel another guy from me and tells wallace to sit over there”. Okay Stacey even if he is bi, and this series has trouble with the concept of bisexuals we’ll get into that later trust me, he made out with someone else entirely while on a date with you. Wallace is still an asshole, it’s part of his charm.. but it dosen’t change the fact your date kissed someone else seconds after you were gone and has been eyballing him all night, as seen even above. He’s not into you as you thought, just accept it, move on, and kick Jimmy in the balls and then wallace like a proper lady. So Scott prepares to play and this happens
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And it’s here, at the very end of the comic the series main premise finally kicks in and the world takes it’s true shape. It’s a world where an indie comedy about a mess of a being putting his life together after finding his dream girl.. also has said mess being forced to get into fist fights with wizards, movie stars, vegans, half-ninjas, twin roboticists and a katana wielding douchenozzle record exec in order to continue to have the right to date his girlfriend. 
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It’s where the series charm comes from and really what made it a huge sucess so it’s no suprise this volume perks up immensley for the climax. I’ll get more into it’s pacing problem at the end. For now it’s fight time and as we find out in a hilarious and awesome turn.. Scott is the best fighter in toronto.. which just makes me REALLLY want a Scott Pilgrim version of letterkenny. I mean who wouldn’t want to see wayne fight some guy who can turn his hands into dragons or see Squireely Dan do E.Honda’s hand slap move from streetfighter or see the skids all fuse into one mega emo. It’s just.. the possiblities are as endless as they are wonderous and I want this now. 
But yeah as Patel is both the first boss and Scott’s first real opponent Scott.. handles him really easily. This was by design as O’Malley wanted a shonen progression to the fights.. and honestly it’s a great way to do things. Since the fights are styled after shonen and video games, and both have power based progression in bad guys and threats, it just made sense. Patel.. is just pathetic even with his magic powers, and his habit of sending letters and emails just pounds it in. Though he is right to be a bit pissed Scott didn’t read a letter he hand delivered in a snowstorm. That’s just a tad rude. 
Mid-Fight, Scott, now he knows the whole evil ex boyfriend thing, wonders what Matt and Ramona’s past is and while Matthew refuses to tell.. Ramona spills easily. It was midddle school, all the jocks wanted her for whatever reason, likely because from experince in high school, guys really like indie girls. Matthew was the only non-white non jock, so they teamed up and with her strength and his mystic powers they beat them.. but since his use had dried up, she flipped him off and left.  Matthew dosen’t take this well and summons demon hipster chicks to fight while Scott and co, minus ramona, fight back with a finger gun routine and block his fire balls before propelling Scott into matthew somehow, and landing the KO Evil Exes Left: 6 Matthew bursts into coins though fun fact, O’Malley says the Exes all respawned back at home afterwords and learned their lesson. With Pattel I genuinely don’t think he did... but clearly given his penchant for formality what with the letters and emails, he probably felt it’d break protocol to attack before the rest were done. He probably jsut formed a hipster emo band and found more sucess using his magic for that instead and just forgot about the whole thing. Could be wrong but that’s what i’m going with.  So Scott asks Ramona to go out with him then make out with him, both of which she says yes to. Nice one scotty boy. Ramona then explains the whole evil exes thing: He’ll have to defeat each one as they come after him, and while Scott wonders if they’ll come one at a time Ramona’s not sure. As time will bear out, Scott is MOSTLY correct as most exes take him one on one, with the exception of the twins. But since as I said earlier the twins are basically one person, and as we’ll find out by choice, so it’s an exception. Plus their the last step before the final boss, so by that token it’s a bit fairer to have the penultimate boss get an unfair advantage. Scott is fine with that, he and Ramona share another moment and a kiss.. but Scott makes the mistake of asking if gideon is one and Ramona’s head starts glowing with her dodging the subject, though still going out with SCott and him worried.. it just feels.. off. not a bad ending but the only one of the series three cliffhanger endings that just dosen’t work for me, especailly since it is a bit before the Gideon mystery really picks up steam again. But with that we close this chapter
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FINAL THOUGHTS:
Precious Little Life is a decent start to the story.  While Scott is loathsome at first, he’s still a compelling character and does get more likeable as things go, the humor when it is there shines and is one of the series best assets and while the fight is short and only at the end, it is oh so glorious especailly in cover with the impacts taking cues from the movie. It’s a good intro to Scott’s world and ther’es a reason the movie adapts this book the closest as it sets up the cast and premise well, with only Stephen Stiles feeling a bit off and ONLY for the first few chapters.  The volume is only really held back by it’s pacing, as before Scott runs into ramona in his dream the story feels a bit sluggish as we’re just watching some douche date a high school kid. While it is necessary to set up the world, it just dosen’t have the snappy pacing the series would be known for and that makes the rest of the series more charming. it’s nto BAD.. but it’s not FANTASTIC like the series would become. What keeps it from being bad is simple: These aren’t general badness signs but more just O’Malley coming into his owna nd getitng better and better as the book goes, to the point that by the next book the pacing is much better and by book 3 onwards he has it down pat.  Overall not a BAD volume but certaionly the weakest of the bunch.. which given it’s still really good says something about the ride we’re in for. I’ll be back sometime in the future, likely january. Yup i’m taking on YET ANOTHER PROJECT. but since this one, while clearly exausting and time consuimg, is much shorter in overall length, and i’m still proritizing the three I have running over this, I think i’ll be just fine. Until next time, have a happy holiday. 
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daleisgreat · 3 years
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Speed
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Today’s entry will mark the first official 4K home video release I am writing about. I already own a few other 4K UHDs, and a couple of months ago, I watched my first 4K video at home with 2001’s The Fast and the Furious. However, I already covered that movie’s BluRay release here several years ago, so I will not be dedicating another entry for it, other than to say that the 4K upgrade pops and makes it look like a new release. Today’s entry is for 1994’s Speed (trailer). Before diving into this movie, I noticed one of the tracks from this film’s score repeatedly used throughout sounds awfully like one of the main themes I primarily associated with the Metal Gear Solid franchise. I have no idea if this was pointed out before, and I just overlooked it all these years, or maybe I am grasping at straws. Click or press here to take a listen and decide for yourself. 1994 was a hell of a year for Hollywood movies primarily transpiring from a highway with The Chase, Speed, and the OJ Simpson Bronco chase….oh wait (although I highly recommend the ESPN 30 for 30 on it, simply titled: June 17th 1994). The majority of Speed has a straightforward premise: serial bomber and local madman Howard Payne (Dennis Hopper) planted a bomb on a bus rigged to explode once the bus drops below 55 miles per hour. Police officer Jack Traven (Keanu Reeves) is alerted to this by the bomber himself to exact revenge on Traven after successfully rescuing hostages from an elevator Payne armed at the beginning of the film.
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From there, for the middle hour of this nearly two-hour film, the action almost entirely takes place on the bus. Traven makes a grand entrance onto the bus by commandeering a Jaguar and having its owner (Glenn Plummer) take the wheel so Traven could heroically leap onto the bus and save the day. It would not be that easy of a rescue mission as Payne has eyes on the bus, and Traven has to play by his rules and get him his $3 million ransom to disarm the bus. Without question, the middle hour on the bus is the best part of the film. The opening half-hour is an excellent appetizer with the elevator hostage crisis that Traven and his partner, Harry (Jeff Daniels), successfully foil. However, once the action shifts to the bus is when Speed takes off. Shortly after taking control of the bus, one of the passengers freaks and inadvertently shoots the bus driver, and a fellow passenger, Annie (Sandra Bullock), takes over the wheel. Throughout the film, Annie and Traven have wonderful chemistry, and I could not help but root for the duo throughout. Every couple of minutes, there is a new potential conflict to overcome to keep the bus going over 55mph. The film wisely peppers in brief dialog exchanges to let the movie breathe just enough before the next hurdle makes itself present.
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The film's standout moment is the major obstacle for the bus to overcome when it encounters a stretch of unavoidable highway under construction and missing a hearty chunk of the road. Traven’s solution is that since that stretch of a road is on an incline, they may clear that gap if they build up enough speed! That epic stunt hits all the right notes, and I got goosebumps all over again re-watching it, and odds are, I bet you did too if you have seen this movie. If you have not, then watch this scene and see for yourself by click or pressing here. A lot of the critical discussion in the aftermath of this movie was if that jump was realistically possible. The best thing I can do is to compare it to another film, Road Trip, which is likely a better indicator of what could happen when attempting such a feat. Once the middle bus portion of the film is over, there are still about 20 minutes left where Traven tracks and chases down Payne in a subway station. The movie felt over once the bus portion had such a satisfying conclusion that it almost feels wrong to keep sticking with the film by this point, but I recommend you do since there is a satisfying payoff in the form of Payne’s demise. I have to share a story now when I first saw this film at around 13 or 14 on VHS. My dad’s VCR had what seemed to me at the time was a revolutionary feature where if I kept pressing the pause button repeatedly, it would slowly, frame-by-frame, play the film in super slow-motion. At that age, I thought this was a fantastic way to get the most out of the biggest stunts in action scenes. My favorite moment exploiting this feature was seeing Traven and Payne wrestle around on the top of a subway train until Payne was not watching his field of vision, and a warning light lead to his sudden beheading. I slow-motion replayed that sequence countless times in my awkward, early teenage years. Suffice it to say, Hopper plays the out-of-his-mind bomber perfectly, going so far as to make sure he receives his appropriate cinematic comeuppance.
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The director ensures the many passengers on the bus maximized their minutes to the point I where it feels like you are right there with them!
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Two audio commentaries are the only extra features of the 4K disc in this 4K/BluRay combo pack. One is with the director, Jan de Bont, and the other is with producer Mark Gordon and writer Graham Yost. Props are to whoever decided to subtitle the commentary tracks. I very much appreciate it! I first started to bounce back and forth between the two commentary tracks, but Bont was way too relaxed and had too many pauses to hold my attention, and I finished up with his track within five minutes. However, Yost and Gordon are very much engaged from beginning to end and have fun cracking jokes and sharing memories throughout. Some quick takeaways I got from them were how they wanted to film a major scene outside of a sports arena, dealing with critics poking holes at how unrealistic their stunts were, and how watching the movie felt very different at the time of the commentary recording just two months after 9/11. The BluRay disc contains the remainder of the bonus features. Inside Speed is a four-part feature lasting just under an hour breaking down the visual effects, stunts, and location sequences, but half of it also contains an HBO First Look special hosted by Dennis Hopper that hits all the right kinds of cheesy mid-90s EPK nostalgia that it is worth checking out. Aside from 12 minutes of extended scenes and a Billy Idol music video that seems totally off base with the tempo of the film, there are a couple of Action Sequences mini-features breaking down some of the stunts. I highly recommend watching the one dissecting how they did the bus jump, as it shows raw footage of what really happened when they shot it, and showed footage of some of the specific safety measures they instilled to make that stunt as safe as possible and had some eye-opening interviews with the stunt driver before and after.
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After watching that old VHS copy nearly a dozen times, Speed wound up being one of my favorite action films I got burnt out early on and never bothered upgrading to a DVD or standalone BluRay. Watching it again in 4K all these years later breathed new life into it for me. I am not an expert at breaking down video quality by any means, but watching the 4K disc on my 4KTV gave the impression of this having far more current production values. The editors somehow managed to remove all the old film grain defects for a smooth 4K upgrade. If you have not seen Speed yet, then it has everything you could want out of a mid-90s action movie with explosions, gripping thrills and stunts, dramatic rescues, plenty of zinger one-liners…..and a Billy Idol theme song. Pardon me while I attempt my best Dennis Hopper impression here, “Pop quiz, hotshot, which 1994 blockbuster that takes place primarily on a bus is a perfect candidate for beer and popcorn movie night at home?” Other Random Backlog Movie Blogs 3 12 Angry Men (1957) 12 Rounds 3: Lockdown 21 Jump Street The Accountant Angry Video Game Nerd: The Movie Atari: Game Over The Avengers: Age of Ultron The Avengers: Endgame The Avengers: Infinity War Batman: The Dark Knight Rises Batman: The Killing Joke Batman: Mask of the Phantasm Batman V Superman: Dawn of Justice Bounty Hunters Cabin in the Woods Captain America: Civil War Captain America: The First Avenger Captain America: The Winter Soldier Christmas Eve The Clapper Clash of the Titans (1981) Clint Eastwood 11-pack Special The Condemned 2 Countdown Creed I & II Deck the Halls Detroit Rock City Die Hard Dirty Work Dredd The Eliminators The Equalizer Faster Fast and Furious I-VIII Field of Dreams Fight Club The Fighter For Love of the Game Good Will Hunting Gravity Grunt: The Wrestling Movie Guardians of the Galaxy Guardians of the Galaxy Vol 2 Hell Comes to Frogtown Hercules: Reborn Hitman I Like to Hurt People Indiana Jones 1-4 Inglourious Basterds Ink The Interrogation Interstellar Jay and Silent Bob Reboot Jobs Joy Ride 1-3 Justice League (2017 Whedon Cut) Last Action Hero Major League Mallrats Man of Steel Man on the Moon Man vs Snake Marine 3-6 Merry Friggin Christmas Metallica: Some Kind of Monster Mortal Kombat Mortal Kombat Legends: Scorpions Revenge National Treasure National Treasure: Book of Secrets Nintendo Quest Not for Resale Old Joy Payback (Director’s Cut) Pulp Fiction The Punisher (1989) The Ref The Replacements Reservoir Dogs Rocky I-VIII Running Films Part 1 Running Films Part 2 San Andreas ScoobyDoo Wrestlemania Mystery Scott Pilgrim vs the World The Secret Life of Walter Mitty Shoot em Up Slacker Skyscraper Small Town Santa Steve Jobs Source Code Star Trek I-XIII Sully Take Me Home Tonight TMNT Trauma Center The Tooth Fairy 1 & 2 UHF Veronica Mars Vision Quest The War Wild The Wizard Wonder Woman The Wrestler (2008) X-Men: Apocalypse X-Men: Days of Future Past
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mar64ds · 3 years
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Finding Paradise is the piece of media that I’ve connected to the most in all of my life
Hi I probably should have wrote this when I replayed the game a few months ago and there is a very probable chance that Impostor Factory might not even come out this year, but I am still thinking about this franchise right now and I’m preparing myself for the next game, even if I have to wait a little bit longer, so I wanted to write this now
It’s very long and I’m not really the best at expressing myself sometimes, but I hope if you want to read it you enjoy it!
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The To The Moon franchise is really really good and, as we all know, very emotional. A lot of people have at least seen or played the first game, To The Moon, while way less people have seen, played or even heard of the second (third if you count A Bird Story) one, Finding Paradise. Everyone who does know about this game seem to still prefer To the Moon, and that’s okay! It’s a really beautiful and iconic game, and I know a lot of people connected with it, I completely understand why the majority of people prefer it over Finding Paradise. However, in my case, as you can see from the title of this post, the second one impacted me way more.
I will not go into details about the plot of this game, I will mostly talk about the themes of it, especially the ending. If you have not played the game and you don’t want spoilers, you should stop reading now, it’s a really beautiful story I don’t want to ruin. If you haven’t played the game but you don’t mind about spoilers and want to see what all the fuss I always make about this game is about then continue reading! And well I hope that if you have played the game you want to see why it impacted me so much!
 So the main points of this game are loneliness, imagination and life fulfillment. Colin, the protagonist, has always been a really lonely person and clearly suffers from anxiety, which makes him feel like every mistake he has ever done it’s absolutely horrible to the point where it affects all of his life experiences. Not only that, but when he’s old he thinks that maybe he could have done more with his life. He focuses too much on what he could have done than what he has done, always feeling like everything he does is never enough, that he could have done stuff better, that he’s always making mistakes and wishes they could have never happened, which is something that a lot of people with anxiety think, myself included.
When we see Colin’s memories and see all of those horrible mistakes and regrets he has they are all… really insignificant. Maybe one time he spilled a drink on an important date, maybe another time he made a small mistake at his job, nothing too bad nothing too big, but to Colin is absolutely horrible and it actually kind of ruins his happy memories. While never stated in the game, Colin definitely suffers from anxiety, and this is not the only part of him that I really relate to
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Colin is also someone that has never fit in, he has been really lonely ever since he was a kid. He was really quiet and didn’t know how make friends. He only mentions once that he used to at least kind of get along with River (character from To The Moon), but once she started hanging out with John (the other character from To The Moon), he started to be completely alone again. While that dialogue was a nice callback to the first game, it’s something that I can relate a lot too. There have been times where I only talked to people when I sit next to them in class, and it made me feel less lonely but, when given the opportunity, they always had someone else they’d rather hang out with than me, which it’s completely understandable! But I do get that lonely feeling Colin had to live with
The first friend Colin ever made was an animal, a bird, and the important thing about that is that it wasn’t just an animal friend he made for a while and then continue on with this life: this bird meant the world to him and impacted him for the rest of his life, but I’ll talk about that more later on
 Before I talk about the events of Finding Paradise, I think it’s important to notice how the world in A Bird Story (a short game that talks about Colin’s childhood before Finding Paradise) is. It’s rather abstract, and there are definitely a lot of magical events that there is no way they could have actually happened, since this franchise is very grounded to reality. With this, adding what we know about him in Finding Paradise, we can see that Colin has a really really strong imagination, he doesn’t just think about fantastical adventures, he lives them. This might be another reason why it’s hard for him to make friends, people that live a lot in their own little world have a hard time connecting with others since it takes a lot for them to talk and have conversations. I think it’s obvious to say that this is something I really relate to as well
 Now, let’s go back to Finding Paradise once again. After the bird left, Colin had no one else to hang around with, no friends and his parents were barely home, so he created an ‘imaginary friend’: Faye. But Faye is way more than just an ordinary imaginary friend a kid creates just to have fun and play games, Faye is pretty much a comfort zone for Colin, an actual comfort character he created. He knows she’s not real, but that doesn’t make her less real or important to him. In the game, Eva and Neil (the characters we play as) didn’t even know Faye was imaginary, because Colin’s memories interpret her as someone real that was there, instead of showing the exterior vision of him writing in a book the conversations he has with her.
 Faye was with Colin for more than just his childhood, he was there with him until his late teens-young adulthood. Colin started wanting to make decisions in his life, but his anxiety made it difficult for him to do so, so ‘Faye’ was the one to push him to take those decisions and be happier, I’ll talk about this more later. Colin life started becoming fuller, he met more people and he felt less alone, he started having responsibilities, and he started feeling like he couldn’t keep himself hidden in his little inside world anymore.
Don’t get me wrong, I love this game but I know it has flaws, I don’t think you should completely abandon your comfort characters or your inside world just cause your exterior life is richer now. But don’t worry, this isn’t a story about ‘actually your imaginary world is not important you should only focus on whats real’. Like I said, it’s a bit flawed, but it is still good and it still resonated with me.
 Before she leaves, Faye does say a bunch of important stuff, and it is since this conversation until the end of the game where I can’t stop crying, which is like 40 minutes, and if you know me you should know that it’s not very easy for me to cry with a piece of media, and if I cry it’s only for two minutes. So… yeah this game broke me and I’m going to get really personal from here on out.
But anyway, Faye talks about how it wasn’t really her who made Colin take chances in his life, she never did anything he wouldn’t want to do. Colin’s anxiety makes it difficult for him to take chances, he only needed someone to be there for him, and Faye was there for him, when no one else was. Look, I can’t even describe how much this resonated with me. I suffer from a lot of anxiety and it’s very difficult for me to make any kind of choice or action, cause I constantly worry about messing up, and there have been a million of times that my only support has been fictional characters. It may sound really silly, but ever since I was a kid, if I was really nervous, I just started thinking about a fictional character I liked to feel less scared, sometimes even thought about ‘what would this character do in this situation?’ and put myself in their shoes to feel more confident. Like Faye said, it wasn’t the fictional characters what made me better, the only thing they did for me was make me feel less lonely, the rest was my own skills, the only thing I needed was confidence. And I really don’t care how corny this is, I’ve never heard any other story talk about this and I thought I was the only person that did this, it ironically made me feel less alone
 And before I talk about something else she says, I need to point out that at the end of this scene, Faye is revealed to be a personification of the bird Colin had. Colin’s first and only friend for years, he created a comfort character based on an animal that was there for him when no one else was, that he felt comfortable hanging out with. I think it’s obvious to see that Colin is definitely neurodivergent, and a lot of neurodivergent people can feel a really strong connection with animals, inanimate objects and fictional characters. It was also implied that River from To the Moon was autistic even if it was never stated, I think it’s a similar case with Colin
 Going back to the conversation, Faye also talks about her existence is related to Colin’s obsession of what the world couldn’t be, and how he should focus on what it is and could be. That he doesn’t have to hide away and it would be good for him to appreciate what’s around him.
And that’s true and that conversation helps him, but at the end of his life, when he’s given the chance of changing his memories, he starts thinking again of how the events of his life could have been different instead of being content with what he had. And Colin wants a last wish, but he doesn’t know what it is, he doesn’t feel satisfied and content with his life and he wants to be, but he doesn’t know what he wants.
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And at the end of all of things, what does he need? A last conversation with Faye
 He talks to her and he finally realizes that he’s happy with the life he had and he wouldn’t change anything. But I need to talk about how shocking and important this whole scene was for me. As you know, I’m someone that cares a lot of fictional media. I think about it all the time, I care deeply about it, knowing that even if it’s all fictional, it’s important to me and it makes me happy. But there’s always a thought of my mind that makes me think I’m wasting my time. Maybe at the end of all things, none of this is important, it’s not real, and yet I’m wasting so much time of my life with it. So, for this game to show that the last conversation this man has with anyone is with his fictional comfort character, treating the whole scene completely serious and respectful, kind of meant the whole world to me. At the end of all things, Colin wants to say goodbye to Faye and tell her how grateful he was for her. He never forgot her, she never meant less for him just cause she wasn’t real, she was real and important to him just like anyone else in his life, even more, even if he was aware she was fictional.
At the end of all things, all that time you spent caring about fictional stories weren’t wasted, they meant something, they impacted your life, they made you less lonely, they might have even changed who you are, they were real for you.
 After that conversation, before dying, Colin kisses his wife. His imaginary world and his real world were equally as important to him and they both made him who he was until the end. He embraces those two worlds at the end, not making either of them more important than the other, holding them both dear until his last heartbeat.
And that’s it, that’s the end of his life. That’s the end of the game.
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…And I cried writing this lol I hope you liked reading this really long boring essay
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Michael in the Mainstream: Artemis Fowl
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Since the early 2000s, Artemis Fowl has been languishing in development hell, and it really is a mystery as to why. The series has everything you could possibly want for a blockbuster young adult franchise: it’s a charming blend of science and fantasy with rich worldbuilding and mythology, it has enjoyable and even complex characters who go through great character arcs over the course of the series, it has an enjoyable major antagonist, an insufferable smug villain protagonist who goes through a stellar redemption arc over the course of the series, and tons of crazy heists that combine scheming and fairy magic. There was no reason this couldn’t have existed as a competitor to the Harry Potter series, but alas, it was not to be. The young adult fantasy franchise languished for decades in development hell, until finally Disney pulled it out and put Kenneth Branagh at the helm. Finally, we were going to get the Artemis Fowl adaptation we deserved!
Except we didn’t.
Artemis Fowl is legitimately one of the worst adaptations of any work of fiction ever. It has been held up alongside The Last Airbender and The Lightning Thief as part of the Unholy Trinity of terrible adaptations, and I’m not even going to try and pretend that this “Honor” isn’t well and truly earned. This film is an utterly abominable bastardization of the beloved franchise, to the point where this feels like an entirely different story that had familiar names slapped on it at the last second. If you want to know what horrific extents this film has butchered the story and characters, read onward, but there’s no way I’m going to pretend this film isn’t awful right off the bat.
There is literally nothing in this film that works. Nothing at all. Starting from the opening scene, the establishing shots, you can tell things are wrong – there are news people around Fowl Manor? Mulch is being interrogated? What is going on? The film from the word go is simply making one thing absolutely and abundantly clear: this is not the Artemis Fowl you know. The film goes out of its way to do the opposite of the franchise, merely using names and vague concepts in an attempt to sucker fans into watching it. Butler’s first name, an emotional reveal from the third book, is common knowledge; Opal Koboi, a cunning and threatening major villain who was the antagonist for almost every novel starting with the second, is here reduced to basically a personification of the voice on the phone from Scream; Root, once a short-tempered man who was hard on Holly as a method of tough love to push her to be the very best LEP had to offer to prove women belonged on the force, is here a woman who, while just as angry as ever, robs Holly of a major part of her arc and reduces her to plucky female sidekick. And even outside of that, as its own thing, the movie is just utterly incomprehensible. The story is rushed and confusing, with lots of exposition and action but with no context or cohesion. Things happen and things go from scene to scene, but none of it makes any sort of sense. A character will switch allegiances within a few minutes, characters will somehow find a way to survive deadly attacks offscreen… the worst offender is a character death they try to push off as emotional, despite there being no reason to care for this character, and when all hope seems lost, a deus ex machina saves the day! My wife, who is unfamiliar with the series, and I, a huge fan, both struggled to figure out what was going on at any given point; the movie is really that bad at communicating what is happening, which is even more baffling because the film is a pathetic hour and a half in length, a distressingly short amount of time to establish a new science-fantasy franchise of this scale.
The characters are almost all terrible. Artemis is the standout with how awful he is; no longer the cunning criminal masterminds of the book, Artemis here is more of a somewhat smug little brat who is overly emotional and, worst of all, NICE. He’s so nice in fact that by the end of the film he has managed to speedrun his character development and arcs with Mulch and Holly, who consider him their close friend and ally. Butler is pretty bad here as well, mostly because he is given almost nothing to do and is seemingly only there because he was in the book. In fact, his crowning moment – when he took on the troll – is instead given to Artemis and even Holly, with Butler ending up severely injured. It’s a bit nasty that they changed Butler to be black and then had his (white) master steal his greatest moment; it’s giving me flashbacks to Kazaam. Opal is hit pretty bad as well; being made the big bad of this loose adaptation of the first book’s plot – which is amusingly one of the few books she had absolutely no role in – wouldn’t be so rough if she was more of a presence and not just some vague, hooded figure who threatens Artemis over the phone and generally does nothing to warrant being an adaptation of the baddest bitch in the series. She’s rather ineffectual and they even try and give her a sort of sympathetic motivation, one where she resents humans for pushing her kind underground. It really is a disgusting waste of a character who could easily rival heavy hitters like Voldemort in the awesome and theatrically evil department.
Holly is almost okay, but her entire arc and a big chunk of her narrative purpose is robbed by making Commander Root a woman. Root, played by Judi Dench, is honestly one of the better characters since Dench has Root dropping lines like “Top o’ the morning to ya” with gravelly deadpan seriousness which makes the character unintentionally hilarious, but the cheap laughs don’t really make up for butchering the story of one of fiction’s finest ladies. As a side note, they have made Holly 100% white despite her skin being described as nut brown rather frequently in the book, and the now white Holly together with Artemis steal away Butler’s biggest moment. And that’s not even getting into how they neutered Juliet, who has also been race lifted but was turned into a child who barely appeared in the film. I’m not usually one to toss about racism accusations, but there’s a lot of red flags here that Branagh’s usual colorblind casting just doesn’t excuse.
The most consistently enjoyable performance is Josh Gad’s as Mulch. From the moment he was cast, I knew he’d do a good job and capture the spirit of the character, and he does! ...sort of. The decision to have Mulch be a giant dwarf and narrate the story in a crappy Batman impression while also violating literally the most important law of fairy culture (don’t tell the humans anything about us) by spilling the beans to M16 is unbearably stupid, and a lot of his jokes are just relentlessly unfunny. But I think that Gad does leak a bit of that Mulch charm at a few points, and it’s apparent he at least somewhat gets his character, which is not something that can be said for anyone else in this film. Sadly, much like his standout performance as Lefou in the live action Beauty and the Beast, he can’t possibly save the trainwreck of a film he’s in.
I guess I’m not entirely surprised by this film. I mean, a lot of quality young adult literature from the past two decades has been horrifically mangled in the wake of Harry Potter – Inkheart, The Golden Compass, The Lightning Thief, Ender’s Game, and Eragon – so this movie really isn’t an anomaly. But it is the culmination of a horrible trend. This is the zenith of horrible young adult adaptations, or perhaps I should say the nadir of adaptations as a whole? For all the flak I could give those other adaptations, on some fundamental level they still understood something about the source material. Ender’s Game still understood it could not erase the ending where children are revealed to be being conscripted to perform the ethnic cleansing of an alien race. Eragon couldn’t completely ruin Saphira, try as it might. The Lightning Thief… well, I mean, I guess the Medusa scene was mostly faithful. But Artemis Fowl? Artemis Fowl goes out of its way to be the opposite of its literary counterpart that there is no way to justify even saying it is based on the book by Eoin Colfer; it would be like having a movie about kids hanging out at the mall and doing mundane stuff, except they’re all named Jesus and Peter and Paul and then saying it’s based on the Bible. Just using names doesn’t mean anything, you actually have to use the themes and characterizations too, and this movie does none of that.
This movie is most comparable to The Emoji Movie. Neither of these works really deserve to be called a “Film” since they are basically whatever it is they’re trying so desperately to be stripped down to the bare essentials. The Emoji Movie is the most basic, by-the-numbers animated adventure film with a “be yourself” message you could ever hope to see, with a story so absolutely basic that just watching the trailer will allow you to predict the every motion of the plot. Artemis Fowl on the other hand is the most cliche-ridden fantasy epic franchise-starter you could imagine, and that’s if you’re able to penetrate the ridiculously dense and cluttered story and are able to make sense of what’s going on. I can think of absolutely no one this film could ever appeal to. There’s not a single redeeming thing about it. The movie is flashy, trashy junk that should never have been released, and Disney honestly did the right thing by releasing this on their streaming service because it would be outright disgusting to charge movie ticket prices for this tripe. The fact Disney has more faith in the eternally-delayed New Mutants theatrically speaks volumes about the quality of this film.
I can’t in good conscious say that this is the worst film of all time. F4ntastic is probably a much worse butchering of characters than this film; Disaster Movie is much more horrendously offensive and unfunny than this; hell, Chicken Little is probably a worse Disney movie because as awful as everyone in this film is, at least they aren’t Buck Cluck! But I don’t think there’s a single movie I hate more than this one. Lucy can finally move over and sleep easy knowing that the fact it’s not based on a pre-existing work has finally saved it from the #1 spot on my worst list; Artemis Fowl is now the reigning champ. Kenneth Branagh should be ashamed of himself for making and releasing this (and doubly ashamed for having the gall to unironically compare his slaughtering of Artemis Fowl’s character to Michael Corleone), Disney should be shamed for putting more money into this film than they did into BLM charities, and I hope that Eoin Colfer finds whatever he was paid worth it to see his greatest creation butchered and disrespected like this.
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wiisagi-maiingan · 4 years
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Hiya! I just saw your post about microaggressions in media, and I was wondering if you'd be willing to explain a little bit more about how Dragon Age negatively represented indigenous peoples; personally, I saw how the parallel was drawn, but I'd like to understand the difference between metaphor/symbolism and negative derivement. If you don't wanna, that's ok! Thank you for your time : )
Sorry if you wanted this to be replied to privately. I’ve gotten a few other questions about it so I just decided to do a masterpost.
I do feel obligated to mention that I have a Dragon Age tag and that I’ve gone into detail about the issues with the games here and here.
Now, with that being said. . . I’m going to put this under a cut because this is an important topic to me and I’ve never gone into as much detail as I should have. I’ll also give a basic but long rundown for people who haven’t played Dragon Age and aren’t aware of the context. I’ll try to make it obvious where that part ends for people who just want to skip right past it.
Disclaimer that I never really played Origins so this will only focus on DA 2 and Inquisition.
This is gonna be really fucking long and I apologize for that.
For anyone who isn’t familiar with the Dragon Age franchise, here’s some basic information relevant to this topic. There are four fantasy “races” in the game; the humans, the elves, the dwarves, and the qunari. For the purposes of this conversation, we will not go into the dwarves and the qunari. 
Humans are the dominant race in the game, with control over every government in the continent that the franchise focuses on, Thedas. They follow a religion called Andrastianism, which is centered around the Maker (a vague and featureless single god who is almost always referred to as male) and Andraste, the Maker’s mortal wife and prophet who was executed and burned at the stake. In other words, it’s Fantasy Christianity™. The religion is separated into two branches, with one being led by men and only being common in one country in Thedas and the other being led by women and being common in the rest of Thedas. Just like Christianity, it is very heavily focused on converting people. As far as I’m aware, it is the state religion of every country featured in the franchise. For the purposes of this conversation, I will be referring to this religion as the Chantry, the in-game equivalent of the Church being used for Christianity.
Elves, on the other hand, are exactly what they sound like. They’re elves, but not traditional Tolkien elves. They have the same lifespan as humans and don’t seem to be particularly special. The important thing to note is that they are very much an oppressed group and most racism you encounter in the franchise is aimed at the. They were the original peoples of many parts of Thedas, indigenous to several parts of the continent before they were violently massacred in wars and outright genocide, all in the name of Andraste. Here’s some information about the main attacks on the elves, in the form of the second Exalted March, a form of religious crusade. Cultural sites, including burial grounds and religious temples, were pillaged and destroyed. Historical records were confiscated and edited, language and culture records purposely destroyed, and countless artifacts were stolen and sold to wealthy humans. This happened long before the events of the games, but are ongoing issues, which I’ll get into later.
Modern elves in the game are separated into two main groups: city elves and the Dalish. 
City elves are elves who are disconnected from their cultures and live in human settlements, where they’re often forced to live in slums (called alienages), pushed into dangerous and poorly paid work, and face violent abuse and mistreatment from humans in the cities. City elves are usually Andrastian, just like disconnected Natives are often Christian, though they cannot hold positions in the Chantry.
The Dalish, on the other hand, are elves immersed in their cultures, living in nomadic clans led by their Keepers. The majority of Dalish elves follow the Evanuris, the Elven pantheon which is made up of nine deities that each represent different aspects of Elven life. According to Dalish lore, these deities are not active in the world anymore because they were tricked by the ninth deity, Fen’Harel, a trickster god who sealed away the rest of the gods from the world. When Dalish elves reach maturity, they undergo a ritual that involves receiving their vallaslin (blood writing), which are intricate facial tattoos that represent different deities in the pantheon and, supposedly, reflect that person’s role in their community. I suppose the Native equivalent is finding out what clan you’re in. Dalish communities are centered are around halla, a type of deer that the Dalish see as sacred and use as a form of travel (they pull aravels, a kind of wagon), food (milk and meat), clothing, companionship, and guidance. The parallels to bison should not be lost.
Elves are also frequently enslaved, particularly in Tevinter where slavery is still completely legal.
Now. Humans, elves, and qunari all have a connection to the Fade, the origin of all magic, spirits, and demons. That means that they all have the potential to have mages, people born with magic and a deeper connection to the Fade; they’re the DA equivalent of sorcerers in D&D for all you nerds out there. Across the board, mages are heavily oppressed (with the exception of mages in Tevinter). 
Because they can be possessed by demons and potentially use blood magic, they’re seen as inherently dangerous and forced into Circles, isolated areas where they’re under constant surveillance as they learn to control their magic, and that surveillance is done by Templars, an order of warriors trained to be able to repress a person’s magic. Any mage that doesn’t have absolute control over their magic is made Tranquil, which cuts off their connection to the Fade and, along with removing their ability to use magic, also removes their ability to feel emotions, have desires, and experience dreams. It’s essentially a fantasy lobotomy. In some Circles, this is done on the whims of Templars to any mage that causes the slightest issue for them. Other forms of abuse are also incredibly common in Circles.
So! That’s the end of the context explanations! Let’s move onto the indigenous-coding in the game!
The coded group in question are the elves, particularly the Dalish. They’re also coded as Jewish and Romani, which makes the information that’s going to follow even worse. Despite popular belief, this coding is not actually up for debate and has been directly confirmed by David Gaider (scroll a bit, and be warned that he uses the g-slur). Since I’ve already explained what Dalish elves and city elves are, I doubt I have to get into how exactly they’re Native-coded and I don’t really feel like doing that anyway. So let’s just get right into the issues with this coding.
The first issue is the elves themselves. Elves are cool, I love elves. But it’s really fucking shitty to make the Christian-coded group human while the group coded as indigenous, Jewish, and Romani is inhuman. It’s a really common trope in fantasy and sci-fi and directly contributes to the dehumanization of our communities. It also gives fans the ability to brush off criticisms of their depictions because they’re “just elves”, something I see in the fandom a lot.
We also have to think of how elves in media are depicted in general. They’re usually magical beings with unnaturally close ties to nature, and as a Native person who has been asked if I can speak to eagles and if I live in a tipi in the woods, that is not a stereotype that needs to be further associated with indigenous groups.
Elves are degraded constantly by every character in the series, and the narrative depicts Dalish elves especially in a terrible light. There is only one companion in the entire series who actually genuinely cares about the Dalish, and that because Merrill is Dalish herself, having left her clan to live in the city; she’s also frequently mocked and depicted as naive and ignorant despite being a grown-ass woman and her rivalmance is dangerously unhealthy and toxic. In Dragon Age: Inquisition, you can have two elf companions, both of who explicitly hate the Dalish and disapprove of any pro-Dalish stances. One of those companions, Sera, also hates elves in general and frequently distances herself from them. Solas is a whole other can of worms.
If you play as a Dalish Inquisitor in DA:I, you are faced with constant mockery and scorn at every angle. Dorian, a Tevinter mage, explicitly tells you that slavery is better than being poor and that his family treats their slaves “very kindly”. You cannot call him out on this; he says his piece and then the conversation ends and can literally never be mentioned again, even if you romance him. Cassandra, who is very pro-Chantry, asks you why you can’t just “make room” for worshipping the Maker alongside the Elven deities. Any support of the Dalish earns you immediate disapproval from all of your companions. You cannot be openly Dalish without being directly punished by the game.
I mentioned earlier that Dalish elves and city elves both live in tightly-knit and isolated communities, Dalish elves in the form of nomadic clans and city elves in the form of alienages. There’s safety in numbers, but when you’re surrounded by enemies, that can also be incredibly dangerous. At multiple points in the series, entire alienages and clans are massacred. More often than not, this is completely unavoidable, and when it can be avoided, it’s extremely difficult to do so. 
In Inquisition, if you play as a Dalish Inquisitor, you will start to receive war table quests regarding your clan. If you make even one wrong choice (and there are several choices you have to make, most of which are misleading), then your entire clan is massacred along with the elves in the city they’re settled by. The incident leading to their possible deaths is actually caused by a human noble poisoning other humans in the city and blaming the elves, since the alienage had a different water source and there was a clan settled near the city.
In Dragon Age 2, you can directly massacre Merrill’s entire clan. Even if you choose not to do so, the clan suffers heavily, losing their First (the future Keeper) to the city and then losing their Keeper to demons. They end up stranded in that area due to their halla dying, which means that their aravel couldn’t be pulled.
At another point in Inquisition, you encounter a clan that suffers heavily as well when a huge swath of them are massacred by Red Templars. You can do absolutely nothing to prevent this.
In the same area that the last clan I mentioned is found in, there are several quests regarding it, several of which stick out to me. 
One requires you to literally desecrate a Dalish burial site to finish the quest (The Spoils of Desecration, it’s literally in the name).
 Another quest gives you the task of finding a sacred golden halla, a legendary spiritual and religious figure to the Dalish, and guiding it to the unnamed Dalish clan. In this quest, you can also choose to just straight up kill it (The Golden Halla).
There’s a main storyline quest that involves going through a historical site to discover the truth about a massacre that had always been blamed solely on elves. At the end of the quest, you can choose to give these new records to either the clan I talked about or to the Chantry, who, if I remember correctly, modify the records to be about the Dalish becoming violent after one of their clan members converted to Andrastianism (The Knights’ Tomb). If you choose to give the records to the Dalish, a follow-up quest involves the clan asking for your help gifting a halla to the human village that was part of the incident, which you need to either trick or force the village into accepting (Bestow Mourning Halla).
Moving on. . .
In the quest Wicked Eyes and Wicked Hearts, you meet the human empress of Orlais, Celene, who you have to protect from assassins. You also meet her handmaid, spymaster, and former lover, an elf woman named Briala. And of course, Celene’s terrible cousin Gaspard, who is not really relevant for this discussion. Just know that he’s awful.
In this quest, you have to uncover information about these three people and use that information to manipulate the situation and get your desired ending. There are several possible endings you can choose, but we’re going to focus on one specific one for right now, namely the one where you can choose to help Celene and Briala reconcile and become lovers again, with Celene ruling Orlais and Briala being her partner and advisor. Sounds great, right? The lovely women get their happily ever after and everyone is happy.
Except that the game doesn’t give you the full story. Not in the slightest. Instead, it depends solely on you having read The Masked Empire, a book that is completely separate from the game and that many players don’t even know exist. It gives a very different context to this game, and especially to Celene and Briala’s relationship. I recommend reading this post from @dalishious because I cannot possibly explain the situation better than they have on their blog. If you’re into Dragon Age, I recommend giving them a follow in general because they offer some really great perspectives on DA as a Mi'kmaw person who knows a hell of a lot more about the franchise than I do.
(The quest also tries to convince you that Briala is on the same level as Celene and Gaspard. That is complete bullshit, as dalishious gets into here.)
So, to add to its very long list of crimes, Bioware purposely withholds information from the player in order to trick you into getting an elf back together with her violently racist and incredibly dangerous abuser.
And if I remember correctly, you can also discover a hidden room in Celene’s palace which is filled with broken Elven artifacts that Celene was experimenting with.
In Inquisition, you also encounter at least two Dalish elves who explicitly talk about being kicked out of their clans for being mages, left to make it on their own or die. Which is. . . absurd and doesn’t fit pre-existing lore at all, since clan Keepers and their apprentices are literally mages themselves AND it’s already been shown that if a clan cannot support or doesn’t need people with specific skills (not just mages but also crafters, traders, hunters, etc), then it will actually send those people to other clans to live with them. Merrill, the Dalish companion mentioned earlier, is one such case, with her original clan having an excess of mages and sending her to a different clan who needed a mage to train as a first. Changing that to say that clans now outright abandon mages, especially as children, was a ridiculous choice and makes me feel like it was done purely to show them as ~savage~.
(I personally headcanon that it was a lie spread purposely by clans to protect themselves, playing off of racist ideas of what they were like. No templar would go up against an entire clan just to drag two or three mages off to the Circle, but multiple mages? Five mages? A dozen? Now that would be worth the risk.)
And now it’s time to get into the worst part of the games, by far.
Trespasser.
In this DLC, you discover that one of your elf companions, Solas, is actually the god Fen’Harel, and that he’s essentially trying to destroy the entire world to “reset it”. 
You also discover that your gods are false.
That’s right. Bioware based this community and culture off of Jewish, Romani, and Native peoples. And then made the gods fake. Explicitly told players that the Dalish are wrong about everything they’ve ever known, that their religion is all fake, and that it’s their own fault because they dared try to recreate their culture with the scraps they had left.
Oh, but it doesn’t end there, no. The gods aren’t just fake, they were actually slave owners! They were rulers of an ancient civilization and the vallaslin, those beautiful markings that represent a Dalish elf’s pride in their culture and their place in their community, are actually slave markings to show who your owner is!
I need you all to take a moment to process this. To think about the implications of basing a fictional culture off of oppressed communities in the real world, as a foil to the Fantasy Christianity™ that you as the player are constantly shoved towards, and then making that culture’s religion into something so terrible and warped.
Have you thought about it? Because I have. I’ve thought about it a lot.
So yeah. There’s my extremely long rant about indigenous coding in Dragon Age. I hope it helps the very few people who manage to get to the end without getting sick of it lmao
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aion-rsa · 3 years
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Mortal Kombat: 15 Most Powerful Characters
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At the end of the day, Mortal Kombat is about a bunch of characters beating the crap out of each other for supremacy. Sure, they toss in stories about tournaments to protect Earth and wars against invading realms, but it all boils down to martial artists brutally punching the hell out of each other until one explodes into a pile of viscera and five ribcages.
Being a fighting game, you expect all the fighters to be on the same level. Even forgettable losers like Hsu Hao and Kai should stand a chance against gods and otherworldly overlords. A nigh-invincible megalomaniac villain can lose to one of their bumbling underlings just as easily as they can lose to the game’s main hero. At least, that’s ideally how fighting games should be balanced.
Storywise, it’s different. Certain characters are straight-up in their own leagues compared to others. Does Jarek really stand a chance against Shinnok? Would Li Mei last five seconds against Blaze? Does Kobra have what it takes to take down Raiden? Not on paper, no.
So here’s a list of the top 15 most powerful characters in the Mortal Kombat series. With this list, there are two main rules:
1) I’m going with the characters at their most powerful, not how powerful they are most of the time.
2) I’m going with the canon storyline. Otherwise, the list would just be made up of Mortal Kombat: Armageddon endings. No DC Universe crossover stuff and no guest characters in general. Sorry, Spawn.
Now let’s see who has the most juice in all the realms.
15. GERAS
This guy is so frightening that his power is more of a curse than a blessing. Geras has near endless experience, having lived through countless timelines over and over again, and is skilled enough to fight off Liu Kang and Kung Lao at the same time. He is also be completely unkillable, as his mastery over time reversal will undo whatever wounds befall him. Granted, Shao Kahn beat him into a blob of red pulp and Geras hasn’t been heard from since, but I’m sure he’ll be back to his old self soon enough.
The rough truth regarding Geras is that being unkillable doesn’t mean he’s unstoppable. In the initial Mortal Kombat 11 timeline, Raiden knocked Geras into an endless ocean of blood in which where Geras was doomed to sink for eternity. Yeah, I’ll be fine over here with my mortality.
14. SINDEL
In the early days, Sindel didn’t seem so tough. She was just a plot device in desperate need of pants. Then Mortal Kombat 9 happened and we got that scene where Shao Kahn empowered her with Shang Tsung’s soul and set her loose. Suddenly, Sindel turned into an Edenian John Cena and cut through most of the heroes like a hot knife through butter. Sub-Zero, Jax, Smoke, Kabal, Stryker, Jade, and Kitana all died by her hand in mere moments while Nightwolf had to sacrifice himself to take her off the board.
This is why Shang Tsung aimed to resurrect her in Mortal Kombat 11: Aftermath. Who else was going to help him get past Cetrion? And while Sindel did win one-on-one against Cetrion, the scene itself looked more like she stunned Cetrion enough for Fujin and Shang Tsung to capitalize and put her on the shelf. Had they not been there, I feel like Sindel would have eventually been overwhelmed. At least, that’s my interpretation.
13. CETRION
Cetrion is Mother Nature. That alone tells you what you need to know. Shinnok’s virtuous (yet still kind of evil) sister would be considered his equal if only she had a final form like him. Regardless, Cetrion is such a threat that Jax and Jacqui Briggs can only stand up to her for a limited time by wearing Kronika’s crown at a detriment to their own health. She also wiped out the rest of the Elder Gods, although that happened completely off-screen.
12. SHINNOK
Here we have Mortal Kombat’s version of Satan. Shao Kahn would later talk shit about Shinnok’s fighting skills, but he’s an Elder God and rules this reality’s version of Hell. He’s an absolute heavy hitter.
He also looks like a total dork when he’s in his base form, but thankfully his Corrupted Shinnok form makes up for that. Corrupted Shinnok is no joke, especially in Mortal Kombat Mythologies: Sub-Zero, where you’re better off cheesing it back to Earthrealm than fighting him head-on.
11. RAIDEN
Raiden was the guy so jacked up that they had to make up a reason for why he couldn’t take part in the first couple games’ tournaments. He was just there to give advice and moral support. What else would you expect from a god among men? He also thwarted Shinnok back in the day to save Earthrealm, meaning he was already a major piece of work by the start of the first game.
Raiden’s apex form is triggered whenever he wields Shinnok’s amulet. It doesn’t make him unbeatable, but it does put an extra pep in his step. The drawback is that it turns his eyes red and he becomes a total dick. Still a step up from him constantly tripping over his own feet on his way to consult the Elder Gods.
10. CASSIE CAGE
Cassie’s is one of the most powerful Mortal Kombat characters but there’s an asterisk. Seemingly more competent and driven than her father, Cassie is so skilled at using her green glow to the point that she was able to defeat Corrupted Shinnok. That’s because the Cage bloodline was bred and trained for the sole purpose of creating mortals who could slay gods. Her DNA is like kryptonite to the likes of Shinnok.
She does have some other impressive wins, like taking down revenant versions of Sindel and Liu Kang. Her Mortal Kombat X ending (which isn’t explicitly canon, but I have no reason to think it isn’t) has her kill Shujinko. Many fans consider that to be a bit on the bullshit side, but this Shujinko would have been 20 years older than the one from the previous continuity and wouldn’t have been powered up by the events of Mortal Kombat: Deception, so it’s not a big stretch (or a big enough deal) that Cassie could take out a martial artist Mr. Burns.
9. QUAN CHI
This sorcerer doesn’t have the raw power of the other main villains, and he gets completely clowned in Mortal Kombat X, but he is smart and sneaky enough to get what he wants most of the time. While overshadowed by Onaga, you also can’t forget that in the conclusion of Mortal Kombat: Deadly Alliance, Quan Chi and Shang Tsung took down a handful of Earthrealm’s strongest warriors, defeated Raiden, then turned on each other with Quan claiming ultimate victory.
Various endings show that while he is working under Shinnok, he has the means to overthrow him if need be. This is especially apparent in Mortal Kombat 9, where Quan Chi has the rights to use necromancy on all of those slain during Shao Kahn’s invasion. He has a whole army of revenants at his disposal, and there are some serious heavy hitters mixed in there.
8. ONAGA
The Dragon King’s introduction came with so much hype that you could almost hear the other characters soil themselves in unison when he stomped onto the scene. On his own, Onaga was a wrecking machine, but in Mortal Kombat: Deception, he had the Kamidogu pieces, which made him completely unstoppable. Unstoppable enough that he shrugged off attacks from the united forces of Raiden, Shang Tsung, and Quan Chi. Add to that his ability to resurrect the dead and mind-control them and you had the ultimate threat.
EXCEPT…those Kamidogu pieces weren’t exactly unbreakable. I don’t know how hard those things are supposed to be, but in-game they would shatter just by walking into them. Either way, Shujinko was able to shatter them all himself and that depleted Onaga’s power enough to to end him. Being a reptilian juggernaut means only so much when you have such an overt off switch.
7. SHUJINKO
The most gullible hero of the Mortal Kombat franchise spent his entire life questing and fighting for what ended up being Onaga’s resurrection. In return, Onaga blessed him with Taskmaster powers. Shujinko can copy fighting styles from other warriors and has been doing so for decades.
That ended up being Onaga’s undoing, as Shujinko absorbed the abilities and fighting skills of just about every playable character in Mortal Kombat: Deception. After shattering the Kamidogu artifacts and removing Onaga’s invulnerability, Shujinko had no problem thrashing him. While experience was his ultimate weapon, the only thing really weighing him down was his aging and human mortality.
6. BLAZE
Blaze, by design, is a top tier beast. He’s the final boss in Mortal Kombat: Armageddon, a game that brings back every Mortal Kombat character in one massive roster. When guys like Onaga and Goro are playable and they’re working their way up to take on Blaze, it really says something about what this guy’s about. Not to mention he’s the catalyst for ultimate power, turning whoever can slay him into an enhanced, godly version of his or herself.
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While it seemed at first that new hero character Taven would be the one to end Blaze, Taven was instead slayed and the real winner was Shao Kahn. Unfortunately, this is where things get a little hairy because we don’t know if Kahn would have truly been able to defeat Blaze one-on-one or if, say, Taven wounded Blaze and Kahn took advantage. Either way, it looks like Blaze straight-up took the L and wasn’t the be-all/end-all after all.
5. SHAO KAHN
Shao Kahn has always been the go-to villain of Mortal Kombat, and as the recurring villain, he’s taken his lumps. He’s suffered defeats at the hands of Liu Kang, Raiden, and Kitana. When he took over Outworld, he killed Onaga by poisoning him because battle was too risky. So yes, Base Shao Kahn may be tougher than most, but he’s not invincible.
But then you have Mortal Kombat: Armageddon, which was Kahn’s real showcase. After dominating the free-for-all, Kahn was grabbed and taken away by Onaga. As foreboding as that would seem for Kahn, he not only bounded back from that, but he also ended up being the last man standing after slaying Blaze. That enhanced Shao Kahn’s strength even more and turned him into a multiversal threat, thwarted only because of Raiden’s desperate use of time travel.
4. KRONIKA
After years of telling us that Elder Gods were the ultimate beings, NetherRealm decided to reveal another tier of beings called Titans who rank even higher. So far we only know Kronika, the Keeper of Time, who is so overpowered that nearly everyone on the roster should have absolutely zero shot against her. She controls time like it’s nothing. Overcoming that isn’t like dodging a fireball.
Thankfully, Kronika has one major weakness: while she can rewrite history, she can’t omit the gods. She can’t create a world without Raiden. Raiden still can’t beat her one-on-one, but it’s through that loophole that Kronika ultimately meets her downfall.
2. LIU KANG (TIE)
The series’ initial protagonist was always fighting above his weight class. He spent the first four games taking down Goro, Shang Tsung, Shao Kahn, and Shinnok. His canon deaths came in the form of an ambush perpetrated by Shang Tsung and Quan Chi, and later an accidental frying from Raiden’s hand. In fact, he spent multiple continuities clashing with Raiden.
That was nothing compared to what he became at the end of Mortal Kombat 11. Two Liu Kangs from different parts of history merged together into one being, with Raiden handing over his godly power, giving us an incarnation of Liu Kang that was not only a god but had control over both electricity and fire. This was the upgrade needed to destroy Kronika and put Liu Kang in control of time itself.
2. SHANG TSUNG (TIE)
As it turned out, Fire God Liu Kang wasn’t equipped to wield Kronika’s magical hourglass for long without her crown, or else time would eventually collapse. Shang Tsung popped in to explain all this, making it clear that he was reality’s only choice. Liu Kang and Fujin realized that they had to give into Shang’s obvious trickery to save everyone.
By the end of his adventure, Shang Tsung had re-killed Kronika and wore her crown while empowered by the souls of Kronika, Raiden, Fujin, Shao Kahn, and Sindel.
Then Fire God Liu Kang popped in to take over. The two rivals faced off and the player was given the choice of which character they wanted to play as. As it is right now, we don’t know who won the epic battle in official canon, so consider Liu Kang and Shang Tsung to be tied until further notice.
1. THE ONE BEING
The most powerful being in Mortal Kombat is not playable in any of the games, nor has it appeared as a boss. In fact, the One Being is presumably too powerful to be portrayed in humanoid form at all. It’s the Galactus of the Mortal Kombat universe, though honestly even more threatening.
The One Being existed at the beginning of time, along with the Elder Gods, and initially fed off of them. The Elder Gods struck back and were able to break the One Being apart into the various realms. If the realms were to be merged back together, it would awaken the One Being once more and destroy all of existence. Despite their desire to be top dog, guys like Shao Kahn, Onaga, Shinnok, and Shang Tsung are unknowingly being influenced by this ominous force.
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echoeternally · 4 years
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Mario Thread Opinions
I saw something making rounds on Twitter featuring Mario characters, so, I wanted to respond to that, but without flooding the timeline.
So, I’ll put them here instead! ...And I’ll try to keep thoughts short...
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Original Tweeted Characters
Mario: He’s such a cheerful and happy protagonist! I don’t get why people ever have strong dislikes for him. He’s full of energy and normally kindness. Maybe they think that’s bland, but I’ve been following Mario’s journeys since I was very young, so he’ll always be a great protagonist for me.
Toadette: She’s so energetic and sweet! She’s come such a long way since her debut from Mario Kart: Double Dash, and currently, Toadette seems to be a regular mainstay for the franchise. You’re doing amazing, sweetie! Keep going!
Dry Bones: One of the cutest zombies and/or reanimated dead characters that I can think of. While a tricky enemy to handle, I still enjoy seeing them. Plus, they’re welcome additions to spin-off games like almost always!
Shy Guy: The beeeeest! Shy Guy is the cutest little enemy, and I love how they get included into various roles as either friend or foe. I think I’m always happy to see Shy Guy around in some way!
Pink Gold Peach: Peach deserves a cool power-up form! While I wish she had it outside of spin-off titles, I think it’s a cute concept regardless. (Though, I get the disappointment when she shows up.) People mention “rose gold” as a title instead, and I think I agree with that, but also, alliteration.
Peachette: (deep, heavy sigh) You could have been so fun conceptually...the potential for future uses that could be dramatic with bait-and-switches for Peach. But...marred by Internet memes...also, not a fan that Toadette gets replaced on-screen by Peach in the first place, so, yeah.
King Boo: This dude has so many change-ups in how he appears. I kind of love him as both a Mario enemy and a Luigi’s Mansion main boss. He makes a good adversary for Luigi, so, I hope he sticks around to spook the cast! Love his laugh too, lol.
Daisy: She deserves so much love and attention, and I don’t understand why the developers at Nintendo have kept her locked behind spin-off titles for so long. I feel like that could change going forward, so I’m hoping that she becomes even more awesome and help save the day in future adventures!
Peach: Arguably the most iconic damsel in modern media, though I wish we could let her evolve past that. Peach is strong in her own right, so let’s see her headline a franchise and save the day herself! She doesn’t get opportunity to do that enough. She can be more than just Mario’s plot device. Anyway, she’s great, and I wish she would get more respect from Nintendo. She could make the Disney princesses shudder if given the chance.
Yoshi: Quite possibly the cutest steed known to pop culture! He’s so sweet and precious, like, I feel as though no one can help but love Yoshi. Anytime he pops in and the moment immediately improves!
Luigi: As a younger sibling myself, I totally can relate to Luigi easily. He’s the best deuteragonist that Mario could ask for! His fans can sometimes be a little much, but I can understand the enthusiasm! Luigi’s a good boy. Nintendo should dunk on him less though; he’s proven well enough.
Hammer Bro: Bah, an enemy that always keeps me wary! Probably one of the biggest common enemies that is practically guaranteed to be at least a light challenge. As they appear in more spin-off games, I like their energy and excitement more. They’re fun dudes!
The Koopalings: No clue how they were kept dormant for so many years, because they provide so much flavor to the series! Then again, it’s painful to see any of them separated from one another, and including seven characters can be a challenge. Overall, I love them, and they make great opponents and even additions to rosters! Best generals, I think.
Kamek: I know that the name isn’t supposed to be significant, but he ended up being so. And I really wish we would get a version of Kamek that stands out from the other Magikoopa! His role seems too important to be neglected as often as it can be. Definitely the coolest standalone enemy on Bowser’s minion roster, and I hope they keep helping this one stand out more in the future!
Waluigi: He’s pretty funny, and he can sucker a few laughs out of me time and again. I think that he’s underrated by the Mario franchise itself, and that he should appear more often or join Wario for his franchise. His loudest fans are definitely a bit too rambunctious. Still, he’s been around for 20 years, and I do agree that he probably deserves better.
Rosalina: Definitely a cool character that I really hope we keep in rotation. She should be used for more than just spin-off shenanigans without question, so I hope that we see her more as time goes on. (She almost joined Odyssey in a cool appearance!) Anyway, I love her motherly and calm yet elegant nature, and the lore that she gave to Super Mario Galaxy as well. Luma princess!
Bowser: As Mario is one of my favorite protagonists, Bowser would be one of my favorite antagonists! Though, I do wish he’d get a break. He’s a fun character without always being evil. We should give other villains a chance to go crazy and let Bowser do something else, either helping Mario or just living life without being the big bad. He’s sometimes more interesting being just a dad above all else!
Piranha Plant: Plant gang rise up! Not going to lie, one of the most iconic Mario enemies to appear, and yet, I feel like they’ve been slept on until their recent inclusions in games as playable characters, most especially in Super Smash Bros. Ultimate. Great surprise trap enemies too. Overall, love these chompy dudes! ...Except when they chomp me, that is, ha!
Metal Mario: Probably one of Mario’s coolest power-up forms! He’s appeared in several spin-offs as a playable character, starting with Mario Golf for the N64, if I’m not mistaken. While I prefer him as a power-up, he’s a fun concept to see turn up every so often.
Whomp King: An iconic opponent in Super Mario 64, and one that I’m surprised to see turn up every so often! Yet, I’m also surprised that we don’t see him more often as well. It’s odd, but then again, Whomps can be underutilized. I like him though!
Wario: Greedy guy supreme! Wario is perhaps the grossest Mario character, but also one of the funniest. He’s usually a welcome addition to the rosters that he joins, so, I like to see him around too. His laugh is hilarious and definitely one of the more recognizable out there!
Dry Bowser: Bowser’s reanimated corpse! Originally a cool concept and perhaps even a surprising one! Since I like Dry Bones, I tend to like this dude, even when he’s not exactly Bowser himself sometimes, since that happens. Either way, cool and creepy, so totally a unique flavor!
Pom Pom: Honestly, not an addition that I ever expected, but totally welcomed alongside Boom Boom’s return to the franchise. I love her shuriken attacks and ninja theme, because I’m a sucker for that. And more female creature features are always welcome to roster! Not every lady needs to be a princess, after all.
King Bob-omb: I love him! He’s arguably my favorite boss from Super Mario 64, and I’m so happy that he’s been popping up more frequently. He’s finally playable for the first time in Mario Kart: Tour, so I hope he appears as such in future titles! His mustache deserves greatness!
Toad: I have literally always had a huge soft-spot for the Mushroom Kingdom citizens. Also, I feel like Toad should be recognized as an individual as much as Yoshi is! He’s cheerful, helpful, sweet, and usually so helpful! Plus, I totally crush it when I use him in Mario Kart, lol. One of my favorites as well, and I consider him as part of the core cast!
Bob-omb: Who knew living explosives could be so...cute? I can’t deny that I delight in seeing them, even though they usually terrorize me whenever they’re around. Totally love to see them included, as they’re great inclusions.
Boo: Spooky time! I love seeing Boo, they’re fun. Also, horrifying to face off against, since they’re not usually the easiest to defeat. They’re cute though, and I love to listen to their cackles and trills! Also wonderful inclusions, both in the main Super Mario games and hilariously so in Luigi’s Mansion. (I love their titles and names in those games!)
Bowser Jr.: While his existence should raise questions, mostly concerning how, I tend to hand wave that as easily as Nintendo does. I love that Bowser has a bratty kid, it’s so entertaining to me! And it’s precious, because I really enjoy seeing Bowser having a soft spot for his son. Junior himself is enjoyable to see too, because he’s a pint-sized enemy with lots of personality!
Pauline: That’s my girl! That’s my girl right there, whoo! I’m so deliriously happy that she’s returned in the greatest form, from nameless damsel to major city mayor! And now she’s regularly included for Mario franchise casts by the fans and the developers. She deserves it, and I hope we continue to see Pauline appear all the time in the future! Get it, One-Up Girl!
Baby Daisy: A cute baby bean, and a logical companion for Baby Peach! Not usually a character that I favor, but I don’t mind her. The scariest kiddo on the racetrack, that I’ve learned.
Petey Piranha: It makes sense that the Piranha Plants have a boss leader, since Bowser is that for the Koopas, and then we have such for Bob-ombs, Whomps, Boos, and the others. Anyway, the sludge stuff is gross, but I do love to see Petey! He’s actually sort of cute with his little utters of “yay!” in spin-offs. Plus, he’s usually a fun flavor of boss to battle!
Lakitu: Honestly, I forget that these dudes are supposed to be bad guys; they’re usually so friendly and helpful! And I think I prefer them that way overall. But, they do make challenging opponents when they’re not helpers, so that is fun to see from time to time. Totally a great mainstay to the roster either way!
Baby Rosalina: Like, I do get the idea of her, but at the same time, she’s more or less a walking contradiction, more than Bowser Jr. or the other babies by far. She is cute though, and I guess we’re not meant to think about it.
Koopa Troopa: Basically Bowser’s equivalent to Toad, and I don’t think that’s a comparison that’s addressed often enough. Like, they’d be great to make Bowser’s forces more sympathetic. Anyway, I like them as enemies, though I tend to see them as helpers fairly often too, since that’s how they’ve appeared over the years. Totally a great mainstay!
Boomerang Bro: As if their hammer throwing cousins weren’t bad enough, we get these dudes to battle from time to time. They’re tricky but cool variations on classic opponents. And I think I enjoy seeing them when we have big cast herds for the spin-off Mario titles.
Bullet Bill: Fear. These guys just come flying out of cannons and my instinct just shifts into fight-or-flight. I love them appearing, but I’m always wary of the challenges they normally present. Also, similar to Bob-omb with the whole, “who knew living artillery could be cute?” Because I know it’s Mario, but geez.
Baby Luigi: The baby bro! He’s a fun alternate option for Baby Mario to rescue, and cute to see included from time to time in spin-off titles. Though, I think his best appearance was Mario & Luigi: Partners in Time.
Banzai Bill: The developers went, “Hey, know what’s scary than a big bullet chasing you down? How about a MEGA DEATH BULLET that destroys everything in its wake? Let’s even give it a creepy slasher-grinning face!” And nobody really questioned that. Utterly horrifying to battle (or just run from), but cool conceptually, so I like the enemy inclusion.
Buzzy Beetle: They’re such lowkey baddies that I actually love. Like, there’s even a sinister hint to them with the glowing red eyes and everything! Totally underrated as opponents, and I enjoy their appearances whenever they’re around.
Baby Mario: The leader of the bunch, and you know him...wait a minute. Anyway, he’s a fun character concept, and I like the idea of exploring characters at different points of their lives! It’s cute to see Mario was thrown into heroics since basically birth, and Baby Mario’s usually entertaining to see around, even though we should really question the lacking moral/ethic decisions of letting babies drive go-karts and playing sports.
Goomba: The number one low-level grunt of all-time! At least, I think so. They’re such fun enemies to see included almost all of the time. It’s fun how they’re normally super easy to fight, but can be surprising challenges in various appearances too. Simple conceptually, yet really diverse in use! Overall, one of the best baddies out there!
Thwomp: Floating death trap extraordinaire! These dudes are utterly terrifying to be anywhere near, most especially under. I tend to remember them for the blocky blue forms used during the N64 era, but I think that’s the less iconic form. Still, they’re great trap enemies for sure, with a great slamming grunt to boot!
Captain Toad: While I’m not entirely sure if he’s meant to be separate from the Toad we know, I treat him that way. Plus, it’s fun to have a light-hearted version of Wario’s treasure hunter role used, and one that actually provides aid to Mario on his adventures! Plus, a hero in his own right. A great character indeed!
Wiggler: Instead of chanting “don’t be suspicious,” it’s “don’t wake the wormy” for me. This crazy caterpillar is full of anxiety inducing moments for sure, but on the cuter side too. Also, shout-out to the Flutter form! Anyway, they make a fun enemy, and it’s fun when they go from passive to aggressive!
Cheep Chomp: I really can’t deny that I’m surprised that this was included for an opinion list. Anyway, bigger and scarier fish enemies are always a good fright to include, so, why not? I like the purple version too.
Baby Peach: The original baby princess, which is weird to mention, given that I never expected more than one to appear or matter. Anyway, she’s a cute companion for Baby Mario and has her own baby princess posse, so...yeah.
Boom Boom: These dudes were always such cool enemies in Super Mario Bros. 3, so I’m really glad they came back into newer games! I love seeing them appear more in spin-offs lately too, they’re entertaining options to shuffle in with the cast now and again. Fun to face off against too; normally easy, but can be tougher too!
Cheep Cheep: Fishy! It’s weird how they can be so cute, and yet they’re so dangerous, since one bite cuts you down to size. But yeah, I like them as basic aquatic enemies!
Blooper: These troublesome dudes...they can chase you, tentacle smack you, and ink you in the face! That last one never used to be a problem in kart racing, but they totally improved over the years. Good enemy. But, also? A really, really cute spin-off character! I kind of love seeing them appear in other titles as playable characters. Especially in Mario Tennis Aces. Their voices are so cute!
Whomp: Really weird to see them included so far from their king. But anyway! Cool enemies, totally underrated compared to their Thwomp cousins, and I like to see them turn up now and again. They make fun guards, most commonly utilized in the Mario Party series. They’re fun enemies and deserve more love!
Additional Characters That I Like Too
Birdo: The disrespect at people never including my girl...shameful! Anyway, I love Birdo a lot. She’s pretty cute and should totally be included way more often than she is. And she pairs so nicely with Yoshi, that’s so perfect! Plus, she’s probably the earliest trans character that I was ever introduced to, and/or consciously aware of. Anyway, I love her, so there.
Toadsworth: Why does he get so neglected over the years? I thought he was a great inclusion for Peach’s staff, and yet, he’s diminishing so frequently over the years for some reason. Anyway, he was a very entertaining character, made a great equivalent to Kamek, and I wish he’d be used more frequently.
Donkey Kong: Not going to lie, I tend to not include him in Mario cast calls a lot too, since he just feels comparatively detached to other characters. That’s so weird for someone that basically helped kick off Nintendo’s main franchise. Anyway, I love him a lot, even if I don’t show it much. He’s a cool kong, and doesn’t need to be the king to prove it!
Chain Chomp: The bark and chain rattle of sheer terror. I love these guys though! They’re so cute! And dangerous. But cute! Whether being used as a baby’s weapon of mass destruction in racing, or as another avid tennis player, Chain Chomps are just delightful to have around.
Wart: Yeah, not really expected to be included. But, I like Wart from Super Mario Bros. 2, and he’s basically my new character to campaign for since Pauline made it back from the yester-years already. Wart has great potential to be an alternative to Bowser, or even just a fun character to include, so, I hope that we see him come back to the Mario franchise in the future some day!
Nabbit: This pesky thief actually stands out well enough to me, probably because he’s included as a playable pick in the New Super Mario Bros. games from time to time. Anyway, an oddball of sorts, but pretty cute to see pop up from time to time! Maybe he’ll be kept in rotation for future spin-offs...we’ll see!
Monty Mole: Perhaps a more forgettable enemy, but I think they’re entertaining and rather unique ground enemies! Also, I enjoy their Rocky Wrench cousins. But yeah, I felt these dudes deserved a special mention too!
Diddy Kong: Although I typically don’t consider Diddy a Mario character, he’s appeared so often enough that he should be. I like him as Donkey Kong’s go-to partner, and he’s fairly cute too!
Tatanga: Look, if Wart doesn’t work out, then I’m rallying behind Super Mario Land’s Tatanga. Plus, if we get more Daisy, we might as well get an enemy to go along with, or rather against, her. Who better than this little dude? ...Though, I kind of like the bulky version from the comics more. Then again, it’s less expected for a tiny guy to be a main bad guy, so, he’d work either way. Another fun alternate for Bowser, so he can have a break, and Mario gets more enemies!
Fire Bro: I saw the Boomerang Bro and was kind of expecting this dude to show up too. Normally easier to handle than their weapon tossing cousins, at least for me, but they’re challenging enough too. Another fun variation inclusion for big roster herds.
Spike: You know, I recall the Paper Mario version known as Clubba best. But anyway, I like these dudes, and I’m enjoying seeing them appear more often in newer spin-off titles. They’re cute! And they provide strong diversity for Bowser’s usual forces.
Luma: How did we not see these little fellows in the main set? They’re so adorable, I love seeing them all the time now! Definitely one of the coolest races to come from the Mario games, totally fitting for the franchise, and I love seeing them appear basically whenever they do. They’re so cute!
Rex: The retro Super Mario World enemy that’s rather squishy and most commonly forgotten. I think they work nicely as an evil equivalent to Yoshi, at least in appearance. It’s honestly strange that they’re so underrated and underutilized by the franchise; they’re pretty cool!
Ninji: Little ninja-like minions from Super Mario Bros. 2 that appear sparingly across the Mario series. Another enemy that I feel is super underrated and totally has potential for inclusion in spin-off games or just as a more frequent opponent like Rexes should be.
Koopa Paratroopa: Kind of included with Koopa Troopa above, but I like to see Paratroopa distinguished, since they normally tend to be, even among flying enemies. Plus, they’re common inclusions to the Mario spin-off titles, so it’s weird to pass over them. Anyway, I like these winged menaces too!
Professor E. Gadd: Speaking of underused characters and E. Gadd should totally pop up there. I like that he’s a Luigi’s Mansion mainstay, but I miss the days where he was slowly branching out in other titles, perhaps most notably in the Mario & Luigi series, but he’s also the reason that Mario had FLUDD in Super Mario Sunshine! I wonder why he’s not included more frequently; even if not playable, he makes sense just being used in some capacity.
Spiny: Lakitu’s little monsters that rain terror from the skies and onto the ground! Perhaps one of tougher baddies to battle with, but I like to see them, since they’re pretty iconic. Even without being Lakitu’s minions, they’re still plenty tough for Mario to battle against. Plus, they’re kind of cute? We should see a blue variation some day though, so that way we all know who to hammer on for all of those Mario Kart horror stories...
Cappy: Since this is being posted on the 3rd anniversary for Super Mario Odyssey, I’ll give him an additional inclusion. After all, Cappy is probably one of Mario’s best companions for a 3-D Mario title to ever be included, easily surpassing FLUDD and Baby Luma / Co-Star Luma. I hope he’s not left to be forgotten as the years go by, because he had plenty of personality and flavor that really made the adventure even more entertaining, and a great concept to engage with the game play, so, here’s to Cappy!
... ... ...
Phew. Anyway, these are just some thoughts on Mario franchise characters! There sure are a lot of them, huh? Probably too many to count if we really dig through the series, that’s for sure!
That’s all from me though, at least for this. Thank you for reading!
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catatonicengineers · 4 years
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A Defense of Cait Sith
Plushie Princess Saga:
A Hundred Ways to Put the WRO Back Together
A Hundred Ways to Wreck Shinra HQ
Reeve’s Adventures in Babysitting and World Saving:
And Take a Stand at Shinra
While There’s Still Time
On Plushies and Oppenheimer:
A Defense of Cait Sith
~
“We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent.” - J. Robert Oppenheimer
I was eight-years-old when I played Final Fantasy VII for the first time, exactly one year after its release. Like many 90’s gamers, FFVII was a turning point into the world of RPG’s from which I’ve yet to recover. Kids today will never understand the coming of age that occurred somewhere between Yoshi’s Island and grappling with the ethos of Avalanche blowing Sector 1’s reactor sky high. It’s no surprise that my 3rdgrade brain found an essence of familiarity to cling to amid the existential dread and ecoterrorism that was the greatest game ever made.
Cait Sith was the cute, cuddly party member that validated my love of cats and ignited my adoration for moogles. I would relentlessly make room for him in my party, despite his terrible combat stats, and hurl endless Phoenix Downs every time he fell.
He was quirky, he fought with a megaphone, his limit breaks were oddly sparse compared to the rest of the cast, and his home base of Gold Saucer looked like a unicorn threw up all over a casino. What’s not to love?
According to recent Reddit threads, Youtube comments, and rage bloggers, apparently a lot.
The advent of the long awaited FFVII remake rightfully caused a massive revival of the excitement first felt by long time fans of the franchise. The release date has been confirmed for March 3, 2020 – two days before my 30thbirthday. Not gonna lie; feels like the universe aligned to bless the official passing of my youth with this nostalgia bomb.
It’s with this love of all things FFVII in mind that I’d like to formally pose a defense of the game’s most hated character.
Cait Sith/Reeve, this one’s for you.
The Laughter
We first meet the lively, dancing robo-moogle and cat combo in Gold Saucer and we’re not quite sure if this strange entity should count as one party member or two. Either way, he joins your crew as the quintessential comic relief with nary a backstory in sight. That’s right; you are now the proud owner of Cait Sith. A “fortune teller” by trade, Cait Sith’s motivations remain as murky as your party’s future.
At first glance, it’s easy to pass Cait Sith off as a filler character, the cute one added for giggles. The one the writers never bothered to flesh out because, let’s face it, that moogle is mostly fluff anyway. The “most useless character” title isn’t entirely unjustified.
If this was where Cait Sith’s story ended.
I still remember the day my older brother announced that he’d read ahead in the player’s guide (this used to be a thing, kids) and discovered Cait Sith was a Shinra spy. I’m pretty sure I went through all the stages of grief before settling on denial and assuming he was playing a joke on me. Surely, my favorite slot machine loving companion couldn’t be a traitor.
Enter Reeve Tuesti, the man behind the moogle. He’s the head of Urban Development at Shinra Electric Power Company. He wears a signature blue suit to work everyday. He hates board meetings. He’s not fond of his coworkers. Like Tifa, he’s an introvert. And he’s the guy who engineered the Mako reactors.
If Hojo is Dr. Frankenstein, Reeve is Oppenheimer. The tragedy of the monsters we create is always greater when it’s a monster we loved. Where the other Shinra execs are motivated by greed, power, and a desire to play God, Reeve is the only Shinra higher up we encounter with genuine empathy and a sense of advocacy for the people. It’s easy to assume that Mako reactors would improve lives, but as Marlene so eloquently asks, “isn’t that because we were taking away from the planet’s life?”
When faced with the guilt of a design gone horribly wrong, those in authority have two choices; own the guilt or double down. And Reeve doubles down.
I’ve never been a fan of the way modern RPG’s have everything clearly spelled out and spoon fed to the gamer. The reason we don’t need further backstory for Reeve is because his character arc is already apparent if we do a bit of digging. I was surprised to learn that the common conjecture behind the exact mechanics of Cait Sith involved him being a remote controlled, autonomous but non-sentient robot. Given that assumption, it’s fair to say that Cait Sith is a worthless character who lacks emotion or consequence.
One opinion I’ve seen trending is why not simply make Reeve join the party, sans the giant stuffed animal? After all, we’d get to see how he grapples with his role in Shinra and eventual betrayal of Avalanche.
Two words; cognitive dissonance. You have to question what kind of 35-year-old executive creates a plushie cat proxy to begin with. See I’ve never thought of Reeve and Cait Sith as separate. The gritty psychological mechanics that are Reeve have always been there, plush or human. Reeve has developed an alter that’s effectively a form of escape. The assertion that Cait Sith lacks consequence isn’t false – a robot carries out its duty, incapable of harboring guilt, blame, or moral repercussion. That’s a pretty darn good way to remain detached enough to stab your party members in the back!
Cait Sith is also an outlet for everything Reeve’s repressed executive life lacks. As Cait Sith, he’s silly and carefree, though not completely unfamiliar. Glimpses of Cait Sith’s witty quips are echoed in Reeve’s mock nicknames for his colleagues – “Kyahaha” and “Gyahaha” respectively. When life is tough to take, we laugh so we don’t scream.
Plus, the idea of Reeve controlling Cait Sith in real time, much like an MMORPG avatar, is just plain hilarious. I’ve always imagined him as the kind of guy who rolls up to his 9-5 office job, pops open a spreadsheet to look busy, and boots up Cait Sith in the other tab. He’s the OG Aggretsuko, the guy making Jim Halpert faces at the camera every Shinra board meeting.
And I get you, Reeve. Really, I do.
The Tears
Cait Sith’s sacrifice was a cop out for killing off a real character. Why didn’t Reeve just die instead of the plushie?
First of all, how dare you.
Second, not all deaths need be literal.
A pervading theme throughout FFVII is the concept of identity. Are we born into an existence we have no control over or can we choose who we are day by day? It’s easy to want to be someone else, the First Class Soldier who sweeps in, keeps his promise, and saves the girl. Our reality is often less of a fairy tale and riddled with our own failures.
By the time the party reaches The Temple of the Ancients, the line where Cait Sith ends and Reeve begins is blurring. Reeve speaks more often as “himself” through the plushie and the nuances in their speech and mannerism are blending. It’s no accident that this shift happens as Reeve becomes more at ease around Avalanche, ultimately switching sides.
I’ve heard a lot of criticism on the seeming lack of motivation to Reeve’s redemption. If we examine the cognitive dissonance theory that governs his character, the switch is far less sudden.
Cait Sith’s death is necessitated by Reeve’s accountability. The innocent plushie alter isn’t working anymore. It’s not enough to keep him from recognizing the horrors he’s been complicit to. Sacrificing this part of himself is the ultimate acknowledgment of culpability. It’s arguably a more important death than if Reeve actually martyred himself. Like Cloud, he no longer needs to be “someone else” and has started down the path of doing what only he, and not Cait Sith, can; stopping Shinra.
There will be more wonderful, fluffy moogle-cat plushies, but the need to disassociate completely is gone. He’ll confront whatever comes without a crutch – or in this case a teddy bear. Reeve reminisces that the original doll was “special” and we end with Cait Sith reminding him(self) not to forget this.
The Silence
In 1953, J. Robert Oppenheimer was denied all security clearance and effectively blacklisted by the McCarthy administration for his strong opposition to nuclear warfare.
Sometimes we find ourselves in a place we never hoped or expected to be in, surrounded by people we despise, and convinced the world is going straight to heck. We can either get out of dodge or stay.
If Reeve had indeed sacrificed himself rather than Cait Sith, this would simply have been yet another escape. He stays. He works. He gets Marlene and Elmyra out of Midgar. He spies on Shinra. He finally tells Gyahaha to stick it. He goes on to head the WRO and never stops advocating for the people.
Reeve’s not a fighter. He can barely get by with a handgun in Dirge of Cerberus and Cait Sith’s megaphone is no Masamune. Despite this, he takes a big risk by being the only insider on the team. We’re pretty sure Shinra doesn’t share Reeve’s opposition to capital punishment either.
Maybe this is why I’ve always loved Cait Sith/Reeve. I’m intrigued to see if Square Enix will add any further insight into our favorite plush moogle-cat-spy, but if they don’t, that’s alright too. Cait Sith is still a pretty solid character. After my brother spoiled one of the game’s major plot twists for me, I ended up reading the player’s guide for myself. And he was right. But he was also wrong. I recall marching proudly into the living room to declare that while yes, Cait Sith was a traitor, he was also a hero.
So fight your fight. Fail and fall. Hurl some Phoenix Downs and get right back up again.
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zachsgamejournal · 3 years
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PLAYING: Resident Evil 7
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I know I'm about 3 years late to the party, but I was hesitant to trust that Capcom could get back in touch with their Survival Horror roots.
My very regrettable mistake...
So: Resident Evil for PS1/Saturn was great!
Cinematic Storytelling: The game could be completed in under 2 hours (if you knew what you were doing). So that means you're not spending days to get through a feature-film level story (unlike SOME games). It makes the plot and characters a more crucial part of the experience.
Puzzles: Sure, the puzzles are little wacky: like clicking buttons under pictures in chronological order or you get attacked by well-trained zombie birds. But it made the game more than moving from point-a-to-b. It's about exploring and understanding your environment. Speaking of which...
The Environment: The Mansion (and it's other areas) was a character unto itself. It had secrets and a past. And since the game wasn't designed as a series of sequential levels, you really get to know the environment.
Zombies: Zombies were not the mainstream success they are now. Hell, Vampires were just barely getting attention through Interview the Vampire. I became obsessed with zombies and bought all 3 major films in existence.
Such a different time...
Anyway, the point, RE1 was great, RE2 was better, RE: Code Veronica was pretty good, and RE4 is stupid.
Well...not stupid, but it completely changed Resident Evil, and not for the better. While folks loved RE4, it really was the start of a new franchise, which RE5 and RE6 followed. And that's fine--except they sacrificed what Resident Evil was to make way for this new product.
Succinct, mystery-driven storytelling was replaced with nonsensical twist and turns that did little to grow the overall world or its characters. They just stretched contrived cliffhangers across overlong campaigns of mass murder.
Puzzles, as best i can remember, were sacrificed for challenge rooms filled with enemies while the player looked for the exit switch.
The environment, as great as the graphics were, simply became battle zones meant to offer shallow context to the bloodbath gameplay. RE4 did have a strong aesthetic, but you don't get to know each room and hall like you do in the classics. Nothing but well-dressed strangers to high-five as you pass by.
And what happened to the Zombies. I mean, they still had zombies--but they weren't zombies. Whatever. Resident Evil has always had a diverse set of monsters. They didn't have to sacrifice zombies...
All this to say, Resident Evil 7 is awesome!
The opening was a little cheesy with poorly synced dialog and a helicopter shot of Louisiana swampland I'm sure they stole from True Detective stock footage.
But once I took over the character, I was hooked. The game looks great on my phone and TV via Stadia. I enjoyed walking through the woods and house, looking at every little detail the artists meticulously placed.
I've seen most of a playthrough on Youtube (though I was distracted). So I kind of knew what to expect. It's way more intense when you play. Having dialog and cutscenes playout without leaving the first person camera is great at making you feel "there". So all that goes down and I end up in the house for dinner.
Watching this bit on YouTube, I was a little turned off by the obvious Chainsaw Massacre connections: but original RE was heavily influenced by horror films, why not this? (I also have a better understanding of this family cause I know some things.)
Once I gained control, roaming around the kitchen/dining/living room area was great. I was seeing hints to future puzzles, scavenging for supplies, and finding notes giving clues to events that were happening. Very Resident Evil.
I struggled a bit trying to get away from Jack. Since they gave me a hiding spot, I assumed stealth was gonna be a major component. Nope. Not really. Eventually I get to the save room (A SAVE ROOM!!) and then on to the garage fight.
I wasted all my ammo when I probably just needed to grab the car keys. Lesson learned. Jack trying to run me over was kind of crazy, and maybe a little laughable since I was just swiping at him with a pocket knife for five minutes.
After that, more of the house opens up. It's insanely huge and illogically designed. While it creates some great hallways, and helps the designers break the home up into controllable sections: there's no house build like this: wtf...
Going into the basement reminded me of RE2. The molded, I think, are people the family has kidnapped and infected with something. Some change and some don't. Know they've turned into very lethal zombie-esque creatures. Since they're infected people stumbling about, I'm gonna say they've rekindled the zombie. Kinda.
To fight these guys, I've resorted to my pocket knife. Saves ammo. I basically dance around them like I did guards in Thief, wacking where I can. Eventually I chop off their hands, often without taking damage. But the crab guy in the incinerator required a shotgun blast.
One of the fights, he cut off my leg and I was crawling around. I thought it was a scripted scene (I mean, I lost my arm already). Nope. You're supposed to pick it up and reattach it. Ah-well.
Jack wandering around the new area was frustrating. It seemed I could never lose him, so wasted a lot of health and ammo stunning him. His boss fight was pretty rough. I nearly gave up. It took some time getting used to the chainsaw. Right as I was about to switch to easy, I had a near perfect run and defeated him. My wife laughed at the way I was squirming on the couch trying to get a hit in without being cut in half!
Made it to the old house with the bugs. This went way faster. It reminded me of the guard house from RE1, which also had giant wasps. Without Jack or molded zombies, it was actually really easy to explore the house and solve its secrets. Once the old lady showed up, I thought I could lure her away from the exit room. She didn't buy it, so I just ran past her.
When it came to her boss fight, it reminded me a lot of Laughing Octopus in Metal Gear Solid. Which that boss was practically a horror movie in of itself. I thought the flame thrower was gonna be the way to go, but a guide suggested focusing on her belly. And I kept running out of fuel, then being harassed by flies. So I opted for the shotgun and had a successful run.
About a year and a half ago, I played through the original RE as Chris. I remember there was a point about a third of the way through that I had about seven rounds of pistol ammo, and a single green herb--yet several zombies stood in my way. I wasn't sure I was going to make it. But then, I unlocked the shotgun and the game became a breeze. Suddenly I had too much ammo, and too many healing items!
That has kind of happened here. I'm doing well on healing items (though I've used up my shotgun). Still, I feel confident sprinting around and doing quick searches of spaces. I don't even fight the molded much anymore.
Getting into Zoe's trailer was interesting, but you can interact with her bra. I thought that was kind of pervy. I'm guessing Zoe is a part of the family? I imagine she's some how the source.
I think it's great they keep putting the grandma in different places without explanation. The way she looks at you sometimes is creepy...
I'm not a huge fan of the VHS flashbacks. Often, they have you play areas you've either already played or will play. While it's inspired some game ideas of my own, it just feels like a cheap gimmick to get more playtime.
Anyway, this really does feel like a reboot of Resident Evil. It's capturing the strong environmental storytelling of the originals, and making it more about the horror, less about the action. I'm actually getting into the plot and mystery. I look forward to getting my answers.
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popculturebuffet · 4 years
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Hickman’s X-Men Line: One Year in Part 1: Prelude, House and Powers of X, X-Men and New Mutants (Hickman)
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Under the cut is an explination of how hickman’s run happened (the mass decay will be covered another time probably), and dives into his x-books: house of x, powers of x,x-men and his breif run on new mutants and what i thought. Pax Krakoa baby. 
One year ago, I breathed a sigh of relief as I read the utterly masterful house of x #1.  See for the past few months, i’d been waiting on baited breath for this comic with a level of anticipation not matched by any before or since. Even the debut of a spinoff to Chew, one of my faviorite comics of all time that i deftnetly need to do a retrospective on, this week got within the same galaxy and it still wasn’t on the same level. This was big, grandiose and everything I hoped for. And whatever issues I had as House and it’s sister series came out slowly died out as the full story unfolded, my jaw dropped and my faith in Hickman to save the x-men was  fully delivered. At last the x-men were back on top. And it was going to be one hell of a ride.  
As you probably know the x-men had been treated pretty badly at marvel due to fox having the movie rights, a move that still baffles and frustrates me. Instead of making money to rub in fox’s face by promoting the hell out of them in merchandise, animation, video games and of course comics ALONGSIDE the avengers, they basically ignored the x-men and fantastic four to give fox less to work with to spite them while fox.. entirely ignored this as since both franchises have been around since the 60′s and the x-men had had mountains of spinoffs to give them mountains of characters. So in short: a decision to spite and hurt their compeitors only cost marvel money, pissed off fans and fox’s eventual absortion as far as I can tell had absolutely nothing to do with any of this. 
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Thankfully marvel DID stop being stupid eventually and relented: The Fantastic Four came back a year before house of x with a decent run by dan slott, which is thankfully more like earlier spider-man work and ff work, and less like what his spider-man run became from superior onward despite the ocasional misfire but i’ll talk about both runs another day. I mostly bring it up because with this revivial, marvel also slowly reintegrated the four back into the marvel universe and made their return feel like a big deal.  The X-Men however took a bit: while they got an earlier shot at returning with ressurxion. Buuut with the idea of having hickman return in their back pocket, marvel apparently refused, at least according to cullen bunn who I fell has no real reason to lie, to let the writers rock the boat too much and the era perdictably was just meh, especially flagship book X-Men Gold which was written bafflingly by Mark Gugenhiem and outside of one or two good ideas basically felt like the comics equivlent of one of those party store albums where every song is a cover done by someone who couldn’t give half a damn. There were bright spots though with Cullen Bunn finishing out his awesome x-men tenure with x-men blue, Sina Grace’s wonderful iceman that took the wonky execution of Bendis’ decision to make bobby drake gay and made it work beautifully, and the decent if somewhat baffling x-men red. But overall it just felt like a missed opportunity and with the fox deal in bloom and a new EiC, marvel NEEDED something bigger, bolder and grander to do with marvel’s strangest heroes of all. After all all eyes would be on them while Marvel’s Movie department took a few years, probably longer now thanks to the pandemic, to let things cool off before bringing the x-men into the mcu.  Enter Jonathan Hickman: Writer of another one of my faviorite runs of all time, his Fantastic Four run, along with an enjoyable but heavily flawed avengers run, a secret warriors run i’ve read half of that was a hell of a ride, tons of ultimate comics, and a bunch of indies I haven’t read but are probably great. A wordy weirdo and i’m convinced the second coming of grant morrison, and I hope one day the two work together on something tha’ts equal parts weird and amazing.
The morrison comparison is also apt as both came into the X-Men at a time when the x-men badly needed them: Just like Hickman morrison had to deal with a largely stagnant x-men and changed them to fit the times. And yes unsuprisngly i’ll also be covering morrisons run, warts and all, and it’s also one of my faviorite comics of all time. However Hickman was given a huge advtange his spirtiual predecessor, and really few comics writers EVER have gotten: full control of the x-men line.  Unlike morrison who wasn’t even allowed to use certain characters despite writing the main fucking x-book, Hickman got full creative control: full say in the direction of the story, full say in who came on board and to let them pitch whatever they wanted to do. And honestly it’s an apporach that’s not only reovlutionarly but makes the books FEEL like their actually occuring around the same time. Sure their all still seperate entities, but it DOES feel like one coheisive universe. Contrastingly with the avengers Black Panther’s solo has had him on a year long sojurn in space, before returning to earth.. while also running the avengers over in jason aaron’s run and having his own spinoff team, without any fucking clue as to when intergalactic empire of wakanda takes place in relation to everything else. Tony Stark is currently just taking back both his own damn name and the iron man name in his own book, but is also a major player in avengers, and empyre with no mention of his seeming drunken spiral (itw as a ploy) or arno taking up the armor and I feel these issues rather than the neglect the x-men once had are why krakoa’s impact isn’t being felt more in other titles. I’m not saying don’t let books do their own thing, but I am saying let them have fucking consequences and weight instead of just acting like one isn’t happening or at the very least have a character be absent for an arc so you can fit the other stories into continuity easier. As X-Men’s shown it dosen’t stifle inovation and hell even immortal hulk easily fit into no road home with a fucking note saying “this takes place before x issue” it’s not that hard.  This advantage was likely part of Hickman’s terms for coming back. See the x-men were the one thing at marvel he never got to do. The Gillieon and Aaron runs and Bendis runs meant the spot simply wasn’t open and by the time he was leaving it was clear marvel wanted to bury the x-men not praise them, so his ideas had no run. But the X-Men were what got Jonathan into comics. A shocking fact I learned at last years comic con, during which most of the dawn of x titles were revealed, was he WASN’T a fantastic four or avengers fan as a kid, not hating them but like me with the avengers for some time, not really caring about them. But with both runs, he did his homework, read as much as possible, and BECAME a fan, and it shows as both runs show a deep love for both marvel and the teams present. With X-Men they were his dream, his golden goose, his windmill, he just never was in the right place at the right time... but with Marvel needing his starpower and creativity and having nothing to loose with the x-men and badly needing a big run to hlep keep intrest in the x-men till the new movies, he finally was. So seeing the company needed him and he could get his dream and the control he needed, while dc had just taken bendis, didn’t need him and until very recently was ran by a moron, his choice to come back to marvel instead of go to dc as he’s admitted, was obvious. And it ended up being the right one. House and Powers of x were massive creative and commerical hits and the following titles have all been mostly praised. The new direction has been a boon for the franchise,k the fans and marvel.  So being a fan of this direction, as you can tell by the massive intro, to give my thoughts on each book so far: what I think their doing right, where some went wrong etc, since I’d rather wait another year or so befor ediving into these and let some more of hickman’s plans and future story hints spread throughout his books pay off first. WIth that all out of the way it’’s time for a deep dive of x.So grab some plant based snacks, your x-shaped helmets, and your krakoan coffee, it’s time to finally get into hickman’s era of x-men. 
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HOUSE OF X AND POWERS OF X The opening salvo and just with two mini series that are one, though why he DIDN’T just have them be one big mini series I genuinely do not know, probably to justify having two diffrent artists to carry the load, is an utter masterpiece. Plain and simple. Let’s get the status quo the series set up out of the way so I can dig into it more: Magento and Xavier were revealed to have been working together for years behind the scenes.. with Moira Mactaggert, one of my favoirite x characters who the series changes utterly and forever. See instead of being the one human who consitantly is on mutants side and one of the x-men’s staunchest allies who sadly hadn’t been resusrected in 20 fucking years, she was a mutant herself, her ablility being reincarnation.. and thus had lived through 9 of her 10 lives seeing mutantkind always loose so told xavier and magneto about this in the hopes of breaking the wheel and letting mutantkind live this time.  However hickman , while revealing the alliance does brilliantly still make it work in continuity for me: it’s clear from moira’s notes in one issue, as house and powers and any following titles love having charts or text based sections that I feel give the comics a unique flavor and really help boost most issues, that Charles optimism she was trying to break him of and faith in humanity took years to fully shatter: he plotted and schemed with her to protect his species but it was clear he probably felt it woudln’t be necessary that humanity would prove her wrong.. and by this series it’s clear, no they haven’t changed, the majority of them just want to genocide mutants and have tried again and again and again while the rest who don’t necessarily want it, paticuarlly the superheroes did nothing while Magneto chaffed against her after the whole “alter his infant self after he was deaged by a mutant he made into a baby to be more pacificsitc which naturally pissed him off when that wore off”. Yes that’s a thing that actually happened pre and post retcons it’s why a survivor of the holocaust is , while not a YOUNG man, still healthy and vibrant. It’s a clever way to not undermine those stories while still telling this one and this retcon is a move I like as unlike most retcons it’s both there to tell a good story and excuted in a way that outside of moira dosen’t undermine anything. The Moira retcon I was and to a degree still am mixed on. While the new version of her is brilliant, creative and intresting and I can’t wait to see what happens with her next time she shows up, I do mourn the old as the x-men had few human allies and now their only big one is now a mutant herself, but it IS in service of a really damn good narraitive and the twist that the bad futures presented were in fact other lives of moira was brilliant, and it’s nice to see SOMETHING done with her. I’d rather something that i have a small problem with lead to really great things and be worth the sacrifice of her former character, than just changing things because “fuck it I want to do this and their letting me do this’ as a lot of retcons tend to be. Hickman’s story needs moira and her cycle of defeat to truly soar to the heights it’s reaching, and to make Charles and Xavier’s back alley actions make sense, so i’ll glady sacrifce one version of a character that I really liked for another version of her that’s also really good.  The other big swing though I was completley on board for: Hinted at early on by serveral dead mutants being alived, after a sucidie mission against new big bads and mutant hating extermists orchis, who are far better written than other extermists,   it’s revealed just why death has seemingly taken a holiday: the big plan that has been decades in the making for xavier and co? That will reshape mutant kind and required working with mr sinsiter of all people? Revivie all dead mutants.  See in a brilliant reveal Cerebro isn’t just a mutant tracker; It’s a copier, copying their essecnes reaguarly and storing them for later, updating them every so often and thus meaning any who died can come back. Why it took Chuck so long to do this is also explained as he needed 5 specific mutant power sets to do it and thus had to wait till they had everything they needed: Goldballs, yes goldballs, spits out his giant golden balls, phrasing, which hickman in an insane and awesome turn revealed to be EGGS. Yes EGGS. Proteus, Moira’s son and former villian whose now pacificed since this body cloning process means he has an infnite suply of xavier bodies to burn through and thus isn’t killing people, warps reality to mamke the eggs viable. Elixir, a healer whose been through some shit the poor guy,gives the eggs , once injected with the mutant in questions dna via syringe because of course, life, and Tempus, goldballs former classmate fellow bendis creation and mistress of time, speeds it up a bit so they don’t have to wait a good few decades for some mutants to rerez. The fifth that makes all this possible is hope summers, mutant messiah and adopted daughter of cable returned to promence once more, whose power is revealed to be power maniulation and thus can boost their powers to the degree neded for this. it’s a BRILLIANT turn that not only undoes all the pointless deaths mutants have undergone, but changes the game: Genocide is now near impossible, as humanity has no idea bout any of htis, and instead of mutant lives going down, they can only go once.. as one man once put it...
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And as an x-men fan having watched characters I love die again and again for stupid reasons, especially int he placeholder run right before house of x, this was so satsifying. Everyone the x-men had lost, every character I loved who was gone and forgotten.. they were back or would be back.  And thanks to Krakoa they were thriving: By giving mutantkind a homeland instead of a headquarters, a nation given to one of their own because he demanded itbasically, or an island fortress designed to give a dying species refuge, they have a goregous sentient island (I’ve always loved krakoa for the record though I wonder what happened to his clone son), with abundant food, teleporting gates across the world to visit wherever they like or live in the various worldwide habitats if they please, and peace and security they’ve neve rknown. No more being woken up to get to a panic room because a sentienl attacked. No more having religious maniacs blow up busses containing your tine. No more having the vast majority of the superhero community do nothing as a fucking plauge cloud wipes out your species. Anything apporaching krakoa now has hundreds of the most powerful beings alive defending all mutants.. and that includes the worst of the worst, all given amntesty.. but they must tow the line or else be given a fate worse than death. After years of pain and suffering and misery mutantkind is free safe and happy. They still have to fight to get the rest of their kind out of racist hands and to saftey, the fight’s not over.. but now the odds are in mutantkinds favor. It’s paradise.  And yet this mini, and this whole run dosen’t run from tough issues; The mutants are now isolationists and only mutants are allowed on krakoa itself.. on the one hand this is a bad idelogy and potentially dangerous, instead of fighting for harmony fighting for my land alone.. but it’s also see why Mutantkind has taken to it. The X-Men have tried for at the least a decade in universe and at the most and most likely 15 years to live in harmony, fight for mankind and make peace with them.. and only a small chunk has acutally tried to help them with that. The other large fraction? They either build death machines to try and wipe out all mutants, and in the case of Cassandra NOva who while not a human is still a racist genocidal bitch, SUCCEED in wiping out a large chunk, or do nothing while mutantkind suffers.  The series forces you to think about the implications that marvel comics themselves previous ignored: That with all the superheros in this world who arent mutants.. more often than not htey’ve done fuck all when terrible shit happens. When Genosha died, not a one asked the x-men what happened or tried to hunt down those responsible. When Decemation happened, the avengers were more concerned with helping the x-men cover it up than helping them move on and did nothing as the goverment made xavier’s into a reservation, even after regrestration happened and the goverment had more heroes than ever to spare to helping them. When the T-Mist happened years later instead of stopping terrigin or asking the inhumans to stop it for the good of another race, the rest of the heroes just did fuck all. Sure the avengers were on a budget and the ff were asbent, but there were enough heroes in the world still and enough teams to do something about it and only the ones with mutants on them did!. IT’s hard to say “well you shoudln’t exclude them”.. when the rest of superhero kind has been subtly doing it their whole lives.  But it dosen’t shy away from the claims of racial superiority the isoaltion or the fact the x-men basically sued for nationhood by making requiring recognizing their nation hood the price for trading for their life saving and extending, world changing drugs, which you would still need to buy. There’s other issues, one that i’ll get to in a moment as it was only revealed in x-men. Various characters, Corsair in issue one of the ongoing, the fincial summit in issue 4 and the ff both in house of x #1 and ff/x-men, all question this and some of the ethics. Hickman brilliantly decides instead of just painting the x-men as absolute moral rights, to show their new nation warts and all: the genuine good their doing and trying to do but also the price they have to pay for it and the mistakes they may be making. And the compromise necessary to build a nation. It’s all chiling, compelling shit that’s even more releveant in a time when bigotry is piling up like crazy. Both house and x-men, which i’ll get to in a second, ask questions with no easy answers and it makes them a compelling read.  Also compelling is the two mini series use of flashbacks: The two previous moira timelines, which we learn are just that as we go, are compelling with the apoclaypse timeline having loveable heroes were are heartbroken to see die in the struggle, while the last timeline seemingly sees the mutants turn as bad as the humans.. only to peel back a layer at the end and reveal humans are still very much the real monsters, and them evolving via machine is a threat to mutant kind's natural evolution. It was a good story twist and of course there’s FAR more to dig into in both books, and I defintely will at some point in the future as I said. But there’s tons of great ideas here: Sinsiter not only being a mutant but a reluctant ally, the same of apocalyspe, the heavy questions I got into above, the idea of machines being mutants greatest threat which makes a ton of sense, and the various ones I already went into. I can’t gush about this book enough, but since this is already long enough i’m trying. The point is both mini series are great and how you do a self contianed event perfectlY plenty of consequence, plenty of scope but enough character and brilliant ideas and a FUCK TON of quotable and iconic lines, all blend into one of the very best series i’ve ever read. And lead directly into..
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X-Men I talked about a lot of what this book represents above as it’s a direct continuation of the above, but the book on it’s own is still something diffrent. while it continues setting things up, playing with the new toybox hickman set up, and asking the tough questions, x-men does it in a diffrent way. House and Powers bounce around through time while all telling one huge story and one huge bundle of setup for this status quo.  X-Men instead is a bunch of single issues. It’s still a ton of setup, though with enough payoff to house and powers that it at least so far hasn’t become tedious, especailly since hickman specifically has plans for all of it and has shown in the past he’s a long game man when it comes to storytelling, but through more action packed stories that, with the exception of mistque’s spotlight issue so far, have one shared element: Cyclops, aka Scott Summers, who as grand captain of krakoa is the nation’s ruling council’s go to guy for missions and who he himself can form any team he once for any mission.  Cyclops, like the x-men hadn’t been treated well for years; Various characters lambasted him after the phoenix force drove him mad and lead to him killing charles xavier, and before that his run as leader of utopia, not helped by x-force painting him as a cold heartless dickweed, had him forced to make questionable decisions that made fans turn agains thim despite the hard position he was in. But now with the burden of absolute leadership of mutantkind in other hands, HIckman writes scott beautifully and has restored him to his proper place.  WIth Xavier taking over as absolute leader of mutantkind and his race no longer hanging by a thread for the first time in years scott can relax and ENJOY himself. As the first issue shows he has everything he ever could have possibly wanted: A healthy marriage with Jean again, and an open one at that with him free to still see emma and Jean openly seeing Logan. Logan himself no longer trying to murder scott for his mistakes or kill his teenage self due to bad writing, but being his best friend again and also living with him and presumibly having threeways because they have connected bedrooms and of course jean would want both at once. Maybe they also just fuck each other sometimes again the details haven’t exactly been clear but it’d explain the tension disappearing. Maybe the schism would’ve ended quicker if Cyclops and Wolverine just fucked each other after children of the atom. Hey not every question is a deep personal one on krakoa sometimesm it’s just “Are these two fucking and could it have solved things faster in the past if they did?”. Also I almost forgot to mention, and added this near the end of writing this, in additoin to everything else scott now lives ON THE FUCKING MOON, on the blue area with a breathable atompshere, on a moon house with his family and fuckbuddy and Vulcan’s buddys. It’s fucking amazing. But moving back to other things scott’s gotten besides logan’s wang up his butt, as seen in issue one thanks to the gates his dad can now visit anytime, his brothers live with him with Vulcan going from genocidal dickweed to weirdo thanks to his experinces between his “death’ and this series, and he’s just. happy. And as a leader he takes the x-men on thrilling missions: the series combines action with character and worldbuilding and it is great.  The worldbuilding part has been tremendous; we’ve seen new foes in the returning children of the vault and horticulture, aka what if the golden girls were tv ma, and also plant based  supervillians plotting a better future for mankind that krakoa’s drugs clash with. We’ve seen nimrod creeping close, charles and magneto not playing ball with mystique start to backfire, the return of krakoa’s lost love, and in my faviorite arc, we’ve seen broo, one of my faviorite x-people and intellegent brood, eat an egg and thus become god emperor of the brood, not only giving the vicious race a chance to reform but giving the x-men a huge advatange in space, doubeldby events we’ll get to in a second.  And biggest of all we saw the crucible: Since those depwoered by the decimation can get power back by dying again, and to prevent overworking the five with mass sucidies krakoa came up with a nasty solution,: earning resurection via ritual combat. And like the above there aren’t easy answers to this: mass sucidie isn’t better or faster, but having mutatns forced to EARN repowering by dying brutally isn’t a great solution either and is kind of sick. And it also opens up questions about ressurectoin that Nightcrawler feels made need reegion to answer htem. It’s again good heavy instreating stuff.  We also got my faviorite issue #4 where the x-men go to a fincial summit, and while security detail cyclops and gorgon fight off hired goons...
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Xavier, Magneto and Apocalypse discuss with world leaders about the implications of krakoa’s policys, with Magneto not hiding his love of flexing his superiority. And Charles ends the confrence, after it’s revealed one hired them in an utterly masterful moment: Taking off his helmet to reveal no this is charles, this is him and that even after they tried assintating him he has and always will love humanity he’s just sick of being treated like crap and suffering for doing it and his people suffering for it and he won’t tolerate this sort of shit again. See it for yourself it’s an absolute triumph:
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 It’s a great scene. Overall an utterly great title that really keeps the momentum moving and I feel is only setting up for even more things.. the only real issue is that A) the title’s been slower at coming out than the other dawn of x titles, though in the case of the empyre tie in’s it’s not hteir fault but the rest sure as shit are, and B) that it has mostly been just setup but it’s been good enough and enjoyable enough and I feel payoff is coming, so I truly don’t care. At long last we have a main x-men  book that’s not only fantastic but uttterly engaging and I read most issues multiple times. An utter slam dunk
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Giant Sized X-Men: This one is incomplete, so I can’t fully say what the full picture is.. but for the three released so far it’s a mixed bag, though the art in all three is gorgeous as Hickman brought on the best artists in the buisness but it’s telling that while New Mutants bellow had issues that bugged me but was still kinda fun, and the above havem y utter priase I nearly forgot to include these issues. None of them are bad and all have gorgeous art as I said, these are some of the best in the buisness, they feel padded. These were supposed to be annuals, but when they decided to change this to one shots.. they shoudl’ve just made them regular length instead, as there simply isn’t enough story here to fill them and so far only Davis’ issue has both had huge setup (both revealing doug’s fusion with warlock is a secret for some reason and that he is indeed still fully alive and revealing what happened to the x-mansion), and due to Davis background as a writer/artist the pacing to fill one issue and even then it could’ve been trimmed. Not bad and I don’t fault the artists for not being used to being writer/artists or having to do so while also conforming to a larger narriative which likely didn’t help or in the third one’s case having to take over for someone else entirely, but it’s , while not bad no ton par with the two above books and I expect better from hickman. 
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New Mutants (HIckman’s Issues)  I’ll cover Brisson’s issues next time as they feel like a diffrent run entirely, but New Mutants was.. a disapointment. I was utterly pumped for this title going in being a huge fan of the team thanks to finally reading the claremont and sikenwitz run and before that re-reading abnett and lannings utterly great run and hey jonathan hickman who’d already done gangbusters was writing it! It had a great roster! 
And it starreed one of hickman’s faviorite mutants and one he’d taken a shine to on avengers, and one of my faviorite superheros, Roberto DeCosta, aka Sunspot. On Avengers hickman took Roberto , already a decent character and made him amazing. He was still rich, young and a playboy as ever.. but he used said wealth and his love of fun wisely. When undercover at an AIM casino instead fo throw down, he offers the agents a free day of partying and gambling on his huge dime, then puts them on payroll as his undercover agents. So to recap Roberto DeCosta won the avengers two valuable double agents in what at the time was one of their biggest threats.. by buying them tons of beer and gambling and presumibly hookers. And later got the loyatly of the rest of AIM through these guys, and when Steve found out tony betrayed him and went off hte deep end hunting him instead of stopping the end of the goddamn world, TOOK OVER AIM HIMSELF IN COMBAT WITH THE AIM SUPREME, and then formed his own avengers. 
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Literally. He got his own avengers team, most of which left after the apocalypse but he simply found younger and hungrier replacements, and aim.. with blackjack and hookers. The man is a legend. And knowing Roberto if hookers were actually involved he probably treated them with respect and overpayed them because he’s a class act. Then under Al Ewing’s mighty pen, Roberto not only formed another avengers team since most of the avengers he formed to stop the end of the world were busy elsewhere, of young and great avengers, while dying of the aformentioned death cloud, but became an utterly brilliant chessmaster, only failing ONCE becaue of hydra cap getting into his head while AIM was working for the us goverment towards the end as the USAvengers. And yes that’s a real team. It’s as insane and beautiful as it sounds. And his new avengers once fought american kaiju, a godzilla with a flag painted on it chaning usa. Al Ewing is the best and I love him. But he also became a master stratigest and schemer with schemes within schemes within schemes, his crowning one being faking his own death and using his fake funeral to clear out any remaning enimies in AIm, and only quitting AIM to keep it out of goverment hands and in the hands of a trusted friend. He was and still is one of the best avengers there ever was and ever will be.  But here, as the new mutants go on a road trip to get sam? He’s a fucking dumbass who hires the worst space laywer possible, only gets off trial because Sam and his wife save them, glad they weren’t broken up by the way,  and is utterly useless most of the time. It’s like HIckman forgot the last part of his run.. granted time runs out isn’t very good but still, that wasn’t a good thing to forget and like Hickman wants to ignore ewing’s work for no damn reason, even though Ewing did great things with Roberto and kept him relevant when marvel was choking the x-men to death. It’s fucking embrassing and disapointing to see.  The rest of the New Mutants aren’t much better mostly being happy but also not really acting like themselves, with only mondo really standing out since he gets great moments and hasn’t done anything in a while. And Doug, who I negelcted to mention above is one of my faviorite mutants and thanks to being krakoa’s primary method of commuincation, is now one of krakoa’s most important mutants, has a seat at the council with krakoa, and weirdly has his best friend warlock hiding on his arm for reasons that haven’t been explained yet. In Short doug went from beign forgotten to being used awesomely again. Roberto instead of getting the same is set back as a character and ends the arc deciding to stay in space because he misses sam, and will likely become third in his marriage i’m sure, and wants to bone deathbird, x-men villian and frequent shiar usuper. But while rahne actually being happy is a good sight to behold they , except Dani, really dont’ do much. Though Magik gets a fucking amazing scene where she asks the various assasians sent ot kill them if they want to make out , not only revealing she’s bi, but that she’d prefer that to killing them all but does so when they dumbly refuse .. I mean seriously who, whose not in a relationship that’s open or way older than her, not take her up on that?  The plot their thrust into isnt’ great either, mostly just more setup but not present as well as in x-men about Gladiator giving the shiar empire to xavier’s daughter.. yes charles has a daughter that was created from his and his ex wife lilandra, whose still dead’s dna, and letting DEATHBIRD Of all people teach her instead of his damn self. Xandra taking over isn’t a terrible idea it’s just handeld poorly. It just feels disapointing.. like hickman WANTS to do a JLI style book here but the combination of him only doing one arc and not really wanting to write the characters as they should be, an issue that only pops up here and in the new mutants cameo during x-men proper and not for doug ever, that makes it fall falt.. I mean there are utterly great moments like the above, and hte image i used to lead off their just stifled by misusing roberto and everyone else. 
But overall hickman’s works on x-men  are fucking great, intresting and engaging. I’ve read the issues a ton and will again. One small mistep dosen’t take away from all the large good he’s done and he’s made the franchise feel alive again and hopefully the MCU take on it will take after this run, as it’d be a great way to break from the endless xavier vs magneto battles of the fox universe. So yeah overall 2 great books and a thankfully short misfire, HIckman’s on top. And next time we’ll see who he picked to help him carry the x banner home to us all, and who did well with it and whose stumbled a bit as part two delves into the rest of the dawn of x. For now subscribe for more comics stuff as I plan to get back on that, including I hope a restrospective on the fox era x-men sometime soon, animation reviews, and more fun stuff. And until then, courage. 
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xb-squaredx · 3 years
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B-Squared’s Top 10 Games of 2020
I don’t think it’s an exaggeration to say that having something to distract me from the genuine horrors unleashed during 2020 was vital to staying alive, and for me that means a lot of video games! I played…a lot of games last year, but I spent a lot of time playing older games, so I didn’t get a chance to check out a lot of high-profile games that launched this year. Still, I do want to shine a light on the games that managed to resonate with me even a little bit, that somehow managed to launch this year. So let’s get to it!
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#10 – No Straight Roads
Rarely have I been struck by a single trailer for a game like I was for No Straight Roads. Produced by industry veterans under a new studio, this is a rare game that’s not quite an indie game from a studio full of newbies, but it’s also not produced with the same kind of budget and resources of a Triple-A project. What do we call this? A Double-A game? Single-A? Regardless, I have to give the team at Metronomik some props for delivering a super stylish game in the midst of a very challenging year. No Straight Roads is a rhythm-based action game where two up-and-coming musicians fight to bring back Rock and Roll to the people of Vinyl City. I absolutely adore this game’s presentation, with each major boss being visually unique and having their own feel that compliments the music they bring to battle. There’s some real energy in these animations with character designs that ooze personality, and being a game about music the soundtrack is great! All that being said though, I have to admit I wasn’t a huge fan of the gameplay when all was said and done. It leans way more on the rhythm side of the equation than I was hoping for, and the action felt very shallow. The fixed camera made some phases of some fights a real problem, and the Switch verison, which I played, is plagued with a lot of issues that really brought the game down for me. If the game interests you at all, give it a shot on PC or PS4; I hear those versions are a lot better. Still, I liked the potential I saw in this game and in this studio, so I can only hope they did well enough to continue on. This definitely feels like the kind of passion project that deserves more recognition.
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#9 – Streets of Rage 4
OK, so full disclosure: I didn’t grow up with 2D beat-em-ups. I missed out on all of the greats of the genre back in the day. No Final Fight, no River City Ransom, no Double Dragon, and definitely no Streets of Rage. In more recent years I have tried to dip my toe in the genre, as I did in 2019 with River City Girls. However, I came away from that game a bit disappointed by the overall gameplay and wondered if 2D beat-em-ups were for me. Seeing so much praise heaped onto Streets of Rage 4 had me curious, so I knew I had to try it, if only to broaden my experience in the genre. In many ways, this game is the perfect sequel to a franchise that hasn’t seen any signs of new life in years. It retains what made the series beloved with satisfying combat and challenge, but with a modern touch. The overall art style of the game and music work out pretty well, and I found the act of comboing enemies to be really satisfying. It really doesn’t overstay its welcome either, which is very appreciated in an age of endless timesinks. I also struggled a fair bit with the game, even on Normal, and well after some patches that seemed designed for more casual fans like me. Had this game not had online co-op as an option, I don’t know if I could have beaten the final levels. So my time with this game was pretty rough but despite that I can still see this was a game made with care, and if this game DOES do something for you, there’s plenty of reasons to keep playing on higher difficulties, unlocking more characters and even playing online with friends. Let me put it this way; I’m not all that sure I like the genre and I still liked this game, so I think that counts for something!
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#8 – The Wonderful 101: Remastered
…this one is kind of cheating, I’ll admit! I had a lot of trouble thinking up ten games that really stood out to me this year, honestly. That said, I’ll definitely use loopholes to plug one of my favorite games from years ago. Seven years ago, PlatinumGames launched The Wonderful 101 on the ill-fated Wii U, where it bombed harder than just about anything on the system. For those that gave the game a shot, however, they were quick to discover a deep, complex, and charming action game that plays like nothing else out there. Controlling a team of 100 heroes at once, players form weapons out of the various Wonderful One’s bodies, smacking around giant robots and aliens far larger than them with the power of teamwork! How could you not love that, right?! Now, years later, PlatinumGames is aiming to become more independent and their first act was launching a Kickstarter as a way to get this game on newer platforms. While we may never know why Nintendo gave Platinum their blessing to release this game on non-Nintendo platforms (being as this is still, as far as I know, a Nintendo-owned IP), I’m just glad more people can have access to one of the most unique action games I’ve ever touched.
To sell it another way, this game combines the overall aesthetic of Viewtiful Joe with the shape-drawing action of Okami but with a bit of Bayonetta flair on the side. Basically, this is the culmination of everything director Hideki Kamiya has ever worked on. The Remastered version fixes some issues present from the game’s original release, and while I do think they could have gone a bit further with some changes, it is likely the best way to play the game for many. All those sections that made heavy use of the Wii U GamePad are a tad awkward though, but that held true even back on the Wii U anyway…d-don’t worry so much about that, though! I’d still recommend this game to anyone looking for the type of over-the-top action that only Platinum (and occasionally Capcom) can provide! So please consider joining the Wonderful Ones and Unite Up!
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#7 – Paper Mario: The Origami King
Discourse around the Paper Mario series is…more than a little rough, honestly! Many fans have been quite vocal about not liking the direction the series has been heading with the last few games, but I went into The Origami King with an open mind and ended up really enjoying the game for the most part! What the game lacked in a developed storyline, it made up for with some really strong character moments and memorable setpieces. Bobby and Olivia are among my favorite partners in ANY of the Mario RPGs, easily, and the entirety of the Great Sea section of the game was a really fun adventure. I love the highly-detailed paper-crafted enemies and locales, and the soundtrack really didn’t have to go as hard as it did. While the battles against common enemies didn’t quite click with me, the boss battles throughout the game constantly surprised me with interesting twists on the ring-based combat and are a real highlight for me. I know this game is pretty divisive amongst Paper Mario fans, but I think the franchise has a pretty bright future ahead of it!
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#6 – DOOM Eternal
Fair warning here, but I haven’t quite managed to beat DOOM Eternal at the time of writing this, but what I’ve played so far tells me it definitely belongs here. I think Eternal is hands-down the most intense game I’ve played in a long time. It gets my blood pumping as I dash about, shooting and slicing through demons that are extremely eager to rip and tear me to pieces. I don’t play many shooters in general, so I knew I was going to be in for a rough time, but DOOM Eternal brings it to another level right away. In some respects, I don’t quite agree with various aspects of the core game design that makes the game harder than I think it needs to be at times. The scarcity of ammo, and thus the constant need to use the Chainsaw weapon in order to gain more ammo gets tiring, though that somewhat levels off as more weapons are acquired and players learn of more efficient ways to take out the hordes of Hell. The game’s fantastic soundtrack by Mick Gordon definitely elevates the experience, so it is a huge bummer knowing that he and ID Software had a falling out and he won’t be coming back. I really dig the game’s expansive levels and more focus being put on exploring every nook and cranny for secrets, and certain old-school touches like finding extra lives or cheat codes definitely makes the game feel like it was ripped out of a bygone era and given a modern paintjob at times. Doom is eternal, and with it, so is pulse-pounding shooting action!
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#5 – Xenoblade Chronicles: Definitive Edition
Compared to the other re-release of an old game on this list, I think this particular title had a lot more time and care put into it…and it also happens to enhance one of my favorite games on Wii as a bonus! Xenoblade Chronicles on Wii was a game that almost passed me by but even years later, I still adored the characters and world it introduced, and I’ve been happy to see what started as game that was almost stuck in Japan eventually grow into a full franchise. I consider the first game to the best in the series, though it was held back by a few issues later games would iron out. Chief among the problems was the visuals, particularly the character models and…wow does ten years make a world of difference. The Definitive Edition does more than just clean up everyone’s faces, it also cleaned up the game’s cluttered UI, made it easier to track quests and materials for said quests, and added some fun optional challenge missions for veterans to tackle. The bow that adorns the top of this package, however, is the epilogue story Future Connected that serves to tie up some loose ends and gives a particular character some great closure. If you love massive worlds to explore, a compelling, at times over-the-top story, and a deep, rewarding combat system, I can’t recommend THIS version of THIS game enough. If you’re going to give the Xenoblade series a try, there’s no better place to start.
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#4 – Ghost of Tsushima
When Ghost of Tsushima was first unveiled years ago, I didn’t exactly have a high opinion of it. It seemed like a game that put more emphasis on visuals over gameplay, and I was almost certain it would launch as a PS5 exclusive so why bother getting excited when I probably wasn’t going to be an early adopter of the system? To my great surprise, not only was this game confirmed for PS4, it wound up being one of the prettiest games on the platform and well-optimized to boot, even on my old slim PS4. Playing as lone samurai Jin Sakai, players try to repel the Mongel invasion of Japan, but are forced to adopt less-than-honorable tactics to take on this ruthless enemy. Usually when I play stealth games, I find myself frustrated. I feel weak, or limited, and often the games feel overly harsh. If you get caught once, game over and there’s little salvaging being seen. In Ghost of Tsushima however, there’s a great deal more care put into stealth, and at times I’d argue it’s almost too fun to pass up over the sword play. Very few missions in the game force you to go completely unseen, so stealth just because yet another tool rather than a limitation imposed on you.
Swordplay felt a bit less engaging against common enemies (typically just being Simon Says, switching to the appropriate stance for a given enemy), but the one-on-one duels throughout the game were fantastic and I almost wish the game was all about them instead. I can’t overstate how gorgeous this game is either, with a world that feels like it is breathing, as the wind whips through the tall grass, the moon penetrates fog overtaking a creepy forest, or seeing the smoke from an enemy camp wafting over the distance. Hands-down one of the best-looking games on the PS4, and I’m particularly happy that developer Sucker Punch managed to land a hit with a new IP, as those generally feel more risky as times go on. While I’d argue that Ghost of Tsushima doesn’t really redefine how open-world games should be designed, it is an extremely polished experience and manages to do it well, with plenty of opportunities to grow in a potential sequel.
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#3 – Animal Crossing: New Horizons
If there’s any one game that people absolutely needed in 2020, it was Animal Crossing: New Horizons. While there are other games of this type, like Stardew Valley or the Harvest Moon (and later, Story of Seasons games), Animal Crossing is one of the few games that gets mainstream attention while simultaneously running counter to most mainstream gaming trends. No conflict, no combat, no overarching story really…just a game that lets you live your live, day by day on your own terms. I tried getting into the series before with New Leaf but just didn’t stick with it, but New Horizons launched at the perfect time in an imperfect world. Being able to escape the uncertainty and dread that enveloped the world as the pandemic spread for even a little while was a necessity, and thankfully New Horizons had plenty to do to keep idle hands busy. Changes like item crafting and eventually limited terraforming of your island paradise give players so much more agency in decorating their homes and building up something they can be proud of.
We all start as nothing but a small tent on a mostly-empty island, but seeing what people were able to do even in the first few weeks or so was nothing short of amazing. We need more unflinchingly wholesome games in the world, and I’m thankful for Animal Crossing for being there when we needed it, and considering how well it sold and how much post-launch content is expected to be added with time, it remains a sanctuary to return to even now. Just…please let us craft in bulk? Pretty please, Nintendo?
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#2 – Hyrule Warriors: Age of Calamity
Last year, Nintendo released Astral Chain, a game that no one knew about before release, which was revealed and released with very little gaps between them. It was a game I didn’t know I wanted until it was presented to me, and that trend continues this year with Hyrule Warriors: Age of Calamity. The first Hyrule Warriors was a fun, surprising spin-off of the main Legend of Zelda series, and Breath of the Wild was a fantastic game that shook up the core of the Zelda franchise, so in hindsight it really does seem like a no-brainer to combine the two into one package. Age of Calamity, for my tastes at least, cuts down on the repetition and overall stressful atmosphere of the first Hyrule Warriors and instead focused on fleshing out it’s core combat and crafting more creative main storyline missions. It helps that the game reimagines iconic locales from Breath of the Wild from before their destruction, and really makes you feel like you’re fighting through actual places rather than just a collection of random keeps that most Warriors games use.
Bringing in aspects like the Sheikiah Slate and Elemental Rods allows players to control the flow of combat more directly on top of letting them be more creative. Freeze enemies standing over water with the Cryonis rune or burn some grass with the Fire Rod to distract certain enemies, among many other things. Each playable character is also very distinct, even in cases where I could have forgiven the developers for reusing some attacks or traits. For one, Link has different movesets for his Sword and Shield, Spear, and Two-Handed weapons, but none of his attack overlap with the other Champions who use similar weapons. Some people might be put off with certain aspects of this game’s story and ultimately not everyone likes the overall structure of the Warriors spinoffs anyway, but for my part, Age of Calamity was one of the best surprises of the year, unveiled right at the end of the year in the nick of time. Of course, there was one game this year that surprised me more than any other.
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#1 – Hades
I’ve known of Supergiant Games for quite a while and very recently began looking through their catalogue of games. They’re known for well-crafted narratives and satisfying combat, and yet when I first saw Hades when it was released in Early Access I was tepid on it. It didn’t look bad or anything, but it didn’t exactly blow me away and even now, I think a random screenshot or quick clip of the game might not do the game justice in explaining the appeal. I already wrote about the game at-length (as my only real non-retrospective blog post of the year, oops!), which you can read here if you want more in-depth praise, but to summarize…Hades is the total package for me.
Playing as Prince Zagreus your end-goal is to escape the puts of Hell, and more specifically get away from your overbearing father, Hades. It’s a rogue-lite, meaning you’re expected to finish the game in one shot and if you die you lose any upgrades you picked up along the way and have to start from scratch…to a point. Hades does allow you to keep a fair amount of items you pick up which can towards small, permanent upgrades or even gifts for various NPCs that can deepen your bond with them. Unlike most other games of this type too, the story constantly moves forward, even after death. The game is about dying over and over and then dusting yourself off to try again, all the while other characters remark on your progress or lack thereof. I grew to really enjoy this cast of characters, a fun spin on the Greek pantheon, paired with excellent voice acting for the entire cast. From the imposing, if somewhat sultry Megaera, to the nervous wreck that is the maid, Dusa, to the pompous ass Theseus, I looked forward to each new run just to learn more about this world and those within it. For once, death wasn’t really a punishment, but a reward, and just part of the process.
Of course, incredibly satisfying combat is ALSO part of the process and it just gets…addicting; muttering “one more run” over and over as you try out different weapons and boons, discovering what works well together and what doesn’t. While at first beating the game felt like it would never happen, I grew from my failures, adapted and eventually overcame. Multiple times. If you want the “full” Hades experience, this game can really demand a lot of time out of you but at the same time it stays fresh, so I can’t really complain. With new gameplay mechanics unlocking as time goes on, to the Pacts of Punishment players can trigger if they want a bit more challenge (or a lot more), Hades is that rare game that just keeps giving and giving. Before I knew it, I had dumped well over 50 hours into it, and I STILL need to get back to the game if I want that epilogue.
Compared to every other game that came out this year, Hades is the one game that grabbed me from moment one and would not let go until I hit credits. When I wasn’t playing this game, I was counting down the minutes until I could play it again, and let me tell you that is rare for me these days. At this point, Hades is clearly the breakthrough hit for Supergiant and I couldn’t be happier. The fact that this game got to stand shoulder-to-shoulder with industry titans at The Game Awards is kind of surreal, but I can’t think of many who deserve that recognition more. It helps that Supergiant is a studio that actually takes care of its employees, which is way rarer than it should be. I don’t mean to hype this game up like it’s the cure for COVID or anything, but I mean it with all my heart that this was the best game I played this year, and I’d recommend it in a heartbeat. I couldn’t stop talking about it for months after playing it, just ask my friends! So yeah, it’s pretty OK I guess.
CONCLUSION
I’m sure my Top 10 List looks a lot different from most out there, but that’s what’s great about games! So much variety and so much quality no matter where you look! Every year, without fail, there’s always at least a small handful of games that come out that I don’t get to, and try as I might I’ll never trim that backlog down. I want to keep playing games for as long as I can, trying out so many different experiences and seeing what this wonderful pastime can offer. For a good chunk of 2020 I was more than a little down, not just because of…you know, but a lot of games that were coming out weren’t appealing to me. That said, seeing as this was the year of shadow drops and announcing things at the last minute, I ended up loving a bunch of games I hadn’t already spend months hyping myself up for, which definitely helped to lift me up this year. Already, 2021 has a lot of titles I’m anticipating though, so it’s sure to be an exciting year.
Happy Gaming.
-B
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