Target practice
(32x32 pixels, originally created 14.1.24 for Pixel Dailies theme "dummy")
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[image description: six elongated pixel-style text reading "aro" striped in the colours of three pride flags. A brown arrow shaft runs across the centre of the letters, forming the horizontal strokes of the letters "A" and "R". A grey arrowhead sits in front of the text; flag-stripe fletching sits behind it. Each image is available in two versions with black or transparent background.
Stripes are coloured in the following pride flags: allo-aro (green/light green/white/yellow/gold), aromantic (green/light green/white/grey/black) and non-sam aro (cyan/light cyan/white/light green/green).]
Aro (with Arrow) Pixel Art Stickers
Flags: allosexual aromantic, aromantic and non-sam aromantic.
This design is created from the cross-stitch patch variant of my freehand embroidery motif (originally designed for doll T-shirts). Both patterns--cross-stitch and freehand embroidery--are available on the Aro Worlds website and Patreon.
All banners/stickers are available for free personal or non-commercial use with credit to one of my accounts.
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Devlog 31
This was a week of optimizations for my game, and I did something that I don't think very many games have ever done, especially platformers...
I have removed contact damage from the game.
I know, pretty crazy right? Literally every platformer that I could think of has it. Something just feels off about it though. Like, if an enemy is jumping over you through the air and its foot just happens to touch your character, how is that supposed to do any damage???
Instead of contact damage, I opted for very quick sudden attacks that an enemy can do when you get too close to them as shown below:
But yeah. I think contact damage might be a little overrated or at least an old mechanic that doesn't really need to stick around, but what y'all think?
Something else that I am very happy and excited about is completing NPC dialog! I know that I showcased the basics of it last week, but this week I got dialog branches working. Now you can say yes, no, or whatever else appears in those two small boxes
That's all for now. The weeks are starting to blend together in terms of game development. I might need to start taking notes on what I've worked on or something.
See you next week! <3
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My game One Arrow Archer has a very aggressive combat system, the only way to heal is to hit back with one of the healing power-ups like this health stealing arrow.
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more magical girl archer umi sonoda! this time good for a header
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Neubau (NB) / NB Television™ Pro / Specimen / 2022
Download
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