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#ninja warrior course design
ninjasports · 2 years
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Deluxe Ninja Warrior Course - Double Lane
Deluxe Ninja Warrior Course - Double Lane
If you are looking for the perfect ninja warrior course for competitions or to train on to get started, you have found it! Ninja Sports Manufacturing has designed, tested, reconfigured and tested again the versatility, safety and overall functionality of this ninja warrior course to make it perfect for our Adult and Junior Ninjas alike!! This is the entire package!! Everything you need is included!
Safety is priority when designing our Ninja Warrior courses and what else is just as important is the quality. Ninja Sports Manufacturing uses top of the line materials so our equipment lasts! It can be an overwhelming task to figure out the perfect ninja course design that works for your ninja gym, so trust the experts and let Ninja Sports Manufacturing do what we do best and help you choose what the best options are for your Ninja gym!
Ninja Sports Manufacturing will customize any ninja warrior course to fit your needs, just let us know what you would like us to change and we will design it for you!!
Obstacles Included in The Deluxe Ninja Warrior Course Double Lane:
Horizontal OD Bars - 20 Pieces (Required for Mounting Ninja Warrior Obstacles)
Element 1: Bonobo Bounce*
Element 2: Treetop Traverse* (10 Pieces)
Element 3: Campus Bars* - 4 Piece Set
Element 4: Rope Ladder Monkey Bars 10Ft Each - 2 Pieces (White Rope w/ Wooden Pegs)
Element 5: Sea of Rings - 5 sets of rings w/ 4ft straps and clamps (Black)
Element 6: Cheese Walls* - 6 Pieces w/ 4ft straps and clamps
Element 7: Low Hanging Bridges - 4 Pieces w/ 8ft straps and clamps (Clear) Custom logo engraving available at an additional charge
Element 8: Cargo Net* - 8’X10’ - 1 Piece w/ mounting bars and clamps
Optional Ninja Course Add-Ons:
Padded Transfer Boxes* - 10 Pieces
All Column Covers* - 15 Pieces
Trussing Structure Details:
F34 Trussing Structure
Footprint is about 44.5’L x 19’W (2X4 Element Grid with 15 trussing columns)
Choose either 10’ or 12.5’ Height (Custom heights available at request)
More Info About Ninja Sports Manufacturing Obstacle Courses:
All Obstacles listed above with (*) indicate that you choose the color!
All Ninja Warrior Obstacles are made of durable playground grade plastic materials that will not fade, break or bend, and aluminum alloy designed for durability and will not rust in the weather.
Obstacles 100% interchangeable: Conveniently clamp onto OD Bars for easy set up and take down when interchanging any obstacles (Ideal for competitions)
All Mounting Hardware Included
Trussing can be painted for an additional charge
Engraving is available for an additional charge (Logos, Themed Gyms)
Installation available at additional cost
Crash Pads/ Mats Available but Sold Separately (Custom Logos on all crash mats and column covers available for an additional charge)
Lead Time: 8-10 Weeks for production once payment is received - Contact us for payment plans if needed, we will work with you!
SHIPPING: Due to the size of these items, they must ship motor freight. We have included a FLAT FEE of $250 for shipping on this item and depending on your selection of options, shipping costs may exceed this amount. If additional shipping costs will apply we will contact you with the additional amount and you will then have the option to move forward with the purchase or cancel your order if you do not want to pay the additional shipping charges.
For any questions about shipping, contact our office at: Email: [email protected] Phone: 440-552-4237
Agreement:
Custom Design Crafts, is not responsible for injuries the purchaser may incur due to misuse, improper installation, or falls that may happen while performing the required exercise. Upon purchasing this product the purchaser agree to not hold Custom Design Crafts, its Employees, affiliates or its owners responsible for damages. 
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passengerpigeons · 10 days
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need to get back on my home workout routine, possibly improve it a little bit
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gay-jesus-probably · 5 months
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I like the general fandom trend to just take the plot of Hyrule Warriors as a loose guideline at best and just use the whole concept as a good excuse to get blorbos to interact across timelines, BUT I'm very disappointed that everyone is missing the comedic potential of a very specific squad of characters:
Young Link (aka Mask), who walks out of the nightmare of Majora's Mask and immediately gets portal kidnapped into a temporal war, takes one look at the whole mess and decides that you could not fucking pay him to admit to being the resident expert on Time Shenanigans. He introduces himself with the title of Hero of Termina, and definitely doesn't have any other ones, that would be crazy. Hero of Time? Never heard of him.
Tetra, who is a kickass pirate captain with zero patience for people trying to shove her into the Designated Princess role, and realizes immediately that Oh Fuck, this Hyrule has a lot of Ideas about how the Hero and the Princess are supposed to properly play their parts, the second they realize she's technically a Zelda they're gonna shove her in a goddamn dress and damsel her again, that's not happening. So she's definitely just a really cool pirate captain, nothing else going on here at all, definitely not the heir of the Hylian royal family in her time, that'd be crazy.
Ravio, who is literally just a palette swapped Link, meaning that the second his hood comes off, things are gonna get Awkward. There's no way in hell he's dealing with all that Hero baggage, that's Link work, so that giant bunny hood/mask is practically superglued to his head, and he's not taking it off for love or money.
Spirit Tracks Zelda, who is just in the Phantom Armour the whole time, and passing herself off as just a friendly ghost posessing a suit of armour to help the Hero of Spirits. Of course she isn't Princess Zelda, that's ridiculous, if she were a Zelda then people would start getting really weird about her technically being dead, and boy does that ever sound like a whole Thing she doesn't want to deal with, so she can't possibly be Zelda, she's just a nice ghost knight. Also, her teenage grandma is here, and that's kinda weird, so it's easier to just not admit to being royalty and avoid that awkward conversation.
Finally there's Sheik, who is not the Princess Zelda of the era straight up abandoning her war torn country for months at a time so she can risk her life in extreme cosplay for no clear reason, but is instead the actual Sheik from Ocarina of Time, who just beat Ganondorf like a month ago and is still trying to process what the fuck to do now. Also, he's been pretending to be a boy since he was ten, and is realizing there's a pretty good chance that he isn't pretending anymore, so that's a whole other can of worms. But for the last seven years of his life, being Princess Zelda meant certain death, so he's not really inclined to introduce himself like when in a new and stressful situation (not to mention he might actually just not be a girl named Zelda anymore), so he automatically introduces himself as just Sheik the spooky ninja man, and fuck he's in too deep to back out now, looks like he's committing to the bit. If you think you sense the Triforce of Wisdom on him, no you don't.
Cue shenanigans as the five of them attempt to hide that they're all actually kind of A Big Deal. The group motto is "Nobody says shit", which is usually delivered as a frantic hiss whenever someone slips up. Just the reunion between Sheik and Mask alone would be absolutely buckwild given how they parted, and how they're both frantically pretending to Not be involved with each other. For added hilarity and/or drama, Sheik gives his semi-bullshit cover story of having just been a friend of the Hero of Time, then runs into said Hero of Time and they both have to desperately pretend not to know each other, because if anyone picks up on the mountain of baggage between them then Mask is busted, and he won't hesitate to drag Sheik down with him out of sheer spite. Not to mention the weird balance of Sheik being used to this Link being a teenager that's actually a small child, and now has to adjust to Link who is a small child that's actually a teenager.
Also, i really feel like we're all missing out on the comedy potential of Ganondorf recognizing Young Link on sight and the two of them immediately launching into a grudge match with some extremely personal and specific insults on both sides. Meanwhile literally everybody else is just standing there watching, trying to process the fact that out of every single person that's been pulled out of time, Ganondorf only has personal beef with a literal nine year old.
I just feel like we're all really sleeping on the potential for Shenanigans here. The whole thing is an absurd mess, why not have some fun with it?
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everyneji · 4 months
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Welcome Back!!!
Been meaning to ask you, do you think Neji has to go through clothes a lot considering he's wearing mostly white? Like thats a LOT of blood, dirt, grass stains, sweat, etc he'd have to constantly remove. Does Konohana have some of the worlds best laundry soaps or what???
This gave me a laugh hah, thank you so much for this ask! 🤭 Because I have spent a somewhat unreasonable amount of time thinking about the practicalities of the Naruto universe, I do have thoughts on this!
As I've said before, I love the white because of how much it says "You won't lay a single finger on me." Obviously we've seen Neji dirty and roughed up plenty of times, but it's the powerplay of it all that matters most. However, once all that blood, dirt, grass stains, sweat etc., do accumulate, what's a shinobi to do?
Before we get to that I want to say I believe most if not all clothes in the ninja world are made of sturdy cottons and canvases and other materials designed to take a lot of abuse. If you read up on, say, the gi worn during karate or judo, you learn they are made of similar materials with reinforced stitching for increased durability and better absorbing of sweat. Some will be lighter than others in order to facilitate better mobility. (I will mention that Bruce Lee's famous jumpsuit which inspired Gai and Lee's look was apparently made of polyester, which isn't ideal for dealing with sweat; in the anime it often looks more like spandex from how tight it is which is at least better for that.) I think Kishimoto generally draws clothing with a nice thickness and weight that helps reinforce this idea.
I also think they probably own a few different uniforms which is actually a semi-decent in-universe explanation for Cartoon Characters Who Only Ever Wear One Thing. (Especially since Naruto characters are seen in more casual clothes in their off hours.) I imagine Ninja Tailors are used to essentially doing bulk orders. And because ill-fitting clothing can be a distraction, keeping your measurements up to date would be important. So basically, as warriors, they would feel an obligation to treat their uniforms like a piece of equipment just like their kunai, and as they may regularly maintain their weapons and get new ones they would maintain their combat wardrobe.
To the actual washing question ... in some ways, white is better to wear for stains because you can use bleach fearlessly! An 'ideal laundry scenario' for example: Neji either does not use a deodorant or anti-antiperspirant, or uses a natural one which does not contain chemicals like aluminum. (The reaction of sweat with these chemicals is the primary cause for pit stains. Stains caused by this do not respond well to bleaching, sidenote.) If things were to stain, the stain is not given time to set and is instead immediately treated with cold water. (Hot water is good only for certain stains -- generally it's better to go with cold.) If needed properly diluted bleach is added to the wash and I guess everything in the colourful world of Naruto is pretty colourfast so they don't need to worry so much about bleach stains.
Of course, how much this ideal laundry routine is followed through on ... on the battlefield they don't have time for it and at home is every shinobi some kind of laundry wizard? Ehh. I think either them or people in their lives are probably more used to dealing with nasty stains because it's part of their culture, so it's not unlikely, but I can also see a lot slipping through the cracks. Clothes would slowly gain permanent stains and tears that need to be patched and would eventually be replaced, and though I think this is likely what's going on in-universe, it's not something we would ever see happening even if Kishimoto thought of it because if clothing is marked up outside of a combat scene you're going to be going "Damn, who hit him?" Not to say wear and tear is something that's impossible for an artist to convey, but damaged clothing tends to either indicate living in some kind of impoverished/difficult situation or active combat.
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(Nagato before and after being sheltered and cared for by Jiraiya.)
I do like to imagine shinobi and their families swapping laundry and sewing tips, recommending tailors, enthusing about oxygen bleach versus traditional chlorine bleach and so on. Gotta keep yourself looking good when you're headed off to active combat!
TL;DR: I think less amazing laundry soaps (though I wouldn't say no to that) but more a good understanding of which fabrics work best as activewear in combat, and how to then treat these fabrics when they have been damaged is the winning combination!
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rhysmaart · 11 months
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Getting hype for mutant mayhem and rewatching rise, I’ve started to fool around with my own take on the turtles again (and also drawing some rise stuff again, look out for that later!)
I’ll definitely keep working on these designs and do full write ups on them later, but the basics are
Donnie- loves tech and music, so his head wrap is actually a daft punk style helmet. He is the most affective ninja of the group, using holograms and gadgets to gather and store information and stay hidden.
Leo-obsessed with being the teams strong leader, often times to their detriment. He’s also the blacksmith of the group, forging their weapons and helping donnie by making components for his inventions. Needs to learn to trust his team and their ideas more over the course of the story.
Mikey- mikey is, to quote rise leo, “a badass mystic warrior”. He learned to read ancient hamato texts that even splinter never fully figured out, carving the symbols needed to imbue magic into his nunchucks. Basically becoming a trickster, mikey tends to rush off and do things solo too often, but is learning to hone his magic to do things like healing, teleporting, and fire magic.
Raph- raph loves to bash heads, and tends to carry a ton of anger, but with meditation and therapy sessions with Mikey and splinter, he’s learned to control his anger over time. Now he serves as the teams tank, with shielding gauntlets made by donnie in addition to his usual sai and a pair of brass knuckles, it’s his job to cause a distraction, draw as many enemies to him as possible, and KO them before they realize the other 3 have made their way to the big bad.
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Heart of the Warrior Chapter 8: Hajimari
Fandom: Cybird Ikemen Sengoku
Previous Chapter | Next Chapter
Yukimura Sanada x Male!OC
     Laid out in front of both Sasuke and Thai were a few unwrapped bundles of fine silk, accessories, and garments. At first, it seemed perfect for an undercover operation for the two ninjas to pose as merchants, but the two of them after closer examination of their new stock became increasingly worried.      "This...this is not something I would be able to sell," Thai bluntly said as he held up an ornately designed kimono. "(Ooh, I like this design, though.)"
     "What?" Shingen gasped as Thai carefully placed the kimono back down. "Just the sight of it would sell itself."
     "But...this is a...I-I don't know anything about selling women's clothes and accessories," Thai said, "I mean, I knew someone who did, but as for me..."
     "I told you, Lord Shingen," Yukimura sighed. "You have to give us something different if you want us to pretend to be merchants. Thai's a foreigner, right? Just give him another dummy load of fake arquebuses."
     Shingen shook his head. "They need to be more subtle for this mission. Unlike Nezu, there's no need to reveal themselves already to our enemies. Sure, Thai is a foreigner, and they'll most likely keep an eye on him, but that'll give Sasuke more time to gather intel. Besides, I have complete faith in our two ninja," Shingen said, patting Yukimura on the shoulder. "Just Thai's charm alone would attract customers, right?"
     Thai raised an eyebrow at Shingen's remark. "My lord," Yukimura said, "Then, let me just give them the himo cords I made, that way—"
     "No!" Shingen quickly interrupted. "Besides, the mission both Thai and Sasuke are going on will be for a few days, and you probably don't have enough to fill a stall."
     Sasuke's eyes lit up. "The famous Sanada Himo cords?"
     "Famous?" Yukimura asked. "I wouldn't say that..."
     "What Himo cords?" Thai asked, "You mean the thing tying my sword to my hip? You made that?"
     Yukimura's cheeks blushed a deep red as he pouted in slight embarrassment. "Y-yeah...I learned to make them from my father," he said. "They're the strongest stuff around, y'know, so be grateful I made one for you!"
     "Nah, of course!" Thai said, "I was just saying that these are top quality. Strong tensile strength, really nice color. I can see why these would be better to sell." Thai glanced at Shingen, who out of sight from Yukimura gave back a stern look at the former. "Uh, but I would say that if you don't have much, then no need. I'm sure Sasuke has the 'know-it-all' to sell all of this," Thai said.
     "Me?" Sasuke murmured.
     "Well," Yukimura huffed, quickly reaching for a small bundle before handing it to Thai. "If you don't manage to sell anything, anyone would buy these."
     Thai glanced at Shingen again, who quietly sighed to himself. "T-thanks, Yuki," Thai said. "I really appreciate it."
     Thai reached out and took the bundle, accidentally brushing his fingers over Yuki's. The two exchanged awkward glances, both averting their gazes as Shingen crossed his arms.      "Well, then if it's settled," Shingen said. "It's time for you two to hit the road."
     "Yes, Lord Shingen," Sasuke said. "Operation Ocean's Twelve is a go."
     Thai shrugged his eyes with a smirk while both Shingen and Yukimura blankly stared at Sasuke.
     "You guys are going to the Ocean?" Yukimurav asked in confusion.
     "Y-yes, they will be going towards the Hojo Territory," Shingen confirmed, although equally as confused as well. "Stay alert, be on your guard, and come back in one piece."
     "Eh, estava pensando mais no 'Mission Impossible,'" Thai snickered towards Sasuke. "Of course, Lord Shingen. We best be on our way. Let's bag this stuff and head out."
     Thai and Sasuke started to roll up the bundles of items, servants coming in to load them onto the hand-drawn cart waiting outside for them. Shingen and Sasuke already left the room, but Thai was held back by a quick hand from Yukimura, the young warrior turning Thai back around to face him.      "H-hey, Thai," Yukimura said.
     "Yeah, wasup?" Thai said back, glancing behind him for a quick second. "You need something?"
     Yukimura hesitated, merely staring into Thai's eyes. "Uh...are you feeling all right?"
     "....yeah, I feel just capital," Thai answered, "Why? Is there something wrong?"
     "No," Yukimura plainly said, "Just...after the last mission, I just wanted to make sure you'll be fine going to...the Hojo Territory without backup."
     Thai scoffed. "I'm sure Sasuke'll be enough to pull my butt out of the fire," Thai joked. "There's no action, just a little information gathering. It'll be all right, I promise."
     "Sure," Yukimura said, his tone still worrying, as if quietly holding something in that Thai could not notice. "I mean, after all, you're not one to lie to me, right?"
     Thai stood speechless, yet he hid his confusion behind his smirk. Did he translate that right in his head? Lie? What did he mean by "lie?" As crafty as Thai believed he was, lying was never something he could easily do. Hell, he did not even like the idea of lying. Lying was something that always turned bad, even deadly, to Thai in his past, and he was always reluctant to use it. Still, if it was to protect Yukimura, then it was enough to convince him that he was still serving his lord. Yet, if he ever found out...
     Thai shrugged lightly. "Of course," Thai said, his smirk disappearing. "You're my friend. I wouldn't lie to you like that."
     Yukimura nodded. "Okay," he simply said, his concerned expression still glaring at Thai. "I guess I'll see you, then. Stay safe."
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     Dressed in simple clothes with straw kasa hats shielding them from the rays of the ever-radiant sun, both Thai and Sasuke struggled to make their way toward Ueda. They kept a steady pace in pulling their cart by hand, a rope attached to each pole wrapped around their torsos.      "Why they didn't think to have horses pull carriages and stuff is a travesty," Thai growled, sweat dripping from his forehead.
     "Horses during this era were reserved for samurai only," Sasuke said. "Although some merchants use horses, we are to appear as commoners, the most bottom of society to this day."
     "Urgh, goddammit," Thai sighed. He then thought of the cargo they carried, thinking ahead of what was going to happen once they reached Ueda. "So, we set up shop and hope to high heavens someone would buy our stock and not notice that we're spies?"
     "Correct," Sasuke said. "I will scout around during the day while you sell our wares posing as a Nanban merchant wanting to experience Japan for the first time from outside the docks. At night, we will regroup and infiltrate the castle together."
     "Wait, hold on," Thai said, casting an evil eye at his friend. "Why am I selling all this? I say we take shifts at the very least! Even you can't work around the clock."
     "I believe that, just like what Shingen says, you'll have an easier time selling things to people," Sasuke said. "That, and since you are a foreigner, most people would want to buy things coming from a foreign trader."
     "That, or they'll shoot me for selling snake oil to people," Thai said, "No, we're taking shifts, and that's final. And, what do you mean when you said you 'just like what Shingen says?'"
     Sasuke pushed up his gradually falling glasses. "True, Shingen sounded like he was teasing, but I was agreeing that since you have played the role of a merchant, you would make an excellent merchant in hostile territory."
     "Hm, maybe he meant it relatively since you're about as charming as the stone lantern we just passed a while back," Thai joked.
     Sasuke sighed. "I'll admit, my people skills are lacking."
     "All the more reason for you to practice and sell our...wares," Thai said.
     "Maybe we will just play to our strengths," Sasuke said, "Just be sure not to charm anyone too much."
     Thai scoffed. "No problem with that. Like I said, that's not how I roll."
     Thai and Sasuke continued traveling throughout the day, finally stopping beside the dirt road under the shade of a large tree that stood out from the nearby forest. Thai practically tore open the top of his canteen, chugging the water down. He looked around, seeing nothing but wilderness with the only town still miles away from where they were. Still, they were making rather impressive time, albeit with sore legs and sweaty brows.      "What's the one thing you miss from back home?" Sasuke asked.      Thai thought for a moment, nodding slowly at the question. "One word: coffee," Thai chuckled.
     "Really?" Sasuke asked, the tinniest smirk on his lips.
     "Well, that and purified water, my iPod, phone, hamburgers, not having to look behind your back every five minutes," Thai said as he continued on with the laundry list of things he missed. "But, coffee? Both Nectar of the Gods and Deal with the Devil? It used to be I would wake up every morning and have a cup of joe to start my day. I miss it so much. What about you."      "Hm...probably coffee as well."
     Thai snapped his fingers and pointed at Sasuke. "I knew it!" Thai chuckled, dropping his hand as he looked back out into the wilderness. "Man, what I would do to get a big ol' cup of joe. Y'know, I met this one guy once back in the States. He was a barista and every time I went to his store, I'd always get a free cup. He was...very nice. We went out a few times, but even when it didn't work out, he'd always surprise me with a coffee every now and then."
     Sasuke blankly looked at Thai. "Went out?"
     "Hm?" Thai murmured as he glanced back at Sasuke. "Oh! Sorry, I meant 'hung' out."
     "I see," Sasuke said, "You know....oh no."
     "What?"
     Sasuke jumped up to his feet, Thai frantically looking around as he reached for the knife inside his kimono. "Thai!" Sasuke grunted in fear.
     "What?!" Thai shouted as he frantically looked around. "We under attack!?"
     "Worse."
     Sasuke quickly jumped up toward the tree branches above them. Thai swung his head back to see Sasuke missing. Fear getting the best of him, Thai jumped up towards the tree branch Sasuke was standing on, the latter grabbing his hand and hauling Thai up to him. As soon as Thai was stable, both he and Sasuke crouched down, Thai still looking around.
     "Who is it? Oda ninja? Bandits? Tigers!?" Thai asked, never once seeing Sasuke as fearful as he was now. "What is it, man!?"
     Sasuke was about to answer but suddenly froze, his eyes pointed directly in front of him. Thai looked towards where Sasuke was, expecting either a horde of camouflaged shinobi bearing swords or the set of glowing yellow eyes from a tiger or leopard, but all he saw was a dainty yellow butterfly gently flapping its wings just a few feet away from them.      Thai fell silent, looking at the butterfly, then at a frozen Sasuke and back. 
     "....are....you SERIOUS!?" Thai nearly roared.
     "Quiet! It'll hear you," Sasuke said fiercely.
     "Mas que—what the hell are we doing up in a tree!" Thai spat, quickly dropping back down onto the ground. The commotion he stirred up scared off the butterfly. Sasuke sighed in relief as it disappeared, bearing no shame as he daintily dropped to the ground. "A Butterfly? Really!? No mames, Sasuke," Thai angrily said. "How in God's Green Earth did a butterfly scare you!?"
     Sasuke could not look at Thai, his very core still shaking. "It's a complicated story. Those long spindly legs. The eyes that can see colors past our vision....the pure terror in its very—"
     "Querido Deus, salve este pobre menino..."Thai muttered under his breath as Sasuke continued to ramble about his fear of butterflies. "Se o inimigo descobrir sobre isso, eles vão liberar uma tonelada de borboletas no castelo?"
     Sasuke coughed. "I....uh, think we should get moving."
     Thai shook his head in disbelief. "You just wanna get away from that butterfly before it finds you again, right?"
     "....we should go."
     With a smirk on his lips, Thai shook his head again as the two shinobi gathered their things and loaded them on their cart. Soon, they were back under the sun's blistering heat, pulling their heavy cart down the dirt road toward the nearest town they planned on staying.      "Esquilo....maybe I should call you 'Borboleta' from now on," Thai snickered.
     "Thai," Sasuke said. "I would appreciate it if you don't comment about that anymore."
     "All right, all right. Still...a bit ridiculous, but yeah, whatever. Uh...so, before that whole incident, what were you going to tell me?"
     "Hm?" Sasuke asked.
     "You were saying something like, 'you know—,' after that whole spiel with the coffee," Thai explained.
     "Oh, yes," Sasuke remembered. "You were concerned with Shingen calling you 'charming,' if I remember?"
     Thai shrugged. "Wouldn't call it concerned, but yeah kind of."
     "Well," Sasuke explained. "If I remember correctly, there might be a reason for that, and it's not something I wish for you to be coerced into."
     Red flags shot up in Thai's thoughts. "What do you mean?"
     "Well," Sasuke continued, "Lord Shingen is widely known for being the flirtatious type. His ability to charm women, although questionable, is infamous to us, yes?"
     Thai sighed, remembering all of the "love lessons" he and Yukimura had to attend thinking it was a real meeting. "God those were terrible," Thai softly remarked under his breath. "Still, gotta give him some credit. Probably had a bunch of lovers back in the day."
     Sasuke lightly giggled. "Yes, well, you might be surprised that at one point, Lord Shingen had a male lover."
     Thai stopped dead in his tracks, the cart hitting the two. An unfazed and bewildered Thai turned his head to Sasuke. "....a male lover?" Thai softly asked, "What do you mean by that?"
     "Um..."Sasuke said, collecting his thoughts from the abrupt stoppage. "When Lord Shingen was younger, he entered into a type of relationship, Shudo, with Kōsaka Masanobu, in which the two became lovers as Lord Shingen taught Kōsaka the ways of the samurai. He was the famous general that turned the tide of the Battle of Kawanakajima when the Takeda were still warring against the Uesugi."
     "...and...what happened to him?"Thai asked.
     "I believe he had already passed," Sasuke said. "He was one of Lord Shingen's 24 Generals during the height of the Takeda's prominence in the Sengoku. While the two had already separated mutually long before, I still believe that Lord Shingen still held some feelings for Kōsaka."
     "He died in battle?"
     "No, illness," Sasuke said. "That being aside, I don't believe Shingen wishes to enter into the same relationship as he had with Kōsaka, but it might be his own charming nature having fun with you."
     Thai sighed softly, looking around as he processed the information. "Ele viu através de mim?" Thai mumbled silently to himself.
     "Sorry?" Sasuke asked.
     "Uh—nothing," Thai said. "You really think he had no intentions of doing...that?"
     "Well," Sasuke explained. "Shudo is usually between an older samurai and a younger student. While you two certainly fit the bill in regards to that sentiment, I can't be certain if that thought did not cross his mind already."
     "What about...me and Yuki?"
     "Certainly not, if that's what also concerns you," Sasuke reassured Thai.      Thai shook his head. "Nah that's not a concern. Just a...question. Anyways, let's go."
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     By nightfall, they made it to a local inn, depositing their cart outside and taking their luggage with them inside. Luckily for the two of them, there were no other patrons inside with the exception of the innkeeper and her family. And, what was equally as good—there was an onsen on site.
     "Oh man," Thai groaned, stretching his sore arms. "I can't wait to hit up that hot water."
     Sasuke had already gone ahead to try out the onsen, a half-naked Thai wrapped in a bath towel going down the dark path to meet him. He whistled to himself softly, his mind still wrapped around Lord Shingen. Thai knew from countless warnings from Sasuke not to fall in love with a woman, and it was guaranteed doable under Thai's standards.      The problem now was what Sasuke had said. Thai had to admit that Shingen was an attractive man. Sure, he was not someone Thai didn't see himself with, but if Shingen approached Thai with the intent to enter into a Shudo-type relationship with Thai, he would have to refuse, right? It was something new for him to think about. He knew never to refuse his lord—that was the reason why he chose to lie to Yukimura about Ueda. But, would he be able to refuse that kind of relationship?
     "Nah, he wouldn't. If he wanted to, he would have already done so," Thai reassured himself. "Besides, I'm with....Yuki?"
     Thai stopped dead in his tracks, his jaw slowly dropping. His mind started panicking as his gaze immediately met Yukimura's, the Peerless Warrior just a few meters away.
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tanadrin · 1 year
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no gun licensing requirements, but sales are only permitted in designated locations that are surrounded by american ninja warrior-style obstacle courses
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gear-project · 1 year
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GG and My Thoughts moving Forward:
I've been thinking about writing down some of my thoughts and feelings about this game saga for some time now...
I've been playing this game series since 1998... and there's a lot of things that, I don't think a lot of people realize about this series that often get glossed over and overlooked.
When I think of "The Missing Link" my earliest thoughts are about the sheer grittiness the series emitted.
The rough sketchy artwork, the crudeness and roughness of some of the characters (Potemkin, Sol, even Kliff had a very down-to-earthiness and intensity that you wouldn't see as often in modern character designs).
It wasn't about sexy or attractive characters... it was about warriors fighting in a tournament... with odd weapons, odd character misfit designs, and a very unique "darkness" that permeated the story.
Assassins, a Psycho Killer, a Ninja, Knights who fought in a bloody war... these are the kinds of characters that appeared in the first fighting game.
There were a few contrasts, of course... a wandering Time Traveler, a child orphan girl with superhuman strength, a one-armed Samurai.
This collective roster, combined with the very intense music, fast-paced combat, and visuals, brought a certain intensity and bleeding-edge forcefulness to gaming that I hadn't seen as much in other games around me at that time.
So, when a game like Guilty Gear X came about... while others might say "more of the same AND better"... there's more to it than just that alone.
GGX brought order to some of the chaos, in terms of mechanics, in terms of exchanges, but it also brought with it a higher bar of challenge compared to the first game. Things like air combos, blocking with Faultless Defense, and even Instant Kills got completely reorganized.
While the artwork wasn't as "rough" as it previously was, the feeling I got from the series was still there: images of Sol biting hard on a sword with his teeth, holding chains in his hands... the "almost holy" imagery of the mysterious girl known as Dizzy. The interactions between characters, while still Japanese, were still something of a higher level of spectacle.
Characters now had even more animations, more actions, and even Roman Cancels... and although the story was simplistic at first... it was the first time we began to see some semblance of narrative that didn't follow the typical tournament format.
I remember when "Heavy Rock Tracks" (the GGX music album) first came out... I was completely absorbed in the music. Every single character had their own unique style of rock and metal, and the pacing fit them very well.
Two of the longest tracks on that album were "Bloodstained Lineage" and "Awe of She"... and those two tracks alone emitted their own unique story and narrative... a narrative you wouldn't see unless you saw the nature of the characters in the story.
But, it wouldn't be until GGXPlus until a console port of the arcade game that we got anything resembling a Story Mode.
But even then, it was more akin to old style visual novels or even just a silent film that we were experiencing... so it was nothing like the modern games that now have a cinematic quality to them.
Around this point in time, Japan enjoyed Manga, Small Novels, doujinshi, Drama CDs, and other content that us in America wouldn't get to experience until years upon years later after it was digested.
It's sad to think that in retrospect, I barely knew anything about this game series that I became so absorbed with, only because of things like language barriers, lack of funding to export content, and simply the differences in culture that occur across the ocean.
When Guilty Gear XX (or as some people call it, X2) began to buzz in the Arcades in 2002, my first impression was that the music was now finally getting the respect it deserved. Live concert music.
The new characters (Zappa, Slayer, I-No, Bridget, etc) were all the topic of discussion in the rumor mill... and I remember Zappa in particular being a fan favorite standout because of the bizarre matchups we would see between players.
It was, around this time that a "split" between those who venerated the Arcade Version, and those who focused on the Console versions, was becoming evident.
You could argue that Ishiwatari was partly to blame for that process, because he was primarily involved with the Arcade business, rather than the home console porting process... so those of us who were more focused on the story had less "clout" than those of us who were more focused on the gameplay.
But, if I had to say who was really to blame for the whole issue... I blame Sammy-Sega for their meddlesome involvement in Ishiwatari's works...
I say this because, if it weren't for them, Ishiwatari would have done things his OWN way, instead of focusing on Arcade ports or "Gaiden" offshoots of a series he should have focused more on directly supervising his narrative of.
Of course Arcades as a business are MUCH more prominent in Japan than anywhere else in the world (even by today's standards), but that is also some of the reason why Guilty Gear was still a niche fighting game in other regions.
Those who lived and breathed Arcade Culture would probably argue that the "Arcade versions" were much more venerable, but from my perspective... I wasn't able to have access to nearly half as many Arcade games in existence by comparison (even as a longtime Mortal Kombat fan).
When I think about it now... I had no interest in #Reload as a game by itself... while it was a rebalance... all it did was change things up and adjust a "few" things that were firmly established in the original GGXX game.
But, things like PC ports, hacks, modding, sprite rips, etc, gave way to more ways to access Reload than any other GG game previously... and this was BEFORE the multi-platform Accessibility monster that was Accent Core.
I think, what really drove me forwards as a fan of GG at that time was Guilty Gear Isuka. It wasn't simply a "party game" like everyone else would tout it to be (not for me, at least). It was a game that experimented with new ideas and put them in a fighting game that nobody else considered doing.
Not even SNK, I'd imagine, thought to turn all their entire cast of characters in to a Arcade beatemup protagonist in the form of Isuka's BOOST MODE. They wouldn't come up with that idea until KOF Allstars a DECADE LATER!
To me though... Isuka had other nuances to it that I enjoyed... unique boss fights, team battles... situations that I never had in single 1 versus 1 battles.
Having a partner fight alongside you, having co-op, or having a free-for-all brawl... all of these things AND the ability to change your character's sprite colors to what you wanted... just added more and more fun to the table than I ever previously thought possible!
Most "competitive oriented" players will laugh and look down on Isuka for the very nature it presented... but I'm sure a lot of Smash Bros players will know what sort of game genre it was going for... and perhaps even appreciate it more in retrospect.
Around this point in time... a lot of GG content was getting recycled... we hadn't gotten anything NEW in a while... other than slightly tweaked movelists and the adjustments to frame data.
Guilty Gear XX Slash... while it was something new, wasn't as engaging as previous entries in that regard, though it did have a few curiosities... like Order Sol and A.B.A., among others.
Sadly, Kliff and Justice didn't get tweaked much in Slash... so they weren't very strong or interesting at that stage of development.
For me, I guess... Slash wasn't really that important a game, as I was pretty happy with the music and artwork of previous game entries, though I found the barebones lack of content to be problematic.
It was of course, because SEGA wanted to cash in on GG as a phenomenon that Slash came about... Ishiwatari had (once again) nothing to do with Slash in production (other than a few things in the Arcade version).
It's one thing for a strong creative director to put his hard work in to a game, but it's another for others to muddy the waters and take that game and just "repeat" what has all been released previously like redunance.
It was about this time, people started drawing comparisons between all the endless "Street Fighter Clones" and reiterations.
All I could do was sigh and nod my head.
I was getting bored with the current form of GG.
When Accent Core came about... my first impression was that the entire thing was an "append" or patch update rebalance that meant to address the glitches and stability issues that Slash and older GG games struggled with.
Even with new moves, like Forcebreaks, and adjustments to Force Roman Cancels, and even Slashback as a new mechanic... none of that really engaged me as a player.
What engaged me as a player... more than anything else... regardless of balance, patch updates, etc...
I wouldn't get what I wanted until we at least got Accent Core PLUS.
It started out as an "append disc", just like your modern patch update equivalent...
But they finally decided to tweak all EX characters, game modes, unlocked content, and even STORY mode had a much more cohesive and structured route of stories (instead of the maze of secrets that was older forms of Story Mode).
But... even despite all the content we got... Ishiwatari was STILL not as directly involved. Even if the story got updated, even if the characters GOT STRONGER... everything was still getting "recycled" to an extent.
Well... "recycled" is one way of putting it, but I don't think I would truly appreciate the game until Extra Menu was unlocked as a feature.
Extra Menu, much like System Editor in Third Strike, is the means through which you can tweak the game's very rules.
As someone who enjoyed Game Genie and Game Shark, among other modding tools... this feature fascinated me to no end... and it also increased Accent Core's replay value by a great amount!
Nowadays, you'll hear lots of people who became obsessed with modern ports of Accent Core Plus R... but to me, Accent Core Plus was the "true form" the game would take for many MANY years.
At this point in time... Guilty Gear as a series (for me) was already starting to lose its appeal.
That sounds weird coming from me, doesn't it?
When I say it was "losing appeal"... by that I mean, other people were losing interest in GG... but for me, the "world" of GG itself, the core story and structure of the series... was still deeply rooted in my mind as a fan.
So when GG2 Overture was announced and released, everyone had great expectations for what would come about.
But it seems, because of the complex nature of Ishiwatari's narrative, combined with the execution issues Overture had (along with technology and legal issues)... well, things just didn't go as planned.
By itself, the story and MUSIC especially, as well as character designs, GG2 Overture is a work worthy of the Guilty Gear saga.. if only the gameplay were better worked out.
Nowadays it's actually very hard to think of a game that works out the battle mechanics of a War Simulator, but applying Fighting game mechanics on top of this makes the game even harder to execute.
If GG2 were remade with today's technology and creativity, I'm sure a lot of features could be made even MORE appealing than they previously were... even to the point that even staunch fans of the "fighting game" aspect of GG would have no choice but to acknowledge such a game.
Of course, I'm simply day-dreaming of GG2's true potential.
For me, I actually had no talent to play through the game's story mode... in retrospect, I had to import a save file just to unlock everything the game had to offer!
As sad as that is to admit... I still appreciate the game such as it is... the story was bizarre enough to be engaging, and even showed a side of Sol few had previously seen: Sol as an intellectual!
I've been dancing around the topic up until now... but lets face the Pink Elphelt in the Room: Port offshoots of GG.
The first games that come to mind are GG Club, GG RoA, Dust Strikers, Judgement, and Guilty Gear Petit (Puchi in Japan)... but also GGX Advance, and Chimaki's Bathtime Adventure (Pro Jumper GG Tangent).
Like Sammy Sega before them... this time it was Majesco who wanted to "cash in" on Guilty Gear in the handheld sector of game-making.
Bizarre handhelds like the DS and 3DS... with their stylus and touch screens... can GG even thrive in such an environment as that?
Well, if you ask me, Wonderswan was a bit of a flop as a console to begin with, even if it had a few niche games on it.
I certainly wasn't very interested in GGX Advance... I had a gray brick gameboy... and I couldn't even imagine a GG title on that thing.
Despite my lack of interest in those games... they did produce "something" in the form of Guilty Gear Judgement.
That black horse of a game explored what Isuka's Boost Mode did, and tried to take the next step... but I would argue that a lot of ideas they tried didn't pan out very well.
Even if you picked certain characters in the game, they wouldn't have a staunch advantage against certain bosses because of the mechanical advantages stage bosses had in that game... so a character like Chipp Zanuff would easily get poked to death by the Plant Boss, for example.
Even if you abused advantages like Dizzy's gamma ray or Axl's long range chain attacks... it didn't feel very much like a fighting game at that point. Just some weird idea somebody had that just happened to sell for a little while.
Now even more of a Dark Horse than Judgement was.... sigh... Guilty Gear VastEdge... where do I even go with that game?
What do I even say?
It feels like the worst possible footnote to put GG on.
Like when SNK decided Pachinko Pachislot games were more important than developing fighting games... that's literally the brainfart that produced (or should I say "hell-spawned") VastEdge.
I'm not hating on the idea of a pachislot game specifically... some of them were decently executed...
But, as a longtime Guilty Gear fan... it felt like a slap in the face to me.
When I first saw it, spoilers for the game were already out and circulating, and the story was either badly translated, or basically unrelated to previous story entries and just entirely arbitrary with its plot structure.
I say that... but Guilty Gear Xrd Sign was just around the corner after this.
What's the first thing that comes to mind about Sign?
I remember feeling excited, for the first time in many years, that a new GG was being developed AND directed by Ishiwatari.
Xrd had boatloads of ambition and potential... but it was still held back by the technology of its era... so in a way, Xrd suffered under its own ambitions and lack of resources, much like GG2 had in previous years.
Sign itself had a more cinematic approach to anime-styled art that many enjoyed... but the simplification of the character models reduced the "rough sketchy details" that older fans of GG enjoyed that Ishiwatari's artwork was more known and famous for.
It was a 3D game now... no longer a 2D sprite-fight game... and that still managed to alienate some people.
Of course... in my mind, the world GG created still hadn't changed much... not yet anyway.
I wouldn't start noticing the changes until during the process of looking at the localization of the game (and subsequent updates) later on.
Minor errors, mistakes, neglectful aspects... little things... began to pile up and add to my... growing concerns.
I didn't realize it at first because I was too busy going over the game's content with a fine toothed comb to really observe my feelings at the time, but...
I felt it strongly after Revelator came out... American fans just didn't get the same service that Japanese fans did.
It was things like community updates, news updates, arcade events... just a series of minor things that most other companies would give away their heart and soul to do for their fans... at the time, ARCSys didn't do much for American fans or Europe.
If I think about it now... I did my best to distract myself with my growing interest in characters like Bedman and Ramlethal... and the new music Xrd had presented us... even the netplay encounters were a "mild distraction" to me... but that gnawing feeling wouldn't shake me so easily.
I played people online, and finally started making name and reputation for myself as a gamer in the community of GG.
I could finally say I was a "decent player"... despite all the years of training and playing "alone" on my game consoles years prior.
But none of that really "mattered" to me.
What mattered was the STORY.
The Story of Guilty Gear.
I didn't start to feel it until I saw "After Story" and the narrative of "Revelator".
GG's story was nearing its conclusion, wasn't it?
When Raven spoke his "farewell speech" to Asuka R. Kreutz... I started to see it.
The years had piled up, before I knew it.
Where did everything go?
Where did the WORLD of GG go off to? That it was in this state now?
Where was the world that I lived in?
The question in my mind... when I face a game and story like that of Guilty Gear Strive:
Where is Guilty Gear going now?
Where's the world going to go?
Lots of ideas "changed" lots of presentation "changed"... even the community is a LOT different than it was in previous years.
Even for me... as a gamer... as a modder even... I started "tweaking" the game's features in mods to suit my own "narrative" of what GG actually was... color changes, model changes, music changes...
But is that really GG?
Or is that just "my take" on GG?
The world of GG that I existed in... to some extent that was "my world" and not anyone elses.
My "Absolute World", if you want to reference Bedman and Delilah.
Nothing ever exists the way you want it to... not perfectly... not exactly.
Even in these modern times... I begin to question if GG was "ever truly meant for me"?
That creeping gnawing doubt I started to feel in Xrd Sign.
The feeling that GG was slowly disappearing... the GG that I knew.
The "Heavy Metal" of yesteryear.
The "Hard Rock" of times past.
The "Density" of the game's mechanics and features... all simplified and reduced to mere shades and shadows of past complex notions.
But, even as someone who studied game modding, I realize that even M.u.g.e.n. incarnations... even if a "boss character" version of a character we've all loved.... therein lies a madness that should not exist in a "balanced game".
Unlimited Characters in BlazBlue, Darkside and Gold Boss characters in Accent Core... boss characters in Arcade Mode.
SNK Bosses, "Nintendo Hard" bosses... those sort of things existed in their OWN worlds... long LONG ago.
And I simply became enamored with them as a concept.
My own distorted notions and expectations for a game that has every right to become whatever the devs want it to become.
But, is that something Ishiwatari wanted?
I ask because I don't know the answer to that question... not yet at least.
I'm sure there's things he "wanted" to do... but there are still limitations... ideas left on the table.
The book on GG's story hasn't closed yet.
The future is STILL an uncertain blank page.
Do I have high hopes for GG in the future? Expectations?
It's hard to say if I even do anymore... but... even if I "mod" the game in such a way that it becomes "appealing" to me once more, as the games of the past did...
I will at least have the wherewithal to share my experience with my friends when I can manage it.
Whether that's powerful Gears like Justice who can fire a huge laser Gamma Ray... or a berserker like A.B.A. who can slash enemies with her Shinigami Axe Flament Nagel...
Or, perhaps, I'll play as Asuka, and showcase how powerful "That Man" has become...
Who knows what the future brings?
But, even if some things don't match my expectations... I will do my best to enjoy what comes.
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List Of Resident Requests to Anomalous Enrichment
The dropbox and surveys have barely been open, and I'm swamped with ideas. Some are bad, some are good, some just make me wonder about who I work with. Here's the list so far, in no particular order. See who asked for what, if you feel brave.
A karaoke machine. Denied due to lack of vocal chords or a body 90% of the time.
Operation. Yes, the old tabletop game. Granted.
A 55 gallon fish tank, and supplies. Pending approval from Command.
An ice cream machine. (Trick entry, multiple suggestions on this one) Granted.
A huge screen tv, DVD player, and several monster movies. Denied on the grounds of encouraging bad behavior, at least the monster movies were.
A Ninja Warrior training course. Approved, merely for exercise purposes.
One of those stupid inflatable clown punching bag things. Granted.
A surfing trip to Hawaii. Granted, as entity is a Safe class.
An ice cream social for the kids and sentient non violent anomalies. Granted, locating supplies.
A shooting gallery, for bow shooting. Granted, with non lethal arrows.
Golf clubs. Granted. But... why?
Giant bounce house. Where the hells would we inflate it safely here? Denied.
Treasure hunt. Granted.
Glitter. Denied. Nice try, though.
A rubber chicken with squeaker. Granted.
A half dozen live ducks. Pending.
A flock of sheep, a pasture to graze them in, a nice little quiet hut nearby. Pending, but... sounds good to me, man.
Twelve dozen donuts. Granted, but not in one sitting.
Dance lessons. Granted, and I might just sign up too.
A literal buttload of red wine. Denied due to the no alcohol policy. Sorry. Besides, over 1300 gallons might be a bit much in one go.
Drawing tablet. Granted.
A rabbit. Granted.
A catnip mouse, new plush bed, and window perch. Granted, with laser pointer bonus.
A dartboard. Pending. Not sure we can trust the recipient with pointy objects, but... with good behavior it is possible.
Queen sized four post bed with curtains. Do they even make those still? Pending.
Giant chocolate donkey. Not sure where to even find a mold for that.
Rats. Denied.
An idiot from the Chaos Insurgency. Pending, next raid I promise.
Five minutes alone with Dr. Clef's ukulele. Denied, not worth the risk of 4 gage slug to my head. Sorry.
A cricket bat. Granted.
Wild strawberry plants. Granted, there's a ton around here.
Huge Snorlax plushie. Granted.
Full set of kitchen pots and pans, new kitchen, and "ingredients" for a gourmet dinner. Denied due to choice of protein.
Massive smoking apparatus in the guise of the Grim Reaper. Denied, but it looked badass. Policy is policy. Sorry.
Deep red corset dress. Granted, but... why? Corsets are painful.
Patent leather platform boots, blackest black. Granted. Nice choice.
A hammock. Granted.
A rock hammer. Denied to to weapon policy.
5 kites. Granted, go ahead and pick designs.
Cast iron clawfoot tub. Granted, pending plumbing install.
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rainbowdelicartz · 1 year
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Finally made a new ref sheet for Wispy's best friend and cigar-loving skater dude, Emmett!!
I'm honestly so happy that I drew him again for this, he's a lot of fun to draw!
(Info about him will be under the read more)
Known for frequently hanging out around the giant skate park that Bright Light City has and having a gigantic skateboard collection in his small house that's set up in the grittier part of the city, Emmett is about as loud, crass, obnoxious and wild as his best friend since childhood Wispy
Though Emmett can tend to be a LOT more hyper and high energy (and feral) than Wispy is, so he can be a HANDFUL for a lot of people that know him
He works in a skateboard shop that's located next door to Wispy's place of work, The Millenni-Yum and due to this, they both tend to skip out on their job in the middle of their shifts, just to hang out and goof off together
He is also known for being Wispy's best hype and wing man when it comes to encouraging/enabling Wispy and his actions or even helping him try to finally get a date with Ivy!
Notes:
The skateboard shop Emmett works at is called Grinderz N Wheelz, it is a semi-popular local skateboard shop that's well known for its custom made designs on their boards
Emmett works as the person who creates designs for the boards and then smoothing the board itself out
His left ear had gotten torn up as a result of a skateboarding accident he had when he was around 8-10 years old, he had to go to the hospital to fix it up but he was fine other than that
He has tried multiple times to get into/audition for America Ninja Warrior, but due to pretty much getting pummelled by the course itself the very first round, he's never managed to do so
The only reason he even smokes cigars in the first place is because he believes it makes him "look cool". He fucking hates the taste of them and hates tobacco/nicotine otherwise
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I really hope that you guys enjoy him as much as I do, he was a joy to come back to!
Please enjoy!!
[ART COMMISSIONS ARE OPEN!!!]
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The Bad Guys OC: Claudinia “Dee-Dee” Tumbleweed Cobramouth/The Dandelion Scale wardrobe outfits
These are Dee-Dee’s everyday outfits of her glory days from oil seller to vigilante ex-criminal turned ninja warrior hero of the Nefarious Six/International League of Heroes aka Shadow Squad G!
I might’ve thought that since she’s half western half Native American Indian, I think I could mixture the outfits of western country and Native American Indian wardrobe hybrid designs of her inheritance from her parents and snake ancestors which she’s very totally proud of!
Of course, during her free time from being a venom smoothness oil seller, she’d take time of day to many romantic moments in dates with Mr. Snake of how much he adored her each and everyday including every outfit she wore especially the hybrid western-native American Indian dress she wore for dates including the night out at the Gala.
She even had her Dandelion Scale ninja uniform with her friends including her true love to fight crime to go good even Prof. Marmalade whether he’d take a chance of escaping from prison!
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ninjasports · 2 years
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Flying Bar Ninja Warrior Course
Ninja Warrior Obstacle Course - The Flying Bar Ninja Course
Developed and expertly designed by Ninja Sports Manufacturing this ninja warrior obstacle course is a specialized ninja course designed to help ninja warriors train to perfect laches and salmon ladder obstacles to become the next American Ninja Warrior!
Obstacles Included with The Flying Bar Ninja Warrior Course:
2 Double Sided Trussing Salmon Ladders with hanging trussing *
2 Aluminum Alloy Salmon Ladder Poles
1 Set of Lache Bars Ninja Warrior Obstacle
4 OD Bars - To hang the ninja obstacles from the top
Trussing Structure Details:
F34 Trussing
Footprint is about 22’L X 10’W
Choose either 10’ or 12.5’ Height (Custom heights available at request)
More Info About Ninja Sports Manufacturing Obstacle Courses:
All Obstacles listed above with (*) indicate that you choose the color!
All Ninja Warrior Obstacles are made of durable playground grade plastic materials that will not fade, break or bend, and aluminum alloy designed for durability and will not rust in the weather.
Obstacles 100% interchangeable: Conveniently clamp onto OD Bars for easy set up and take down when interchanging any obstacles (Ideal for competitions)
All Mounting Hardware Included
Trussing can be painted for an additional charge
Engraving is available for an additional charge (Logos, Themed Gyms)
Installation available at additional cost
Crash Pads/ Mats Available but Sold Separately (Custom Logos on all crash mats and column covers available for an additional charge)
Lead Time: 6-8 Weeks for production once payment is received - Contact us for payment plans if needed, we will work with you!
SHIPPING: Due to the size of these items, they must ship motor freight. There are many variables when shipping via motor freight, so please contact our office for further information so we may calculate actual freight costs.
IF you choose to order online, all freight orders have a standard shipping fee. If your location deems shipping cost more than the fee included in your payment online, we will notify you via email within 24 hours and include a payable invoice for the remainder of the shipping cost. If you do not want to pay the additional shipping cost then you will have the opportunity at that point to cancel your order.
For any questions about shipping, contact our office at: Email: [email protected] Phone: 440-552-4237
Agreement:
Custom Design Crafts, is not responsible for injuries the purchaser may incur due to misuse, improper installation, or falls that may happen while performing the required exercise. Upon purchasing this product the purchaser agree to not hold Custom Design Crafts, its Employees, affiliates or its owners responsible for damages. 
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astraleras · 1 year
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Well. It's 12:30 might make a post that's been simmering in my head for.... a hot minute
FFXIV x Guilty Gear AU, anyone? :3c
Currently I don't know how to plot this as its me just kicking my feet and giggling making designs for characters and fitting them into the world OK! Let us start with our party (Might not even be in the Seventh Astral/Umbral era!!)
I dont have much ANY tangible sketches for Sol but he's going to be a Xaela subspecies Au'Ra (Draconic features and that hourglass shape? Very Sol.) adventurer, who wields a Gunblade (making him a Gunbreaker!) He's not too far off Guilty Gear canon, most likely to be protagonist since references to the sun hahahah :) (Maybe Order Sol having the role that Ardbert had??!?!?!!?!?!)
Ky is an Ishgardian Elezen for sure, it just, works. And he fits being a Red Mage SOOOOO much (Lightning magic, cool sword/rapier and the acrobatics) The design below isn't set in stone it's just a maybe place holder, looks nice tho!!
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Justice/Aria is also here. She is girlbossing so hard, I think she'll swap to Sage or maybe stay as a Paladin after her whole Justice alias is known since she can do that. Raen Au'Ra this time, so cool. I think Asuka might do his gay magic and muck up Arias memories (or not) Also design below woooo!!!
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Axl, I am pushing the cat boy Axl agenda making him a Mi'qote, Seeker of the Sun since of course he is. BUT. He's a Reaper!!! His Voidsent is named Megumi hehehehe (Im so mean and cruel to him sorry Axl :() Also I-No is there too, she is a Miqo as well, but a Bard (They have the guitar from that one crossover, I think) look at how bad I am at drawing witch hats haha
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Dizzy!! She's a mix between a Xaela and Raen Au'Ra!! Ponytail for the hair this time, she looks nice in a ponytail :) She fits being a SCH so, she be Scholaring woohoo!! The clothing is so badly drawn and just a place holder but you get the gist
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This. This Venom design is so slay, he's a Viera AND a Dragoon, how homosexual of him!! I think the Assassin's guild would be up in Ishgard since maybe Slayer is Ishgardian, I don't know!! But look at this design, I'm so proud of my creativity (Should Robo-Ky be a dragon? Hmm....)
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Asuka. Hyur, Midlander (since he's mid, KIDDING!!) Though, I might make him a Mi'qote later if I feel like it. He is a Summoner, he be summoning. That's it, it's an Asuka.
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Raven :) there is no bird races in FFXIV. A pity. So, he's a Padjal, their cool and live for a while and I have a few Vieras already so ja. Black Mage since he is EVIL not really, just is good as magic and big ol robes, so swag.
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Zato. Probably just going to make him a Hyur (Maybe Garlean???) since he is boring (affectionate) and he is a Dark Knight!!! I already have like two Reapers so yeah. Also big chunky armour, finally he isn't slutty lol.
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THATS ALL THE PICS I GOT!!! HERES A LIST OF EACH CHARACTERS RACE AND JOB
Sin- Au'Ra/Elezen . Dragoon
Ramlethal - Mi'qote . Dark Knight
Elphelt - Viera . Machinist
Leo - Hrothgar . Paladin
Testament - Au'Ra . Reaper
Happy Chaos - Au'Ra . Machinist
May - Lalafell (From somewhere in Doma) . Warrior
Chipp - Mi'qote (Limsa, says he's from Kugane) . Ninja
Millia - Viera . Dancer
Johnny - Hyur . Samurai
Anji - Hyur (Doman) . Dancer
Jam - Hyur . Monk
Baiken - Hyur (Doman) . Samurai
Potemkin - Roegydn . Monk
Bridget - Viera . Astrologian
Nagoriyuki - Roegydn (somewhere from Othard, Gosetsu did it lol) . Samurai
A.B.A - Hyur . Warrior
Bedman - Lalafell . Summoner
Slayer - Elezen . Monk
Giovanna - Mi'qote . Monk
Goldlewis - Hyur (Highlander) . Warrior
Faust - Elezen . White Mage
Answer - Viera . Ninja
Yaaaay :)
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jayantilal12 · 2 months
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Sky Jumper Trampoline Park Delhi: Bouncing Fun for All Ages
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If you're looking for an adrenaline-pumping adventure in Delhi, look no further than Sky Jumper Trampoline Park. This article explores everything you need to know about this thrilling destination, from its location and facilities to safety measures and attractions.
Introduction to Sky Jumper Trampoline Park
Sky Jumper Trampoline Park is an indoor recreational facility located in the heart of Delhi. It offers a unique experience for individuals of all ages, combining fitness, fun, and excitement under one roof. Whether you're a seasoned jumper or trying trampolining for the first time, Sky Jumper has something for everyone.
Location and Facilities
Conveniently situated in Delhi, Sky Jumper Trampoline Park boasts state-of-the-art facilities designed to maximize enjoyment and safety. The park features interconnected trampolines, foam pits, dodgeball courts, and more. Additionally, visitors can take advantage of amenities such as locker rooms, a café, and free Wi-Fi access.
Safety Measures at Sky Jumper
At Sky Jumper, safety is paramount. The park adheres to strict safety guidelines and employs trained staff to oversee operations and assist visitors. Safety briefings are provided before each session, and protective gear, including grip socks, is available for rental or purchase.
Attractions and Activities
From freestyle jumping to organized games and challenges, Sky Jumper offers a wide range of attractions and activities to keep guests entertained for hours. Visitors can test their skills on the ninja warrior course, practice flips and tricks on the tumble tracks, or compete in friendly dodgeball matches.
Pricing and Ticketing Information
Admission to Sky Jumper Trampoline Park is affordably priced, with options for single sessions, multi-visit passes, and group bookings. Special discounts are available for students, seniors, and military personnel. Additionally, the park offers exclusive deals for birthday parties and corporate events.
Special Events and Parties
Sky Jumper hosts regular special events and themed nights, including glow parties, fitness classes, and toddler sessions. Whether you're celebrating a birthday, anniversary, or team outing, Sky Jumper can customize the perfect event package to suit your needs.
Benefits of Visiting Sky Jumper
Apart from the sheer thrill of bouncing and flipping, visiting Sky Jumper Trampoline Park offers numerous benefits. It's a fantastic way to stay active, burn calories, and improve balance and coordination. Moreover, it provides a social environment where friends and family can bond and create lasting memories.
Customer Reviews and Testimonials
Don't just take our word for it—see what our satisfied customers have to say about their experiences at Sky Jumper Trampoline Park. With rave reviews praising the friendly staff, clean facilities, and exciting activities, it's no wonder Sky Jumper is a top-rated destination in Delhi.
How to Book Your Visit
Booking your visit to Sky Jumper Trampoline Park is quick and easy. Simply visit our website or call our customer service team to reserve your spot. Walk-ins are also welcome, but availability may vary depending on the day and time.
Tips for an Enjoyable Experience
To make the most of your visit to Sky Jumper, consider the following tips:
Arrive early to complete waivers and safety briefings.
Wear comfortable clothing and non-slip socks.
Stay hydrated and take breaks when needed.
Follow the instructions of the staff and adhere to safety guidelines at all times.
Conclusion
Sky Jumper Trampoline Park offers an exhilarating experience for thrill-seekers and fitness enthusiasts alike. With its convenient location, state-of-the-art facilities, and commitment to safety, it's the perfect destination for a fun-filled day out in Delhi.
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trentandmeredith · 2 months
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Hugh is 5! He is curious, creative, and warm. He loves audiobooks. The Magic Treehouse series is his favorite and he also loves non fiction books about “things from long ago” like pirates and ancient Romans. He loves regular books too - he’ll “read” for hours in his room looking at pictures and remembering the words from books we’ve read before.
He is the king of costumes. Today he dressed up like Poseidon - a white tunic, his Greek warrior ankle guards, and a rake as his trident. Other days he’s Thor, a guard, Hercules, Theseus, an astronaut, a ninja, a Viking, King Arthur, Lancelot, a sailor, Kwazii or Barnacles from the Octonauts, and the list could go on! His birthday party was “warrior” themed and we had Greek warrior food (pita, hummus, and “meat”) for dinner at his request.
Hugh is a great problem solver. If we can’t figure out a costume with materials we already have, he’ll make one out of paper and tape. He’s also great at making plans for the day - he loves to make lists and check things off, something he learned from a Frog and Toad book.
He loves to stay at home - his favorite days are “home days.” He likes to start the morning building in the playroom with Magnatiles or blocks. He enjoys playing with play dough and kinetic sand. His archery set in the backyard is another favorite toy. He learned to play War recently and has a burgeoning interest in card games. He’s content playing with himself or Will, and has started to have closer friendships at preschool. Hugh and Will love doing “small world” play like our Duplos or little knights and castles, racing in obstacle courses that Hugh designs, or pretending to go on adventures like flying to Texas. He has been the sweetest big brother to Cassidy in the past week and I can’t wait to see their relationship evolve.
Meals with him are a blast - he’s always sharing facts about what he learned that day and enjoys trying almost anything we eat. Sushi, Mac n cheese, and popsicles are some of his favorites.
I’m grateful every day this magical human who made me a mom. We love Hugh!
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airthrill · 3 months
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Exploring The Best Of Inflatable Trampoline Parks: 5 Must-Do Activities
Hey there, party people! Are you ready for a great time at an East Kilbride trampoline airspace? There are so many fun things to do in these highly-active parks that you’ll be happy for hours. Here are the five most important things you actually should do to get the most out of your time at an inflatable trampoline park:
Get into the air on the big air pillow
The giant air pillow is a must-see feature at any indoor trampoline Falkirk park because it is awesome. You can practice your flips or just enjoy the feeling of resisting gravity. Jumping on the air pillow will be an unforgettable experience.
Complete the Obstacle Course
The extreme challenge course will test your speed, strength, and stamina. Honestly, it can be a difficult challenge for most people. This course is going to test your strength and resilience by making you go through obstacles like hurdles, caves, balance beams, and more. It’s a thrilling course. And you can make it even more compelling if you plan on obstacle course racing with family members or friends.
Show Off Your Skills at Ninja warrior course
Ninja Warrior course is a unique course designed in various trampoline parks. It can be called by different names at different places. But the main attractions here are things like balance boards, hanging challenges, and climbing walls that are meant to test your speed, strength, and agility to the limit. These courses are for true ninja personalities.
Go down into the foam pit
It will be fun when you go to the foam pit. This place is all about practising your freestyle skills and letting your inner acrobat out. It has a soft surface and endless levels of foam. Jumping into the foam pit with friends is an exciting experience that is sure to make you laugh.
Slide Down the Mega Slide
On the mega slide, you can get the biggest rush of energy. Standing tall above the park, this huge inflatable slide will take your breath away with its heart-pounding fall. Wailing down the mega slide is an exciting journey that will give you an unforgettable thrill.
About Airthrill:
Airthrill offers one of the best packages at trampoline park Falkirk. It’s a place where kids and adults can enjoy team-building events and fitness activities. Discover the joy of bouncing and adventure at Airthrill today.
Explore party packages at https://airthrill.co.uk/
Original Source: https://bit.ly/4bJ1ub3
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