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#neo culture tech on my mind
limitlessnctzen · 2 years
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Nakamoto Yuta
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💚💗✨
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toxicrevolver · 2 months
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NEO GOT MY BACK
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okwonyo · 7 months
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puku puku paw paw . . .puku puku paw paw . . . LET ME INTRODUCE YOU TO SOME NEW THINGS ! !
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onehunnit · 13 days
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HOW MANY NOTES??!?!?!??!?
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goldenguillotines · 2 years
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high key wanna.. make nct songs as trolls for adoptable but I'll wanna keep them all because of how I am
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gyalcoeur-love · 2 years
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😭 was it ever that serious??
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@ichwillkeinenblognurlesen just go on your merry way bc i have blacklisted bts from my ears, mind and heart. i do not care about their political campaign and will not vote for them on mwave😁👍
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tuesday again 4/2/2024
in which i try to clean two different boxes with varying success
new people: hello! the tuesdaypost is a weekly roundup of stuff i've been listening, reading, watching, playing, and making. it is NOT a recommendation series, although i sometimes dabble in critique. when im firing on all cylinders i ask "what is the core concept of this? does it succeed in what i think it's trying to do and what it says it's doing?is it well-made but i dislike it/beautiful but not for me? why? what parts Really Work?"
if you are into purity culture, yelling at other people about the problematic media they consume, or are under 18 i am going to have very little patience for you.
listening
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now that i live in houston i am legally obliged to loop the new beyonce album 24/7. there is absolutely truly nobody fucking doing it like her. every song is a multimedia art piece. goddamn do i miss the album as a tool to convey a specific concept/listening order/flow. sometimes (chappell roan most recently comes to mind, although it does feel unfair to compare anyone to beyonce) every individual song is pretty good but the listening experience if you sit down and listen all the way through the album is unpleasant and choppy. not so here. NEVER here.
my favorite like Dance Number is YA YA (it samples nancy sinatra's boots! and the beach boys' good vibrations! wildly different tones despite coming out a year apart!)
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the one that goes on four different character/tone playlists is BODYGUARD.
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great early roundup of influences, samples, and collaborators. delighted to see five fingers for marseilles listed, a rocky but underrated south african neo-western free on tubi rn for americans
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reading
also very texas-relevant with the recent pornhub lawsuits! pornhub and sex tech (among other things) have been samantha cole's beat for almost ten years. i trust her to report sensitively and not for like. shock clicks
this site has a free paywall (sign up with your email for a link to the full article) so bots have a harder time scraping articles: this is a journalist-founded site with only the four founders running it and writing articles. while annoying i do think this is a reasonable measure
The platform still has problems, but after years of critical reporting and a litany of legal and reputational consequences, Pornhub is now more heavily moderated than any other porn platform, and most major social media platforms, for that matter. A growing list of age verification laws has put Pornhub in a position where it is compelled to block access to its site in seven states and counting. In theory, these laws are designed to prevent children from being able to access pornography online. In reality, what is going to happen is that children are going to end up on pornographic sites that don’t care what the law says, and where some of the most harmful content that exists online is actively promoted to them.
she's also got a new limited series podcast with CBC about the rise and fall of pornhub, which was fascinating and kept me company during an extremely early morning drive
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watching
i'm lukewarm about this one but i spend a lot of time getting there, much like this movie
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ive been watching a lot of frankly dogshit thrillers, which has made me wonder: what's the deal with supervillans? where did they come from? and thence arrived at the prototypical film Dr Mabuse the Gambler (1922, dir. Lang). the four and a half hour cut on Kanopy is two normal-length movies superglued together, which makes sense as a streaming product but it is sort of a terrifying runtime and took me three days to get through.
sometimes, as we know, i get a real bee in my bonnet about visiting the early versions of things. dr mabuse is the blueprint for every james bond and mission impossible villain, or really any shadowy supervillain with power over [INDUSTRY] or [THE MARKET]. it is a four and a half hour long cat and mouse game through lavish, eccentric sets between mabuse and prosecutor wenk. it has some trouble sustaining itself bc it is four and a half hours long but does deliver on the cat and mouse aspects. this letterboxed review has interesting things to say about the political climate of 1922 germany and how lang subverts the formula of the pulp serial.
really the film opens with mabuse yelling at his cocaine-addicted assistant, but the film properly gets going with mabuse's henchmen stealing a trade agreement (nothing really carbon dates a movie more than a missing trade agreement. vanishingly few post-early-30s movies have missing trade agreements as plot points) and then he crashes the stock market. for fun and profit.
however. i think every time you see an evil man who is a banker or stockbroker or generally uses money as power you have to interrogate whether it's antisemitic. the answer here is "maybe" but i'm not sure if intent matters when contemporary nazi critics were eager to hold mabuse up as "this is the typical jewish criminal". (sorry about the link directly to wikipedia, it's been touch finding online sources for this section). mabuse is not specifically jewish, but there are certainly elements of stereotype. i am still not good at being presented with "this movie has a shadowy behind the scenes figure manipulating the government and all the money ever" and going "hey wait a minute".
after that tremendous glaring caveat, for which i read more contemporary reviews and reviews in general than i ever read for movies in these posts, is it good? eh. a contemporary VARIETY review remarked (and i largely agree)
The direction of Fritz Lang has moments – but Lang somewhat negates his good technical effects by twenty forty-word captions of a ludicrous unconciseness.
the night scenes are particularly well done, and imo are better than many modern night scenes--other contemporary reviews remarked
In this film the techniques of the film camera (Carl Hoffmann’s brilliant photography) are brought to perfection. The problem of how to film lit-up streets at night has been solved for the first time. It is unbelievably impressive to see the glaring lights of speeding cars flash through the night or the rapid passing of an elevated train of the initially blurred, then gradually focussed glimpse through a pair of opera glasses on to the variety stage, the nuances of light and shade—these things alone prove the value of film documentary.
look at this shit! filmed from within the cars! in 1922!!!
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this film asks you to believe hypnotism is real and really effective, so i don't think it's that big of a leap when it asks you to believe in ghosts. i don't understand that quibble from contemporary viewers. there are several on screen suicides with like. specific methods. which is not currently regarded as good filmmaking practice. im curious to know what contemporary audiences thought but couldn't immediately turn anything up, and wading through masters’ theses on cinematic suicide is a little beyond my current mental health.
if i were a more content-minded woman this would turn into a clickbait video essay about the antisemitic origins of every supervillan. however i am unqualified and untalented at video editing and i'm sure there are forty theses on this already. this movie is a hard sell to anyone jewish or employed. it is also a stunning example of cutting-edge film technology and part of the genesis of the modern supervillan. Fritz Lang films tend to fall in the category of “movies i am happy to see once and feel no need to revisit”.
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playing
playing what is effectively the same game three times back to back (breath of the wild, tears of the kingdom, genshin impact) has sort of burned me out on open world games with a focus on battle skill progression and stumbling across little puzzles in the overworld. i have to get itch.io up and running on this pc and find the most linear jankiest possible one-sitting indie thing. or several of them. i might try the solo ttrpg Gentleman Bandit i seem to have acquired in one of the giant charity bundles
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brief breath of the wild update bc i don't want to pull screenshots off my switch: i have gotten to the boss fight for the gerudo and goron regions, have not completed them bc my focus in this game is NOT hearts, and am in the middle of the zora temple. despite the quality of life improvements and new regions in totk i think i prefer botw: progression is a bit easier, there are fewer mmo-style hub quests and repeatable quests. things like the stable photos are cute but very repetitive, so are the sign bracing puzzles, and the sky crystal quests for sky shrines feel VERY samey. also dislike how the CLEAR OUT: [REGION] quests with the monster suppression squads reset at the blood moon.
anyway! to genshin! there was an exceptionally fun little event with a surprisingly involved management sim tacked onto the game??? you make and sell potions fulfilling different requirements, and can eventually stock travelling merchants all over the continent. the actual act of making the potions was this block-filling 1010! style thing (screenshot from polygon)
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the new region, a port town and tea-growing area called Chenyu Vale, is maybe the prettiest one in the game so far? it's the one that feels the most picturesque and Designed, like this is one huge mansion garden studded with follies. they also added background chatter and noise in the cities and towns, which really startled me and makes them feels much more lived in! this is a fun trick to avoid putting in a thousand NPCs and making everyone's framerate crash. the less stuff in your game, the less shit can go wrong.
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also pulled for and got chiyori, a geo-aligned seamstress (and sometime spy???) swordswoman who has what i can only call domme voice
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making
ok now we'll talk about boxes. i was rearranging my kitchen, as unemployed women are known to do, and noticed this recipe box i picked up back in mass was disgusting. the finish is starting to fail but it was genuinely grody and last summer i packed my kitchen in a blind panic inside an hour and did not have time to address it. i have never seen a recipe box at an estate sale before or since and it made me desperately sad.
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it was full of a lot of stuff.
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i went at it with a somewhat inadvisable combination of things: wood soap didn't budge it, so i dampened a paper towel in vinegar and wiped it down in the vain hope it would do something. the thing that worked, and would be inadvisable for anything veneered or less densely textured, was baking soda paste and the scrubby side of a sponge. it still smells Very musty even after 48h of loose baking soda inside with several changes, but that might be partly the recipe cards' fault. i would like to refinish this at some point but i don't have polyurethane on hand and the fun little project budget is empty until further notice/i get a job.
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the hinge did rust a bit despite my best efforts but that has since been lightly steel wooled and oiled. a well loved object! it's possible the lady who died just fucking sucked and that's why literally her entire estate including many other things families usually keep was on sale, but i would like to think perhaps she simply had no other family? a well loved/used object even if all the recipes are for semi-horrifying fifties new england recipes.
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the other box, pre-acids but post-washing: this topp trading card box with seven episode one packets of cards was intact with the original seal. i have verified it was not worth much more than the $5 i paid for it with the trading card obsessed man in my best friend's husband's friendgroup. i bought this three months ago but the man was unavailable to open it until uhhh last week. some sort of liquid got inside it at some point and it was super corroded. i was going to store embroidery floss in here but even with all my powers (barkeepers friend. brasso.) i cannot completely remove the corrosion. it's not corroded Through but it looks bad and feels rough. so it goes. it'll probably hold the tiedown straps in my car bc that plastic bucket is rapidly failing
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juhaknyeonies · 8 months
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choi seungcheol x reader smau: woozi got my back
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a/n: neo got my back culture things tech tech on my mind
music major!seungcheol x cinematography major!reader
summary: you left home early and don’t have anyone to dorm with at the dorms so you take up rent with a friend, you need to find a job but it’s been a struggle for you and you can’t just let your friend pay rent by yourself so when you find a job you immediately take it but what you didn’t realise was this job had you moving around a lot more than you wanted too. atleast he’s rich, right?
taglist: @bangchansbae @sullyoonspinata @rings4shua
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limitlessnctzen · 2 years
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The NCT family 🌱💚
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yeritos · 3 months
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neo got my back 🤖🤖
culture things, tech tech on my mind ???
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cyberpunkonline · 7 months
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The Greatest Cyberpunk Heists of All Time
In the edgy world of cyberpunk, where the neon-lit streets are as sharp as the wit of its anti-heroes, heists are the ultimate rebellion. These audacious acts of theft aren't just about getting rich; they're about flipping off the corporate bigwigs, outsmarting the system, and dancing on the edge of chaos in a world where power, technology, and grit collide.
Introduction
Picture this: a futuristic cityscape bathed in neon, where hackers, rebels, and renegades navigate through digital labyrinths and dystopian nightmares. Heists, my friend, are the lifeblood of cyberpunk. They embody the spirit of those brave enough to say "screw the rules," infiltrate high-security systems, and snatch the ungrabbable, all while wielding some slick, cutting-edge tech.
"Neuromancer" Heist
In William Gibson's "Neuromancer," Case, a washed-up hacker, gets hired for the ultimate heist—a plunge into cyberspace itself. This caper involves infiltrating the Tessier-Ashpool conglomerate's super-secure AI, Wintermute. It's hacking on steroids, with Case plugged into cyberspace via a neural implant. The chase between the hackers and corporate goons showcases the thrill of cyberpunk's obsession with corporate power and high-tech wizardry.
"Inception" Heist
Christopher Nolan's "Inception" takes heists and cranks them up to eleven by diving into the subconscious. Dom Cobb's team uses mind-bending gadgets to infiltrate dreams, stealing the juiciest secrets. Dream within a dream? More like heist-ception! The layers of dreams become a playground for mind-blowing technology, where reality is as fluid as a hacker's code.
"Blade Runner" Data Heist
Ridley Scott's "Blade Runner" throws a data heist into the mix of neo-noir, cyberpunk goodness. Roy Batty and his rogue replicants aim to steal data to extend their short lifespans. It's a desperate gambit, touching on themes of AI, identity, and morality. The heist's deeper message is that it's not just about swiping stuff; it's about challenging the very essence of existence in a cyberpunk world.
"Snow Crash" Mafia Heist
Neal Stephenson's "Snow Crash" mixes hacker culture with mafia drama. Hiro Protagonist and YT embark on a rollercoaster of heists, espionage, and a nasty drug called Snow Crash. With the Metaverse, a virtual playground, and Snow Crash, a linguistic virus, this tale blurs the line between reality and the digital realm, driving home cyberpunk's obsession with the interconnectedness of both.
"Heat" Bank Heist
Michael Mann's "Heat," though not your typical cyberpunk flick, explores heists with gritty realism. Neil McCauley's crew executes heists with military precision, showcasing high-tech gadgets, surveillance gear, and some serious firepower. It's a nod to cyberpunk's love-hate relationship with technology—the same tools used for control can set you free.
Conclusion
In the world of cyberpunk, heists are more than just heart-pounding thrillers; they're the ultimate middle finger to the system. These capers remind us that even in the darkest dystopias, there's a glimmer of hope. It's the belief that with a touch of genius, a dose of tech, and a dash of audacity, we can defy the status quo and rewrite the rules in a world ruled by shadows and neon. Cyberpunk heists are a celebration of the renegades who dare to flip the bird at the establishment and rewrite the code of an unjust reality.
- Raz
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blue-jisungs · 8 months
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Uh uh uh (aye)
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N-n-neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind (yeah)
Uh uh uh
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Neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind
Neo got my back
Culture things
Tech tech on my mind
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polarisjisung · 26 days
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NEO GOT MY BACK 🗣️🗣️🗣️💥💥 NEW THEME GOES HARD OMG
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NEO GOT MY BACK CULTURE THINGS TECH TECH ON MY MIND ‼️‼️‼️
ALSO THANK YOU I WAS SO SCARED IT WAS UGLY 😓
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cardboardheartss · 3 months
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Neo got my back
Culture things
Tech, tech on my mind
Neo got my back
Culture things
Tech, tech on my mind
Neo got my back
Culture things
Tech, tech on my mind
Thank you for the 127 followers too lol 📦🫶🏽
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Universes Within theorycrafting: Transformers
The BOT designs were very good at feeling like Transformers, mechanically speaking. That's obviously a positive in terms of "successfully translating the core concept into the game of Magic," but it does mean that before getting to the individual cards, making Universes Within versions of BOT cards must first answer the question, "where in the Magic multiverse could Transformers with the numbers filed off plausibly fit?"
There are viable options, mind - I've come up with four planes where they work - it just means the theorycrafting process is much more front-loaded than the Jurassic Park/World cards were.
The four fits, in descending order of clean-ness:
1 - Modern Kamigawa. They have "-Bot" artifact creatures, they have humanoid constructs, they have Vehicles, and they definitely have form-shifting tech (see Mindlink Mech, Mechtitan Core, Imposter Mech). The aesthetic and the pieces are all there.
The one point of issue is that almost all of the Vehicles we see in NEO/NEC are mechs, which raises the question of what the difference is between a robot and an autonymous mech that would justify transforming from one to the other, where the different arts are identifiable as different forms. Mostly it's just a question of having to come up with designs for non-mech vehicles aside from motorcycles, but that's a fairly solvable problem.
(Most of my adaptations wound up on Kamigawa, since that's where I defaulted to before realizing they could also work elsewhere. If WotC sticks to the same "all of the stuff from the same IP has to be adapted to the same plane" approach that they've used thus far for SLX - a choice I'm not a fan of outside of actual mechanical connections like Friends Forever, because I'd rather each individual card find the cleanest fit for its mechanics in isolation - Kamigawa is almost certainly where these would end up.)
2 - Ravnica. This started out a lot lower on the list, but robot is a Czech word - coined in the early 20th century by a Czech writer and based on an existing Czech word with much older roots, according to Wikipedia - and Ravnica references Prague heavily in its language and architecture (also in specifically Slavic fantasy/folklore creatures originally, though those haven't really stuck in later returns), so the word fits perfectly there even if the world as a whole isn't quite as modern aesthetically as some of the other options here.
It has metallic humanoid constructs (Bronze Bombshell), it has Vehicles, and it has mad engineers who would absolutely have the idea "what if I made a thing that was both?" The specific colors and mechanics of the BOT cards don't line up quite as well with being Izzet inventions, but in principle, Ravnica could definitely support the concept.
3 - Kaladesh. It has humanoid constructs, it has Vehicles, and its tech very much has the feel of being able to shift form. "Robot" as a term does feel weird here in spite of the actual tech being very advanced, which is why Ravnica lands ahead of it.
4 - Dominaria, specifically Thran, Urzan, or possibly Mishran tech. The updated visuals on Thran tech have the feel of something that can transform, though I can't recall any actual Thran vehicles. Brothers War-era tech is fuzzier on the "transformation" angle, if not as much so as it was prior to visual update in BRO (the constructs are much sleeker now), but both component parts certainly exist. And if the brothers could've maybe pulled it off during the war, that potential goes up for Urza in his planeswalker years, when he had more experience and more resources.
"Robot" is, again, a bit of a stretch, but not an infeasible one, given the wide scope of time Dominaria covers - a lot of potential for different cultures with different languages to use different words for the same thing, maybe at one point one of those was "robot." There's a reason this is at the bottom of the list, but the wide range of visible functions constructs performed in the Brothers' War makes this a more versatile home for different sets of mechanics if you're willing to make the initial conceptual leap of "not-Transformers are viable here."
(BRO, the set, avoided printing "default" colored artifacts, or Vehicles in general, for "feels old-school" reasons. But if "not knowing how the colors of mana work" doesn't stop a card representing a Brothers War soldier having specific colored mana requirements, there's no reason it should stop a Brothers War construct having specific colored mana requirements. And the war as a setting definitely had vehicles - Urza's son was a pilot! - so the baseline elements of the card mechanics shouldn't be an issue, even if BRO itself stayed away from those elements.)
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Another point of consideration that wasn't relevant for the REX cards is the actual named mechanics - most UniBey-original mechanics have reasonably agnostic names, or at least names that are specific in ways that also work in Magic (my niche hot take is that "tempted by the Ring" doesn't need a name change, actually), but BOT pushes on that in a couple places.
For one, transform is already the Universes Within version of convert: the rules treat them interchangeably, they're the same mechanic. The only reason convert was used in the first place was for goofy legal reasons involving specifically the Transformers IP, which obviously don't apply to stuff without that IP, so UniWit Transformers will just use transform.
While Living metal is perfectly clean to stay as is for Magic, and might even return on its own in the future as just a different way to do Vehicles, More Than Meets the Eye is a potential issue - it is just an existing phrase, so it should work fine outside of the Transformers IP. But it's used consistently enough within Transformers in that specific way that I don't actually know if the brand has trademarked it or something, in which case it would need to be changed.
Ultimately that's a legal consideration that I don't know the details of well enough to call on my own: I've been using "Multiform" as my term for the mechanic, but this little project hasn't involved actual card renders (don't exactly have the adapted art anyway), so I'm fine leaving my answer here as "depends whether Legal objects or not."
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(* One last note before moving on to the individual designs: for the REX cards, I put an asterisk after the card names that would need to be changed for the Universes Within versions. For BOT, every card name needs to be changed, because they all use the actual names of Transformers characters, so I'm not going to bother putting the asterisk on each individual entry - it can be assumed.)
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Prowl, Stoic Strategist | Prowl, Pursuit Vehicle
Leaning towards a particularly advanced Containment Construct as the best interpretation of these mechanics: an autonomous Kamigawan bot specialized in containing merge gates between the mortal and spirit realms, which also has the ability to rapidly convey any people inadvertently caught in the area of the gate out of that area as quickly and safely as possible.
Could also just be an Imperial cop-bot that beats people up and then carries them to jail as a self-driving armored transport.
Ratchet, Field Medic | Ratchet, Rescue Racer
Imperial Recovery Unit mechs are already a thing, so this is just a special autonomous version of those. The Vehicle mode falls under "we don't see many non-mech Vehicles in NEO," but I imagine Kamigawa could just have high-tech ambulances.
Jetfire, Ingenious Scientist | Jetfire, Air Guardian
Urzan all-in-one miner/supply plane: mines materials in robot mode, transforms into plane mode to carry those materials back to...either the battlefront or the Academy, depending on when in the timeline you set it. The card fully does the Powerstone-mana thing, putting it on Dominaria seems like an obvious fit. (Though the same concept would also work on Kaladesh, given Aethergeode Miner exists.)
Blitzwing, Cruel Tormentor | Blitzwing, Adaptive Assailant
Whatever this robot used to be for, it's been overtaken by oni magic (a la Blade of the Oni), and now it's a tool of pain and destruction. I guess the Vehicle side could be some sort of hover-tank that's inconsistent about the actual "hover" part? Even the UniBey version is fuzzy on what the Vehicle side is, since Blitzwing apparently has multiple altmodes, so I don't feel a strong need to nail that part down perfectly.
Starscream, Power Hungry | Starscream, Seeker Leader
Spy-drone-bot employed - or constructed - by Tezzeret for his initial assault on Kyodai in the Wanderer and Kaito's shared backstory: maybe as a diversion, maybe as extra eyes, maybe as muscle, the details don't matter much. Broadly, a plot point of a Black-aligned character making a power play involving a plane's seat of power is the perfect place to put Starscream's "mono-Black Monarch" design; the fact that it directly involves Magic's own Starscream figure is hilarious, but it is legitimately a good fit for the mechanics.
Slicer, Hired Muscle | Slicer, High-Speed Antagonist
Depending on how sapient these Kamigawan robots are, this is either itself a work-for-hire mercenary, or a bot hired out by its builder. Likely originates in Sokenzan City, as the Kamigawan hub of Red artifice, but frequently operates in Otawashi, as its primary employers are the Reckoner gangs - its Vehicle mode is a motorcycle with a hologram of a rider, so it's capable of stealth operations and the like.
Arcee, Sharpshooter | Arcee, Acrobatic Coupe
RW Heroic was a draft archetype in WAR, and the Boros Legion has an established history of contracting the Izzet for miltary technology (see the flavor text of Warmind Infantry), so this feels like a Boros cop-bot. (Sorry, Arcee.) I'm thinking something like a mobile forge or armory that can launch its stored (or flash-smelted) weaponry at 'criminals' in robot mode.
(Alternatively, Red in NEO was a Modified color, and Modified enablers play well with Arcee's mechanics, so this could potentially work as an Asari Upriser vehicle?)
Blaster, Combat DJ | Blaster, Morale Booster
Sokenzan City auto(nomous) mechanic that does repairs and modifications for local people/technology and roams around scrapyards collecting spare materials to work with. Noncreature mode is a supply station where it stores those scraps and materials while not actively working.
Cyclonus, the Saboteur | Cyclonus, Cybertronian Fighter
Futurist spy-plane that scans the workshops of rival divisions for new inventions, then breaks in and steals any prototypes that particularly catch the eye of its creator.
Flamewar, Brash Veteran | Flamewar, Streetwise Operative
Where [Slicer] is a mercenary bot that often works for the Reckoners, [Flamewar] is an actual Reckoner agent/construct - a stealth motorcycle spy/scout that's excellent at keeping tabs on Imperial activity and other gangs alike.
Goldbug, Humanity's Ally | Goldbug, Scrappy Scout
The roughest fit in this whole set, since there is precisely zero overlap between planes with Human typal (Innistrad, Ikoria, and to a much lesser extent Theros and Shandalar) and the above "planes where Transformers work" list. Since it's legendary, I suppose the Human typal could be justified as it being a bodyguard/transport for a specific human - a Yotian general or Argivian noble, perhaps, or maybe Pia Nalaar. The bot could also be a unique member of the Kamigawan Imperial Guard, since I imagine the Emperor is usually human. "Bodyguard bot/personal transport car" is a versatile concept; just have to pick an approach.
Megatron, Tyrant | Megatron, Destructive Force
The design of Destructive Force is extremely Brothers War, burning resources in the name of doing Even More Damage. Mardu colors is closer to Mishra than Urza, so I could see this as a faux dragon engine that straight-up eats other bots and uses them as fuel for its flames, with the Robot side being the engine going bipedal (more Phyrexian Dragon Engine, where the '""Vehicle"" side is more Traxos) and stomping on shit.
Alternatively, if Dominaria is still a hard sell, it could be a Kaladeshi evolution on the Gearhulks built to be a central component of Ghirapur's defense force as a response to the devastation of the Phyrexian invasion, with the Vehicle side being a furnace-tank used to dispose of all that alien/oily metal.
Optimus Prime, Hero | Optimus Prime, Autobot Leader
A Kaladeshi defense construct (another, if that's also the tack taken for [Megatron]) made of a prototype metal that constantly regenerates when exposed to aether, serving as either makeshift shields for accompanying soldiers or innate self-repairs. In Vehicle mode, it's like a much more heavily-armored version of Hangarback Walker, clearly meant to look like a giant beetle; in robot mode, it's...well, a gearhulk with a beetle helm. (Basically, it shifts between a Scarab from Halo and a Dynamax Heracross, but with more filigree flair.)
Soundwave, Sonic Spy | Soundwave, Superior Captain
Same basic concept as Cyclonus (Saiba Futurist spybot), but instead of a plane it's a mini vehicle bay that builds, launches, and rebuilds specialized drones that do the actual on-the-scene reconnaissance and infiltration/theft.
Ultra Magnus, Tactician | Ultra Magnus, Armored Carrier
The tip of the spear of the Asari Upriser assault on Eiganjo, a heavily-armored carrier vehicle that broke through the walls and immediately deployed scores of Upriser samurai (given they're based in Sokenzan, a number of them would qualify as artifact creatures by Kamigawa standards) before turning into a bot that could fight Imperial mechs directly.
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1lovedonghyuck · 8 months
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neo got my back😮‍💨 culture things tech tech on my mind🤌👉🤚👆👇🤏🫳🫴👈✋🤙🤙🫷🏻
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