My Retro-Cartoon Ramblings, Part 3
"Okay Bob, I've tried two new things this weekend, one is the fiction of H.P. Lovecraft, the other is coke."
If the 80s was about anything, it was excess. If it was about anything else, it was hubris. Meet the 80s in cartoon/toy form... the Inhumanoids!
Okay, so get this. At the center of the earth are immortal, life-destroying demons, who can do anything from regrow from a single cell to turn you into a rotting skeletal nightmare with a touch. Their leader looks like Satan. The dumb one looks like Cthulhu.
They took the bold move of naming the show and the toyline after the villains, each of which was a massive prestige figure worth an entire birthday's toy haul, and I'm not even really talking about that toys but it started there so we kinda had to touch on it.
Anyway, some scientists who seem to just absolutely hate each other are the only thing stand standing between the Inhumanoids and literal hell on Earth. Also, there's other "nice" monsters, but they hate the humans too. It's a bit bleak, is what I'm saying.
Its really not surprising that Inhumanoids only got one 13 episode season, broken up into smaller chunks. I do recall that it was mostly one ongoing narrative, but I also recall a mad scientist getting melted by toxic waste and not dying.
I remember the sound the gagoyle made.
Mind, totally this stuff wasn't that far off from what was happening in the Real Ghostbusters. Body horror transformations were old-hat in cartoons, the Superfriends used them like they were going out of style.
But the serialized story and grim heroic cast made the show have a VERY odd feel, and probably didn't help its chances, even if the toy situation had basically doomed it. It is a neat ride just on the "what were they thinking?" value alone, tho.
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My Retro-Cartoon Ramblings, Part 5
I am not going to insult anyone by telling them they need to watch Gargoyles. This fact is self-evident.
Taken series-by-series rather than by franchise, it is the king of the Battle Animal Genre, even if they're not technically anthros.
Great characters, great story, great animation, a fan-frikkin' tastic voice cast, as deep of lore as you could hope for. The fact that it has yet to be rebooted or resurrected or turned into a movie is baffling.
In my book, the way you reboot a kid's franchise to work for a sophisticated audience is you "Gargoyles-it-up". Rich characters, a sorrowful undertone, scenery-chewing villains and a satisfying lore.
But Will Riker in a robot Gargoyle suit is also here. (He represents capitalism.)
Now taken by franchise, the TMNT of course rule the battle animal roost.
They made the genre, even if there were others who were scrapping for that place at the time. I can't tell you the kind of switch that went off in kids heads when we first saw this:
You can not understand what the initial TMNT wave was like unless you were there to get caught by it. Context doesn't help. A nation of children botched our save VS ridiculous but extremely fun bullshit, and my kidvid/toy aspirations crystalized just a bit more.
What gets lost is just how bonkers the show actually was. While remembered more like an AdverTtoon in the Has/Ken model, with wisecracking action figures going on sci-fi capers, the reality was way more Looney Tunes. An old lady pulls an assault rifle on the boys in episode 1!
The whole thing is exceptionally cartoony, though not in the way a lot of latter-day crossovers would have you believe. The world is less wacky-for-wackiness's sake, and is more the exact kind of world where "Teenage Mutant Ninja Turtles" make sense.
It's the one thing that makes OG Fred Wolf TMNT unique among all its other variations, reboots and predecessors. Everywhere else, the boys are the barometer for weird. They're the out-of-place thing in a (more) sane world.
In 87, they might live underground, but the turtles are cool-kid everyman characters. They're normal New Yorkers compared to the tourists from Dimension X and the horde of mutants, robots, robot-mutants, and a grown man calling himself the Shredder that show up each week.
Coming out of the first major wave of turtlemania was like awakening from a fugue state.
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Why Wander is such an important character
Very long post below!
Ill be rambling about Wander over Yonder, specifically, WANDER!!
The show in itself is already amazing, the episodes are short and fun, each character is oozing with personality and fun interactions and there are always ways in which it is all connected. Further on the animation of the show and overall look is absolutely adorable!
For me personally, Wander is simply such an important character and not for few reasons.
I love that Wander's silly happy go lucky personality is so addictive. He's a happy person, who gets happy by helping others in need, even to points where he gets himself in trouble (every episode LOL) But regardless i think they are such an important character traits to have (Happiness, altruism, Optimism).
In today's depressing and violent world, where everyone just fights with each other, a character like Wander can be a sense of hope or inspiration!
Of course, many main characters have these traits as well, but i think a key difference between Wander and many other optimist protagonists lies in their EXPERIENCE IN LIFE!
These other protags are innocent, naive optimists, because they haven't experienced "the real world" yet. And while it makes sense to have characters like these (as an allegory to growing up), they get really tiring and repetitive really quickly. They also commonly showcase optimism and naivety to go hand in hand. And its why a lot if people commonly believe that "realsim" is inherently "pessimistic" (it isn't btw. Theres good and bad in life, denying theres good, is denying reality)
Its extremely refreshing to have a main character like Wander, actually be hinted at being millennias old, repeatedly converting villains to good throughout the eons, out of a sense of duty (and perhaps also Pacifist revenge for his childhood, where its hinted that his entire planet was destroyed and he was the only survivor.)
not only is this also something that one learns, the more one watches (keeping the viewer intrigued) but the fact that so much about Wander's life and past is a mystery is what makes him a fascinating character. At first glance hes just some helpful guy, and the more you learn about him, the more you more you think "who is this guy?" Not in a negative way, but in a complete curiosity. Is it possible he's as old as the universe himself? If so does he know it? Who is he? What actually happened in his past? How did he live before his hat? Was there a time he wasn't as helpful? What caused him to change? Who is he? But at the same time, the viewer doesn't NEED to know. Theres no stress to, no hurry to uncover a mystery. Its like "mystery but it's actually completely low-key". I like that. (Im the kind to get into conspiracy theories or get crazy over plot holes, so the show managing this is insane)
Traits like these, especially in contrast to their personality being so so happy, child-like, goofy, charitable, it makes for an extremely interesting and fascinating character, that one doesn't commonly see in media! Which is really awesome! Someone that's seen so much horrors, lived through civil wars, yet tries to help a skeleton get together with a butch lesbian??
Its awesome!
Other that just that alone, he's helped me out personally! He in many ways reminds me of myself as a kid, i too was altruistic, always trying to help, struggled to say no, was positive and happy go-lucky and adventurous (well, as all kids i suppose), recently rediscovering the show made me realise how much i missed those personality traits in myself. That i had hidden them away, due to people making fun of me of being "too naive" and "too childish". Eventually Making me not talk to people really, and develop really bad self esteem. Rediscovering this show, and specifically how these "childish" traits can be seen in a very positive charming light, helped me realise that being scared of "coming off wierd", "coming off as toxic positivity" will always be worse than not being positive.... At all.
Ive heard from other people too that this show has helped them through tough times, and allowed them to reconnect with more positive thought patterns. Which is why i think characters like Wander are insanely important for media!!
Too much is too depressing all the time! We can create media (ESPECIALLY ADULT MEDIA) that isnt depressed. Positivity and happiness are not a crime! And im so glad a character like Wander exists to exhibit that!
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