Tumgik
#maybe when i finish the mod.
Text
Tumblr media Tumblr media
gearboy :)
106 notes · View notes
givemeafish · 3 months
Text
Tumblr media
22 notes · View notes
harvestmoth · 16 days
Text
Tumblr media Tumblr media
been playing awakening for the first time lately, youll never guess who my favorites are
19 notes · View notes
undefeatablesin · 7 months
Text
You know what? Fuck you. *Bloodbornes your Pinnochio again*
Tumblr media Tumblr media Tumblr media
32 notes · View notes
sibyl-of-space · 6 days
Text
Ghost Trick ROMhack Update
Alright, I think I'm gonna have to put this down for another several months before I'll have time to look at it again. I was REALLY hoping that the overlay files would be the final key to this puzzle and I'd be able to find the last scene No Problem after that.
Unfortunately that hasn't been the case. I've learned a lot more about the ROM but it's still not enough to figure out where that last scene's rendering instructions are.
Details on what I have figured out under the cut. As always, insert warning here on how this hack is very spoilery so don't read if you haven't finished Ghost Trick.
As far as I can tell, the overlay files control the following:
0000 - this seems really low-level I haven't really been able to make changes to it that don't just prevent the game from loading. It also doesn't have any plaintext in it so it's really difficult to discern what it does. O001 - fairly certain this is just initial loading stuff, it's almost definitely not in this one. 0002 - an empty file. 0003 - this handles the menu for the "chapter select" screen and the "continue from this time?" screen. 0004 - this handles some stuff [for example, the animation that plays after you select "go back to beginning"] but NOT the "should I go back in time?" scene itself. I know this because replacing it with all 0's the scene loads fine. 0005 - this handles the main title screen menus. I did a lot of testing with it, and can replace some of the UI buttons with other textures and move them around, but it only controls stuff on that main menu. 0006 - as established previously, this is just the people/phone book database.
So there really doesn't seem to be an overlay file with the UI/rendering instructions for gameplay scenes specifically (unless it's in 0000, which would be annoying but not impossible). The reason I care about this is that the way that "back in time" scene is handled it REALLY seems to me that it's handled the same way UI elements are, since whether Sissel is a human or a ghost will be reflected by whatever your save file's progression says it should be, regardless of what specific scene it's pulled from. It's not a hard-coded sprite. And it's NOT pulled from the System_0000 file where the text is defined, because those can be deleted and the scene renders fine just with no text.
I started to wonder if maybe the instructions for rendering that scene are in fact hard-coded individually in the st##_game###.xml file for each scene (not the localization file, where the sprites for regular dialogue lines are indicated, but the main .xml file that has the code for the scene) that has a back-in-time function. That would be WEIRD, but a lot of how this game is put together is a bit weird so it honestly isn't out of the question.
I've been testing with st13_game021.xml, which is the final gameplay scene in the game where you are in Temsik Park in the past. I've tried to compare it with st13_game012.xml, which is a different gameplay scene with back-in-time, but it's difficult to do so because it's not like the information is in the same place, and both files are large.
I have found one thing that might be a good sign:
In both files, there is a "FE" toward the beginning in the portion of hex code that messing with has a tendency to just crash the game when it tries to load.
st13_game021: at position F4 st13_game012: at position 78
And if this "FE" is replaced with "FF", it results in the scene loading normally... except the "back in time" button has disappeared:
Tumblr media
Note the conspicuous lack of a button in the upper right. Not only does it not spawn the first time, it also does not spawn after returning to gameplay from the database or anything else.
Now, this really doesn't prove... anything. But it does mean that in at least some sense, these st##_game###.xml files DO have some control over the rendering of the UI, which I think means it's quite possible that they hold the key to this final change I want to make.
I haven't been able to narrow down any other part of the hex code that corresponds to the "rewind time" scene. But I did test replacing this particular "FE" value with a lot of other things and in some cases I got interesting results.
The vast, vast, vast majority of replacement values either freeze the game or cause it to stutter a bit and then load fine, but with no "rewind time" button. But a few exceptions:
FE = intended behavior, rewind time button spawns. F8 = top screen renders a grey and black line pattern and game freezes. EF = game automatically goes to a "saving progress" screen and DOES IN FACT OVERWRITE THE CURRENT SAVE. In the case I tested it created a save that thought it was in Chapter 1 and freezes if you try to load it. AF = there is a transparent black bar at the top of the bottom screen that appears before it freezes.
I don't know for certain what my next approach will be when I pick this up again. The unfortunate thing is that I'm almost completely certain that the rendering instructions for that "should I go back in time?" scene are somewhere really annoying, because I'm pretty sure everywhere that uses some amount of clearly labeled plaintext when decompressed has been ruled out at this point. It's almost certainly somewhere low-level-enough that making random hex code edits without precision just make the game freeze before you can test anything useful. I would love to be wrong about this.
If anyone has recommendations for useful tools that might help isolate this remaining change I'm all ears. I think I am reaching the limits of what my approach of "very laborious hex code changes, load the ROM and see what changed, take notes, and try again" can do. I'm trying to cross reference different scenes that also have the rewind time function to look for similarities but it's difficult because I can't just do a side-by-side byte comparison since often the same instructions are at different locations in memory depending on what else each scene has. But I may also just need some time away from this to figure out a better approach. Possibly messing with save files will help, and since I now know that for some reason changing the "spawn back in time button" byte can make it force a save file, I guess I could use that to my advantage.
At any rate, that's probably as much progress as I'll be making in April 2024. I'm just as dedicated to finishing this as I was 3 years ago but after spending 2 weeks working kind of nonstop on this (and successfully updating the database, which was huge) I need to put it down again. Hopefully the next time I pick it back up I will completely finish.
Please feel free to DM or post in the RHDN thread if you have any knowledge that might help. Also, I have a metric f***ton of notes from my testing of the chapter.xml file, the overlay files, and the stage files; eventually I feel like I should publish some of my findings that aren't relevant to my own hack just so people have access to them. It's not a priority atm, but if anyone thinks any of those would be useful let me know and I'll prioritize it.
CURRENT STATE OF THE HACK:
In the English language, Sissel has been updated to use the cat sprite for all known gameplay scenes except for the "should I go back in time?" scene. Yomiel's corpse has also been replaced with an animation of the cat.
In other languages, the database sprite change will populate but no other changes. Sorry.
3 notes · View notes
woohooincoffin · 1 year
Text
when i accidentally walk into some shit in skyrim and i was not prepared
Tumblr media
14 notes · View notes
kordbot · 6 months
Text
oh yea i forgot to tell my tumblr girlies that i finished rod's route today which means i'm officially done with playing lisa for now ! i dont really feel like doing joyed route variants [too much branching for me. also i beat hardest rider on pain mode first try so it would be. so easy] and i got all 5 joyless endings so that's satisfying enough for me :]
3 notes · View notes
zanmor · 1 year
Text
Help Updating Morrowind
So I’m following this guide to get Morrowind looking like a modern (ahem... 2010) game and unfortunately since it’s been over a decade since the guide was released there are some broken links. Worse, sites that used to host these mods have gone down so searching for them is getting limited results.
At the moment I cannot get two files listed in Step 9. The “Texture Fix” patch I can find is a different version so I’m just sort of hoping that will work, but if anybody has “Texture_Fix_18.7z” and “Texture_Fix__Bloodmoon_11.7z” that’d be great. Who knows, maybe when I actually open the file I downloaded it will contain those two, but for now I figure it won’t hurt to put a feeler out there for it.
Second, I cannot locate any copy of “Bloodmoon Landscape Overhaul.” Just dead links and down sites.
As I get to the rest of the guide I’ll add other issues. If anybody finds working links to anything I’ll also update that here.
Edit: There is a large mod pack available from back in 2008 it seems, still being seeded as of today, which has gotta be a testament as to how good it is. Anyway I’m downloading that now and we’ll see what all it contains.
8 notes · View notes
cescalr · 1 year
Text
the brainrot is continuing. im making sims now. nobody would like to seem them though i’ll probably showcase them at some point anyway. when i like them. when they pass the vibe check 
#i have made a few. wil q sap karl tommy tubbo nikki and puffy. im in the process of making techno#bc he's the next easiest on the remaining list (ive got all the cc i need)#(and yes somehow with a hold on#187 - jesus fucking christ - GB mods folder i don't have everything i need. next will be... ranboo... probably. and i'll finish manifold#once i get a pair of white 3D red blue paper glasses which are really really hard to find#jsyk. and that's annoying but whatever. after that i guess its a dartboard. not dream. he's so specific how am i going to make that skin. he#doesn't even have a face. wil was hard enough with his blank stare and no mouth but dream??? he's just GREEN#anyway. ive also made hannah#antfrost literal cat man kind of impossible. way down the line that one#badboyhalo probs not too difficult. maybe him after ranboo.#eret soon. eret asap#also yes i keep spelling niki wrong im sorry.#oh ive also done schlatt. hm. purpled and punz don't seem too difficult#finding a mask (ski mask? balaclava?) for ponk will be like impossible that's a very specific pattern#skeppy is gonna. need a lot of fanart references. yeah.#slimecicle the beloved will be when i feel up to the daunting task of making my blorbo#sam is. horrendous. how do i make a creeperman in the sims#phill is just that guy from bleach his sim probably already exists lbr#michael hbomb eryn boomer idk who you are so they'll be later on when i do know who they are#same for tina.#connor's full legal name is ConnorEatsPants so im. not. making him. sorry. get a better surname i don't have to see in the sims Mr. EP#as for dream xd md and drista... probs only drista#if i feel like it#idk them either though. so. when i know them. maybe then.#md wouldn't be difficult. i've already made quackity lalksdjf;alsdf#i forgot to close a bracket somewhere in there. oh well. better late than never)#dsmp#for my own later finding. hopefully that tag is buried enough not to end up maintagged oh god
6 notes · View notes
I’d say let’s make a game out of taking a shot every time Sebastian says “yes my lord”
but I also think if we did that we would die
he must’ve said it at least 10 times in that 3-hour musical alone
4 notes · View notes
everyonesidolgoro · 2 months
Text
I don't really fuck around in premium adventure as much cause when I finish a Yakuza game I immediately have to start a new one to cope with The Emptiness
1 note · View note
eathefuckingoatmeal · 9 months
Text
I really despise Patch day… after not playing for a while downloaded some new cc.. now game just won’t load 😅
1 note · View note
jasonntodd · 10 months
Text
.
0 notes
katiemods · 1 year
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Mega Interactions Mods - The One With All The Romance (in development)
Just another sneak peek of something else I’m working on....
This is still in development, but just wanted to give a sneak peak because I can’t wait to finish this mod since I low key want to play it too lol
*** EDIT: The beta version is now out on my Patreon only. ***
Planned Features:
Get To Know: Have conversation starters to keep your interactions more interesting. (e.g. “What do you like to do for fun?”, “What would your dream date night be?”, “Tell me about yourself”, etc)
Choose which pick up line or compliment you want to use when flirting with another Sim.
You can talk about Relationship Milestones such as moving in together, saying I love you for the first time, having children, meeting the parents, etc.
Discuss Relationship: Have healthy discussions about things that are missing in a relationship. These interactions will strengthen the relationship instead of weakening it. (e.g. “Ask for more communication”, “I need more space”, etc)
Tired of asking nicely? Argue about it! Have a variety of Arguments that will have a negative impact on the relationship. (e.g. “We never have fun anymore”, “Why are you so jealous?”, “Who are you texting?”, “Why am I never a priority for you?”, etc)
Arguing too much? Maybe it’s time for a break up. Different reasons for Break Ups will result in different responses.
I don’t have a release date planned for this one yet since there is a lot to be worked on, but hopefully I can release a beta version of this soon.  EDIT: The beta version is now out on my Patreon!!! See link below.
If there is a lot of interest on this, I might prioritize it to try and release it sooner. Let me know with a like or reblog if you like this idea! :)
Click here if you want to make my day and support this mod’s development. I would love to hear your feedback on the beta version before release ❤️  
15K notes · View notes
kikizoshi · 1 year
Text
Extremely relieved rn that I was able to switch back to Witcher 3 1.32 and didn't lose the integrity of my mod file scripts... I just finished taking four hours putting them back together for the second time in two months and I think I might cry if I had to do it again.
0 notes
notscarsafe · 3 months
Text
OKAY SO what with the TWO new Hermits implied by the updated banner I will say that, though the Skizz truthers have me convinced, I now have room to do my own crazy red string monologue and throw my hat in for my choice
Tumblr media
1) Mythical J. Sausage (the J is silent) is a multitalented S-tier builder that absolutely deserves to be shoulder to shoulder with the Hermits. The man does buildings, interiors, terraforming, custom trees, and he does them SO WELL.
2) The production values!!! Beautiful replay mod sequences with shifting camera perspectives, shaders, music that sets the tone for each segment that's different from series to series. He already has more than a million followers on YouTube and for good reason!!
3) He has been SO consistent lately. He started a hardcore world about three months ago (about the time you might expect the Hermits to finalize their s10 choices maybe...???) and already has 15 episodes and hasn't gotten involved in any other big content. (He did just start playing a little of the BCG server but from what I understand that's super casual /copium copium copium).
4) That hardcore world is conveniently about to reach a good "pause" point. He started his world on a cherry blossom biome island that he's filled with a medieval village and starter farms, he's said it's almost full and what's left is the castle. I'm guessing the new season will start the first week of February, so if Sausage puts out a video this week building out that Castle and finishing that island it will be MIGHTY CONVENIENT TIMING.
5) This man can GRIND. His Hardcore world hasn't even been going half a year and he's built... So much??? Magnificent! And when he was on the Hermitcraft server he did the Razorcrest for scar AND the player head baby yoda/stormtrooper merch AND the noteblock themesong AND still built in the xmas village and other "diamond of peace" and so many other shenanigans. Did the man even sleep? He can grind with the best of them.
6) He can do redstone, too! Maybe not unique designs, I honestly don't know, but he builds farms for build materials no problem.
7) The DRAMA this man loves his improv and his backstory and trauma lore! For every series he does! Can you imagine if he gets to interact with Ren for an extended period of time, what that would do to them, to us?? Give Martyn a run for his money!!
8) Which brings me to my next point, which is that Sausage is already One of The Gang, because he's been in series with so many of the Hermits already! Empires and the crossover, obviously, but also Pirates with Cleo and Origins with Scar, and he's even done MCC! Joel is the only other player with the same depth of different series but there are other people truthing him already.
9) The EPIC BROMANCE with Pearl. My god the devotion of this man to his sunflower goddess bestie. I would try to do ot justice but y'all have seen floweroflaurelins work, you already know.
10) He's already a PG streamer but with HILARIOUSLY PG-13 tendencies. Imagine him and Cleo cracking each other up at an HHH stream, *grips your shoulders* IMAGINE IT.
11) Sausage comes with his own mascot in the form of interdimensional dog extraordinaire Bubbles, but he's also just an animal lover on general. Mans drinks his "I love Jellie" juice and had her in his world even before the sad news of her loss.
12) Diversity win! No one should be hired just for their gender, race, sexuality etc etc unless it's truly necessary to the job, but we were all happy when more women got added to the server in s8 and I know a lot of people would be happy to see some ethnic diversity added, too.
... That bulletin board had a lot more pins in it than I thought it did but anyway MYTHICALSAUSAGE TRUTHERS/ALL OTHER TRUTHERS RISE UP SPEAK YOUR TRUTH! we'll only get to wildly speculate for a few weeks so we might as well make it everyone else's problem ENJOY IT TO THE FULLEST!!
592 notes · View notes