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#massively underutilized character
corpocyborg · 24 days
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"I know all about you, Morinth. Why would you even try seducing me?"
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br1ghtestlight · 4 months
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dying on the cross for cheaty cheaty bang bang my favorite s13 episode and maybe one of my favorite bob's burgers episodes overall even though Nobody else likes it and it was a direct follow up to the highest rated episode of the show. its okay babygirl i got u
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sexhaver · 1 year
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i’m sorry i’m like this too.
but this site is so fucking WEIRD about john green. the cock monologue is whatever, but you also have a post about green being “weirdly chummy” with fans and. come on that was the actual problem in 2014. he was getting accused of pedophilia and grooming which was disproved at the time and remains completely untrue.
john green wasn’t predatory for writing YA novels with teenage girl main characters. he wasn’t predatory for interacting with fans who sought him out. he wasn’t predatory for creating an online community that remains safe for minors to participate in currently. he’s not a predator and he isn’t weird to his fans. it’s genuinely messed up to imply and keep implying that a YA author was being predatory towards fans after it was disproved. he had a public social media account before it was common for authors to engage that way. we were teens and we got weird about it.
it is actually serious to say john green was being inappropriate towards children and it’s important for all of our safety that we stay Very Very Clear about what predation is and who is Actually Dangerous To Children.
first off, no, you're not sorry, if you were sorry you would realize this ask sounds ridiculous and not send it, and yet here we are.
what really gets me the most about idiots such as yourself is that you make such a painstaking show of recounting How Things Really Happened, as if there's a massive conspiracy of historical revisionism afoot with the end goal of smearing a middle-aged YA author when like. i was literally there. i used this website before john green joined. i watched him get popular, i watched as we all took the piss by editing his text posts like we edited 10000 other text posts, i watched as a teenage girl called him a "creepy uncle at a pool party" and he responded by siccing his adult YA author friends and fans such as yourself on her so hard she deleted, i watched as he called nerdy girls an "underutilized resource" in a video targeted at boys, i watched as he jerked himself off in the notes of a gifset of his own movie ("is this the FIRST TIME the GIRL has kissed the BOY????"). i was (and still am) mutuals with the guy who edited the iconic copypasta over his announcement about hitting 100k followers or whatever.
i did not suffer through all of this, the worst fucking years of this hellsite, to be talked down to by tiktok users who deign to cite the deep magic to me. he was not targeted with post editing copypastas (yes, plural, it had been ongoing for months) for being neurodivergent. he wasn't even targeted for being creepy or predatory, although that was definitely a discussion being had at the time. he was targeted because he was fundamentally cringe before the word "cringe" had been discovered, and because he took himself so seriously that you were guaranteed to get a response from him every time.
imagine if Lin Manuel Miranda made an account on here now, and you could edit his posts, and every time you edited them, he would reblog it back from you saying "haha, very funny guys, but this is an edit! i didn't say this!", which you could then edit again, and so on and so forth. and then imagine if, a full decade after this happened, people who weren't even there started calling this practice "violent harassment" because someone edited his post to the "what the fuck did you fucking say about me?" copypasta once. and furthermore imagine that when you laugh at these people, they get really really indignant and demand you take them seriously and imply that somehow you're losing the debate by refusing to engage with them, and also that this is a debate all of a sudden instead of them embarrassing themselves
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stealingyourbones · 2 months
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What suggestions would you have for cool, lesser known DC characters I could write a crossover fic with.
Preferably not Gotham-based characters because as much as I love them I need a break and I want to try something new. I know you mentioned Animal Man in another post. Does he have a solo run I can look up or is he usually in group comics/a side character in somebody else’s comics?
(I am deliberately baiting you to info-dump to me about any DC characters you want and I will write a fic with them so go nuts.)
Sadly at this current moment I can’t infodump nearly as much as I’d want to because my carpal tunnel is being a lil bitch but I can give synopses:
Animal Man- Buddy Baker, a typical suburban dad who also happens to be a hero that can use abilities based on any nearby animal (including bacteria?). He is powered by The Red which is the animal version of The Green (Plant Life). The Red is less the concept of all animals but more the concept that all animals are meat. his comics are either a beautifully terrifying body horror gore fest or a 4th wall breaking mind bending creation. No in between. Having Animal Man fight the Lunch Lady and realize she’s fundamentally a different being and not of The Red would be crazy awesome.
Booster Gold or Ted Kord: Booster Gold is a Time Cop who got his job from stealing shit from the Hall of Justice Museum and heading to the Age of Heroes to fund enough money and fame to pay for his mothers cancer treatment. He could be used in Clockwork related fics a lot and he’s also equally as much as a dumbass as Danny.
Blue Beetle also known as Ted Kord, is basically in the same package deal as Booster. Ted Kord, Late owner of Kord Industries, ja a brilliant master of technology and has stuff from a massive beetle ship to a gun. He’s best friends with Booster and their bromance could be fun if you want Danny to have two partially functional adult mentors.
Wally West. The second and fastest flash. A he’s the most go with the flow dude I’ve seen in recent comics, including dealing with an inter dimensional WWE esque fight where he fights alongside Space Hulk Hogan, and has a wonderful Wife, Linda West, and (sometimes) twin kiddos. The Flash’s entire sthick is family. They’re more family centered than the Fast and Furious movies for god sake. Having Danny find a new home in any speedsters home would be incredible.
The Spectre: the embodiment of Gods Wrath. I would go on far too long of a rant remind me to do one later but for now all I’m saying is that it would be sick as fuck for The Spectre to kill Vlad for the horrible things he’s done.
Green Arrow or in general Star City: Oliver Queen, inheritor of Queen Industries is a dude who got trauma after a boat sank and some island thing (tbh I don’t know his backstory off the top of my head), but he’s a very quippy and hilarious guy who’s jokes would mesh pretty nicely with Danny’s humor and in general he’s underutilized in both dpxdc and DC so it’d be nice to see that change :)
Ok hands are getting angry but I hope that’s a fun starting example list for ya!! :D
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yuurivoice · 6 days
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Not to tell you how to do your job or anything, and I don't think it's the audience's place to give suggestions when this is YOUR profession, it's just a small idea that occured to me.
But maybe in the upcoming Auron audio you could add a little note on the screen saying that new Auron content is coming soon, and then like do the same with future compilation videos, since they tend to do so well!! Like to let people know that if they like the characters, this is not where the story ends at all and they should stick around. I say this mainly cause I remember you once talked about how the major numbers on the Finn compilation didn't translate to a major increase in subscribers. Really hope this didn't come off as rude, I just think maybe if people think the compilations are the ENTIRE story it might not occur to them to subscribe!
It also might yield no results at all, idk. I just remember I didn't subscribe until multipleeee videos had been recommended to me over MONTHS, mainly because I had no idea that there was a story to be followed.
I've written like three different responses to this but as I yap on I get new conclusions and ideas. This is v3 of my answer lmfao.
Preface: People don't pay attention to shit and unless you are clever or use a hammer, they do not care. They want the content. ESPECIALLY if they aren't familiar with you. This makes any deliberate Calls to Action run the risk of annoyance rather than making a meaningful impact on conversions.
Bonus note: If a video is scheduled to premiere, there's nothing I can add to it at this point without doing a whole reupload, giving Thoo a bunch of extra work, and all that shit. So that wasn't ever an option anyway.
My approach in this current iteration of how I do things is that rather than slob on somebody's knob begging for a sub, they're encouraged to either watch more videos or go to the homepage. My working hypothesis is that you're actually MORE likely to get a curious viewer to drop by your homepage before they subscribe, because they want to see what else is available.
The most recent changes I made to the channel homepage should make it abundantly clear that there are multiple stories, characters, and styles of content to jump into. Making sure that the homepage is great has probably made a massive difference in that regard, without impacting the videos themselves.
Playlists are horribly underutilized in this niche in particular, and on lots of YouTube channels really. So I made sure to try and nail that down. Still need to get the channel trailer locked in but tbh I don't know how effective those really are in 2024.
All of that being said, a ~15 second welcome intro at the start that explains what the compilation is and invites viewers to sub/explore the playlists would probably be the easiest way to accomplish that without intruding on the listening/viewing experience in a way that feels desperate or pander-y. That in conjunction with the end screen prompt would probably be the easiest way to do it.
I don't feel like that immediately turns massive hit videos into untapped wells of subscribers that I missed out on, it could help contextualize things a little more and who knows, maybe it WOULD be a big deal. Hard to say!
The context for me not immediately being like OH IT'S A SLAM DUNK HOW DID I NOT THINK OF THIS is because I run a very lucrative business converting viewers to patrons and I have very minimal in-video notes about hearing the spicy bits on Patreon. People often figure things out for themselves if they're motivated enough, and you run the risk of chasing them off if you come across like a desperate ass hoe. lmfao
I appreciate the ask, but also can assure you that I've spent several hours mulling over these very specific issues and I've considered just about every angle. If I had included every little detail and wrinkle of information I was cooking up in the various iterations of this answer it would be a mile long. So trust me. I've thought about it in great detail, have worked with people on it, workshopped things and much more!
Y'all got me yappin' up a storm on here lately. lmfao
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Submission reason:
essentially, when he was first introduced he was still edgy, thats to be expected, but like not outright horrible. he's now kinda been reduced to just being sonic's edgy mean rival in most media. granted he does seem to be getting better in some things???? but. yeah
after sonic heroes sega basically just ignored his whole characterization in favor of making him a bland badass edgy boy and ignoring his personality, backstory, and what makes him edgy and angry in the first place (it's love)
Im not gonna delve into that wormehole here, but i can guarentee you there are multiple hour long documentaries on this exact topic on youtube
following Shadow the Hedgehog (2005) his character was ruined
Changed from a well-written, complex, misunderstood character who pushed others away and acted coldly as a result of his trauma despite ultimately having a good heart, to just Sonic's edgy asshole rival because it's apparently easier to write him that way.
because of the absolute Monstrosity that was the Archie Sonic The Hedgehog Comics and retconning his canon death due to massive demand from the audience way back when Sonic Adventure 2 first released, Shadow went from a mysterious and traumatized character with a kickass design, to one of the most shallow and inconsistently written characters in the franchise. Before, he was soft-spoken, yet still held his cold exterior, keeping people an arm's length away, but since the Ken Pender-ification, his character isn't allowed to have 'friends', isn't allowed to show emotions unless it is anger or aloofness, isn't allowed to really change and grow past his trauma and past, and even changed his voice to be more 'edgy' compared to the softer voice direction given to him in SA2. Just until recently with the IDW comics finally being able to have a very minute change to Shadow to make it feel more in-line to what his character actually is, Shadow has been always inconsistent and underutilized in canon due to SEGA's fear of history repeating itself and instead of trusting good writers to know what they're doing, they just gatekeep him and only give the fans shitty scraps of a stereotypical angry goth man who hates everyone because of his traumatic past.
shadow the hedgehog (2005)
Propaganda:
Gay/autistic icon tbh /hj
My boy deserves better than this, he needs so much more than just 'haha emo man with trauma who hates everyone and loves violence' treatment give my man this W
in his introductory game he was edgy but clearly still good if a little misguided (he made a promise to a character who was essentially his sister, who ended up being killed by the government precanon, that he'd protect the earth but was brainwashed into trying to destroy it for revenge) and in the idw comics (semi recently??? the idw comics are ongoing but this wasnt released like last week or anything) sonic told him not to do something and he quite literally said ""cowards run. i win."" and did the exact thing sonic told him not to do (he ended up being turned into basically a zombie as a result)
His canon feels like a rollercoaster
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copperbadge · 1 year
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Sam, I say this with love, exasperation, and admiration: I have no idea how you write so much. I'm in the middle of a long-overdue update of backing up my favorite fics to my hard drive, and your fic archive is basically a mini-project in itself!
LOL! I had this conversation with myself when I moved all my fanfic over to AO3. By hand. From Livejournal. :D I think it's mainly that I was undiagnosed with ADHD while being either understimulated in school or underutilized in my job. I think it's indicative of how my priorities have shifted as I've gotten older, that I haven't really written much fanfic in years, and in general my words-per-year output has dropped quite a bit.
Prior to 2019, it was a rare year I posted less than 150K words and some years I posted over 400K. It was almost always fanfic, because the first few novels were posted to Livejournal, not AO3, and I didn't move them when I moved over all my fanfic. I was in grad school, which was not demanding for me, and then I was in a series of jobs where I began with large amounts of downtime, then slowly had less and less as I gained more responsibility. Up until 2019, when my former office just disintegrated and I changed jobs.
So the output in those earlier years was this balance of struggling to keep myself entertained, having the time to engage with a time-intensive coping mechanism, and processing hyperfixation. It still feels weird to describe myself as having hyperfixations, because that's not how I've ever thought of my own mental processes; I have a specific mental definition of hyperfixation under which I do not fall, but I'm beginning to realize that definition is inaccurately narrow. Given my duration in a fandom is almost always two years on a predictable cycle, I can't really refute the idea that I develop and process hyperfixations like a lot of neurodiverse people do. (Marvel is an outlier in that the canon is massive and much more widely disbursed than most -- even so you can kinda see me move through characters within Marvel on two-year cycles.)
In 2019 my wordcount dropped dramatically, and in 2020 most of what I posted was original fiction I actually wrote in 2019. So I didn't post much in 2020 and didn't post anything at all in 2021, which was shocking to me when I realized it. This past year, 2022, is the first year I've bounced up, posting 246K words, but it's mostly been original work. I rarely engage in meta anymore, and currently don't really have an active fandom that I write or talk about. Looked at on paper, I haven't truly been in fandom in about four years. It's fortunate that fandom is a culture -- it's not something you leave or are expelled from just because you stop participating in some aspects of it. There is no way for me to truly leave fandom now even if I wanted to, short of leaving social media altogether, which I have zero plans on doing.
This all got very deep from a pretty simple ask about my formerly prodigious output, but it was fun to go look up my AO3 stats and engage in a little self-reflection.
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corpsebrigadier · 1 year
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People keep appreciating my medium spice takes on life in general, and that makes me happy. However, more people should play the hit 1997/8 TRPG Final Fantasy Tactics, so they can also appreciate my piping hot takes on the protagonist's terrible older brothers, the traumatic impact of the massive war occurring before the game begins, and my favorite evil MILF being tragically underutilized as a character.
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bramblewhisker · 3 months
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Scourge might be one of the most underutilized characters in the whole series. I know they've done expanded universe type stuff to give him more backstory (and, sigh, gave him that whole "he was beaten up by Tigerpaw as a kit actually" weird tie-in later), but in terms of the actual series he's just a one-and-done book villain and it's so sad. I'm sure it's because they didn't realize then how massive this series would be, but we definitely missed out on having more time with our gay-coded city-dwelling twink villain. They could've done a whole thing contrasting him and Firestar as former kittypets -> leaders (without even having to make them half-brothers for some reason). Might have made a good villain for an alternative arc 2 -- I think they left the old forest way too soon, again because I assume because they didn't know the series would go on forever -- where they have some sort of ideological conflict re: twoleg city vs. wild, might vs. compassion in a difficult-to-survive ecosystem, how undersized cats can command respect in a violent world, etc etc.
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arceespinkgun · 1 year
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I like megasound best as amicas while shipping megatron with kiloton. I’m not sure who I ship soundwave with. He’s so platonic if that makes sense. I also like starshock. I think trines is why slipstream gets excluded from team starscream which is sad because looking up formations, so much can be done with a group of 4.
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Personally I don't quite understand why I see so many people saying MegaSound has Amica vibes more so than Conjunx ones… to me, I don't really see anything about their relationship that is different than ones that people like to ship romantically? Like you mention Kiloton—was Megatron's reaction to Soundwave being injured from early-ish in the IDW comics really different at all from what happened in G2/Ask Vector Prime with Kiloton? To me, it seems exactly the same. And there was also how Galvatron in the Headmasters anime was actually so upset by Soundwave's death, too! Very OOC of Galvatron! Nothing about Soundwave says "not into romance" to me, either, but then again I think if people knew which character I think has massive aro vibes they'd be shocked, so XD
When it comes to shipping Soundwave, other than MegaSound, I do also ship him with Hot Rod in Cyberverse. I really enjoyed the development of that relationship and thought it was nearly canon? The creators did reblog shipping art of that ship, anyway.
I think Starscream and Slipstream have an extremely underutilized dynamic that has a lot of potential. For me, personally, I'd see it as Slipstream being the disgruntled middle management who cleans up Starscream's messes second-in-command Starscream both thinks he's mentoring, but is also extremely jealous of due to her competence and especially due to her stability. She doesn't have flashy powers, and yet she accomplishes so much without self-hatred! Something Starscream just can't seem to do. And she is uncomfortable with how obvious his conflicted emotions are, but she still follows his orders. I've never found any other dynamic between those four characters interesting... there was just nothing there IMO in the Sunbow cartoon, for example. Starscream threatens Thundercracker and Skywarp, they bully him and think he's a geek... that's about it. The Conehead Seekers seemed like way more of a unit to me. And I know Skywarp and Thundercracker were close in the IDW comics, but I don't feel interested in that.
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fandomsoda · 9 months
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Obligatory SB Ruin first-impressions opinion piece
On its face, I do not like Ruin. It is not satisfying at all and simply opens up more questions in a very, VERY annoying way. And the few character moments I do adore about it are underutilized and short-lived. And that pisses me the HELL off.
Roxy and Cassie’s past and connection feel like an afterthought. It feels like it’s there to bait us, honestly. Like nothing came out of that other than an out-of-nowhere gutwrench scene that feels so cheap in hindsight. And Eclipse, god Eclipse (or as I call them when I don’t want to get canon vs fanon confused- Ruinclipse). Eclipse is great. I adore them, just like everyone else does. But there is not enough of them, not even close. In fact, I would rather have not gotten them at all because how DARE Steelwool make a character they KNEW would be fucking BELOVED and only give them like 3 lines of dialogue? And they’re great. Their voice in particular is fucking incredible. Kellen Goff KNOWS what he’s doing with character voices. But there was like none of them. And that angers me for OBVIOUS FUCKING REASONS.
My biggest gripe with Ruin is that it has things that are really fucking good, but there isn’t ENOUGH.
And don’t even get me started on how the whole mimic thing came out of nowhere and just brings up more questions and complicates things EVEN MORE. And now I am desperately digging for an un-before-discovered ending in feeble hope for SOMETHING, ANYTHING, that even vaguely SEEMS like closure or an actual fucking ENDING.
We have no background for anything, btw. We don’t know how Cassie knows Gregory, we don’t know where she came from, we know NOTHING about her.
This dlc sacrificed half-decent storytelling in favor of scares and gameplay and that is the exact opposite of what it should have tried to do. I consider Ruin a massive fucking step down from Security Breach as someone who loves Security Breach despite its flaws.
Ruin was not exactly boring like most critics I’ve seen claim, but rather the moments of excitement and good HAVE NO PAYOFF.
As it stands right now, I would honestly rather Ruin not have happened.
I will still post about it, and join in fandom hype, but not because of what it is. But rather what I know it could be. I say all of these things out of love. Because I love FNAF and I love SB and I love the direction it took, but god I hate how they have done nothing to enrich it with Ruin. This dlc honestly feels like a big waste of time. They focused on pleasing the gameplay-obsessed haters who wouldn’t have appreciated the dlc no matter what happened and completely forgot what was actually good about the initial game. And that deeply saddens me. I hope things get better. I hope whatever we uncover later gives closure, I hope there are things in the future, but as of right now this was a massive disappointment.
And honestly the bar of my expectations was barely an inch from the ground relative to the base game.
Edit: wow I sound angrier here than I thought I did when it was initially made. I promise I mean all of this in a “it’s so close to being great and I’m frustrated at how far it fell” way and this is not just me screaming “it didn’t meet a quota for the amount of things I like in it”. The lore problems are the biggest issue here (even though FNAF lore was already fucked but it’s never fun to see it get further mangled) it just specifically is extra aggravating how little of the exciting character moments we got if that makes sense.
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kebriones · 2 months
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Aside from greek mythology what other genre you think is underrated in terms of character design from your opinion?
I see many prefer drawing fantasy fashion designs which of course are amazing but i see a lack in scifi because many just associate it with either cyberpunk or just astronaut stuff like Aliens
Like what about exploring the many opportunities of futuristic fashion? 🤔 Not just you but many other artists as well
There's not nearly enough character designs out there that incorporate actual traditional clothing except for japanese/chinese/korean.
I don't think ancient greek-inspired designs are underutilized in character design, they are literally everywhere.
I wouldn't call sci fi in general underrated either, if you go on art station, the majority of character designs are some form of scifi. I know so many people with scifi OCs of some sort.
What i do think is underrated as a "character design fashion genre" is otherworldly fantasy stuff that aren't resembling any existing clothing too much. That's not a genre a guess but like, costume design that goes for completely unique outfits and the massive amounts of world building that can go into it is intriguing to me. Think Journey or Sable, where the character designs and honestly the entire world are like from a completely different universe.
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jeptwin · 2 years
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It’s been so long since I had an actual reason to post, but here we go!
I want to talk about Dead End Paranormal Park.
And no, contrary to what my previous posts may suggest, I’m actually not going to be focusing on the-frankly awesome-rep of all kinds. Still, it’s worth a mention! I mean, come on! Our main characters are a trans gay jew and an autistic bi pakistani girl!!
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But that’s not what I’m going to focus on here. Instead, I want to take the chance to focus on how well Hamish Steele uses highly underutilized tropes in an absolutely brilliant manner.
Spoilers ahead! Be warned, if you see anything you regret, just keep it to yourself darling!
Now for the big stuff: The usage of a Lawful Good antagonist and the morality shift of a protagonist whose ideals have been so challenged and so hurt by those they thought they could trust, that they instead turn on the so-called ‘good’ to fight with ‘evil’.
Now, before I get into details on that last one, let’s start strong with the Lawful Good Antagonist! Like I said, very underutilized, and very hard to do well. The problem with the concept of a ‘lawful good’ antagonist is that they genuinely have to have no ulterior motives to their good; their only goal is to achieve a ‘good’ thing, at any cost. In this case, that’s eradicating the Demons, even at the cost of Humanity, whom they have sworn to protect—after all, what cost is the Neutral Plane if it means the threat of Demons is eliminated? Absolute order must be maintained, and the demons’ very existence threatens to break that order with their Chaos and Evil.
We have seen, too, that it’s not so simple, hence why Hamish Steele does such a good job with this concept. After all, Fingers has selfish motivation, doesn’t he? He’s not Lawful Good. But he is a servant of it, which ultimately means that his actions are meant not to show that the Angels aren’t as good as they seem, but instead to show the lengths they will go to in a character who isn’t as pure as the rest. He, like the Watcher, serves as a foil to the Angels as a whole, showing their sinister side—whereas the Watcher shows their absolute devotion to their cause, and the lengths they will go to to achieve it.
Seeing how well it was done inspires me, because it shows that it can be done, and it can be great. I mean, Angels?? As the villains?? Let’s face it, we can all probably count on one hand how frequently that works out.
And now, for the second trope done well. Or, rather, possibly done well. We haven’t seen it play out yet! But I will say, this is not only a new trope, I don’t think I’ve ever actually seen it executed before: A protagonist on the side of good turning to ‘evil’ in order to get justice. And I’m not taking Red Hood style evil, or justice. Norma turning to the Demonic Royal Family is a smart move, and totally in character for her. More than that, it makes sense. While it’s true that it could be viewed as her becoming evil, that’s not actually the case. She’s become an anti-hero by siding with dark forces with potentially terrible goals, because she knows that the Angels need to be stopped. And more than that, she wants to hurt them like they hurt her. So, a little Red Hood I guess! But still, if we do get season 3-and I’m really hoping we do-we have a chance to see a massive reversal in a manner I can genuinely say that, in all my years as a film and tv studies major, I have never seen executed well.
If done right, Hamish Steele could create an entirely new genre of storytelling, and I for one truly hope that we can see it in all its glory.
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ryanmeft · 6 months
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Movie Review: The Marvels
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This is Ms. Marvel’s house, and everyone else is just a tenant. The latest MCU outing is the lowest point of the franchise to date, with a muddled and poorly-explained plot, two wooden leads, an underutilized villain, and entirely too much MCU advertising. At a brisk 105 minutes, it is somehow both overstuffed and rushed. So how, then, can I say you should see it? Two words: Kamala Khan.
It is thirty years after the original Captain Marvel. Carol Danvers (Brie Larson) lives on a spaceship and seems to hold down a job as a galactic peacekeeper-ambassador, though how this keeps food on the table is unclear. Nick Fury (Samuel L. Jackson), also residing in space but on a massive station, sends Monica Rambeau (Teyonah Parris) out on missions to investigate…something. This something, which looks kind of like the way movies always portray event horizons, is a strange disturbance in space that can A: cause wormholes, B: be used as a source of power for the villain and C: make it so that the movie’s three heroines swap places whenever they use their powers. It’s a cosmic maguffin working overtime.
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This plot is, to be kind, a mess. The Space Something causes Danvers and Rambeau to swap places with each other and Kamala Khan (Iman Vellani), lead hero in the Disney+ show Ms. Marvel. As the characters swap powers, they shift between Kamala’s home, Danvers’ spaceship, Fury’s space-station and various other planets, including an intriguing one where everyone speaks in song. None of these feel like any more than pit-stops for the plot, and we constantly wish the film would pick one or two and focus on those. So, too, does Zawe Ashton’s villain get slighted. Superhero movies usually deal in uncomplicated maniacs, and Ashton’s Dar-Benn bucks that trend, with a legitimate reason to be pissed off at the hero. This reason is done away with in a flashback and never explored as a deeper part of the character. Like Thor: Love & Thunder, the movie could have benefited from slowing down and taking more time to establish its villain as a person.
Let’s leave aside the plot for a moment, though, and discuss the young woman named Kamala. For those who watched the show Ms. Marvel, no introduction is necessary. For those who didn’t, she’s a teenager in Jersey City who inherits light-bending properties from a time-traveling gauntlet inherited from her grandmother. Her powers are less important than her personality, for she ends up being the glue that barely holds a confused and dull film together. Played by newcomer Iman Vellani, she has that Spider-Man energy, bringing an enthusiasm and seemingly effortless charm to every scene she steals.
She also happens to be a massive fan of Danvers, yet Vellani knows how to hold back and let her enthusiasm build rather than just running up and spouting a one-liner. Her expressions, body language and every line of dialogue are perfect for the character, which is good, because the film desperately needs her. Larson and Parris never manage to generate any individual sympathy from the audience, and spend all their non-Kamala time dryly reciting details of the impossible-to-follow plot or making bland promises of heroism. At one point, when CM must reduce herself to tears over having accidentally done a very bad thing, it’s obvious Larson is forcing the waterworks, and when Parris must confront a vision of her deceased mother (Lashana Lynch), her reactions are right out of summer stock.
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Vellani’s only credits so far are all playing Ms. Marvel, but if the universe loves us, she will be a star long after the MCU has finally crumbled to dust. She and Jackson are the only ones on screen who seem even dimly aware of how silly this all is, and they treat it all like a game. You can’t say the movie doesn’t have some clue what the audience wants, because in the best non-Kamala moment it multiplies the previous film’s mutant alien cat into dozens. I won’t tell you why the film needs these cats, but does it matter? An alien mutant kitten is its own reward. To get that reward, you need to have watched several TV shows and movies (I won’t say which ones, to avoid spoilers), and the film often feels like homework that most people forgot to do.
Once we’re done with the nonsense plot, the rolled-over-and-died dialogue, the emotionally hollow acting and constant pushy references to the larger MCU, we know only one thing: Ms. Marvel needs her own movie. She’s already left this one in the dust.
Verdict: Average
Note: I don’t use star ratings. Here are my possible verdicts:
Must-See
Highly Recommended
Recommended
Average
Not Recommended
Avoid Like the Plague
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kamenstranger · 11 months
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Well, this was a big one, wasn’t it? I guess Ultraman was the big one, but getting a Kamen Rider movie released in the US, that was a big shock. Not without some compromises, but even so, it’s surreal to see a Kamen Rider in a theater. It was certainly an experience in itself.
But, I’m dancing around the meat of the subject here; the movie. Cool factor of a Kamen Rider playing in theaters aside, is it good?
The short spoiler free version is yes… but I do have issues.
First, some solid positives. Ruriko is great, a lot of the superfluous aspects of her character were cut down and she plays a much bigger role than either the Manga or original series. She puts up a cold logical exterior that hides her true emotions, but you get the impression there’s a lot more to her than she lets on, and Minami Hamabe does an excellent job showcasing different personas as the characters opens up.
Hongo is great, Sosuke Ikematsu brings a real tragic humanity to the character that perfectly embodies the sadness of being a Kamen Rider.
Likewise, Tasuku Emoto’s Hayato is a sharp contrast to Hongo and one of the best parts of the film, if tragically underutilized.
There are some great action bits, fun callbacks to the original, iconic musical beats. We even have a take on Ishinomori’s interest in Gaia theory being incorporated. Visually the film’s a lot of fun, great over the top set pieces in a way only Anno can deliver- some of the night scenes notwithstanding.
That said, the film is also front loaded pretty badly with a lot of exposition, a couple superfluous Kaijin-nigen or rather “Augs”, a lot of the fights are clunky, and the film often feels more like a series of vignettes strung together, feeling more like several episodes condensed into the time span of a movie rather than something written with the framework in mind. That will probably be the biggest sticking point for a lot of people.
I enjoyed the movie, I saw a lot of good, I saw a lot of blemishes. It’s a mixed bag that has its ups and downs, it's probably not going to be seen as good as Shin Godzilla and Ultraman.
From here on out, I’m getting into spoiler territory.
So let’s discuss the pacing, because more than anything that’s the biggest issue.
The first 45 minutes are the most uneven of the entire movie. The opening sequence is however fantastic, it hits the ground running and sets the tone for the movie perfectly. But once Spider Aug is killed, that’s when things start to become noticeably sloppy. We’re hastily introduced to two Government agents that really don’t have any character to them, they’re just two agents who recruit Ruriko and Hongo to take down Shocker, while also keeping tabs on them and providing some limited support like safe housing. Yes they’re exactly who you think they are.
It’s at this point in my viewing I realized there’s a lot of exposition and set up being jam packed. Even before the two agents show up we have a big info dump in the middle of the Spider Aug section spent explaining what Prana is- which is basically the life force of the universe. A soul, the conscious, etc. It’s what all augmented Cyborgs run on, so get used to hearing it a lot as an explanation for everything. Nano-machines, son.
After Spider is killed and they introduce the agents, we get another exposition heavy scene on how SHOCKER came to be (Which despite the whole parallels with real life cults, never amounts to any sort of major social commentary) It comes off sloppy. They’re trying to cover all the things that are needed to set the foundation, but at the cost of presentation. The opening 20 minutes is basically Action scene> Massive info dump> action scene> massive info dump.
A complaint I’ve seen is Anno's reverence for the original series hampering the movie, that there's perhaps too much fondness or nostalgia- but never explaining exactly what that entails except maybe some of the visuals and the opening basically being the first two episodes of the OG series. Undoubtedly you've seen the locations that appeared in the original '71 series, or the use of snap zooms. That's not really an issue in my book, as it doesn’t seem to simply come from a place of nostalgia, but Anno recognizing that the locations and editing style also invokes a certain tone and visual vibe beyond the simple act of "I recognize that" out of the audience. They ostensibly serve the same purpose they do as originally intended. Sure, nostalgia is inevitable, but it's not the only point. It's also a small part of the movie.
No, where I think the film gets tied up is insisting on having certain monsters for the sake of having them. After that big info dump with the agents and our heroes allying with them, Hongo and Ruriko begin systematically take down SHOCKER’s senior members, the hybrid soldiers (And in one case a group of agents taking down Scorpion) Even though it’s only two monsters, it feels very cobbled together and disjointed with the rest of the film. Bat’s entire segment in particular feels like it’s there because they had to have a Bat Monster after the Spider, and they had some really cool ideas. The concept for a fake out, a kick ass curb stomp, and checking a monster off the list all came first– trying to fill in a story around it and justifying their inclusion came second. Bat easily could’ve been cut entirely and it probably would’ve helped the pacing immensely. Scorpion is there so they can have the Shocker Combatwomen and because her venom is used later by the agents to kill a surrendering Aug, which has some fucked up implications that’re a bit glossed over. A hybrid of Chameleon and Mantis Man; Kamakiri Chameleon, also pops up down the road with almost no set-up beyond revenge for Spider Aug.
Thankfully things mostly get better once we get to Wasp. The story is better paced out, has more coherence, and we have some hints that Ruriko has a history with Wasp as she’s more emotional than previously seen, and Wasp, Hiromi, treats Ruriko like an old friend. Ruriko also has some nice quiet moments with Hongo that adds to the humanity of the two.  In fact, I would go so far as to say the scenes between the two carry the film a great deal, particularly with so much action/exposition in the first act, it’s nice to slow down and focus on two characters and their personalities.
In particular it makes you appreciate just how Ruriko had the best change ups. No nonsense with thinking Hongo killed her father, she was a part of SHOCKER and is augmented, she’s a researcher and computer expert allowing her to upgrade Hongo’s gear. I like this take on the character, it’s different and allows her to be more involved. She has a real chip on her shoulder regarding her father who was always distant, she doesn’t even think much of his death, but by the midway point the facade starts to crack and open up.
After Wasp however, there’s not a whole lot left story wise. It’s mostly about taking down Ruriko’s brother, Ichiro Midorikawa (Mirai Moriyama), the Butterfly Aug, and assumed final Senior member. And man, Anno really wanted to use some other Ishinomori characters thrown into a blender. Ichiro turned on humanity after his mother was killed in a random attack when he was 6, and eventually his entire family is killed off over the movie. So he has a thirst for vengeance and is a blue Butterfly with a double half typhoon… this man is a V3 and Inazuman OC. I’m not even mad, but that’s what he is. (He also goes by Kamen Rider 0, which is a term that goes back to the OG series as a planned failed prototype Rider, and would later be used as a placeholder for New Kamen Rider/Skyrider, Black, and Shin. References!)
Ichiro has a cool calm demeanor, and his power is absorbing the prana of others and placing them in a purgatory-like realm, his goal being to do that to the world so no one else has to die a senseless death like his mother. He’s framed as being ideologically the opposite of Hongo, and there is something there about order and chaos, control and freedom. Sadly, I don’t find him an interesting villain. Moriyama does a great job in the role, but I don’t think he has enough to work with. Ichiro simply isn’t that developed nor does the film utilize the themes surrounding him. He’s someone that would make a great series villain, have flashbacks to his old self, the relationship with Ruriko. Really build him up overtime. But for a film? Not so much. And I shouldn’t have to read a prequel manga to fill in the blanks.
That aside, it’s Ichiro who’s responsible for turning Ichimongi Hayato into 02, and I want to re-emphasize; Hayato is great in this. He’s more upbeat and jokey than Hongo, he contrasts wonderfully, is a lot of fun, and we do not get enough of him in the film. We don’t even have much of him interacting with Hongo. You have the initial fight, a few words after, and then their only other interaction is during the climax.
Thankfully, while the narrative is a bit light after Nigo is introduced, the film wisely maintains character interactions with Ruriko that play a substantial role in providing much needed heart, showing a vulnerable more human side, while Ikematsu once again is bringing his all to showcase Hongo’s sorrow.
I should also mention Hongo’s backstory at this point, and it’s…weird. It comes very late into the movie and primarily is there to contrast with Ichiro.
The short of it is his father was a policeman that refused to use his gun in a hostage situation and it got him killed. Hongo took that kindness and willingness to help others to heart, but unlike his father, he is willing to use that power, the destructive means. And I get the intent there; it’s the same basis as the story Ishinomori told about hitting a bully. You have to use strength sometimes, not because you enjoy it, but because you need to, even if it breaks your heart to do it. There is something still a tad uncomfortable about the whole ordeal about Hongo wishing his dad shot someone, but I also suppose that’s the point. There is another important element to the story, which is that the end of the movie has Hongo giving up his helmet at the cost of his body. He has, in essence, given up the gun like his father. That’s something I would want to analyze on a rewatch. But my initial reaction to the backstory is “This isn’t good or necessary.” I don’t think we need to be given a reason for why Hongo is a kind person willing to use force, that can just be who he is. But Anno can’t help but impose parental complexes on a character.
I suppose the last thing to mention is that, yeah, Hongo “dies” during the final battle, but similar to the manga, his mind lives on. But instead of being a brain in a jar somewhere, his prana inhabits the helmet given to Hayato. It’s a nice twist on the concept.
Also worth mentioning that this is the most open-ended of Anno’s Shin series. Hayato gets a new suit, becomes Kamen Rider 2+1 (love that name) SHOCKER has a new Cobra Aug, and the film ends with Hayato riding off.
Oh, I also didn’t mention K, because he doesn’t appear to do anything important. Emphasis on appear.
So, Shocker was founded by a Japanese billionaire who created an AI system called I, a big machine, and later J (looking a lot like Kikaider) and the third and final before his suicide was K. K is an observer throughout the film, showing sympathy for fallen Augs, but also the heroes, never intervening against them. He just watches in secret, and I’m wondering if a sequel intends to develop a conscience for him and turn him against Shocker. That’s the only reason I can figure he’s here because otherwise it’s a very unnecessary and weird cameo. It feels like the Kyodain siblings appearing as villains in the Fourze movie, it’s just an out of place re-imagining for the sake of a reference.
But that's just one half of Shin Kamen Rider. While the story leaves a bit to be desired to say the least, how to the visuals fair? Well, it's a bit mixed as well.
If I give Anno anything as a filmmaker it’s that he’s typically visually engaging, goes extra hard when needed, but also knows when to dial it back. Even with all the Wikipedia level exposition at the start, the camera’s always moving, always making the frame look interesting, usually providing additional footage as a character explains a backstory. But, when we get to Ruriko and Hongo having a heart to heart, things are more simple, because it’s the characters drawing you in more than anything else.
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Of course, where the visual truly lets loose is the special effects. When Anno is on, he is fucking on. The above is the perfect encapsulation of the film at its best going extra on the style, and the best I've ever seen at invoking the speed and power of Ishinomori's Manga panels. Transformations and finishers are unsurprisingly the biggest highlight. The editing and fight sequences are another matter...
We’ve got probably 3-4 different things going on here in terms of styling. There’s snap zooms and smash cuts like the 70s series, which… can look a little archaic, but I kinda like it. There’s a charm and sense of love there.
You’ve got more modern rapid cuts showing the impacts during fights, which never gets tiring. It adds a speed and franticness to the battles while still providing a clear shot of the impact.
It’s also just fun watching SHOCKER combatmen get their heads squished, or blood splatter against a tree like a bucket of paint. Speaking of, the fights are very violent, almost on par with Black Sun’s level of gore. Again, I’m fairly certain some of the monsters were thrown in here simply to have them be turned into a smear under Ichigo’s boot.
The other more predominant style is…not so good. We have quite a lot of fights that use a very shaky cam combined with rapid smash cuts and obnoxious closeups that invokes the absolutely worst in action scenes, devolving into an incoherent mess of blurry visuals that makes a Taken film look refined. You can get away with a little bit if it’s meant to show the chaos of what the opponents are facing, but not an entire sequence. The audience still needs to see what’s happening. The Scorpion Aug in particular has one of the absolute worst. I remember thinking to myself it looks like they shot this on a damn phone… later learning that several scenes were shot on goddamn iPhones.
Another thing I’m not crazy about is the night sequences, or areas that are dark. As much as SKR wants to replicate and build off of the OG’s visuals, these are lit worse than the Showa era stuff. The entire fight with the Shocker Riders in the tunnel system is barely visible, it’s an absolute mess of what could and should’ve been a highlight of the film. Even with the glowing eyes, nothing looks as visceral and raw as when the OG put the heroes in the dark.
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However, the fight between Hongo and Hayato is really fun. This is going full Shonen ham with showcasing the Riders running at incredible speeds, jumping high into the air, and flipping great distances. Most of the fight is in CG, which is okay, not great looking, but I’m happy they didn’t do it at night to try and hide it. Although I do wonder why doing wire work and green screen wasn’t used for some sections.
Also, there’s a bit in the fight where Hongo’s leg gets injured. I laughed.
But while I do enjoy this particular battle, this also highlights a limitation of Shin Kamen Rider’s fight scenes, which is that the only really good bits are either quick cuts only showing the impacts, or heavily CG’d. Suit actors having well paced and well shot choreographed fights simply aren't here. And that’s made all the more damning by the currently airing series, Geats, having some of the absolute best choreography in a Toku in years. Hell, the fight between Black Sun and Bilgenia had a more interesting structure. Sure, Ichigo and Nigo having a DBZ fight is fun, having Wasp move at an inhuman pace can only be done in CG. But so many fights devolve into watching a cutscene.
One thing I can give credit towards being consistently amazing is the sound design. Every hit feels destructive, crunchy, squishy, and incredibly satisfying to the ears. The opening battle sets a pretty high standard and it never disappoints. Numerous subtle sounds, too. The film has multiple sequences where we’re keyed in on the sound of leather and zippers. Kinda sounds kinky, doesn’t it? But it is oddly enjoyable. Probably my favorite is Hongo removing his glove, which really doesn’t want to come off, like the armor is a part of him, with a sound befitting that.
We might as well get into some of the miscellaneous general aesthetics and visual choices, because we get a blend of everything here. I don’t want to spend much on the main suit itself beyond just how amazingly simple the design philosophy was. Take the original suit, mix some of the Sakurajima colors in there, add panel lines and some techno stuff. Bam, something modern that stays more true to the original than "The First" did and looking miles better.
What I find more interesting is how the suit is treated as a separate piece, it doesn’t just form, it’s something that has to be put on. Or, as is the case here, almost never taken off. It’s not dissimilar to what was planned for, uh, Shin. Likewise, the helmet is a separate part that has to be put on before transforming, like in the Manga and numerous conceptual ideas for other Riders.
They even go as far as to require Hongo to gather wind to transform, while Hayato can just easily take the wind in at a standstill. And that’s maintained, Hongo never even fans his hands.
The Riders are also monstrous under their armor, though not to the extent of Black or Shin. It’s a very subdued look comparatively, but very unique as well. It’s Showa-esque in a way; red eyes, green skin, and some clawed hands with spines. And I think that’s probably the best way to take later iterations of Rider and retroactively fit them to the 70s Showa inspired aesthetic.
I also like the speenlines on the Shocker masks, kinda reminds me of the Big Machine in the manga.
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Ooooh boy, what a ride. We’re kinda at the part I’ve been dreading, and that’s my final thoughts.
So, when I was in the theater, I was struggling to figure out what my thoughts on the film were, and it’s something I’ve mulled over for a couple of days since. I undoubtedly did enjoy my time, but it also felt off, and there were a lot of issues bugging me. That’s a recurring thing with me and Anno’s films. I’m always happy to see the man’s work, he’s unabashed in what he does and I truly respect that. But there’s always some element here and there that irk me, even going back to Shin Godzilla.
I thought they had a great nuanced take criticizing the Government’s response to natural disasters, the overreach of the US’ influence, and a cynical outlook from officials where the biggest concern wasn’t loss of life, but economics. Yet all the same, there's a message of hope that there are those that care and are trying their damnedest. At the same time, the film is nearly undermined by a lack of a much needed human element from those disasters. We see property destruction, but never the people caught up in it. I thought it was toothless in that regard, less so than a film made in the 50s which had the gall to show a mother and her children in a sea of flames. Shin Godzilla has a lot of appealing elements, particularly visually, but I found it flawed.
With Shin Kamen Rider there were certainly more flaws than Anno’s previous outings, but the thing that I came to realize above all else is that it doesn’t feel like Anno wanted to make a movie, he wanted to make a big budget Mini series and crammed it into two hours. The number of ideas in here feels like they could be expanded upon and made into 4-6 roughly 45 minute long episodes for a first season. Spread out the expository dialogue, do more with Bat, Scorpion, and Chameleon/Mantis, build up Hongo and Hayato's relationship so they learn to work together before the finale, and expand on Ichiro. That sounds like a far better medium for the story being told here.
I enjoyed my time with Shin Kamen Rider. I'm glad I saw it. There's a great deal of love, knowledge, and admiration for the series.
But it’s clear that the ideas were too big for a movie, too expensive for a series, and the compromise is noticeable in the final results.
I have to wonder if Anno was drained after the combo of Eva 3.0+1.0 and Shin Ultraman but pushed himself to make this.
Meanwhile, I am once again here, knowing that I enjoyed the watch, but how much I enjoyed it is hard to pin down and I think all I can manage is: good enough. 
Because when I step back and take a look at what SKR does with all its pieces relative to the 121 minute run time, the characters, the setting, themes, the filmography… I think it does less than what Kamen Rider ZO does with its 48 minute runtime. Shin Kamen Rider feels like a production that was poorly planned, exacerbated by the pandemic, with a script that ballooned beyond the means of its intended format.
Even with the things I did enjoy, it feels like every positive comes with an asterisk. The finishers are incredible- the pacing is ruined to incorporate several of them. The speed and power invoked in the transformations are perhaps the absolute best of the franchise- but all the fights are more expensive yet less fluid and visually engaging than a television production. The pace improves midway- that quality is not consistent.
I’m bummed saying this, but it’s just how I feel on the matter. Again, Shin Kamen Rider wasn't a bad time, I wasn’t miserable. Hell, the audience I saw it with was clapping. If you got a ticket for the June 5th showing, I hope you have fun. Seeing a Kamen Rider movie on the big screen isn’t something you get often, ya know? Just don’t expect it to match Godzilla or Ultraman.
As for the possibility of a sequel, well, Anno’s already teased wanting to do Mask World, and I hope Anno gets to make it. Thankfully he’s taking an extended break, something I feel is much needed since, again, I think he was burned out while making Rider.
And I’m getting burned out on this review, so I think I’ll end it there.
As always, thanks for reading. If you like what I do, you can donate a dollar to my Ko-Fi page or simply reblog this post.
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nuttyrabbit · 1 year
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I’d like to hear what you have to say about IDW.
Alright, let's do this then! I'm not gonna make a big mega review, because frankly I don't think I need to, but I'm just gonna run down some things I like and don't like about the comic just to get it out there, and I'm gonna do it in a "Like-Dislike-Like-Dislike" format just to make things interesting.
With that being said, let's rock and roll
LIKE- The Art
For whatever problems IDW may have, one the most consistently good things about the comic has been its art. Whether it be Archie vets like ABT, Yardley, and Skelly or newcomers like Mauro, Thomas, and Foundraine, IDW has looked consistently fantastic! Some of the action scenes in this comic are some of the best action scenes I've ever seen in any Sonic media (especially anything drawn by ABT. Y'all accuse me of having Ian as my husbando, but the closest thing would be ABT because that man physically CANNOT FUCKING MISS)
Many of the covers especially are some of the best Sonic has ever seen, PERIOD
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This cover in particular is something I'd love to have framed
IDW is just a consistently gorgeous comic, even moreso than Archie at its peak with a few exceptions. Also helps that IDW has multiple good inkers and colorists to help the lines pop out, which was an issue I had with Archie
DISLIKE- The Setting
The thing is, I don't inherently dislike the setting of IDW. Setting it past Forces was a good move and setting it in something similar to the games was also a really good call. While I greatly prefer the mix and match setting of the reboot, there is a charm to a more simple, gamelike setting
The problem is that the setting, at least to me, is too simple. At any point it feels like there's maybe 4 locations on the planet: Resistance Base, Eggman Base, Sunset City, and Forest. There are a couple other named locations like White Park, Angel Island and Spiral Hill and that one camping site, but for the most part it feels like the comic ping pongs between these fairly generic locations. As a result, the comic world feels shockingly small in terms of scope and wonder, which is something weird to say about Sonic of all things, a game franchise which has done wonders in taking the hedgehog to various weird, wacky, and cool locales.
It also doesn't help that unlike the games or other comics or even stuff like the OVA and Prime, a lot of the locations don't really have a tangible history or interesting visual motifs, so they just kinda fall flat
I'm not expecting the comic to go full Archie reboot and have a MASSIVE world full of named locations established with DEEPEST LORE from day 1, since that was an extraordinary situation that kinda hurt the comic long term, but having a bit more variety would help the comic loads.
As is, most of the comic's settings just kinda blur together for me to the point where something like Eggperial City just seems like another Eggman base to me. Unfortunately, given what Ian's said about developing the setting (I.e he won't for asinine reasons), I doubt this'll change any time soon, which is a crying shame
LIKE- MOST of the New Characters
While I'm known as an Archie diehard, I'll fully admit that I do like quite a bit of the IDW newcomers. Tangle, Whisper, Starline, Surge, and Kit are characters I've all found to be enjoyable or compelling to some degree. Other characters like Clutch, Rough, and Tumble are also quite enjoyable, though severely underutilized.
IDW has done a pretty solid job (FOR THE MOST PART) of introducing and establishing new characters that add something interesting to the comic at large, and I'm glad to see that some of them have begun making the leap to the games
DISLIKE- Belle
Yeah, I'm not gonna sugarcoat it, I think Belle sucks hard. The concept is fine, but the problem is that A: you know where this shit is going the moment she shows up and B: it takes fucking FOREVER to get there.
Like by the time Belle has her big confrontation with Eggman in issue 50, I'm just rolling my eyes because we knew this was coming and it's just kind of a lame part in an otherwise really cool issue.
Also she just feels like a lesser version of at least 3-4 different characters, including IDW Mecha Sonic. Scrapnik Island is just Belle's arc but actually interesting
Yeah, I just don't think Belle works and is probably the only major dud of the new roster, but man she is a BAD dud. Like the kind that drags down every arc she's in.
Like- Some of the Canon Portrayals
When it comes to portrayals of the canon cast, IDW is a fairly mixed bag, and I think a fair deal of them are abjectly weaker than both game and Archie portrayals (Team Dark being THE most egregious example of this, but Eggman also kinda falls into this)
With that being said, I still do like some of the canon cast in IDW.
Sonic: For all the flak Sonic gets and despite how annoying some of his long-winded speeches can get, I do for the most part like his portrayal. I think having him wrestle with morality, while a bit tedious at times, is interesting, and he still has quite a few moments that make me go "That's my Sonic!" Still inferior to post-SGW Sonic and ESPECIALLY Adventure-era Sonic (who is my eternal GOAT)
Amy: Despite people accusing Amy of being a Sally clone (an accusation which I always find hilarious because it's thrown at ANY female character in a leadership position), she also gets a few pretty solid moments throughout the comic (mainly before and after the Zombot arc). Not as good as Archie Amy but still aight
Silver and Blaze: It's nice to see Silver and Blaze have consistent characterizations and for the latter to not job horrifically. They have good chemistry with each other and the rest of the cast and are a pretty welcome presence, especially since they show up more than once every 600 issues.
The Chaotix: I also like the Chaotix and think they get a lot of really strong moments. Probably one of the few abjectly great parts of the Zombot arc was how they were done
Zavok: Turns out the moment you take Zavok away from the D6 and put him with real characters he actually becomes mildly interesting
The Others: Characters like Cream, Tails, Vanilla, Orbot/Cubot, etc aren't amazing but they're perfectly fine so I'll put them in the good side.
But yeah, I think a few characters get pretty decent characterization with some really strong moments here and there. Though the issue is that none of these portrayals are really the peak of these characters. The most I can say for some of them is that they're good, but there's rarely a moment from most of these examples where I'd point to them and go "This is the perfect way to write this character
DISLIKE- Other Canon Portrayals
Here's what you were probably here for, so let me do this bulletpoint style
Eggman- Isn't as menacing as Archie nor as goofy as his best showings in the games. He has some pretty great moments here and there, with him mulching Starline being a highlight, but he's kinda disappointing overall, especially compared to what's been done before
Knuckles: It's cool they remembered his duty to the Master Emerald and got rid of that dumbass "military leader shit" (which they still kept in Frontiers for some weird fuckin reason. Dunno why they're pushing that). Shame that means he basically sits in the background for most of the comic because there's no Sonic Universe equivalent (which I'll get to). His characterization is okay but MAN compared to all the cool stuff he got to do in the reboot it's very disappointing
Omega- He's still funny, but god it just ain't the same. This is a case where I think the Archie version was just flat out better. He, Amy, and Shadow are the biggest cases of "Archie just did you better"
Shadow: Do I even need to explain this? It's discount Vegeta/Sasuke/Vergil. He's an arrogant prick without anything that made him interesting. Comparing him to Archie is comical since the latter clears so hard it isn't even funny. But fuck, I'd even take Prime Shadow or hell, Boom Shadow over IDW, because at least the former has a reason to be pissy and the latter is at least funny. IDW Shadow is just miserable every fucking time he shows up and I can't tell if it's because the restrictions are that bad or it's because he's just not fun to write, but it sucks. I love Shadow, he's a great character, but every time he shows up I groan. It seems like Sega's gonna be a bit more lax with him, so hopefully that changes things but yeesh
The Deadly Six: It's a shame that Ian couldn't make the Deadly Six outside of Zavok worth a shit, especially since he decided to show them into two separate fucking arcs. I'm not gonna pin my dislike of their portrayal entirely on the comic because I just don't like them, but I am gonna give it shit for using them twice, once in an arc where they didn't belong
The Babylon Rogues: I'm not a fan of the Babylon Rogues, but even I can tell that outside of Jet's sacrifice in the Zombot arc, they've been done exceedingly dirty. That one annual story with Jet and Whisper may be one of the worst stories in IDW Sonic that shit was BAD
Metal Sonic: He's portrayed okay in these comics but my issue is more the shit around him. Sonic trying to redeem him and getting rebuked the first time was interesting stuff. The 2nd time made sense. Beyond that it's gotten obnoxious
LIKE: The Minis
While I dearly miss Sonic Universe and think the comic could use an equivalent (more on that next section), I think the minis we get each year are pretty damn good!
Tangle and Whisper, Bad Guys, Imposter Syndrome, and Scrapnik Island have ranged from good (T&W) to some of the best stuff IDW has put out ever (Scrapnik Island). They're paced well, drawn well, and have really cool shit happen in them. Scrapnik Island in particular was really, really cool and I found Barnes' pacing and character work to be even better than Ian and Evan in places and think he should get a shot at writing some mainline stories.
Also the specials have been pretty good, with the 30th Anniversary Special being extremely pleasant
DISLIKE: Plotting (Or lackthereof)
Now we're getting into some of the nitty gritty.
The big issues with IDW's plots are threefold, so I'll tackle each one individually
Pacing. Evan and Barnes are generally fine with this, but my god Ian Flynn still doesn't know how to pace a story that's more than a couple issues. The Zombot Arc is the absolute worst fucking caes of this (You could cram that entire story into 6 issues and it'd be significantly more effective), but stuff like Eggperial City and even Surge's storyline are also examples of this. So many of the things he plots just drag on and on and repeat themselves ad nauseam in terms of plot beats and even what the characters talk about.
It's an issue that's more readily apparent when reading on a monthly basis as opposed to on a trade basis (where the pacing is less noticeably bad because it's written FOR trades like many modern comics are, much to their detriment), but it's still really bad nevertheless. The only times it hasn't been with Ian are during the minis where, surprise surprise, having to do your story in 4 issues means you gotta actually tighten things up and cut filler.
Again, Evan and Barnes don't seem to have this issue, so a lot of this is on Ian. I like the dude's writing but holy fuck he is still SO bad about this
2. Repetition. I talked about this in a sense in the pacing section by talking about how repetitive Ian's plotting and dialogue can get because of the poor pacing, but I wanna talk about it in a different sense. A lot of IDW's plots are uh, very repetitive, especially as of late. It boils down to "Eggman is doing a thing, go look into it/stop it" a LOT. I know Eggman's the main villain and all but I swear the schtick of "We gotta go check out the Eggman base and fight badniks" has gotten very, very old. Even the Surge and Kit arc ended in "Go to the Eggman base" Arcs like Chao Races and Camping are welcome breaks because they involve the characters doing other shit.
It also ties into my complaints about the setting being small because it often feels like characters just have nothing better to do than go raid Eggman bases and fight Badniks. I know it's an action comic and all but maybe actually utilize some of your smaller villains? Maybe make some new ones? Or maybe even invent some weird new locations for your characters to check out and switch things up? Just an idea.
I keep bringing up that this comic needs a Sonic Universe equivalent and I really believe this because it'd not only give characters like Knuckles, Shadow, and the Chaotix more time to shine, but it'd also give some fantastic diversity in terms of plots. Like while Sonic is fighting Eggman for the billionth time, maybe the Chaotix are doing actual detective work or Knuckles is exploring some ancient ruins and finds a weird new thing he's gotta deal with or an ancient secret he's gotta unlock.
Post reboot Archie benefitted greatly from this since while the main comic was mostly Sonic and co doing shit with Unleashed, Universe was exploring and expanding the world and giving the side characters way cooler shit to bounce off of, making the setting not only feel larger, but also making it feel more varied.
3. Long Term Plans (Or lackthereof)
This one ties a lot into my complaints about setting, but it's strange seeing a Sonic comic do so little in terms of setting up mysteries or future plot threads (that aren't solved IMMEDIATELY AFTER THE CURRENT ARC ENDS), and it also results in a comic that feels more constrained. It gives so little to really talk or speculate about. Maybe it's more a fandom thing for me but I enjoy it when media drops cool background stuff for the viewer to speculate about and make the world like a puzzle the viewer has to piece together. It adds so much to a story and narrative when a viewer can pick up on little plot threads and watch them come together over time.
LIKE Action
This one's simple. IDW has a lot of really well drawn, really interestingly written action bits. Any time there's an action scene, no matter how mundane or banal, it's always gonna look fantastic
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Like DAMN. And that's not even an ABT action scene.
DISLIKE: Too Self-Contained
Okay this is a weird complaint but I really don't like that the comic can't explicitly draw on locations and plot elements from not just the games but other side stuff. I get why, but it's also lame because one of the coolest parts of reboot Archie was seeing what insane stuff the comic would pull from and reinvent.
Also it's absolute bullshit they can't bring back the Hooligans and Battle Bird Armada. Like come the fuck on, those are good villains
RAPIDFIRE TIME
Okay so I've been typing this up for way longer than I anticipated so I'm just gonna rapidfire a bunch of other shit I like and dislike
Like: Neo Metal Sonic being the first villains rules and that arc is really fun
Dislike: The Zombot Arc. It's got cool ideas but it goes on for fucking ever and devolves into misery porn pretty hard. Also I don't care if the Zeti were always planned, them being there sucks **IAN**
Like: The fact that Ian isn't the only person writing. I've been saying since Archie that a revolving team of writers would be cool and lo and behold, we've gotten that. Very cool stuff
Dislike: No Off-panels. It's a crime we don't have those because they're funny
Like: The cool outfits the cast wear in Chao Races. I love alt outfits
Dislike: "No alt outfits outside of very special exceptions". See above
Like: IDW actually puts out trades on time.
Dislike: Wispons are overused as FUUUUUUUUUUUUUUUUUCK. I get randos having them and Whisper specializing in them but I don't think Lanolin needed to have one. It's creative yeah but just give her sound powers
FINAL THOUGHTS
Okay so clearer I had a lot to say about IDW Sonic, and I was deliberately being as general as possible to try and write this up fairly quickly. It's a comic that I find to be decently enjoyable, but also very noticeable flawed and ultimately kinda lacking in some key aspects. I like the comic well enough but it's never clicked with me in the same way other Sonic media like Archie did. I'm hopin in the future that some of these issues I've listed are remedied and that the comic continues to find success.
But yeah, this was fun, albeit exhausting, to write up. So to close this out, I'm gonna give it a numerical ranking
As of now, March 21, 2023, I give IDW Sonic a 6/10 (For context I'd give the reboot a 7.5 overall and the pre-reboot a 6 as well)
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