Last night I dreamt that a Legends Celebi game was announced, and in the footage there was a Johtonian Lombre evolution that the player could climb on top of to cross rivers~
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I think lombre would look really cool in your style!
I love Ruby and Sapphire so much
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Hi again! could you draw a Frogadier? please
here you go @candyglumboy , hope you like it :)
and for any one interested
I'm open for Pokemon commissions here! :)
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Okay, now that i have polls, it's time to start the thing I've been wanting to do since they were announced: it's now time to
Pick Tumblr's Favorite Pokemon!
How this is gonna work: i have the Favorite Pokemon Picker (found here) open, and every day I'm gonna post the next batch of 'mon. In order to pass, a pokemon needs to get a significant number of votes, ie if there are ten choices, they need to get at least 10% of the vote, if there are only two, the one who gets over 50% gets picked. So without further ado, let's do this!
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Lotad review if not done yet
Lotad's pretty fun, on the grounds of both being a lily pad creature and for having six legs for no real reason. The entire line's based off of the kappa, which is a amphibious yokai with a water dish on its head and a beak. Reinventing the water dish as a lily pad is clever, and it works as a secondary theme.
Visually, the triangles on the hat create a zig-zag pattern that's built upon as it evolves, and the yellow beak provides contrast. I do wish there was more contrast between the blue body and the lily pad—maybe a light green to match Lombre—but otherwise it's a fun little guy.
I also appreciate that Lotad very clearly has a single braincell pinging around in its head like a Windows screensaver.
Lombre is probably my favorite out of these guys. I just enjoy this thing's kind of sombre personality and habit of hiding in the water and scaring people—almost feels like it could've been part dark-type if it wasn't for the rest of the line.
There are a few elements that feel a bit extraneous in the design (such as the ear and the spikes on the hands and feet—maybe those are claws, but then why aren't they red?), but otherwise it comes together pretty well. The light and darker green have good contrast and allow the red accents to really pop, and the markings help to break up the body. I also really like the weird beak shape, which is more of a beak on top and a regular jaw on bottom, with a bit of a zig-zag to keep up with that visual element.
The only other thing I question is if the red parts would've made more sense in yellow, seeing as the red, while looking nice, does just randomly pop up in this stage and then abruptly disappear again. But otherwise yeah, this is a good middle stage with a distinct identity.
Ludicolo feels like a bit of an out of nowhere turn, as we suddenly went from a sombre prankster kappa to a strangely Mexican kappa monster with some vague fruit elements integrated into it. However, it is refreshing to get a final stage that's upbeat and super fun instead of the badass-type designs we usually get, and it does still continue the kappa and lily pad themes enough that it still fits with the line.
The design itself brings the zig-zag motif into full swing by giving it both zig-zags on its fur and on its hat, which is now vaguely sombrero-like. The fruit elements in the middle of the hat and the hands are a pretty interesting way to build on its grass-typing, and the colors work well together.
If there's one issue I have with it, it's that the fur feels a bit out of place—it's just a bit strange considering kappa are amphibious creatures and it's still part water-type. Also, while the green around the eyes helps draw attention to them, it does break up the flow of the design due to the triangles going sideways instead of down like all the other zig-zag elements. But that aside, Ludicolo's a pretty entertaining design that really works better than it probably has a right to.
Overall, some fun and funky kappas with some strong visual motifs.
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