the rise of AI art isn't surprising to us. for our entire lives, the attitude towards our skills has always been - that's not a real thing. it has been consistently, repeatedly devalued.
people treat art - all forms of it - as if it could exist by accident, by rote. they don't understand how much art is in the world. someone designed your home. someone designed the sign inside of your local grocery store. when you quote a character or line from something in media, that's a line a real person wrote.
"i could do that." sure, but you didn't. there's this joke where a plumber comes over to a house and twists a single knob. charges the guy 10k. the guy, furious, asks how the hell the bill is so high. the plumber says - "turning the knob was a dollar. the knowledge is the rest of the money."
the trouble is that nobody believes artists have knowledge. that we actively study. that we work hard, beyond doing our scales and occasionally writing a poem. the trouble is that unless you are already framed in a museum or have a book on a shelf or some kind of product, you aren't really an artist. hell, because of where i post my work, i'll never be considered a poet.
the thing that makes you an artist is choice. the thing that makes all art is choice. AI art is the fetid belief that art is instead an equation. that it must answer a specific question. Even with machine learning, AI cannot make a choice the way we can - because the choices we make have always been personal, complicated. our skills cannot be confined to "prompt and execution." what we are "solving" isn't just a system of numbers - it is how we process our entire existence. it isn't just "2 and 2 is 4", it's staring hard at the numbers and making the four into an alligator. it's rearranging the letters to say ow and it is the ugly drawing we make in the margin.
at some point, you will be able to write something by feeding my work into a machine. it will be perfectly legible and even might sound like me. but a machine doesn't understand why i do these things. it can be taught preferences, habits, statistical probability. it doesn't know why certain vowels sound good to me. it doesn't know the private rules i keep. it doesn't know how to keep evolving.
"but i want something to exist that doesn't exist yet." great. i'm glad you feel creative. go ahead and pay a fucking artist for it.
this is all saying something we all already knew. the sad fucking truth: we have to die to remind you. only when we're gone do we suddenly finally fucking mean something to you. artists are not replicable. we each genuinely have a skill, talent, and process that makes us unique. and there's actual quiet power in everything we do.
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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