sobbing in the club rn as i dreamt of me reading over a Relics AU i finished writing where Helene is fully aware of her role as Dr. Spillane in the story and remembers every iteration of the game where she died and came back from the start and how it affects how she treats people and her very own disposition when she reaches the 3rd book again and again and again trying to find a way to have everyone live (except for the person she can never save) and it's been more than a thousand times in a course of a thousand relived lifetimes and she is so so tired of losing, but all she has is her complex to see her loved ones alive and happy and well, here's A snip under the cut:
"If you die, i'll kill everyone in that island myself."
"Of course you will, my sweet fierce angel."
Helene closes her eyes as she lets María pull her down to the mattress, and hugs her tightly. All she wants is to hold her wife in her arms and never let go, to bundle her up in the bedsheets and hide her away from the rest of the world.
But she can't. Much as she tried, this was inevitable.
"I love you, Helene." María sighs, and Helene feels her grip tighten. "It was so hard for me to say it, but now I never want to say anything else ever again. In case, in case I never—"
"I love you too, María. Always, forever." She cuts her off, knowing what comes next. She's heard her beloved say it more than a hundred times, in more than a thousand lifetimes.
"Always?"
"In this life, and across more than a thousand lifetimes. It was always you, María. It's always going to be you."
Helene feels tears flow down her face, which María wipes ever so gently, before pressing a kiss over them.
No more words are said, as they bask in their closeness and warmth.
Whatever awaits them in the island is only a hell Helene is half familiar with; but carrying María's love against her tender heart, she hopes that they both make it through the trials ahead. No, she NEEDS María to make it ahead.
She has worked hard enough to fail now, and she doesn't think her heart can ever take another blow.
I love you.
I love you.
Now. Always. Forever.
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Tickletober Day 1 /// Anticipation
So sorry for the late start y'all! I had a rough start to the beginning of this month, which led to a lot of procrastinating but I'm glad I got this out. I could've rushed it but that would mean posting something I'm not proud of and I'm not a huge fan of that kind of content so I hope you guys enjoy this one!
But worry not, I'll hook you guys up with that spicy stuff this month ᕙ(@°▽°@)ᕗ
Never done an tk Entity comic ever until today (surprisingly) so this was a breath of fresh air but honestly pretty difficult 😔. But we stay ballin boys, enjoy :3
Love y'all 💓
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so this is the unintentional part two of that summary post i made with geoff talking about the end of achievement hunter. for this post, i'm going to try my best to sum up what michael, trevor, and joe (but not alfredo because he was sick at the time 😔) have said about what will happen in the future on the penultimate episode of off topic, #403. there won't be a transcript this time as i am busy with schoolwork and stuff, so i'll try to make this summary as filled with as much accurate information as i can to make up for it :)
so basically,
trevor starts off by saying they'll be doing the last of various series to wrap everything up. he also notes that some of these finales will be "more nostalgic"
one of the series finales that's up right now is vs episode #150: joe vs BK. the game they played is cooking mama!
after the series finale of off topic (#404 lol), the final AH video ever will be a let's play in the remastered version of burnout paradise, and the cast will consist of geoff, jack, trevor, and michael. this is a callback to the first ever AH video they did back in 2008, and it's already been filmed! trevor says it was more emotional then he thought it would be :')
michael explains that the video will essentially be a ~70-minute podcast. in it, they'll talk more about the end of achievement hunter, where the cast members have went/what they've all moved on to, and new projects that they'll working on. he also says that he thinks that people will call this video "cathartic" while comparing the vibe to their old gta v series, sunday driving
not as important, but michael said that he was mindlessly driving and turning in burnout paradise in the same way that he'd run and jump in minecraft because he "fucking hated" playing minecraft lmfao
as said before, they decided to close AH and start something new with dogbark instead of continuing like they used to. michael acknowledges that in the last few years, most of the crew had already left rt in some way or moved on to other stuff within the company, leaving just michael, trevor, alfredo, and joe as the most consistent on-screen talent by the end. *bonus bit that wasn't mentioned until later, but alongside these 4, jarren from the post team will be their channel manager for dogbark :)
as this group makes videos for dogbark, michael says that their stuff will be both "tonally different" and "very fluid" as they're still figuring it out as they go, noting that they were balancing it and AH/let's play content at the same time
michael also talks about how he's been doing what he's wanted to do at AH for a long time, but there were some things he still couldn't do within the constraints the AH crew had put on themselves
while there will be some gameplay stuff on the dogbark channel, as mentioned in this episode and the channel trailer, they will primarily focus on live action content. trevor makes a point by saying that the style/theme in the trailer will "not be pervasive throughout the entire brand", and michael adds on to that by saying the trailer "is at 100, but every video won't be at 100"
michael and trevor make a point by saying that there will be more variety, as in "a dozen little formats", not necessarily like the shows/series they made at AH, with joe saying that they're not trying to "tie themselves down" to strict uploads and such, like they were when they were previously fitting into a mold at AH
trevor says that he has seen achievement hunter, and rooster teeth as a whole, having a unique challenge ahead of them. he refers to making content that appeals to an audience who had been following them since the early days while trying to also find new faces, both out there in the audience and internally at the company, in order for AH to stay around
he also points out how difficult it is to do that with a long-standing brand that has had different eras of content, since there would be an audience with differing expectations for them. with that, it became hard for the AH crew to balance said expectations with the authenticity they tried to show in the content they created. the crew has changed as people alongside their audience, and the stress that came with it was challenging
michael stresses that the group not only chose to make a new channel completely, they also had to fight for it for a while, and wanted to slow down on AH content before properly closing/archiving the channel to create dogbark. beyond the struggles of creating something new from scratch, they now have the challenge of preparing the audience for the jump from AH to dogbark while thinking about all the pros and cons before going forward
this week (the week of september 18th) and next week (the week of september 25th) are the last weeks of new AH content. after that, there will be a 1 or 2-day break before dogbark properly starts making new content on october 2nd. trevor feels like people will get a better idea of what dogbark is after a month or two of them uploading content
finally (subject to change, of course), they want to aim for full uploads every monday and friday, with patreon-like exclusive videos with rt first every wednesday and saturday. one of the confirmed things to expect is a first-exclusive podcast. the first week dogbark officially starts, all that content will be public as a sample of what to expect, and every week after that will follow that schedule
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