Back to the Dredd-tomes: Judgement Day
Okay, so-!
Brief introduction: I used to have a previous blog that focused on my youthful fanboyism of the 2000AD and Judge Dredd universe. A few misstimed clicks a year or so back and that all got nuked, and it basically killed my enthusiasm for writing stuff up, since I lost a metric ton of amateur analysis, fan-mixes and other stuff that most people would usually forget.
There was a lot of back and forth with good folks like @judgeanon (who I credit with helping support what is a vanishingly small online discussion around Dredd and 2000ad in general), which is now sadly mostly lost. Usually for the better with my more immature antics, hence the fresh start and fresh name to go with it.
However, after a Christmas filled with a sudden surge of - probably ill-informed - Dredd buys, I decided to get back into things. That means actually talking about the comic that was formative for me as a fan of both comic-books and fiction in general...
JUDGE DREDD
And where better to start than the biggest, the meanest, and the best/baddest (depending on who you ask) Dredd epic, JUDGEMENT DAY. (Spoiler warnings, images courtesy of the 2000AD site and Google Search.)
So, let's get into a basic overview of this contentious Dredd epic...
The Story so far: Judge Dredd is a law-enforcer in Mega-City One, a massive post-apocalyptic metropolis. As a Judge he's authorised to deliver instant sentencing on the spot, no jury or court necessary. He's judge, jury and executioner, and he is the law, but you probably already knew that.
Johnny Alpha is a Strontium Dog, a mutant bounty-hunter that wants to break free of life on an increasingly anti-mutant Earth. Taking on the bounties no-one else will touch, he utilises his unique 'Alpha Eyes' to see through walls, sense other people's intentions and more. He always gets his man.
Alright, now that introductions are out of the way, let's get into it. For the uninitiated, a Dredd 'epic' is a pretty standard description for a big summer storyline. This all started with the "Apocalypse War" back in the eighties, a storyline which defined not only Judge Dredd but also British Boy's comics.
For American fans, and British comic readers of a certain age (like me) it's hard to imagine a time when most British comics were simply lukewarm re-treads of the same adventure stories you'd read in the fifties, sixties and seventies. Of course, not all of these were bad - far from it - but like many things in Britain during the eighties they were a victim of a stuffy, uptight and squeamish society.
2000AD proved to be a seminal title in many ways, mostly in introducing borderline graphic violence, mature storylines, cynical themes and more complicated heroes. Judge Dredd, a tyrannical authoritarian supercop who nonetheless has strong principles and heroic intentions is the most emblematic of that.
However, for most of his lifetime Dredd had been a relatively straightforward and heroic figure. And although a direct criticism of this was not far away - in the form of the Democracy Now storyline - the Apocalypse War was perhaps the first time we saw Dredd on a firm backfoot.
The lantern-jawed hero was put thoroughly on the defensive when the Sovs, a pastiche of Soviet-era Russia, attacked and destroyed a large portion of Mega-City One. It was a grand war story depicting the Judges of the city waging guerilla warfare and culminating with a particularly chilling page where Dredd retaliates using the Sov's own nukes, obliterating hundreds of millions of people.
Yee-ikes, even nowadays this is vicious stuff. Now imagine this in a mag that's being sold next to "The Beano" on shelves and you can imagine why this was considered such a definitive storyline.
But, okay, why am I telling you this? Well, put simple, Judgement Day is a result of the inherent love that writer Garth Ennis, best-known now for titles like The Boys and Punisher Max, had for this storyline. At least that's the prevailing thesis put forwards by people like JA, God knows that online discussion of Dredd is hard to come by no matter what.
Regardless, this should set the stage. By now, Mega-City One has fazed many crises and successive near-extinction events. Most recently - at the time - Necropolis, where the Dark Judges (we'll get into them) invaded and took control of the city's Judges, attempting to carry out their campaign of omnnicide before being narrowly halted by Judge Dredd, McGruder, Cadet Giant and the everlovin' Psi-Judge Anderson.
So, stage-set, where does that lead us?
Judgement Day is, in simple terms, Dredd vs Zombies. Pretty cliché now, but back in the 90s this was still a fresh and rather bloody concept. And regardless of what one thinks of Ennis' writing, the art is stunning and graphic, with Dredd mainstay Carlos Ezquerra taking center-stage. Although I'd argue that Dean Ormston is at least second-best if not better, with some mouthwatering - pardon the pun - depictions of flesh-eating zombies cribbing from giallo films.
Judge Dredd - and the rest of his post-nuclear world - suddenly face an overwhelming undead assault from the necromagus Sabbat. Resurrecting billions of corpses, Sabbat wages all-out war on the Mega-Cities, and all seems lost until the arrival of Johnny Alpha...
Alpha and Dredd had already met in the story "Top Dogs" where Johnny and his partner, the time-displaced viking Wulf Sternhammer, narrowly escaped capture by the lawman. Naturally, they don't get on too well.
Regardless, Alpha proves instrumental in helping Dredd - and a coalition of international Judges - finding and destroying (or near-enough) Sabbat in a bloody showdown in the Radlands of Ji, a part of post-nuclear China.
In-between we have lavish set-pieces of Dredd and his fellow Judges fending off hordes of the undead, flashes to other parts of the globe and other judges playing their part, as well as fantastic art throughout.
So, what's the problem?
Well, the main issue is that, as JA pointed out in his own posts on the storyline, Judgement Day is very much a 'blockbuster' event. And sadly, it's as close as 2000AD has ever gotten to emulating the American comics ideal of the big crossover event. And NOT in a good way. Although you couldn't criticise it for being slow-paced and overwrought, it has many issues that mark it out for fans.
For one, the storyline - as I only recently found out - ran consecutively in both 2000AD and the Judge Dredd Megazine, the latter a solely Dreddverse-focused publication. Now, obviously, the issues with asking people to buy two magazines, monthly and weekly, aside this also meant that the fairly fast-paced movie-style storyline was constantly being broken up.
Add onto that the ridiculous stakes ("Billions of people are dying! Planet Earth is on the brink!"), an at-times-confusing tone (Sabbat's zombies performing a Disney-esque musical number during the climactic showdown), the destruction of various international Mega-cities - few of which we'd even had the chance to know - and the borderline fanservicey pairing of Dredd and Alpha, and we have a recipe for...not a disaster, but something that's a bit of a messy moment in the Dredd saga.
Because, yes, Dredd's story has been continuous, and while not concrete generally the broad-strokes have always been pretty solid (usually a tweak to a character's origin or what they said and did here, but stuff like the Apocalypse War is almost untouched). Judgement Day really feels like a moment where a lot of potential areas of the world like Brasilia, Mega-City Two and others were, quite literally, nuked off the face of the Earth. We also saw some interesting side-characters gored under the zombie hordes, such as Oz Judge Bruce and Judge Dekker.
Basically, Judgement Day slammed the door shut on potential plotlines, was shaky in terms of the publishing angle and overall had more of an overwrought Hollywood blockbuster than intense action-thriller. It also came hot on the heels of Necropolis, and arguably was part of a quick-succession of world-shaking crises such as Inferno which, as far as I can tell, numbed readership going into the 2000s.
Sabbat also stands as quite a weak villain. He rarely appears until the finale, and his backstory - a downtrodden teacher's pet turned murderous necromancer - may be an amusing reference to the aforementioned "Beano" but it's also a bit of a silly one for someone who's meant to be our big, brutal bad-guy, and not in a good way. He's not a bore to read, but sometimes his moments of simpering arrogance can undercut what is essentially an apocalyptic moment for the world of Dredd.
However, even more frustratingly, Judgement Day is also a massive stepping-stone in terms of the-then current Dredd plotline, making it very hard to ignore. It effectively marked Chief Judge McGruder's last major heroic moment, the first time we saw Judge Hershey take up the mantle of Chief Judge and perhaps the most definitive Alpha/Dredd crossover.
I think it's a testament to the overall high-quality of major Dredd storylines that Judgement Day holds up as well as it does. But it also bears all the hallmarks of something that would work well in a vacuum, but which has a messy place in continuity. I'd loved to have seen a non-canon take on this, perhaps allowing us to bring in characters like Wulf Sternhammer - who was sadly offed before this storyline was written - into the zombie battle royale.
There's also some usual holdovers of poorly-aged stuff that was endemic to British comics at the time. Hondo-City, Ciudad Barranquilla and other areas get equal billing but some traces of their stereotypical origins remain. This storyline did go some way to fleshing out the wider world - as much as it obliterated it - of Dredd.
Yet I can't deny that, in the moment of reading, Judgement Day is enthralling. It's pure, gorey action and fanservice. I just wish it didn't cast such a shadow across later stories, and that it hadn't taken so many interesting places and people with it in the process.
Picking this story up, you know what you're getting, and if you're along for the ride...you'll have a hell of a time.
As it stands, Judgement Day is a weaker entry writing-wise but still well-worth picking up for the art and general premise alone. If you're a new Dredd fan and want something a bit lighter than the commonly-cited "America" storyline, this is a fine way to get into the fast-paced and more action-focused content of 2000AD without needing much forward knowledge.
FIN
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