Just the other week I finished up my 3rd redo of my AVTP Tallest Red and Purple models. Here they are showcased in a lil scene that might be familiar to some of you.
Back in October of 2022 I finished version 1 of Red and Purple. They were my first ever finished character models. To showcase them, I put them in a little restaurant scene.
When I finished my 3rd version of them, I decided to put the new models in that same scene to compare the differences.
And DANG! What a difference! It really blew my mind hahah. The background was barely touched, the only significant difference is the character rigs of Tallest Red and Purple from Version 1 to Version 3!
Yea, the old models are lookin a bit like handsome Squidward. You can make fun haha.
This is why I tell folks, you gotta keep pushing to get better at something. It is achievable, but it's not without perseverence and time!
I didn't draw something like Zim in a b-day or similar cause i completely forgot about when the series was released, but i did something related to the series! so uh, i think it counts
Yesterday i was practicing to use Blender again so i decided to do something really simple: Gir's head!
I'm proud of how the result looks like, honestly
hey what does my art ACTUALLY remind you of because a lot of people on twitter said it (specifically my danganronpa redesigns) gave hazbin hotel/vivziepop and i need to know does it really 馃馃槶
Post about a new direction for me - 3D animation.
General information:
Author of the model and rig: @bluecolty
Character: Irken Navigator from Invader Zim
Software: Blender
This is my second, if I can call it that, experience creating animations in Blender. The first was moving a default cube from point A to point B.
But thanks to Bluecolty (thanks a lot to you!) I got this model with a full rig and decided to do a short dance animation. It was... difficult, I don't know how to use the rig enough, and the model bent at unimaginable angles, becoming like thawed plasticine. These controllers are like strings you have to pull on the puppet, and you have to get used to them. All in all, it took me three days to do this weird dance (but I didn't spend very much time and only watched a couple of video tutorials)
Do I plan on doing it again? Definitely yes! I liked the result, even though it was not what I thought it would be (but what did I want for the first time?)
Oh boy, my model and rig for Xeon are finally done! I've got a lot of info in this post, because dang it's been a journey haha.
Over the past month and a half I've built this lad, rigged him, put him into VRChat, made a 2D background to showcase him, and shot him out of a rocket in spite. Well, not really, but oh man sometimes I wish I could have. *wheeze*
The Xeon rig and model features a new rigging system, a better model, better organization, and a whole host of improvements over my last model of Medea. And dang, I'm excited to dive into em!
First up is the lil fun showcase. Using the new rigging system, I did lots of fun poses! And I'm super happy with how the toon shader looks too. For his model, I focused on refining the topology and making the weight painting better. Noodle arms also helps a ton too! These improvements really helped get it looking as not 3D as possible hahaha.
Keep reading for more of the behind the scenes stuff!
Yes, this is a 2D background! Way back in the day I used to make backgrounds to showcase my finished models... but I kind of strayed away from that. With Xeon though, I decided to get back into making backgrounds, and instead of doing it in Blender- I drew it!
This is the first ever one I've publicly published, and only one of 3 I've ever done. I first laid out the perspective in Blender and the lined/colored it in Clip Studio Paint. The model of Xeon was rendered in Blender on a separate layer, then I dropped him in the CSP background.
There's defintiely some wrong things with my 2D background, but for the first colored one I've done, I'm pretty happy with it. Its all about practice, and as I gain more experience I hope to better refine the Blender perspective to 2D pipeline.
This time for Xeon, I wanted to massively push my rigging skills. So with the help of Rigify, I've done just that. The rig for Xeon features a very advanced and customizable rigging system that allows me to pose him in so many different ways.
Oh and also, noodle arms and legs! That was a thing I've been meaning to add to my characters for so long, I just haven't known how to. But now with the new rig I can do just that!
As you can see below, the rig is also very user friendly. It's definitely complex, but it should be a lot more standard and a lot more user friendly.
I can't wait to add this rig to all my future models as well!
That's all I have for ya'lls today, I hope you all enjoy him!