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#in which Zelda is playable and gets armor
bahbahhh · 1 year
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Tears of the Past - a totk theory short fan comic
[Part 1]
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r0sequarks · 11 months
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doodles for a tears of the kingdom roleswap au, because those will forever be my jam and i really like the idea of playable zelda. notes/rambling under the cut.
Scavenged Zonai tech instead of Ultrahand (she made it herself??)
idk if the stone stays a necklace or goes on a hand or what
Maybe Zonai glasses? idk
She has an undershirt b/c boobs. Patterned off main padding.
Zonai Survey Team + Hylian Armor (people just give Zelda shit)
Bow of Light - summons freely, acts like Master Sword, powers up with shrines?
Text is readable (Purah: stealing my look! rude!)
And then the general core conceits of Playable TotK Zelda:
Archer - ranged combat focus/optimized
Princess/General - focus on group combat (sages / monster squad / Gerudo Town)
Priestess - Light + Time magic, upgrades
Zonai Researcher - extra knowledge in ruins, can read tet, can do more with scavenging
I need to finish the final boss fight before I decide what entirely Link's role ends up as, but he's sent back in time injured with the broken sword while Zelda is teleported by the Purah Pad away to the Sky Island. IDK if she still has Rauru (or Mineru) as a guide, but even if she does, she's a lot more self sufficient, and scavenges/builds the tech to interface with Zonai devices herself instead of just being given the Ultrahand. I think she still gets the same abilities, but like. She's doing it herself. very stressed out this is fine energy.
Zelda on the sky island is probably more than a little feral researcher. It's her getting used to combat. When we started with the broken master sword, I though the game was going to let you keep it and power it up over time; I'm glad that's not how it went but I do think it would be interesting, so Zelda gets to summon a bow and it levels up over time (probably connected to the shrines system, because Holy Light, but idk how exactly). She can use swords and other weapons, but she definitely defaults more ranged.
Zelda also gets magic, which is obviously the Time Rune stuff, but I think also it would be cool if she had a light power unarmed attack (similar to but weaker than the Yiga Earthwave you can unlock). I like the idea of a playthrough where you never pick up a sword and you just keep light blasting people and dodging even though it is almost certainly the weaker attack. feral untrained self taught mages are and forever will be my jam.
When Zelda returns to Hyrule proper, I think the reactions are very different, because everyone pretty much agrees she's in charge (even if, perhaps, she doesn't). I also think that, well, people are less worried about Link being missing than they are about Zelda - the Lucky Clover isn't running stories about him, y'know? As such it's driven by what Zelda wants - which is to find Link, even if it''s not what others want.
Zelda as princess I think also plays interestingly into the group combat TotK introduces; I think in her game she acts more as general and they're more common. Not that she can't be on front lines, but it'd be pretty easy to play letting the Sages eat up melee while she's sniping. I also think she gets magic that can heal allies, making them more useful in fights to some extent. This would maybe be very messy in a real game but this is a theory baybee!
Although I think that's probably similarly limited / you don't have to drag people around while climbing mountains. Which, to be clear, she still does. It's been like five years and she's clearly been traveling the world with Link still at her side, there's no way that she's not just as feral an adventurer as he is. She's just better as passing as normal.
The big change in exploration is the various ruins, because she actually knows shit. I like to imagine there's some feature Zelda can use to sort of take notes on basically any Zonai or other ancient shit you find anywhere. She doesn't need to run back to Kakariko Village to translate, she's putting stuff together herself. This is maybe manifested by Zonai glasses/mask, which replaces/augments the Camera feature? And then upgrades to help you better see stuff? idk. [let the purah scope zoom in and out. ideal fix. kthxbai]
as for how Zelda interacts with the world...that's kind of complicated but really interesting. she's the beloved princess, but she is the Princess, and for the other four nations, specifically, Not Their Princess. like the dynamic with the Sages definitely changes. There's probably some themes there to parallel Zelda with Rauru but like that means there are Implications and I need to think more on that than 2am.
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doom-nerdo-666 · 7 months
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(Pic from Doomwiki)
Something common in both mapsets and gameplay mods is replacing the SS guards and Keen.
It's how you get custom enemies in certain maps or mods with extra/secret enemies.
Of course, if you mix a mod and map that do both, they tend to clash.
But regardless, it's a fun thing so i thought of making a list of some examples.
And specifically about the Wolfenstein enemy and hanging Keen, so Romero's head or the "dead Lost Soul" thing aren't in it.
(Note: feel free to mention some because this list could have more examples)
In case this is long:
The Rebirth: SS guards are replaced with a snowman that can shoot you while Keen is replaced with an hanging Mario in a secret Mario themed area.
Ancient Aliens: SS guards are replaced by armored alien troopers (?) that shoot plasma and turn almost invisible to move around and Keen is replaced by floating skull things that shoot homing rockets (They have the same graphics as the spawn cube in FreeDoom).
Scythe 2: SS guards turns into that one red Doomguy with a Plasma Rifle and Keen becomes the Afrit, flying upper halves of red Barons that throw multiple fire balls.
TNT Revilution: I know the SS become a plasma turret but not sure about the Keens, are they the ones that shoot rockets?
Doom Zero: SS become the "alpha" Lost Soul (That originally had the hitscan attack but ever since the Unity add-on, it now shoots a Caco projectile) and Keen becomes a Dopefish.
Eviternity: Has more custom enemies but the SS replacement is the Former Captain (Who despite being a dual wielding chaingunner, actually shoots projectiles) and Keen becomes the Astral Cacodemon who shoots multiple fireballs.
Doom 2 The Way id Did: Because the secret levels are themed after Commander Keen, both Keen and the SS are replaced with characters from that series (SS becomes the Dopefish and Keen becomes a Yorp).
Epic 2: SS become some invisibility/camouflage alien-like guys that predate the ones we see in Ancient Aliens. Keen has his sound changes because of how he's used in some level.
Jenesis: SS becomes a zombie UAC marine and Keen becomes a fleshy monstrosity with twisted faces that shoots rockets and is the final boss.
Moonblood: SS becomes the Mother Demon from D64, who shoots Manc fireballs, Rev missiles and even a generic rocket.
50 Monsters: SS becomes a Chaingunner that drops an ammo clip, which is something i've seen other mapsets do. Keen becomes the Afrit.
Obituary: Keen becomes a dead player while SS becomes the "high tech guy" who's semi-invisible and has 2 guns.
Hacx: The Roaming Mine replaces the SS it seems.
FreeDoom: Why didn't i add this? SS become French sailors i think? They don't even have a dedicated level, really. And Keen becomes an alien inside a jar you can break, which is treated as a level prop.
4 Seasons of Doom: SS become a zombie with a BFG-kinda that shotos Manc flames (They also explode when they die) and Keen becomes an Imp hiding in a trash can.
Space Hunter: The SS are changed visually/mechanically to reference the Wizzrobes from Zelda (Called the Nazrobes here) and killing them grants access to a magical rod with new attacks. Keen is replaced with Mario stuck on a vine and you can hurt him to change to small Mario before dying in typical Mario fashion.
GMOTA: The SS are skeleton copies of the playable characters who are weak and laughable, sometimes a Revenant appears.
Hard Doom: It brings back other Wolf 3D enemies like the officer with the pistol and the silent mutant. Keen is replaced with a hanging torso-like creature that shoots projectiles so it's a basic threat.
Complex Doom: It gets crazy with the SS because it brings the dog enemies, mutants, some other soldiers and Mecha-Hitler. Keen is replaced with DarkSydePhil.
Demonsteele: SS are some armed Yakuza guys i guess, because they might be based off those Shadow Warrior guys. and Keen becomes an anime girl bodypillow.
MetaDoom: The SS represent soldiers from some ports of Wolf 3D, one of the Mac stealth games and RPG as if Wolfenstein was "Metafied" too. Keen resembles characters from other id titles like Dangerous Dave or Hovertank 3-D.
Doom Delta: The SS are replaced with the more basic Wolf 3D guard/soldier enemy.
Legion of Bones: The SS are replaced with those red skeletons with swords that used to be on FreeDoom and they shoot those firey skulls from Heretic i think.
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nuggyshouse · 10 months
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Do you recommend FF16 at all?
I think I'm going to use this as a jumping off point for my FF16 review: TLDR: YES 5/5, 9/10, 17/20
I really like where the story ended up. I think the game kind of relishes in the warfare aspect of it at first, because after a certain point they include a map where you can look at what army is doing what during any part of the story. I wasnt huge on that and I didnt pay attention to it but it didn't matter anyway. There are some contrivances in the story but I was able to largely ignore them. some real Cinema Sins "ding" shit but it's there if you care about that kinda stuff. There's huge bombastic kaiju fights that act as really cool setpieces. I really liked the combat and after a ways into the game it gets very customizable. I think a critique I saw was that it's too easy, and I think yeah it's pretty easy. the hardest fights are all optional hunt bosses you can find and that was a lot of fun. the side quests are kind of not great, and there's little indication on if it's dumb bullshit or really cool lore shit. there IS indication if it gives you a really good upgrade which is pretty cool. It's kind of worth it to do all the side quests and hunts. I think one of the strongest aspects of the combat is how customizable your abilities are. you'll find a lot of ways to chain stuff together which is pretty great. the crafting system sucks. you have endless resources just by playing the game normally and fucking nothing to spend them on. You craft one sword and it's the best sword you'll have for 5 whole hours. no additional stats just strength and stagger. same goes for your armor. I crafted the Drakeslayer armor and I didnt change it until the ultimate Oroboros armor showed up 30 hours later. The best equipment options are the accessories which change actual stats and stuff. Reduces cooldown on moves, changes attributes of certain things, increases potion healing. The problem with that was I was pretty okay with what I had (auto torgal accessory, berserker ring, and potion healing increased by 40%) that I almost never changed it. I think the one time I did was some stuff that made it so I gained more EXP and Ability Points, and then back to normal after I finished what little grinding I wanted to do. Those are good shit though. the thing is you can't craft them, you buy/pick them up. so it's another reason crafting is useless and stupid. I think it's just fun. It's not a huge challenge, but it hit a sweet spot for me. Some people are saying it's piss easy but I had trouble in some spots. I dumped probably 60 hours into it and I usually don't play games that much. It was detrimental to my work ethic for like a week and a half. Great game. oh yeah it's also gorgeous and load times are almost nonexistent. the only time you notice a load is when you have to push a door open with a qte or when you fast travel. you select a different map and the screen goes black for 5 seconds and you're in a completely different map. that's the power of the PS5. Shit like this spoiled me because making games seamless like this just makes it more obvious when the temple opens up in zelda TOTK, and you walk into the hole and there's a loading screen. PS5 wouldnt do that. I'm so spoiled by PS5 shit it's fucked up. It's so fucked up we got a real playable game that has in-engine graphics better than fucking Final Fantasy: The Sprits Within. it's so fucked up. so so fucked up.
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sorio99 · 1 year
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How will Tears of the Kingdom deal with Breath of the Wild’s completion?
So, Tears of the Kingdom is coming in less than half a year, and I’ve gotta say, one thing that’s really been bugging me is, this is the first Zelda sequel to actually be a fully direct sequel.
Sure, we’ve had games like Link’s Awakening, Majora’s Mask, and Phantom Hourglass, which all definitely have returning Links, but those games take place in completely different locations, even completely different worlds. LA takes place on a separate island, MM in another world, PH in a completely different part of the ocean, plus all three might be dreams. TotK, meanwhile, seems to take place in the exact same Hyrule as BotW, within, like, a few years at most.
Plus, Breath of the Wild is a very different game, in terms of completion, to just about every other Zelda game. Sure, you can miss some side quests in Wind Waker and still beat the game, but unless you’re exploiting just about every possible glitch, you still have to beat all the dungeons, you still have to awaken certain sages, and you have to get certain items and equipment. BotW, meanwhile, you can beat with just four runes, a paraglider, and any spare sticks on the Great Plateau, while only talking to one (1) old ghost.
So, something I’ve been thinking about a lot is, how is Tears of the Kingdom going to deal with the various states Link could beat Breath of the Wild in? The ways Hyrule could be left after Ganon is defeated? The Schrödinger’s Champions that may still be hanging around?
Welp, I’m gonna theorize about it, and you can’t stop me.
Also, if I'm right about any of this, I'm going to be so smug.
Part 1: Link's Abilities, or Goodbye Collectibles!
I've seen one discussion about this online, where people were questioning if the game would carry over save-data from BotW, and if players would be able to keep everything they got in that game. I think what everyone realized quickly is "If they do that, the entire game is screwed."
Obviously, I don't think we're going to be able to use every ability and item we collected in BotW from the start of Tears of the Kingdom. If we could, the game's difficulty curve would look less like a curve and more like a flatline. If I had to guess, the game will probably hit the reset button during the intro, sending us back to square one. It might be nice if we get a playable sequence with an upgraded Link beforehand, kind like Metroid Prime, but I'm not exactly gonna dock a point if we don't.
As for later in the game, I imagine we'd be able to get our health and stamina back similarly to BotW, though probably not in exactly the same way? Like, I very much doubt we'll go through the exact same 120 Shrines, if we even have Shrines at all.
We'll probably also have similar if not the same equipment from the last game, in terms of weapons and armor sets. Probably some new ones, of course, and we may have some removals (I doubt we'll have the Salvager Armor, sorry Xenoblade fans), but by and large, I imagine we aren't going to be losing the Hylian outfit.
I think the only upgrade I can imagine carrying over from the start might be the Korok Seeds and Inventory Expansion? Like, I imagine we'll have MORE Korok Seeds, or some similar collectible, but I think it would make sense if we start out with our Inventory expanded at least somewhat, either through reading save-data, or just as a general upgrade to be built off of.
Part 2: The World, or Is The World Saved?
Okay, so, as mentioned, unlike just about every other Zelda game, you can beat Breath of the Wild without doing pretty much ANYTHING to make the world better except killing Calamity Ganon (and depending on TotK's story, even that might not have taken). So, how exactly would the game cope with these options?
I think it's unlikely that the actual state of Hyrule would change drastically, even if Save Data is carried over. I doubt we'll find Zora's Domain flooded, even if we never actually calmed Vah Ruta. We MAY see some alternate dialogue from NPC's if they carry over, depending on how we acted in BotW, but even that might not happen.
It's worth mentioning, considering the game originally began life as BotW DLC, that it's technically possible that TotK will include literally ALL of BotW's content in it, so it's possible that, if they carry over save-data, they'll just selectively include or close off certain parts of the game depending on what's already been done. However, I hope everyone would agree that might be the single dumbest way to make a sequel.
I'm guessing the way they'd solve the problem is through the presumed time-skip between games; namely, I'd guess that in-between BotW's ending and TotK's opening, Link and Zelda have been going around Hyrule doing stuff and fixing things, which in a less than 100% game of the former, would include completing any major story beats that were previously undone.
Probably the simplest and cheapest way to do this would just to have a little moment at the beginning that is like "Link and Zelda have spent X years traveling Hyrule, helping improve the Kingdom", which both serves as a wink and nudge to minimalist players, and continues on nicely from BotW's true ending. Obviously, there are more elaborate ways of doing it, though, and I could think of at least one that I'd really like to see.
Part 3: Wild Speculation, or Zelda's Diary 2 The Squeakel
Okay, hear me out: we know Zelda likes keeping journals. What if the game carries over save data from BotW, and depending on what Link did in that game, Zelda's diary changes?
It probably* wouldn't be that difficult. Just have a couple different versions of most entries, and based on the event flags triggered in the previous game, have the diary use the entry that fits. For example, if Link hasn't even started the memory side quest, have it mention that he doesn't seem to recognize her at all. If he's completed the memory side quest and seen every single memory of her, have it say that he fully remembers her.
*Disclaimer, I am not a programmer of any kind.
I don't think every single side-quest, or even most of them, need to have a role (I somehow doubt Link showing a random girl at a random stable the Master Sword is gonna play much of a role in the story, and most of the Kakariko side-quests are less important than the "Stolen Heirloom" shrine-quest), but it would be nice to see some of the more major quests from the game have some acknowledgement from its sequel.
For example:
If Link never went to the Akkala Ancient Tech Lab:
"We made it to the Ancient Tech lab today. I was surprised to see Robbie was still around, and he seemed just as shocked to see us. He almost didn't believe it was us. He actually asked Link to take off his shirt, so he could check if Link had the scars he remembered. I'd almost forgotten how...eccentric Robbie was."
If Link reached the Akkala Ancient Tech Lab but never completed "Robbie's Research":
"We made it to the Ancient Tech lab today. I was surprised to see Robbie was still around, though he seemed less than thrilled to see us. He started yelling at Link, saying Link had never actually gotten the blue flame up to his furnace. I don't think Link shrugging in response helped calm him down. I'd almost forgotten how...eccentric Robbie was."
If Link completed "Robbie's Research":
"We made it to the Ancient Tech lab today. I was surprised to see Robbie was still around, but he seemed almost as surprise to see me. He started showing me some of the lab's newer features, introduced me to his wife, Jerrin...and showed me a robot he made that he named after Cheria. I'd almost forgotten how...eccentric Robbie was."
You know, something like that!
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kindledoeswhatever · 1 year
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Full Metal Alchemist.
Just kidding but I love this cover. The faint lines of the world map in the background, the train which is the prominent mechanic separating this from other Zelda games, and Link and Zelda ready to face off against evil side by side! Well, Zelda’s ghost possessing a suit of armor, but it’s the same! It is simple but gets across two of the main drawing points of the game, the train, and a sort of playable Zelda (once you learn she’s the one in the armor that is hehe). I love that Link and Zelda are the only color aside from the title, it doesn’t bust up the space and draws the eye to them.
To be honest I haven’t actually finished this game. On the final boss I got too winded to play the pan flute (played by blowing in the microphone) and beat the final boss… but still this was my first Zelda game and while maybe not the Best entry point into the series with how different it is from every other Zelda game, it is still great.
The story is that Princess Zelda’s body was stolen and the only one who can see her spirit is the newly licensed train conductor Link. So the two team up to go and get Zelda’s body back!
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sharkylad · 2 years
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I think link losing an arm and having a magical replacement fits well with the other links who have magic problems but turn them into their biggest weapon(botw link was diffrent in that way because he used pure technology instead of magic). I also REALLY want a game where zelda is the main charcter(still with the triforce of wisdom) but since we know zelda uses magic instead of weapons we could collect diffrent magic and skills instead of weapons and armor and it could serve as the breaking point for the triforce curse where know we cam take control of anyone with the triforce and fight a diffrent baddie (or the calamity still)
You know what I would have loved to see? Zelda and Link working TOGETHER. Not having to pick one or the other. But using them both in order to solve puzzles. It doesn't work with botw's outdoor nature, as well as the fact that we know that Zelda most likely will be out of commission (again)
But for a future Zelda game I'd love to see something akin to Link and Medli in Wind Waker! Except- for the whole game.
The two of them working together to solve puzzles and a way through, rather then Link having to do all the heavy lifting.
Maybe there's a section where both have to fight off enemies and you have to play as Zelda and provide cover for Link with the light bow. Maybe vice versa. Maybe Zelda could use magic to lift objects which Link would have to climb. Maybe Zelda could still telepathically communicate with Link. Maybe there's a part of the game where they are separated and the puzzles just feel more difficult. Little stuff like that.
I dont want you to have the option to play through the whole thing as Link OR Zelda. I feel like that defeats the point of having Zelda as a playable character. I feel like you should be FORCED to play as both. Throughout the whole game, not just in certain sections so that both of their mechanics can be fully polished.
ALSO- It would be SO COOL to collect upgrades meant for Zelda and ONLY Zelda. Oh, Link could get a hookshot, oh he can get a flame thrower- WHAT IF ZELDA GETS MAGICAL UPGRADES. like- Link gets his items and he's pretty much done, he himself doesn't upgrade. But what if Zelda's powers themselves upgrade. I was gonna suggest a skill tree but that's a bit out of the Zelda franchise.
Either way, Link's upgrades are physical, while Zelda's are magical. Stronger punch, bigger blast, faster arrows, longer stamina, stuff like that. Maybe some absurd shit like- magic lasso, mind control of enemies, ability to see through time- shit like that-
Overall I feel like Zelda has a HUGE potential that has yet to be explored in the games-
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GAMING RECAP (AUGUST 1-4)
Star Wars Jedi: Survivor coming to PlayStation 4, Xbox One
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Star Wars Jedi: Survivor will be coming to PlayStation 4 and Xbox One.
EA announced these upcoming versions during its recent earnings call, with CEO Andrew Wilson calling Star Wars Jedi: Survivor "pure blockbuster entertainment", that is "rooted in a timeless, culture-defining IP".
"Thanks to the strength of this legendary franchise and community demand, our development team has committed to bringing this Jedi experience to PS4 and Xbox One.
"Over the coming year, we will harness the community's passion and capitalise on key Star Wars franchise moments to drive continued engagement for this incredible game."
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Xbox booth at Gamescom to have Stalker 2 and more playable in "world debuts"
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Xbox is gearing up for Gamescom 2023, promising "the largest booth we’ve ever had," with over 30 titles in the booth itself from August 23 to 27, along with theatre presentations for Starfield, Forza Motorsport, and more.
The Xbox booth itself will have over 30 titles and more than 150 gaming stations. The playable games at the Xbox booth include those from third-party partners and ID@Xbox too, with S.T.A.L.K.E.R. 2: Heart of Chornobyl, Payday 3, Party Animals, Under the Waves, Armored Core VI: Fires of Rubicon, Persona 5 Tactica, SteamWorld Build, Jusant, and the Phantom Liberty content for Cyberpunk 2077 playable there. Hands-on opportunities are available for upcoming Game Pass titles too, such as The Lamplighters League and Lightyear Frontier.
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Nintendo Just Had A Record-Breaking Quarter Thanks To Tears Of The Kingdom
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Nintendo just had one of its best first quarters since the launch of the Switch in 2017, thanks in part to sales of The Legend of Zelda: Tears of the Kingdom.
The company’s latest financial report reveals that Tears of the Kingdom sold 18.51 million units from its release to June 30. This led to Nintendo having the highest “global sell-through of first-party” for a first quarter since the launch of the Switch. It says sales of Tears of the Kingdom also drove hardware sales, as Nintendo sold 3.91 million units in this quarter, which ran from April 1 to June 30, 2023. 
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US game revenue sees a 9% jump in June
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During June, US consumer spending on games hit $4.7 billion, a 9% increase year-over-year, according to the newest Circana data.
Software reached $4 billion during the month, as the segment was up 7% compared to last year's performance.
Consumer spending on gaming hardware saw a 22% year-on-year bump as it amassed $454 million. Circana said, "This is the highest video game hardware spend for a June month since the $617 million reached in June 2008."
Sony's PlayStation 5 console was the top-selling system for unit and dollar sales during June. The report adds that the system remains in the lead units and dollar sales performance for the 2023 hardware market.
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Microsoft Now Sells Xbox Controller Replacement Parts
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On the company’s Xbox repair and replacement parts site, Microsoft now offers a bunch of different parts for repairing damaged or worn out controllers. Parts include complete printed circuit boards, buttons, triggers, and shells, and even new analog sticks if you’re getting bogged down with the dreaded stick drift.
Right now, fixing drifting analog sticks will set you back around $35 (plus your labor in replacing said parts). That’s around half the cost of a new controller.
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Xbox Game Pass for August Announced
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Added to Xbox Game Pass (August 1, 2023):
Celeste (Cloud, Console, and PC)
Added to Xbox Game Pass the week of August 3, 2023:
A Short Hike, August 3 (Cloud, Console and PC)
Broforce Forever, August 8 (Cloud, Console and PC)
Limbo, August 9 (Cloud, Console and PC)
Heading to Xbox Game Pass the week of August 10, 2023:
Airborne Kingdom, August 10 (Cloud, Console and PC)
Everspace 2, August 15 (Cloud and Xbox Series X|S)
Leaving August 15
Death Stranding (PC)
Edge of Eternity (Cloud, Console, and PC)
Midnight Fight Express (Cloud, Console, and PC)
Total War: Warhammer III (PC)
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The Callisto Protocol developer Striking Distance Studios lays off 32 employees
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Striking Distance Studios, the developer behind last year's sci-fi horror The Callisto Protocol, has laid off 32 employees amid efforts to "realign the studio's priorities".
In a statement provided to IGN, the developer wrote, "Striking Distance Studios and [publisher] Krafton have implemented strategic changes that realign the studio's priorities to better position its current and future projects for success. Unfortunately, these changes have impacted 32 employees. Honouring the invaluable contributions of each departing team member with material support in the form of outplacement services and meaningful severance packages is our top priority during this difficult moment."
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rbhcom55 · 1 year
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sheikah-simp · 3 years
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hey! sorry if this bothers you, but i read the tag on the post you reblogged from me, can you elaborate on what you said about astor being in ganon’s weapon? i’ve never heard that specific hc / theory before and im interested! : O
Hi! No bother at all! This is kind of a wild theory I have but to me it was implied in the game, but maybe not.
[Spoilers for post-game content for those of you who haven’t finished it]
So after you beat the post-game and you unlock playable calamity ganon, his weapon not only looks like Astor’s but it says this:
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“A dangerous gear that has been filled with Malice. There almost seems to be a low groan from the part, cursing the land of Hyrule...”
And while it’s true ganon stepped on Astor’s own weapon, basically destroying it, he assumes his full, empowered humanoid form by literally absorbing Astor (a human) and going from Harbinger Ganon to Calamity Ganon, when Harbinger Ganon was a possessed guardian (Terrako), who very well could have had a gear like this inside him. (Terrako literally uses a weapon shaped exactly like this, just recolored and called the Gear of the Protector).
Ganon also looks like he has guardian/sheikah parts that look like armor, so I think not only does he absorb malice, but he can absorb the physical qualities of things he kills and possesses, which is why he became humanoid upon killing Astor, rather than what we see him as in botw. The groan could be Astor’s voice.
And here’s where it extends to be a bit more crazy and goes back to botw but hear me out.
If Ganon absorbs the physical qualities of things he possesses and kills, this could be why he even needed to possess Harbinger Ganon and then absorb Astor in the first place. Because Calamity Ganon doesn’t inherently have a physical form, he has a cloudlike malice and then dark beast, which is arguably physical but to me more like an incarnated spiritual entity, since it is entirely made of malice and fire. He’s implied to be a spiritual entity when Zelda says he’s “given up on reincarnation,” and also the fact that he’s able to escape a 10,000 year old seal somehow, seemingly on his own. So if Calamity Ganon wants to reincarnate, which he does before you kill him in botw, he needs a way to build a physical form.
How does he get this physical form? Possessing the guardians and divine beasts, and killing the champions.
What really stood out to me about Calamity Ganon’s appearance is just how.. strange.. it looks. Like a random amalgomation of pieces and objects. Sheikah tech, guardian legs, a human face, a mishmash of weapons and abilities. But what struck me as even more odd is in that fight, Calamity Ganon uses a Daruk’s Protection-like ability, and it made me wonder if he absorbed it from him.
MaskedNintendoBandit has an interesting video where he suggests that the bodies of the Champions became the blight ganons. And while I don’t agree with everything in it, and this wouldn’t be consistent with what we see in age of calamity, there does seem to be something to Ganon’s ability to absorb or mimic qualities of others. (Uses a spear, Daruk’s protection, lightning and shield/scimitar with thunderblight, and is a general mess of parts and pieces). After he killed the champions, he could have absorbed their physical forms to help build his own.
In Age of Calamity, his plan to possess the divine beasts and kill the champions ultimately fails. So he has to get a new body somehow. The solution? Kill and absorb Astor, who already failed at his mission to raise him.
If we wanna go even further and crazier, the malice hollows could be the souls of the dead champions in the original timeline, because it’s not clear where or how Astor made them, but he does have his own Terrako, and Terrako can shift realities and timelines. But that’s not a lot more than a cool, baseless thought.
I’m sure however they justify bringing Astor into the dlc will kind of nullify this if they do, but the game itself isn’t known for being that consistent or canon. It’s just kind of an interesting thought I had when I read the weapon’s description and thought about how Astor died.
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zachsgamejournal · 3 years
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PLAYING: Mega Man Legends
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Ah yes, a wonderful PS1 classic. Exactly what I needed. Exactly what I always need.
I played through three Star Wars games back to back: Dark Forces 2, Mysteries of the Sith, and Jedi Outcast. What I hoped to get out of these games was strongly Star Wars themed action adventures that were pickup-and-play. They were that, for the most part. But the levels were overly long, the difficulty uneven, and the complete experiences were mostly...exhausting. So when choosing my next game, I felt like I needed something more “reliable”. Mega Man Legends might be just what I was looking for...
I played the game as a teen in the 90s. It blew me away. Not sure I had played a Mega Man game, but I knew of them as 2D run-n-gunners. So to see a 3D Mega Man, with voice acting, cut scenes, and a full-fledged story was surprising. And it wasn’t like every game at this time were of this caliber. Resident Evil 2. Metal Gear Solid, and Ocarina of Time hadn’t been released yet. This game was blazing new trails!
Now...that’s not to say it’s a complete original. Tomb Raider had already shown the world how 3D platforming shooters could work. And much of MGL is RPG-inspired. Still, there was decent anime voice acting, and cut scenes. The graphics were doing the best they cool for 1997 on the PS1, and the art-direction is still a delight now in 2021. But what really always blew me away was how the buster-canon could be customized. You bought add-ons that boosted specific stats: power, range, fire-rate, and energy (clip-size). You could customize the canon with certain combinations to fit your play style or the situation. I’m really disappointed more games haven’t ripped this off completely (looking at you Borderlands!).
What I really love about this game is the freedom. That’s what makes all great games to me, a sense of freedom to enjoy the world presented. And I love getting to explore and find secrets. Anyway, I’ve enjoyed this game in the past and I’ve restarted it many times, but I’ve never beaten it. That changes now. I’m committed.
The controls (playing on Duckstation) kinda suck. You move forward, back, and left-right with the D-Pad. To turn (rotate) you have to use the shoulder buttons. It’s a precursor to the now-standard two-stick shooter controls of all FPS’s. But at this time, it was a complicated concert of actions to get around. Luckily, the environments aren’t too crazy: usually just straight hallways and large, open spaces. But some challenges are only challenges because of the controls. This is made more annoying by the fact that you can’t shoot while moving.
Well...you can. But only when moving forward or sideways. Not while backwards or turning. I think this is fixed in MML2--but not sure.
There’s a Lock-on button to help with the shooting, but it can occasionally focus on the wrong target. But even without the lock-on, there’s a pretty helpful auto-aim for targets mostly in front of Mega Man.
The difficulty pacing of the game is...well it’s bad. But that’s because as much as the game likes to hold your hand with tutorials and gameplay explanation, they don’t do a great job ensuring you’re properly equipped. I remember playing a few times and finding the first “bosses” to be brutally difficult. You basically go from exploring a short beginner’s dungeon to fighting three boss fights back to back. And these are not easy-going boss fights. These are “hope you’ve mastered these awkward ass controls” boss fights.
But the problem, it seems, is that I just wasn’t prepared. I double-checked a shop before going into the fights and found I was able to upgrade my health points by about 3 notches. I bought a health flask, and upgraded it as well. And then I was able to buy buster parts to make my canon  more formidable. This time, each boss fight was...not easy--but not frustrating. I didn’t fail any of the objectives, and found I could take a few risks without fear of losing. So now I’ve made it a point to constantly visit shops and grind some Zenny for upgrades.
This is where the RPG-ness comes in. While you don’t earn XP and level up--money (zenny) can be used to purchase health, armor, and weapon upgrades. You can also find weapon upgrades in the “dungeons”. Not all combat happens in dungeons. Much of the fighting has been above ground, in forests and towns.
The dungeons are pretty simple. They’re basically on grid-layouts with hallways leading to a variety of open rooms. It would be super easy to randomly generate these kinds of levels. And while I get some Zelda vibes from the treasure chests, the dungeons lack any sort of creative puzzle solving or unique tools and obstacles.
Given that the story of this game is that “diggers” (treasure seekers, tomb raiders--whatever you wanna call em) are exploring underground dungones/vaults for riches, the game could have easily been about finding islands with dungeons and exploring them. I mean, this game could totally function as a Sea of Thieves, and be infinitely playable. But I’m not sure games as such were really in the minds of designers at the time. So instead they created something more linear and story-driven. Which totally works.
Speaking of story--it’s silly. Mega Man is a “Digger” that goes around looking for refractor power sources. It seems this is a post-apocalypse world where oceans have risen to engulf much of the mainland (climate change warning??). To have power, the new cities that have formed must scavenger power from subterranean labyrinths filled with hostile robots. But while the Diggers appear to be generally well-meaning, there are pirates who seek power for power’s sake.
There’s a legendary abundance of energy called the Mother Lode. Um...Ok. It’s supposedly underneath this specific city that Mega Man and friends just so happen to crash land at. So Pirates have begun attacking the city to claim it. One of them is a girl named Tron Bonne. While she works with her pirate family and their army of super cute lego-looking robots, she develops a crush on Mega Man after he saves her from a tiny dog. It’s kind of an interesting development as you see signs of the pirates and Tron before the invasion truly begins. 
Beyond that, there’s not a ton of plot development. It’s really more character driven. Not super complicated characters, but people trying to live their lives while pirates bomb the library (why the library??).
I’m hitting the point in the game I reached when I first played as a teen. That first time was the furthest I’d ever gotten. So once I’m past that, it’ll be all new territory. I can’t wait!
While playing this, though, I can’t get Elder Scrolls out of my mind. I’ve really wanted to play through Morrowind or Oblivion. That thought has made me wish MML was open world like ES.
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twunk · 4 years
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What your favorite BOTW armor set says about you
No Armor: you either really wanted to do a naked run or you think its funny 8/10
Ancient Armor: Do you actually exist? This set is pretty dope until you put the helmet on then it looks funny 6/10
Barbarian Armor: Pretty dope armor set. Youre either a tryhard or you really like to output as much damage as possible. 4/10
Climber Armor: Best player. Best fit. you definitely have a ton of potions so you can wear this set as much as possible. 10/10
Dark Link Armor: you think its funny when the NPC’s get scared when you walk up to them, and its funny to run fast in the dark. youve taken a ton of picture in this outfit with the blood moon behind you. 9/10
Desert Voe Armor: whore. 10/10
Flamebreaker Armor: no one wears this unless you have to. 1/10
Gerudo Armor: youre either gay or a woman or both. you wish zelda was playable. youve probably dyed it. 4/10
Hylian Armor: You got this set right away and then never took it off. 5/10 bc the hood sucks
Radiant Armor: haha skeleton. you have those glow in the dark stars on your ceiling. 6/10
Rubber Armor: you fish or you think this set is the funniest thing in the world 7/10
Snowquil Armor: The rito are your favorite, and you probably swapped the boots for the snow boots which is honestly the way to go 8/10
Solider Armor: ew. you suck. you paid way too much for this and youre probably in the military. 0/10
Stealth Armor: top tier armor. if you dyed it black youre an eboy or an asshole. any other colors you like form and function. 10/10
Zora Armor: you love the zora. if its dyed red you love sidon and you know what? youre right. 8/10
Armor of the Wild: completionist. you 100% the game and never shut up about it. twilight princess was your favorite and youre playing this because your wii broke. 8/10
Honorable Mentions-
Amiibo Sets (Any): I dont have the money for these but you bought the amiibo for your favorite game. 5/10
DLC Sets-
Tingle Armor: Stop. 1/10
Phantom Armor: You main zelda in smash 5/10
Salvagers Armor: Gay 7/10
Phantom Ganon Armor: you like the cape or you main ganon in smash 3/10
Royal Guard Armor: the hat is ugly. 4/10 would be higher if not for the hat
Single Item Pieces-
Champions Tunic: you like the design or you like how it tells you the health in numbers. 5/10, its hard to pair with pants
Warm Doublet: you think this looks better than the snowquil chestpiece 5/10
Any Earrings: gay 10/10
Diamond Circlet: also gay 10/10
Monster Masks: all the time? really? 2/10
Thunderhelm: you love the look, and youre right. 10/10
Amiibo single items (Any): i cant afford these 3/10
DLC single items (Any): you think it looks funny 5/10
Korok mask: You want those 900 seeds so badly 10/10 i like how it shakes
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analyzing age of calamity leaks (part two)
This one is analyzing the icons subfolder.
I’ll probably go image by image here.
The first image is a set of images that look like they were all taken in the first stage, showcasing a variety of runes, the paraglider, and just general gameplay. neat enough, but nothing new.
Image two is significantly more interesting. As far as I can tell it’s the images of the different stage locations, more or less. instead of wasting time describing it, I’m just going to drop it in
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They’re really nice shots, and look even nicer when you aren’t on tumblr. we see a variety of towns, three (or five, depending on if you count it’s silhouette in the background) shots of hyrule castle, an image of the entrance to the plateau that had crumbled by breath of the wild, and an interestingly lit shot of the akala citadel in all it’s glory, plus the divine beasts, nice landscape, and previously known locations such as korok forest and the hometown areas of the champions.
next is weapons. We can see evidence of a variety of weapon stages here, which is honestly a little bit confusing in that not all weapons seem to have it, and we know many characters start with what we would assume to be high level weapons. 
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we can see what looks like a bow of light succession in the bottom, but zelda not instantly having the bow of light, and instead having weaker versions first, makes little sense in the context of the story. what I’m pretty sure is hestu’s maracas final level looks uncomfortably like golden poop on a stick.  I’m fairly sure the sheikah bracelets on the right belong to maz koshia, the sand seal belongs to riju, and the rock roast is yunobo’s, and the set of arm and hand jewelry near the top right are the great fairy’s, but everything else I’m somewhat iffy on. The screw, spring, sattelite dish progression at the bottom in blue and white are also at the top in pink and black, which makes me think that they belong to the egg guardian and the evil egg guardian, which are likely just recolors if both are playable. most if not all of these weapons appear to be link’s, including what I would’ve considered reasonable earlier versions of the champion’s weapons. We’ll see. it’s likely that the two identical lightscale tridents are actually mipha’s lightscale trident and sidon’s set of tridents, which will probably be called ceremonial tridents. If I’m right, then one image should’ve had two and I’m annoyed. teba’s been seen to use the falcon bow, but if he’s the only new champion to have what’s essentially a weaker, less cool version of the old champion’s weapon rather than something with at least a new spin, I’m going to be furious. I can’t really see anything else he would use, though. 
picture four is just the blood moon.
picture five is the sheikah swirl texture, and some basic circle icons. however, it also has an icon I think depicts malice, so that’s neat.
next image is what I’m pretty sure is basically an enemy roster, containing images of all the characters we’ve seen in basically any way, all the enemies we’ve seen basically at all, including captains and soldiers for armies, and bosses. It also contains versions of the champions made of malice (honestly, way more interesting then the traditional dark versions), and malice or electricity(? the green stuff looks like botw electricity, but I’m not honestly sure). plus what’s either some entirely new enemies, or VERY malice-corrupted dragons. 
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my guess that this image is the backdrops for basically everything except battles. You can recognize the shops, stables, and forge here, though I don’t actually know what the shrine is doing there.
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The next images is just. The dialogue box images with some nice expression practice in there. I like how the egg doesn’t get any alternates where it’s doing something with the slide or whatever, nope, it’s just sort of vibing. none of the captains or soldiers seem to have expressions either, which is not encouraging.
I’m skipping a few pages of very basic Icons here, and also the page of food and materials, to get to a different, cooler material page. this one has the glowing blue stones from the demo, the sheets that show how many of a monster you killed, rupees, and a set of screws and white guardian legs. This does not bode well for our dear eggbot friend.
next is clothes, which is all the breath of the wild ones, minus the ancient armor, minus the dlc and amiibo ones, plus the royal guard’s outfit and the hyrule warriors outfit (new! not reusing models used in botw!), plus zelda’s three outfits (traveling clothes, goddess dress, warm clothes. We do not, far as I can tell, get her fancy royalty dress, because nintendo are cowards), plus the fact that the champions get their normal clothes or their champion clothes, so whichever ends up default you get at least one alternate outfit. 
some more plain icons, plus the glow effect. the dye phials. some screenshots, mostly of things the official trailers have already shown. some images of soldiers and captains from the waist up, plus some hylians that seem to be shopkeepers or other civilians. daruk using his protection ability, next to that image again but totally in white.
picture twenty four is also just the blood moon.
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ethanguin · 5 years
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Just about everything I want in the BotW Sequel
• Original and memorable music
the music in botw is BEAUTIFUL but most of it isn’t all that memorable, a lot of the music kinda seems similar. some of them are memorable but mostly becuase they’re remixes or include past Legend of Zelda themes.
so new and risky music is basically what I’m looking for (the orchestral music is cool, so maybe emphasize different instruments??? idk,, I would be fine if all the music stayed the same tbh)
• CAVES
exploring more underground caverns and caves would be SOOO COOL in my opinion. with only a torch light to guide you and keese flying around you and stal monster hideouts. AGH so cool!
and then new cave music that makes it seem ominous and creepy,, that’s what I want. and with dropping water echoing through the caverns and more luminous rocks!! and other glowy rocks that are different colors!!! and maybe a black light sort of thing where link’s clothes glow in a cool way and stal monsters glow!!!! that would be cool
and if link has a glowing hand because of whatever happens in the trailer,, it could be a cool place to show of the glowy powers and magic
• underwater
I was disappointed that you couldn’t dive underwater in botw like in OoT,, so a sequel could be a perfect time to introduce this mechanic (a diving outfit?? like maybe the zora armor could incorporate diving like it does waterfall swimming and spin attacks!!).
and they could have underwater caverns and entrances to caves!!! (I love caves,, can you tell??)
• playable Zelda
everyone wants this one,, so it’s not too surprising. It would be cool to add an optional 2-player option, while unlikely it’s fun to entertain the idea
• MAGIIIIC
while I’m not exactly sure what’s happening with link’s hand in the trailer, it would be cool to introduce some playable magic where link’s hand shoots out glowing power or something. link could have a magic bar and stuff and some meals or materials could boost it. just something I think would be very cool (especially because it doesn’t look like link is wearing the sheikah slate in the trailer, so a magic freakin arm could compensate for that)
• Pet the dogs!!!
ya know,, I love those puppers, I wanna pet them. and play fetch!!!! I tried the other day throwing a tree branch and the dog didn’t go get it :/
• OFFICIAL DUNGEONS
I want full length dungeons that are puzzle based. I want new stuff so that it’s not like shrines so I can start over and figure stuff all out again with my amazing problem solving abilities
I want it to sort of be like shrines in that you can choose what order you do them in because I like that open-world feel and non-linear gaming
• a more fleshed-out story
maybe have some more memories to recover that tell the story instead of a linear story or something? I liked the memories because I got to piece together the whole picture and understand the story, so if they do flesh out the story (which I hope they do), I hope we’re still able to have freedom like we did in botw.
I want to have strong and meaningful relationships!! (and I ship Link and Zelda, at least in botw, so even if they develop a friendship where we get to see them open up to each other I would be happy)
• the hook shot
the hook shot was so fun,, just hooking into something and flying towards it was fun. while breath of the wild added some awesome new mechanics, I just love the hook shot as just a weapon you can have maybe like an ability?? or maybe have a different mechanic that pulls you forward like the hook shot?
• voice acting
I liked the voice acting in botw and I think it would be nice to have an actual voice for Link!! if they get the right person,, I think they could pull it off!! he talks all the time in the dialogue boxes and I think he’s got quite the personality (“let’s seal the deal” xD). I would love to see Link and Zelda having conversations and fighting together!! Zelda could have cool tech she makes (maybe with Robbie or Purah) and Link could have his freakin awesome abilities with maybe some magic involved?? his glowing arm?? (you can see now how much I want a magic link arm lol)
and that’s basically it... comment what you’d like to see!!! and ask me about my opinions if you want
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aion-rsa · 3 years
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Hyrule Warriors: Age of Calamity Review
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Following up what many consider to be one of the greatest Zelda games ever released was never going to be easy. Nintendo obviously knows this, intentionally electing to take its time developing the highly anticipated Breath of the Wild sequel, so it’s Hyrule Warriors: Age of Calamity which has the task of satiating people’s hunger for more Hyrulean action until then. Mixing the world of Zelda with the gameplay from the Dynasty Warriors franchise, Hyrule Warriors: Age of Calamity is set up as a prequel to the beloved game, and the result is much better than I expected.
Set roughly 100 years before the events of 2017’s critically acclaimed open-world adventure, Age of Calamity is perfect for fans seeking additional context for Breath of the Wild. This is much more than just a Musou-style game wrapped in a Zelda skin, instead expertly blending satisfying action with nuanced characters and story moments that help further flesh out the original game’s events. This factor alone helps elevate it beyond any previous Omega Force/Nintendo crossover.
What makes it work is just how well it mimics the look and feel of Breath of the Wild. Everything from the menu screen, in-game map, to even the HUD itself all appear to have been plucked directly from Nintendo’s title, selling you on the idea that this game neatly sits in the same universe. Better yet, core ideas like how meal recipes function, Sheikah Slate abilities, and environment-specific armor all serve to inform Age of Calamity’s gameplay in some way. Familiar elements like these prove essential for evolving your eclectic cast of heroes to fight Ganon’s forthcoming threat.
Not much has changed in the Dynasty Warriors formula, mind you. You still play as a handful of combatants, capturing outposts littered across a tightly knit map and killing dozens of enemies one weapon stroke at a time. The difference this time, however, is that you’re doing so while taking part in crucial historic battles that lead up to the events of Hyrule Kingdom’s inevitable demise. If you’re someone who enjoys the rinse-and-repeat slashing of these titles but you always struggle to become invested in the story, Age of Calamity comfortably solves this issue for Nintendo fans. Almost every essential mission is bookended with fully fleshed out cutscenes – something Breath of the Wild proper severely lacked.
Age of Calamity’s story is precisely what sets it apart from other games of this ilk, kicking off just as Ganon is about to complete his apocalyptic takeover of the kingdom. Thankfully, main events begin when a lowly guardian critter is able to escape, travelling back in time before Hyrule’s destruction to forewarn our heroes about the incredible danger that’s coming. This sets the stage for seven event-filled chapters, where in between battles you get to learn more about Link’s relationship with Zelda, how the Divine Beasts came to be, and why exactly Hyrule’s four champions joined forces.
Battles themselves are relatively straightforward, as you go up against hundreds of enemies at a time. Spamming the “Y” button for light attacks and “X” button for heavy attacks never becomes monotonous, though, as you can just as quickly switch to a new character from your party and make use of their unique combat skills. Everyone can unleash Sheikah Slate abilities like Remote Bombs, Stasis, and Magnesis in vastly different ways, and each character is also equipped with a special ability that somehow ties into their power set. For example, hulking Goron warrior Daruk can raise and explode Magma blocks at will.
Link, while the main protagonist, is the most basic to handle out of all the character roster. Battering bosses or mid-sized enemies using standard sword swipes is fun and effective enough, but it’s really when experimenting with other heroes’ abilities and attack combos that the combat really comes to life. Revali, who is the winged champion, has a dedicated button to let him leap into the air and attack from above, for instance, while Urbosa is the master of all things electric. Age of Calamity marks the first time all four of Hyrule’s Champions are playable and most are unlocked early on in the narrative.
The first Hyrule Warriors game was notorious for how poorly it performed on a technical level, particularly in its Nintendo 3DS port for those stuck with one of the handheld’s older models. 2020’s edition thankfully never runs quite as choppily as that game did, though the Nintendo Switch can often struggle with frame rate whenever there are too many enemies on screen. This is an issue that, of course, couldn’t be avoided as almost every Omega Force game relies on depicting large-scale battles. However, when the map gets crowded and you’re trying to deploy a screen-disrupting special move, expect to see a lot of stuttering.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
There’s also no getting around the fact that Link (and any other playable character) for that matter doesn’t control quite as smoothly as he once did in Breath of the Wild. He’s doesn’t climb impossibly high peaks or parachute down from the tallest mountain here, which helps, but even just running from location to location results in that trademark Dynasty Warriors stiffness. Again, it felt cumbersome at first but eventually I learned to live with it, opting to use Link’s shield surfboarding ability to travel around whenever possible.
Hyrule Warriors: Age of Calamity might not mark a bold new era for the framework style it’s based on, but as a primer for your next Breath of the Wild replay and its upcoming sequel it works remarkably well. The core gameplay loop remains largely the same throughout and might not change much outside of upgrading characters, yet by placing a greater emphasis on story and cleverly integrating elements from the established canon in smart mechanical ways, this hack-and-slash adventure easily surpassed my expectations. Knowing how this story ends doesn’t make the events leading up to it any less thrilling.
The post Hyrule Warriors: Age of Calamity Review appeared first on Den of Geek.
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plug2game-blog · 5 years
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King of the traditional consoles-- what to place on your wishlist|VentureBeat
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When it concerns bring in the video gaming public, prominent console manufacturers are seeking to fond memories as much as they are to online services and fancy peripherals. Simply in the last few years, Nintendo, Sega, Sony, SNK, and others have tossed basic circuitry into an adorable plastic shell to make players recollect-- and open their wallets.
As one of those individuals who yearns for the days of bits and beat-'em-ups, I have a nearly unhealthy fascination with the retro revival and all the items that have come with it. The thing is, just a few of these devices live up to their forefathers. A few of them, rather frankly, may offer you the desire to let the past die. Which ones are worth the cash?
Prior to I go into this ranking, it is essential to mention that none of these traditional consoles have a comprehensive list of video games. Don't go in anticipating to play everything that you keep in mind.
Above: The Sega Genesis Classics collection deserves your time.Image Credit: Sega If you truly desire to have a look at a specific video game, your finest bet would be to see if it has a PlayStation Network, Xbox Live, or Nintendo Virtual Console/eShop release. A number of business, including Sega and SNK, have launched collections that feature many old-school titles. The Sega Genesis Classics collection(available on PlayStation 4, Xbox One, and Nintendo Switch) is a great example. One more thing, the only minis I'm going to discuss are ones in my individual collection, so let's
get to it. The kings of the classics SNES Classic( Nintendo )The Nintendo "Classics"may not have pioneered the mini-console trend, however they turned it into a full-blown phenomenon. When the Japanese video gaming giant decided to come out with miniaturized homages to their Nintendo and Super Nintendo Home Entertainment Systems, the world took notice. And it stood in line with money at the ready. Now, almost every video gaming connoisseur has a Classic, or they're trying to find one. Both the NES and SNES Classics are extremely similar. They include a compact kind element, adoringly recreated controllers, user-friendly user interfaces, and great
video output. Games look fantastic and play without much input lag( this will differ, depending upon the television). You can likewise apply filters to get that tube-TV aesthetic-- if you're into that. Conserve states for every game are readily available. Above: The SNES Classic takes you back to the early '90s. Image Credit: Nintendo What really makes these models shine is the video game choice. And, for me, that's why the SNES Classic is
king. While it provides fewer titles than its NES big sibling, the library here is unbelievable. Super Mario World, F-Zero, Contra III: The Alien Wars, Super Metroid, Final Fantasy III(VI ), The Legend of Zelda: A Link to the Past, and Street Fighter II Turbo are just a few of the highlights. As an included perk, Nintendo went ahead and consisted of Starfox 2, which never saw an official release until the SNES Classic struck shop racks. These 16-bit experiences hold up better than numerous other older video games. Just consider all the pixel-art indie titles out there. Where do you think they discovered their motivation? 2. NES Classic (Nintendo )Truly, the NES Classic is worthy of to be at the leading just as much as its SNES equivalent.
While the SNES edition provides deeper gameplay and more technically remarkable titles, the NES Classic is packed with renowned releases that introduced a new dawn for gaming. The initial
3 Super Mario titles, the
first 2 Legend of Zelda games, Castlevania, Kirby's Adventure, Ninja Gaiden, Punch-Out, and Mega Male 2 are some of the favorites that made the cut here. Above: The NES Classic is a mini marvel.Image Credit: Nintendo The NES Classic includes the same first-class develop quality and features as the SNES version. The one big distinction here is that it features one controller, not 2. If you wish to have fun with someone else, nevertheless, you'll require to pursue an extra gamepad-- which can be just as difficult to
discover as the console itself.
This does make the core package a
little less expensive, and you can utilize an SNES Classic controller if you occur to have one lying around. Enjoyable but problematic 3. Neo Geo Mini (SNK)When I heard that SNK was making a mini-Neo Geo to commemorate the console-arcade hybrid's 40th anniversary, I rushed to the very first preorder page I could discover. The end product itself may be the coolest device on this whole list, however it might just be the most infuriating. The Neo Geo Mini has an extensive video game list that need to satisfy most fans of
the original hardware
. SNK at first released two minis: one for Japan, and an "International "variation for other areas. Many of the games overlap between the two, however each mini has its own special offerings. Personally, I discovered this aggravating due to the fact that certain video games that I wanted ended up just on the Japanese system.
Regardless, amongst the Neo Geo Mini's 40 games, you'll get to play a slew of Metal Slug and King of Fighters titles, the remarkable Garou: Mark of the Wolves, Shock Troopers, Blazing Star, and the criminally neglected Last Blade 2. The Neo Geo library (and, as a result, the Neo Geo Mini's selection)has a heavy focus on fighting games. If you're not into that genre, you ought to most likely move on to something else. The
Neo Geo Mini gadget is different than most tribute consoles because it has its own LCD screen and arcade-style controls. This makes it a rather striking addition to any gamer's collection. While it's enjoyable to play these video games on a tiny game cabinet, the novelty wears away rapidly. And it deserves noting that the stick has no gate or microswitches, so you're generally playing with analog-style controls. This is less than perfect for the exact, arcade nature of
Neo Geo video games. The system is perfectly playable, however, and the screen's quality is surprisingly great. But I 'd rather hook the console as much as a TELEVISION, where I can have a more comfortable gameplay session. And that's where the Neo Geo Mini truly fails. The video output is flat-out disappointing. I can only tolerate playing with the "image quality optimization"filter made it possible for, which offers the video an extremely smoothed out appearance. I truly do not like the way it looks, however it's even worse when I turn it off. I paid for one of the gamepads that SNK released in combination with the Neo Geo Mini, so I might get the many of my TV play. These look nearly similar to the Neo Geo CD
pads that came out in the '90s. But the brand-new controllers don't include the satisfying microswitches from the CD system D-pads. To be blunt, the Neo Geo Mini controller is a disappointment. The D-pad feels unclear, and it's an ever-present distraction when I'm playing. And for some factor, SNK changed the order
of the buttons, so that adds an unneeded layer to my irritation. Due to the fact that it has its own screen, the Neo Geo Mini is in fact a little more costly than its classic colleagues. And you'll have to invest more money if you want one of the gamepads. Overall, the Neo Geo Mini is an excellent concept with an equally great lineup of titles. SNK screwed up in the execution, nevertheless, and it stopped working to provide fans with the worth they deserve. Still, this little thing has plenty of style(simply like its library ), and if you have actually constantly desired a Neo Geo,
possibly it's worth a shot. 4. Super Retro-Cade (Retro-Bit)This is the quirkiest console on the list, thanks to its random, yet unmistakably charming, selection of titles. Retro-Bit launched this gadget as a follow-up to its Generations plug-and-play mini-console. The Retro-Cade has a somewhat spartan style and includes two basic, yet strong, controllers(although, I wish the buttons and
D-pad were less stiff ). Like I pointed out earlier, the library of titles here is all over the place. You'll find game brawlers like Double Dragon from Technos and Capcom's great
Armored Warriors. You can jump into vertical shooters like 1942 and Varth. Or horizontal shooters like the goofy game romp Boogie Wings and R-Type III for the SNES. If you want puzzle video games, you can inspect out multiple Magical Drop games. Oh, and even the odd, Castlevania-like Holy Scuba Diver for the NES is here. Above: Yeah, Mega Male 3 is on the Retro-Cade. Image Credit: Capcom I ought to likewise mention that Bionic
Task force(arcade and NES), Strider(game and NES ), Joe and Mac, BurgerTime(NES ), and numerous entries in the Final Battle franchise are on this thing. The Retro-Cade's interface is straightforward yet functional. You can adjust the video settings to show a stretched or original aspect ratio, however the video games themselves look a bit too soft, with muted colors. Apparently, an upgraded version of the console is now readily available that lets you disable the smoothness filter, leading to a crisper image.
The"version 1.1"Retro-Cade also includes a revised
game list that includes
titles like Unrefined Buster. However I've only had the chance to experience the original gadget. Also, when utilizing the Retro-Cade, I needed to put my TV into video game mode to get less input lag. This is the norm for
many contemporary tvs when using video gaming gadgets, however with a few of the other consoles(like the Nintendo Classics), it wasn't as big of a requirement.
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