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#how to say goodbye
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How to Say Goodbye is a beautiful narrative puzzle game inspired by picture books. Reorganize the environment and solve puzzles to help a group of ghosts on their quest to finally move on.
How to Say Goodbye, 2022
Developed by Florian Veltman, Baptiste Portefaix and ARTE France, published by ARTE France
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dogcancerfoundation · 8 months
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Saying Goodbye to Your Dog
Facing the well-being of an aging or ailing dog brings forth a whirlwind of emotions and concerns, often leading you to wonder, “Is it time to let go?” The contemplation of euthanasia is undoubtedly one of the hardest decisions a pet owner may ever face. There’s no universal answer that suits every situation or dog. A lot of the decision-making boils down to a combination of observable facts and…
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tubbytarchia · 3 months
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I don't know what this is all I know is that LimL Joel makes me really emotional
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like idk man i’m all for found family but as an adult with friends who have moved to different parts of the world, stories that ‘separate’ the found family at the end and say “it is the impact, not the proximity, that determines your importance to me” will always hit harder and be more emotional than “you get older and unrealistically see all your best friends every day always”
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leezethings · 1 year
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7 indie games of November you should Check Out
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linuxgamenews · 2 years
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How to say Goodbye story of mourning is confirmed for Linux
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How to say Goodbye story puzzle game is due to get a port for Linux with Mac and Windows PC. Which is the result of the work from developers Florian Veltman and Baptiste Portefaix. Working to make its way onto Steam. Developers Florian Veltman (Monument Valley 2 / Assemble with Care / Lieve Oma) and Baptiste Portefaix (Oniri Islands) are eager to announce their new video game. How to Say Goodbye is a story puzzle game exploring the theme of mourning and loss. Due to release on November 3rd via Steam. Due to arrive on Mac and Windows PC, but Linux is already in the mix.
We are building the game using Unity, with FMOD as our sound engine. We definitely are planning to port the game to Linux.
While we may be hoping to see a day one release for How to say Goodbye. This is not the case according to the email reply. Considering all the other platforms for the game, the developers are certain to get the Linux port working fairly quickly. Also stating, "Linux is an important platform for me as someone who values the FOSS community. So it's a high priority for me to get our game on the platform as soon as we can."
How to say goodbye | Reveal teaser
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How to say Goodbye tells the story of a character recently turned into a ghost. Who is also lost in an unknown world full of spirits. In this story puzzle game, players will have to help the characters escape the liminal space between life and death. Since this is where they are bound. To do so, the player can move the elements of the decor on a grid. Due to guide the ghosts to the exit symbolized by a door. But a mysterious wizard is eager to keep them from moving forward... Still in awe by their recent passing, the ghosts of How to say Goodbye try their best to leave the limbo they are in. Together, they will have to discover how to mourn in order to accept their own death, and “move on”. How to say Goodbye is a beautiful story puzzle game taking inspiration from picture books. Plus there seems to be a strong overview that the gameplay is going quite surreal. While other puzzles games have all the flashy colors, but the hype dries fast. Linux players can expect something more unique in a puzzle game. How to Say Goodbye story puzzle game will be available on November 3rd via Steam. Arrive first on Mac and Windows PC, then Linux right after.
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ruporas · 1 year
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kiss the pain away
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bluestempigeons · 9 months
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I keep seeing people on Beau Post say that fluffy = happy and. no. it very much does not. so here's a visual reference for anyone curious.
No puff (neutral)
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Smallpuff (comfy) - note the relaxed body language and lowered wings.
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Bigpuff (defensive) - note the tension in her body (tense wings, head pulled toward the body). Most pigeons will do this around the nest when they see a threat (in this case it was a chicken who wasn't anywhere near her and didn't even try anything, but Beau is a very defensive nester) and it usually is followed by a nasty wing slap and/or a bite.
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You will also see pigeons stretch their necks out and flatten all their feathers when scared and ready to run, but nesting birds will usually pick fight over flight.
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tastelikechili · 1 month
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My sweet, kind-hearted, precious pookies 🥹❤️
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ghostflowerhotpotch · 9 months
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I am the only one who still thinks how when Miles went away on the train this was Gwen's face?
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Despite everything that happened there, she is looking at him flying away as if she has lost her breath.
I utterly adore how down bad she is.
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saywhatyouwillbut · 1 year
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what’s so hilarious about min ho and kitty is that he convinces himself she’s obsessed with him, meanwhile she literally could not give less of a fuck until he confesses his love for her on a plane
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xitsensunmoon · 3 months
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Thinking about how dca would always feel incomplete. How tech always gets old and impractical and needs to be upgraded again and again and again, because the world around is changing all the time but they don't.
You also change.
They feel a weird combination of pride and jealousy. You change on your own. You, a human being, something so fragile and breakable in their eyes, can change however you want. Whenever you want.
It's in your nature.
They, on the other hand, are created by your folk's hands. Their only nature is to obey those hands. To rust until you say otherwise.
Do you even realise how much unpronounced power you have over someone like them? They think you don't.
Yes, they're made to be stronger. Maybe more durable in some ways. If anything, something like them may kill the humanity one day.
But then they'll rust. But not in a physical sense of this word.
The world around them will change. But they will stay the same.
Because unlike you, something that they deem to be as fascinating as it is terrifying,
they cannot adapt.
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chaos-bringer-13 · 3 months
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Omg I just had a thought! (insert someone joking about this being my first time thinking)
So, you know how in the movies there's someone dying and another character has hallucinations about that dead character and then there is a scene with dead character going like "I'm dead, just let me go"???
Danny. Danny can do that. Or Dani, she's chaotic enough. Just say to someone dramatically all this "I'm dead, you're hallucinating, let me go" speech and go intangible and invisible.
And it can be used for angst where Danny dies in front of someone and has to pretend he's dead, and then they meet each other accidentally and Danny gaslights his way out of it
Or for complete crack with Danny just being a little shit and doing that on every opportunity, several times in one day
Like, character N and Danny end up alone in one room, Danny smirks, N hisses "don't you dare!", and Danny does dramatic speech of "I am deaaad, you're lying to yourself, let me go". Bonus points if just a minute ago Danny was giving a speech to like 10 people, and all of them clearly could see him. More bonus points if Danny accidentally does the hallucination speech in front of someone else, and they just stand there really confused.
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egophiliac · 2 years
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I was really in the mood to do some masquerade fanart, but I didn’t feel like coming up with anything original, so here’s some of my favorite (...slightly paraphrased) bits from the first part. I don’t know where it’s going, but it’s pretty fun so far!
also one that isn’t canon except in my heart:
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(disclaimer that this is a Joke)
(he is a horrible little rat man, but to be fair, so is everyone else)
(if you don’t like horrible little rat men why are you even playing this game)
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hehehereliesmysanity · 2 months
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This is gonna be me after the screen goes black on March 18.
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nexusmonstrum · 1 year
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"I've actually grown attached..." -Philza   
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