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#heavy vehicle tracking system
tektronixtechnology · 9 months
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Tektronix technologies Vehicle GPS trackers are not only accurate and effective but also tamperproof and shockproof. This means they can stand tough, off-road driving and are immune to tampering. Tektronix technologies  GPS trackers use the latest IoT technology along with artificial intelligence to work and assist the drivers and the transport managers in their day to day routine.
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theresattrpgforthat · 17 days
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The computer game Pacific Drive has the player driving a supernatural station wagon and delving ever deeper into an abandoned exclusion zone in the Olympic Peninsula of Washington, dodging anomalies, scavenging for resources, exploring, and seeking answers to what events caused the creation of the zone. The game takes heavy inspiration from the art of Simon Stålenhag, which has its on TTRPG in "Tales from the Loop", but can you recommend any other games that would recreate the experience of Pacific Drive?
THEME: Pacific Drive
Hello friend, so I looked up Pacific Drive and one thing that I found out about it was that it was inspired by media such as Annihilation and Roadside Picnic, so first I’m going to send you to my Fucked Up Settings Rec post, especially to the games titled Trespasser and The Zone.
What I’m getting from Pacific Drive is that it’s focused on travel, exploration, an interesting story, the ability to improve the one thing that you survive with, and experiencing a world that fundamentally doesn’t care about you. So let’s see if we have anything that hits any of those tangents.
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The Last Caravan, by Ted Bushman.
In this cozy, melancholy post-apocalypse, the aliens came less than a year ago. The war lasted two months, but nobody won. Now, with an alien army rising from the ashes of war, you will have to make a dangerous journey across a shattered North America in search of a new home.
You are normal people finding heroism in extraordinary circumstances. You will explore transformed landscapes, search abandoned towns, discover otherworldly technology, negotiate with newly-formed factions, outrun alien pursuers, and — and all you’ve got is a car, your fellow travelers, and the road.
The Last Caravan combines the survival-horror genre with the fiction-first ethos of Blades in the Dark and No Dice No Masters. Each character has a list of prompts called triggers that reward you with a narrative resource that can open up abilities as you tell your story. The alien apocalypse has come, but the story isn’t over, as a some kind of threat shows signs of growing as you travel across a cold, frozen highway. If you’re interested in The Last Caravan, but missed the Kickstarter, you can check out the Quickstart while you wait for the final release.
24XX-D: Aftertime, by xiombarg.
As a volunteer for the  private paramilitary group Project Aftertime, your health was altered and your brain preserved so you could be revived after society collapsed. 
You awoke in an unfamiliar base filled with unfamiliar technology, with even stranger ultratech outside. 
The Event the wastelanders describe makes no sense. "The gods left us."
I feel like I’m missing something when I look through my folders because the 24XX system feels perfect for these kinds of ‘exclusion zone” games but Aftertime feels the closest to it, and it’s definitely not perfect. There’s too many people milling about, and there seems to be too much pointing towards some kind of answer about the alien event. However, I think in general, 24XX is a great system to root around in if you want to make something for yourself. A lot of these kinds of games have great roll-tables for events, locations, and missions, and inventory (which seems really important in Pacific Drive) is simple to track but absolutely necessary.
Aftertime is different from other 24XX games in that it uses a pool of resources rather than dice rolls to determine what you can or cannot do. You could stick with that, or mash this game together with some other 24XX games like PREDATORS to incorporate dice rolls, and vehicles. What I like about Aftertime is that it includes a base that you can upgrade over time, similar to how your car in Pacific Drive gets better as you find upgrades for it.
Crush Depth Apparition, by amandalee.
February 1902, somewhere on the North Atlantic. Mountainous waves blot out the horizon, and the wind and thunder roar too loud to tell one from the other. But 200 ft down there’s only still cold darkness and the submarine.  
No one has ever dived this deep before, so far from shore and safety. Maybe no one was ever meant to try. The submarine is 170 feet of dripping pipes and fogged up dials, levers rusting stuck in the damp. It was two weeks into the voyage when things started going wrong.  Little accidents, inexplicable mistakes. Someone heard a noise, like tapping, soft against the hull last night. Bright paint flakes off a torpedo and underneath there is a story scratched into the metal. The Captain turns down a hallway that can’t be there,  into pipes and steel and miles of ocean.
The one thing keeping you safe down here has turned into a labyrinth. 
Crush Depth Apparition is an eerie survival horror stand alone adventure zine for 3-5 players and a GM by Amanda Lee Franck. It  includes rules for running and repairing a state of the art (of 120 years ago) experimental submarine, a map of the ocean, an unnatural labyrinth,  ghostly encounters,  hundreds of things that can go wrong, and a crew that depends on you.
Because you are depending on your submarine for survival, much of the focus of this adventure is going to be on keeping it running. You’ll need to manage your fuel levels, the submarine’s battery, and how deep you go, all while trying to find a way home. The setting is very different from Pacific Drive, and I think the horror amps up a little bit because there are more personal details that will likely worm themselves into this game. You’re also less likely to survive the entirety of this game; but the weirdness that happens the further that you adventure may mirror some of the strangeness of Pacific Drive.
ZONE, by Iron Cutler.
ZONE is a genre-agnostic TTRPG , heavily inspired by Jeff VanderMeer's Southern Reach Trilogy, though adaptable to a wide variety of settings. It is about trespassing in a bizarre and dangerous area—the Zone—and becoming changed by what you find inside.
ZONE is a GM-less ttrpg that uses collaborative worldbuilding to design and deepen the strangeness of the world around you. Each session will contain an expedition of Trespassers, people who enter the Zone without permission, and thus destined to be permanently changed. Your Trespassers will not usually survive from one expedition to the next; this place will change them, and that is why ZONE is described as “un-winnable” by its designer.
Unlike many of the other games on this list, ZONE is very abstract because it doesn’t expect you to succeed. Your characters are destined to fail once they incur too much shock, so managing resources is not really something worth doing in this game. Character creation is also rather simple, and I think that is because the main focus of this game is on the place you are exploring, rather than the character themself. If you want a game about the horror of being changed by something alien and ultimately uncaring about you, I’d recommend ZONE.
RAD, by ¡Hipólita!
We don't know who broke the world, but we know what weapon they used.
In the year 1990, the United States of America fired a nuclear attack on the Soviet Union, immediately killing millions and poisoning the land, air and water for years.
The scarce few survivors were forced into hiding. About 50,000 people fled to the relative safety of the Moscow Metro, with smaller numbers following suit in cities like Novosibirsk, Volgograd, Saint Petersburg, Yekaterinburg, Samara and others.
RAD is a game full of radiation-induced body-horror and all about survival. You have four core stats, and the rest of your character sheet is all about resources and inventory, including three resources called Bedroll, Rations and Battery. The game mechanics are inspired by systems like Mausritter, which means that player creativity and smart item use will take you far. It’s all about a delicate balance of resources, so if that’s what you liked about Pacific Drive, you might want to check out RAD - as well as an adventure for it titled The Technicolor Forest.
Other Games I've Recommended Before
Nibiru, by Araukana Media.
Apocalypse Roadtrip, by Mynar Lenahan.
Roadspire, by Glempy.
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apocalypseornaw · 1 year
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He does get jealous
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You had resigned yourself to the fact that Dean simply didn't get jealous, that is until Garth being Garth hosts a get together for hunters and you run into one of your exes that you're still on good terms with.
Warnings: um cursing, mentions of sexual themes
So first and foremost you knew Dean loved you. There was not a sliver of a doubt in your mind to that man's devotion to you. You knew for a fact that he'd choose you over any other woman. Did that stop you from getting jealous? No.
No matter how hard you tried that little voice in your head would pop up rather it be on cases where witnesses would flirt a little too much or even just grabbing a bite to eat on the road where the waitress would let her eyes linger a little too hard on him.
Dean would always notice it of course. On cases he'd grab your arm to "pull you away and discuss the matter at hand" which normally consisted of a quick kiss and promises of what was to come later. Off of a hunt he'd have no qualms about pulling you into his lap in the middle of a diner to prove that he was taken no matter your blushing or Sam's groans of embarrassment.
The problem was he never got jealous. Ok yeah sometimes jealousy is a major red flag that you need to heed and run far away as fast as you can but a part of you started to wonder if maybe he just didn't register to be jealous over you?
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You woke up and reached for Dean smiling to yourself when his hands met yours halfway pulling you into his arms. "Morning sweetheart" he mumbled, voice still heavy with sleep.
You placed a kiss to his chest "Good morning. Don't forget we have to leave here around ten to make it to Garth's in time" you couldn't help but laugh lightly when he groaned "Why are we doing this again?"
You pulled away from him just enough to lean up slightly to look at his face. A steady sprinkling of stubble covered his jawline and although his eyes were closed you knew he was tracking your every movement "Because hunters are always going to exist and its our job to make sure the next poor saps that get yanked into this life have a better system. C'mon baby Jody, Donna and all the girls will be there. Eileen is meeting us there, Kenzie is coming with Alicia and Max. It'll be fun. A weekend with people in the life just getting to catch our breath and catch up with people we haven't seen in a while"
When his response was a simple "mhh" you raised an eyebrow before adding "Bobby would be proud of it" he opened one eye to look at you but his gaze immediately went to where the sheet had slipped down off your chest leaving your breasts peeking out "If you weren't so damn gorgeous and right about this I may argue about going" a smile slipped onto your face "I love you too Dean"
He glanced over his shoulder at the clock on the nightstand and you could practically see the wheels turning in his head "It's seven thirty" you nodded slowly "Yeah" he reached out to gently grab your chin "We don't have to leave until ten?" You nodded again, eyes never leaving his. "So we have time"
"For what?" You asked innocently enough despite knowing exactly where his mind was. One of his hands dipped underneath the sheet and you gasped when you felt his fingers tracing patterns on your inner thigh "We have time for me to show my girl how much I love her" you pretended to consider it until his fingers went higher demanding your full attention when the first digit slipped through your folds "Fuck Dean" you whispered before a grin split his face "Exactly my idea"
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"A lot more people showed up then Garth figured would" you leaned up at Sam's words because you knew him well enough to recognize a laugh being buried. What was so funny?
You looked at the cars parked around and about. There was Jody's suv, Donna's truck and the twins' car. There were more vehicles you recognized but weren't quite as familiar with. You were about to question Sam when you followed his line of vision and spotted Sawyer's bronco parked next to Eileen's car.
Sawyer was one of your exes. A hunter as well and someone you'd still consider a friend. You hadn't seen him in a few years but you felt a bit of excitement at getting to catch up. "Oh I didn't know Saw would be here" you spoke with a grin as Dean pulled baby to a stop. You leaned up and pressed a kiss to his cheek "C'mon. Let's go socialize"
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Dean had recognized that damn bronco the moment he turned into the clearing reserved for parking next to the cabins. Sawyer Monroe. A pretty decent hunter if he had to be honest and the only guy you'd ever dated before him that you wouldn't knock out on sight.
Thinking about it he wasn't sure you'd ever mentioned exactly why you and Sawyer had split. Hell you'd known him and Sam for years meaning he knew how you'd once felt about Sawyer. You'd even talked to Bobby about the guy.
Seeing the grin on your face when you spotted his bronco made something pull in Dean's chest. He wasn't jealous, no you were with him. You were a woman that knew what you wanted and wouldn't accept anything else. Yet trailing behind you towards the crowd that was gathered around and about he couldn't help but keep his eyes out for your ex.
There were tents around and about, a few grills going and a set up with speakers and a dance floor area. It looked almost like a wedding set up with the cabins being avaliable for anyone who needed overnights. Or a reunion of sorts.
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"Kenzie!" You spotted her, Alicia and Max so you headed that way feeling Dean's hand resting at your lower back while you made your way through the crowd. Sam had already split off with Eileen and Donna so it was up to you to get the elder Winchester to actually enjoy the gathering.
She turned at the sound of your voice "Y/N!" She pulled you into a hug shooting a wink at Dean "Heya Winchester. I see you've actually managed to keep this one. I'm impressed. If you hadn't acted when you did I would've asked her out" "Very funny" he laughed watching as you went from Kenzie to Alicia to Max hugging all three of them.
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"So how have you been?" Alicia asked glancing towards where Max and Dean had headed in search of drinks. "Good. Dean's amazing of course. I don't think I've ever loved someone like I love him"
Before she could respond you heard a voice behind you say "Oh ouch. That hurt" you'd know that voice anywhere. You spun around to see Sawyer standing not even a foot away. "Hello to you too Mr Monroe!"
He stopped right before he got to you "A hug ok?" You nodded and he scooped you up into a hug. Sawyer was around Dean's height with chestnut brown hair that curled at a certain length and hazel blue eyes.
He was a sweet guy and one of the few you'd dated and stayed on good terms with. It'd been one those situations where you both knew the relationship had hit its end. When he put you back down on the dirt you laughed "I see you're still a fucking giant oaf" he shrugged one shoulder "Why change now Darling? Now where's this fella who you love more than anyone cause I wanna know where I'm ranked in the book of Y/N"
You felt an arm slip around your waist and laughed as you leaned back against Dean's chest "Sawyer I'm sure you remember Dean. Dean you remember Sawyer" the two greeted each other with a quick handshake "One of Bobby's boys" Sawyer commented and Dean nodded "Yeah. We met a time or two while you and Y/N were dating"
Sawyer cut his eyes at you "Well she was just telling Alicia how much she loves you so I'm glad to see she's happy" "We both are" you glanced back at Dean but he simply smiled at you "Anyways..what's on the schedule for this thing? Garth was pretty vague"
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Ok so maybe a small nip of jealousy hit Dean when he looked over to see you in Sawyer's embrace. It was a simple hug, that was all. Just as you'd hugged everyone else. Did it bother him seeing Sawyer hold you? Yeah. But it was just the fact that he wasn't sure if Sawyer knew you two were together. He didn't want him to get the wrong idea about the hug. That was all it was.
When he walked up behind you and slipped an arm around your waist he felt his heart flip a bit when you leaned into his embrace and did a quick reintroduction between the two men.
When you steered the conversation towards Garth's plans he stayed quiet keeping an arm around you and watching how Sawyer looked at you as you cracked jokes with Alicia and Kenzie. No, he wasn't jealous at all.
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You were enjoying yourself. The banter and familiarity of so many hunters in one place was something nearly intoxicating. Most of your lives were lived in solitude. Hunting was a lonely life and being able to wind down with friends, people you considered family also that actually understood that? It was a beautiful thing.
Dean was talking to Garth, Sam and a few other hunters while you mingled with Donna, Jody and the girls. "I see Sawyer is here" Jody teased with a laugh. "Yeah we saw each other already" you replied.
"Who's Sawyer?" Claire asked and before you could open your mouth Jody explained "Y/N's ex before Dean. Her only real serious ex before him"
Claire's eyes widened "Ohhhh I bet Dean is jealous as hell" you scoffed with a roll of your eyes "Dean Winchester? Jealous? I've been with him this long and have yet to see it" Donna and Jody exchanged a look "We didn't just step into relationship issues did we?"
You shook your head "No. Me and Dean are happy, really. It just seems like at times he's incapable of getting jealous so I feel like a crazy woman when it perks it's little slimey head up in me" "I bet he gets jealous and just hides it" Alex offered but you shook your head then shrugged "Next subject? Something that isn't my relationship insecurities?"
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Chatting and catching up had given way to a spread of food being laid out, a damn near open bar setting up and music playing through the speakers sat around and about.
You were sitting next to Dean laughing at Claire who'd nearly dropped Kaia when she attempted to dip her. "Think you can do it better?" Claire teased so you cut your eyes at Dean who shrugged one shoulder "Go for it sweetheart"
You glanced, spotting Max near the bar so you whistled "Banes?" When he glanced up you motioned towards the girls "Wanna teach these young ones how it's done?" He raised an eyebrow as he walked towards you and Dean "Am I leading or are you?" "Claire thinks I can't dip someone" a broad grin split his face "Oh its on then Novak"
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Dean watched as you spun Max around the dance floor. Several people had stopped to watch probably just from the height difference between the two of you. This was something you and Max had long since perfected, you both would take turns leading. When it came time for you to dip Max despite the height difference you successfully dipped him, spun him out then the two of you switched leads.
This was why he hadn't really gotten too upset when you'd spoken with Sawyer early. He knew you were his, you were happy with him. He had no reason to get jealous, right?
He heard Donna call his name and was quickly pulled into a conversation with her, Isaiah and Jody. "So how's things going?" Donna asked glancing back towards the dance floor. Jody smirked at him "Ya know Garth already has this set up..would be perfect for a ceremony of any sorts" he knew she was teasing but he also knew he'd be lying to himself if he hadn't already thought about a future between the two of you. He loved you and for some reason unknown to him you loved him too. "Yeah it would be" he replied causing a laugh to slip out of Isaiah at the look on the two women's faces.
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Somewhere along the line you'd lost Max to David who cited he wanted his boyfriend back. You pulled Kenzie onto the dance floor next laughing when she insisted on leading.
You spotted Sawyer at the edge of the crowd, nursing a beer. You spun around with Kenzie a few times until Alicia cut in and you were left partnerless.
"On the off chance I may have a Winchester gunning for me, care to dance?" You turned to look up at Sawyer and shrugged. Dean never got jealous, so chances were Saw would be safe. "Well cmon then Monroe. Let's see if you've lost any steps"
He hesitated before touching your waist so you grabbed his hands with a light laugh placing them where both Max and Kenzie had touched you. "See? No harm, no foul" the two of you started to dance and you found yourself humming along with the song. It was one Dean played a lot.
"So you and Dean...can't say I'm surprised" you raised your eyes to look at him "Why is that?" He shrugged moving your arm that was resting on his shoulder slightly "He always seemed smitten with you. No other hunter compared to you, he was always talking about ya even when we were together"
"So what was that about calling him one of Bobby's boys?" You asked with a grin "Could I really say oh yeah of course I know Dean Winchester. One of the best hunters that's ever walked. The one man who I knew the first moment I saw you around him that we'd never last in the long run" "oh come on now Saw. We were good together for a while. We just got to a point.." you trailed off and he leaned down just enough to be eye level with you "That we both knew we'd be better as friends?" You nodded "Yeah cause if we'd dragged it out we would've ended up hating each other"
He smiled "I have no hard feelings love. You're happy with him. That's all I've ever wanted for you. Plus I'm seeing someone, her names Genya. She lives in New Orleans. I think you'd like her. We been together about six months now"
"Why didn't she come?" You asked and he smiled "Her coven had a ceremony she was presiding over" you could feel how wide your smile was at that news "She's a witch? Oh I love her already" he laughed loudly, the sound echoing around the two of you "C'mon now Y/N, you've got Dean. You can't have my girl too"
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The sound of Sawyer's laughter hit Dean's ears over the music and conversations around him. When he followed the sound with his eyes he felt a flame flickering to life in his chest.
Sawyer's hands on your waist, your hands on his shoulders. Your faces close, laughter falling from him and a broad smile lightening your features.
"What the hell?" He meant to think it, not to let any anger slip into his voice or posture but it was clear to anyone who knew him and considering he was still fairly close physically to both Jody and Donna needless to say those two knew him pretty damn well. No, not quite anger. He'd felt that plenty in his life and this wasn't it. No this was jealousy, no other word could come close to the reasoning behind the flush to his skin or the torrent of thoughts running through his mind.
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One minute you were swaying to the music with Sawyer and the next you felt two hands on your waist pulling you away from Saw and causing you to collide with a broad chest.
Your hands flew out to brace yourself and the moment they collided with the body under them your eyes flew up to meet the green eyes staring down at you. When had Dean stripped out of his flannel? Why was he glaring at Sawyer over your head and when had this t-shirt gotten so tight across him?
"Baby, everything ok?" The thought occurred to you that maybe something was wrong but the look in his eyes didn't scream something was up, no he was jealous. No. Dean didn't get jealous, or did he?
"Dean?" Sawyer tried and you could see the muscles clenching in Dean's jaw as his hands gripped your waist firmly. "I need to talk to Y/N for a minute..that good with you?" Sawyer cut his eyes at you and you almost missed the slight twitch upwards his lips did before he said "Of course" before saying "Good night darling. It was good seeing you. I'm leaving bright and early but I'll ring ya once I hit Louisiana"
You could feel the heat radiating off Dean when you turned to give Sawyer a hug "Don't be a stranger and drive safe" the moment you released Sawyer Dean was leading you off the dance floor with a hand on your lower back.
"So what's the problem?" You asked once the two of you had cleared the crowd. Some of the cabins were already taken but there was enough for everyone. You saw the impala so you started to walk towards it, hearing Dean huff slightly behind you.
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You made it to the impala and turned to face Dean. "Baby, do you remember your words?" He was silent but moved closer to you, he laid a hand on either side of your shoulders his palms flattening on the roof of the car and effectively trapping you between it and his own body.
"What's wrong with me?" He asked finally, leaning down close enough you could smell the scent of his cologne mingling with the whiskey he'd drank. You nodded slowly knowing he could smell the same brand of whiskey on your own breath from shared kiss and you stealing his drink earlier in the night. "Yeah, you pulled me off the dance floor and lead me out here into the dark. Now what are you planning to do to me Winchester?"
He scoffed, a smirk slipping onto his face "You get jealous if a waitress calls me handsome or if a witness asks to be interviewed by me yet you're asking what's wrong and what I plan to do?" You could feel your heart flip and heat rush into your lower stomach at his words. Oh, he was jealous
"Is it because I was dancing with Sawyer?" He didn't respond,instead he stepped even closer moving his lips to your neck to barely let them brush over the sensitive skin there.
"Is it because another man had their hands on me?" You asked when his hands went from the roof to your hips pulling you close enough the heat from his body had every inch of you feeling like it was on fire "Can we pick a cabin, head in and talk?" He finally spoke before connecting his lips to your neck sucking the skin right over your pulse, no doubt leaving a mark it his wake but you could've cared less considering it took every ounce of self control you had to not let out the moan trying to escape your lips.
You knew you were pushing it but also wanted to relish in the moment of finally catching Dean jealous. "Or do you only get jealous when you know it's someone who's had me under them? Someone who knows what I taste like?" You swallowed hard before leaning up to place a kiss to Dean's neck, feeling his pulse under your lips.
"Someone who knows what I sound like?" You whispered into his ear and couldn't help but feel your heart skip when his demeanor changed. You could feel the hard steel of the impala under your back when he pushed you backwards just slightly but considering he'd also chosen that moment to kiss you like a drowning man coming up for air you lost any sort of sense or control you'd had.
He moved from your lips to your jaw then down your neck. He went from kissing to biting the areas he knew would make you go weak. "I would rather do this in a cabin but you know I hold nothing against fucking you in baby" you let out a breathy moan when he hit a certain spot "Wait...stop for a second"
You knew that's all you needed to say. He froze in his tracks but for a split second you saw the uncertainty in his eyes. That small flash of self loathing that you always found buried under any sort of jealous streak. You'd never noticed it before on him. "Tell me why you're acting like this"
He took a deep breath letting his fingers slip under your shirt to tease at the waist of your jeans slightly. He wasn't trying to unsnap them or even reach under them, more so it seemed like he was trying to remind himself you were in his arms. "Sawyer knows you. He's a decent guy, you were happy with him. He knows what you look like under these jeans that I love on you, he knows what it feels like for your nails to cut into his shoulders when you're hitting that peak.." he groaned letting his head fall over onto your shoulder "I'm not some jealous, controlling asshole but I'll be damned if that didn't do something to me"
"You're jealous?" You whispered and he finally raised his eyes to meet yours again. "Yes sweetheart I'm jealous as hell. Rather you see it or not I get jealous a lot. Now please for the love of everything can I either climb into the impala with you or find a cabin and remind myself I'm the only one who gets to touch you, taste you, feel you. I just need to feel you clinging onto me, moaning my damn name and maybe just maybe I can fuck you good enough you won't get jealous as often either. I love you more than I ever knew possible but right now? I want to fuck you until neither of us can even remember another man or woman's name"
You swallowed hard at his confession, feeling your body react to the promise in his words. "In that case let's find a cabin"
@globetrotter28
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probablygoodrpgideas · 6 months
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Narrative Permission
People can do a lot of different things and RPGs are usually not concerned with making up rules for every single possible action anyone could take.
There are some actions that are neither so common that it can be reasonably assumed that anyone can do them nor are they something that the game system concerns itself with.
Languages and artistic skills are pretty common examples that less complex systems usually don't bother with. In cases like this, your background could give you the narrative permission to use these skills.
For example, if your Scoundrel character in Thirsty Sword Lesbians is a musician you have the narrative permission to play a song to impress the Baroness while other characters might not. Functionally, you are still just rolling +Heart for an Entice move, but you can flavour it differently.
Another type of narrative permission can be found in Call of Cthulhu.
While your skills are obviously mostly there so you can roll skillchecks, they can also grant various kinds of narrative permissions.
For example, while regular driving explicitly doesn't require a skill check, you're (usually) still going to require narrative permission through skill investment to drive anything that isn't a car. For example, if you want to drive around in some kind of construction vehicle like an excavator, you're gonna need a couple of skill points in heavy machenery, even if you don't need to roll to drive it (again, assuming regular driving. If you're in a desperate fight against a dark young and try to hit it with an excavator despite not having any experience controlling one, go ahead and roll for it)
High levels in skills can also give you narrative permission to know a guy. An average investigator probably isn't going to know any professors of physics but if you have a high education stat, you might know someone.
Equipment in CoC is also mostly done through narrative permission. While you might name some important items explicitly during character creation, most possesions in the game are handled by asking "Would it be reasonable for someone like this to have this?"
Does the 1920s student own a truck capable of transporting a bunch of crates full of evidence? Probably not. Does the 1930s smuggler? Of course.
In ICON, there are many cases where narrative permission plays an interesting role.
Obviously they only matter for narrative play because in tactical combat, what you can and can't do is pretty strictly defined. However, your abilities in tactical combat can influence your narrative permissions.
A spellblade with various teleport abilities has narrative permission to teleport. Depending on the GM, this may increase effect or decrease risk on some Traverse checks, or it might even remove the need for them entirely.
But this can only get you so far. If you didn't put any points in Smash, no amount of arguing about being a Collossus who can do all kinds of cool Smash-adjacent things in combat is going to make it so you have more than 0 Smash in narrative. You need to select your narrative skills in a way that supports the fantasy of your character, including their tactical combat fantasy.
Also there is your narrative gear, which isn't supposed to represent every single piece of equipment your character posses, just the stuff that really matters, and which broadly falls into two categories: Things that are listed there so you don't have to argue about whether you have it (e.g. light sources, rations, a tent) and things that are supposed to inspire you (e.g. single-use flash bomb, copious sweets)
Both exist to grant you narrative permissions, but the first category is more about making sure you have narrative permissions you probably would have had anyway in a system without gear tracking (such as previous editions of ICON), the second category can actually expand your narrative permissions or give you new ideas for things to do.
Without your gear explicitly mentioning you have these things you might have never even gotten the idea of using a flash bomb to escape the guards, or use sweets to calm down a child. But even if you had gotten the idea on your own, explicitly calling out that you have these things can save a lot of time on trying to convince your GM that you have them.
However, the flipside to this is that having a gear system like this makes the gaps stand out more. I keep bringing up not having to convince your GM that you have something, but if there is something that you feel like you should have but that isn't listed in your gear, the existence of the gear system might make it harder to convince them that you should have it.
The system is an interesting middle ground between gearing systems that make you track everything you have (e.g. dnd 5e) and one that barely makes you track anything (e.g. CoC)
Are there any intersting examples of narrative permission you know?
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the tank from fallout 4 (in the future could you enable media in asks? i plan to sling some very obscure vehicles your way.)
Alright, Sorry this one took me so long to get to (and media should be enabled, just don't spam too many pictures)
Now, bear witness to the monstrosity that is the Fallout 4 tank!
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In the vast wasteland of post-nuclear Boston you can find many remnants of the Pre-War military, and this is one of the two types of armored vehicles you'll come across.
So this is based on the aesthetics of many late WWII-early Cold War American tanks and prototypes, with no clear inspiration taken from any one vehicle (that I know of)
So, let's start with the quad-tracks why don't we?
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They're bad, really bad. Not only do they lack any drive sprockets, but the road wheels are to close together and they aren't even in-line with each other. This just increases the width of the tank with out any sort of benefit. This thing also weighs sixty tons, so even with the nuclear power-pack (also a bad idea) it's probably not going anywhere fast (and forget about soft terrain).
Now I don't know much about the armor on this, other that it's riveted armor, which fell out of use during WWII. Riveted armor isn't good, repeated hits (even sustained heavy machine-gun fire) can loosen the rivets and cause them to fall out or go ricocheting through the tank.
And things aren't any better in the turret. It has a pair of 140mm guns (I'll go into detail on why double-guns and quad-track are bad ideas in another post) and rail-mounts for machine-guns on the commander and loader's hatches, but no co-ax MG. This leaves gaps in the tank's defenses and give it a cramped turret. The turret can't even rotate 360 degrees, it's blocked by all the greebles on the engine deck.
I can't see a single sight or periscope on this ugly thing, not even in the commander's cupola. It might be totally blind.
There are at least two crew members, a commander and a gunner. There might be more but I have no idea where they would sit, hopefully not in the turret, there's barely any space inside it left.
Now about those greebles... There are to many, and most of them don't do any thing or actively inhibit the tank. That big thing hanging off the left side of the engine deck is a system of heat sinks for the nuclear power pack. It does at least have plenty of miscellaneous hatches in some useful places.
A nuclear power-pack is a very bad idea. Almost any damage too it will cause it to start leaking radiation or meltdown.
FINAL SCORES
Credibility: 3/10 - Dahir Insaat Animation
Coolness: 3/10 - WarThunder Sad Eyes Tank
BONUS: I'll have to add the bonus later when Nexus mods is back up
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cuppajj · 2 years
Note
The SG/DJD from your sentient sg/ll universe did what?👀
OK SO
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My interpretation of the Shattered Glass DJD is that they’re a humanitarian group who search for missing or captured Decepticons to rescue. They would’ve started out as a team who brought defectors and Autobots to justice (morally), hence their name, but they eventually expanded their operation into becoming a rescue squad. I also like to think they do Girl Scout things like hand out cookies but that’s besides the point 😆
Personalitywise I imagine Tarn is a bold, noble, sometimes excitable leader not unlike Thunderclash, Kaon is sweet but incredibly shy, Vos is a little clumsy but means well, Helex is a skittish gentle giant, and Tesarus is the joke cracker. The Pet exists too, but they call him Dominus; he had originally been an Autobot sleeper agent before attempting to defect to the Decepticons, getting caught, and being domesticated as punishment. The DJD would take him in and begin finding a way to fix him. The DJD are less business associates and more of a found family. (Also their alt modes aren't torture devices anymore: Helex is a heavy vehicle, Tesarus is a cannon, and Kaon is an electrical generator.)
Like in the normal comic, the business they have with the LL isn’t with the one that we follow, but its quantum duplicate caused by the initial engine explosion. Overlord (peachlord but he wouldn’t have been peach yet), who had gone missing since the Elba incursion, would be their highest priority for search and rescue, being the most powerful Decepticon warrior and a close friend of Tarn’s. After their business on Clemency, Kaon would have picked up a distress signal coming from somewhere in deep space. As they approach that sector, they also pick up on Overlord’s life signal in the same region the first one came from.
Long story short, tracking the two signals leads them to the duplicate Lost Light. The distress signal and Overlord’s signal both originated here, which worries them; but nevertheless they enter the ship, and are greeted with a horrifying sight. Dead bodies are strewn about, some tangled up in cords while others have torn limbs. The vast majority, however, look as if they simply dropped dead, with no visible wounds on them. Vos would run an analysis on the bodies and deduce that they had ingested some kind of lethal substance—gas, most likely—that forced their systems into a permanent shutdown. From what he can tell, these bodies are recently deceased; shortly before, during, or after the time period in which the distress signal was received.
Little do they know that they’re already being watched. The Lost Light is well aware of who they are, and they are also aware of why they’re here. They don’t take kindly to intruders disturbing the peace of their crew, so they intend to trap the DJD in the same place Overlord is in: the slow cell, which they find after what seems like ages of searching and carefully stepping past the unsettlingly peaceful-looking bodies.
When they free Overlord from the cell, they find that the teal Decepticon has been heavily sedated and can barely walk. Helex and Tesarus hoist their arms around him to carry him out with the others, but before they can do that, the slow cell door shuts and the Lost Light finally reveals themself.
“I am not fond of trespassers,” they boom with barely hidden ire. “If wish to defile this place to retrieve your charge, then you will stay with him until you rot.”
The DJD are taken aback by the omnipresent voice, and while some (Helex) begin to panic that they don’t have any way out, Tarn takes the lead and blasts a hole through the door with his fusion cannon. The group with Overlord pile out and begin to make their break for the ship (not called the peaceful tyranny here… Peaceful Truth? Prosperous Truth?). The LL attempts to trap them and grab them with their intricate systems but they’re able to blast through everything and fight everything back, and they eventually reach their ship and they pull away from the LL. They believe they’re safe as they steer the PT away, but then they transform, revealing that they’re a massive Cybertronian who now dwarfs them. A battle ensues, the PT shooting at the duplicate LL as they attempt to swat/crush it. The PT lands a perfect shot into LL’s optics, rendering them blind as they scream, and one final barrage through their chassis deals the killing blow. The DJD, shaken by the close call, watch as the duplicate LL keels over and falls silent. Soon after the PT flies away, the titan succumbs to rigormorphis and transforms back into their alternate mode, cold and dead just like the hundreds of bodies inside them.
Some of the DJD, particularly Helex, are slightly traumatized by the ordeal. They'd been surrounded by corpses before, but not in a way like this. And to realize that the walls around them could see them and speak to them, and urge to kill them... well, if a seemingly lifeless ship could be alive, then what else is there? Who else is there?
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Over the past 15 years, damage to Gaza’s infrastructure is thought to amount to US$5 billion (£4.1 billion) across four previous wars. After the 22-day invasion from December 2008 to January 2009, the UN documented wide-scale damage to fields, vegetable crops, orchards, livestock, wells, hatcheries, beehives, greenhouses and irrigation systems. Over 35,750 cattle, sheep and goats and more than one million poultry were killed. The UN mission stated that the destruction had degraded land, by “mechanical ripping and removal of trees, shrubs and crops”, and that the “passage of heavy tracked vehicles has compacted the soil”, hampering future cultivation. With each war, Gaza’s dependence on Israeli imports of water, energy, fuel, food and agricultural inputs only increases. Meanwhile, Israel’s economy has become intricately bound to its illegal occupation of Palestine, to the tune of exports worth US$4.16 billion in 2021, creating a perverse mutual dependence.
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Tank Man! A hypothetical for you.
How would you modernize a T-10M to nest survive and fight on the current battlefields of 2024 or later?
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Couple of scenarios:
1) It is 2024, current day. You can change whatever you want except the actual layout of the vehicle, and assuming the new systems will fit/can be easily made to fit into the existing architecture of the tank. You have an unlimited budget.
2) Same as above, but you cannot change the gun or other major systems (engine, tracks/suspension, built-in armor, etc), but you can upgrade it in other ways (applique armor, new sensors, etc). You have an unlimited budget for add-ons.
3) It is the mid 2030s after a nuclear apocalypse. You are a post-Russian/Eastern European warlord who found a serviceable T-10M (I.e. it can move, it's not overly rusty, the gun still works, you have ammo for it, etc), and want to upgrade it by cannibalizing bits from the various knocked NATO and Russian tanks left over from the conventional stages of WW3. Your budget is effectively zero, so you can only salvage parts to fit into the tank. What do you do to upgrade it?
Well, this is a bit of a tough one.
For the first scenario, I'm going to gut the whole damned thing. New main gun, to bring it in line with modern ammunition and technology standards, new engine and transmission, since that was one of the IS-8s main flaws. I'd also dig into the C4I of the tank, and bring it up to standard, with modern fire control, sensor suites, etc. I'd also go in and apply a lot of ERA and some soft-kill APS, since that armor isn't going to hold up well to modern fire.
For the second, it's really going to come down to doing everything you can to make the tank more survivable. Applique armor, ERA, APS systems, to be honest, a lot of the stuff we're seeing in Ukraine right now would make the core of the upgrades.
For the third? It's all going to come down to finding parts that are simple and easily replaceable. FCS on an Abrams? Sure, those are going to be a dime a dozen. Loitering munitions launcher on a KF51? Good luck finding ammunition or repair materials for that. However, what's really going to be the issue with an unmodified T-10M is the engine and transmission, which is going to be borderline impossible to replace or repair, given that it's from the 50s, and drivetrain issues were a major part of what got Soviet Heavy Tank development canned in the first place.
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queenshelby · 3 months
Text
Yes! Mr Murphy (Rewritten)
PART 51: Mother
Pairing: Cillian Murphy x Reader
Warning: Lots of Angst, Age Gap, Miscarriage
PLEASE COMMENT AND ENGAGE!
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A week had passed and, just as you slowly recovered from your miscarriage, your excitement grew to see your mother again for the first time in over 15 years. 
Although you struggled with mixed feelings—anger, resentment, and fear—the overwhelming desire to reconcile with her prevailed.
After all, she was your biological mother, the person who bore you in her womb and gave you life. The knowledge was impossible to ignore, and as Cillian held you close, you couldn't help but fantasize about finally having a mother figure back in your life.
By this point, you had already spoken on the phone and you learned that the authorities in the US had separated you from her during the immigration process. Neither of you had a visa at the time and while she was being deported, you were placed into the Forster care system where you struggled to cope.
Over the years, she searched tirelessly for you, desperately trying to track you down and bring you back into her life. 
For years, she lived in hope that fate would reunite you but she never found out where you were until she saw a photograph of you in one a magazine, attending an event with Cillian. 
The article claimed that you were lovers and this revelation shocked her. Shocked because it meant that you were alive and, most importantly, safe. Overwrought with grief, she reached out to Cillian's agent who ignored her emails, thinking that this was a hoax and then she spent all of her savings to fly to New York and attend his premiere, hoping that you would accompany him. 
Unfortunately for her, however, you didn't. You had to remain in Ireland as your spousal visa was being assessed, leaving her to approach Cillian instead.
Cillian was also the one who was picking her up from the airport a week later now seeing that you were still dealing with the aftermath of your miscarriage and weren't allowed to drive. 
He drove you to the airport early morning to pick her up, and you were struck by how much your nerves resembled a tight knot in your stomach.
The memory of your last encounter with her—a tearful goodbye inside the US Detention Centre where you were left behind—haunted you, and you grappled with conflicting emotions. Anger, sadness, longing, and fear wrestled within you.
"Hey, breathe," Cillian whispered soothingly, sensing your anxiety. "Remember, she loves you just as much as you love her," he reminded you, placing a comforting hand on your knee. "She didn't abandon you and you will be able to reconnect now," he assured you, the warmth of his touch radiating through your jeans.
"I know, I know," you stammered before taking a deep breath and focusing on the task ahead.
"Good," Cillian nodded, his expression filled with support and understanding. He knew better than to push you any further, allowing you to gather your strength for the encounter.
As the car approached the terminal, your palms began to sweat, and your heart raced with trepidation. A feeling of unease washed over you, and your stomach churned with anticipation.
You gripped the armrests of the passenger seat, clenching your fists tighter and tighter as you stared out the window at the bustling crowd rushing past.
"Okay, I'm going to park the car in the long-term parking lot," Cillian announced, breaking the silence as he maneuvered the vehicle into a vacant spot. "We can wait for her at arrivals," he added, turning off the engine.
"Sounds good," you mumbled, reluctantly unbuckling your seatbelt, your legs stiff and heavy.
You knew full well that no amount of preparation could prepare you for this moment. Nevertheless, you had to face it. 
Stepping out of the car, you felt the crisp autumn air hit your face.
The weather was cold, but it did not dampen the intensity of the situation, only adding to the mounting anticipation.
"Let's go," said Cillian, reaching for your hand.
His grasp was firm and reassuring, his knuckles tensing beneath your touch.
You laced your fingers firmly with his, allowing the connection to strengthen your resolve.
The walk seemed endless as you followed Cillian towards the arrival hall.
The sound of people chattering surrounded you, and their faces blurred into indistinguishable masses.
You focused on the ticking clock above the information board, watching the minute hand move in slow motion. Each second dragged on, stretching the seconds into eternity. Your heart echoed loudly in your ears, pounding relentlessly against your ribcage.
"Don't worry, she'll be here soon, and you will get to know each other again. It will be fine," Cillian murmured in your ear, pressing a kiss against your temple. His lips were warm and comforting, providing solace amid the chaos surrounding you.
You nodded, your throat constricting, making it difficult to speak. You scanned the crowded airport lounge, searching for a glimpse of your mother.
Your pulse quickened every time someone caught your eye, mistaking them for her. But each time, your heart sank a bit lower.
Cillian squeezed your hand, offering a comforting squeeze. "She's going to be here, Y/N," he whispered, his tone filled with confidence. "Just give it some more time," he urged, urging you to stay patient.
The tension within you mounted as you waited, and your impatience grew stronger with each passing second. Finally, you spotted a familiar face in the crowd. Your heartbeat accelerated, and you instinctively clutched Cillian's hand tighter. "There she is I think," you whispered, pointing at her.
Cillian turned around, and his gaze followed your finger. "Yes, that's defiantly her," he confirmed. 
Your heart skipped a beat, and you could feel the lump forming in your throat. Your palms began to sweat, and the butterflies in your stomach intensified. The realization that this was truly happening consumed you, threatening to break down the barriers you had erected all these years.
"It's going to be grand," Cillian whispered, his grip tightening around your hand. "Just relax," he murmured, his voice barely audible above the din of the crowd as you watched your mother walking toward you, dressed in a simple, elegant outfit, carrying a single suitcase.
She looked different from the woman in the photo, but the resemblance was unmistakable. The same bright eyes, the delicate nose, and full lips. Time had taken its toll, but the essence of the loving mother you remembered remained.
The distance between you narrowed, the gap closing faster with each step she took. You watched as her eyes flicked nervously between you and Cillian, her gaze darting to your hand intertwined with his.
"Hi," you called out tentatively, waving a shaky hand. The mere utterance of the word "hi" unleashed a torrent of raw emotions coursing through you. Your breath faltered, and your voice cracked under the weight of suppressed feelings.
Your mother stopped mid stride, her eyes widening in recognition before tearing up completely. 
"Y/N!" she cried out, her voice shaking with emotion. "My baby girl," she sobbed in Spanish, hastening towards you, her suitcase forgotten by her side.
Cillian released your hand, stepping aside to allow space for the reunion. He watched with a swelling heart as you stepped forward, meeting your mother halfway.
Her face contorted with grief, tears streaming down her cheeks, and she threw herself into your arms. "I got you back," she wailed, hugging you tightly.
You closed your eyes, letting the scent of her perfume fill your senses. It was a mixture of lavender and vanilla, a scent that instantly brought a sense of nostalgia and comfort. You breathed deeply, taking in the moment, savoring the warmth of her embrace.
"Mum," you managed to utter, your voice hoarse and weak. "I...," you whispered, unable to form a sentence, holding her even tighter. She reciprocated the gesture, her tears soaking your shoulder.
"It's okay sweetie. I never forgot about you," she confessed, her voice quivering. "I dreamed that one day I would hold you in my arms again," she continued, clutching you tightly. "I never gave up," she added, squeezing you tightly.
"I know," you cried, releasing her but holding her hands in yours.
"Oh, my darling," she murmured, her eyes brimming with tears.
"I missed you so much," she whispered, wrapping her arms around you tightly.
"Look at you," she marveled, gazing at you admiringly. "You're so beautiful," she praised, her voice quivering with emotion. "I cannot believe how grown up you are. A beautiful young woman," she added, her voice wavering.
"Thanks, Mum," you responded shyly, looking down at your feet. "And you haven't changed at all," you smiled, noticing her radiant smile. "Save for a few wrinkles here and there," you teased, pointing at her forehead.
"Of course, I have aged, mi hija," she chuckled, patting you affectionately on the back before turning towards Cillian and giving him a quick hug also. 
"Thank you, Cillian," she said, her voice cracking slightly. "For bringing me to my daughter, "she added, her eyes welling up with gratitude.
"You're welcome," Cillian replied confidently, his posture erect and proud. "I would do anything for Y/N," he added, flashing a grin at you.
"That's true actually. He so would," you chuckled, smiling at Cillian.
"So, shall we head home?" Cillian asked, breaking the spellbinding silence between you and your mom as he noticed how some people were taking photographs of him, which was always something that was bothersome for you both. 
"Yes," your mother agreed, nodding eagerly. "I would love to see where my daughter lives these days," she said to you, her eyes sparkling with excitement as she tried hard to communicate in English.
"I've been dreaming of this moment for so long," she added, her voice quivering with emotion as Cillian reached for her suitcase and led the way towards the parking lot.
***
Half an hour later, you arrived at your new home by the coast, a spacious house with a nice garden near the beach. 
Cillian parked the car in the driveway before helping your mother with her luggage.
"We only just moved in together, so I hope you like it," you told her shyly before walking her inside, which is when, immediately, her jaw dropped. 
"Wow, it's absolutely gorgeous," your mother exclaimed, her eyes scanning the entire length of the house, awestruck.
"Isn't it?" you chimed in, leading her inside. "This is the living room and there is another one upstairs, like an entertaining area or something," you pointed, gesturing towards the cozy seating area with plush couches, bookshelves and large windows overlooking the ocean.
"And when I'm done decorating, I promise it'll be even better," you giggled, seeing that the house still contained some rather dated features. 
"It's a big house for just the two of you though, isn't it?" she commented, her eyes wandering around the spacious rooms. "I mean, there would be plenty of room for some children, don't you think?" she suggested playfully, her eyes twinkling with delight, causing your heart to drop. 
You had not told your mother that you had not one, but two unplanned pregnancies, both of which ended in miscarriage. 
The thought of bringing such pain and loss into her life seemed cruel, especially considering the circumstances of your reunion. Besides, you had yet to fully come to terms with what happened yourself.
"Can I make you a cup of tea?" you thus offered, ignoring her question while Cillian stood there, not knowing what was being said between you in Spanish. 
"That would be lovely," your mother said, not pressing you on the matter. "I will put my stuff away first though," she noted, indicating the hallway where her suitcase lay.
Cillian raised her suitcase, holding it aloft with ease and walked it to her bedroom on the ground floor.
Your mother trailed behind him, peering curiously at the interior design while you busied yourself in the kitchen preparing tea.
"Thank you for taking care of my little angel," she murmured appreciatively, setting her belongings down gently. "She seems very happy here, with you," she observed, looking at Cillian intently. 
"It's my pleasure," Cillian replied earnestly, his gaze locked onto your mother. "She is everything to me," he confided, his voice softening. "And I love her a lot," he insisted, his eyes glistening with sincerity.
"I am glad to hear that," your mother commented, studying Cillian closely.
"I can tell you're a good man," she added, observing your bond. "She's lucky to have you," she concluded, smiling broadly.
"Thank you," Cillian replied humbly, his eyes lingering on you. "She makes me feel incredibly happy," he admitted quietly, glancing briefly at your mother before looking away, seemingly embarrassed.
"You're welcome, my dear," your mother cooed softly, reaching out to caress Cillian's cheek before he disappeared to give her some privacy. 
To be continued...
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tektronixtechnology · 9 months
Text
The size of commercial vehicles and machines mean vehicle Camera Monitor System blind spots are a major factor in collisions across all industries. Operator positions, bodywork, absent rear windows and bulkheads create further restrictions and can greatly limit driver visibility, making collisions even more likely.  The significant financial cost of vehicle and property damage is magnified by associated costs such as downtime, but even greater are the corporate and emotional costs when there is personal injury.
Vehicle Camera Monitoring System
Vehicle Camera Monitoring System Dubai
Vehicle Camera Monitoring System Abu Dhabi
Vehicle Camera Monitoring System Sharjah
Vehicle Camera Monitoring System Ajman
Car Camera Monitoring System UAE
Car Camera Monitoring System Abu Dhabi
Car Camera Monitoring System Sharjah
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school bus camera 
heavy vehicle camera 
heavy vehicle camera abu dhabi 
camera for bus in dubai 
cctv camera for bus 
bus camera installation abu dhabi 
bus cameras in abu dhabi 
school bus camera in ajman 
heavy vehicle tracking system in abu dhabi 
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Transmission begins:
> message loading...
> loading... > message loaded
> decrypt? [Y/N]
> Y
> displaying message:
Origin: Canopus IV
Destination: Terra / Islington
Subject: Deployment of Magistracy Armed Forces for Operation TOUCHDOWN
Message: ALCON, 1st Canopian Cuirassiers have arrived at Islington. Available for tasking at discretion of Local Force Commander. Glory to the Magistracy.
Commanding Officer: Colonel Inanna Allard-Liao (see attached personnel file)
TO&E: 1x BattleMech battalion - 36x BattleMechs [8x Assault, 24x Heavy, 4x Light] (1 CANOPIAN CUIR.) 1x AeroSpace group - 18x aerospace fighters (1 CANOPIAN AIR GUARD) 1x Armor battalion - 72x armored fighting vehicles (1 CANOPIAN ARM. GUARD) 1x Infantry battalion - 448x infantry (1 CANOPIAN INF. GUARD)
> message ends
> open attachment 1? [Y/N]
> Y
> opening attachment:
// MAGISTRACY ARMED FORCES \\
--This information is not for public distribution.--
INANNA ALLARD-LIAO
Rank: Colonel, Commanding Officer 1st Canopian Cuirassiers
Assigned Unit: Command Lance
Personal 'Mech: Yaguara 'Inanna' YGR-2D-IAL
Date of Birth: 3103-04-28
Parents: Melissa Allard-Liao & Fredrik Allard-Liao [Né Richardson]
Age: 50
Listed Gender: F
Physiological Details: Full genetic modification treatment [extreme; "Animalia conversion", subtype: snow leopard] - performed @ Ceres Station - Terran System - 3119-04-28
Height: 190cm
Weight: 97kg
Eye Color: Grey
Languages Known: English (First Language),
Organ Donor: Y
Dependents: none (5 adult children)
Current Location: [Redacted]
COMBAT EXPERIENCE
32 years enlisted in MAF
7 large operations
25 deployments
22 combat deployments
[Redacted] confirmed kills
102 battlemechs incapacitated/destroyed [ranged]
69 battlemechs incapacitated/destroyed [melee]
199 combat vehicles incapacitated/destroyed
10 aerospace craft downed [ranged]
3 aerospace crafted downed [melee]
1 dropship downed [ranged]
1 dropship downed [melee]
Areas Deployed: [Redacted]
Awards: Canopus Cluster [Platinum w/ Ruby], Fist of Raventhir [3152], Bravery Medal 1st class x12, Combat Excellence Ribbon x5
> open attachment 1? [Y/N]
> Y
> opening attachment:
// MAGISTRACY ARMED FORCES \\
--This information is not for public distribution.--
Yaguara 'Inanna' YGR-2D-IAL
Mass: 75 tons Chassis: Earthwerks TDR IV Power Plant: Vlar 300 XL Cruising Speed: 43.2 kph Maximum Speed: 86.4 kph Jump Jets: Rawlings Model 60 Jump Capacity: 120 meters Armor: Hellespont cFF Armament: 1 Rotary AC/2 2 ER Large Laser 2 Medium Pulse Laser 1 Medium Vibroblade
Manufacturer: Majesty Metals and Manufacturing Primary Factory: Unknown Communication System: Tek BattleCom Targeting & Tracking System: Tek Tru-Trak Introduction Year: 3146 Tech Rating/Availability: F/X-X-X-X Cost: 27,480,250 C-bills
Overview
Proposed as part of Project BIG CAT for the Magistracy of Canopus, the Yaguara was designed by Majesty Metals and Manufacturing in 3146 as a fast moving, hard-hitting heavy 'Mech.
This custom variant, built for Inanna Allard-Liao, possesses an extremely dangerous close combat weapon - a 'Mech vibroblade, mounted on a 'Mech-scale myomer tail, in addition to most of the weaponry of the base configuration.
Capabilities
The Yaguara was built from the ground up with speed and long-ranged engagement in mind. Built around a supercharged Vlar 300 XL engine, the 'Mech can sprint over 86 kph, allowing it to keep up with lances comprised of much lighter 'Mechs than itself. It complements this ground speed with four Rawlings Model 60 jump jets, granting it a jumping distance of 120 meters for an extra mobility boost. Its armament is built around a pair of Clan-spec ER Large Lasers, uncommon in the region, and a Class-2 Rotary Autocannon, with a pair of SRM 6s and medium pulse lasers as close-engagement backups. All of this, unfortunately, comes at the cost of heat - the Yaguara was designed with bracket fire in mind, and MechWarriors are advised not to alpha strike without due cause. This custom variant was built for Inanna Allard-Liao. It is a hybrid Clantech refit, using many experimental technologies, as well as the removal of the previously-mounted SRM 6s, to allow for the addition of a custom myomer armored tail, with a 'Mech scale vibroblade mounted to the end. Complimenting this weapon are Triple-Strength Myomer and a Supercharger, to allow the 'Mech to reach truly incredible speeds for its weight.
Controlled by Inanna using a salvaged Word of Blake Buffered VDNI system, the 'Mech moves with the same fluid grace as its pilot. Advances in Belter/Canopian hybrid medical science have extended Inanna's lifespan estimate from 15 years to 75, and are predicted to have significantly extended the initial onset period for the madness which often accompanies use of neural interface systems.
Type: Yaguara 'Inanna' Technology Base: Mixed (Experimental) Tonnage: 75 Battle Value: 3,768
Equipment Mass Internal Structure Endo Steel 4 Engine 300 XL 9.5 Walking MP: 4 Running MP: 6(8) Jumping MP: 4 Double Heat Sink 15 [30] 5 Compact Gyro 4.5 Interface Cockpit [VDNI] 4 Armor Factor (Ferro) 231 12.5
Internal Armor Structure Value
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
R/L Torso 16 24
R/L Torso (rear) 8
R/L Arm 12 24
R/L Leg 16 32
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons and Ammo Location Critical Heat Tonnage 2 Jump Jet LL 2 - 2.0 Nova Combined Electronic Warfare System CT 1 - 1.5 Supercharger CT 1 - 1.0 CASE II RT 1 - 0.5 Medium Pulse Laser RT 1 4 2.0 2 Double Heat Sink RT 4 - 2.0 Rotary AC/2 Ammo (90) RT 2 - 2.0 3 Triple Strength Myomer RA/LA 3/3 - 0.0 ER Large Laser LA 1 12 4.0 Vibroblade (Armored) LA 2 - 5.0 Medium Pulse Laser LT 1 4 2.0 Double Heat Sink LT 2 - 1.0 Rotary AC/2 LT 3 1 8.0 2 Jump Jet RL 2 - 2.0 3 Triple Strength Myomer RA/LA 3/3 - 0.0 ER Large Laser RA 1 12 4.0
Features the following Design Quirks: Animalistic Appearance, Battle Computer, Battle Fists, Battle Fists, Combat Computer, Directional Torso Mount (Vibroblade), Fine Manipulators, Hyper-Extending Actuators, Improved Communications, Improved Sensors, Multi-Trac, Nimble Jumper, Reinforced Legs, Rugged (1 Point), Difficult to Maintain
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ummick · 3 months
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"Keep an eye on Formula 1"
Alpine newcomer Mick Schumacher will be competing in the WEC Sports Car World Championship for the first time at the beginning of March. In the interview he talks about getting used to the LMDh racer A424 and explains why the long distance increases his chances of getting into Formula 1.
Interviewer: "How many test kilometers have you already been able to collect in the Alpine A424?" Mick: "I would estimate the total distance at 2,000 to 3,000 kilometers." Interviewer: "What's the first thing a Formula 1 driver notices when he switches to a prototype?" Mick: "You suddenly have a disc in front of you. [laughs] As a driver, you naturally notice the higher weight, which cannot be compensated for by the aerodynamics. That will always be part of the car and therefore also the driving experience. This is a big point for me. The vehicle feels very sluggish and very heavy. Compared to the other cars in the field, it is of course just as heavy. It's only when you switch directly from a Formula 1 vehicle that you think to yourself: What's going on here? Only after you get used to it does it feel relatively good." Interviewer: "At the same time, you are a simulator and test driver for Mercedes. How quickly can you make the change?" Mick: "That's no problem at all. As a professional racing driver you have to be able to change. Habit and muscle memory help." Interviewer: "Do your experienced colleagues also help?" Mick: "Absolutely. I'm learning a lot of new things and I'm looking forward to starting in Qatar soon. There I will drive more GT3 cars and hypercars on the track. That will be a big difference. It certainly helps that I know Qatar. This gives me the advantage of feeling comfortable a little quicker."
Interviewer: "Will getting through traffic quickly be the biggest challenge?" Mick: "Yes, you have to make the right decisions. Sometimes it's better to let the slower cars get ahead first and then overtake them when it's safer. Many of the other drivers have an amateur background-simply the surgeon or dentist next door-and need more time for themselves than the professionals." Interviewer: "It is also important to be considerate within the team. How do you adapt to your colleagues?" Mick: "I don't think it's as difficult as you might imagine. In the end you have to perform and look after yourself. I want to do the best possible job for myself. Outside the car we need to communicate and help each other more. This is a completely new approach for me, but one that I find relatively positive because you learn a lot of new tricks and can try them out." Interviewer: "How different are the tires?" Mick: "We don't have electric blankets in the WEC. That means we drive out onto the track with ice-cold tires. The big factor this year will be getting the tires to work. For me it's a positive experience because then, when I hopefully return to Formula 1, I will be used to driving without electric blankets. Interviewer: "Are the energy management systems of the two hybrid car concepts comparable in any way?" Mick: "There are different approaches. In hypercars, state-of-charge is not such a big issue. We get a certain total amount of energy that we can use. The more we hold back, the longer we can drag out the stint. This reduces pit stops. We put a lot of effort into the distribution, especially for Le Mans." Interviewer: "Your debut at Le Mans is scheduled for mid-June. What do you expect from the highlight of the season?" Mick: "I'm just happy! I've never been there before and only watched it once on my cell phone. Basically, Formula 1 has always been the only goal for me. But now I have the chance to experience it myself as a driver, and after my teammates told me how great the event is, I'm approaching the weekend with an open mindset." Interviewer: "Do you see any parallels to your father's Le Mans program, which paved the way to Formula 1? Or could the long-haul also become a perspective?" Mick: "I missed racing and the WEC was the best possible option for it. Of course, I keep one eye on Formula 1 and could imagine that one or two doors will open in the current chaos. Nothing will change about the big dream." Interviewer: "What does the double program mean for your travel planning?" Mick: "That's a few more race weekends than I'm used to. There is also a fairly large test program with the hypercar. I hope I can get the best out of it despite the six overlapping dates. I'm looking forward to the challenge. It will definitely be one."
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This is my airline human-cybertronian airline idea. I hope yall enjoy!
Feel free to add any ideas!
Soul-Spark Airways:
This is a commercial airline, technically. It was created in Ireland. They had gotten the idea of letting bots stay in their country after finding some trying to get around unnoticed. So they decided to implement bots into their population, and of course, they needed jobs, so this airline was created for both humans and bots to work together.
Because of the bots, the company became very versatile in terms of travel. As bots with an aircraft alt-mode can fly through space, but only for cargo transportation, and only one or two humans come along. The humans are called C-R (Cargo-Runners), The bots are called S-R (Space-Runners). The overall job for both bot and human is called S-T (Space-Transportation). This job is actually proven to be very dangerous as it, of course, travels to Cybertron or Canimus to deliver or pick up cargo, so it is likely to run into some hostility along the way. But they also do cargo runs on Earth between nation to nation.
Cargo-Runners:
C-R's are humans responsible for keeping track of the cargo and its security. Since they are small enough to walk around inside and sleep in the bots alt-mode, this job is, of course, mostly for humans. Unfortunately, during travels through space, they are targeted quite often, so having combat training is a must. It is also required of them to know maintenance and logistics. Sometimes, their bot companion will need repairs when there aren't any Medi-maintenance around, and they handle their own logistics.
Space-Runners:
S-R's are MASSIVE bots who transform into the alt-mode of a commercial aircraft. Except their engine systems are 10x's stronger than regular aircrafts, especially since they have the engine power to fly through space. They do not carry regular passengers, not humans, at least because they aren't normal aircrafts. Occasionally, they'll transport one or two bots. But for the most part, they travel with their C-R, and that's it. Passengers must board a regular aircraft that is part of the company.
These guys are given the right of way on ramp and the runaway because, again, they have extremely powerful engines, so all the normal aircrafts must wait before doing pushback from their gates. Unless they want to be responsible for a tragic accident.
S-R's have a built-in oxygen system in their alt-mod, as well as gravity. This is so the C-R can breathe normally and do their job without issues. In case the system so happens to malfunction, there are oxygen masks, and C-R's are required to wear magnetic boots.
On a added note: S-R's are very protective of their C-R's. So don't mess with their C-R's
Medi-Maintenance:
M-M's are basically medics for any bot who works for the airline. The M-M could be bot or human. They all do maintenance on S-R's for the most part, especially heavy maintenance of it is needed. Due to mechanical knowledge of the M-M's, they do maintenance on company vehicles just to keep things flowing without a hitch.
Logistics Attendants:
L-A's handle supply. So if a bot or an aircraft needs a part, L-A's are the people M-M's go to. They order parts and issue them out to specific bots and aircrafts. They can also send out unservicable parts to the airline repair stations or process engine removals for the M-M's. These guys also have several different levels in their jobs, as certain L-A's have access to parts where a regular one doesn't. They can also go out on ramp and deliver parts to a flight or pick up parts from a flight.
Humans stationed on Cybertron/Canimus:
C-R's have to go through heavy security. They have to have a certain badge to have access to be in Cybertron. Their access is different from political figures' access. This is because C-R's could be transporting extremely important or dangerous cargo.
But security is a little easier to get through if they're already stationed on Cybertron. They are already assigned quaters/housing. They tend to remain their usual small size as it is easier to do maintenance on their bot companion that way. So, it is not uncommon to see a tiny company truck driving around with a human inside it going about their business, some bots think it's cute seeing them honk their horn letting them know they're about to pass or come around the corner.
Unfortunately, some bots do not like the fact that there are humans stationed on their planet. So the S-R's are always on high alert when they see their human buddy interacting with other bots. When they see one is being slightly rude towards the human, they intervene immediately.
- Families
Some humans, of course, have children. So the airport on Cybertron they're stationed at already has a school system and daycare in place. These kids sometimes develop Cybertronian slag when interacting with sparklings. It's quite interesting to witness.
Also! These kids end up becoming fluent in the Cybertronian language, as well as their parents. This makes them the maps for new arrival humans 😂
And human children born on Cybertron use the term carrier and sire! Those who were moved to Cybertron still use mom and dad.
Bots stationed on Earth:
Depending on the country, bots are allowed to live amongst humans. Although different countries can give them a difficult time when trying to travel, as some countries are not comfortable with the thought of giant robots, but they'll put up with the process for the most part if it means getting cargo faster.
A lot of humans MUST steer clear when driving around them or just being around them in general. These bots do not always see the humans, so while they try to be vigilant of their surroundings, humans must do their part to be vigilant as well.
- Families
Like humans, bots have their own kids as well. Bots sometimes actually shrink themselves and their sparklings down a lot. Like human children on Cybertron, sparklings get a school system and daycare set up.
Depending on the country, sparklings actually develop certain accents, slangs, and speak the dominant language of the country they're stationed in with their creator! Shockingly enough, these sparklings actually use the term mom and dad of they are born on Earth. Those who were moved to Earth still use carrier and sire.
Protocols (there's more, but I am just going to list the main ones):
Emergency S-R 481 & 559:
Code: Blue
This emergency is when a wounded S-R arrives, emergency. M-M's respond to the emergency while L-A's prep all the parts necessary that the C-R communicated before landing.
This also goes for non S-R bots if in need of medical assistance.
Emergency 278:
Code: Purple
This emergency is for injured humans. It is the other coworkers job to do their best to help them until an ambulance arrives. Such as keeping them still, holding them a specific way, or CPR if they are trained.
Emergency 117:
Code: Red
This emergency is specifically for S-R's and C-R's. If they are traveling through space and so happen to be attacked, C-R will communicate to either bots on Earth or Cybertron/Canimus. Whichever one they are closest to. This normally happens if this a fight S-R can't take without risking the C-R's life to a certain degree. Typically, the S-R are able to defend themselves.
Department numbers:
Space-Transportation: 117
Medi-Maintenance: 481
Logistics-Attendant: 559
Medical Emergency response: 278
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