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#great design choice
dot-tsu · 8 months
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Yesterday I completed Professor Layton and the Miracle Mask, and
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this little mini tiny and silly young Layton with his also little mini tiny and silly shovel is the best thing in the game, fight me
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beanb-urrito · 1 year
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You know why polls is such a great feature? Because you wont be able to see the results unless you've voted yourself. The suspense engages people, and there wouldn't be half the notes if you could see the percentages form the start
10/10 well done tumblr
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petrifiedforests · 7 months
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PSA
if you drive a hyundai and you lock it remotely as usual with your key.
and then the batteries go night night.
and you dare to open the car with your key manually.
the car alarm will let everyone and their mother know what you just did.
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falseflea · 5 months
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sometimes you just have to give some guys you like warrior cats designs
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spotlightstudios · 5 days
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The Sleepyhead!!! <3 Had to get this one out of my system, I love this guy so much.
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catboygirljoker · 8 months
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i started listening to a new podcast. what if john...muppet
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autumnblooms · 8 months
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Back on my MountainDew bullshit curtesy of @kroas-adtam ‘s Death of Peace of Mind 👀
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wonboos · 3 months
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gose rewatch for the soul — [2/?]
bad clue I #2
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a1sart · 9 months
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Blue Diamond Miss Trixtin and Pearl Philza for @chrisrin 's gemcyt au!!
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dvdexe · 1 year
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if your robot doesnt have pointy anime shades then i dont want it!!!!!!! best character in homestuck GO (hal design by @futurama)
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lloydfrontera · 4 months
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oh my god there he is,,
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the laziest motherfucker on the world in person <333,,, and he looks so fucking good!! look at his hair,,, i'm gonna start barking i swear to god,,, was this really too much to ask for,,, was it really,,,, kim hyunsoo i'm crawling on your ceiling rn,,,,,
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rist-ix · 3 months
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Heeey!
Do you think that valtor would have scars? like from when his mothers trained him and tortured him? hence why he wears so much clothing and only his face and hands are visible (this beautiful face).
I do not! Mostly because I think Valtor is a vain little bitch who needs to be pretty at all costs, and I don’t think he would consider scars or other “flaws” as beneficial to that end. (This does not mean I don’t think he wouldn’t have sustained the injuries you are describing. I think he just would have found a way to conceal or heal them entirely)
Valtor's modus operandi in two out of three of his most plot relevant conquests — Solaria and Eraklyon — was charming and winning the trust of influential people at court — Cassandra and Diaspro, respectively. It's fair to assume he has practice wooing and manipulating people to his side. Which is, in general, easier when you are conventionally attractive. Combine that with his make-up, defined cheekbones and elaborate clothing, it’s safe to assume he has an interest in looking not only good, but FANTASTIC by the magical dimension's beauty standards. (He's succeeding.)
And I think that's something his mothers — who are not attractive by any standards at all — would see value in and want to use. While permanently scarring him would definitely serve them if they intended to really, really punish him for something, I don’t think they would rob themselves of a potential advantage just to make a point. I'm supporting this idea by pointing at the s3 season finale, where they DO kind of disfigure him, but only because it’s clear Valtor has outlived his usefulness, is losing anyway, and openly defies them when confronted. They likely could have done this earlier, if they had wanted to.
That being said, you're right, we don’t see much of his skin anyway. He could be hiding a mess of scars under all those fancy ruffles and no one would be aware. This is the point at which I typed out half a page worth of outfit analysis before closing the tab and losing it all. It’s fine tho, I realized halfway through I was getting a bit off-topic.
TL;DR: a JUICY headcanon that fits very easily into his canon design and behavior, just not one I personally tend to go for in my fics. Also, I'm gonna have to find some high-res s3 shots of Valtor, because BOY is it hard to find references for this man.
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sircolinmorgan · 7 months
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ENDEAVOUR | 9.02.
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the-crimson · 6 months
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I honestly think the qsmp needs to get itself a team of beta testers for big events like this. The concept of this event is great! The execution is… flawed. Very flawed.
(Small rant from a game design major as the purgatory event has been causing my literal psychic damage)
The map is too big and there are no means of efficient transportation. More than half of everyone’s streams are spent traveling alone across the same terrain over and over and over again. A majority of bbh’s stream today was him walking around just trying to reach places. It takes 30 minutes to reach the center for contract quests. It takes 30 minutes to reach red or green’s base. It takes 30 minutes going home from any of these locations. A single trip to the center and back takes an hour.
Beds don’t reset your spawn. When you die - which happens quite often on a PVP server especially when the mobs are buffed - it’s extremely boring and irritating having to farm water bottles and food so you don’t die on your 30 minute walk across the map just to collect your gear. (Not to mention blue teams spawn is a literal death trap hell scape and it take 5+ minutes just to reach their base)
Limited time to play. The five hour limit is horrible especially when everyone is spending so much time traveling. If they had an efficient method of transportation this wouldn’t be so much of an issue. It’s a massive restriction for players who live the grind and this could have been accounted for in team balancing - making sure every team has an equal amount of grinders.
The rules on how to score points are vague and keep changing. This is something that should have been figured out through beta testing. That is literally what beta testing is for. Tomorrow will be day 4 out of fourteen - almost a quarter through the event - and the admins are probably gonna make even more tweaks to the rules. I appreciate that they are trying to make this work and are listening to cc feedback but they should have figured out all of the balancing issues before the event began. Constantly changing the rules and trying to balance it on the fly erases the legitimacy of the competition itself. No one can come up with consistent strategies and wins with previous rules feel cheap especially if they were cheesed wins. Additionally the scoring needs to be clearly explained so the ccs know how to strategize properly to actually play the game otherwise they are playing chess when they thought they were playing checkers.
Idk if the qsmp has a team of beta testers but if they do, then they need to expand the team or give the testers more time to work out the kinks for these events. It’s clearly frustrating for the audience and the ccs. I know the admins are doing their best with what they have - which is why they need something more. Either someone experienced with game design or a (better) beta testing team.
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thinking hard about graves being paralleled with an attack dog. even aside from the fact that shepherd literally calls him a dog. the betrayal scene is all him emphasizing that he's following orders. his scar that extends to his ear and well you know this very common design thing with dog/wolf characters having their ear ripped, it's kinda funny. the goddamn throat mic that is literally a collar. shepherd being the handler ordering him around
the guy had so much untapped potential and pieces were already in place for a good story they just had to play around with the metaphor a bit more but instead he got the most basic bitch villian arc smh
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emblemxeno · 2 months
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I think another reason why I'm of the opinion that 3H's writing falls flat due to superfluous exposition, is that... it actually does what I think is great gameplay-story integration.
And that's the character paralogues!
Every character has a paralogue which ties their personalities and backstories into that mission's plot, without exception. Certain gameplay elements are also introduced to suit why the characters are doing what they're doing in those missions.
They're not flawless of course (map reusal is a bitch), but they are nonetheless stellar ways to tie in the characters to their world.
So what's the issue? The problem then becomes, why the hell is there so much else then?
I'm not advocating for everything else to be cut or for character backstory/development centered supports to be shelved, of course. But when you have paralogues-missions that are very well crafted to engage the player in the game flow and the writing simultaneously-why do the characters reveal the same things and go through similar developments in other places, like supports, the monastery, sometimes even in story as well?
Because you can miss out on paralogues? Well this game makes it so you can skip the monastery, supports can get locked if you don't do them in time, and those sparse story moments don't exist if the side character dies. There's no functional reason why you need multiple avenues to dive into the same few character plotlines, especially when one method does it consistently better and more involved than the others.
And logically or writing wise, there's even less of a reason other than they really wanna make sure you know these characters really well. Which is in no way bad of course, it's great to make a cast that you're proud of and want people to fall in love with every aspect of each of them. But there's nudging your audience to a position, and then there's outright making the line between player control/influence/preference and authorial intent too blurry.
Inevitably yeah, people did love this cast. That's why 3H is so popular and why their characters rank so highly in polls. But I reiterate from previous posts: 3H doesn't do anything special that previous FE games didn't as well. The cast isn't particularly deeper than most FE casts on average, nor is its world/story writing any more impressive. There's just more of it being delivered and put in your face than normal. And because many finer details unique to 3H's plot construction end up irrelevant (or outright contradictory to the main plot when thought about for too long), most of what's pushed is the character writing and backstories and Fodlan's primary backdrop... over and over and over again.
To me, that becomes tedious and ironically makes me care less for the world as I find incessant need to reiterate major aspects of the story near verbatim to be artificial and suffocating. But I'm not most people, and I can't fault others for finding great joy in it. I just thoroughly hope that the gameplay-story interaction is taken as priority like it was with Engage for future FE games, because these are still video games at the end of the day. When your game is being talked/argued about more than it's actually being played (for reasons that don't specifically have to do with archaic design elements as a result of its age)... shouldn't that be seen as a bad sign in the eyes of a video game designer?
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