link (he/her) and the polycule.
this couldnt have been done w out the devs graciously posting the sprites on gumroad. and without the league of legends avatar creator (which was super handy w designing faces in the last legacy style!) both of which were heavily referenced in this sprite :}
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I never see elderly mers so I thought I would toss something out there.
Available on Inprnt and in my Etsy shop!
[Image Description: A digital painting of two older black mer people kissing, their tails twined around each other. The mer to the left is a trans man with visible top surgery scars. He has short grey hair in an undercut and the tail of an epaulette shark (tan with black spots). The mer on the right is a fat woman with grey hair partially in cornrows and the tail of a mandarinfish (orange with turquoise patterns). Both wear a few bands of gold jewelry. /end ID]
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Hey
- Make characters OTHER THAN VILLAINS fat too
- No not just the greedy or food loving ones
- Not just older people or moms
- Make more characters fat
- Like actually fat
- With double chins, bellies, thick arms, fat necks, rolls
- And let them be love interests or protagonists or in respected positions.
- Let them be portrayed as hot. While being fat yes
- Make more characters fat
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doodles of hemlock i did during my last dnd session
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had so much fun drawing and coloring the lingerie here!! another commission 🖤☁️
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ill be honest as much as i love to criticise the use of fatphobia for comedy ill never be able to hold the fatphobic jokes in kung fu panda against it
like yea those movies are guilty of dipping into The Usual Tropes for a cheap laugh but not only is the character writing for the fat characters the strongest and most sympathetic ive Ever seen literally just the character designs of the pandas in the 3rd movie get me choked up sometimes. theyre all so appealing and clearly treated with the same care and attention as everyone else without copping out and making them Barely Fat. po is already a size that doesnt exist in film protags and hes still the thinnest person in that whole village and that meant a lot to me
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Sytrus! 🍊
Small tangerine dragon (with a little bit of raptor squeezed in!)
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I'm so in love with everything about your art!! I wanted to ask something about your MLP human designs in particular. all of them have really lovely and interesting face shapes/details. even though all the pony designs have the same head molds (save for eye shape), all the unique characteristics you gave them just... look RIGHT. is there a particular method or design principle you used? thanks for your time!! I can't wait to see more of your work!
It's all about shape language and how they inform a person's read on the character.
I talked about this before, but each of the Main 6 were paired together so I could design them in contrast with each other. For RD, I wanted her short hair to have a wind-swept look, as if she's constantly running. So bare forehead and hair spiking out at the bottom. She contains lots and lots of sharp lines and shapes to give her the look of a speeding arrow.
Felice, on the other hand, droops down a lot to reflect her solemn, shy disposition. I didn't want her hair to be perfectly straight though, as that'd suggest she spends a lot of time fretting over it and isn't outdoorsy, so I made it a bit of a tangled mess too.
In short, RD's features are sharp and point upwards, Felice's features are round and droop downwards. (Think Joshua tree vs. weeping willow.)
For these two, I specifically wanted to include non-Western facial features, as I found I haven't really included them in my character designs up until now.
Pinkie's bold and loud, so I gave her bold eyes, bold eyebrows, a bold nose, etc. I worked on Thea's nose for quite a bit and ended up abstracting the shape a bit to look more cartoony, borrowing from Pixar's Soul's character design notes. In cases like these, I recommend finding ways to simplify features and break them down into easily-recognizable shapes and forms (Cartoon Saloon are masters at this). The less visual noise, the easier their expressions are to read! And it's generally more fun to draw.
In short, diversify, exaggerate, and simplify. Figure out what works for you and get a little wacky with it. Character design is all about finding a balance between maintaining your voice and vision and creating something unique and lively.
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