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#dont know what game to do next....
sangfielle · 3 months
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nice
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skrrtscree · 8 months
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GUESS WHAT I DID??
My attempt/prediction of ryojis HD sprites!
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lameow-l · 4 months
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GAMING IS MY SON AND IF ANYTHING HAPPENS TO HIM IM GONNA KILL EVERYONE IN THIS ROOM AND THEN MYSELF!!
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LOOK AT HIM HES SO CUTE
i still have hope in getting the other boys too
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its ok they can be a band or smth.. at least then gaming wouldn’t have to be so disappointed in people not hiring him bc he’s just having fun with his boys…
#it took me soooo long to realize his name can also be 'gaming' and idk if i should be ashamed or proud lol#his hashtag is gonna get real funny real quick#is it actually an intentional business decision made by hyv#no way this was accidental#anyway im disappointed in his hair design but i stopped feeling much since all genshin charas always have the ugliest hairstyles#also him being another bennett just not as unlucky#he works so hard and still tries to achieve his artistic dream at the same time#but people just smile and ignore him…PAY THE DUDE!!!#ALSO ALSO.. chiaki 2.0 and they better add all other ryuseitai next#i just can get over how energetic and cool genshin concept designs are when the game keeps slapping us with a downgraded version every time#not to say current designs aren’t energetic or cool.. just not as much lol (still salty about red xiao and those flying nahidas)#now i know why they still not doing an art book yet.. they’re ashamed to admit of the amounts of good designs they never use#AND I LOVE GENSHIN DESIGNS honest (otherwise why would i keep doing fanart of this game and this game only for 3 years)#sorry i dont post all of them.... i have issues#but i cant help but feel robbed when i see these designs knowing what they could’ve been#and it’s in no way hyv’s fault *glance at leakers* and the new designs are getting crazier and cooler but#please for the love of god hyv stop with the mullets PLEASE!!!#gaming#ga-ming#gaming genshin#genshin impact
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halfusek · 16 days
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oopsie
so the stream was a flop (ill need to solve that problem in the future but that was very weird cuz these settings worked with batdr before and i doubt batdr was easier to stream performance wise) but yall didnt miss out on anything cuz uh
basically in 15 minutes i was done with the part of the. "game". that was. actually kind of looking like one. you know i didn't expect any polish to this, it was free and all. that was the part with gaskette, it was. fine. i did not find it interesting but at least it wasnt what the rest of the game was
but you know what, i get it. finally i get it
they, or maybe just mike, but its released under their company so i will say they,
they hate theorists
they hate dataminers
alright, point taken, i guess
just push away the fans who were the most interested in playing your games, cuz that's smart
it's sad really but oh well have it your way
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frobby · 19 days
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i know that by "pro gamer" it def means that joonghyuk plays shooters or like competitive games but i personally like to hc as a speedrunner. Hes got like world record in mr goobers day off cuz he can do the dookie skip consistently and he got fast sligma on his best time. Hes a gaming icon
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gifti3 · 5 months
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what do u mean u don't wanna listen to more hatsune miku?? that doesn't make sense.
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todayisafridaynight · 5 months
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reasons number A Million why not every rgg character needs to be +6ft he looks so fuckin stretched out. actually got put in the willy wonka taffy puller
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intomybubble · 6 months
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!!
actually adding in izumi’s voice in game??
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samarecharm · 18 days
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
#chattin#answered#i have mentioned it before but i did NOT romance anyone#u know why? bc i literally didnt know it existed#i maxed out ann and the game was like ‘hey. this next decision is important’#and i was like. huh. u know what. i have not looked up a guide until now. thats scary. i dont want to lose a confidant…#and learned that.#so uh. i really DID go through the game bot realizing i could date anyone. even the adults.#anyway. this was alot. and i tried to keep out alot of my other complaints#bc i have so many. but they are like. either nitpicky things or things that are issues in lots of games too#like the models suck in this game but i can look past that. graphics are always bottom on the list of complaints#and i do like the little animations!! i like akiras little tics#and i like seeing personas do their casting animations; shiki ouji and nekomata are my faves#i distinctly remember that being a thing i wished to see more of.#bc i liked thinking of what joker would look like fighting for Real#and then i remembered him being in smash so i was like COOL. ill look at those#and then i got STRIKERS and it was exactly what I wanted#i think#the game is like.#its bad. but in ways that i wouldnt call another game bad#like back 4 blood is BAD bad. its awful. the gameplay is bad. the story was shit. and the servers shut down within a year or two of launch#risk of rain 2 is bad in the way that it continuously obscures and withholds information to the player. its tedious and frustrating#but unlike b4b i LIKE ror2 and will continue to enjoy it.#bc the gameplay loop FEELS satisfying#and ultimately thats how i feel about p5#for all of its faults; its fun. it has a gameplay loop that is consistent and fun when u get the hang of it#im playing on hard again since merciless is just me making the right instakill builds while i pick up my team over and over again#and theres still a challenge in having the endgame weapons and armor#its satisfying! and i think its satisfying bc I was given the luck of having this be my introduction into the series#maybe i would have a better opinion on the game if i came from p4. or maybe not! who knows !
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You know, I think what really bugs me about the "Dadworth" dynamic applied to Kay and Edgeworth's relationship is that it usually makes Kay out to be this hyperactive, slight problem child (in the 'stealing and pranking' sense rather than the 'moody and abrasive' sense), occasionally with deep-rooted daddy issues like Edgeworth has, when that's... the opposite of her character.
(This post got away from me, so TL;DR: Kay is a quick-witted and independent young woman who has worked very hard to be both emotionally and practically intelligent enough to be seen as a legitimate successor to her father's legacy. Making her out to be the traits mentioned above, so she functions as Edgeworth's daughter rather than his investigative partner and equal, undermines her character and semi-conflates her with Maya [the deep-rooted issues bit]. Also I don't like it wksgskaj)
Kay is very, very sharp.
The thing about Kay is that she's not actually in the series as much as it feels like she is, which makes it easy for her character to be altered to suit the needs of the story (which I think happens in The Forgotten Turnabout, but I won't talk about that here). She turns up in two cases as herself in AAI (as in, teenager Kay whom we're most familiar with) and shares her role with Gumshoe, Ema and Franziska when she does, lessening her appearances even further. Nevertheless, there are still concrete elements to her personality that we're made aware of right from the beginning, and the first major one which I feel gets overlooked in favour of her hyperactive characterisation is this:
In terms of mainline assistants, I'd consider her the sharpest of all (maybe after Trucy? But I don't remember enough of AJ to comment on that). Yes, she's shown to be reckless and impulsive, but, when it comes to actual investigating and reasoning, she is solid. With Nick and Maya, you sometimes get the impression that they're both fumbling along until Phoenix catches on (most of the time with Maya's usually a little accidental help, and he still has to explain things to her near every time [not Maya's fault. Following Phoenix's reasoning is like being on a rollercoaster in a minecart]), but Kay is very rarely like that with Edgeworth. Within minutes of meeting him, she can predict what he's going to say (or 'steal his lines', as the game puts it), and there are several moments after he uses Logic and is about to explain what he's connected where Kay interrupts with the correct conclusion herself:
Edgeworth: A second Blue Badger that shouldn't exist... Clearly, the true identity of the person underneath is...
Kay: Oh, I know! It's one of the kidnappers, right!?
There's even a point where she tells him off for overexplaining things to her:
Kay: Yeesh, I told you I got it! Do you feel the need to explain everything!?
And, near the end of their first case together, he acknowledges that's she's generally quite quick:
Kay: OK, what should I re-create first?
Edgeworth: ...You haven't figured it out yet?
Kay: Heh, maybe I have, and maybe I haven't.
Even if you don't take these points into consideration, the fact that she comes up with a new way to use Little Thief, and knows how to use it at all actually, shows you that she's a really intelligent girl! Continuing on a bit from the point I made earlier about her being brash, Kay may be reckless, but she isn't irresponsible. Whenever she rushes into situations, she doesn't expect other people to come save her; she's quite assured that she can and will get herself out of them on her own, and, if she needs help, she asks for it in advance. She treats Edgeworth less like her guardian and more like her investigative partner:
Kay: I didn't get permission to enter Allebahst... so we're going to go gather whatever info we can over on the Babahlese side, OK!?
Edgeworth: Alright, I'm counting on you two.
Kay: Right, and I'm counting on you and Ms. von Karma to sniff out clues in Allebahst!
...
Edgeworth: A number of pieces connect in a very complicated way in this case... It's almost enough to make one completely mentally exhausted.
Kay: Let's not over-complicate matters, OK, Mr. Edgeworth? We've been so focused, like a laser, on only what seems strange and out of place... it's no wonder nothing's clicked and we haven't unlocked anything yet. But, if we think things through calmly, the answer should come to us!
There's an independence to her proactiveness that kind of forces Edgeworth to meet her on equal grounds, and this too is an element that gets lost when the Dadworth dynamic comes in because it involves making Edgeworth responsible -- or feel responsible -- for her actions and general wellbeing when Kay has never expected nor wanted that. She does things on her own terms, and she walks the path she's chosen by herself:
Edgeworth: Preposterous! On what grounds do you suspect her of such a thing!?
Shih-na: The fact that she calls the Yatagarasu. That in itself is a more elegant proof.
Kay: Ms. Shih-na.
Shih-na: Yes?
Kay: I... have no intention of taking back any of what I've said.
Shih-na: ...?
Kay: I am the Great Thief Yatagarasu. And I refuse to allow some imposter to claim that name as their own! The path of justice that my father pointed me towards... I will walk it the best I can!
Her relationship with Edgeworth works as an inverse to that of Nick and Maya's in the way that, where Nick and Maya have deep respect for one another beneath layers upon layers of playful insults and messing about, Kay outwardly respects Edgeworth first (and expects that respect to be returned) and razes him second -- that, too, never to an extent she wouldn't with anyone else or that crosses a certain boundary. Her messing with Edgeworth is shown to be more an attempt to get him to lighten up or not take himself too seriously than an act of (platonic) intimacy as it is with Nick and Maya (which makes sense because Nick and Maya have spent years together, while she's known Edgeworth for all of two weeks) or genuine obliviousness/silliness (although it definitely sometimes is). This is pretty obvious simply from the fact that she always calls him 'Mr Edgeworth', though she's perfectly comfortable calling Gumshoe and Badd, people whom she is more familiar and comfortable with, 'Gummy' and 'Uncle Badd' respectively. Also Kay, in general, is quite polite? Edgeworth calls something she said rude at one point and she gets insulted, and, when you ask for her opinion, she doesn't go 'What?' or 'What is it?', she specifically says, 'Yes?' (this changes in AAI2, which I promise I'm not discussing here) Upon meeting Oldbag, she has this exchange with her, where Kay chooses a more formal mode of address than what is actually offered:
Oldbag: My name is Wendy Oldbag. But you can call me "Wendy", or "Granny", or whatever suits your fancy.
Kay: Nice to meet you, Ms. Oldbag! I'm Kay Faraday.
She's also had moments where she calls Edgeworth out for being 'tactless', and she's shown to feel very strongly about rudeness throughout the whole game. I'm not saying she isn't mischievous or playful, she very much is, but the point is that she's really quite respectful, and this extends to her relationship with him. Her characterisation in Turnabout Ablaze, where she's considerably more excitable/high-strung than in Kidnapped, seems largely due to them chasing down Calisto Yew. Edgeworth even comments on this:
Edgeworth: Kay, you need to look before you leap. You tend to lose your cool when it comes to anything related to that woman.
Generally, though, you can tell that she was obviously raised with an adherence to certain formalities. She's not looking for another parental figure (because she doesn't need one, which I'll go into after this), but, if she was, she'd make that clear.
Kay's a very straightforward person at heart; she doesn't hide any part of herself, even the part that should be hidden (i.e. the Yatagarasu). There are points where she suggests that Edgeworth reminds her of her father, but, in AAI, she specifically mentions that it's both Edgeworth and Gumshoe who remind her of her father and Detective Badd. It's not about her seeing Edgeworth as a father figure; it's about their and her own dedication to the truth. Even in AAI2, where her comments could be read as leaning more towards the former angle, she doesn't get cut up about him not picking up on that or really paying it much emphasis at all, because it doesn't matter. The fact that he reminds her of Byrne is just that: a fact.
Returning to the point about Kay not needing/wanting another parental figure, I think it's pretty self-explanatory, but to put it succinctly: Kay has the guidance she needs without him.
To put it less succinctly, Edgeworth's possibly the worst candidate to go for for emotional support and guidance in the first place, and by the time she meets him again, she's basically processed her father's passing and has a better handle on herself emotionally than Edgeworth does (not a brag; most characters have higher EQ than Edgeworth); what she wants isn't necessarily closure for Byrne's death in the emotional sense but in the I-want-answers-to-this-mystery-that-will-restore-my-family's-honour sense. You could make the argument that Kay becoming the second Yatagarasu and shaping her entire future around continuing her father's work prove that she isn't over his death, but I don't think that's true and more of a result of conflating her with Maya a bit.
With Maya, becoming the Master isn't something she chooses; it's given to her by Misty and Mia. With Kay, it's the opposite. Kay's decision to become the Yatagarasu and pursue the truth is wholly her own, and her approach to that goal reflects that. While Maya uses her cheery, upbeat attitude to conceal a lot of self-doubt and vulnerability (and Franziska does the same with her hostility), Kay does not. Her cheerfulness is precisely who she is; it's not a mask so much as it is a distraction. It keeps people from looking at her too closely and realising exactly how capable she is, and, while I don't think it's fully intentional (again, she believes in living her life in a straightforward and upfront manner), she does imply that it's sort of her (or the Yatagarasu's) MO:
Kay: Well! By the time everyone notices, it's already gone! That's the Yatagarasu way!
Interestingly enough, this unintentional tactic of using humour and cheeriness as a distraction from her abilities makes her a mirror to Calisto Yew, who also uses her seemingly always light-hearted nature as a disguise for what she's actually capable of (Calisto's joviality is her true self, too, or at least as 'true' as she can get). The difference between them is that Calisto delights in ironically mocking the world around her, whereas Kay finds joy in life itself, and she's stronger for it.
The only part where we see Kay attempt to mask her feelings is when she's a child, and even then she admits that she feels better after crying, which, I believe, led to her becoming more open with her emotions later in life (see how her older self has a teary sprite which makes pretty frequent appearances where her younger self does not). In any case, to me, this shows that she has people in her life already who are helping, and have helped, her confront and process her trauma. She's not looking to Edgeworth to help her make sense of her father's death and she definitely isn't looking for a replacement (again, literally dedicated to continuing her father's [and Badd's] legacy). Whenever Edgeworth even gets close to becoming parental with her, she dismisses it, unless she acknowledges that she is in the wrong:
Edgeworth: ...Kay, it's not good for you to stay up late, you know.
Kay: Yes, gramps!
...
Edgeworth: ...I appreciate your sense of justice, however... I would appreciate it if you wouldn't go running into the heart of any more raging fires.
Kay: Nngh... Yes, Mr. Edgeworth... I'll try...
Despite her buoyancy and bright attitude, Kay is quite firm that she be treated as an adult (she doesn't see her cheeriness as a mark of youth; it's joie de vivre, it's who she is, and that's that), and, throughout the game, she gets annoyed when people don't respect that (her arguments with Lang are largely over how he calls Little Thief a toy and her crow-girl). She holds her own and relies on herself while being unafraid of asking for help.
Anyway, this post has gone on for long enough and I think I've addressed the points I wanted to. I should mention that I realise that a lot of how many people portray/interpret their relationship is validated by AAI2 but that's honestly a discussion for a separate post HAHA I feel like, when it comes to AAI, the father/daughter interpretation can maybe be argued with regards to the way Edgeworth treats her? Honestly, though, I think he'd treat any young lady who suddenly becomes part of his team/responsibility in pretty much the same way. And, like, he drops the ball almost every time he's supposed to give "fatherly" advice because he's just not that great with it/children!! It's actually hilarious HSKSDHSK
Either way, yeah! I just think Kay is actually given a lot less credit than she's due when the Dadworth card gets played and I just! Want better for her!!
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pcktknife · 8 months
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killin myself on deep cuts doorstep to forever change their bond and the trajectory of their lives forever
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wigglepiggle · 3 months
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hi phighting community. I had a interesting dream last night with medkit and subspace
it's not really long I just spaced it out so this post itself is long
so subspace and medkit were in white void hell and they're arguing but idk what they said
and then subspace throws his. little pink thing he holds (sorry I'm new here idk what it's called) at medkit
and medkit turns into. a cat.
still had his gear on and everything his gun and med kit were tied to his back
subspace cracks up and this. happens
[MEDKIT]: GOD FUCKING DAMMIT SUBSPACE YOURE RUINING MY FUCKING LIFE AGAIN I CANNOT GET A JOB NOW I NEED TO GO TO THUNDERCLAN SO I CAN GET A FUCKING JOB AS A MEDICINE CAT FUCK FUCK!!!!!!!!! I HATE YOU YOU COULDN'T HAVE STOPPED WITH MY EYE? YOU HAD TO TAKE IT EVEN FURTHER? I HOPE YOU DIE I HOPE WE BOTH DIE
[SUBSPACE]: (has the awesome face expression) HAHAHA IT WORKS!!!!! YOU (unintelligible)
is this in character I have no idea probably not be cause I don't really know either of them that well. but anyways the white void gets brighter as subspace was talking there and it was making this high pitched noise so loud you couldn't hear subspace anymore.
and then it got so bright it burned both of their surviving eyes out and they died. their bodies were in the phighting lobby for some reason and vinestaff was there. when medkit died he wasn't medkittie anymore he was just normal :(
I don't know what happened for my brain to make this
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kohakhearts · 8 months
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anyone else think theres some kinda bizarre love triangle going on between the player and the dlc siblings cause thats all i took away from it lmao. cant wait for part 2 so i can take carmine on a true american date
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good-beanswrites · 8 months
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Hello hello! It's me again! (That one Anon who requested Lies with Kazui & Yuno, but I've set up my account now so no need to ask anonymously again lol) Thank you for satisfying my previous request, it was such a delight to read. I keep rereading it every now and then and I'm still always left in awe with it like jesus christ you didn't have to go all in on that im sobbing with the 0207 friendship dynamic.
I've also seen your latest post and drabble asks. I'd like to request from the Drabble List#1 - #5 “Idiots. They are all idiots.” with Es themselves!
Let the prisoners have fun and Es just stares at them nonchalantly, silently judging their idiocy from afar, hell, maybe even let Yuno/Mikoto convince them to join. You can do anything as long as you think it'll fit, they're all just a little silly (minus the fact they're in prison lol).
With all that said, take your time and no rush! I can always wait. Thanks a lot! ...now back to rereading my previous request for the nth time,, i love it so much,, thankyouagain
Ah thank you so much, that means so much!! I'm so glad you liked it, that one was really nice to write :'D And yesss thank you for the request -- this was such a blast to do as well! (though I also made myself emotional over Es' lost childhood, that was less fun ;___;) I debated on several activities within the prison but thought this was plausible and fun for some mid-T1 shenanigans
Es had a job to do. They had many eyes watching them. They had several lives in their hands. They had heavy responsibilities. They didn’t have time for something as silly as ‘video game night’, regardless of the laughter that bubbled up from the common room as they passed by. They were not way tempted to join, regardless of how much fun the group seemed to be having when they peered their head in.
Fuuta had whined that Es had replaced all his requests with completely outdated consoles and games, confirming they had been successful in choosing things without any access to the internet or outside world. Plus, they thought, this gave the older prisoners a fighting chance with some of the games.
Not that they cared whether or not the prisoners had a good time. That wasn’t any concern of theirs. Even in these long periods of rest between their more eventful duties, they must remain focused.
The laughter crescendoed into delighted screaming.
Es figured one more look inside wouldn’t hurt. They were supposed to be keeping an eye on everyone, after all. 
The prisoners had gathered various chairs and bedding material, creating makeshift couches. Some piled onto the new seating, some splayed out on the ground, others stood in excitement. The television was so small, the two players needed to lean all the way forward to see. 
Mahiru bounced in her seat as Yuno whipped around her remote. Fuuta was demanding Kazui play better, gesturing wildly at the screen. Shidou chucked to himself as the others grew more intense. Haruka kept asking questions about the game, receiving an answer only about half the time. 
As the match got closer, Yuno leapt to her feet. She tried to shimmy in front of Kazui and block his view. He stood to prod her out of the way. Muu called foul play, though she said it with a thrill rather than accusation. Fuuta repeated it -- with quite a lot of accusation -- and tried to push Yuno out of the way. Mikoto tried to hold him back, voicing his support of Yuno’s methods. 
The others got caught up in the yelling. Amane’s eyes were wide in anticipation. Kotoko pumped her fist as the battle got even closer. The room erupted in movement and shoving and tripping and remote pulling -- until they yanked the tiny television forward. 
The thick cord came free, and the screen went black just before a winner was announced. Ten voices chorused their outrage.
Es shook their head. “Idiots. They are all idiots.”
They turned away as the prisoners hurried to set everything up again. They were just about to turn the corner into the panopticon when Yuno’s voice called from behind.
“Hey!” She ran up, taking advantage of their brief pause. “I saw you passing by. Why don’t you come join us?”
Not for the first time, Es wished they had enough height to look down on all the prisoners. “I’m your warden. I’m not some child here to play games with you all.”
She pursed her lips. “I’m not a kid either. But I’m still down for a night to unwind.”
“You’re lucky to have the luxury to relax. I, on the other hand, am busy right now.”  
Yuno made a show of looking left, then right, across the empty hallway. “And what exactly are you doing right now?”
“I’m working.”
She frowned. “Uh-huh…”
“I am!” They fumbled for more, coming up blank. They should have known the moment she came skipping over to them that it would be impossible to fool her. There was no need for this routine check of the prison; everyone was gathered in the common room except them. Yuno had known this before uttering a single word.
Her hands fluttered in a dismissive gesture. “Too much work is never good for you. It doesn’t matter how mature you are -- if you get too caught up in your job it’ll drive you to some crazy things.” She smirked. “Just look at Shidou. Or Mikoto!”
“I could look at you…”
Though surprise flickered across her face, she kept grinning. “Exactly! So let’s get you in here.” She tugged on their arm. Prisoners couldn’t physically move Es against their will. 
They huffed as they found themselves inching closer and closer to the entryway.
“I suppose I can come and watch,” they muttered, “and still keep an eye on you all.”
“No! No more working!” She managed to get them into the room. “Here, you can take my spot in the next round.”
Kazui looked over. “Who said you were getting the next spot?”
“Oh come on, I was clearly going to win that one.”
“Clearly? I'm pretty sure was seconds away from beating you.”
“Well then, I guess Es can take your spot.”
“Es is playing?” Haruka looked up excitedly. 
“I haven’t agreed to anything yet.”
It was as if they hadn’t said anything at all. The others launched into a discussion of who would give their remote to Es? Who would they’d face off against? Were they resetting the bracket they’d begun? Which game would they return to? The ten argued in circles for a while. For a group of murderers, they were insistent on a fair tournament. After breaking up some bickering that could have become physical, Es once again wondered how they ended up watching over a mess like this. 
At length the game was chosen, and a rematch was slated for Yuno and Kazui later in the night. To save themself time and sanity, Es went ahead and picked their opponent.
“I’ll play Fuuta.” 
He had been the obvious choice: he could supply enough chatter for the both of them, so Es could remain silent. Also, he was guaranteed to win and free them from an obligation to play more than one round. They flashed a look at some of the more observant prisoners, hoping they didn’t tip them off.
However, no one was really watching them too keenly. Mahiru clapped in joy. Yuno beamed. Mikoto shoved a remote into their hands. Haruka started rapidly explaining the rules to them. Shidou directed Es to their seat in the center. Kotoko gave them an encouraging nod. As expected, Fuuta was already deep into trash talk as he sat next to them.
They really were simple-minded people, more focused on this silly game than the fact their warden had just sat amongst them. It was dangerous to let one’s guard down in a place like this, Es reminded themself. 
With a little jingle, the match began. 
Their fingers flew across the controls. Though they had a rocky start, some sort of muscle memory kicked in. Surely this game had come out before they were born, and there was no way they’d played it regularly. None of that mattered much. Their little avatar was obviously gaining the lead.
Their eyes stayed fixed on the screen as they received slaps on the back and nudges. Their guard's cap was knocked off in the shuffling, but they couldn't risk picking it up. Voices called all around them.
“Aw, don’t just let the kid win!” Mikoto said.
“I’m not!” Fuuta was desperate. “They fucking tricked me! They’re a pro!”
Es felt energy run through their entire body. Their original plan already slipping away, they wondered if they could actually beat Fuuta. It would be fun to see… They leaned forward, holding their breath. The audience continued cheering the pair on. Once again, the room was swept up in shouts.
The match ended. A little banner flashed across the screen to name Es victorious. They jumped up, a small whoop escaping them. 
They would’ve melted in shame right then and there, if the sound weren’t already drowned out by the surrounding chaos. The others laughed and shook Es in amazement. Fuuta let out a string of colorful language.
“That was incredible!”
“Holy shit!”
“How’d you do that?”
Es placed the cap back on their head, pulling it over their eyes. “I don’t know. And it doesn’t matter. I’m done for the night.” They tried to pass off the remote, but Mikoto pushed it back into their hands. 
“Nuh-uh. I want to see this for myself.” He grabbed the other one from a dejected Fuuta. “Same game. Same characters. Lemme see what you’ve got.”
Es wasn’t meant to play one round, much less get caught up in their ridiculous tournament.
Don’t be an idiot, they told themself.
“Bring it on,” they told Mikoto.
#milgram#es#yuno kashiki#fuuta kajiyama#mikoto kayano#and everyone else#i always worry it gets too busy with too many characters but i think this works 👍#thank you for all your kind words!!! i feel like a broken record but it really means so much to me --#im so happy youre enjoying these as much as i am >:3#my next one is going to be a bit more serious but it was really fun doing these lighter ones :')#they deserve a night of relaxation and fun! im absolutely obsessed with es' insistence on their duty and solemn attitude#because theyre just a kid! they need a break! theyd get excited and competitive just like anyone else! they should be allowed to!#UGH#i think es and amane are a bit too similar with their struggles with age and being controlled by adults where its harder to get along#but yuno also understands what its like to want to be seen as a responsible mature person despite a younger age#and shed know how best to say things lightly but still meaningfully <3#yeah i thought about them doing sports or cooking or karaoke but this worked the best#haruka and amane dont have much experience with video games but i think theyd catch on quick#shidou has a lot of fun but he sucks ass LMAO#mahiru also isnt great but even if she was doing good shed let everyone else win to make sure their spirits stay up#im a sucker for writing where a character says something over and over and you just know theyre trying to convince themselves 😂#someone tell me to stop rambling in the tags and just make a new post for gods sake asdfsdfds#i hope you enjoy!#im late by now but woo happy getting your account set up 👏 welcome to the hellsite...#drabbles
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love love love the contrast between 14 and 15 facing the toymaker because like 15 SO embodies play. i make fun of 10 a lot for his whole old quiet and angry schtick bc im like babe ive seen you be 12 and 13 you know nothing about old quiet and angry youre a teenager. but then next to 15 the contrast is stark and beautiful look at them
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14 is like great you murdered a whole bunch of people for fun or profit or whatever it is that you people want. 14 is like 13 voice all this death finally made you happy? proud of yourself? getting something out of this because im really really not
meanwhile 15 is like challenge ACCEPTED. hes grinning hes laughing he IS getting something out of this!!
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acadieum · 7 months
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everytime i get a spare moment in my day, im like hmmm should i draw or play baldur's gate 3..... and inevitably, the dice always win...
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