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targarrus · 5 months
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the last leviathan
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no-light-left-on · 2 months
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martyfive · 1 year
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well that’s unexpected
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void-damned · 10 months
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[Two Serkonans take a Trip to Dunwall, c. 1827, colorised]
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mxlfoydraco · 1 year
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this is genuinely so fucking funny. harrys so emotionally overwhelmed that the only comfort he can think to offer is HERE SMELL HIM
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meglosthegreat · 9 days
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If Dishonored 1's element is water, Dishonored 2's element is air. Karnaca is described as a city "at the edge of the world", and is defined by its elevation, its towering trees, and the wind currents that provide the city its power. Almost every map in the game has you climbing upward, away from the water that is your home and haven, until you reach the Dust District where the clouds blowing through obscure it completely. Bloodflies are the game's primary environmental hazard, replacing the river krusts and rats of Dishonored 1.
The wind is a double-edged thing in the story. It brings prosperity, allowing Karnaca to escape the need for whale oil in the face of rationing. But that prosperity does not extend to those facing the brunt of its effects; those condemned to toil in the silver mines and live in the district poisoned by their exploitation. The wind powers homes; it also powers the devices used to exert control over the city's population. In short, the wind is like the Empire - as easily put to harm as it is to good. All it took was one Empress deposed by another, and those forces shifted with all the fickleness of a breeze.
Even the Void changes from the serene, underwater-like place in Dishonored 1. It becomes a wasteland of howling emptiness and tall, jagged spires. Shindaerey Peak is the place where the Void meets the world, and the gulley connecting it to Karnaca is where the city's wind currents originate. It is a city at the edge of the world not just in the physical sense - it also lies at the boundary between this world and the Void.
When you leap from Coldridge Prison at the beginning of Dishonored 1, the water is there to greet you. But in Dishonored 2, the water is withheld. When you fall, there is only empty, unforgiving air. Which makes it all the more compelling when the Outsider reaches out to catch you.
(Also, I should point out that there are two more Isles yet to be featured in a game and two more elements yet to be thematically implemented...)
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toomanyassassins · 3 months
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absolutely beside myself that we could have had this as part of the dishonored ui. incredible. perfect. no notes. why was i not allowed to stop in the middle of gameplay to pull out a dead rat that's got my inventory strapped to it? what was i supposed to be doing again?? hold on let me get out my rat real quick and check my objectives.
imagine you're a city guard fighting corvo attano and in the middle of battle he reaches into his pocket to bring out this rat corpse strapped to a bit of driftwood, staring at it intensely before suddenly blasting you with a new power he's just learned. we could have had levels of rat dad previously unknown to gameplay. we could have had everything.
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phantaloon · 2 years
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same
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abibeur · 1 month
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courtesy of @karnot570, it still makes me laugh
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targarrus · 8 months
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a thing i did for @10yearsofdishonoredzine :)
leftover sales are open until aug 30 !
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no-light-left-on · 18 days
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based off this post
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martyfive · 1 year
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the sound of major scales
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graedari · 13 days
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-slides into your asks- ok but. Details on the aquarium au? Like yess i love the idea!! Void man the marine biologist!! Both families going there!! Em making friends!! Its all so wholesome and you know what? They deserve itt :D
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hehehhe!!! I have so many ideas you couldn't even imagine babeygurl. I just really wanted this au to be super wholesome for everyones faves. If you have a dh character you like- they are likely in this AU somewhere just know that. It's sorta just morphed into my own feel-good modern au rather than just an Aquarium AU
Some misc Fin-Tastic AU notes (also featured in the art):
Corvo has a motorcycle (as does Daud and the Whalers. They actually have a Motorcycle Gang in town)
Daud also runs a definitely legit Self-Defense Class (that definitely isn't an underground fight-club)
Emily attends the classes as part of the "Jr. Knives of Dunwall" course)
Delilah owns an upscale Art Gallery in town (and has been told to not visit after claiming to know Corvo's sister and gas-lit him that some random child she paid was his nephew)
Billie and Thomas live with Daud in his apartment and brought home some dogs one day. Daud told them absolutely not. The dogs love Daud. They have dogs now.
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void-damned · 7 months
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meglosthegreat · 4 months
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I think the primary failing of Dishonored 2's dual protagonist system is actually not the fact that Emily was the intended protagonist and Corvo was a late addition, but rather the fact that picking one necessarily leaves the other to be locked out of the narrative for the majority of the game's runtime.
This is a problem for two big reasons. 1) Emily and Corvo have all of one tutorial and an incredibly brief scene at the beginning to interact before they are forcibly separated. This means that you never get to see what their relationship is like, and thus the whole objective of rescuing the statue-ified one falls flat. DH 1 understood the importance of this, which is why it had you rescue Emily early and gave you the chance to get to know her before she was taken again.
And 2) It is deeply unfair to both characters to leave either one out of the trip to Karnaca. Both of them have things to contribute to the story, and forcing one to stay behind leaves either version somewhat hollow. Emily needs to go, because she needs to see the things that were brewing under her rule of the Empire. Corvo needs to go because this is literally his homeland, and he deserves to have a say in how things shake out.
Not only that, but I feel that both are integral to each other's arcs - Emily needs to learn to be a better ruler, and that involves confronting the things her father taught her, and Corvo needs to learn to let go and allow Emily to figure some things out on her own. Leave either one of them behind in stone, frozen in time for the entire series of events, and who's to say the exact same problems that caused them in the first place wouldn't just repeat themselves? And wouldn't it make the story that much stronger if the protagonist had to go back and defeat Delilah not for personal reasons, but because it was the right thing to do?
You don't even need to lock Emily in as the protagonist for this. It would work just as well with either of them in that role. But you do need them both there, because if the story can be about either one, then in reality it should be about both of them.
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fullmetalgirl98 · 1 year
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Finally they're all here!
😭❤️️💙💛🖤🧡💜
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