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#design bias
itellmyselfsecrets · 1 year
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“Men are more likely than women to be involved in a car crash, which means they dominate the numbers of those seriously injured in car accidents. But when a woman is involved in a car crash, she is 47% more likely to be seriously injured than a man, and 71% more likely to be moderately injured, even when researchers control for factors such as height, weight, seat-belt usage, and crash intensity…She is also 17% more likely to die and it all has to do with how the car is designed - and for whom…When men and women are in a car together, the man is most likely to be driving. So not collecting data on passengers more or less translates as not collecting data on women. The infuriating irony of all this is that the gendered passenger/driver norm is so prevalent that…the passenger seat is the only seat that is commonly tested with a female crash-test dummy, with the male crash-test dummy still being the standard dummy for the driver's seat. So stats that include only driver fatalities tell us precisely zero about the impact of introducing the female crash-test dummy.” - Caroline Criado Perez (Invisible Women: Data Bias in a World Designed for Men)
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whatifsandspheres · 9 months
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A character reference based on all four Steps of Our Life! It's only "sort of" a height reference as well since obviously they're not 100% accurate (the devs don't have specific heights for everyone to my knowledge).
I did dig into the code to try and get characters at their "normal" heights but there are other matters at play too (example: Nicolas is obviously "taller" than he should be because he needs to be pushed upwards to be visible enough above the game's text box; likewise with other very short characters).
Still, this should serve as either a nice reference guide for every character or a "height reference" in the sense of getting an idea of which characters are shorter/taller than others.
I'm also going to detail some extra notes below the break, including posts from GB Patch's Tumblr that reference any defined heights (with Cove being the obvious one) or general height things, as well as some more stuff about the MC's height in comparison to the three love interests depending on what you pick.
Cove's height is listed on GB Patch's FAQ as 4' 1" in Step 1 (also stated as "mostly average, perhaps a bit on the short side"), 5' 4" in Step 2 (in-game this is defined as "very tall" on the MC's potential height spectrum, as that is the only option considered on par with Cove's height), 6' 0" in Step 3, and 6' 4" in Step 4. A fun fact is that Cove's final height was originally 6' 3" (191cm) instead.
Derek in Step 2 is under five feet tall (this post also lists Cove as "around 5 and a half feet tall" which you could take as either close enough to 5' 4" as stated above or a potential original height he had that got changed). In-game, he's "short" but not "very short", as having your MC be "very short" will prompt narration telling you that you're shorter than Derek, whereas "short" only has you relate to him in smolness generally.
Step 4 Derek is "mostly average." He wouldn't be considered tall nor would he be considered short. His youngest brother Nicolas will "probably end up as a similar height to him" once he's more grown up.
Step 4 Baxter is "taller than average, but not especially tall."
I've been informed that, on the Our Life Patreon Discord, Step 4 Derek's height is listed as 5' 9" (175cm) whereas Step 4 Baxter's is listed as 5' 11" (180cm), so those are their defined heights. Before that, both of their heights had jumped around somewhat. A post from 2019 said that Derek was 5' 11", but a post from June 2021 said that Baxter was 5' 11" and Derek was 5' 9" (so consistent with the Discord). Then there's also another post from July 2021 (you'll have to scroll down for this one) that listed Baxter at around 5' 10" while Derek was 5' 8"/5' 9". If you're insane enough to try and use the character reference too, then Baxter would actually be around 6'1" at minimum since he's taller than Step 3 Cove (though you could also make the same argument that this means the mom trio of Pamela, Noelani, and Kyra must be decently tall as well since they're so close to Cove on the character reference).
I don't have any experience with GB Patch's other game, XOXO Droplets, so I don't know what ages the characters are in it, but since both Shiloh and Jeremy are characters seen visibly in Our Life, I thought I'd also mention that they're listed as 5' 10" and 5' 5" (or 5' 5 1/2") respectively in XOXO Droplets. Jeremy also apparently grows to 5' 8" in his 20s and he's 22 in the Our Life Cove Wedding DLC (I don't think this is spoken of in the game specifically but he's labeled as 22 in the code).
As for the MC and how their height plays into things, "tall" and "very tall" as well as "short" and "very short" tend to be considered the same for the most part in the game's code. It's not that there isn't a difference at all (I would say it's still notable), it's just that sometimes the game may be more vague about height differences. My post about Errands references this where you don't need more athletic points due to being "very short" instead of "short" to give Cove a piggyback ride.
A guesstimate I'd make is that about 5% of the time, the game will take note of whether you're "very tall" instead of "tall" or "very short" instead of "short." Otherwise, you're either "generally tall," "average," or "generally short." There are also other instances (usually with Cove) where the game might just check if you're either generally tall (around Cove's height) or not generally tall (i.e: definitely shorter than him).
This is actually relevant to the heights because, following all above information, one would assume that Step 4 Derek is average, Step 4 Baxter is tall, and Step 4 Cove is very tall going off the MC's potential "height spectrum" of very short, short, average, tall, and very tall, but it's not entirely the case.
A "tall" MC (generally tall) will look "down" at Step 4 Baxter just as he will look "up" at them or they'll look directly at each other if the MC is "average," same as Step 3 Baxter, but--
when the game has any instance of differentiating between "tall" and "very tall" (they never do this for Step 3 Baxter so the base assumption would have to be that he's just average height), things change.
During Baxter's apology in the wedding of his Step 4, Baxter dips his chin to look at the MC if they're "short"/"very short," levels his chin to look at the MC if they're "average"/"tall," and then lifts his chin to look at the MC if they're "very tall." A generally tall MC still has to lean down to kiss him if they choose to do so though.
Also, during the intimacy scene with Baxter (either in his office or his living room), if the MC is "very short," "short," or "average," it states that Baxter is taller than them. If they're "very tall," then Baxter is shorter than them, but a "tall" MC is "almost the exact same height" as him.
This is all a really long-winded way of saying that GB Patch referring to Step 4 Baxter being "taller than average but not especially tall" might mean that he's some infuriating middle ground between average and tall where he's not quite one but not quite the other either (which honestly is very Baxter of him so I can't even be mad).
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cyra-kingg · 6 months
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(hits him with the bird beam) whoops
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squelchbug · 7 months
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proud practicer of Caine nepotism
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ALLL POMNI DESIGN CREDS -> @weedsmokingbfs . ooo hypnosis that makes you follow it for more based takes🌀🌀🌀🌀🌀🌀
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junkanimate · 3 months
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claire's vs hot topic
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bluegekk0 · 6 months
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updated grimm's design. he is more fluffy now and has a tail
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bia-lou · 26 days
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(click for more Quality)
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This boy, no matter how he looks, will be aesthetically beautiful to me 💥
n design by @megbanned
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shima-draws · 9 months
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Looking at all the leaked concept art for Freminet and I’m actually SO bummed the final design was the one we got because. Come on. Look at THESE
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These are all
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WAY better
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Than what we got
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I’m SO upset actually. Why did they put him in short shorts. The baggy pants with the wetsuit underneath is SUCH an iconic look
Also I’m personally a bigger fan of pink-haired Freminet. We were ROBBED
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itellmyselfsecrets · 10 months
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“Women have always worked. They have worked unpaid, underpaid, underappreciated, and invisibly, but they have always worked. But the modern workplace does not work for women. From its location, to its hours, to its regulatory standards, it has been designed around the lives of men and it is no longer fit for purpose. The world of work needs a wholesale redesign - of its regulations, of its equipment, of its culture - and this redesign must be led by data on female bodies and female lives. We have to start recognising that the work women do is not an added extra, a bonus that we could do without: women's work, paid and unpaid, is the backbone of our society and our economy. It's about time we started valuing it.” - Caroline Criado Perez (Invisible Women: Data Bias in a World Designed for Men)
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whatifsandspheres · 2 years
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tariah23 · 5 months
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No way!?!!?
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hodinodi · 1 month
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Can we please please look at naoya's face from your p1 reunion fanart?
this ask made me laugh cus he doesnt rlly look any different from how he usually looks cus i was too focused on his clothes MFGFG😭😭 but yeah sure! heres a crop from my doodle drafts
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fairmerthefarmer · 3 months
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I don’t know how I never played any of the Nancy Drew games as a kid, I love point and click and I love Nancy drew and I would have been all over them!! My sister and I are playing through them together now and it is just an absolute joy. (She is however much better at puzzles than me so idk maybe they would have frustrated me as a kid)
Also it’s giving me some inspo to ~actually~ practice drawing and backgrounds etc. so anyway here’s treasure in the royal tower WIPS. I really want to do some actual illustrations from these games.
Also Evelyn/gabsmolders streams are just prime content for background comfort noise when pain flares or fatigue keep me in bed.
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hwaightme · 1 month
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cyberianpunks · 4 months
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there's no salvation in the algorithm
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