First of my Deathgorge models painted up. Such good sculpts.
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UNBOXING Zondara's Gravebreakers Warhammer Underworlds #boardgames
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Deathgorge Scavenger
Artist: Tyler Jacobson
TCG Player Link
Scryfall Link
EDHREC Link
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Games Workshop Pre-Order Preview: The Kroot kick of T'au with lots for Warhammer Underworlds and Necromunda
Games Workshop Pre-Order Preview: The Kroot kick of T'au with lots for Warhammer Underworlds and Necromunda #warhammer40k #warhammer40000 #necromunda #warhammerunderworlds #warhammercommunity
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Card of the Day - April 8th, 2021 “Phoenix of Ash”
I don’t know why, but I’m not a big fan of Escape.
I mean, I’m not the biggest fan of Theros to begin with, but for some reason Escape just doesn’t do much for me. Maybe it’s my natural inclination to ignore the graveyard other than with cards such as a Goyf or a Deathgorge Scavenger. I guess a hasty Wind Drake by itself isn’t bad, especially in Red. And for an extra generic, and three cards from my graveyard, I can make it a 3/3 hasty wingy boy. But I’m still unsure about this. I don’t know. If I put this in a cube, it’ll immediately turn the GY archetype into a “splash Red” scenario unless I already had Flashback in red. Or Unearth. I guess Escape is just an improved Unearth, itsn’t it? But I’m also someone who prefers Aftermath to Flashback, so what do I know?
Is it a bad card? No, it’s... fine. I’m certain if you have other cards that reward casting from outside the hand, it’s great. But I think this was one of the cards that made me want to pass on Theros: Beyond Death. I skipped Eldraine because fairy tales wasn’t doing it for me, but T:BD was more “Oh great, the Enchantment set got rid of my favorite mechanic and now is being Grixis light.” was my initial reaction. And it kind of still is.
The D&D book was cool though.
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Nayasaurus Chomp (Midrange/Ramp)
Non land Main Deck:
1 Charging Monstrosaur
2 Carnage Tyrant
2 Ghalta, Primal Hunger
3 Conclave Tribunal
4 Ranging Raptors
4 Blinding Fog
2 Tilonalli's Crown
3 Kinjalli's Sunwing
3 Priest of the Wakening Sun
3 Adventurous Impulse
2 Regisaur Alpha
1 Sky Terror
3 Flower/Flourish
2 Drover of thr Mighty
1 Helm of the Host
2 Ripjaw Raptor
2 Deathgorge Scavenger
Land:
1 Temple Garden
2 Rootbound Crag
1 Gateway Plaza
1 Unclaimed Territory
1 Unknown Shores
1 Stone Quarry
1 Timber Gorge
3 Plains
3 Mountains
7 Forest
Sideboard:
2 Ixalan's Binding
2 Reclamation Sage
2 Crushing Canopy
2 Seal Away
2 Sarkhan's Unsealing
2 Verdant Rebirth
1 Shaper's Sanctuary
1 Sorcerous Spyglass
1 Etali, Primal Storm
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In the Mechanical Color Pie article, you do not list green as having access to "exiling cards from a graveyard." What about green's ability to exile creatures from graveyards (ie. Scavenging Ooze, more recently Deathgorge Scavenger in Ixalan)? Has green lost access to this?
That article was so big in scope, some small things fell through the cracks.
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Every Ixalan Card - Green
Seriously, jeez. So many cards. I gotta spread this out next set.
I identify with that dog.
Carnage Tyrant
Grade: B+
Remove this!
I like a good green fatty.
Ancient Brontodon
Grade: D+
Amazingly massive tribal fodder.
Atzocan Archer
Grade: D+
The most odd limited filler I’ve ever seen.
Blinding Fog
Grade: D+
I prefer Heroic Intervention
Blossom Dryad
Grade: D+
There are better mana dorks.
Colossal Dreadmaw
Grade: F+
Tribal fodder. But cool.
Commune with Dinosaurs
Grade: B-
Good first turn play. Better in a dino deck, as then it’s even good mid to late game.
Crash the Ramparts
Grade: F
Bad combat trick
Crushing Canopy
Grade: D-
Not great, but options make it better than some.
Deathgorge Scavenger
Grade: B
Oozes. Dino oozes now.
What a fascinating plane.
Deeproot Champion
Grade: C
Nice ability. It either works slowly, or it dies horribly and fast. I’d say skip it.
Deeproot Warrior
Grade: F+
Tribal fodder.
Drover of the Mighty
Grade: B
Might be a little high, but it’s Werebear impression is great. Dino tribal has some great support from lots of angles.
Emergent Growth
Grade: F
Bad combat trick.
Emperor’s Vanguard
Grade: D
Pretty dependent on the explore mechanic and getting in for combat damage, but doesn’t have trample. And 4 mana for 4/3 isn’t great. I know “dies to Doom Blade / Lightning Bolt” is a bit trite, but applies here.
We don’t like 4 mana that has no immediate benefit, has growing potential, and no protection.
Grazing Whiptail
Grade: F+
Vanilla creature. It’ll save your life at least once at the pre-release, but doesn’t hold water for EDH.
Gaea’s Cradle Itlimoc Flip
Grade: A+
I don’t care how hard it is to flip (not that hard really), build-your-own Gaea’s Cradle is amazing. And the flip side even taps for mana without creatures! Amazing!
Ixalli’s Diviner
Grade: F
I really hate these limited explore cards.
Ixalli’s Keeper
Grade: F
This cycle really isn’t for EDH.
Jade Guardian
Grade: F
Tribal fodder.
Jungle Delver
Grade: F-
Tribal fodder. But i’m gotta get killed by this once in draft.
Kumena’s Speaker
Grade: F+
Tribal dependent cards with conditional benefits are not my faves.
Merfolk Branchwalker
Grade: C-
Not exactly ramp, but costed pretty well, and milling/looking at a card and getting a +1/+1 is nice. I like explore, I think.
New Horizons
Grade: D-
Not bad ramp, nice counter. I’ve seen worse.
Old-Growth Dryads
Grade: D, B for 1v1
Ramping your opponents is nice for group hugs, but I’m not nice, and I don’t like group hugs. Good body for the cost, hang-up on the ability. Not that you need me to tell you that.
Pounce
Grade: D
There’s better green removal.
Ranging Raptors
Grade: B
If it gets you more than one land, it’s amazing, and pretty good for one land.
Ravenous Daggertooth
Grade: D+
Not a bad ability, just doesn’t scale well to EDH. Definitely part of your first draft of Dino Tribal EDH, but also in the first batch to be cut.
Ripjaw Raptor
Grade: A-
Big enough to get more than a card off of it. Not scary enough to use removal.
River Heralds’ Boon
Grade: F+
I love that big frog. We should have had a giant poisonous frog.
DINO BASH!!! Savage Stomp
Grade: B
Green removal is fighting, and fighting, Dino tribal for 1?
Sweet.
Shaper’s Sanctuary
Grade: B+
The ability part makes it mind-boggling fun imo, and all the potential draw for (G) is a bargain.
Slice in Twain
Grade: C-
It’s reliable and self-replacing, and a known card.
Snapping Sailback
Grade: B-
The card that lets me act out my favorite parts from Jurassic Park III. Flash makes it better, and counter growth is nice.
Spike-Tailed Ceratops
Grade: F+
Tribal Fodder.
Thundering Spineback
Grade: C-
Overpriced as heck, but I’m still running it. Making 4/4 dino tokens with trample is worth the fun.
Stegosaurus token-making dino lord is what we never knew that we always needed.
Tishana’s Wayfinder
Grade: D-
Explore ain’t that good.
Verdant Rebirth
Grade: C
Nice save for a creature, and replaces itself.
Verdant Sun’s Avatar
Grade: C+
(how mana dang Sun’s Avatars do these people have? it’s like we’re on Mirrodin!)
Get it off of Gishath for maximum fun, but a decent, removal-drawing dino in the other cases.
Vineshaper Mystic
Grade: D
Merfolk are really pushing the +1/+1 counters. To an unhealthy, Simic-esque level.
Waker of the Wilds
Grade: C
I kill my land for GG.
Graf Mole Wildgrowth Walker
Grade: F+
Not enough explore.
So, whatchat think?
Agree?
Disagree?
Let me know!
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The Thricefold Discord from the new Underworlds box. These are such pretty models!!!
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UNBOXING Rivals Of The Mirrored City Warhammer Underworlds #boardgames
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Games Workshop World Championships Preview: Daggok’s Stab-Ladz bring new Kruleboyz to Warhammer Underworlds
Games Workshop World Championships Preview: Daggok’s Stab-Ladz bring new Kruleboyz to Warhammer Underworlds #warhammerunderworlds #warhammercommunity
There’s a new warband coming to the frozen tunnels of Deathgorge, Daggok’s Stab-Ladz! They have one goal, kill as many champions as they can to steal their knowledge and increase their kunnin’.
This new Kruleboyz warband brings something new to the tabletop.
Daggok’s Krule Kunnin’ reaction exemplifies his underhanded fighting style – allowing him to jab at enemies who are distracted by his Ladz…
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I have so many questions about Ixalan’s Ecology
What are the individual species on the continent? Is Gishath the only carcharodontosaurid/giganotosaurine on the continent? Was his species the former apex predators before the tyrannosaurids on Ixalan evolved, similar to North America/Asia’s ecology where the carnosaurs went extinct and the tyrannosaurs took over? What is Deathgorge Scavenger? I can’t exactly pin down what he is, he’s got a very strange skull for a theropod and interesting proportions altogether, with the robust body and small head.
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Weekend Results
Went to all 5 prerelease events at my lgs like some kind of madman
Midnight I went Orzhov vamps without anything spicy, 2-1
Saturday #1 was Naya dinos, 3-0
Saturday #2 was Boros dinos, 2-1
Sunday #1 was Simic Merfolk, somehow went 2-1 despite having absolute garbage for a deck
Sunday #2 was a 2 headed giant event, between our pools we were able to make a BONKERS Naya dino deck (Gishath, Carnage Tyrant, Regisaur Alpha, Deathgorge Scavenger, and Priest of the Wakening Sun to name a few awesome pieces) for me while he piloted a decent Grixis Pirates build full of removal to keep us safe until I could start slamming haymakers. Rolled everyone we faced, going 3-0
All around a really great weekend, had a ton of fun. Little bummed that, despite opening a total of 52 rare slots, I only scored two mythics (Carnage Tyrant and Becket Brass), but sometimes that's how the dice fall. How was y'alls prerelease (s)?
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Friday Night Magic Part 1
So I decided to try another night of back-to-back magic events, ignoring how exhausted I’m always left as a result. I even constructed a new deck just for the occasion, a Black/Green death touching/dinosaury/golem-filled mess.
First round I tied 1-1 against a Blue/Green Merfolk deck heavy on tokens and exploring. The first game stalled out with a field cluttered with pumped merfolk and 4/4 golems until they made all their +1/+1 countered merfolk unblockable.
Second round I lost 1-2 against an aggressive Black vehicle deck. I was able to side in a few cards and put up a good fight but the deck I made just doesn’t work as well against fast decks.
Which leads me to the third round, losing 0-2 against a familiar Hazoret Red deck, which was of course even faster than the mono-black deck.
Still, all my opponents appreciated the I brought something new to FNM and the deck preformed well for having never been used before.
Decklist for those interested
//Lands
1 Arch of Orazca
1 Blooming Marsh
4 Evolving Wilds
10 Forest
2 Foul Orchard
6 Swamp
//Spells
4 Fatal Push
2 Final Reward
1 Journey to Eternity
1 Lifecrafter's Bestiary
1 Mirage Mirror
4 Pounce
//Creatures
4 Aether Poisoner
4 Bone Picker
1 Carnage Tyrant
1 Ghalta, Primal Hunger
3 Golden Guardian
2 Jadelight Ranger
1 Rhonas the Indomitable
3 Ripjaw Raptor
4 Ruin Rat
//Sideboard
SB: 1 Deathgorge Scavenger
SB: 2 Duress
SB: 2 Naturalize
SB: 2 Plummet
SB: 4 Prey Upon
SB: 2 Sentinel Totem
SB: 1 Tetzimoc, Primal Death
SB: 1 Thrashing Brontodon
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