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#deathgorge
kgustin87 · 6 months
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First of my Deathgorge models painted up. Such good sculpts.
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kris-belleau · 1 month
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UNBOXING Zondara's Gravebreakers Warhammer Underworlds #boardgames
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mtg-cards-hourly · 2 years
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Deathgorge Scavenger
Artist: Tyler Jacobson TCG Player Link Scryfall Link EDHREC Link
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boardgametoday · 2 months
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Games Workshop Pre-Order Preview: The Kroot kick of T'au with lots for Warhammer Underworlds and Necromunda
Games Workshop Pre-Order Preview: The Kroot kick of T'au with lots for Warhammer Underworlds and Necromunda #warhammer40k #warhammer40000 #necromunda #warhammerunderworlds #warhammercommunity
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cursed-40k-thoughts · 3 months
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Warhammer Underworlds: Deathgorge
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twoscoopsblog · 3 years
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Card of the Day  - April 8th, 2021 “Phoenix of Ash”
I don’t know why, but I’m not a big fan of Escape.
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I mean, I’m not the biggest fan of Theros to begin with, but for some reason Escape just doesn’t do much for me. Maybe it’s my natural inclination to ignore the graveyard other than with cards such as a Goyf or a Deathgorge Scavenger. I guess a hasty Wind Drake by itself isn’t bad, especially in Red. And for an extra generic, and three cards from my graveyard, I can make it a 3/3 hasty wingy boy. But I’m still unsure about this. I don’t know. If I put this in a cube, it’ll immediately turn the GY archetype into a “splash Red” scenario unless I already had Flashback in red. Or Unearth. I guess Escape is just an improved Unearth, itsn’t it? But I’m also someone who prefers Aftermath to Flashback, so what do I know?
Is it a bad card? No, it’s... fine. I’m certain if you have other cards that reward casting from outside the hand, it’s great. But I think this was one of the cards that made me want to pass on Theros: Beyond Death. I skipped Eldraine because fairy tales wasn’t doing it for me, but T:BD was more “Oh great, the Enchantment set got rid of my favorite mechanic and now is being Grixis light.” was my initial reaction. And it kind of still is. 
The D&D book was cool though.
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mtgdeckthingy · 5 years
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Nayasaurus Chomp (Midrange/Ramp)
Non land Main Deck:
1 Charging Monstrosaur
2 Carnage Tyrant
2 Ghalta, Primal Hunger
3 Conclave Tribunal
4 Ranging Raptors
4 Blinding Fog
2 Tilonalli's Crown
3 Kinjalli's Sunwing
3 Priest of the Wakening Sun
3 Adventurous Impulse
2 Regisaur Alpha
1 Sky Terror
3 Flower/Flourish
2 Drover of thr Mighty
1 Helm of the Host
2 Ripjaw Raptor
2 Deathgorge Scavenger
Land:
1 Temple Garden
2 Rootbound Crag
1 Gateway Plaza
1 Unclaimed Territory
1 Unknown Shores
1 Stone Quarry
1 Timber Gorge
3 Plains
3 Mountains
7 Forest
Sideboard:
2 Ixalan's Binding
2 Reclamation Sage
2 Crushing Canopy
2 Seal Away
2 Sarkhan's Unsealing
2 Verdant Rebirth
1 Shaper's Sanctuary
1 Sorcerous Spyglass
1 Etali, Primal Storm
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markrosewater · 6 years
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In the Mechanical Color Pie article, you do not list green as having access to "exiling cards from a graveyard." What about green's ability to exile creatures from graveyards (ie. Scavenging Ooze, more recently Deathgorge Scavenger in Ixalan)? Has green lost access to this?
That article was so big in scope, some small things fell through the cracks.
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edh-a-to-z · 7 years
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Every Ixalan Card - Green
Seriously, jeez. So many cards. I gotta spread this out next set. 
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I identify with that dog.
Carnage Tyrant
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Grade: B+
Remove this!
I like a good green fatty.
Ancient Brontodon
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Grade: D+
Amazingly massive tribal fodder.
Atzocan Archer
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Grade: D+
The most odd limited filler I’ve ever seen.
Blinding Fog
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Grade: D+
I prefer Heroic Intervention
Blossom Dryad
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Grade: D+
There are better mana dorks.
Colossal Dreadmaw
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Grade: F+
Tribal fodder. But cool.
Commune with Dinosaurs
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Grade: B-
Good first turn play. Better in a dino deck, as then it’s even good mid to late game.
Crash the Ramparts
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Grade: F
Bad combat trick
Crushing Canopy
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Grade: D-
Not great, but options make it better than some.
Deathgorge Scavenger
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Grade: B
Oozes. Dino oozes now.
What a fascinating plane.
Deeproot Champion
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Grade: C
Nice ability. It either works slowly, or it dies horribly and fast. I’d say skip it.
Deeproot Warrior
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Grade: F+
Tribal fodder.
Drover of the Mighty
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Grade: B
Might be a little high, but it’s Werebear impression is great. Dino tribal has some great support from lots of angles.
Emergent Growth
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Grade: F
Bad combat trick.
Emperor’s Vanguard
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Grade: D
Pretty dependent on the explore mechanic and getting in for combat damage, but doesn’t have trample. And 4 mana for 4/3 isn’t great. I know “dies to Doom Blade / Lightning Bolt” is a bit trite, but applies here. 
We don’t like 4 mana that has no immediate benefit, has growing potential, and no protection.
Grazing Whiptail
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Grade: F+
Vanilla creature. It’ll save your life at least once at the pre-release, but doesn’t hold water for EDH.
Gaea’s Cradle Itlimoc Flip
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Grade: A+
I don’t care how hard it is to flip (not that hard really), build-your-own Gaea’s Cradle is amazing. And the flip side even taps for mana without creatures! Amazing!
Ixalli’s Diviner
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Grade: F
I really hate these limited explore cards.
Ixalli’s Keeper
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Grade: F
This cycle really isn’t for EDH.
Jade Guardian
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Grade: F
Tribal fodder.
Jungle Delver
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Grade: F-
Tribal fodder. But i’m gotta get killed by this once in draft.
Kumena’s Speaker
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Grade: F+
Tribal dependent cards with conditional benefits are not my faves.
Merfolk Branchwalker
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Grade: C-
Not exactly ramp, but costed pretty well, and milling/looking at a card and getting a +1/+1 is nice. I like explore, I think.
New Horizons
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Grade: D-
Not bad ramp, nice counter. I’ve seen worse.
Old-Growth Dryads
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Grade: D, B for 1v1
Ramping your opponents is nice for group hugs, but I’m not nice, and I don’t like group hugs. Good body for the cost, hang-up on the ability. Not that you need me to tell you that.
Pounce
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Grade: D
There’s better green removal.
Ranging Raptors
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Grade: B
If it gets you more than one land, it’s amazing, and pretty good for one land.
Ravenous Daggertooth
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Grade: D+
Not a bad ability, just doesn’t scale well to EDH. Definitely part of your first draft of Dino Tribal EDH, but also in the first batch to be cut.
Ripjaw Raptor
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Grade: A-
Big enough to get more than a card off of it. Not scary enough to use removal.
River Heralds’ Boon
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Grade: F+
I love that big frog. We should have had a giant poisonous frog.
DINO BASH!!! Savage Stomp
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Grade: B
Green removal is fighting, and fighting, Dino tribal for 1?
Sweet.
Shaper’s Sanctuary
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Grade: B+
The ability part makes it mind-boggling fun imo, and all the potential draw for (G) is a bargain.
Slice in Twain
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Grade: C-
It’s reliable and self-replacing, and a known card.
Snapping Sailback
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Grade: B-
The card that lets me act out my favorite parts from Jurassic Park III. Flash makes it better, and counter growth is nice.
Spike-Tailed Ceratops
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Grade: F+
Tribal Fodder.
Thundering Spineback
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Grade: C-
Overpriced as heck, but I’m still running it. Making 4/4 dino tokens with trample is worth the fun. 
Stegosaurus token-making dino lord is what we never knew that we always needed.
Tishana’s Wayfinder
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Grade: D-
Explore ain’t that good.
Verdant Rebirth
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Grade: C
Nice save for a creature, and replaces itself.
Verdant Sun’s Avatar
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Grade: C+
(how mana dang Sun’s Avatars do these people have? it’s like we’re on Mirrodin!)
Get it off of Gishath for maximum fun, but a decent, removal-drawing dino in the other cases.
Vineshaper Mystic
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Grade: D
Merfolk are really pushing the +1/+1 counters. To an unhealthy, Simic-esque level.
Waker of the Wilds
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Grade: C
I kill my land for GG. 
Graf Mole Wildgrowth Walker
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Grade: F+
Not enough explore.
So, whatchat think?
Agree?
Disagree?
Let me know!
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kgustin87 · 6 months
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The Thricefold Discord from the new Underworlds box. These are such pretty models!!!
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kris-belleau · 1 month
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UNBOXING Rivals Of The Mirrored City Warhammer Underworlds #boardgames
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commandtower · 7 years
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Dinosaur Watch 2017 ~ An Influx of Genera
With Ixalan now completely revealed in preparation for the Prerelease this weekend, we now have a full understanding of the different Dinosaurs that exist on the plane. We had already seen animals like the horned ceratopsians, huge sauropods and predatory theropods but an even more varied ecosystem has revealed itself in the end.
Plated stegosaurs had been seen in the background of previous art, but Steadfast Armasaur shows one in full glory on its own card, and Territorial Hammerskull brings the dome-headed pachycephalosaurs into the picture as well. These are well known Dinosaur families and it’s nice to see them being represented in the set. Nest Robber definitely has my favorite art in the set -- Jonathan Kuo’s depiction of an oviraptor with macaw-like feathers is a great visual.
The final rare-level Dinosaur was also formally revealed. Deathgorge Scavenger is a pretty powerful addition to the tribe and offers some excellent utility for its mana cost. I can definitely see it in decks.
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boardgametoday · 5 months
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Games Workshop World Championships Preview: Daggok’s Stab-Ladz bring new Kruleboyz to Warhammer Underworlds
Games Workshop World Championships Preview: Daggok’s Stab-Ladz bring new Kruleboyz to Warhammer Underworlds #warhammerunderworlds #warhammercommunity
There’s a new warband coming to the frozen tunnels of Deathgorge, Daggok’s Stab-Ladz! They have one goal, kill as many champions as they can to steal their knowledge and increase their kunnin’. This new Kruleboyz warband brings something new to the tabletop. Daggok’s Krule Kunnin’ reaction exemplifies his underhanded fighting style – allowing him to jab at enemies who are distracted by his Ladz…
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primespinosaur · 7 years
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I have so many questions about Ixalan’s Ecology
What are the individual species on the continent? Is Gishath the only carcharodontosaurid/giganotosaurine on the continent? Was his species the former apex predators before the tyrannosaurids on Ixalan evolved, similar to North America/Asia’s ecology where the carnosaurs went extinct and the tyrannosaurs took over? What is Deathgorge Scavenger? I can’t exactly pin down what he is, he’s got a very strange skull for a theropod and interesting proportions altogether, with the robust body and small head.
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xalucard · 7 years
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Weekend Results
Went to all 5 prerelease events at my lgs like some kind of madman
Midnight I went Orzhov vamps without anything spicy, 2-1
Saturday #1 was Naya dinos, 3-0
Saturday #2 was Boros dinos, 2-1
Sunday #1 was Simic Merfolk, somehow went 2-1 despite having absolute garbage for a deck
Sunday #2 was a 2 headed giant event, between our pools we were able to make a BONKERS Naya dino deck (Gishath, Carnage Tyrant, Regisaur Alpha, Deathgorge Scavenger, and Priest of the Wakening Sun to name a few awesome pieces) for me while he piloted a decent Grixis Pirates build full of removal to keep us safe until I could start slamming haymakers. Rolled everyone we faced, going 3-0
All around a really great weekend, had a ton of fun. Little bummed that, despite opening a total of 52 rare slots, I only scored two mythics (Carnage Tyrant and Becket Brass), but sometimes that's how the dice fall. How was y'alls prerelease (s)?
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Friday Night Magic Part 1
So I decided to try another night of back-to-back magic events, ignoring how exhausted I’m always left as a result. I even constructed a new deck just for the occasion, a Black/Green death touching/dinosaury/golem-filled mess.
First round I tied 1-1 against a Blue/Green Merfolk deck heavy on tokens and exploring. The first game stalled out with a field cluttered with pumped merfolk and 4/4 golems until they made all their +1/+1 countered merfolk unblockable.
Second round  I lost 1-2 against an aggressive Black vehicle deck. I was able to side in a few cards and put up a good fight but the deck I made just doesn’t work as well against fast decks.
Which leads me to the third round, losing 0-2 against a familiar Hazoret Red deck, which was of course even faster than the mono-black deck.
Still, all my opponents appreciated the I brought something new to FNM and the deck preformed well for having never been used before.
Decklist for those interested
//Lands 1 Arch of Orazca 1 Blooming Marsh 4 Evolving Wilds 10 Forest 2 Foul Orchard 6 Swamp
//Spells 4 Fatal Push 2 Final Reward 1 Journey to Eternity 1 Lifecrafter's Bestiary 1 Mirage Mirror 4 Pounce
//Creatures 4 Aether Poisoner 4 Bone Picker 1 Carnage Tyrant 1 Ghalta, Primal Hunger 3 Golden Guardian 2 Jadelight Ranger 1 Rhonas the Indomitable 3 Ripjaw Raptor 4 Ruin Rat
//Sideboard SB: 1 Deathgorge Scavenger SB: 2 Duress SB: 2 Naturalize SB: 2 Plummet SB: 4 Prey Upon SB: 2 Sentinel Totem SB: 1 Tetzimoc, Primal Death SB: 1 Thrashing Brontodon
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