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#chrom is such a little savage
theeeveetamer · 1 month
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I have a pretty good inkling who your number ones are so can I ask for you for your top few fire emblem characters?
Always! I'm just gonna list off a few I really like and if you want more details on any of them I can go into it! Awakening was my first game and I've spent the majority of my time with the post-Awakening titles so that's gonna be the bulk of the list
For Awakening I initially liked Chrom, Robin, Henry, Lon'qu, Inigo, Noire, and Severa, and Lucina a lot. Cherche has also grown on me a lot over the years and not just because she's hot and can crush me like a bug and she was vital to my 2017 FEH team I swear
For Fates I like all of the Royal siblings, but Takumi, Leo, and Sakura are probably my top three. If I had to order them it'd probably be Takumi > Leo > Sakura > Xander = Camilla > Hinoka = Elise > Ryoma. Other than them Orochi, Rinkah, Charlotte (CQ wife), Reina (BR wife), Azura, and Nyx are all characters I enjoy. Honorable mentions to the four royal second gen kids as well as Selkie and Velouria!
SoV I don't hold a lot of strong opinions on since I only played it once back in 2017, but I remember really liking Kliff
For 3H all of the Blue Lions are my darlings, but I also like Dorothea, Petra, Manuela, Seteth, Rhea, Shamir and Catherine. Honorable mention to Cyril. I wrote him off initially but he's genuinely hilarious and savage when the writers let him talk about stuff other than Rhea
For Engage I honestly don't think there's a member of the cast I don't like, but Alfred, Celine, Alcryst, and Ivy (wife) are probably my top four. I really like all of the royals though, and additional shout outs to Rosado, Saphir, Merrin, and Chloe
Of the pre-Awakening characters I'd say Tibarn, the Heron sibs, Naesala, and Nailah are the stand outs from PoR/RD. Ike and Elincia are up there too as far as FE lords go. I recently beat Sacred Stones and there it's probably the twins, Innes, Tana, Seth, Cormag, with a little Ross just because mine ended up being a monster
I'm withholding adding characters from Binding Blade, Blazing Blade, Shadow Dragon, Genealogy, or Thracia to the list just becaues I haven't played those ones all the way through yet. Though I do have a soft spot for Caeda entirely because of FEH
I don't know if I'd be able to put them into a coherent top five all together, I'd probably have to go by game tbh, but this post is already pretty long so I'll refrain for now lol
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I’ve had an idea in my head for a while for a FE:Fates story that takes place 20 years after the Revelations Route and the majority of the cast consists of the children of the Child Units.
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Here’s a list of the characters and who their parents are.
Nero - Nero is meant to be the protagonist of this story, being one of the three adopted children of Flora!Kana. He’s a Vallite orphan who’s parents were killed in the war while Anakos was puppeting them. He’s also the reincarnation of Chrom!Morgan. His starting Class is Samurai. His alternate Class is Dark Mage and his final Class is a Tactitian.
Carolyn - Another of the three adopted Vallite orphans. Her starting Class is Spear Fighter
Nahuel - The third adopted Vallite orphan. He’s an Outlaw.
Siena - the older of Silas!Shigure and Selena!Ophelia’s two daughters. Her starting Class is a Shrine Maiden, but she does have Songstress as a secondary class.
Amaya - Orochi!Shiro and Nyx!Rhajat’s daughter. She starts an Archer.
Eri - Charlotte!Siegbert and Setsuna!Mitama’s daughter, she’s a Sky Knight
Tesora - Kagero!Kiragi and Hana!Velouria’s daughter. She starts as a Wolfskin
Infini - Beruka!Forrest and Orochi!Nina’s son. Starts as a Cavalier.
Minnie - Hinoka!Hisame and Azura!Sophie’s daughter, she’s a Wyvern Rider.
Kono - Camilla!Ignatius and Felicia!Caeldori’s son. He’s a Diviner.
Kogane - Elise!Dwyer and Sakura!Selkie’s son. He’s a Kitsune.
Noir - Mozu!Asugi and Peri!Soleil’s son. (Look, there’s a story here, and no, I didn’t pair these two solely so spite Saizo, but I’m not afraid to admit that it was a factor) He’s a Dark Mage because he thinks Ophelia is cool and his mom is annoying.
Onyx - Siena’s little sister. She’s a Mercenery, because she thinks Soleil is cool and his mom is annoying. She and Noir butt heads a lot.
Yuki - Effie!Percy and Rinkah!Midori’s son. He’s a ninja and the youngest in the group for obvious reasons.
Gakusei - a male Sky Knight trained by Reina.
Disci - a female Cavalier who got lost and trained by Gunter.
Schutz - a male Fighter from the Ice Village and Kono’s retainer.
Koken - a female Oni Savage and Yuki’s retainer.
Degel - a female Knight who is the reincarnation of Kellam!Kjelle.
Bredy - a male Monk who is the reincarnation of Donnel Brady.
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Ho boy, that’s a list… uh, tell me what you think of the pairings I suppose. Perhaps some headcannons for what you think the kids might be like? I haven’t finished ironing out all their personalities. I think I’ve only gotten as far as Eri. Speaking of, each name has some significance that I feel tied back to the character, which I’m also happy to share if you’re curious. Just feel free to respond when you have the chance.
I don't really have a lot of investment in most of the Fates children or their relationships to one another, unfortunately! Plus, since these are all OCs, I think you'd have a much better understanding of these characters than I could from just reading a bio. But, this sounds like you have a really fun creative project on your hands and that's cool! I hope you have a lot of fun with it!
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Mother’s Day Among the Shepards
*Sumia is walking to hers and Chrom’s quarters after a long day of royalty stuff. She enters the darkened room and turns on the light. There is a screech of surprise and a great big SPLAT*
Sumia: What the-?!
Chrom: Crap!
Lucina: Cyn! Are you okay?!
*The sudden change in lighting had caused poor little Cynthia to jump, trip, and fall into the cake they had prepared for her*
Sumia, kneeling down to examine the now cake covered girl: Cynthia! Dear, are you okay?!
Cynthia, about to cry: N-no! I ruined your cake mama! Lucy and me worked so hard on it.
*Cynthia seems about ready to burst into tears, Lucina right behind her, when Sumia scrapes a little off of Cynthia’s face and pops it into her mouth*
Sumia: Hmm... still tasty!
*Cynthia and Lucina’s whimpers turn to laughter and Chrom lets out a relieved chuckle that those particular waterworks had been avoided*
Cynthia and Lucina, giving Sumia a very messy hug: Happy Mother’s day Momma!
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*Robin, Noire, and Morgan are hiding in the common room in the Barracks*
Robin: Remember kids, when momma comes in, jump out and yell surprise. Got it? *Noire and Morgan nod eagerly* Good. Shh! I think she’s coming.
*The three of them take their positions behind various furniture in the common room. Sure enough, Tharja comes in a few moments later.*
Robin, Noire, and Morgan, jumping out of hiding: SURPRISE!
Tharja: AHHHHH! *she starts shooting Aversa’s Night into the room* BACK! BACK YOU SAVAGES!
Robin: W-wait! Sweetie! It’s just us!
*Robin runs up and wraps her in a tight embrace, Tharja calms down*
Tharja: Oh, my fated one. I... oof, I am so terribly sorry. You, surprised me.
Robin, slowly releasing her: Well, so much for a harmless Mother’s Day surprise. Kids! It’s okay. Your momma just isn’t used to positive feedback.
*Noire and Morgan slowly poke their heads out*
Noire: H-happy m-m-mother’s day m-momma.
Morgan: Please don’t hex us!
Tharja, giving a great sigh and crouching down: I am not going to hex you little gremlins. I’m s... s... s- s-orr- sorry.
Robin: Did that hurt.
Tharja: Less than last time.
*Noire and Morgan jump out and tackle Tharja*
Morgan: Yay! Happy Mother’s Day!
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crystalelemental · 4 years
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I’ve decided Clarisse is a merge project.  That in mind, let’s talk builds.
I’m torn between three.
(1) Swift Sparrow focus.  This is the all-out offense option, making the most use of her decent offensive stat spread and the shiny new tools her refine gave her.  I haven’t decided on a good B-slot skill.  Lull Speed/Defense is probably optimal to deal the most damage and guarantee those doubles.  Everything else is just Savage Blow.  I did, however, consider giving her an AoE special on top of all the other passive damage, and equipping Special Spiral.  But she’d need Flashing Blade on the S-slot, which takes away from Savage Blow, and how much better is the AoE damage going to be compared to the Savage Blow damage.  I do still like the thought, but you know.
(2) The second is as a Vantage sweeper.  CC and Vantage are nice on her, considering that she has such massive passive damage game.  Triple Savage Blow combined with the -7 attack and speed debuff is really good for spreading the damage, then taking a hit to enter Vantage range without being too weakened.  My misgiving on this is her lower attack.  It’s not bad, but it’s not great, and to get the +4 buff she needs to be over 50% HP.  That’s a very narrow window to hit both Vantage and the buff.  If you go too far under, you’ve lost the extra damage.  If you stay too far above, you’ve lost the Vantage, and her defenses aren’t that great.  This one might be a little more difficult, and if there’s anything that my attempts at CC/Vantage Kagero taught me, it’s that CC/Vantage on these types of units is incredibly iffy, and I might be better going offensive.  But there is one other option to consider...
(3) Close Counter sustain tank.  Now, Clarisse is not a wall.  Not normally, anyway.  But the effective Attack/Speed Smoke combo on her weapon is really, really nice to augment her otherwise lower damage output.  I have an L!Chrom I can use as fodder.  CC and Attack/Defense Lull would allow her to massively reduce enemy attack, and potentially take those hits better.  Her solid speed stat and the speed smoke effect also means she’s unlikely to get doubled, which is important when tanking.  I’d probably take Defense Smoke on the C-slot, though, to really maximize what she can do in a single shot, and recover up with Noontime or Sol.  Aether...doesn’t seem like it would work for her.  Too long a cooldown on someone with less than stellar defenses.  My issue with this is, it might be hard for her to take sufficient hits when the rest of the build is set in stone for her.  She’s really going to need specific defensive support, or she’s likely to get overwhelmed.  But...I dunno, shades of Julia, I guess.  That much attack debuffing and the denial of attack boosts would be really nice for her, I’m just not certain it would work in her favor.
I think a large part of the internal debate comes from access.  I don’t really have available Swift Sparrow 3 fodder, and I absolutely don’t have CC fodder that’s just for CC, like Takumi.  But I do have a free L!Chrom.  Which means I can actually test out build 3.  But L!Chrom are not infinite, and I run a lot of CC on my mages.  He’s in the Blue pool for Legendary/Mythics, and that’s...really not optimal.  Yes, I have a +8 L!Azura, +8 Fjorm, and +6 L!Tiki on board from all the times L!Julia refused to show up.  I could make them finalized projects, but it’s hard to justify that.  The only other blue unit I’d like if I could get is L!Lucina.  But otherwise the blue pool is severely drying up on these banners for me, and I’m trying to keep from finishing these projects in case a blue unit I really want comes out.  It would suck to have a bunch of finished projects and no one you cared about color sharing with a highly valued mythic or legendary unit, you know? 
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iturbide · 5 years
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@leni-of-the-now​ replied to your post: 
Wait what??
Oh yeah I have a ton of headcanons about the absolutely toxic environment that the last Exalt left behind as his legacy buckle in folks 
So while I have some complicated headcanons regarding the Grimleal and the political situation in Plegia, I have an equally in-depth view of the situation in Ylisse.  The game makes it very clear that there are rigid social strata observed in Ylisse: in order of decreasing power (and increasing size), you have the Exalted Lineage on top (including both the Branded and those they marry, who are considered part of the royal family), the noble houses, and the common folk at the very bottom.  This is vividly painted in supports like Maribelle’s, where there’s a fairly radical difference between her interactions with Chrom or Lissa (who she shows utmost deference to), Ricken (who she treats as someone on equal standing), and Kellam or Vaike (who she criticizes and berates quite easily).  
Now, these castes are built entirely on bloodlines.  The Exalted Lineage traces its origins back to the pact with Naga, and the Brand that marks them has been present since that bond was forged.  It stands as proof of their divine favor, and marks them as rightful rulers of Naga’s lands.  By the same turn, nobles also use their lineage as the basis of their standing: each house has its origins somewhere in history (likely sometime not long after the first Exalt established the halidom of Ylisse) and has endured to the present day, amassing more wealth and power with every generation.  The common folk, meanwhile, have no such lineage to fall back on: at best, they might have a business that has been run by the family for generations, but this does not afford them the same power or security that a noble house does. 
Now, this kind of pyramidal complex relies on the masses being compliant with the established system.  This is where the royal family has a tangible advantage: they have a literal mark that represents their ties to Ylisse’s divine dragon, and given that the halidom is also the land where Naga is worshiped as a goddess, the lower strata (including the commoners) have largely been willing to accept the Exalt’s rule as being divinely ordained.  It’s kept the system working for a significant period of time, though there has undoubtedly been unrest at times (and some of it has likely resulted in the loss of a noble house or two over the centuries). 
But this brings us to the reign of Emmeryn’s father.  I have a lot of headcanons about him, and very few of them are good, I’ll be honest.  His father was...weak-willed, to put it mildly, allowing the nobles and the Church of Naga to run about more or less unsupervised and exerting only a passing influence on his son’s upbringing.  Though there were no outright conflicts during his time in power, his lax approach allowed the church to take a more active role in the crown prince’s upbringing -- and coupled with the Exalt’s disdain for Plegia on the whole, they readily cultivated a zealous loathing of the Grimleal in the boy as he grew.  
Even before taking the throne, he was, by all estimations, a perfect example of chivalry and nobility: he was extremely handsome (I personally headcanon him with Chrom’s strong build and Emmeryn’s gold hair and grey-blue eyes), honorable to a fault, ostensibly living by the doctrines of Naga’s church; when his father died and he assumed rule, he was welcomed wholeheartedly, for the people (nobles and commoners alike) believed that he would usher in a golden age for them.  Unfortunately, his glorious and noble presentation masked a shrewd mind and a violent temper that fueled his deep-rooted hatred for Plegia and her people.  Within a few years of assuming the throne, he began to solidify his image and his power base: he enacted several writs that offered small benefits to the commoners, bolstering their loyalty to him; he attended church services with almost fanatic regularity, instilling the image of himself as a holy and pious man; and at last he took a wife from an extremely prominent noble house -- not for love, mind you, but for the wealth and power he could draw from the arrangement.  And from there, he slowly began to spread poison through the halidom: he encouraged the church to preach more about the evils of Grima and the infidels across the western mountains, oversaw the dissemination of propaganda that painted the Plegians as savages, heathens, sub-human monsters corrupted by Grima’s evil and beyond salvation; and then he started turning the nobles against each other. 
While he was, by all accounts, an absolutely horrific man, he was not a stupid one.  He recognized the fact that he could not wage his war alone; but rather than ask outright for support and funding, he took a decidedly more insidious route.  He started small, bringing up a rather trivial matter in need of financial support.  Most of the nobles thought nothing of it...until one family offered to supply the funds for it -- and once it was completed, that family suddenly received an impressive property grant from the Exalt for their support.  Realizing that they could increase their own holdings and power, soon other families were clamoring to support the Exalt as he brought additional matters before the court, some inconsequential...others decidedly not.  Each family that supported the effort did, indeed, gain a significant boon for it -- but since those early opportunities only allowed support from one or perhaps two families, infighting among the families began as they vied for the opportunity.  It began with debates, which descended into arguments, which finally devolved into absolutely vicious quarrels that drove wedges between whole houses.  And the more toxic the court became, the more dangerous the Exalt’s proposals grew. 
And it’s around here that Ricken’s family becomes important.  Before things truly descended into the stuff of nightmares, back during the days when the debates were just starting to become heated, the Exalt turned his attention to Ricken’s family and asked them if they would support him in some effort or another, for they had been quiet in all previous matters.  The head of Ricken’s house refused, saying simply that it was not their place to do so, for the wealth and property that the Exalt commands should be more than adequate for a matter for the benefit of the halidom -- effectively, they saw though his game and called him on it.  And the Exalt did not like that in the least: it was a danger to his plans to have any question, let alone stand against him.  So he retaliated -- by stripping Ricken’s family of a substantial part of their property and power, and granting it instead to the house that did assist in the matter he brought to the court. 
The message was clear: play the game or pay dearly.  And none of the other houses wanted to pay. 
By the time the Exalt got around to bringing the war effort to the table, he had virtually every noble family clamoring for his attention and favor; most every house was willing to finance his ‘crusade,’ and in exchange, he pointedly skipped over the children of noble houses when he instituted his drafts for soldiers, choosing only from the common class.  This, in particular, fed a great deal of unrest in the halidom as the war dragged on: farmers, tailors, merchants, innkeepers, all were pulled into the conflict with barely any training, sent out to fight and die for the Exalt’s cause, and without them to sustain the work force, Ylisse began to collapse: there were wide-spread food shortages, and desperate civilians increasingly turned to theft in order to simply survive.  By the time the Exalt died (perhaps in battle, or perhaps of infirmity on the war front), the halidom’s peace was hanging by a thread; only Emmeryn’s immediate cessation of violence and withdrawal of troops kept a civil war from erupting within Ylisse’s borders...and even then, having seen what her father was like, the people of the halidom were understandably not thrilled with her ascension, believing she would follow in his footsteps. 
Emmeryn suffered greatly for her father’s crimes.  But she persevered, even still, and managed to bring peace to the people of Ylisse, focusing her every effort on soothing the wounds the common people had suffered through that long conflict.  Unfortunately, it took her the better part of fifteen years to get that far; in that time, she had little time to sort through the nightmare of the noble court, let alone try to connect with their Plegian neighbors to discuss trade, diplomacy, or even reparations; the latter issue fueled Gangrel’s passionate hatred of Ylisse, for it left the impression that the halidom felt it had done no wrong in need of apology.  As for the former, when Emmeryn martyrs herself and Chrom puts the conflict with Gangrel to rest, he’s left to sort out the mess with the noble court, fighting tooth and nail for every scrap of progress, because the aristocracy has too long enjoyed the power and influence they’ve been able to exert thanks to what Chrom’s father gave them; changing the system is a clear threat to them, and they are not about to take it lying down.
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tacticsroom · 5 years
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Helbindi: Savage Scourge (Unit Review)
Available at 5★
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Lvl 40 Stats (Flaw/Neutral/Asset)
HP: 41/44/47 Atk: 32/35/38 Spd: 14/18/21 Def: 32/35/38 Res: 28/31/34
Neutral BST: 163
Max Dragonflowers: 10
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Skills
Weapon: Býleistr (400 SP)
Mt: 16. Rng: 1. At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Axe. Cannot be inherited. Cannot be refined.
Assist: None
Special: Vengeance (200 SP)
CD: 3. Boosts damage by 50% of damage dealt to unit.
Can be inherited. Cannot use: Staff.
A: G Duel Infantry 3 (300 SP)
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Can be inherited. Green, Infantry only.
B: Guard 3 (240 SP)
At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Can be inherited.
C: Infantry Pulse (200 SP)
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.)
Can be inherited. Infantry only.
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Analysis
For his time, Helbindi boasted a sturdy, min-maxed statline focused on his defenses, similar to a typical armored unit. However, several factors hold Helbindi back from being a truly effective and worthwhile option as a tank.
Many tank-type units rely on skills that help cover for their lack of Spd, one of the most applicable being Wary Fighter. However, without armored typing, Helbindi lacks access to many such skills. Green also isn’t the best color for a melee tank as there aren’t too many blue melee threats, especially physical ones, while sword units will pose a big problem in addition to the fact that there are few weapon options for axe units compared to swords or lances (mainly, axes lack equivalents to the defensive weapons Safeguard+, Vanguard+, Barrier Blade+, and Barrier Lance+). Helbindi might still be fairly workable if he had a unique weapon to complement his playstyle, but unfortunately Býleistr is simply outdated in terms of power and it doesn’t benefit him much compared to the inheritable axes available to him - Býleistr’s buffs can easily be provided by other, more consistent means, and its +4 Spd is essentially wasted on Helbindi anyway as his Spd is too low to begin with to really make much use of. Thankfully, as an infantry unit, Helbindi has access to a certain exclusive skills such as Null, Breath, and Impact skills that can help him utilize his Atk and/or bulk.
Helbindi’s base kit and statline also allows him to be a decent support without too much investment and potentially a core unit for Arena teams. Býleistr allows him to provide multiple buffs without taking up too many skill slots, and his solid HP allows him to reliably use skills with HP checks like Infantry Pulse (Helbindi’s default C Skill), Panic Ploy, and Sudden Panic, and his default G Duel Infantry further increases his HP while also boosting his scoring value in the Coliseum.
Helbindi prefers boons/assets in Def, Res, and Atk. His preferred bane/flaw is Spd (superbane).
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Similar Units
Helbindi: Seaside Scourge (44/36/18/37/33)
Helbindi: Savage Scourge (+0/-1/+0/-2/-2)
Dorcas: Serene Warrior (45/35/23/35/24)
Helbindi: Savage Scourge (-1/+0/-5/+0/+7)
Hawkeye: Desert Guardian (45/33/22/28/30)
Helbindi: Savage Scourge (-1/+2/-4/+7/+1)
Arthur: Hapless Hero (43/32/29/30/24)
Helbindi: Savage Scourge (+1/+3/-11/+5/+7)
Fae: Divine Dragon (46/33/28/25/30)
Helbindi: Savage Scourge (-2/+2/-10/+10/+1)
Surtr: Ruler of Flame (50/39/17/40/33)
Helbindi: Savage Scourge (-6/-4/+1/-5/-2)
Greil: Heroic Exemplar (47/41/18/38/30)
Helbindi: Savage Scourge (-3/-6/+0/-3/+1)
Chrom: Gifted Leader (51/40/19/35/29)
Helbindi: Savage Scourge (-7/-5/-1/+0/+2)
Hector: Marquess of Ostia (47/40/23/38/26)
Helbindi: Savage Scourge (-3/-5/-5/-3/+5)
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Builds
Budget/Low Investment:
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Helbindi can’t do too much on a budget in terms of combat. With only 51 Atk and pretty much no chance to double, he’ll hardly be scoring any kills without help, and realistically most offensive enemies will be able to pierce through Helbindi’s defenses, even when buffed by Býleistr. At the very least, Býleistr, Infantry Pulse, and Panic Ploy can provide solid support to his team. Using a breaker skill can help him reliably take on a particular weapon type.
Enemy phase skills can help Helbindi more reliably bait melee enemies. Steady Stance and Býleistr put his Def at 45, a much more reliable number for tanking physical damage. With his poor Spd, Helbindi will almost always be doubled, so using Quick Riposte allows him to charge and activate a 3-CD special in one combat.
Enemy Phase:
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By stacking up his Def, Helbindi can be an incredible physical tank. The first build provides him 56 Def and a Guard effect in the enemy phase, heavily minimizing the physical damage he takes. With Slaying Axe+, Ignis, and Quick Riposte, he can fully charge and activate Ignis in the enemy phase by being doubled and doubling in retaliation for 44 burst damage unbuffed. The same can also be done with Warding Stance to deal with dragons.
The second build maximizes both of Helbindi’s defenses to be more flexible as a melee tank. Fort. Def/Res and Close Def puts Helbindi at 50 Def and 47 Res. Using Hack-o’-Lantern+ allows Helbindi to use other skills without losing the Guard effect.
The third build is similar in focusing on tanking both damage types but also utilizes Warding Breath so that Aether can be activated every fight for sustain. However, with 41 Def and 42 Res in the enemy phase compared to the defensive stats of the second build, Helbindi will be more susceptible to being ORKO’d.
Helbindi can also use Distant Counter like in the fourth build to threaten ranged units as well as melee. Null C-Disrupt prevents enemies with skills like Firesweep weapons from attacking Helbindi safely. Without his A Skill or Sacred Seal free or an axe equivalent of Safeguard/Vanguard, Shoreline Rake+ is the next best option to help Helbindi’s Def.
Brave Axe Player Phase:
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Helbindi also has a relatively high Atk stat and can make good use of Brave Axe+ to ORKO enemies.
The with the first build, Death Blow 4 and Lull Atk/Def put Helbindi at an effect 57 Atk and also provides some extra bulk. Meanwhile, Time’s Pulse ensures that Galeforce will always be at a cooldown of 4 at the start of the turn; combined with Heavy Blade, this means that Helbindi only needs to land two hits to activate Galeforce assuming he passes the Atk check. This makes him excellent at taking out low-mid Def enemies in quick succession.
The second build uses an Impact skill to safely apply after-combat effects, in this case Panic Smoke. By denying enemy follow-ups, Helbindi will rarely be ORKO’d in retaliation, meaning he can apply Smokes or Savage Blow with little risk in case he can’t ORKO his target. Using Sturdy Blow with Mirror Impact improves both his damage output and safety on initiation but can be replaced with another affter-combat effect.
Arena Core:
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As aforementioned, Helbindi’s base kit makes him a great option for an Arena core unit if investing into him already. Sudden Panic and Panic Ploy makes Helbindi’s positioning much more flexible in applying the Panic effect. The other skills are chosen for their high SP costs and can be replaced, however Harsh Command+ notably allows him to cleanse Panic effects from bonus units that might otherwise pose a significant issue with Býleistr’s visible buffs.
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reuska · 5 years
Note
6, 18 and 42
6. Something they instantly liked about the place?
The landscapes and architecture. Shortly followed by the fact that all the knightly traits were still alive in that place. You know, honor, chivalry, selflessness, bravery… Especially in men, that was very attractive to her. And made her feel even more like a complete trash. xD
18. How are their tactician abilities discovered?
It was Chrom’s doing. Besides Sharena who’s universally friendly, Chrom was Reuska’s first friend in the FE realms. While the Order (mainly Anna and Alfonse) perceived her as a complete disappointment and a joke of a Summoner, Chrom’s first impression of her was completely different. He was Reuska’s first summon and he eavesdropped on her as she was arguing with Geir (seemingly with herself). She was refusing to perform the summoning on a country’s ruler, that was strongly against her morals. But Chrom was in a difficult stage of his life, three years after the war, feeling like a prisoner in a golden cage and mourning for his lost wife. The more Reuska tried to talk him out of going, the more he wanted to rebel and do just that. But he saw that she was putting his country’s interest before her own and that earned his respect. Besides, something about her demeanor reminded him of Skara and it felt intriguing and refreshing to him. That’s their dynamics in a nutshell.
Well, and during the first stage of her stay, Reuska spent her time by just slacking around, feeling like a miserable piece of trash, only summoning when possible. No one wanted more from her, no one expected she would be capable of more. She was already framed as a useless human being. Well, not at summoning, she made an impression by bringing Chrom so early, but that was pretty much all.
At some point she got a short introduction to basic strategy, just so she would not mess up and go in someone’s way. I’m not yet sure who would teach her, maybe even Alfonse, out of obligation, but certainly someone else with him.
Since the strategy is not decided by just one person in my HC, but a war council consisting of important royals and commanders, Chrom one day suggests they should invite Reuska as well because she is crucial for the whole thing. It doesn’t exactly meet with an excitement on neither side but the invitation is made and as much as Reuska doesn’t want to go (she always tries to avoid any exposure of her uselessness), she would feel even worse to refuse. She feels really bad at the meeting, trying to stay back, out of sight, only imagining what a bother she must be for everyone. It gets worse when Anna starts to present her strategy plan because Reuska just can’t see any sense in it. As she is listening to Anna’s presentation, she’s making faces: frowning, raising eyebrows, raising her lips… and Chrom notices. Skara used to do exactly the same thing when she didn’t agree with something which makes him ask Reuska what’s wrong. As happy as she can be, Reuska has to admit that even though she has been introduced to the strategy basics, she still fails to understand the positioning in Anna’s plan. That sparks some interest in the council and Reuska is asked, by Anna herself, to explain.
Well, and Reuska burns down the whole plan. One by one, she points out gaps in the troop positioning, unconsidered scenarios,… and she’s completely oblivious. She’s seriously convinced she’s just exposing her lack of knowledge, making herself look like an even bigger idiot.
I don’t have to add she made an impression that day… ;D
42. How will their story end?
That’s a long and detailed story, get ready xD
Nearly at the very end of the Feh story, whatever the final battle will be, Reuska makes an attempt to summon Skara - to make Chrom happy, as a thank you for everything he has done for her. She almost suffocates in the process but she actually manages to bring Skara back from the void (in a really bad shape, skinny, almost bald) which sparks a negative reaction among most of the Heroes as they fear that bringing back Skara brought Grima back as well. Alfonse is not part of the opposition, he freshly discovered the true nature of his feelings for Reuska so he tends to make excuses for her, besides, he’s worried about her as she has been unconscious ever since the summoning. The final battle draws near and neither Reuska, nor Skara have awoken yet so the Order has to leave them behind in a base camp. When Reuska finally wakes up, Skara is already conscious and the two talk. It turns out, to Reuska’s horror, that Skara is still Grima as well. Even though the Fell Dragon is under Skara’s control now, she has changed, becoming more “grima-ish” (more selfish, little caring about the greater good, she only cares about her closest ones). However, upon talking with Reuska who’s strikingly honest in her terror, Skara takes a liking of her and decides to join her cause. She summons the dragon and the two women fly on its back to the battlefield where they side with the Order and kick the final villain’s ass.
There is this moment of happiness when Reuska hugs with Alfonse and he whispers to her that she did it, she won the war. But since the war is really over, Geir’s curse is finally lifted and the original summoner finally materializes in front of them. It’s not a happy meeting, though, as he immediately informs them that together with the curse, his unique ability to open a portal to Earth is vanishing as well and they have literal seconds to send Reuska back. He opens the portal and Reuska has to choose. She’s still paralyzed by the sudden turn of events so she looks at Alfonse and he, just as paralyzed, says “Go!”. So she leaves. The portal closes and it’s over.
This pretty much breaks Alfonse. We all know how badly he took Bruno’s disappearance and he had already developed a tighter bond with Reuska during the years of war. And that doesn’t even take his romantic feelings in account. And worst of all, he can’t handle the guilt that he chased her away himself (as he sees it). (It’s not hard to guess why he did it, in the limited time he had, he thought more of her than of himself and he didn’t want Reuska to miss the chance to get back home.) He drops his Order membership, stops his daily sword training and locks himself away from the world in a library and his study and rarely comes outside. He begins to study magic which he always had a decent affinity for but never liked. Generally he gives up all the things he loved and takes on things he hated - to punish himself and keep twisting the dagger in the wound. He doesn’t really care much about his appearance, he lets his hair grow, that’s why my older Alfonse has a ponytail.
This takes two years. In that time, while Alfonse is emo in his quarters, Geir is actually working hard to find a way to Earth to fix things (this all is ultimately his fault, it all goes back to his failure hundreds years ago). After two years he is finally successful and approaches emo Alfonse with his findings which kicks up the emo boy (well, emo man now) back into a hopeful mood. They need both Askran and Emblan royal blood so they are joined by Veronica and together travel to Reuska’s home city. Luckily, Geir knows the place a bit thanks to the years of him “living” in Reuska’s mind so they manage to find her and she, overjoyed, accomodates them at her place. What was two years in Zenith was only four months on Earth but it was still very painful for her. And Alfonse, similar to Reuska after entering the FE realms, experiences a heavy case of suddenly lowered self-esteem. He loves the place, all the technology, science, knowledge - but it also means a painful realization that his own world is stuck with its development and has been stuck for centuries. Suddenly he’s certain that they all must have seemed like savages to Reuska which kind of complicates his initial plan to confess, grab her and live happily ever after. He is certain she would never willingly leave that wonderful place and go back with him. And Reuska never considered the option that Al could actually love her back, so she thinks they just came for a visit to properly say good bye and will leave soon. So the two dance around each other in a denser and denser atmosphere, they actually even have a fight because of all those unspoken things. And then they finally have a proper, honest talk, confess and after a round of getting parent’s consent (it’s an honor issue for Al) they leave for Askr and marry. Yaaayy.
They have three children, Geir, Zacharias and Alice. After Zacharias is born, Alfonse becomes the king (this version counts with either of his parents being alive at the time - might change) because there is a tradition of handing over the rule once the successor successfully fathers at least two of his own successors xD Geir (named after “uncle Geir”) is an impudent pacifistic healer and that kind of person you really, REALLY don’t want to get into an argument with because he won’t stop. But he’s a direct, just man and a good king material. Zacharias is a technical mind and the family black sheep. All he thinks about is Earth (they occasionally visit their granparents) and he doesn’t care about his Askran heritage, training and studies. He would probably be a green mage but… he studies physics texbooks from Earth instead. And once Alice profiles as an another ideal, responsible royal child, he makes a scene that he’s moving to Earth and eventually gets an unhappy consent from both his parents (Al is especially salty because that’s what he would do as well if he could) and leaves for Earth where he becomes a mechanical engineer (with the support of Reuska’s parents).
After Geir marries and has his own two children, Alfonse gives him the crown and that’s when Reuska can finally tell him that they are moving to Earth as well. She knew Alfonse never stopped loving that place, no matter what she told him, and that he dreamed of living and studying there. She waited for Geir to start his family because she didn’t want Al to be impatient with his son and giving up the rule. Alfonse is thrilled and SOOO happy when he’s finally told about the plan :). So the two finally go back to Earth. Alfonse gets his degree in astrophysics and becomes a professor. He might give it a try as a local politician too, I’m not yet sure. They travel a lot and stay in touch with Zacharias and his family. Interesting note: they are about the same age with Reuska’s parents when they leave Askr (the time difference).
Phew.
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melonlordheroes · 6 years
Conversation
M A X I M U M  B O O M
-Tempest Trials are taking a toll on the team and now that a Leo banner is out, Mystery is determined to pull the Nohrian prince this time. While some of the team are out running through chain challenges, Genny has decided to take Azura, Berkut, and Chrom (in his shiny new Knight Exalt costume orb) and go do some SP grinding. Acting as chaperones are Xander and a curiously excited Camilla.-
Xander: You're in a merry mood today, sister. Did something good happen?
Camilla: Oh, something very good. Genny's been saving up colorless badges for the past few months and it seems she's finally saved enough to finish this little project of hers! I wanted to come see the results.
Xander: I see... she's been working quite hard for this, then. I wonder what--
Azura: GENNY, DON'T GO CHARGING IN LIKE THAT!
Chrom: Berkut, can you reposition her?!
Berkut: More than likely, Exalt Chrom, but-- damn it, why does she always do this?!
Xander: That's not good.
Camilla: (giggle) Watch.
-Genny looks at the 4 armor units in front of her, then calmly raises her staff.-
Genny: Boom.
-A MASSIVE shockwave of obliteration radiates away from Genny's staff, sending dust and debris flying. When the smoke clears, one of the armors is straight up GONE and the other 3 are at halved health. Stunned silence covers the field.-
Azura: Oh... my...
Chrom: Did- did that really just happen?
Berkut: I normally have a distaste for crude language, but I believe this situation warrants it... WHAT THE /FUCK/, GENNY?!
Xander: (jaw drop) She's-- is that Savage Blow SIX?!
Camilla: (teehee) And I couldn't be prouder!
Genny: (grinning) Next goal, PAIN+!
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kiss-me-im-plegian · 7 years
Note
What type of clothes does your character like to wear?
Fucking hell. I hope everyone pulls up a goddamn seat, because this is going to take forever. The general gist is going to be that AVERSA LOVES CLOTHES???? LIKE A LOT…… Fashion is a huge interest for her, so it’s not a matter of WHAT she likes to wear as much as WHEN she likes to wear it.
Judging by her default outfit, we can definitely assume that Aversa’s taste in clothes are usually provocative and elaborate. But that’s just how she dresses I’d say anywhere from 30-40% of the time. She mainly only dresses in stuff like that if she’s looking to catch someone’s eye or show off what a big shot she is, since those are definitely the clothes to be expected from Plegian nobility. 
These clothes make her feel important and powerful, since she definitely sees her sexuality as a weapon to be used against men. Expect to see her wear stuff with a TON of midriff, cleavage, and leg when she’s in her powertrip mood. Also tons of little accents like sequins, feathers, fur, heavy makeup, and jewelry can be expected as well. She tends to wear stuff like this when she’s going to seedy bars (or, if such a thing exists in the FE World, dance clubs). 
But since she wears these clothes to feel powerful and not just when she wants to hook up with someone, it would be a mistake to think she automatically wants dick because she’s wearing it. Always ask before touching her or else she’ll probably literally curse your gonads off.
The second classification of outfits she wears is elegant wear. Stuff like ball gowns, and occasionally even suits tickle her fancy when she’s going to formal, high class events. While she still likes showing a bit of leg, back, and cleavage, these outfits are much more understated and have less flashy shit. She still wears some jewelry and makeup as well, but much less of it, and they tend to stand out less as well. (So instead of black or bright red lipstick, she’d go for a deep wine red that better blends in with her skin tone).
Third classification of outfits is casual wear. Stuff she throws on to run some errands without looking like a complete hot mess. If she were in a modern AU, this is where skinny jeans and a t shirt would come into play, but seeing as this is Fire Emblem Land, I have to admit I’m not 100% certain what casual wear would look like for a young lady. I feel like she’d have some reservations about dressing in complete peasant gear (she finds most of the materials kind of itchy and uncomfortable), so something a little above that? Maybe a knee-length skirt and button up blouse idk. Makeup is stuff she slaps on in 5 minutes, tops. Some eyeliner, maybe a little bit of lip gloss, and done. Time to get some fuckin’ eggs and milk.
Final category would be comfort wear, which very few people have ever observed her in. Even when she was a soldier in Chrom’s army, she’d come out of her tent looking like she’s about to compete in RuPaul’s Drag Race every single day. So if you see her like this, you’ve either invaded her privacy or she’s just that comfortable with you.
She sleeps almost naked, but she usually has bed clothes that she wears around her living space because she’s not going to walk around with her bits hanging out like a goddamn savage. She prefers really soft and plush material – i feel like she’d be the type to have a fluffy bathrobe and slippers in every goddamn color of the rainbow. Also pajamas. Maybe even feety pajamas. THEY’RE COMFORTABLE, OKAY. IT’S LIKE WEARING A FUCKING HUG.
Also included in this group is stuff she wears while training or working out. She’s got a figure to upkeep, and that takes work, but if you think she’s going to willingly sweat in her good clothes, you’ve got another thing coming. These would be the closest things to peasant clothing she’d ever wear – trousers made for dudes twice her size (it would be the only pair big enough to fit around her hips, so she wears the bottoms rolled up), some flannel shirts, etc etc. No makeup – not even the base level stuff, and even her hair would probably be a mess. Please don’t ever catch her like this if you don’t have at least a level 8 friendship card with her. She’ll probably kick your ass and feed you to her massive black beast of a pegasus. 
Since fashion is such a huge interest for her, a good bit of the clothes she wears she makes herself. I definitely think she made her default clothes herself. Sometimes she’ll even make copies of stuff people close to her wear, so if you see her rocking your style down the street one day, assume it’s because she likes you a lot. Anyone she abhorred she wouldn’t try to copy.
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roninkairi · 7 years
Text
GAME REVIEW: Tokyo Mirage Sessions #FE
In the past few years my attention, when it comes to RPGs, has been spent primarily on Persona related titles (I blame my friend Anita for that) or Fire Emblem (I blame Smash Bros for this one). I even still have a copy of the original Persona 4 alongside my copy of Persona 3 FES and I still, on occasion, try to finish Shin Megami Tensei  IV when I have the time. So, when I heard that Nintendo and Atlus were going to have an actual crossover game involving both the Shin Megami Tensei and Fire Emblem series, I was more than a little curious, especially given just how much different the two worlds are. Years later after the announcement, we would get the final product…and it is COMPLETELY different than what I imagined, or anyone else.
Tokyo Mirage Session is, as I mentioned before, a game that combines the worlds and game mechanics of the Shin Megami Tensei and Fire Emblem series (and, to a minor extent, Persona) Now, as far as the plot goes, it’s rather, well, unique. If you were expecting the game to take place either in a mystical medieval landscape on the verge of war or a post-apocalyptic world filled with demons and other supernatural on goings, you may not like this, as the main story takes place in…Tokyo.
…At least it’s not Detroit or Newark.
Anyway, the story feels more appropriate for a 24 episode anime than an actual game. You fill in the role of Itsuki  Aoi, a high school student who gets roped in to the world of entertainment by his friends Tsubasa and Touma when a series of attacks led by Mirages. Itsuki soon learns he has an ability to work with unique Mirages in order to combat them and from there that’s where things get interesting.  Now,  to say that the setting of the game ruffled a few feathers is a severe understatement, as the idol industry in Japan is not exactly what I would call ‘cozy’. In fact the polar opposite of this game, Atlus’ Persona 4 Dancing All Night is actually a deconstruction of the industry and certain habits. Add to the fact that a lot of fans were not really pleased with the kind of happy setting that this game has and you can see why it didn’t fare as well as other games associated with SMT or FE. This is a shame because, at its core, the battle system in this game is quite good.
Mirages in this game take the place of the normal demons that would be present in the SMT series (and yes, the “Shadows” that populate the world of Persona if you wish to link that series), and they are also how the characters from Fire Emblem figure into the story. Characters such as Chrom, Tharja and Caeda become the partners of the main characters and transform into their weapons. They can be powered up by beating Mirages and collecting their “Performa” (yes, I know, just roll with it) to either become newer weapons or power up their current form. This, in a way, eliminates the need to buy new gear, but you still will need to grind for certain enemies if you want to make new abilities, which is handled by Fire Emblem mainstay Tiki (apparently she has her own version of the Velvet Room…). Other characters from FE will make small cameos too, if you keep an eye open.  As the game progresses the cast will expand to 7, each of which have their own specialty (Touma uses mainly spears and fire based attacks, Kiria uses rods and relies on magic and ice, Elenora is your bow specialist).
Combat, by the way, is primarily a three person based affair. As I said before, the game combines the fighting systems of both SMT and FE: certain enemies will have weaknesses and strengths based on the type of magic you use, which opens them up to a combo, or “Sessions” where members of your party can get in additional attacks. This also applies to weapons to, as the Fire Emblem weapon triangle is applied here in the game. You have to exercise caution though, as the same rules apply to your team as well, and some attacks can be nullified or outright cancelled. Getting Sessions done is important, as it helps to get you extra items, money and Performa. As you get further in the game, you can also learn special abilities like Ab-Lib performances and Dual Arts that can turn the tide of battle. A lot of the combat in the game has to be planned out in advance though, as you will find that there are battles that can get real tough real quick. And this is especially true when you come across Savage enemies. These foes are always 5 levels higher than you. The good news is that they provide particularly rare items. The tradeoff though is that they are significantly stronger than normal and you WILL more likely be forced to use part of your SP bar to handle them.
And that is another thing I wanted to get into, which is the difficulty of the game. It’s pretty standard for a Atlus or FE based game, in that it will punish you if you screw up and as you go further, the bosses will be more aggressive. This will become more evident when you meet certain bosses that not only have 2 attacks per turn, but have sidekicks that you need to kill quickly before they become a nuisance. And playing the game on a higher difficulty…I suggest playing it on Normal first, just to get a feel for the game. It can sometimes feel overwhelming at first, but when you get the basics down and find a way to get the sessions down and wipe the Mirages out its very satisfying. And some of the Dual Arts you can get are quite unique. (The less said about the one used by Barry and Mamori, the better.)
The cast of TMS, like I mentioned before, feel like they belong in an anime instead of a hybrid RPG. Itsuki reminds me of a long lost cousin of Tenchi Masaki—nice guy who has no clue that certain girls have the hots for him (in short he’s kind of bland) . Touma’s the resident Sentai hero fan and hot-blooded justice guy, Elenora is like Asuka Langley Sohryu, except less bitchy, focused on Hollywood and friendly with Mamori (she too was also the subject of certain controversy due to her heritage).  Mamori is the cute preteen…who wields a freaking AXE. Let me understand this, the cutest and nicest girl in the cast is the one that wields the biggest damn weapons?! How is that logical?!! Yashiro is the mature, blunt and focused guy (or, a dick for the first few chapters you meet him) Kiria and Maiko…
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  ARE TOTALLY AWESOME AND SEXY AND I WILL NOT TOLERATE ANYONE TALKING SMACK ABOUT THEM.
And then there is Barry…I don’t know how to quite describe Barry but when you open his side story up, you may lose some measure of respect for him…a LOT actually.
Aside from the main story, there are plenty of side stories and missions to accomplish (Much like SMT and Persona) that will help to make your main cast members stronger and open up better abilities and new  Performances and Dual Arts or get you items that can aid you. Some are routine, like collecting a certain number of Performa and some are, well, ODD. (Like rescuing a girl from the Idolspehere or giving female Mirages a love letter from a guy who really needs to get out more. One of Touma’s side missions involves wooing ladies. Lets just say it went WAY better than what happened in Persona 3) The tone of the game is the complete opposite of the SMT and FE series as I mentioned before. While there is an overall serious plot to muddle through, the game has no issue with getting into lighter moments or taking some comedic liberties, like Kiria’s reaction to a special that Maiko has cast her in.
Now, in case level grinding in this game takes too long, there is also DLC that you can get. 3 bonus dungeons can be downloaded that can help you get experience points and skill points faster or you can take on a dungeon full of nothing but Savage enemies. The caveat for these, however, is that certain items will disappear if you do not get to them fast enough and over time, the enemies in the first two WILL get stronger. And the bosses in each dungeon will outright murder you if you are under level 50. Trust me on this, these guys are no pushover, I learned it the hard way. It’s an interesting way to help you get stronger, but if you spend too much time on it, it may make the game a little less challenging so I’d recommend only doing these if you need extra money and experience.
Now, there is one OTHER thing I wanted to get into before I give my final thoughts: the censorship. Yes, this game was edited prior to its US and European release. There are certain outfits that have been either outright removed or changed. There is also a DLC pack that is not available to us either. I don’t quite understand WHY the changes had to be made, other than due to the ages of the characters of the game.I know, they are listed as 18 for the most part (with the exception of Mamori and Kiria, who is a couple of years older than the main cast members.  Is it a deal breaker though? In my opinion, no. The outfits you have are only there essentially for cosmetic purposes and make no real difference to how the battles play out, and to be quite frank, it’s no big issue for me. Yeah sure, I have seen the alternate outfits on Youtube and holy hell, they look cool and sexy but it’s not really gonna help me slay that Platinum General any faster.
Overall, this game is an unusal but interesting hybrid. The plot does play off like something I’d rather see on CrunchyRoll but the overall game itself is quite fun and can be engaging. This was a very challenging RPG to play through and it even lets you go on a Game+ run when you beat it the first time for an extra challenge. (Oh yeah, there is a hidden boss, good luck fighting THAT). If you have a Wii-U I strongly suggest you give this game a go.
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convxction · 3 years
Text
[ [ yells across dumblr
i owe my life to oscar for promoting the translation of the new cd dramas that were out a while ago. i was in pain since i didnt understand much of what was going on but hnnng it is time! check here for the reddit post, check here for youtube list videos for the cd drama!
now that finished. let me rant about what i finally, understood ehehe. down below to not bore you.
information number one: gerome is savage confirmed yet again.
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my face when chrom was talking about ‘sensing’ avatar is acting strange
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and it circles back to the first drama cd nicely. niiice.
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me: i mean. you have two hands krumb. 
uh. the person renting free in avatar’s body. gtfo. i mean you, you know who you are....gwima!
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also gerome strikes again
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he is talking about chrom being overprotective of avatar and it seems lucina concern about this. . . . jelly are we now lucina? haha. jokes aside, i understand why she would be concerned. but wont go in details here i will leave lucina’s parts for my multmuses where i write her there. 
and we have some freaky incident. cool. the mask but you sleep.
again, lucina talk skip. but i will take it to canon of my blog that chrom is now aware of what fucked up mentality his future daughter has. not nice.
what else depressing than hearing this line?
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then avatar being the good bean he is  . . . . sobs. the nice words that resonated with chrom. exucse me, tissue. he said nice things when chrom was down.
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then lucina trying to be serious about the situation. guys we will forget what we just realized now.
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chrom be like LOL dats funny.
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and he says something so ...powerful. i hate you man.
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sniffles. 
n-next.
cue gerome being tsun.
okay, thats about it.
but yes. chrom and avatar may not remember what happened but it is the words impact would remain engraved in their souls, you know? like the whole thing with avatar slowly turning and admitting that they were not alright for a long time, may be replayed again but this time i think it is...controllable you know? i think this fit quite well with what happened in the game. it fit that in the end, avatar did NOT kill chrom because this whole thing was not just ‘hey chrom im being controlled. i will kill. so trust me i wont this time.’ they went through something together which made it when it actually happened a whole a lot easier to fix. nice nice.
honestly, i am just happy to see a translation for this so dont take this as just the only time i will rant about this. i will try to link the game, the previous drama cd and this one in a future post. someday. lmao. like how chrom circled back to wanting avatar to have a family. avatar slowly falling into darkness, touch on lucina a little bit, the ruined future, the WORDS and how impactful they were on both of them. 
aaaaaaaaaaaaaaaaa this is so good . . . i love this.
just chrom: lmao i will knock sense in you if i had to do it million times, bich. you are my homie, my other part bich. 
haha. aw krumb you dumb. i love you. 
now i go ...idk. do something else and not think about this. im just....feels. that i cant do anything about. sobs. anyone wanna buy feels off me? thanks.
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ikaripoid · 7 years
Note
Hey!! I've been thinking of drawing of a YOI and FE crossover where the yoi characters are put into fire emblem classes. But I'm not sure who would fit into what class. Do you have any suggestions? (Love your art btw!!)
OMFG YES MY FAVORITE AU
FIRE EMBLEM AU
BOI I AM HERE FOR FIRE EMBLEM AU’S ALL DAY EVERY DAY
also I’m not sure if u mean Awakening classes or Fates classes, so I’mma just draw from both
but starting with Phichit (bc i love him so much. so so so much) I think he’d fit into the trickster (fe13) class pr well because even tho it’s Scientifically Proven that he is the biggest cinnamon roll ever who loves hamsters, i feel like he has a little bit of a mischievous side (and also Anna’s camera tome in the hot spring scramble dlc in Awakening lmao) 
Yuri, as much as I’d love for him to be a fluffy kitsune, i feel like he’s more geared towards the Lord (fe13) class because then that gives for a more interesting narrative of him trying to surpass Viktor, who would then be a Great Lord. (fe13)
Yuuri would be a bride class maybe a Villager (fe13/14), because even though they start out pretty weak, they have some of the highest stat growth and ability to become the most powerful unit (and also reclass into almost anything), and because becoming so powerful usually requires a lot of support from other units, it fits Yuuri’s story the most imo. He’d probably reclass to an Onmyoji (fe14), but his eros routine makes me think possibly Sniper (fe13/14)?
(lmao its like chrom marrying random villager woman except not really)
Georgi is a Sorcerer (fe13) bc 3edgy5me also the awakening designs for sorcerer are ridiculous i love it
Minami is just a tiny ball of energy with a snaggle tooth, so definitely Kitsune (fe14) class, I think (and he’s a smol so it’d still take time for him to become a Nine-tails)
Otabek imo is a Great Knight (fe13/14) sorta person, bc he seems super loyal and Strong and gotta protect the Yurio
Christoff is kind of difficult bc his characterization is sort of... mysterious? but i would pin him as a Warrior (fe13) mostly bc the armor is basically... a glorified thong
Seung-gil’s character isn’t really elaborated on too much so it’s sort of hard to tell, but the whole “serious man of few words” makes me think of Lon’qu, so myrmidion/swordmaster (fe13) perhaps?
Guang-hong is adorable around 90% of the time and manly for around 10% of the time, but also a smol with a lot of room to grow so maybe Herb Merchant (fe14) or Monk (fe14)
Leo is maybe a Mercenary (fe13) ? Who soon promotes to Hero (fe13). 
Michele is.... ??? I would say a War Monk (fe13) bc his motives are to hack down whoever might hurt Sara but also be able to heal Sara bc he’s a sister-obsessed idiot
Emil just strikes me as a cavalier (fe13/14). He’d look cool on a horse I think
Mila seems fierce af. I’d pin her as a Wyvern rider/wyvern lord (fe 13/14)
JJ is............ a vanguard (fe14 dlc) ........??? squints i guess capes and swords n stuff. his girlfriend/fiance Isabella could be a mage or smth? not much is known about her to really say 
Sara wants to be a bride class one day bc the dresses are pretty and Michele adamantly does not want her to be a maid or a dancer so I’d say that she’s a pegasus knight
Yuuko (i guess i’m going into particularly minor characters now) is probably a shrine maiden (fe14) while Takeshi is an oni savage (fe14). their daughters are just... too small to be fighting. Minako is one of the crassest Dancers (fe13) to ever have existed, and Mari, like her brother, is a Villager (fe13/14) and doesn’t intend to reclass. 
Yakov was formerly a Warrior (fe13) while Lilia used to be a Dancer (fe13). Celestino is... a Berserker (fe14)??
i hope that sorta helped?? if u ever wanna talk fire emblem AU feel free to message me lol
please show me when u draw the thing omfg i love fire emblem AUs (hell im tempted to draw them now)
and thank you aslkdjlaksjd aaaaa ;O; 
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