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#budget games
bamsara · 1 month
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I want to play dragons dogma 2 so badly. i was obsessed with the first game and now I'm just watching videos of it on writing breaks and aaaaARAAAAAAAAAAAAAAAAAAA
i already have a lamb and narinder pair made in the character creation demo to switch over so those two have go on adventures together. I need to play the game SOON
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fras-redacted-shapes · 4 months
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and another piece for @wankernumberniiiiiiiiine :D
Come and check the story this scene is from hehe
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robottheodorlasso · 2 months
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I’m in the process of moving rn so art isn’t really happening but I hope these lil pixels Sillies™️ I made a lil bit ago find you well
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jahiera · 7 months
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listen it's very. even when playing gale's romance I am guaranteed several solid cutscenes of Astarion talking about his life, his perceptions of things, his ideas; the bite scene, the after that, the talking about your companions blood, the proposition, all the little conversations about being a vampire + how to become a vampire + what life was like that have several dialogue options. whereas these same "stock" conversations with the other companions tend to have ONE, maybe two dialogues with choices following if that much (for example, with Karlach it tends to be 1. ask question 2. she answers and it ends). there's a solid foundation of pacing and work put into astarion's storyline that even without his romance, his presence WILL be felt unless you just straight up never speak to him. which is to say, that THAT writing is really good! but if they couldn't uphold that same standard of effort and time across the board and ensure all the companions have some measure of equality, theeeeeen... something shouldve been done there to make sure it was at least somewhat equal. it also sucks that gale/wyll/lae'zel/shadowheart were all received ""poorly"" in contrast to astarion during EA (or received harsher critique anyways). I still believe there was a lot of solid character work and richness to their EA personalities that I dont know totally carried over in rewrites--decreasing the amount of conflict, lessening the "flaws" of these characters--contrary to what larian says about staying true to their core ideas in some places. so it sucks that you can see how with that effort and focus, astarion's storyline really is really well done for the kind of game that it is, and no one is saying bg3 is wanting for stuff to do, but there is a clear gap in effort and time put into the other companions when they absolutely deserved just as much time and effort as astarion, and the thing is. the writer confirmed it! confirmed that more time was put into him. like cmon man
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gentil-minou · 8 months
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student council au where wei wuxian ran "as a joke" but won president with lan wangji as his vice president and their shenanigans as wwx uses a sizeable amount of their budget for carnivals and student events and lwj just...lets him
his uncle, the principal, asks him what on earth are you doing and lwj just takes out a research paper that shows the benefits of fun and relaxing activities on student mental health while wwx is shooting a t-shirt canon at the crowd behind them
there's a sofa in the student lounge that wwx uses to take naps and everytime he does his shirt rides up revealing a sliver of skin and lwj has one hand in a tight horny grip as he calculates how much of their budget they can devote to a bunny petting zoo even though the insurance will be a nightmare but wwx really wants one so he will get one.
(at the petting zoo, wwx tells him the bunny petting zoo was a birthday gift for him)
(lwj kisses his big stupid perfect little face)
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askagamedev · 3 months
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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range?
I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.
The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. In order to create a basic conversation cutscene to put into a game, we would need:
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A narrative designer to write the script for the cutscene
A cinematic designer to script out the cinematic - which characters speak, in which order, with what timing, in which location, and what other actions they would take over the course of the cutscene
Animations for the characters to play in those positions
A rig for those characters to play those animations
Character models for the characters involved
Voice recordings for the characters to speak
A tool with which to set all of these parameters and organize the cutscene
A game system that can parse the tool data and assets and construct the cutscene from them
A script system to start playing the cutscene when the proper conditions are met
This doesn't include extra stuff like VFX, music, lighting, environments, props, etc. that might need to be created for certain specific cutscenes. In an ongoing game like SWTOR, element numbers 4, 5, 6, 7, 8, and 9 were already built long ago and already exist. As long as the designers can create the characters with the in-game character creator and reuse the existing rigs, no new resources need be expended to create them. If you need a completely new custom character model, that takes time from a character artist and a texture artist. If the character needs to animate differently than everyone else (i.e. needs its own rig), that's time from a rigger to create. If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene.
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Using some napkin math, let's consider costs. We usually use the $10,000 per month figure to pay for a developer (salary, benefits, rent, utilities, software licenses, etc.) or approximately $2,500 per development week per person. Let's assume that each task takes a developer a week to complete.
Write the script (Narrative designer)
Script the cinematic (Cinematic Designer)
Record audio (Sound Designer + Voice Actor + studio time)
Rig one new character (Rigger) x however many new characters
Animate one animation (Animator) x however many new animations
Model one new character (Character Artist + Texture Artist) x however many new characters
Track all tasks and keep everyone on schedule (Production)
Test and validate that the cutscene works (QA)
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At the very minimum, we need the script, the cinematic, production, and the QA tester, so a very bare bones cutscene that reuses all assets and has no new VO (say it only reuses the alien language) would cost 4x$2,500 = $10,000. If we add voice recording and keep it to one voice actor (let's say she voices both characters in the cutscene), then the cost jumps to 7x$2,500 = $17,500 because we need the sound designer, the voice actor, and the recording studio time. Adding in two new animations (e.g. one character throwing a punch and the second character reacting to getting punched) would add another two weeks of animator time, raising the cost to 9x$2,500 = $22,500. And so on and so forth. Those costs add up very quickly.
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There are ways to get a "bulk" discount of course - we hire voice actors for blocks of four or eight hours, so we can record multiple cutscenes during that session and share some of those costs. We can create one new character and reuse her across multiple cutscenes so that we get more value out of her. Things get cheaper if we reuse stuff more, but they still cost a lot up front. The bulk discounts only really work if the things we're paying for can be reused multiple times though - the more specific an asset is (e.g. a kissing animation), the harder it is to reuse and the more expensive it tends to be relative to other assets.
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heedzhee-art · 3 days
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all I think about whenever a tf2 blog likes/reblogs my hetalia fanart and a hetalia blog likes/reblogs my tf2 fanart
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lynnedrum · 10 months
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started rain code today. im so glad someone gave kazutaka kodaka more money than ever before so he could finally deliver on danganronpa's truest ambition. That's right: Hangman's Gambit 4
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cozylittleartblog · 11 months
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:)c
queen pin real. we all have to be a little self-indulgent sometimes 💙
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Video
The Maze Action (D3 Publisher - PS2 - 2003)
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dmbakura · 3 months
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Bg3 hitting the "actually this game is bad" part of the hype cycle more than like half a year after it released is so fucking funny to me. Usually it only takes like a month or 2 for people to start overanalyzing the fuck out of a good game and convince themselves it's actually shit but the fact the game is so big and dynamic that it took this long is impressive
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kurozu501 · 8 months
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i really really love the conscious choice in armored core 6 to never show a human being. people and their factions are represented only by their symbols, their voices and their mecha. its really effective and gives you a lot from very little. the soulless corporate logos vs the rubicon liberation front's more noble symbol, for example. especially for the main character it adds so much to their narrative about being dehumanized and used as a tool by everyone. they are so dehumanized we don't even get to see their face, we only see the mecha, their capacity to unleash violence, the only thing that people value them for.
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b0tster · 10 months
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do ur models conform to psx standarts on a technical level or do they juts look liek it
its impossible to truly know without actually deploying verified software to an actual ps1, (which iirc is actually possible in the modding / hacking scene but i dont have a source for u on that) but my self imposed limitations i give myself based on research do land in the ballpark of what was done on the system. the hunter model is lower in tri count and texture density than irvine in final fantasy 8 (and a tiny bit higher than an mgs character which had more modeled environmental assets)
for my personal psx characters like bunlith however, she is higher in quality due to her articulated eyes and, while she could very likely be able to run on a ps1, it would probably have performance issues if u also loaded in a fully modeled environment too. but like I said it's impossible to tell for sure
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stuckinapril · 3 months
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i think i officially set my sights on a therapist and i'll be contacting her very soon?? therapy was legitimately not on my 2024 bingo card (or in the cards for me at all) but here we are????
#this blog always had a focus on social science and detangling feelings and experiences. like it's basically been serving as my diary#bc this blog has always been my main outlet for it. i hate talking feelings to anyone irl. it's a bad habit but i hate it#so it was a game changer and helped me grow up sooo much. esp supplemented w other people's experiences.#being raised by a stoic engineer mother who's very much warm but also not very good at feelings at times has caused me to suppress SO much#compounded w being the eldest daughter. like that is a damning sentence in and of itself#tumblr just gave me an outlet for stuff like this. and every social media is essentially a highlight reel of ppl's best moments.#tumblr is the opposite. i've always loved that too whether it was in the form of humor or more earnest posts#could i work through my own issues by myself? yes probably#and my blog will always have that facet even if i get a therapist#but a therapist's input. just a professional's input. will expedite a lot of improvement for me i think#this has been a critical time period for me anyway bc i'm budgeting my whole schedule for once vs being handheld by uni deadlines#and it's just gonna keep getting more and more intense from here bc i'm truly pushing my comfort zone more than ever before#it just feels like the right call even tho i'm lowkey nervous ab it bc i HATE talking feelings in person.#this therapist will not fall for my trying to deflect by asking her about her life. which. usually works on my friends <3#we will see. a therapy arc is coming very soon basically#p
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presiding · 5 months
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genuinely admire those who were optimistic for dishonored 3 but in this videogame industry climate and [insert a 4hr video essay about arkane's recent history here], honestly, not getting dh3 is good news
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jitterbugbear · 1 year
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there is a lack of adventure games that don't depend on combat, i don't want to kill the creatures... let them live...
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