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#bucket of ramble
bucket-of-amethyst · 2 months
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Gonna send grian an email about how his episodes made me really miss whe i just played minecraft to fish for hours on my first ever long term world. So i made a new single player word to fool around and be silly, and eventually stopped to fish
this is everything i have fished so far
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i have fished a grand total of 52 times. thats my first book can u g
gue
guess what the book i s
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smallblueandloud · 7 months
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*for the purposes of this poll, "ears pierced" refers to a "standard" lobe piercing, in the middle of the lobe
i'm asking b/c everyone i grew up with who was AFAB got their ears pierced at birth, but i know it's not universal!
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unclewaynemunson · 1 year
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One day, when Steve and Eddie are still in the early stages of dating, both a little overwhelmed but sure of each other and excited to see where it’s going, Steve brings Eddie flowers when he comes to the trailer park for a date night. It’s the first-month anniversary of their first kiss, and he doesn’t say as much, because he’s pretty sure Eddie doesn’t care about those dates like he does - and it’s not like a one-month anniversary is some kind of great accomplishment anyway - but he wants to do something special and he decides flowers will make anyone happy, if only for the gesture. He gets a bouquet with bold, dark shades; purple and dark red and some greenery with sharp edges and thorns, to give it a little bit of Eddie: sweet, but still badass.
When Steve gets to the trailer, Eddie opens the door with a wide smile on his face - but it instantly disappears and gets replaced with a kind of shocked surprise when he sees what Steve is holding in his hands.
‘Got you flowers,’ Steve says, stating the obvious and leaning in to kiss Eddie’s lips. But Eddie is still frozen in the doorway - his mouth doesn’t even move when Steve presses his lips against Eddie’s.
Steve pulls back and squints at Eddie, trying to figure out what’s going on with him. ‘You alright there?’ he asks.
‘You got me flowers,’ is the only thing Eddie says; his voice is trembling and his eyes are still wide, fixed on the bouquet in Steve’s hands.
‘Should I... not have?’ Steve asks. His palms are getting sweaty against the stems of the flowers, but it doesn’t look like Eddie is gonna be moving to take them from him anytime soon. Panic starts to crawl its way up in his stomach as he wonders if he’s made some kind of huge mistake.
 ‘I um... I’m sorry. This was stupid, wasn’t it? Is it weird? You know I’m only used to dating girls and they always used to love it when I -’
‘What the hell are we even doing?’ Eddie suddenly interrupts him in a shrill voice with a panicked edge to it.
‘What - what do you mean?’ Steve asks, still unable to make sense of what’s happening.
‘I’m not the kind of person you can bring flowers to! I’m - I live in a goddamn trailer, for fuck’s sake! I’m not like any of those girls you used to date, Steve, and if you -’ He glances around him frantically, then fixes his eyes back on Steve’s face, a scared look in them. ‘We don’t even own a fucking vase, Steve, we never - I never - Jesus, they’re really pretty but I’m not - they’re too beautiful for this fucking trailer, you shouldn’t -’
‘Hey, woah, take it easy, alright?’ Steve finally understands what’s going on, and it’s breaking his heart that Eddie believes he isn’t even worth a bunch of flowers. He gently drops the bouquet on the ground, freeing his hands to be able to place them on Eddie’s shoulders in an attempt to ground him.
‘Take a deep breath for me, okay?’
Eddie obeys, taking a shuddering breath while blinking tears away from his eyes.
‘I know you’re nothing like those girls,’ Steve says, softly. ‘And I don’t care. If anything, it’s why I like you so much more. That’s why I think you deserve flowers, even if you don’t have a vase. Trailers deserve flowers, too, you know.’
Steve can see the tension disappear from Eddie’s body as Eddie lets out a heavy sigh. Then, his boyfriend suddenly launches himself into Steve’s arms, colliding into him with a force that almost has Steve tumbling down the steps leading up to the trailer’s front door.
‘You’re too fucking good to be true, Stevie,’ he murmurs into his ear.
Steve can’t help but chuckle at that, holding Eddie as tight as he can. ‘What, ‘cause I brought you some flowers?’
He can feel in the crook of his neck how Eddie is nodding.
‘How about I get you a vase next time, so I can keep bringing you flowers?’
‘I love you.’
Steve freezes. A second later, Eddie lifts his head to look at him. His eyes are wide and shocked, probably mirroring the look in Steve’s own eyes.
‘Shit, sorry, that just - um - that just slipped out,’ Eddie stammers. ‘That was - that was probably way too early, wasn’t it? I wasn’t - I didn’t mean -’ 
‘I love you, too,’ Steve interrupts him.
And the enormous grin that breaks through on Eddie’s face makes Steve decide instantly that he’s gonna get Eddie some sunflowers on the one-month anniversary of their first “I love you.”
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emerald-cloud23 · 8 days
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i love the whole "save my boy cole" thing because. have they ever interacted with this fandom? how do you get mad at him possibly canonically being with geo when. you just need to type "cole" in @/ninjago-shipping 's search & can look at the mass of ships he can have. most of which are mlm. he doesn't need saving, bro's tryna collect mlm ships like they're pokémon
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youngyoo-apologist · 27 days
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Kim Roksoo’s parents must have been really sweet and loving people.
Even with all the pain he experienced because of his uncle, and losing his parents, he still didn’t become a bad person when everything was set against him.
Like with the children averaging whatever years old, KRS takes care of them and is in general a good father(I mean I question his lack of communication towards his children, like please tell them you have a healing ability at least tell your kids dude please please please please please) but that’s just a general KRS problem coming from the years and years he spent relying only on himself for various reasons.
His parents probably loved him a lot, they cared for him and they showed him what it was like to be loved. That just makes the fact that they died so early on in his life more terrible. Kim Roksoo may not remember them well, but I like to think that when they were alive, he was happy.
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Thinking about the horror aspect of the DSMP is so awesome because like— yeah we have the prison, and it’s fucking terrifying. But also there’s the fucking Egg. Like the Masquerade episode of Tales from the SMP really showed how terrifying it was all the way back then. And then the whole Sam Bucket stuff too!!! It’s like— ugh I love it so much. I can go on for hours how I love when the DSMP can get terrifying.
We need more terrifying vibes from the DSMP tbh.
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larkspurglove · 1 month
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I feel like it’s gonna happen so
Firefly is omitted since she’s (presumably) dead for real as of right now, while Robin is included because it can be assumed that she’s not going to stay dead because of her drip marketing.
Also, don’t add ANY leaks onto this post or I will find you.
Reblog for a bigger sample size please!!!
Edit: thanks to everyone who voted! I might re-create this poll around 2.2 launch.
Anyway, seeing as 2.1 launches in a few days, please don’t add spoilers to this post once the update is live! I’m desperately trying to avoid the pre-launch story leaks and two major reveals have already been spoiled for me -_-
Edit 2: well. 2.1 huh.
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reesiereads · 7 months
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The fact the children are the ones who are punished in Charlie and the Chocolate Factory has never made sense to me. Like isn’t the whole point that the parents are the ones at fault for the children’s behavioral issues and struggles? Every fucking song describes how the parents caused the problem.
The Gloops never taught Augustus self-control. The Beauregardes pushed and pushed on Violet to be the best to the point she valued being number one over her own safety. The Salts spoil Veruca to hell and back to the point she doesn’t understand the world doesn’t revolve around her. The Teavees neglect Mike and allowed him to essentially be raised on television and the internet, leading to him growing up too fast and not developing any social skills.
Like, don’t get me wrong, the children aren’t entirely exempt from their own actions, but I was under the impression catcf was supposed to be a cautionary tale? Like “raise your children properly as they will become a result of what you allow.”
I guess you could argue punishing the kids is meant to shock the adults into change since they’re being forced to face the absolute worst sides of their own children, which they created. However this, to me anyway, doesn’t work with all of Wonka’s vindictiveness? If Wonka agrees the children’s behaviors aren’t their fault then why would he punish them? It doesn’t seem fair?
Because traumatizing/killing children for their bad behavior literally does nothing to help them because, as the source material is literally trying to say, their behavior is stimming from their parents poor parenting. So why isn’t it that the parents are punished and forced to change so that the children may then change under better parenting?
Not only that but the things Wonka punishes the children for are sorta arbitrary, particularly in Augustus’ case. You’re telling me Augustus deserves to fucking drown because he happens to eat a lot and is fat? By this logic if you told me Wonka decided to kill off Charlie just because he’s poor and spent that dollar he found on what he wanted instead of his family I wouldn’t even be surprised!
Obviously I’m taking it too seriously, it’s not that deep, but I stand by my stance that the parents should have received the children’s punishments.
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shinakazami1 · 11 months
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TSP FERNATOR THEORY – THE ROLE OF NATURE IN THE STANLEY PARABLE
Oh gosh, I took this so seriously but hope someone will enjoy my rambling ;w; Just will say it here - this essay is game interpretation, it doesn't talk about Fernator AU (only mentions it).
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Contents
0. What is Fernator AU?
 “Stanley, this fern will be very important later in the story.” (Confusion, Bucket Destroyer & Figleys Endings – Fern)
“It's all out of my control now.” (Skip Button)
“Yes, I have something very exciting to show you!“ (TSP 2 Expo)
“And Stanley was happy.” (Outdoors - Freedom Ending and Memory Zone)
“The office could use a bit of decoration.” (Other plants in-game, Games Ending, Epilogue) 
Conclusions
(Click 'Read More')
0. WHAT IS FERNATOR AU
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Fernator AKA Fernnarrator AKA Fernie is my TSP AU where the Narrator takes the form of the Fern and gets moved into the Bucket.
His form can change into any plant, either through a conscious decision or subconsciously, based on his emotions. While some of his flowers blooming can fit the conventional flower language, he creates his own based on his own bias for the plants.
The AU isn’t purely cosmetic – depending on his and Stanley’s relationship before the discovery of Narrator being the Fern, it splits into 3 main pathways. 
Each one of them has different ending alternatives and on top of that, the AU has a linear story.
This post will NOT be focusing on Fernator AU - instead, it will talk about the plants of the Parable and my theories about their meaning. These do influence Fernator AU as a whole but I will leave AU talk for another time if anyone would be interested. 
Instead, let’s talk about the two main inspirations for the AU: Fern and The Skip Button.
1. “STANLEY, THIS FERN WILL BE VERY IMPORTANT LATER IN THE STORY.” (Confusion, Bucket Destroyer & Figleys Endings – Fern)
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This Fern is one of the few plants in the game and the only one mentioned in dialogue. 
Its placement in the Confusion Ending is a set-up for a joke: something gets mentioned, said to have a big importance and then gets forgotten. Maybe that was its whole purpose - a gag about misplaced foreshadowing or there is more to it.
A reverse situation is the Broom Closet – it can represent the “show, not tell” rule in storytelling where an object isn’t mentioned through text but more through actions. Narrator is displeased with that and on the third reset in a row after interacting with it, the Closet gets temporarily boarded. 
That changes in the Bucket version– you can come in it as many times as you want and Narrator doesn’t get mad at Stanley (which overall is a theme in post-Skip).
So, these two are a perfect contrast:
Narrator doesn’t even mention the Broom Closet at first. However, it ends up getting new unique lines and gives long-term effects on the story (boarding the door).
The Fern gets mentioned in the story but doesn’t show up later in the ending.
However, the plant does appear in the alternative of Confusion – the Bucket Destroyer Ending.
 “We're the ones that matter Stanley! Classic characters from the first game.”
Each of the objects in this picture symbolises a person in Stanley’s life:
the Broom Closet = Player, since in the original version, if you stay longer, Narrator talks about them;
the pencil sharpener= 432 – in lore, madness through never being given a pencil to sharpen;
Stanley’s computer= Boss, due to the orders;
Wife mannequin;
Baby cut-out (might also represent Stanley’s kids);
Adventure Line ™ – it isn’t a person but is said to be conscious;
and the Fern.
(EDIT: Beau in Stanarr server also said that the mugs on the table could symbolise the Employees while the Baby could be The Essence of Divine Art. That could potentially mean that Adventure Line™ could also symbolise curiosity - just like, while TEDA seems to be a conscious being, might just be human creativity. )
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We already have the Line ™ from the Confusion Ending. Other objects could have been used for this scene but somehow, it is the Fern that ends up being showcased. It could be just due to it belonging to this pathway but it could be also something else.
“You see, your friends and I are concerned for you, Stanley.”
He could be meaning himself just as the voice – after all, the separation between him and his friends is not that uncommon. He does use the word ‘friend’ positively only in the UD version of the game. He calls Stanley his friend only once and then, proceeds to call the Bucket and Stanley friends a few times, making it obvious the man projects on that object.
Here though, Narrator is against the Bucket - so, why couldn’t he start to project on something else? That way, he could visually show the group of friends with himself. 
So you know,,, Fernator real,,, maybe,,,,,,,
(Big thanks to Chris from Crowsx3 Discord for reminding me about this next part)
I was also reminded that Fern makes one more appearance - in the Figley Ending, Confusion Ending room.
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You get to this room after a Red-Blue door choice that doesn't matter at all, leading to an open door. It perfectly blends so many parts of the game together - the choice between two pathways, the illusion of the choice and also brings something new - backtracking. In most of the game, we are unable to do so - the doors close behind us and that's it. But, just like in Confusion - Narrator wants to backtrack, to change the pathway, for one last adventure with Stanley.
Maybe that was the importance of the Fern. For it to show up when Narrator wants to do something fresh, something new, WITH Stanley.
"Oh, I want more memories, Stanley! I want to keep going!"
In the end, he wants to retire and move on. If he does and only leaves his recording, if he stays with everything TK has done - that's up to a debate for another time.
But one thing is known - we all remember the Fern, even if it doesn't heavily impact the story. Unless you know - Narrator took the form of it and then-
Ok ok, but this was the nice task – now let’s talk about The Skip Button.
2. “IT'S ALL OUT OF MY CONTROL NOW.” (Skip Button)
I will talk about the Memory Zone later – here, I want to focus solely on the Skip Button room.
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The Skip Button plant is the only thing in the Parable that shows actual ageing. Sure, there are some other symbols of time passage - i.e. clocks, and scratches on objects but nothing else shows decay besides this one single plant.
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Changes happen in Skips #5 and #6. 
In Skip #5, Narrator says it’s been a week or two. I know that people have done the math on how much time passed through each skip takes but we will base it only on the plant alone. While a week is too short for a plant like that to show signs of severe dehydration, 2 weeks is more plausible.
In Skip #6 - when he says he had stopped counting once it was over a year - the plant is dead.
Death is overall a bit of a theme in the Parable – the Countdown, Museum, Apartment and Zending especially have a lot of lines about Stanley’s death, which should cause permanent effects. Instead, the game just resets, not making any deal about it. This plant, however, does not return to its original form.
In Skip #13, concrete falls on it, leaving the plant trapped for the rest of this pathway.
I think the room overall (together with the plants and the clock) symbolises Narrator’s psyche. 
The first few Skips are alright for him - sure, the time in-between seems to grow but he still thinks it is a good idea. He starts to panic and begs Stanley not to press the button in Skip #4 and in Skip #5, both the plant changes and the lights dim down. This is when he has been left for those two weeks all for himself and just sounds so tired - and with each skip, another part of his psyche breaks.
The clock stops working and falls around #8 and #9. It’s still long since in #6, Narrator where he says he lost count but he might have just exaggerated it, only losing it in these runs.
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After such a long period in solitude, any mind would start to decay - the plant, the pipes letting the water escape through them, the fire alarm going off (since batteries are low), the walls getting destroyed with time… Together with how silent Narrator gets at times, I genuinely believe this whole section is us being in his brain.
But then in Skip #15, (after the sunlight in #14) this happens: 
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These skips are special because they are a glimpse of hope. Sunbeams, birds chirping, new life in the form of plants showing up – just for it all to disappear next Skip.
While the last time we hear Narrator talk is in #11 (The end is never), this feels like he is trying to talk to Stanley indirectly. The destruction of the ceiling feels like an attempt to break Stanley free, which, unfortunately, was a bit misplaced since we don’t have the jump option (curse you, jump circle for gatekeeping them / silly).
These can mean several things. 
Narrator hopes that the situation would soon end, as mentioned in the previous part.
It could also show that he is making new ideas and growing. I think it would be a poetic way of personal growth. It is visible in the Bucket version of the game - lack of Red-Blue doors, Countdown becoming silly birds ending, him calling Stanley his friend through the bucket - he wants to change for the better.
“You are not beyond redemption. You may change, and you may become more, so much more than you were before.”
And what better way to show that than through physical growth?
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Even if his mind, in the end, becomes the sandy landscape we all know - he had tried to get better and, in some way, succeeded. 
I sometimes wonder if the New New Content & Bucket parts of the game are what Narrator wants to turn the game into during these Skips. How he wants to acknowledge Stanley, show that he cares for him and that he matured.
But, let’s go back a bit. The New New Content happening during these skips in Narrator’s mind are a cute theory but, it’s just that - a theory.
What is real though is the game content, like the plants in the TSP 2 Expo.
3. “YES, I HAVE SOMETHING VERY EXCITING TO SHOW YOU!“ (TSP 2 Expo)
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This part alone has 4 new plants that were never seen before in the rest of the office (they later make an appearance again in the Bucket Apartment Ending).
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Three of the plants have some resemblance to the one in the Skip button - a long office plant put in a pot, while the smaller ones seem similar to the Fern.
(Small note: these plants are based on real-life ones that are common in offices and are low maintenance but I am too tired to figure out their types. Possibilities from a bud: “the first one in the basket is prob Dieffenbachia Seguine, down in middle is calathea makoyana, low right kentia palm”. )
Interestingly, the whole Expo is red-themed so, to compliment that with the opposite colour - green - could seem like it’s a bolder move. It to be fair isn’t - there are a lot of greys, whites and browns that tie everything together, not letting this become a Christmas-themed event.
Expo gives us a lot of new and fresh Narrator ideas - the Bucket, Figleys, and Infinitive Hole. I think these plants also deserve a mention - they all tie perfectly to the theme of Narrator’s growth.
He wants to be better, to please Stanley and I think, maybe, to fit in more. He could have reused the same plant from the Office but no - he made new ones.
And just like the Broom Closet - they never get acknowledged in the dialogue.
Show, not tell.
4. “AND STANLEY WAS HAPPY.” (Outdoors - Freedom Ending and Memory Zone)
Stanley felt the cold breeze, blablabla, you know the drill by now. Most of us will remember the current Freedom Ending - lots of grass, some trees, blue sky…
But that wasn’t always the case.
The 2011 Mod had a way different ending screen.
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The difference is probably due to the limitations of this being a mod but comparing it with the future renditions, it might portray how Narrator had gotten softer throughout the games.
In this one - the outside world is urban. You went out of the building you were mind controlled in into a town of some sort. It doesn’t look too appealing. Trees without any leaves, very short grass - it is SOME freedom but it feels rough. Just like the only other outdoor area in the Games Endings (more about it in the next part).
The newer versions, however, are WAY different.
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More saturated colours, some rock roads, trees, and mountains in the background - nature is ALIVE and well. Just like Stanley is, being freed, in Narrator’s eyes.
Because it is Narrator who chose to make this the end screen. It is just visible, time and time again, how much this man adores nature. Sure, he might be scared about the open world (next point, again) but he could have just remade the buildings from the original. But he chose not to - instead, upgrading it into something more beautiful.
This isn’t just an ending for Stanley - it’s an ending for HIM.
I think that’s why Memory Zone is just so similar, in my eyes, to Freedom in this aspect.
“(...) I made something special and tucked it away here where the game’s developers won’t find it.”
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Some things do not match - the tree types seem different, the sky is a different colour, and small flowers pop here and there that aren’t in Freedom.
But there is a key element that does match - mountains.
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These two areas may be connected - Memory Zone seems to be on a higher standpoint, maybe on a hill rather than a mountain but due to just that, it is possible they are both connected, just in different parts of the world.
Memory Zone is special to Narrator - it is supposed to show his achievements and happiest moments. It would make sense that it was placed in a similar area as Freedom - just hidden so that the other game developers Narrator mentions, would not influence it.
The Maintenance area of the Memory Zone, however, is everything Narrator tried to repress. That is why he might not remember the reviews in there - it’s all hidden in his subconsciousness.
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“I don’t recall this part of the Memory Zone before.”
Narrator had been probably working on the Memory Zone way before he shared it with Stanley. It was his safe space, or so he thought. The memory in the name seems to be the most important clue - it’s not like some remembering zone, history zone or something - it’s memory.
And memories like to get hazy.
As I mentioned - to me, Skip Button's room is a visual representation of Narrator’s mind, at least a part of it. And since it’s a part of this area - I headcanon the whole Memory Zone to be that.
Contrasting with the wild flora of the main Memory Zone, the maintenance seems very run down and secluded. The colours in Memory Zone are already desaturated in comparison to the rest of the game but this part looks dirty thanks to the focus on browns and greys. While some of the lovely nature is in there - birds, a big water pool, the trees are dead. 
These dead trees, just like the Skip Button tree or 2011 Freedom Ending ones might be a pattern for Narrator when he is not in his best shape.
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Once again, the game shows just how important the nature aspect seems in the key part of the story. Narrator made the conscious decision to change the Freedom Ending and probably also had some saying about the Memory Zone, until the parts he wanted to repress that got run down.
Narrator keeps on repressing things a lot throughout the game. He shows denial and shifts the blame - on Stanley, the Player or the reviewers. At the end of it all - during Skip - he finally realises his flaws and mistakes.
But that realisation happened way too late.
Maybe that’s why he later tries to separate himself from that Memory Zone, putting it in the Executive Toilet.
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Or maybe, it’s some not-so-hidden poop joke. But that’s not as important.
So let’s get to the rest of the game.
5. “THE OFFICE COULD USE A BIT OF DECORATION.” (Other plants in-game, Games Ending, Epilogue)
Besides Fern, there is another plant that keeps on being with Stanley a lot. It is there, never in the foreground but it’s always there. It’s like a hidden companion - maybe, as a symbol for not so hidden one.
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This plant shows up in most of the Left Door pathway to the Boss’s Office - 5 times in different rooms:
desks 431- 436,
desks 418-424,
left-right door choice,
Meetings Room, 
and the entrance to Boss's office.
It also shows up in rooms we see around the pathway:
room with 456, 457 doors,
413 room,
Executive Bathroom
and two in the room with Elevator Music.
The plant shows up 4 times in Confusion Ending (including the earlier mentioned 456, 457 area)- and thinking how the Fern is also there makes me just feral. Narrator joins Stanley on his little adventure through the unknown territory - so he inserts himself in the story.
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In the Right door pathway, we get through the first 3 from the Left door and 2 more - the Loungue and the Games Ending.
The Games Ending has very different alternations between the game version but one thing is stable - nature in the open words games.
“I wonder what he found.”
In 2011, once again, nature is quite dead and dried up. RIP all the plants in this version of the game.
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The next alternations, however, take a different approach and make the plants more alive.
The 2013 version uses Minecraft as it outdoor area.
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Narrator doesn’t focus at all on the nature aspect - more on the crafting one which is fair, he is a storyteller and a game designer.
In Ultra Deluxe, there are two areas - Rocket League and Firewatch.
Rocket League won’t get that much attention from me - it’s just a typical grass for sports fields. The Firewatch, however, is a direct parallel with Minecraft. And it’s due to it being open-world.
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This brings me to the last issue with Narrator and nature - he likes it quite a lot, but it HAS to be limited for Stanley.
Freedom makes you stuck in a cutscene, you can only go to mines in Minecraft due to no jumps, Memozy Zone has barriers, so Stanley has one path to follow, and most plants are potted- expect, for one thing.
And it’s the plants that show up in Skip #15.
I think it’s no coincidence that in the Bucket runs, the Red-Blue choice is off-limits. I think it’s due Narrator not wanting to go through things that hurt. But they hurt not only him - they also hurt Stanley.
We could focus on the fact that each of the Games runs ends up with Stanley being trapped in the 2011 version. But I think that lack of freedom to explore beyond the main area - the set path, the game, is what got Narrator more, in the end. Maybe he is scared about full freedom and lack of full control over the story and Stanley.
And maybe that’s why the Epilogue seems to be a never-ending desert. It’s Narrator’s last attempt to give Stanley the true freedom they both needed.
“An epilogue would be fun. Wouldn’t it, Stanley?”
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(Shoutout to a Rammy who gave me the idea to talk about this screenshot.)
The desert, for me, fits the Sandman story (no, not just the song though now it is playing in my head so I hope it will play in yours, too). It shows up at the end of the Skip run and just like the room itself, I think it keeps on symbolising Narrator’s mind.
Once a mindflow, where his thoughts could drift anywhere they pleased became quite stagnant. He fell in hibernation or the mind was just no longer there.
The Sandman brought him the sand and let him rest, cope with the near eternity of solitude.
And to think, during it, Stanley uses wood he finds in this place to bring some light. Lighting up the neurons that still are active.
And this one last time a plant in any shape is present - it is there to serve Stanley.
Narrator, I see you. You probably never left because you are unable to but, you still care about Stanley.
And we care about you.
6. CONCLUSIONS
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(painting in the background: The fairy grotto, 1867)
I could mention EVERY single plant in-game: all the nature paintings, plants in Demo and all the Infinitive Hole nature backgrounds, apple in Pink room, try to get through every plant and try to find its significance but at the end of the day- this whole thing is over 3k words IOSFAIHOSAFHIOFSA
I know this post didn’t talk much about Fernator. I could talk about how Narrator’s need for control and being in a confined space makes him want to be in a Bucket that he also projects a lot onto. How plants often symbolise his psyche, show up in important parts of the office and as the only other visible living being besides Other Stanley and Mariella, maybe, just maybe, Narrator, who seems to not be human, might have decided to take such form, for comfort and safety. But I will leave that for another time.
So if you reached this point, I hope you realise that Fernator AU is a superior AU to the point it’s canon /silly/nsrs /j (,,,, or is it / silly)
If you are reading this - thank you so much for reading this ramble or just skimming through it. I do appreciate you.
Thank you and-
“I'm out... I'm out... I'm done! It's over! Thank you for playing! Your input was extremely valuable.”
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nyaskitten · 17 hours
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I know no one gaf but I love how no matter when we see them, the Forbidden Five are always in the same positions.
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ahalliance · 10 days
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watching scar’s pov of the ending fights in secret life is always so so fun . his pvp improvement from 3rd life is craaaaazy
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bucket-of-amethyst · 7 months
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ITS ME BOY IM THE DECKED OUT VOICE SPEAKING TO YOU INSIDE UR BRAIN LISTEN TO ME BOY STAY IN THE DUNGEON U NEED TREASURE COME WITH ME PLAY MY GAMES WE'LL HAVE RAVAGER TIMES IN CAVES DOO DOO DO DOO YEAAHH U NEED ME BOY UR FREE WILL IS AN ILLUSION
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cass-ass · 7 months
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Zom 100 is basically overcoming trauma and becoming happy in the face of an apocalypse.
And honestly it's a vibe. Ive been having so much fun watching it.
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Note
https://www.tumblr.com/an-elegant-void/743516328073265152/here-are-the-instructions-from-the-help?source=share
Important info!
immediate indignation and rage aside, for some reason i dont have the option yet... it's probably due to the usuall "roll 'features' out to chunks of users at a time" but Still. nervous
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solarpunkani · 3 months
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Oh yeah also wanted to share with the Sunflowers that this weekend I’m gonna do one of those invasive plant pulling events in a local park!! Its gonna be my first time going to one and I’m excited (and a lil nervous but yknow). A friend’s also coming with so I don’t gotta be alone, which I appreciate because A: nervous about going alone and B: she doesn’t even like plants or outdoorsy stuff so we have to stan her putting up with my idea of Fun Activity being ‘yanking plants out of the ground’
All this to say I urge yall to go live out your solarpunky dreams. And apparently the native plant society’s website is a good place to start finding events like these.
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emerald-cloud23 · 23 days
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If anyone has any kind of content with Cole and Lloyd doing stuff together please let me know. Always happy to encounter things of my favorite and my comfort doing stuff together👍
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