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notdelusionalatall · 3 days
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belladonna-moon · 10 months
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☽ Closet Witch Tips ☾
Hi, everyone! I spent years living as a closet witch and wishing I had more freedom to practice. Nowadays my living situation is different which allows me to do things I couldn’t before, but I know that there are many witches out there who are still struggling with this so I decided to share some tips on how to practice in the broom closet
Keep in mind these are all suggestions, you don’t need to have an altar, a book of shadows, practice divination, etc if you don’t want to
Altars
(Disclaimer: you don’t need an altar to practice, but in case you still desire to have one)
Inside a jewelry box
Shoe box
Tin can
Matchbox
In a video game such as animal crossing, the sims, minecraft, etc
The #SelfCare app has a little altar in which you can decorate with crystals, herbs and tarot cards
Notebook (then add the items by drawing them or maybe making collages)
Make/buy a little terrarium (artificial or real)
I’ve heard of people using plant vases as altars as well
Divination
(In case you can’t buy tarot decks/runes/etc)
Make your own tarot cards/oracle cards (it can be a little tiring but it’s what I did when I couldn’t buy my own)
Use playing cards as minor arcanas to read tarot
Pendulums (doesn’t have to be an actual crystal pendulum as you see on witchy stores, anything on a string will do)
Make runes out of seashells, rocks, clay, etc
Flip a coin for yes and no questions
Give dice divination a try
Deity Worship/Work
Wear jewelry that reminds you of them (ex: sun necklace for apollo, moon ring for artemis, etc)
Wear their associated colors
Practice devotional acts such as reading about them, praying, drawing something for them, writing them a letter, something related to your deity’s domains
Keep a notebook in which you can write their myths/domains/associations/etc or write prayers/poems, make drawings of things they like, etc
Keep a small altar
Watch movies that remind you of them
Play video games associated with their domains
Study something they have domain over
Make them a playlist
Make them a pinterest board
Make a devotional blog
Light a candle in their honor (it’s ok if you can only use LED candles)
Keep something associated with them on your desk/shelf
Keep a crystal associated with them near you
Get a small statuette/toy of one of their sacred animals to represent them (on your shelf/desk, on a small altar if you have one, etc)
Make a little deity jar and keep it near you
Have a devotional plant for them
Spend time in nature in their honor
Take care of yourself
Book of Shadows
Notebook
Notes app
Google docs or google keep
Tumblr blog (either private or public, up to you)
Somewhere on your phone/computer
Simple Practices
Enchant your jewelry with intention
Use color correspondence in your clothes/makeup
Meditating
Open your windows to cleanse your room
Keep crystals around you
Physically clean your space
Take showers/baths with the intention of cleansing yourself
Try practicing some kitchen magic if you cook
Enchant your food/drink
Make sigils
Keep plants in your space associated with your intention (ex: protection, creativity, etc)
Keep in mind that you’re not any less of a witch for not being able to do certain things, your practice is still valid
☽ Feel free to reblog with more tips! ☾
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lunar-bat · 4 months
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Beginner Friendly Witchraft Books
With a plethora of information available, it's essential to find the right resources to guide you through your magical path. Here are some books I would recommend to any beginner that offer a solid foundation into various paths and topics.
Witchery by Juliet Diaz
The book is a mix of personal experiences, practical instruction, and spiritual guidance, making it suitable for both beginners and people with more experience in the craft.
The Crooked Path by Kelden
This book has been an invaluable resource in my personal craft. It explores various aspects of traditional witchcraft, which if you're interested in I would definitely recommend.
Psychic Witch by Matt Auryn
This book is for anyone curious about the unseen world and their own untapped potential.
Green Witchcraft by Paige Vanderbeck
This is a guide to practicing green witchery, harnessing the natural world's magic for growth, healing, and living in harmony with nature.
Witchcraft for Beginners by Lisa Chamberlain
A pretty informative guide to witchcraft with brief but thorough descriptions of different paths.
Cunningham's Encyclopedia of Magical Herbs by Scott Cunningham
A classic book on magickal herbs
Sigil Witchery by Laura Tempest Zakroff
A comprehensive guide to sigil magick, focusing on helping you develop your own powerful sigil magick practice.
The Witch's Altar by Jason Mankey and Laura Tempest Zakroff
The witch's altar history, creation, and magical power to elevate rituals and connect with the sacred.
These are just ones I've personally found helpful when I first got into the craft, if you want any recommendations for specific topics feel free to ask :).
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hallow-witxh · 1 year
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Simple Things Baby Witches Might Miss
I was a baby witch once, and there were tons of small, little things that went over my head until later in my practice. I'm hoping that some of these will ring a bell for those who may need to hear them.
When you're cleansing a room, especially if it's a smoke cleanse, you need to open a window. This gives an 'escape route' for what you're cleansing away and also gives the smoke somewhere to go other than sticking to your walls.
Speaking of smoke cleansing, do not smoke cleanse in a room with pets in it. It can be very, very dangerous to them.
When you're doing research, you should be cross-checking across four to six different sources. If something matches across multiple sources, it's more likely to be solid.
You can incorporate your craft into pretty much anything. Showering? You're washing off the bad energy. Cleaning? You're preparing your space. Gardening? You're encouraging growth and prosperity. And delicious tomatoes!
If you're using a smoke cleanse, you can add the burnt portion to salt to make a beginner's black salt.
Spell jars don't have to go on your altar.
Altars are not completely necessary, especially if you're in the broom closet. Work with what you have.
Every herb has benefits and correspondences. You can utilize these without spell jars, burn spells, etc. Kitchen magic is one of my go-tos - cooking with spices and herbs infuses your food with their benefits.
Ask 'dumb' questions. Reach out to people. If they laugh at you for your questions, you know they are not a reliable source of information. (P.S. - my ask box is always open!)
White wax can replace any other color of wax. Get birthday cake candles for easy, fast burning.
Clear quartz can replace other crystals.
Here's a simple color chart.
Here's a simple moon phase chart.
Here's a simple guide to flowers and their correspondences
Here's a simple guide to cascarilla
As always, do your own research. Take everything you hear with a grain of salt until you do research - yes, even from me, because I make mistakes, too. Blessed be, and good luck, baby witches!
Support your local witch on Ko-Fi or at my store, Hallow Grove!
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theblasianwitch · 9 months
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Broke Witch Tip #13/Broom Closet Witch Tip #2
Soap Cycling
Get yourself a regular reusable soap dispenser typical for hand washing and whatever refillable soaps you prefer.
Each time you refill you can add your own essential oils and skin safe herbs and spices (or make a tincture/tea out of them before adding so people don't see floating herbs). Whatever you want to have more of in the home for the family or whatever energies you want to stay is your aim when adding the mixture.
For example: orange and coconut essential oils to protect what happiness we have and sea salt to cleanse unwanted energies. Mix it into your refill bottle and done. You have a reusable, easily accessible discreet spell
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shinakazami1 · 11 months
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TSP FERNATOR THEORY – THE ROLE OF NATURE IN THE STANLEY PARABLE
Oh gosh, I took this so seriously but hope someone will enjoy my rambling ;w; Just will say it here - this essay is game interpretation, it doesn't talk about Fernator AU (only mentions it).
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Contents
0. What is Fernator AU?
 “Stanley, this fern will be very important later in the story.” (Confusion, Bucket Destroyer & Figleys Endings – Fern)
“It's all out of my control now.” (Skip Button)
“Yes, I have something very exciting to show you!“ (TSP 2 Expo)
“And Stanley was happy.” (Outdoors - Freedom Ending and Memory Zone)
“The office could use a bit of decoration.” (Other plants in-game, Games Ending, Epilogue) 
Conclusions
(Click 'Read More')
0. WHAT IS FERNATOR AU
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Fernator AKA Fernnarrator AKA Fernie is my TSP AU where the Narrator takes the form of the Fern and gets moved into the Bucket.
His form can change into any plant, either through a conscious decision or subconsciously, based on his emotions. While some of his flowers blooming can fit the conventional flower language, he creates his own based on his own bias for the plants.
The AU isn’t purely cosmetic – depending on his and Stanley’s relationship before the discovery of Narrator being the Fern, it splits into 3 main pathways. 
Each one of them has different ending alternatives and on top of that, the AU has a linear story.
This post will NOT be focusing on Fernator AU - instead, it will talk about the plants of the Parable and my theories about their meaning. These do influence Fernator AU as a whole but I will leave AU talk for another time if anyone would be interested. 
Instead, let’s talk about the two main inspirations for the AU: Fern and The Skip Button.
1. “STANLEY, THIS FERN WILL BE VERY IMPORTANT LATER IN THE STORY.” (Confusion, Bucket Destroyer & Figleys Endings – Fern)
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This Fern is one of the few plants in the game and the only one mentioned in dialogue. 
Its placement in the Confusion Ending is a set-up for a joke: something gets mentioned, said to have a big importance and then gets forgotten. Maybe that was its whole purpose - a gag about misplaced foreshadowing or there is more to it.
A reverse situation is the Broom Closet – it can represent the “show, not tell” rule in storytelling where an object isn’t mentioned through text but more through actions. Narrator is displeased with that and on the third reset in a row after interacting with it, the Closet gets temporarily boarded. 
That changes in the Bucket version– you can come in it as many times as you want and Narrator doesn’t get mad at Stanley (which overall is a theme in post-Skip).
So, these two are a perfect contrast:
Narrator doesn’t even mention the Broom Closet at first. However, it ends up getting new unique lines and gives long-term effects on the story (boarding the door).
The Fern gets mentioned in the story but doesn’t show up later in the ending.
However, the plant does appear in the alternative of Confusion – the Bucket Destroyer Ending.
 “We're the ones that matter Stanley! Classic characters from the first game.”
Each of the objects in this picture symbolises a person in Stanley’s life:
the Broom Closet = Player, since in the original version, if you stay longer, Narrator talks about them;
the pencil sharpener= 432 – in lore, madness through never being given a pencil to sharpen;
Stanley’s computer= Boss, due to the orders;
Wife mannequin;
Baby cut-out (might also represent Stanley’s kids);
Adventure Line ™ – it isn’t a person but is said to be conscious;
and the Fern.
(EDIT: Beau in Stanarr server also said that the mugs on the table could symbolise the Employees while the Baby could be The Essence of Divine Art. That could potentially mean that Adventure Line™ could also symbolise curiosity - just like, while TEDA seems to be a conscious being, might just be human creativity. )
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We already have the Line ™ from the Confusion Ending. Other objects could have been used for this scene but somehow, it is the Fern that ends up being showcased. It could be just due to it belonging to this pathway but it could be also something else.
“You see, your friends and I are concerned for you, Stanley.”
He could be meaning himself just as the voice – after all, the separation between him and his friends is not that uncommon. He does use the word ‘friend’ positively only in the UD version of the game. He calls Stanley his friend only once and then, proceeds to call the Bucket and Stanley friends a few times, making it obvious the man projects on that object.
Here though, Narrator is against the Bucket - so, why couldn’t he start to project on something else? That way, he could visually show the group of friends with himself. 
So you know,,, Fernator real,,, maybe,,,,,,,
(Big thanks to Chris from Crowsx3 Discord for reminding me about this next part)
I was also reminded that Fern makes one more appearance - in the Figley Ending, Confusion Ending room.
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You get to this room after a Red-Blue door choice that doesn't matter at all, leading to an open door. It perfectly blends so many parts of the game together - the choice between two pathways, the illusion of the choice and also brings something new - backtracking. In most of the game, we are unable to do so - the doors close behind us and that's it. But, just like in Confusion - Narrator wants to backtrack, to change the pathway, for one last adventure with Stanley.
Maybe that was the importance of the Fern. For it to show up when Narrator wants to do something fresh, something new, WITH Stanley.
"Oh, I want more memories, Stanley! I want to keep going!"
In the end, he wants to retire and move on. If he does and only leaves his recording, if he stays with everything TK has done - that's up to a debate for another time.
But one thing is known - we all remember the Fern, even if it doesn't heavily impact the story. Unless you know - Narrator took the form of it and then-
Ok ok, but this was the nice task – now let’s talk about The Skip Button.
2. “IT'S ALL OUT OF MY CONTROL NOW.” (Skip Button)
I will talk about the Memory Zone later – here, I want to focus solely on the Skip Button room.
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The Skip Button plant is the only thing in the Parable that shows actual ageing. Sure, there are some other symbols of time passage - i.e. clocks, and scratches on objects but nothing else shows decay besides this one single plant.
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Changes happen in Skips #5 and #6. 
In Skip #5, Narrator says it’s been a week or two. I know that people have done the math on how much time passed through each skip takes but we will base it only on the plant alone. While a week is too short for a plant like that to show signs of severe dehydration, 2 weeks is more plausible.
In Skip #6 - when he says he had stopped counting once it was over a year - the plant is dead.
Death is overall a bit of a theme in the Parable – the Countdown, Museum, Apartment and Zending especially have a lot of lines about Stanley’s death, which should cause permanent effects. Instead, the game just resets, not making any deal about it. This plant, however, does not return to its original form.
In Skip #13, concrete falls on it, leaving the plant trapped for the rest of this pathway.
I think the room overall (together with the plants and the clock) symbolises Narrator’s psyche. 
The first few Skips are alright for him - sure, the time in-between seems to grow but he still thinks it is a good idea. He starts to panic and begs Stanley not to press the button in Skip #4 and in Skip #5, both the plant changes and the lights dim down. This is when he has been left for those two weeks all for himself and just sounds so tired - and with each skip, another part of his psyche breaks.
The clock stops working and falls around #8 and #9. It’s still long since in #6, Narrator where he says he lost count but he might have just exaggerated it, only losing it in these runs.
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After such a long period in solitude, any mind would start to decay - the plant, the pipes letting the water escape through them, the fire alarm going off (since batteries are low), the walls getting destroyed with time… Together with how silent Narrator gets at times, I genuinely believe this whole section is us being in his brain.
But then in Skip #15, (after the sunlight in #14) this happens: 
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These skips are special because they are a glimpse of hope. Sunbeams, birds chirping, new life in the form of plants showing up – just for it all to disappear next Skip.
While the last time we hear Narrator talk is in #11 (The end is never), this feels like he is trying to talk to Stanley indirectly. The destruction of the ceiling feels like an attempt to break Stanley free, which, unfortunately, was a bit misplaced since we don’t have the jump option (curse you, jump circle for gatekeeping them / silly).
These can mean several things. 
Narrator hopes that the situation would soon end, as mentioned in the previous part.
It could also show that he is making new ideas and growing. I think it would be a poetic way of personal growth. It is visible in the Bucket version of the game - lack of Red-Blue doors, Countdown becoming silly birds ending, him calling Stanley his friend through the bucket - he wants to change for the better.
“You are not beyond redemption. You may change, and you may become more, so much more than you were before.”
And what better way to show that than through physical growth?
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Even if his mind, in the end, becomes the sandy landscape we all know - he had tried to get better and, in some way, succeeded. 
I sometimes wonder if the New New Content & Bucket parts of the game are what Narrator wants to turn the game into during these Skips. How he wants to acknowledge Stanley, show that he cares for him and that he matured.
But, let’s go back a bit. The New New Content happening during these skips in Narrator’s mind are a cute theory but, it’s just that - a theory.
What is real though is the game content, like the plants in the TSP 2 Expo.
3. “YES, I HAVE SOMETHING VERY EXCITING TO SHOW YOU!“ (TSP 2 Expo)
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This part alone has 4 new plants that were never seen before in the rest of the office (they later make an appearance again in the Bucket Apartment Ending).
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Three of the plants have some resemblance to the one in the Skip button - a long office plant put in a pot, while the smaller ones seem similar to the Fern.
(Small note: these plants are based on real-life ones that are common in offices and are low maintenance but I am too tired to figure out their types. Possibilities from a bud: “the first one in the basket is prob Dieffenbachia Seguine, down in middle is calathea makoyana, low right kentia palm”. )
Interestingly, the whole Expo is red-themed so, to compliment that with the opposite colour - green - could seem like it’s a bolder move. It to be fair isn’t - there are a lot of greys, whites and browns that tie everything together, not letting this become a Christmas-themed event.
Expo gives us a lot of new and fresh Narrator ideas - the Bucket, Figleys, and Infinitive Hole. I think these plants also deserve a mention - they all tie perfectly to the theme of Narrator’s growth.
He wants to be better, to please Stanley and I think, maybe, to fit in more. He could have reused the same plant from the Office but no - he made new ones.
And just like the Broom Closet - they never get acknowledged in the dialogue.
Show, not tell.
4. “AND STANLEY WAS HAPPY.” (Outdoors - Freedom Ending and Memory Zone)
Stanley felt the cold breeze, blablabla, you know the drill by now. Most of us will remember the current Freedom Ending - lots of grass, some trees, blue sky…
But that wasn’t always the case.
The 2011 Mod had a way different ending screen.
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The difference is probably due to the limitations of this being a mod but comparing it with the future renditions, it might portray how Narrator had gotten softer throughout the games.
In this one - the outside world is urban. You went out of the building you were mind controlled in into a town of some sort. It doesn’t look too appealing. Trees without any leaves, very short grass - it is SOME freedom but it feels rough. Just like the only other outdoor area in the Games Endings (more about it in the next part).
The newer versions, however, are WAY different.
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More saturated colours, some rock roads, trees, and mountains in the background - nature is ALIVE and well. Just like Stanley is, being freed, in Narrator’s eyes.
Because it is Narrator who chose to make this the end screen. It is just visible, time and time again, how much this man adores nature. Sure, he might be scared about the open world (next point, again) but he could have just remade the buildings from the original. But he chose not to - instead, upgrading it into something more beautiful.
This isn’t just an ending for Stanley - it’s an ending for HIM.
I think that’s why Memory Zone is just so similar, in my eyes, to Freedom in this aspect.
“(...) I made something special and tucked it away here where the game’s developers won’t find it.”
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Some things do not match - the tree types seem different, the sky is a different colour, and small flowers pop here and there that aren’t in Freedom.
But there is a key element that does match - mountains.
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These two areas may be connected - Memory Zone seems to be on a higher standpoint, maybe on a hill rather than a mountain but due to just that, it is possible they are both connected, just in different parts of the world.
Memory Zone is special to Narrator - it is supposed to show his achievements and happiest moments. It would make sense that it was placed in a similar area as Freedom - just hidden so that the other game developers Narrator mentions, would not influence it.
The Maintenance area of the Memory Zone, however, is everything Narrator tried to repress. That is why he might not remember the reviews in there - it’s all hidden in his subconsciousness.
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“I don’t recall this part of the Memory Zone before.”
Narrator had been probably working on the Memory Zone way before he shared it with Stanley. It was his safe space, or so he thought. The memory in the name seems to be the most important clue - it’s not like some remembering zone, history zone or something - it’s memory.
And memories like to get hazy.
As I mentioned - to me, Skip Button's room is a visual representation of Narrator’s mind, at least a part of it. And since it’s a part of this area - I headcanon the whole Memory Zone to be that.
Contrasting with the wild flora of the main Memory Zone, the maintenance seems very run down and secluded. The colours in Memory Zone are already desaturated in comparison to the rest of the game but this part looks dirty thanks to the focus on browns and greys. While some of the lovely nature is in there - birds, a big water pool, the trees are dead. 
These dead trees, just like the Skip Button tree or 2011 Freedom Ending ones might be a pattern for Narrator when he is not in his best shape.
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Once again, the game shows just how important the nature aspect seems in the key part of the story. Narrator made the conscious decision to change the Freedom Ending and probably also had some saying about the Memory Zone, until the parts he wanted to repress that got run down.
Narrator keeps on repressing things a lot throughout the game. He shows denial and shifts the blame - on Stanley, the Player or the reviewers. At the end of it all - during Skip - he finally realises his flaws and mistakes.
But that realisation happened way too late.
Maybe that’s why he later tries to separate himself from that Memory Zone, putting it in the Executive Toilet.
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Or maybe, it’s some not-so-hidden poop joke. But that’s not as important.
So let’s get to the rest of the game.
5. “THE OFFICE COULD USE A BIT OF DECORATION.” (Other plants in-game, Games Ending, Epilogue)
Besides Fern, there is another plant that keeps on being with Stanley a lot. It is there, never in the foreground but it’s always there. It’s like a hidden companion - maybe, as a symbol for not so hidden one.
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This plant shows up in most of the Left Door pathway to the Boss’s Office - 5 times in different rooms:
desks 431- 436,
desks 418-424,
left-right door choice,
Meetings Room, 
and the entrance to Boss's office.
It also shows up in rooms we see around the pathway:
room with 456, 457 doors,
413 room,
Executive Bathroom
and two in the room with Elevator Music.
The plant shows up 4 times in Confusion Ending (including the earlier mentioned 456, 457 area)- and thinking how the Fern is also there makes me just feral. Narrator joins Stanley on his little adventure through the unknown territory - so he inserts himself in the story.
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In the Right door pathway, we get through the first 3 from the Left door and 2 more - the Loungue and the Games Ending.
The Games Ending has very different alternations between the game version but one thing is stable - nature in the open words games.
“I wonder what he found.”
In 2011, once again, nature is quite dead and dried up. RIP all the plants in this version of the game.
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The next alternations, however, take a different approach and make the plants more alive.
The 2013 version uses Minecraft as it outdoor area.
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Narrator doesn’t focus at all on the nature aspect - more on the crafting one which is fair, he is a storyteller and a game designer.
In Ultra Deluxe, there are two areas - Rocket League and Firewatch.
Rocket League won’t get that much attention from me - it’s just a typical grass for sports fields. The Firewatch, however, is a direct parallel with Minecraft. And it’s due to it being open-world.
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This brings me to the last issue with Narrator and nature - he likes it quite a lot, but it HAS to be limited for Stanley.
Freedom makes you stuck in a cutscene, you can only go to mines in Minecraft due to no jumps, Memozy Zone has barriers, so Stanley has one path to follow, and most plants are potted- expect, for one thing.
And it’s the plants that show up in Skip #15.
I think it’s no coincidence that in the Bucket runs, the Red-Blue choice is off-limits. I think it’s due Narrator not wanting to go through things that hurt. But they hurt not only him - they also hurt Stanley.
We could focus on the fact that each of the Games runs ends up with Stanley being trapped in the 2011 version. But I think that lack of freedom to explore beyond the main area - the set path, the game, is what got Narrator more, in the end. Maybe he is scared about full freedom and lack of full control over the story and Stanley.
And maybe that’s why the Epilogue seems to be a never-ending desert. It’s Narrator’s last attempt to give Stanley the true freedom they both needed.
“An epilogue would be fun. Wouldn’t it, Stanley?”
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(Shoutout to a Rammy who gave me the idea to talk about this screenshot.)
The desert, for me, fits the Sandman story (no, not just the song though now it is playing in my head so I hope it will play in yours, too). It shows up at the end of the Skip run and just like the room itself, I think it keeps on symbolising Narrator’s mind.
Once a mindflow, where his thoughts could drift anywhere they pleased became quite stagnant. He fell in hibernation or the mind was just no longer there.
The Sandman brought him the sand and let him rest, cope with the near eternity of solitude.
And to think, during it, Stanley uses wood he finds in this place to bring some light. Lighting up the neurons that still are active.
And this one last time a plant in any shape is present - it is there to serve Stanley.
Narrator, I see you. You probably never left because you are unable to but, you still care about Stanley.
And we care about you.
6. CONCLUSIONS
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(painting in the background: The fairy grotto, 1867)
I could mention EVERY single plant in-game: all the nature paintings, plants in Demo and all the Infinitive Hole nature backgrounds, apple in Pink room, try to get through every plant and try to find its significance but at the end of the day- this whole thing is over 3k words IOSFAIHOSAFHIOFSA
I know this post didn’t talk much about Fernator. I could talk about how Narrator’s need for control and being in a confined space makes him want to be in a Bucket that he also projects a lot onto. How plants often symbolise his psyche, show up in important parts of the office and as the only other visible living being besides Other Stanley and Mariella, maybe, just maybe, Narrator, who seems to not be human, might have decided to take such form, for comfort and safety. But I will leave that for another time.
So if you reached this point, I hope you realise that Fernator AU is a superior AU to the point it’s canon /silly/nsrs /j (,,,, or is it / silly)
If you are reading this - thank you so much for reading this ramble or just skimming through it. I do appreciate you.
Thank you and-
“I'm out... I'm out... I'm done! It's over! Thank you for playing! Your input was extremely valuable.”
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jajatoc · 2 years
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The Narrator's messy storyboard
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hearth-and-veil · 1 year
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Dear broom closet witches,
One day, you won't be in there anymore.
One day you will have your own money, your own home.
One day you will have all the magic books you desire proudly set out on a shelf.
One day you will display your magical symbols boldly.
One day you will have supportive family and friends -or they'll at least know to keep it zipped.
Let the promise of that day sustain you for now. Don't waste your energy on shame, jealousy, or feelings of inferiority -there is NOTHING wrong with protecting yourself- and put it towards the future you're going to build for yourself.
I know you can do it. I know you will have it. Trust me.
Love, Auntie ❤️
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Something I find frustrating is that people always say “you need to cast protection/warding!” But then they never give good methods. Especially when you’re trying to protect/ward a room.
Anyone have good methods for a beginner?
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smo-0-sh · 2 years
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No explanation
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thewitchywitch · 1 month
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Quick Witch Tip 5
Use friendship bracelets as an advanced form of knot magic. Each knot seals the intention into the bracelet and you can use colour magic in conjunction with this to really layer up your intentions
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notdelusionalatall · 8 months
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belladonna-moon · 9 months
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As I mentioned on my last post, your practice doesn’t have to look like other witches’ practices and should be focused on suiting you. This will always be an important reminder to me personally because I started in the broom closet (which I still am in sort of) and because of that my practice was very limited. And I also never used incense or candles because I’m pyrophobic, so my practice has *always* been very different. And it still is, but when I was a beginner I even felt a little invalid as a witch for not being able to do what everyone does. My point with all of this is that if you can’t or just don’t want to do something that is considered standard, don’t do it. I promise you it’s okay. Your practice is *yours* so do what you want and what you can. Don’t force yourself to do something you’re not able to or that you’re genuinely disinterested in.
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lunar-bat · 7 months
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- A guide to lunar magick -
Today's topic is moon magick and how you can harness the moon's power to enhance your spiritual journey.
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As I delve into the various phases of the moon, we'll go over the symbolism, spells, and rituals associated with each, and hopefully offer a deeper understanding of how to align your craft with the moon's cycles. It's important to note that these symbolisms may vary among different crafts, so you might find it doesn't align with your personal practice, so work with it however it feels right for you.
New Moon The new moon marks the beginning of the lunar cycle, positioned between the Earth and the Sun, appearing completely dark. It symbolizes rebirth and new beginnings and makes for a perfect time for personal growth and reflection. This phase is ideal for magical practices focused on personal transformation, intention-setting, releasing, healing, and anything to do with something new. Waxing Crescent Moon The waxing moon is associated with the growth and amplification of energy. It corresponds to the strengthening of intentions set during the New Moon, as desires begin to gather momentum. This time of the moon is also good for setting intentions, as well as harnessing the energy of growth, abundance, and positive change. First Quarter Moon Appears approximately 7 days after the new moon. During this phase, the moon is half-illuminated and marks a period characterized by facing obstacles, decision-making, and creating forward momentum. It's a good time for taking action on your intentions and moving forward with your plans, as well as building courage and drawing things in. Waxing Gibbous Moon During this phase, the moon's luminance gradually increases and marks a time for attraction and drawing things in, but more often for inner strength and motivation. It's a good time to work on refining your goals and strengthen your focus in various aspects of your life apart from the spiritual. Full Moon The full moon is regarded as a time of heightened energy and magic. It occurs about 15 days after the New Moon when it's centered between the Earth and the Sun. This phase is often said to bring in the strongest energies and is often associated with prosperity and fulfillment of intentions. Due to its heightened power during this phase, it's a good time for practicing any spell you have in mind, such as romantic rituals, abundance and prosperity spells, divination, protection and banishing, healing, etc. Waning Gibbous Moon The waning gibbous occurs after the full moon, and during this time, the moon's illumination gradually decreases. This phase is good for releasing negative energies and anything that no longer serves you as well as cleansing, divination, reflection, and breaking bad habits. Third Quarter Moon The third quarter moon appears in the lunar cycle between the full moon and the new moon. During this phase, the moon is illuminated to roughly half its capacity, presenting as a distinct half-moon shape. This moon's energy is associated with letting go of the past and focusing on reflection and renewal. It's a good time for banishing, protection and warding, and inner exploration including shadow work. It's also a good time to reconnect with spirit. Waning Crescent Moon This phase represents the final stages of release and introspection. It calls for the preparation of new beginnings and is a good time for intuitive work and shedding old skin before transitioning into the dark moon. The Dark Moon The dark moon occurs when the moon is completely concealed from sight for a few days before the first slight glimpse of the waxing phase and is not actually associated with the new moon. This is a good time to do banishings, hexes, cleansings, bindings, and any magical workings that are considered to be on the negative aspects.
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hallow-witxh · 1 year
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Beginners Guide to Spell Casting
I understand that as you grow with your craft, there are moments that can feel overwhelming. Performing your first 'big' spell that's more than a spell jar or burn spell is one of those. I'm hoping that this list, from my own experience, is helpful for y'all.
The order of spell casting:
Intent. This is the very beginning of any spell, even spell jars and burn spells. This is where you decide what your spell is going to do, how it's going to do it, and why. This is the cornerstone of your spell. Based off of your intent, you decide what herbs, crystals, candles, etc. you're going to use.
Building. Going back to intent - this is when you build or plan your spell. What ingredients are you going to use? What time? Moon phase? Place? Are you going to create your own spell or use something you found from someone else?
Kills switch/Protection. I always have two things in my spellwork: a kill switch if things go terribly wrong, and protection from outside forces. These can be involved in a variety of ways, so do some of your own research. You can also reach out to me if you have any questions and I can do my best to point you in the right direction.
Energy Gathering. Just what it sounds like. Big spells take big energy. Focus on your intent, breathe, imagine your energy like a hot sphere in your chest and breathe out. As you breathe out, imagine the heat sliding across your shoulders and down your arms to gather in your hands. At least, that's how I do it. Whatever works for you.
Energy Distribution. Each step of your spell requires some of that energy. However it works for you, make sure you have a steady flow throughout your spell. Focus on your intent. Don't let go of it, keep feeding a steady stream of your energy into the spell. If you tried my method that's above, you can imagine slowly pouring some of that heat into each step of your spell.
Completion. After your spell is completed, it's time to wrap it up. This is important, do not skip this step! Just stopping at the 'end' of a spell leaves it open and unfinished. You have to shut it down somehow.
Leftover Energy? It happens. In my experience, there are two ways to deal with it. The harder option is to reabsorb it. I personally imagine the heat traveling back up my arms and into my chest, sinking into my core and warming my entire body. The easier method is to release it harmlessly. This is where grounding comes in. Once you are grounded, slowly release the excess, exhaling as you do so. It should feel like it's slowly fading, almost evaporating from you.
Thoughts. This is also an important step, although technically optional. I like to journal about my experience and write down ways I think I could have improved the spell or things that I could have done differently. How did you feel during it? Are you tired? Was it too much?
Other things to keep in mind:
If you don't include a kill switch, either on purpose or accidentally leave it out, you can typically shut down the spell by slowly dismissing the energy from each part in reverse order. While you do that, make sure you take apart the physical components of the spell in the reverse order you set them up. Then at the end, come up with a phrase to close it down and pour more energy into it before clamping down on it. This does not apply to every spell, so do research before you attempt to shut down a spell early!
Write down your experiences somehow. Include how you set it up, how you planned it, and your thoughts on each step. This will give you a reference in the future if you want to set something similar up. It's also a good way to reflect back on your progress and journey.
Mistakes happen. Don't beat yourself up over them. We are human before we are witches and naturally, mistakes are a part of our lives.
Do not, under any circumstances, leave in the middle of the spell unless it's an emergency. Yes, there are ways you can incorporate a 'pause', but it can be difficult. This is another reason why I suggest a kill switch.
Keeps pets out of the room. They can become curious and interrupt the process, or burn themselves on a candle.
If you're doing this on a floor, please protect it by laying out a cloth or sheet. Maybe sure you cleansed it first. In fact, most spells should be done on some kind of protective layer, just in case something spills or gets messy. Again, it happens.
Again, keep in mind this is just based off of my personal experience. Some of it may work for you, and some of it may not. If anyone else has anything to add, feel free to leave a comment or reblog with it in the tags/comment! As always, do your research, be safe, and blessed be.
Support your local witch on Ko-Fi or at my store, Hallow Grove!
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deusinabsentiaa · 4 months
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Finally putting together my secret pocket altar to Lucifer! It’s made out of a metal preroll tin since he and I have bonded a lot over weed, and also because it semi-locks and it’s black lol.
I already glued in my Ghost crucifix since their music has had a huge place within my practice. I’m also thinking about a small twig from my Yule log, some personal notes or prayers to Lucifer, and maybe some wax from a candle if I decide to light one as I pray to him :) I was also thinking about a used match or my weed lighter when it runs out. Part of me wants to include the tip of a joint that I’d smoke as an offering, but part of me thinks saving the tip would be gross and potentially smelly. So I’m rethinking the idea haha.
If you have suggestions for secret/pocket altars, especially for Lucifer, I’d love to hear them! I’m awful at coming up with altar ideas 😅
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