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#best best adapted screenplay tournament
thebestestwinner · 9 months
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The Best Best Adapted Screenplay Tournament: Championship Round
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After some fierce competition, we're down to our two finalists!
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fakemuggle529-blog · 5 years
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"HARRY DID YOU PUT YOUR NAME IN THE GOBLET OF FIRE?!?!"
I could go on for days about the differences between the HP books and the movies (just ask my wife). 7 books, 8 movies, 4 directors, 2 screenplay writers, a myriad of actors or varying levels of talent, but this 1 line haunts every single Harry Potter fan. One comment about this line was "we're never going to get over this, are we?" That one comment sparked this post, which was originally meant to be a list of my least favorite movie moments and why.
But Harry Potter is my favorite subject, and my rant about this became a separate post to answer that rhetorical question.
Simply put, no, we're not going to get over it. But why won't we?
As with any adaptation, since the world isn't ready for a 10 hour movie based on 1 book, bits and pieces of the Harry Potter books needed to be cut out. (I'd be down for that movie, but I digress)
Things like the Draco/Pansy romance, Rita Skeeter being an unregistered Animagus, or winning the Quidditch cup ultimately don't have an impact on the plot of "evil wizard finds path to immortality, boy wizard must stop him with the help of his friends," so they can get cut pretty easily.
Even things like the Marauders' full moon adventures and creation of the Map, Umbridge setting the dementors on Harry, and Neville's parents' fate are secondary material, meant to give more weight to the main story:
- The world would still be in mortal danger without four teenagers creating a map of their school, but that map helped stop that danger;
- Umbridge would still be a cruel bitch if we hadn't known she sent the dementors, but that tidbit show her own demented state of mind and how far she'll go to get what she wants.
- and we'd still want Voldemort dead even if we'd never heard of Neville Longbottom, because we've seen the impact he had on Harry. The info about the Longbottoms just gives more depth to the characters involved.
But regardless of what they left out, the basics stayed the same: "evil wizard finds path to immortality, boy wizard must stop him with the help of his friends" continued, except the written version had more information than the visual. The fans already knew what was missing, so our brains filled it in for us. And leaving out that bit of info for the adaptation process allowed people who hadn't read the books to know what was going on and how the information fit together, even if they had less information than the fans.
(I think of the miniseries Chernobyl, when the general asks how a nuclear reactor works. He gets a bare bones explanation, and can parrot it back to his subordinates later. He might not me able to do the math or understand all of the technical jargon, but that simple explanation has given him enough info to get things going.)
As the movies progressed, we saw more and more get left out since the books only got longer, or more in depth, or both which each new addition, but no matter what, that skeleton was still there, "evil wizard finds path to immortality, boy wizard must stop him with the help of his friends." And the 'friends' part was even more accurate with supporting characters!
Hermione was the nerd from the books, Ron was the goofy best friend, Neville was the underdog, Draco was the bully!
Every single character was fitting their book counterparts perfectly, they just couldn't be as in depth in this medium!
Lucius was the oily bastard you knew he was, Sirius was the Godfather who wanted to be there but couldn't, Bellatrix was the psychotic fanatic who'd do anything to earn Voldemort's praise, Dumbledo--
And that's where the similarities stop.
Albus Percival Wulfric Brian Dumbledore is a lot of things: he's the Chief Warlock of the Wizengamot (the Wizard High Court), honoree of the highest medal of Honor possible for Wizards, one of the most notable contributors to the field of alchemy, and from what I understand a PHENOMENAL dancer.
He's human, and fallible like any other human, but he is definitely not stupid.
Just in book 1, before Ms. Rowling had even gotten into her stride as a storyteller, we see Dumbledore:
Send Harry to the safest place possible; watch over him as much as possible; send updated owls to Harry with every change of address; send Hagrid as the most friendly way to introduce Harry to his true world; Send Harry the invisibility cloak as a connection to his dad; say that he 'doesn't need a cloak to become invisible;' RETURN the cloak after Harry lost it; and turned around on his trip to London on some intuition, barely managing to save Harry's life.
While he might not be the warmest of people, probably due to a tendency to think too deeply, Dumbledore shows the strongest of power when he needs to fight, the quickest of words when he needs to talk, and what seems to be a clear sense of right and wrong (the waters get a little murky with that last one, but he stands up for what he sees is wrong, regardless of what he thought at 18), and a calm dignity, even while getting his feathers ruffled.
And that's exactly why this gets under our skin so much.
As fans of the books, we see Dumbledore do it all, in great detail. Even that infamous line is ended with "he asked CALMLY" (All Caps is my addition). We see Dumbledore:
-sit next to an 11-year old who nearly died recently and promise to some day tell him about the first time he nearly died as an infant AT THE HANDS OF THE SAME GUY... Calmly, because this is a conversation he's been dreading for years, so he's prepared.
- hire a clear fraud just to fill his staff; have two 12-year olds crash an illegal flying car into a living tree AND talk down the teacher that wanted to skin them alive; deal with an unknown threat that was attempting to kill his students; get forcibly removed from the school, only return ready to console grieving parents AND watch the same 12 year olds from earlier emerge from an unfindable chamber WITH the 11 year old who was thought to be dead....calmly, because he's lost loved ones, and he knows what it is to grieve.
- Hire a werewolf; keep that a secret from his students, their parents, and maybe even the government; and have two 13 year olds illegally time travel to save an animal an a convicted felon...calmly, because an innocent man's life is important.
- Host a death tournament specially designed to 'not kill;' and slowly watch a plot to revive to worst wizard ever unfold before his eyes....calmly, because he didn't have all of the information yet.
- Get slandered by the entirety of the government, and forcibly removed from his position in the Courts; have a government spy forced onto his staff; purposefully pissed her off; evade arrest and go on the lam...calmly, because he knows he's right, and the truth will out. THEN come back, fight every Death Eater in the ministry, fight Voldemort, convince the government not to arrest him, then talk Harry through his Godfather's death....calmly, because he knows he messed up, he even says that Harry show be so much angrier, and 'please, by all means, destroy my possessions'.
- Find out he's dying; find out there's a hit on him; recruit an old colleague, and use Harry as a means to reveal a crucial part of Voldemort's past, which he's been teaching to Harry all year; find a horcrux as well as pass on as much info about them as possible; AND get psychologically tortured mere moments before being murdered....
- AND, postmortem, we find out that Dumbledore has been playing pretty much everybody, but especially Harry....calmly, because for once, it really was "the greater good."
But he was fun loving too, maybe childishly so due to the fact that he had to grow up so fast.
- Some of His first words after Harry starts school are, "Nitwit! Blubber! Oddment! And tweak!"
- He did what was best for the school AND Firenze by hiring the centaur, but he clearly enjoyed shoving it in Umbridge's face.
- and let's not forget the night he picked Harry up front Privet Drive. He obviously made those glasses hit the Dursleys as some small payback for how they treated Harry.
That's Dumbledore. Serious, wise, and seriously wise, with a penchant for mischief.
The movie Dumbledore gave none of that, especially with that terrible, terrible reading of that line.
That one line changed the entire character of Albus Dumbledore. Instead of the cool, calm, and collected man he always was, he lost control. In front of his foreign and governmental guests nonetheless. That would never happen to Dumbledore. He's seen the signs, and can tell something is up. That's WHY he hired "Mad-Eye."
Even that stupid Christmas scene added to the HBP movie, as much as I freaking HATE it, doesn't CHANGE anything. The Death Eaters attack and for some reason burn the house down. Boo hoo. Nobody gets hurt, nobody dies, the house is back to normal the next movie. No big deal. They just wanted to add to the drama some, instead of the usual deduction from the cuts.
This change is why we hate SO many other adaptations, or "cuts" as they call them.
-Those of us who are old enough to remember will freaking riot over the "Han shot first" argument, because we knew that there was no way in hell Han would sit and let Greedo take a shot at him, ESPECIALLY since they freaking showed it first, then changed it later.
-It's why we all hate M. Night. Shyamalan's fucking guts, because he took the single greatest cartoon masterpiece ever created, and tried to make it better. The one scene that sticks out to me is when they're trying to escape the earth-bending prison camp. First, they had to be removed from the land entirely, or their pride would cause a rebellion instantly; second, 6 benders did what we see Toph do her first lesson as a blind toddler. Unlike Lucas, Shyamalan wasn't trying to appease anyone. He just wanted a name for himself, so he decided to take on the most popular cartoon ever. Pass or fail, he has that fame now.
Some of the fault might lie with the director, or possibly even the actor himself. Michael Gambon is a respected actor, and probably had a sense for how the character would play, even if that sense might not have been based in the books. Couple that with multiple directors by this point, multiple actors having playing Dumbledore, and the books still gradually coming out, and the information and range for the character of Dumbledore might have been quite limited.
And let's not forget those cuts that needed to be made. With a shorter story comes a need to get the information across faster.
Instead of mulling it over for a moment while the rest of the group argues (and probably for a good year or so by this point), and calmly asking Harry if he entered himself in the tournament, the quick explosion both saves time by cutting the opening argument AND gives the audience a cue for suspense. They know something is wrong NOW, and they don't know what, but they'll find out as the people on screen do.
Personally, I believe that this system can be broken by a rather simple solution: TV show.
Instead of one movie, each book gets one Season, and every couple chapters or so gets an episode. I foresee problems as we get to the later books as opposed to the early one, since they start getting thick AF with GoF.
But I think the pros outweigh the cons.
-The locations for HP are actually incredibly limited. They pretty much go back and forth between the same dozen locations all seven books, so you could make sets to switch out whenever needed, and just reuse the exact same sets for seven straight years, with little to no change in between.
- We have all of the books now, and then some, and then some extra BS on top of that, and the plethora of headcanon out there, so we have more than enough information for every single thing about this place, excluding literal physical dimensions. Find a kid who looks like Harry, another actor who can flawlessly pull off Snape, and some old guy who wants to be goofy sometimes, and you've got gold.
- We could actually include the minor characters too. Peeves could pop in and out every few episodes, Dobby can play the role he was meant for, Kreacher can exist as more than 3 lines. The vanishing cabinet could actually be introduced in year 2, then addressed in Year 5, then revealed properly in year 6. Moaning Myrtle has her scenes, Bill Weasley has his, Tonks could be the most important female character besides Hermione or Ginny.....
Anyway, you get the picture. This whole thing was inspired by one comment, and I've been working on this for almost 6 hours now. Pretty sure I've worked harder in this post than any papers in high school...
Hollywood, if by some miracle you see this, I'll totally be a screen writer for the Harry Potter TV show. In the meantime, goodnight.
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windmilltothestars · 5 years
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YOOO I’m in SUPER weird mood where I’m like HIGH ENERGY unhappy.  But also have no energy for doing things.  Not angry specifically, but everything glances off angrily and everything is annoying.  I’m sitting here inhaling Oreos and typing this with WAY TOO MUCH FORCE.  This past week at school, I had to teach the girls to play Boggle and Scrabble for a tournament, and by the third or fourth class, the sound of them shaking up the Boggle cubes drove me absolutely mental.  I just had to clench my firsts, silently murmur “pleeeeeease stop” under my breath and . . . ask if they wanted to play another round.  I’ve been having trouble getting out of bed and out of the house, leading to getting to school - actually at the normal time of arrival, rather than 10-15 minutes early.  Last year at this time, I was preparing for my new roommate, and having my boss invade my home in an utterly humiliating way whist having to be smiley and welcoming for the new roommate.  Now it’s eerily similar (though I don’t have to mess with my room, as I am legally renting this one myself) and I have to welcome a new teacher tomorrow, and I should be happy to meet a new friend and be all warm and welcoming, but it just feels like another RESPONSIBILITY.  I have the ingredients and oven and stuff and set myself a task to make her chocolate chip bars, but first I have to wash the mixing bowl and scrape the burned nonsense from the last attempt out of the pan and I just can’t handle it right now.  Tomorrow I have to tutor my little girl again, and Ju Eun is DELIGHTFUL, but she’s really good at talking me into activities other than reading, and so there’s the STRESS of RESPONSIBILITY that I need to ENFORCE RULES for this sweet little child who just wants to play Uno and shadow puppets and Pokemon Go.  Thought I suppose since I got arm-twisted into doing this in the first place and have yet to get paid for it, and at all events do make her intersperse reading with other activities, I shouldn’t feel TOO bad.  I just in moments of weakness bought a bunch of Doctor Who EU books off of Ebay, so I really hope I’m still as obsessed with Doctor Who/Jamie McCrimmon as I am now when they arrive after international shipping in like 3 or 4 weeks.  Given how long this obsession has lasted so far, I think the odds are decent.  And the whole TRAVEL thing.  I REALLY just wanted to take my around-the-world back-home trip as a totally free and solitary deal, but now I’ve agreed to meet my brother in Russia, take the train with him and end up going to Berlin with him.  And I know it’ll be nice, in some ways LESS stressful, to travel with my big bro than it would be alone but there’s this ridiculous nerve center in my brain that keeps moaning about “FREEEEDOOOOOM” and rankling at the thought of having to work out plans together and consider him in all the plans,and do anything but wander around doing whatever the heck I want and being a Daring Girl Adventuress on a Grand Tour and reading books and singing songs related to the places I was visiting.  That feels extremely embarrassed by the thought that I’m a slightly more high-maintenance traveler than he, and will probably ask to spend more money than he would himself because he doesn’t mind hostels at all whereas I - can handle them after a fashion, but can’t really enjoy myself or RELAX in rooms with 8 strangers.  And every time my mother makes a suggestion, even though I LOVE HER more than life itself and I KNOW she’s in the 99th percentile of Nice Parents and thinks the world of me, all I can hear is “Mother Knows Best” from Tangled: 
On your own, you won't survive Sloppy, underdressed Immature, clumsy Please, they'll eat you up alive Gullible, naïve Positively grubby Ditzy and a bit, well, hmm vague
I need to finish this stupid fan fic, and I’m stuck in a stupid dream sequence. Why did I decide Jamie should have have a dream?  Because he was sleeping.  Why did I decide to have him sleep?  Because he had a long exhausting day and needed sleep, and you were going to have this scene go directly into the next story so he has to sleep at some point if you want to get across the basic assumption that Doctor Who companions actually take naps in between their exhausting adventures.  I have - AT LEAST THREE more Doctor Who fics, as well as a travelogue of my time in Cambodia, some filk songs, and a lot of drawings, (im)patiently waiting their turn for me to finish this.  Not to mention my actual novels and screenplays and adaptations!  And 50 more fan fics of different fandoms!  And everyday more artsy/lore things I want to do!  “You should learn woodcarving!  You should be a Youtuber!  You should learn more about Egyptian Mythology!”  But that’s not unusual.  And I don’t know, I’m just hearing a lot of disheartening news recently, both about personal things and friends, and just about the state of the world.  And I’m running out of weekends to do things in Korea!  And time to plan my next steps of my future!  I’m glad my voice/tone naturally defaults to “sweet and polite” when I have to talk to people, rather than my having to put effort into sounding nice, because I’m not feeling it.  I feel like I haven’t TALKED to anyone in way that wasn’t some kind of PERFORMANCE in a while.  Even to some people who are genuine friends that I know and like very much.
Anyway, writing it all out has mellowed me out to some extent.  Thanks for reading all my first world problem nonsense.  If you would be so good, drop me a line!  I’d welcome good honest talk.  Have a lovely day/night!
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wazafam · 3 years
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Ludi Lin, the actor who portrays Liu Kang in the upcoming Mortal Kombat reboot, reveals that the film isn't just about the titular fighting tournament. Previously, the franchise received two feature-length theatrical adaptations: Mortal Kombat (1995) and Mortal Kombat: Annihilation (1997). However, neither film was well-received by fans or critics, and many have been clamoring for a cinematic reboot for over a decade.
The video game series is known for its rich mythology and cinematic storytelling. The universe of Mortal Kombat is split into eighteen realms that the Elder Gods created. The Elder Gods created the Mortal Kombat tournament as a means to keep the realms separate; one realm could only conquer another if they won ten consecutive tournaments. While many games in the series revolve around the eponymous tournament, it often serves as a relatively simple plot device, with a deeper story and character motivations being the real draw to Mortal Kombat's narrative.
Related: Every Fatality In The Mortal Kombat Trailer Explained
Speaking to Collider during their visit to the Mortal Kombat set, Lin made a point to mention that the film will be about more than just the tournament. The actor mentioned that this film needs to justify itself as a narrative, and if it were just about fighting, there would be no reason it couldn't be another game in the series instead. Lin also spoke about the fighting itself being imbued with meaning and that each fight would serve the film's overall thesis. Lin stated that the fighting "has to have meaning... we struggle and we keep struggling because it's meaningful to us."
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Joe Taslim, who portrays Bi-Han/Sub-Zero, also discussed the human side of Mortal Kombat's story. Taslim referenced the film's screenplay, citing the characters' journeys and arcs through the film as particular highlights. Considering Sub-Zero is shaping up to be one of the more complicated characters in the film, and Taslim had mentioned Sub-Zero struggling with his humanity as a core element of the character, his comments certainly ring true.
The film's creative team has already made some controversial decisions, like the inclusion of the new character Cole Young and the absence of fan-favorite Johnny Cage. Still, the choice to make Mortal Kombat's narrative about more than a tournament should be seen as a good thing. While the tournament will undoubtedly play an important role in the film, it's best to let it serve as a plot device and give way to the best parts of Mortal Kombat's story, its compelling, character-driven narrative.
Next: Why Kano Uses The Wrong Laser Beam Eye In Mortal Kombat 2021's Trailer
Source: Collider
Mortal Kombat Movie Isn't Just About The Fighting Tournament from https://ift.tt/3e70UZn
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stevepotterwrites · 3 years
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A GLORIOUS THOUGHT EXCURSION: On John Olson’s Novel In Advance of the Broken Justy
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https://bookshop.org/a/8227/9781935835172
John Olson's thoughtful and often humorous new novel, In Advance of the Broken Justy, opens with a somewhat Kafkaesque quest to find medical attention for the narrator's wife's infected eye late at night in Paris during a doctor's strike and ends on January 8th, 2015 with news of the previous day's terrorist attack on the Charlie Hebdo offices playing on the television in their hotel room as they prepare to leave for home.
In the pages between the personal crisis and the international one, we are introduced to the oddball mix of neighbors in the narrator's thin-walled building who are driving him and his wife, Ronnie, crazy with noise from construction projects, stomping feet, and rather explicitly audible sounds of digestive functions from a neighboring bathroom. Noisy neighbors are enough to drive any introverted, bookish homebody nuts, but our unnamed protagonist tells us, during a seemingly obsessive and often hilariously aggrieved section of narration reminiscent of Thomas Bernhard, that he additionally suffers from hyperacusia — a heightened sensitivity to noise, and tinnitus — ringing in the ears, as well as Generalized Anxiety Disorder for which he has been prescribed a variety of antidepressants through the years.
It's not only their immediate living situation that is cause for aggravation, the couple are also dealing more generally with a growing dissatisfaction with life in rapidly-changing Seattle. Olson writes that his dislike of Seattle, “evolved over a period of time, like an allergy that starts out with a minor rash and then grows into strange secretions and the constant application of topical ointments.” As their disaffection with Seattle grows, so does their love of Paris. “...we each felt an attachment that had become deeply emotional, like a drug. We had become addicted to this city. It inhabited us, as Ronnie put it.”
The love of Paris among certain artistically-inclined Americans has a longstanding literary and cinematic history, of course. Mr. Olson's novel continues a lineage tracing back at least as far as Ernest Hemingway's A Movable Feast and F. Scott Fitzgerald's “Babylon Revisited” through Richard Yates's Revolutionary Road to Woody Allen's Midnight in Paris. Unlike Gil Pender, the protagonist of Mr. Allen's film, who is mostly enthralled with fantasies of Cole Porter, Hemingway, the Fitzgeralds, Gertrude Stein and other American ex-pats in Paris during the Jazz Age, Olson's two protagonists are most interested in actual French poets, writers and artists such as; Rimbaud, Georges Perec, Michel Tournier, Gaston Bachelard, Raymond Queneau and Pierre Michon. And while their yearning for Paris is similar to that of the couple at the center of Revolutionary Road, it is a rather more grown-up and grounded love of the City of Lights. Olson's protagonists are a pair of older, working-class poets not young, upper-middle-class, suburban dilettantes like Yates's Frank and April Wheeler.
In addition to their dissatisfaction with home and city, the couple are also dealing with the loss of their beloved car, the broken Subaru Justy of the novel's title. After attempting to adapt to a car-less life, including several comic misadventures with public transit and Car2Go, the narrator takes some money out of savings to buy another used Subaru but somewhat spontaneously decides he'd rather take a trip to Paris than own a car again. Ronnie agrees. Plans are made, tickets are purchased, and their ongoing study of French is kicked into a higher gear. Away they go.
The narrator alludes to dark and outrageous moments in his past, back when he was still drinking and taking drugs. “At the age of eighteen, I left my father's house and struck out for California, following the scent of sex, drugs and rock 'n' roll. I was into Dylan and the Rolling Stones. I liked the Beatles, but they remained a bit too wholesome for my rebel-without-a-cause setup. And after reading Aldous Huxley's seminal essay, The Doors of Perception, I had a raging desire to experiment with psychedelic drugs.”
He tells briefly of getting beaten up at a New Years Eve party in Burien, attending Alcoholics Anonymous meetings, and three failed marriages. One suspects Olson could write some fine fiction of wild times, drunkenness, heartache and despair in a Kerouacian or Carveresque vein if he felt the urge to mine his past, but part of what I love about this novel is that it doesn't do that. The image of the artist as a young wild man is a popular one and there have certainly been more than enough misbehaving poets, musicians, painters, novelists and so forth to give that cliché some weight, but what makes an artist an artist is serious, longstanding dedication to one's art. It's refreshing to read a novel that dispenses with the youthful misbehavior in a few short sentences and instead depicts the couple at its center as actual grown-up artists.
In Advance of the Broken Justy is not a novel which glorifies the wild kicks of youth or wallows in the despair of drunkenness and divorce, but rather one which celebrates more mature, quiet kicks like the contemplation of works of art in the Musée d'Orsay, the Louvre, and the Georges Pompidou Centre. It is a celebration of bookstores not barrooms. The narrator and Ronnie go on a sort of literary safari, with guidance provided by a list of the best bookstores in Paris received via email from the French poet Claude Royet-Journoud, and enjoy a cafe visit with the poet and translator Michel Deguy.
“One of the main reasons I wanted to go to Paris was so I could stand in a real bookstore once again before I die,” Olson writes. “The bookstores in the United States have deteriorated into something little better than a gift shop, or those book and magazine shops you sometimes see at the airport. Trashy titles. Nothing of any real interest.” He's not grown so jaded that he's lost all perspective, however, and can still see quality on those rare occasions it may be found. He goes on later in that passage to praise Elliott Bay Books and Open Books and elsewhere declares Magus Books in the University District to be one of the best, if not the best, used bookstores he's ever been to.
While at certain points it's clear that the author's imagination is at play, much of In Advance of the Broken Justy reads close to straight autobiography. That, of course, does not necessarily mean that it is, but the pleasures of reading the novel, for me, were often more akin to those of nonfiction. David Shields, among others, would argue that the distinction between fiction and nonfiction is meaningless. Whiile there is some validity to that stance in that in either case the author is working with a blend of memory and imagination, I think it is a bit of an overstatement. Phillip Lopate writes in a section of To Show and To Tell: The Craft of Literary Nonfiction in which he compares and contrasts the tendencies of nonfiction versus those of fiction that, “What makes me want to keep reading a nonfiction text is the encounter with a surprising, well-stocked mind as it takes on the challenge of the next sentence, paragraph, and thematic problem it has set for itself.... None of these examples read like short stories or screenplays; they read like what they are: glorious thought excursions.”
It is Olson's surprising, well-stocked mind which is of the greatest interest here, the consciousness which regards what happens more so than the particulars of what happens, that takes interesting digressions into considerations of the work of Bob Dylan, Marcel Duchamp, Georges Braque, and organic chemist August Kekulé among others. Of the other books I've read recently, it is Patti Smith's second memoir, M Train, I find it most similar to in both tone and content. Smith, the poet-rocker legend, and Olson, the poet's poet who can count luminaries such as Michael McClure, Clayton Eshleman and the late, great Philip Lamantia among his fans, are exact contemporaries, Ms. Smith being the elder by only a matter of months. Their influences overlap to a considerable degree. Both books weave together narratives of domesticity and travel. Both books present the day-to-day lives of practicing artists and consider the lives of their artistic influences. Both books recount journeys to literary sacred ground in search of a sort of spiritual contact high with forebears and idols.
Mr. Lopate's phrase, “glorious thought excursions,” seems like the perfect description of much of Olson's output. Fans of his prose poetry will find moments replete with the reeling riffs of surrealistic, hallucinatory lyricism familiar from his books such as Oxbow Kazoo, Echo Regime, Logo Lagoon and Eggs & Mirrors in the pages of In Advance of the Broken Justy. Preparations for the sale of their 500 square foot condo and a move away from their infuriatingly noisy building (preparations for naught, as it turns out, for neither sale nor move ever transpire within the pages of the novel) instigates a stream of thoughts on the nature of reality leading eventually to the following passage:  
“When consciousness meets reality the result is milk. Traffic lights blossom into prayer wheels. Laundry folds itself into armies of tide pool angst and marches around like generalities of floral chambray. Rain falls up instead of down. The acceptance of frogs liberates bubbles of pulp. Time sags with basement ping pong tournaments. Garrets ovulate glass bagatelles. Realism percolates prizefight sweat. Details sparkle like crawling kingsnakes in the mouth of a Mississippi attorney.”
In Advance of the Broken Justy is a thoughtful, grown-up novel for the sort of thoughtful, grown-up readers who seek out real bookstores and is not likely to have much appeal to fans of those trashy, escapist titles found in the sad, little book and magazine shops in airports Olson derides.  
Review by Steve Potter. Previously appeared in A Screw in the Shoe from Golden Handcuffs Review Publications. 
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ladystylestores · 4 years
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The Best Movies and TV Shows New to Netflix, Amazon and Stan in Australia in June
‘Crazy Delicious’
In what promises to be one of the strangest cooking competitions on TV, the contestants are judged for their ability to turn common ingredients into tasty, eye-catching meals. As an added twist, they have to “forage” for the components of their dishes, on a set designed to look like a rainbow-colored fantasyland, where nearly everything around them is edible — and potentially useful.
JUNE 26
‘Eurovision Song Contest: The Story of Fire Saga’
Don’t let the title fool you into thinking this is a documentary about Eurovision. While that would be cool, this film is a comedy co-starring and co-written by Will Ferrell. He and Rachel McAdams play an Icelandic art-pop duo, chosen to perform at the annual international contest and struggling with the pressures and expectations that come with the honor. Judging by the fake music video released to promote this film — a dreamy number called “Volcano Man” — Ferrell and company intend to gently spoof the theatrical pretensions of Eurovision without dishonoring what makes its participants so awesome.
JUNE 30
‘Pride & Prejudice’
Given how varied and successful the careers of director Joe Wright and actress Keira Knightley have been since they worked together on “Pride & Prejudice,” it’s easy to forget what a daring move this 2005 Jane Austen adaptation was for both of them. Wright was a novice filmmaker back then, applying an unexpectedly flashy visual style to a literary classic; Knightley was a former child actress best known for appearing in pricey blockbusters. Together they created something refreshingly new, which pointed to the remarkable work they’d continue to do — together and apart — for the next 15 years.
‘Scarface’
Director Brian De Palma and screenwriter Oliver Stone’s 1983 remake of the classic 1932 gangster picture “Scarface” sparked controversy back then, criticized for its over-the-top vulgarity and violence and for its seeming glorification of greedy, cocaine-fueled criminals. But nearly everything about “Scarface” that seemed excessive at the time also made it a favorite of younger film buffs and a generation of emerging rappers — two groups who eventually helped popularize its grandiose vision. Universal Pictures recently announced plans for yet another “Scarface” remake, to be directed by Luca Guadagnino from a Joel and Ethan Coen screenplay. But even with those talented filmmakers involved, it’ll be hard to compete with one of the most beloved and bravura crime movies.
Also arriving:
“Blade Runner: The Final Cut” (June 1), “Boogie Nights” (June 1), “Moonlight” (June 1), “Fuller House” Season 5, Part 2 (June 2), “Spelling the Dream” (June 3), “Baki: The Great Raitai Tournament Saga” (June 4), “Can You Hear Me” (June 4), “It: Chapter 2” (June 4), “Choked: Paisa Bolta Hai” (June 5), “13 Reasons Why” Season 4 (June 5), “Curon” (June 10), “Lenox Hill” (June 10), “Reality Z” (June 10), “Dating Around” Season 2 (June 12), “F is for Family” Season 4 (June 12), “Kipo and the Age of Wonderbeasts” Season 2 (June 12), “The Search” (June 12), “Marcella” Season 3 (June 14), “Mr. Iglesias” Part 2 (June 17), “The Order” Season 2 (June 18), “A Whisker Away” (June 18), “Babies” Part 2 (June 19), “Father Soldier Son” (June 19), “Feel the Beat” (June 19), “Girls from Ipanema” Season 2 (June 19), “Lost Bullet” (June 19), “One-Way to Tomorrow” (June 19), “The Politician” Season 2 (June 19), “Wasp Network” (June 19), “Eric André: Legalize Everything” (June 23), “Nobody Knows I’m Here” (June 24), “Amar y vivir” (June 26), “Home Game” (June 26), “Adú” (June 30), “The Big Lebowski” (June 30), “BNA” (June 30).
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entergamingxp · 4 years
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Sakura Wars Review (PS4) — The Dream is Back
April 29, 2020 10:00 AM EST
While it has been a long wait, Sakura Wars is a satisfying blend of everything that the franchise has done well for a new generation on PS4.
Claiming that Sakura Wars (aka Sakura Taisen) is a huge franchise is an understatement. The steampunk, East meets West stylized series featuring courageous women who act as a theater revue by day and fight demons at night left a huge mark on Japanese pop culture and on anyone who encountered it. When Sega and Red Entertainment released the first Sakura Taisen game on Sega Saturn in 1996, it made history with its peculiar aforementioned mix of genres and atmospheres. Most notably, it mixed various dating simulator, tactical RPG, and adventure elements (what we commonly call visual novels in English) together. By far, it wasn’t the first game that strove to create mixes like these. Red Entertainment themselves weren’t at their first attempt, as Sakura Taisen followed in the footsteps of games such as the Galaxy Fräulein Yuna series.
Sakura Taisen, however, is the first franchise of its kind that managed to reach such mainstream stardom, at least in Japan. This is in part thanks to a very unorthodox idea back then that the franchise pulled off. The seiyuu, Japanese voice actresses and actors, of Sakura Taisen would all regularly hold “Kayou Shows”–musicals similar to the ones that players experienced in-game–that greatly contributed to establish the franchise’ cult status. Putting the seiyuu themselves in the spotlight through stage events, streams and radio shows is usual nowadays, but it was a very novel idea back then, as Sakura Taisen‘s original author Oji Hiroi recently pointed out. Today, many game and anime franchises all do their own stage play musicals in the same vein.
While the Sakura Taisen series reached a conclusion with Sakura Taisen 4 in 2002, followed by a standalone Sakura Taisen V in 2005 (the sole episode that officially left Japan), the series never truly stopped. Indeed, the mainline game part stayed dormant, but anime, manga adaptations and spinoffs, mobile games, apparitions in crossovers such as Project X Zone, and real life events such as art expositions kept it rolling around over the years. And last but not least, the Kayou Shows continued for all these years. Fan demand for a new game never relented, and Sakura Taisen is such a big piece of Sega’s (and gaming) history that culturally and business-wise, a game comeback was only a matter of time. When, and how, were the main questions. And the answer is this brand new PlayStation 4 game, titled Shin Sakura Taisen/New Sakura Wars in Japan, and simply rebranded as Sakura Wars overseas.
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Sakura Wars brings back the franchise that everyone loved in a magnificent way, all while making it accessible to neophytes.
Sakura Wars, the PS4 game, is the first main game of the series in 15 years. Officially announced in March 2018 and revealed in March 2019, Sakura Wars is Sega’s attempt to fully relaunch the franchise worldwide, hence why a localization in multiple languages was announced from the get-go. The game is accompanied with its own novel, manga, and a multitude of new crossover collaborations and goods. Seeing the game is already available in Japan since December 2019, an anime sequel also started this April. A stage play was planned as well, but was sadly canceled due to COVID-19.
To be honest, as I relentlessly covered Sakura Wars news via the monthly streams that Sega organized for the game, part of myself was scared. I asked a lot of different questions to myself: “What if the game sucks? What if they only show the good parts on stream? What if I end up hating it?” I’ve rarely been this scared of being disappointed when it comes to my hobbies. It would have been incredibly painful to see the series fail its comeback and fall into oblivion. As I grabbed the game in Japanese, part of my doubts were dispelled after spending some time on it. I even attempted live translating part of the game to show my enthusiasm and spread awareness. Now with this English version, I’ve spent a considerable amount of time with the game, and I can finally affirm this now, with conviction: Sakura Wars brings back the franchise that everyone loved in a magnificent way, all while making it accessible to neophytes.
“Sakura Wars is an ADV, a pure and thorough Adventure game akin to what we call visual novels, and should be approached as such.”
Sakura Wars works both as a sequel and as a reboot. The game’s intro explains how the cast from the previous games all disappeared after a decisive battle against the demons, and introduces instead a brand new cast of main characters. Players are put in the role of Seijuro Kamiyama, a young, talented ex-marine ship captain, who’s now assigned as the captain of the Flower Division. The Flower Division is the core battle and theater unit of the Imperial Combat Revue, protecting Tokyo from demons. All big cities in the current world of Sakura Wars similarly have their own Combat Revues, and they are about to participate in a big tournament to hone their skills. However, the Imperial Combat Revue is facing both a financial and identity crisis, and it’ll be up to Kamiyama to give the Flower Division members the trust they need to overcome their issues and win the tournament, all while fighting off a new demon threat.
You might be wondering why I’ve yet to touch upon the gameplay aspect of Sakura Wars in this review, but you’ve actually been experiencing it already if you’ve read this far. Just like its predecessors, Sakura Wars is an ADV, a pure and thorough Adventure game akin to what we call visual novels, and should be approached as such. You’ll be spending the vast majority of your time in the game reading the dialogue and events unfolding as you control Kamiyama and interact with the characters.
The game reintroduces the series’ LISP system, which are short-timed dialogue choices selected with the directional stick. This aims to make the players realistically think about their words and strengthen immersion. Most of the time, players will have a clear choice between either acting in a positive and gentle way (Top Choice), in a harsh and stern way (Left Choice), or being some kind of creep or clown (Right Choice). Beyond these obvious dialogue choices, you’ll have to do your best to figure out the characters’ feelings, as always picking cliche anime lines about friendship and love won’t work. Kamiyama himself isn’t a self-insert; he has his own personality, and will choose his own words in certain crucial moments, where you’ll instead be urged to pick the intensity of said words.
“All of the concepts and mechanics unique to the Sakura Taisen series have been tirelessly thought over by the development team. They have all been improved and adapted to 3D.”
The true difference in Sakura Wars compared to its predecessors isn’t the change from a tactical RPG system to action RPG elements for its battles; I’ll get to that later. It’s the fact that the game has switched to full 3D. This is a revolution for the series, and Sega made the best out of it. The past games let you roam around the Imperial Theater, which is the Imperial Combat Revue’s base of operations, via a 2D map where characters were represented in Super-Deformed, SD style. When you triggered dialogue with other characters, the games switched to a visual novel-like style, with the characters illustrated with 2D artworks and occasional anime cutscenes. It had (and still has) its charm.
On the opposite side, Sakura Wars lets you explore its environments in full 3D. This choice wasn’t simply fueled by a desire to make the series more appealing to a new generation of players. All of the concepts and mechanics unique to the Sakura Taisen series have been tirelessly thought over by the development team. They have all been improved and adapted to 3D. Exploring the Imperial Theater and the city has never felt so rewarding and immersive. While each area barring the Imperial Theater is quite small, they are packed with small details, fun NPCs, and points of interests. Kamiyama’s own thoughts and observations when inspecting elements will evolve together with the story. Sakura Wars is full of intricate world-building, most notably thanks to the contribution of military specialist and world setting advisor genius Takaaki Suzuki. Simply heading to your next main objective pointed out on the Teletron, Kamiyama’s steam-technology powered smartphone, will probably only make you experience half of the game. You’ll end up missing a myriad of optional events, which aren’t necessarily pointed out on the map, Bromides to collect (photographic portraits of the characters), minigames, and lore.
The most striking aspect introduced thanks to 3D is how Sakura Wars handles its dialogue and events. Nearly all the dialogue is presented through in-engine cutscenes, and each one is stunning. Except during their pre-rendered cutscenes, I dare you to find any other typically Japanese game with as much camerawork, screenplay, and especially lively characters during dialogue. Be it Yakuza, Persona, the Tales series, Ni no Kuni, or any offerings from smaller independent studios like Falcom or Nippon Ichi Software, the characters will most certainly simply be standing there when chatting. Most of the time in several of those games, you will be cycling through minimal, prepared in-advance movements and expressions.
Meanwhile, Sakura Wars feels as if specific movement patterns and facial expressions were tailor-made for every single dialogue in the game. They’re always on-point with the discussion and emotions conveyed by the characters. This is so disconcerting compared to what Japanese games usually offer that I’m convinced some players will dislike how the characters in Sakura Wars are constantly in movement. In-universe it makes perfect sense, as the members of the Combat Revues are all used to performing arts and expressing themselves with their bodies.
“Only 60% to 70% of Sakura Wars‘ dialogue is voiced, and it’s the biggest disappointment that I have with the game. It’s especially jarring to see such incredible vivid dialogue scenes being left unvoiced.”
As for the ever-changing expressions of the characters, you might have heard how multiple artists have worked on Sakura Wars. The original character design of the main cast was handled by Bleach‘s Kubo Tite. Other original character designers handled side characters in the game, and we have K-On‘s Yukiko Horiguchi, Sword Art Online‘s Bunbun, Strike Witches‘ Fumikane Shimada, Pokemon‘s Ken Sugimori, Haruhi Suzumiya‘s Noizi Ito, and Persona‘s Shigenori Soejima. However, it’s important to note that similarly with an anime’s production, another single character designer redrew all the designs so that they’re easy to animate and more uniform. That task was handled by Masashi Kudo, who did a terrific job. In fact, Masashi Kudo in the past did the exact same job with Kubo Tite’s designs on the Bleach anime. As such, there’s absolutely no sense of disunity when it comes to the characters’ designs, despite the various artists.
Sadly, overall, I’d say only 60% to 70% of Sakura Wars‘ dialogue is voiced, and it’s the biggest disappointment that I have with the game. It’s especially jarring to see such incredible vivid dialogue scenes being left unvoiced. Sega’s auditioning for the game, which included singing–seeing as each character has their own theme song–brought us an all-star and talented cast of seiyuu. It’s a huge shame they didn’t get to fully demonstrate their skills. Pre-rendered anime cutscenes are back too, and are in 3D as well. These were handled by famous 3D anime studio Sanzigen. Ironically, the sole lackluster visual aspect of Sakura Wars lies in some of its 2D illustrations used to depict certain scenes in the game, with some of them being of varying quality. Going out of your way to interact with the characters and experience as much of the dialogue as possible, the core gameplay will have a direct influence on the minor gameplay elements, the battles.
“Rather than the battles, what makes Sakura Wars so good is definitely its cast. It’s a purely character-driven experience.”
Each story chapter in Sakura Wars follows a typical mecha anime pattern, with the characters heading to sortie near the chapter’s conclusion, setting up a fight scene for the climax. Characters in the Sakura Taisen franchise fight demons using Combat Armors, which are mecha powered by steam and magical spirit energy, mixing steampunk and fantasy elements. This is where a stern warning is due: you definitely shouldn’t expect to be playing a traditional JRPG. Sakura Wars and its predecessors do not feature numbers to grind, equipment to maintain and skills to learn. The only variable which makes your characters stronger, or weaker, are their Trust Levels, the only way to influence Trust Levels are through your dialogue choices. There’s no real changes to the battle system throughout the whole game, except for Team Attacks that you’ll unlock as you increase Trust.
The battle stages aren’t that big and are globally pretty easy. If you do get a game over, you’ll always be able to restart with extra help. While there are many different types of enemies, none of them will stay etched in your memory. The only exception are the bosses, all introduced with huge on-screen Kanji, following Sakura Taisen tradition, and something you might be acquainted with through Skies of Arcadia and Valkyria Chronicles.
As an important note, the battle system of the original Japanese release of the game had no lock-on system and instead used an automatic homing function, which made it hard to hit flying enemies, most notably. This isn’t a problem anymore as a patch has long been released, adding a lock-on system, a better radar, limited button remapping, being able to save anytime, and last but not least, a dialogue log with voice playback. These improvements will be included in the Western version, so make sure to download the day one patch. However, the patch was only made available to reviewers a little bit before embargo, so some reviews might mistakenly point out these faults, even though they are now patched.
In any case, you’ll only be fighting for around 20 minutes for about every 3 hours of gameplay, and despite being so simple, the battles are still fun and do their job well. The battles, like the rest of the game, are also filled by cool dialogue and incredible cutscenes, including dialogue choices. The music by the legendary Kohei Tanaka (One Piece, Gravity Rush, among others) is always on-point as well, and it’s the combination of these factors that makes these climaxes so awesome. But ultimately, the battle system of Sakura Wars in itself is marginal. Rather than changing from a tactical RPG to action RPG, the battle system might as well have switched to Sega’s match-three puzzle game Columns, and it wouldn’t have changed a thing.
Rather than the battles, what makes Sakura Wars so good is definitely its cast. It’s a purely character-driven experience. Japanese games tend to traditionally include a stereotypical cast, which gradually shows its uniqueness as you play. Sakura Taisen is and always was the culmination of this concept. The protagonists fight to protect the world and follow huge cliches based on their country of origin. The villains simply wish to see humans suffer for no reason. Everything is cheesy, but it works terribly well. The original script, written by 428 Shibuya Scramble‘s director Jiro Ishii, doesn’t stray from these traditions of the Sakura Taisen series, and that isn’t necessarily a bad thing. Each chapter mostly focuses on a single main character, but all the others will play a role too. This is especially true for the second half of the game, when all the characters have already gone through a good chunk of development. Each character’s individuality slowly unveils itself through the multitude of dialogue events, and you just can’t help but fall in love with the characters.
Ultimately, while we might call it a dating sim, Sakura Wars is quite different from most. Of course, in the same vein as its stereotypical characters and plot, Sakura Wars is also filled with cliche anime situations. Kamiyama often finds himself in “lucky pervert” incidents depending of your choices. I’d add Sakura Taisen is one of the few franchises that manages to make sexual fan service moments and “romantic comedy” misunderstandings like these actually comedic and funny. Still, you shouldn’t expect anything steamy to happen, as even the unlockable optional flirting scenes are very tame. Indeed, your true goal in Sakura Wars isn’t to whoo girls, it’s to make the team members feel at home and have a place where to belong. I believe this is why the nomenclature of the series always used “Trust Levels” instead of “Affection” or “Love” levels.
Moreover, while we control Kamiyama, the true protagonist of this new Sakura Wars is Sakura Amamiya, the most devoted member of the Flower Division, who aims to restore the Imperial Combat Revue to its former glory. While the game includes a dive into each main character’ psychology and worries, everything revolves around Sakura Amamiya. She’s the sole character on the game’s case artwork, the first character you see in the opening anime sequence, and she’s the one getting a typical mecha anime midseason upgrade. It’s not a baseless choice as to why the ongoing manga version and sequel anime both put the spotlight on her.
Sakura Wars might even be too much centered around Sakura Amamiya at times. Most side characters, and those who belong to the other Combat Revues fought during the tournament, barely interact for most of the game with the main cast besides Kamiyama and Sakura Amamiya. Moreover, while the tournament battles are centered around 3 vs 3 team battles, only two members of each Combat Revue we face off against are introduced. Their third combatant is always a nameless, faceless character we’re never introduced to.
Nonetheless, in Sakura Wars the girls are always the true stars of the stage. This approach is one of the many reasons why the franchise as a whole is so inspiring and attractive to anyone, despite being a dating simulator for hetero male anime otaku. Furthermore, Sakura Amamiya idolizes Sakura Shinguji, one of the main characters of the past games in the series, which brings us to the final important point; how meta this Sakura Wars is.
“Overall I’ve rarely seen a game manage to deliver a commentary on itself, all while handling fan service perfectly, brimming with love and respect for its own legacy.”
The first part of Sakura Wars‘ story features an obsolete Imperial Combat Revue shunned by all and on the verge of shutting down. It’s almost as if the game is reflecting the image of the franchise itself in the eyes of younger folks who didn’t live through it. Then, you’d be amazed at the numbers of NPCs who trashtalk the new characters while singing the praise of the old ones. Sega is fully aware of grumpy fans who claimed on social media that instead of a new cast, they’d rather have the ex-main characters back even if they were into their senior years. Players can regularly learn about the previous cast via the Imperial Theater’s archives, with Kamiyama sharing words of admiration. And then you have Itsuki, an embodiment of the good fan, with whom you can fangirl with while chatting about both the old and new characters.
As a newcomer or as an oldtimer, your overall opinion of the game and its characters will grow positively as you play, exactly mirroring how the Imperial Combat Revue slowly regain its fame through the main story, making for a unique experience. Overall I’ve rarely seen a game manage to deliver a commentary on itself, all while handling fan service perfectly, brimming with love and respect for its own legacy. I clearly remember the excitement I’d feel when I was a kid looping the Sakura Taisen games’ anime opening sequences while dreaming of playing the series. Experiencing Sakura Wars on PS4 feels exactly like that. The dream is back.
Before concluding, I’d also throw in a word regarding the English localization of Sakura Wars. As I mentioned earlier on, I’ve partly played the Japanese version, and I must say that the English translation is amazing. Despite the Japanese heavy setting, It doesn’t go with the simple choice of keeping Japanese terms and honorifics, and yet still retains what makes the series’ atmosphere so unique, and conveys everything that needs to be conveyed. Every ten lines I was in awe and reminded of how much I suck as a translator.
In conclusion, while Sakura Wars never feels like it cuts corners, you can clearly tell, with the lack of full-voice acting or the nameless third combatants thing, that Sega didn’t fully believe in themselves. Sega is incredibly eager to make the series reach glory again, and brought to the development team all-star artists, writers and seiyuu, but at the same time was reluctant and wary. They believed in this comeback but lacked conviction to put more resources on the table, which is slightly disappointing. A more ambitious and polished sequel would definitely have the potential to become one of the most iconic Japanese games in years, similarly to Persona 5. With full voice acting this time, even denser content, more interactions between the main and side casts, and an attempt to make the battle parts into something more than narrative climaxes, you’d have the formula for a masterpiece. Sales would follow suit, boosting the franchise’s popularity worldwide, and we could even see the past games finally get official localization.
Unless you religiously scorn the act known as reading, there is absolutely no reason to avoid grabbing Sakura Wars on PS4. If you’ve read the integrity of this review, you need to hurry up and grab the game right the hell now. It’ll make you discover a fresh universe full of surprise. If you’re a complete stranger to this culture, it will surely be the game that makes you realize what’s so good about Japanese games, anime and manga. In an era where the most exported Japanese cultural products are battle stories inspired by Dragon Ball, playing Sakura Wars can be a gateway that will definitely broaden your horizons.
April 29, 2020 10:00 AM EST
from EnterGamingXP https://entergamingxp.com/2020/04/sakura-wars-review-ps4-the-dream-is-back/?utm_source=rss&utm_medium=rss&utm_campaign=sakura-wars-review-ps4-the-dream-is-back
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thefineprintblog · 7 years
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Ten full-length novels, ten heroines at the right hand of destiny…
Whether you’re slaying vampires or holding your own alongside superheroes, one of the best things about heroines is that they show us how strong, cunning, and magical they can be.
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House of Diviners (The Diviners #1)
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Bitter Ashes
Madeline knew her life was strange, and not just because she could sense the emotions of others. Having people die by your hand on two separate occasions can make a girl question her very existence. Still, she never thought she’d wake up in a world straight out of Norse myth. A world where corpses reanimate all on their own . . . and she’s supposed to be their executioner.
The Redoubt
Voted one of 50 Self-Published Books Worth Reading 2016. Having bested beast, man, and even his own failings, King Bewilliam has restored his embattled kingdom, yet finds his life lacking. When a crippling famine threatens the Chalklands’ very survival, his vassals propose to seek aid from a distant monarch, unaware that the plan will reunite their king with a woman from his past: the Empress Alexandra, a formidable ruler in her own right. The expedition proves perilous and the king calls on his sole female knight, Dame Deidre, to face off against a murderous mob rabid with hunger. As treacherous as the journey is, the greater challenge comes when the king confronts a powerful woman whose love he spurned.
Muse (Tales of Silver Downs #1)
Brigit is supposed to become a wise woman but she longs for something more exciting. Diarmuid is a bard who accidentally brings his imaginary muse to life, only to discover that she isn’t the woman he thought she would be. Together they need to find a way to destroy the muse — if they survive the journey to find her.
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Adelei, one of the feared Amaskans, is sent into the hands of the Order’s worst enemy—her father. She tumbles dagger-first into the Boahim Senate’s political schemes and finds that magic is very much alive and well in the Little Dozen Kingdoms. They say the truth depends on which side of the sword one stands, but they never said what to do when all the swords are pointing at you.
The Enclave (The Verge: Book 1)
Katherine Kirk lived only for vengeance. Vengeance against the man who destroyed her home, her family and her life. Sent on a babysitting mission to Junter 3, RAN officer Katherine Kirk, finds herself quickly embroiled in the politics between the New Holland Government and the Val Myran refugees claiming asylum. After an Alliance attack, Kirk and her team hunt the enemy down and discover that they have finally found the lair of the man they have been searching for…
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Sovran’s Pawn (The Black Wing Chronicles Book 1)
Convicted traitor Bo Barron will do whatever it takes to purchase her father’s freedom from his kidnappers, even assume the guise of a Kiara Joy Babe at a high-stakes gambling tournament. When a handsome stranger steals a kiss, everything Bo thought she knew about her assignment turns upside down. If she wants to save her father and keep herself alive, she’s going to have to figure out how to survive the game she didn’t realize she was playing.
Ghosts of Winter (Echoes of the Past series)
Deep within the city of Caerton, shape shifters hide in the guise of humans, secretly fighting to protect them from the unimaginable demons that threaten their world.
Caerton’s newest shifter, Stalker, faces an uncertain future; as her pack struggles to cope with their devastating loss, dark forces begin to mass in the shadows. Tensions with the Witches continue to threaten the north, while the young shifters desperately strive to determine which of the city’s elders they can trust.
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Universal Link : https://books2read.com/destinynovels
Alesha Escobar
House of Diviners (The Diviners #1)
Alesha Escobar writes fantasy to support her chocolate habit. She enjoys reading everything from Tolkien and Dante, to the Dresden Files and Hellblazer comics.
She resides in California with her partner-in-crime, Luis Escobar, a 20-year art veteran on The Simpsons television show. Alesha is the author of the bestselling Gray Tower Trilogy, an action-packed supernatural spy thriller set in an alternate 1940’s. The Tower’s Alchemist, the first book of the trilogy, is now being adapted to screenplay.
Amazon Author Page: http://amzn.to/2eRNqmt
Get free stories and books from Alesha: http://bit.ly/FMMReads
Sara C Roethle
Bitter Ashes
Sara C Roethle is an author and part-time unicorn. She resides in the Land of Enchantment, as far from humans as possible. Sara is the author of the Bitter Ashes Series, the Xoe Meyers Series, the Tree of Ages Series, and the Thief’s Apprentice Series.
http://saracroethle.com/
Devorah Fox
The Redoubt
“What if?” Those two words all too easily send Devorah Fox spinning into flights of fancy. Best-selling author of The Bewildering Adventures of King Bewilliam epic historical fantasy series including “The Redoubt,” voted one of 50 Self-Published Books Worth Reading 2016, and ”The Lost King,” awarded the All Authors Certificate of Excellence. She also wrote the historical thriller “Detour,” co-authored the contemporary thriller, “Naked Came the Sharks,” with Jed Donellie, contributed to “Masters of Time: a SciFi/Fantasy Time Travel Anthology,” and “Magic Unveiled: An Anthology,” and has several Mystery Mini Short Reads to her name. Born in Brooklyn, New York, she now lives in The Barefoot Palace on the Texas Gulf Coast with rescued tabby cats … and a dragon named Inky. Visit the “Dee-Scoveries” blog at http://devorahfox.com.
blog: http://devorahfox.com/
amazon author page: https://www.amazon.com/Devorah-Fox/…
Kylie Quillinan
Muse (Tales of Silver Downs #1)
Kylie lives in Brisbane, Australia, with her pack of one husband, two dogs, and a cat. She spent most of her childhood wandering in fictional worlds but it was many years before she made the connection between her own made-up worlds and the written word. She will read almost anything but prefers a fantastical element, including magic, time travel and monsters.
She is the author of the Tales of Silver Downs historical fantasy series and her 2017 releases include the paranormal fantasy, Speak To Me, and a fantasy series set in ancient Egypt. Her other interests include canine nutrition, playing the piano badly, zombies and organic gardening. She blames the disheveled state of her house on her dogs but she really just hates to clean.
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Website: http://kyliequillinan.com/
Amazon author page: https://www.amazon.com/Kylie-Quilli…
Raven Oak
Amaskan’s Blood (Book I of the Boahim Trilogy)
Bestselling science fiction & fantasy author Raven Oak is best known for Amaskan’s Blood (Epic Awards 2016 Finalist), Class-M Exile, and the collection Joy to the Worlds: Mysterious Speculative Fiction for the Holidays (Foreword Reviews 2016 Book of the Year Finalist). She spent most of her K-12 education doodling stories and 500 page monstrosities that are forever locked away in a filing cabinet.
When she’s not writing, she’s getting her game on with tabletop games, indulging in cartography, or staring at the ocean. She lives in the Seattle area with her husband, and their three kitties who enjoy lounging across the keyboard when writing deadlines approach.
Website: http://www.ravenoak.net/
Amazon Author Page: https://www.amazon.com/Raven-Oak/e/…
H.M. Clarke
The Enclave (The Verge: Book 1)
In the past, H M Clarke has been a Console Operator, an ICT Project Manager, Public Servant, Paper Shuffler and an Accountant (the last being the most exciting.) She attended Flinders University in Adelaide, South Australia, where she studied for a Bachelor of Science (Chem), and also picked up a Diploma in Project Management while working for the South Australian Department of Justice. In her spare time, she likes to lay on the couch and watch TV, garden, draw, read, and tell ALL her family what wonderful human beings they are. She keeps threatening to go out and get a real job (Cheesecake Test Taster sounds good) and intends to retire somewhere warm and dry – like the middle of the Simpson Desert. For the time being however, she lives in Ohio and dreams about being warm…
Author Site: http://www.hmclarkeauthor.com/
Amazon Author Page: https://www.amazon.com/H.M.-Clarke/…
JC Cassels
Sovran’s Pawn (The Black Wing Chronicles Book 1)
In an alternate universe JC Cassels is a space pirate. In this reality, she quenches her thirst for swashbuckling adventure by writing space opera. When not writing in her haunted hospital, JC lives with her husband, three children, five dogs, twenty chickens and a horse in a century-old house in a tiny rural community, and enjoys spending her free time sewing, camping, and heckling theoretical physicists on the Science Channel.
Author Site: http://jccassels.com/
Amazon Author Page: http://amzn.to/2dQMU2S
H. B. Lyne
Ghosts of Winter (Echoes of the Past series)
H.B. Lyne lives in Yorkshire with her two children and two cats. When not juggling family commitments, she writes dark urban fantasy novels, purging her imagination of its demons. Inspired by the King of Horror himself, Holly aspires to be at least half as prolific and successful and promises to limit herself to only one tome of The Stand-like proportions in her career. Other idols include J.K. Rowling, Joss Whedon and Robert Kirkman, and she will often be spotted wearing Harry Potter, Firefly or The Walking Dead apparel.
Author Site: http://hblyne.com/
Amazon Author Page: http://www.amazon.co.uk/-/e/B00NVQC…
Alesha Escobar
Amazon Author Page: http://amzn.to/2eRNqmt
Get free stories and books from Alesha: http://bit.ly/FMMReads
Sara C. Roethle
http://saracroethle.com/
Devorah Fox
blog: http://devorahfox.com/
amazon author page: https://www.amazon.com/Devorah-Fox/…
Kylie Quillinan
Website: http://kyliequillinan.com/
Amazon author page: https://www.amazon.com/Kylie-Quilli…
Raven Oak
Website: http://www.ravenoak.net/
Amazon Author Page: https://www.amazon.com/Raven-Oak/e/…
HM Clarke
Author Site: http://www.hclarkeauthor.com/
Amazon Author Page: https://www.amazon.com/H.M.-Clarke/…
JC Cassels
Author Site: http://jccassels.com/
Amazon Author Page: http://amzn.to/2dQMU2S
HB Lyne
Author Site: http://hblyne.com/
Amazon Author Page: http://www.amazon.co.uk/-/e/B00NVQC…
Daughters of Destiny Release Blitz Ten full-length novels, ten heroines at the right hand of destiny… Whether you're slaying vampires or holding your own alongside superheroes, one of the best things about heroines is that they show us how strong, cunning, and magical they can be.
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thebestestwinner · 9 months
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And the winner is…
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The Tumblr voters have spoken! Congratulations to Brokeback Mountain, our Best Best Adapted Screenplay winner!
Thank you to everyone who participated in our screenplay brackets! We will be going on a hiatus, but may be back in little while with another awards-based bracket :)
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thebestestwinner · 10 months
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See pinned post for the full bracket!
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thebestestwinner · 10 months
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See pinned post for the full bracket!
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thebestestwinner · 10 months
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See pinned post for the full bracket!
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thebestestwinner · 10 months
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See pinned post for the full bracket!
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thebestestwinner · 10 months
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See pinned post for the full bracket!
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thebestestwinner · 11 months
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Top two vote-getters will move on to the next round. See pinned post for all groups!
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thebestestwinner · 11 months
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The Best Best Adapted Screenplay Tournament: Preliminary Round
Writing an original screenplay is tough, but taking material originally created for a different medium--a novel or short story, a play, journalism, or sometimes just a short or foriegn film--and creating a quality script that retains the spirit of the original material is its own unique challenge.
And now, we honor those screenwriters by pitting their Oscar-winning works against each other in a Tumblr poll bracket tournament! Your votes will decide--which Best Adapted Screenplay is the Best Best Adapted Screenplay?
Prelimary round polls will be live for one week. The top two vote-getters in each group will move on to the next round.
May the best (Oscar-winning) adaptation win!
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