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#benefits of 3d animation
daylighteclipsed · 7 months
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ngl the more I hear about Wish, the more excited I get about it
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ohfugecannada · 1 year
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Calling any cg animated film with a stylised 2D inspired aesthetic “like Spiderverse” or Spiderverse-esque” is starting to become the animation equivalent of describing any experimental movie with a disturbing, uncanny or surreal tone “Lynchian”.
#puss in boots the last wish#puss in boots 2#spiderman into the spiderverse#spiderman#like I get it#Spiderverse is having a significant influence on how studios like Dreamworks are stylising their films and everything#and it’s safe to say bad guys and puss in boots 2 wouldnet look the way they do#would simply not turn out the way they did without Spiderverse proving that not only could a 2d styled character feature film work visually#but also be very successful box office wise#…but like#you guys do know 3D/2D style hybrid films existed before Spiderverse right?#you know Sony pictures animation and marvel didn’t single gandedly invent the concept of a cgi cartoon that looks/movies like 2d animation#right??#and that hundreds of diffrent artists and studios from america to Japan have been experimenting with heavily stylised cg for actual decades#before Spiderverse came along#right????#like I’ll give the benefit of the doubt most people who call The Bad Guys Arcane or Puss 2 “Spiderverse like are simply just#not well read on the subject and history of this style of animation#so I don’t want to sound like I’m punching down at others for simply lacking context on certain things#but at the same time something about it just really irks me because by constantly comparing these distinct and unique looking films#to one film that shares a similar technique just bothers me#as someone said before; Spiderverse is like a comic book come to life#the bad guys is like a cartoon (or to me anyway a cartoony anime)#and Puss in boots 2 is like a lush concept art painting come to life#all of these films while using a similar method have their own distinctive identity and style#and by some animation fans calling Puss in boots 2 or bad guys “like Spiderverse it just feels very reductive and dismissive of these films#and thier respective creators unique creative identities and voices#again it’s a similar reason to why I and other hate it when some film bros call any experimental art film Lynchian#it just undermines what makes that work unique to itself and the artist who made it
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ascendandt · 7 months
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i watched amazing digital circus with my brother and i dont get the appeal. the character designs dont mesh whatsoever the animation lacks character thr voice acting is very anime dub and the jokes dont appeal to me. sorry for being a hater
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techdriveplay · 3 months
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Why I Made the Switch to Step One
I have recently had the pleasure of trying out Step One. This is why you might want to make the switch.
Whether you are a boxer, briefs, or “going free” type of guy, there is no doubt that many of us can do more to protect our bits. Thankfully, some innovations are coming out in the men’s underwear space, and they have truly changed the game. I have recently had the pleasure of trying out the frontrunner, Step One and they are right when they say that “once people try Step One they will want to…
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chaotic-average-child · 7 months
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me in my highschool animate class earlier this week
"hmm... yes making traditional animation for my year project... this will be great!"
me 3 days later
"what the fuck is wrong with me"
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gin-juice-tonic · 2 years
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young fidds do kinda be looking like hugh neutron
well if he's hugh neutron im his sugar booger
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dexaroth · 18 days
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this looks sooooo wack. but it makes sense mechanically..!
surely this won't be the worst thing to draw without a model ever in my life. but its gonna be sick? probably?
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the compression works. it just works. imagine how powerful a mechanical kick like this would be. in your eyeball. yeowch
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isnt this fucking awesome
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slugandthorn · 2 months
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pain and agony of having so much to learn to make more things but I need a job/further schooling to learn but I have to have made the things first
#.txt#Painful cycle unable to find value in my art but I already gave up and I'm already trying again some one needs to make this easier#And I think my life would be simpler if I just focused on drawing over 3D and tech anim but the time it would take#To function at a professional level as some sort of concept artist.#Also fine artist and concept artist community is well. Unfortunately unbearable.#Lacking so much animation experience in 2D and 3D I'm having trouble focusing on it to move forward.#The most experience I have is in 3D character art at this point probably but inability to finish things which also plagues#Every other concentration. As well.#I am sitting alone in the room trying to find something of value to express and it will never reach anyone. Existential dread like.#I think it's the searching for storytelling skills limiting me because I do not have the competitive nature#To be that into raw technical skills. Which is killing my ability to make a portfolio.#If I had more time to just keep on keeping on at my part time job I think I would just make the graphic novel I want to make.#To have something expressed and in the world. And then I could actually focus on technical things.#But this thinking has just become a roadblock it is not feasible but I do have several paths planned I just have to.#Recognize what is useful to me. But not just giving up anytime I have a new idea.#My interest goes between implementing animation within a greater scene and also the technical minutia I think is whats killing me.#Making multiple portfolios at once. Which isn't so bad bc ideally I'd be doing generalist work. But generalist means more time limitations.#My brain is convinced it can just work past time as a factor. Which is how we reach the problem I am having now (need money).#I think something I need to recognize is I've always thought my perspective and understanding of stories held some value.#But that only stands from my own perspective and it does not have value outside of that.#Even if it does reach other people it does not retain interest. And while it benefits me internally. I'm not making a career of it.#Which is fine.#I think the things I valued from story can still be found in technical skills. And anyone can develop a technical skill with some time.#If I keep my focus.#I think that's something close to a resolution I've been looking for. Been needing some profound change in my life and I think the desire#And constant failure of communication has been what's preventing me from moving forward.#I want to go out and do things. That is possible. Focus on skill and ability. Maybe the other stuff will come later.#Digesting this and hopefully not spending my days sleeping anymore.
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letsjonebenblog · 8 months
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In this article, we will explore the world of 3D Walkthrough Animation helps Property Sales and how it can significantly boost your Real estate business. 3D walkthrough services provide architects and real estate developers with a competitive edge by enabling hyper-realistic visualizations of architectural concepts. These immersive 3D Walkthrough Animation showcase exterior and interior designs, even before construction.
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advertflair · 10 months
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beaubambabey · 1 year
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What if I just. Didn't
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a-tea-goblin · 7 days
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Update: I was Wrong (incorrect info in red)
FLYING BARK IS NOT GONE: about the trailer animation
PLEASE DO NOT SPREAD THE IDEA THAT FLYING BARK WAS REPLACED.
THIS IS FALSE.
Flying Bark made the decision to outsource additional animation, this includes things like trailers and promos- not the actual show. this decision was made because Flying Bark is also currently working on the upcoming animated ATLA movie, and they needed to lessen their workload. Flying Bark is still handling the animation of the actual episodes and specials, they just needed some breathing room and got that by giving some of the less important responsibilities- like promos and trailers- to someone else for the time being.
the animation isn't even bad, there's no need to act like this is the end of the world and start acting like everything will be changed forever. though I will give some of ya'll the benefit of the doubt and say you probably didn't know these details, but we shouldn't have jumped to conclusions anyway.
edit: there is a post saying that Wildbarin has a deal for two seasons + specials of LMK, this was a misread, the site this info was taken from was mentioning the already existing content for LMK on Amazon Kids+. the deal wildbrain was, again, for the additional animation. Please do not harass this blog if you see the post however.
edit 2: it has been alleged that Wildbrain has been given a 1-2 year deal for two seasons + a special per leaked "legal documents" from Flying Bark, and I may have been wrong in the above edit. this has yet to be confirmed, if it comes out as true then I will be removing this post, so far I have seen nothing but the misread website however. that being said if it is true, FLYING BARK IS STILL SET TO RETURN ONCE THAT DEAL IS FINISHED. but be warned, my word is not law, and I'm not infallible.
PLEASE REBLOG AND SHARE THIS REPOST TO OTHER SITES IF NEEDED
SPREAD THE WORD
PLEASE DO NOT HARASS ANYONE FROM LMK'S TEAMS OR WILDBRAINS'S OR ANY OTHER PERSON SPREADING NEWS ON THE SHOW
UPDATE:
thank you to @anxiescape for providing more information/confirmation directly from Flying Bark
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(Tweet from a director at Flying Bark)
unfortunately Flying Bark does seem to be fully parting ways with LEGO Monkie Kid due to the inability to keep up with deadlines, likely contributing to the decision to sign off the license to Wildbrain as that would make a change from hand drawn animation to puppet 2d/3d animation.
please note that the voice teams and writing teams are remaining the same, only the animation team is being changed.
that being said looking at the trailer the main differences in the animation appears to be in the dept and lighting, things that can be easily fixed and likely are only off because the are unfinished. the animation we see in the trailer is likely not the final product, and I implore fans to remain patient and respectful with our new animation team.
(but again, please do not take my world for law, I am not immune to human error)
I apologize for helping further misinformation about lmk s5.
farewell Flying Bark, you'll be missed.
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reasonsforhope · 3 months
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"When Francois Beyers first pitched the concept of 3D ocean farming to the Welsh regulators, he had to sketch it on napkins. 
Today the seafood farm is much more than a drawing, but if you walked along the Welsh coastal path near St David’s, all you’d see is a line of buoys. As Beyers puts it: “It’s what’s below that’s important.”
Thick tussles of lustrous seaweed suspend from the buoys, mussels cling to its furry connective ropes and dangling Chinese lantern-esque nets are filled with oysters and scallops. 
“It’s like an underwater garden,” says Beyers, co-founder of the community-owned regenerative ocean farm, Câr-y-Môr. The 3-hectare site is part of a fledgling sector, one of 12 farms in the UK, which key players believe could boost ocean biodiversity, produce sustainable agricultural fertiliser and provide year-round employment in areas that have traditionally been dependent on tourism. 
Created in 2020 by Beyers and six family members, including his father-in-law – an ex-shellfish farmer – the motivation is apparent in the name, which is Welsh for “for the love of the sea”. ...
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Pictured: Drone shot of Câr-y-Môr, which is on the site of abandoned mussel farms. Image: Scott Chalmers
Ocean farming comes from the technical term ‘integrated multi-trophic aquaculture’, which means a mixture of different seaweed and shellfish species growing together to mutually benefit each other. But it’s not just a way of growing food with little human input, it also creates ocean habitat. 
“You’re creating a breeding ground for marine animals,” explains Beyers who adds that the site has seen more gannets diving, porpoises and seals – to name a few – since before the farm was established.
Ocean farms like Câr-y-Môr, notes Ross Brown – environmental research fellow at the University of Exeter – have substantial conservation benefits.
“Setting up a seaweed farm creates an exclusion zone so fishermen can’t trawl it,” explains Brown, who has been conducting experiments on the impacts of seaweed and shellfish farms across the UK. 
Brown believes a thriving ocean farming industry could provide solutions to the UK’s fish stock, which is in “a deeply troubling state” according to a report that found half of the key populations to be overfished. “It would create stepping stones where we have safe havens for fish and other organisms,” he adds. 
But UK regulators have adopted a cautious approach, note Brown and Beyers, making it difficult for businesses like Câr-y-Môr to obtain licenses. “It’s been a tough old slog,” says Beyers, whose aim is to change the legislation to make it easier for others to start ocean farms. 
Despite navigating uncharted territories, the business now has 14 full-time employees, and 300 community members, of which nearly 100 have invested in the community-benefit society. For member and funding manager Tracey Gilbert-Falconer, the model brings expertise but most importantly, buy-in from the tight-knit local community. 
“You need to work with the community than forcing yourself in,” she observes. 
And Câr-y-Môr is poised to double its workforce in 2024 thanks to a Defra grant of £1.1 million to promote and develop the Welsh seafood industry as part of the UK Seafood Fund Infrastructure Scheme. This will go towards building a processing hub, set to be operational in April, to produce agricultural fertiliser from seaweed. 
Full of mineral nutrients and phosphorous from the ocean, seaweed use in farming is nothing new, as Gilbert-Falconer notes: “Farmers in Pembrokeshire talk about their grandad going down to the sea and throwing [seaweed] on their farms.” 
But as the war in Ukraine has caused the price of chemical fertiliser to soar, and the sector tries to reduce its environmental impact – of which synthetic fertiliser contributes 5% of total UK emissions – farmers and government are increasingly looking to seaweed. 
The new hub will have capacity to make 65,000 litres of sustainable fertiliser annually with the potential to cover 13,000 acres of farmland. 
But to feed the processing hub, generate profit and reduce their dependency on grants, the co-op needs to increase the ocean farm size from three to 13 hectares. If they obtain licences, Beyers says they should break even in 18 months. 
For now, Beyers reflects on a “humbling” three years but revels in the potential uses of seaweed, from construction material to clothing.  
“I haven’t seen the limit yet,” he smiles."
-via Positive.News, February 19, 2024
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"old" villains
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Yana did an illustration of King Magnifico from Wish! It made me realize… all of the characters we currently have are from “old” properties??? As in, they’re all from the 2D animated era of Disney. The most recent movie that the TWST cast pulls from is The Princess and the Frog from 2009 (Sam, twisted from Dr. Facilier).
We’ve yet to have any characters twisted from villains (or even heroes, if we’re counting those too) from the 3D era. This is true even if you count the added Halloween characters, Rollo, Fellow, and Gidel. It is also true of the one instance so far when TWST introduced their actual animated characters (Stitch and Gantu) to the students.
I wonder if the devs are ever going to have characters twisted from the 3D era in some official capacity??? (They’ve definitely made references to various Disney properties in the design and lore, regardless of if they’re 3D or 2D.) It’s been 3, close to 4, years now, and at this point the decision to only explicitly show 2D inspired characters feels deliberate 🤔 though I guess maybe part of the reasoning is that the 3D films (especially the more recent ones) have less significant/comepelling villains or no real villains at all either that or “twist” villains already which aren’t that good… It’s also the older films that have the more “iconic” villains (and thus have the added benefit of nostalgia). Or maybe it’s just jarring to incorporate 3D villains into a game with 2D artwork??
Idk, that’s some food for thought~
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sytokun · 2 months
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A lengthy thought wall about the recent RT shutdown and DillonGoo Studios' interest in acquiring RWBY - I speculate and entertain some hopium about the pros that could come with it and why all in all, impossible it may be, it's probably the best shot we have for RWBY.
Some rwde cause it mentions Shane's letter and nobody likes that.
I've been reading a lot, a lot of the various discussions around RWBY's fate and Dillon Goo Studio's (henceforth shortened to DGS) interest in acquiring it. Here's my overall evaluation everything so far:
This goes without saying but this is obviously an optimistic take on the matter, I wanna talk moreso about the pros rather than the logistics of whether DGS can afford it, whether you think it's just clout-chasing, etc.
Dillon's a former RWBY animator and a fan of Monty's work. No matter what you think of Monty's style of action, in the greater public sphere, RWBY is known and liked precisely for that and largely that alone, period. Only RWBY fans who are already invested in the show will mention story or characters - for the majority of people, i.e. future RWBY fans, the action is the main selling point, and DGS clearly can deliver on this.
Dillon himself is at least amicable with most of CRWBY and likely open to negotiate with them given prior work history. For any other media corporation, consulting the old IP holders of a defunct company is a minor formality at best or even a laughable waste of time. And if you want to bring up a certain almost 10-year-old letter and the person working with Dillon who wrote it, there are plenty in the comments section who would agree with me that it's not as big a dealbreaker as one might think, given the company the letter largely condemned is well dead and buried. I won't go further into that matter.
DGS is very community-oriented - they're very intimately familiar with 3D animation and produces creator-friendly content like the Goo Engine which helps future animators inspired by RWBY to make similar anime-style 3D content. Every single RWBY fan animator whose work we enjoyed benefits from this acquisition - all of whom can grow into future animators for the series, intimately familiar with its trademark action style.
DGS is probably the only genuine fan of RWBY that has a remote chance of acquiring the IP with the express motivation of using the IP creatively. This can be clearly seen in the steady improvement of their animation content over the years and desire to push the medium. All other candidates are corporations whose motivations with RWBY are, more likely than not, going to be entirely financial (not necessarily a bad or unhealthy thing, but it's a factor).
If RWBY stays under WB or given off to Crunchyroll? They have no stake in RWBY beyond pure business. They have no interest in what's best for RWBY or its growth, only how it will be most profitable or recoup the losses from RT. The only companies I can see being more creatively invested in RWBY are ArcSystem Works who implemented RWBY in Blazblue Cross Tag Battle, or Shaft that animated Ice Queendom, but those are both Japanese companies unlikely to go all-in on a foreign IP - especially given that these studios usually adapt other IPs, not buy them outright.
DGS is invested in RWBY. Their entire studio's style is built on RWBY-esque action animation. Acquiring RWBY more or less guarantees it'll become their main flagship series and their main investment, whereas with WB, Crunchyroll or other big platform, RWBY is nowhere near prolific enough to be much more than another shelf-filler in their library. At worst, Warner archives RWBY for eternity and at best, they only bring RWBY out for tie-ins and crossovers to prop up their larger DC properties. Why give RWBY the spotlight when they own the likes of Justice League and Looney Tunes?
DGS may not be the most plausible choice, but it's clear that unless some big company like ArcSystem Works or something throws their hat in the RWBY ring, DGS is far and away the people's favourite, even gaining approval from JJ Grelle (Tyrian's VA), who quite notably refused to reprise their role for Rooster Teeth.
DGS is still very much an indie studio which IMO RWBY has flourished the most under, the time period where it retained a certain unpolished energy that made you invested in watching it improve and grow. I don't want to watch a RWBY that uses its precious time under a new studio to just go by the numbers and coast by on its existing fanbase. I want to watch a RWBY that grows, innovates and takes risks, that impresses and draws new and old fans in the way it does for every single person that has watched the Red Trailer for the first time.
I think a lot of folks have a preconceived notion that RWBY has to continue on the exact same production value as V9 left off, but that never had to be the case. I think a return to a much more subdued production with smaller teams focusing on strong individual episodes over large overarching narratives will be healthy for RWBY and more easily invite new fans, which it sorely needs if it wants to stay afloat this time around.
Whether this means a continuation to V10 or a reboot I don't know, but I know I'd rather take a RWBY that a new studio respects and will produce in a way that fits their strengths and limits, over trying and overreaching themselves to make something work that even Rooster Teeth failed to, or over no RWBY at all.
That's the crux of it: the worse alternative is no RWBY at all. CRWBY and especially us as a fandom are in no position to be picky when that's the alternative. There's no such thing as a perfect deal, but this is about as sweet as they come. If the only hurdle is WB's refusal to sell, then that's on Warner. If the only hurdle is affording the IP, I, many others and no doubt other associates Dillon Goo Studios knows are likely to help them meet that price.
I do wanna stress, despite my optimism, I'm not asking to stake all our hopes on DGS as the saviour of RWBY, god no - the last thing I want is a weirdo Monty 2.0 cult and I doubt Dillon would want that either. I'm not saying the RWBY they'd make will be perfect or be equitable for everyone either - some compromises must be made and professionally speaking, whoever owns RWBY next has no legal obligation to make V10 or bring back anyone from CRWBY. Any such action is solely on the graces of the new IP holder and at the end of the day, I think whatever creates a healthier, longer-lasting future for RWBY should take priority over our sentiment or attachment.
But as things stand right now, if DGS isn't just farming Twitter likes and is honest-to-god serious about acquiring RWBY, and no better candidate presents themselves, this is about the best option we have right now, and I myself will be ready to help and contribute in whatever little way I can. Because I know the very real alternative is either a complete gamble on yet another faceless media subsidiary, or watching RWBY rot behind a vault for the next decade or more.
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bobacupcake · 10 months
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In the little bit of game dev I've been learning I've not really touched on shaders, but all your posts are really interesting, makes me want to look into it more and learn more about it.
Are there any interesting examples of shaders in pixel art-y games or is that not what they tend to be used for since they aren't 3d models?
there's plenty!! you can have a 2d pixel art game without any "shaders" other than the ones that just render sprites to the screen, but the second you start getting realtime lighting in there youre gonna need some shaders
you can put normal maps on your pixel art the same way 3d objects can have normal maps, and have it affected by lighting. here's an example from animal well!!
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also a big benefit of 2d is that you can do some really fancy lighting calculations and simulations that would be wayy more expensive to do in 3d. i have seen some gorgeous 2d game shaders . here's some i can remember offhand (animal well, celeste, acid knife, the last night, eastward)
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