Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
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Learning to internalize the message above, but art is in all of our bones. If you feel afraid to create art because it won't be "good enough," it's worth it to explore why you feel that fear. Creating art is one of the basic impulses of people, and if you want to create art, then you absolutely must.
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dunmeshi inner voices but it's all actual strengths of the characters
Senshi: maintain a balanced diet, listen to your body and be mindful of where your food is coming from. Don't take more than you need from the ecosystem, but remember that to live means to take.
Chilchuck: get paid upfront, get a contract, always have ways to protect your interests in a job, unionize.
Marcille: maintain good hygiene, and take care of your hair and clothes - it's nice and it's worth it. Things in the handbook are there for a reason, but tools aren't moral.
Laios: know your weaknesses and your strengths, and those of your friends. Rely on them and make sure they can always rely on you.
Falin: it's always worth to try kindness first, and to keep a heavy blunt object on hand if that doesn't work out.
Izutsumi: search for your own goals. Be open to change.
Kabru: make your own judgments, and then update them, rather than fit everything you see to your expectations. Act on your beliefs and judgements.
Shuro: always keep the cops in mind, never trust the cops. Know how to balance pressure and politeness in diplomacy.
Namari: maintain a balance between your personal and group interests. Act on your strengths.
Hien: you're staggeringly pretty as is
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lil flame princess animation practice i did :D
cropped ver:
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