The Vampire Aesthetic
Ok so Danny knows two billionaires personally and they really couldn’t be more different. Yet they had one thing in common. A vampire aesthetic. Sam is fully into goth. Spiderwebs, bats, the color black. She enjoys fangs and fake blood and the darkness of her soul. Meanwhile, Vlad is Vlad. If his name wasn’t enough, the dark clothing, pale skin, and flying around with a cape and fangs with coffins in his mansion really sells it.
Danny doesn’t know many rich people so he thinks this might be some kind of trend. (If Paulina is rich, her family likes the chupacabra) So he just thinks that all rich people have some kind of vampire thing going on.
Cue Danny somehow ending in the Wayne household. Maybe he was brought over as a friend of one of the bats, maybe rescued from a field trip/vacation gone wrong, maybe some other situation. But he is there in civilian form with civilian Waynes and Danny just takes a good long look around the inside of the mansion.
“So where’s the vampire aesthetic?
Everyone freezes.
Danny just starts looking around, checking behind paintings and feeling the walls for secret levers. Used to secret passages with Vlad and possibly Sam. The Fentons definitely had them when they were temporarily rich.
“Come on, I know you guys are hiding it.”
Cue the entire batfamily thinking that this is another Tim and that he is fully aware that these people are the batfamily. Danny hangs around the mansion more and the bats just start dropping their disguises and not even bothering to hide stuff around Danny because they assume he already knows. (Possibly even trying to recruit him to be a new bat) Meanwhile, Danny, who does not know these people are batman and his birds, just does not pick up on any of it.
He grew up in a health violation with a giant ballon observatory lab above his head and a portal to the afterlife in his basement. He is a half dead teenager who has tea with the god of time and his godfather is the other parent to his clone child. He’s used to death lazers being scattered across his home and mysterious stains on clothing.
People are weird! He doesn’t judge!
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so I’ve been gaining a lot of insight into the animation industry recently, especially in regards to pitching & the creation of new shows. There’s a few ways to go about it.
First, there’s pitching to a studio. When you pitch, it has to be SHORT and CONCISE. You may write a lovingly detailed pitch bible that perfectly breaks down episodes and characterizations, and it might barely even get read. First impressions, first impressions, first impressions!
Most peoples’ first projects don’t get picked up. I’ve heard a few stories from directors that said they tried pitching a story they’d had for years, which got rejected, to then spend a week or even several hours in their car coming up with a new idea, only for that to get greenlit.
But that’s not the end of it. Just because a show gets greenlit, doesn’t mean it will ever get finished. There’s lots of things that can happen. Sometimes, unexpected major world events (like… a global pandemic) can cause projects to get chopped. Sometimes, a CEO change or studio merge means a single person can decide a project “no longer fits with the company’s brand.” Sometimes, the one producer that was rooting for your project gets laid off, and no one else cares enough, so it gets shelved. Sometimes, a streaming service decides to create an animation department, and then they decide they don’t want it anymore. Sometimes, the studio will be simultaneously be developing another project that was too similar to yours and they just didn’t think to tell you until they decide yours is the one with less potential.
On top of that, almost everyone in the industry is saying that “studios just don’t pick up original content anymore.” Studios want something they can franchise, something that will bring in money. New content is risky. Established fanbases are safer.
However! Studios can still be a very good thing. They can be unionized. They can provide better benefits and resources. They can have connections and infrastructure and a larger volume of workers. At a studio, you can divide the labor and produce more in less time. Longer episodes, longer seasons, more consistency in quality.
But this comes with all of the disadvantages of having more in the kitchen.
The alternative is indie animation.
With indie animation, you have total freedom. Full artistic control. It doesn’t even matter if your idea sucks ass, because there’s no one to tell you you can’t make it. You could make it anyway, and you can make it whatever you wanted.
The thing is, making animation is hard. In my production class last semester, the average maximum animation one person could make in that timeframe was 30-60 seconds, and that’s not even counting background design, sound design, or cleanup/color. To make a 5 minute animated short, you should probably have at least 5 people.
And it is CRUCIAL you have a production manager. Ideally someone who’s not already doing art for the project. Most projects without a production manager will fall apart pretty quickly. Once the adrenaline and impulse-fueled motivation wears off, you need someone to hold you accountable and enforce deadlines and proper time management.
Speaking of time, that’s also hard to get. The more people you have, the more likely schedules won’t line up. Most people will have school, or other jobs.
And it costs MONEY!!!!!! You either have everyone work for free and volunteer their time & energy, or you establish a business as a proper indie studio, with people who may or may not have experience on how to handle paying someone else’s salary. And the money has to come from somewhere, so you have to rely on crowdfunding like patreon or kickstarter. (This, by the way, is why I could never fault an indie animation for releasing merch with their pilot.)
And like, maybe you wanna do a series, and all your friends agree to volunteer their labor and time to make the first episode, but it was unanimously not sustainable. Deciding not to produce a second episode until you can raise enough money is not being suddenly greedy, it’s attempting to compensate people rather than expecting them to be continuously taken advantage of.
You have to consider your output as well. There are some outliers like Worthikids, who afaik does all his animation himself, and afaik can work on it full-time thanks to his patreon subscribers. And he still has only produced a total of 30 minutes of animation (for Big Top Burger specifically) in the past 4 years. This is an IMPRESSIVE feat and this is with using a lot of 3D as part of his pipeline!!
Indie animation also has the complication of being more accessible for fandoms. When you’re posting your Official Canon Content on youtube, it doesn’t look a lot different than the fandom-created video essay in the sidebar next to it. What’s canon vs what’s fanon becomes less distinguishable. The boundaries are blurrier. When the creator is just some guy you follow on twitter, it’s easier to prod them for info regarding ships and theories and word-of-god confirmation. They don’t have a PR team or entire international tv networks to appeal to. And this is when creators get frustrated that their fans snowball and turn their creation into something they don’t recognize (and no longer enjoy) anymore.
So it’s tricky.
Thankfully, the threshold to learn animation is fairly low nowadays!! There are TONS of resources online to learn it on your own without forking over a couple hundred thousand to a private art college. There are conventions and discord servers and events where you can network, if you know where to look.
I know it can seem discouraging in the face of capitalism, but I think that’s all the more reason why it’s so important to BE DETERMINED about animation!! We’re already starting to see the beginning of an indie animation boom, and I think it’s a testament to humanity’s desire to tell stories and create art. Even if there’s no financial gain, we do whatever it takes to tell our stories anyway.
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When I first got Stan, I wasn't sure he'd make it more than a few days, but he did. When I first took him to the vet as a baby, they told me not to expect him to make it to maturity, but he did. The last time I took him to the vet, a different vet from his usual vet saw him and had to sort through the list of known health issues to get to what was wrong this time, and was impressed he was even alive, and that was over a year ago. He's beaten a lot of odds, he's gone farther than even the most hopeful of speculation.
Unfortunately, a line in the sand comes for any animal Time doesn't take. For us, that line was him losing his ability to walk, or his ability to see, and both have been slowly worsening over the last year. Today, it has finally come down to the latter, as his vision has gone completely in his remaining good eye. For peafowl, that's a hard-line quality of life factor- it affects their ability to get food and water (which would mean stressful and uncomfortable tube feeding sessions 3x a day), as well as their ability to move into or out of shelter, and their ability to socialize. As they are HIGHLY social creatures, feeling like he's constantly alone would be absolutely miserable for him. I can't put him through that and still call myself a responsible owner, so he'll be going in for his final vet appointment tomorrow afternoon.
I know a lot of you have loved Stan over the past 7 years, and I know you're going to miss him nearly as much as I will. He's been a Very Good Boy, and this place is just not going to be the same without him.
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One Piece is getting a new anime adaptation starting from the iconic East Blue saga. Titled “THE ONE PIECE”, this series will be produced by Wit Studio, recognized for their work on hit anime shows such as SPY × FAMILY and Attack on Titan.
Currently in the works, “THE ONE PIECE” will be streamed worldwide exclusively on Netflix, marking a significant collaboration with the production committee made up of representatives from Shueisha, Fuji Television Network, and Toei Animation Co.
The project will be distinct from the TV anime series that has captivated audiences for over 25 years. With “THE ONE PIECE”, the committee aims to provide viewers with a fresh yet familiar experience, utilizing cutting-edge visual technology to reimagine Luffy’s adventures through the beloved East Blue saga.
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