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#The Wild at Heart
dead-loch · 5 months
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Some slower-paced games I’ve been playing while sick:
Disco Elysium: insanely interesting storyline (and history of the world they’ve created for the game). The environment is really cool altho if you’re affected by things (racism, social unrest, abject poverty, etc) easily you might have to take the game slow & with breaks of something more lighthearted. What’s interesting for me, French is my mother tongue but I don’t use it very often anymore— but the game is actually causing my French accent to creep back in with how often they go in and out of it (I speak all the dialogue I read to myself if that makes sense). It’s really comforting.
Sea of Stars: I’d never heard of this game and just decided to try it out because of the graphics and the title tbh. I’ve ended up really liking it. The storyline is interesting and I love all the characters. I like that some characters will join and leave your team as they want. The graphics of the game are really cute, and they have animated cutscenes too.
Röki: I’ve only just (very briefly) started this one but mentioning because the animation style is awesome, and so is the audio/sound design (from the music to the sfx), from what I got from the initial like 5 mins. Will play more so I can discuss more of it.
Wild at Heart: another one I’ve just started with another unique animation style. This one I think I’m going to like. It seems to be a kid who runs away from home because their father is neglectful(?) I’m really early but I’ve been enjoying it so far. The creatures are cute and in kid-like fashion all the new characters you meet are initially called things like “old weirdo” until you learn their actual names.
Thanks @tilstandsrapporter for suggesting some of these!!
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stolenoc · 10 months
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With Pikmin 4 coming up i think more people should know about this game, which is basically just indie Pikmin. It's extremely not subtle about its influence, but it still manages to have its own identity besides. It's very cute, but that doesn't mean you won't end up accidentally throwing your entire army into a meat grinder.
Dandori/10
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tiny-cup · 1 year
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Video games played in 2022 Part 1
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blueeyedrat · 4 months
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Games I played in 2023.
Last year was stable. This year has been... less so. I've bounced between getting out more and shutting myself in more, and between trying to take better care of myself and letting small issues and stressors start to pile up. My steady job got a lot less steady, and I'm now out of work and finding ways to pass the time. Like video games, for instance. Shall we?
(2022 ⇐ 2023)
Moncage
This was another decent year for getting caught up on games I've tried out and expressed an interest in before. Moncage, INSIGHT, Railbound, URBO, and a few other games you'll see further down the list. I also followed up on some games I've played in the past like Train Valley 2, and even dipped back into some old mainstays like Eternal. One of these days I'll find time for Minecraft or Dwarf Fortress again.
I more or less broke even on my backlog this year, chipping away at smaller games from assorted bundles I've picked up over the years, but also picking up some new bundles to add to the pile. So many games, so little time.
Before We Leave
While we're talking about the backlog, here's a game I've been interested in for a while. A settlement builder in a solar system of small planets, with a quaint aesthetic of wooden ships and massive space whales. I was pleasantly surprised how much I enjoyed this one. The automation and logistics aspect is an interesting spin on the genre, even it gets a bit complex at times. Never too challenging, though, and there's enough depth and nuance to hold my interest all the way to the final stages and on towards the stars. I'm looking forward to the upcoming sequel.
The Legend of Zelda (series)
It's hard to go wrong with Zelda. I have fond memories of Skyward Sword, Wind Waker HD, and Breath of the Wild, and with a new one on the way, it seemed like as good a time as any to catch up on my library. In order: Link's Awakening DX, Ocarina of Time, Majora's Mask, The Minish Cap, and the DLC quests from Breath of the Wild I never got around to. Our Wii U saw more activity than it's gotten in years.
Opinions on each: Awakening was a fun, solid 2D adventure that never overstayed its welcome, though the game shows its age at a few points. Likewise, Ocarina was an interesting look at the series' jump to 3D, but was also somewhat janky at times and it took a while for me to really get into a groove with it. (I think the turning point might've been the Water Temple. I actually liked the Water Temple. Ye gods.) Majora was a sizeable improvement gameplay-wise and played with the format in neat ways, though I'll admit that I butted heads with the time loop mechanic more than once.
I have a particular nostalgia for Minish Cap; some of my earliest memories of Nintendo games are watching my friend's GBA over his shoulder on the bus ride to elementary school. After so long, this was the one I was most curious to see if it held up. Answer: yes. Minish Cap is officially my favorite 2D Zelda, and the highlight of this little retro binge. There's a lot of charm to it, and it just feels good to play.
It may be a bit too recent for nostalgia, but I almost forgot how much I loved Breath of the Wild. My old file was exactly how I left it, and playing through the extra content was a good way to re-acquaint myself with the "new" Zelda style before…
The Legend of Zelda: Tears of the Kingdom
This was a daunting one. If I had to sum up Tears in one sentence, it would be this: There is so much game in this game. Even compared to its predecessor, there's so much to do and so many more layers of exploration and interaction, with a wide array of smaller improvements that make it a smoother experience overall.
I wish I could say I put as much time into this game as I did into Breath of the Wild, and I did put a lot of time into it, but… some other things got in the way. Summer is when my work got a lot busier and a good amount more stressful, and this was a game I slowly chipped away at whenever I found time for it. I got pretty much everything I wanted out of it, and after the credits rolled, I put it away and haven't touched it since. I should change that. I'm sure there are more good times to be had.
Mutazione
The word that comes to mind to describe Mutazione is fascinating. It's a point-and-click narrative, light on gameplay, heavy on story and character. Of the other games I've played recently, the vibes remind me the most of Sable – quiet and contemplative, where all you want to do is observe and take in the world and characters that are being presented to you. It dovetails nicely with the story itself, which largely consists of a curious little soap opera playing out around characters who are along for the ride. The writing is some of the best I've seen this year, and gets real fuckin' raw in ways I wasn't expecting. This one will stick with me for a while.
Pikmin 3 / The Wild at Heart
I've never had the focus or dexterity for a really complex RTS, but Pikmin's always been a little more approachable. Played the second game in the series a while back, picked up a used copy of Pikmin 3 at a local convention this year, and with another one coming out, it seemed as good an excuse as any to make it a double feature.
Both games have their charms. Pikmin has a distinct style and sense of scale that's hard to replicate, and a good variety of environments and encounters and puzzles. The Wild at Heart is smaller in scope as a Pikmin-like, and hits some familiar beats while remixing some of the core ideas in interesting ways. The latter also put more of an emphasis on character and narrative, something I'd like to see fleshed out more, but what we got was still satisfying. Both games were fun, and I'm looking forward to getting my hands on Pikmin 4 soon.
Chants of Sennaar / Heaven's Vault
Another double feature – one game that caught my eye immediately, and another I've been curious about for a while. For a long time I've had a fondness for constructed languages, with scripts and writing systems of particular interest. The idea of decoding such a language lends itself well to a puzzle game, and these two approach it in different ways: Chants of Sennaar features multiple cultures in a Tower of Babel-esque setting, each with their own quirks and traits to learn and translate between, and their own puzzles to solve. Heaven's Vault opts for depth, with a single language and a vast history that you slowly unravel through exploration.
My verdict for both games is the same. The language puzzles are really cool and interesting! I want more of them! …Everything else in between gets sort of meandering at times. Not enough to drag down the overall experience, but perhaps enough to overstay its welcome. Sennaar filled the space with a mish-mash of puzzles and stealth, which felt oddly paced at times. Heaven's Vault's pacing was hit even harder with slow exploration and visual novel-esque story segments – fine enough for one playthrough, but the amount of wandering and backtracking involved makes me hesitant to go back and play NG+ to see the rest of the content. I don't have the patience to play a visual novel multiple times to see what all of the dialogue options do. The story's fine as is, and I got what I wanted out of it.
Even with their faults, these are still probably the games that influenced me the most in 2023. If anyone asks me, as a game dev, what I would make given unlimited time, resources, and creative freedom, from now on I'm going to point to Chants of Sennaar and say "something like that". I want more games like this to exist. I will make them myself, if I have to.
F-Zero 99
This wasn't the only racing game I played this year – a bunch of new content was added to Mario Kart 8, and I also pulled Horizon Chase Turbo from my backlog and spent a bit of time on that – but this is definitely the one that made the biggest splash. I've never played an F-Zero game, and it controls differently enough from other racers I've played that I had to unlearn a lot of muscle memory, but I got the hang of it after a while. The 99-player model is frantic in an enjoyable way, and races are quick enough that it's easy to pick up and play in short bursts… which is good, because short bursts are all my nerves can take with this one. Seriously this game is stressful. Fun, but stressful. Maybe one of these days I'll actually win a 99-player race.
Cobalt Core
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I've been playing... a lot of Cobalt Core these past couple months. I don't jump on every roguelite or deckbuilder that comes out, but when one does get its hooks in me, they get in deep. This is another one of those games where everything just works. Great music and pixel art, fun characters (all traits shared with its predecessor, Sunshine Heavy Industries, which I also liked this year), a simple but engaging narrative, and an addicting gameplay loop that I can easily sink an hour into whenever the mood strikes me. It doesn't reinvent the wheel, but it doesn't need to – it takes a lot of ideas from games that have come before it, and builds on them to create something really enjoyable. One of my favorite games of the year, without question.
Terra Nil
As we build up, so too must we tear down. This is another one I wanted to get to sooner or later, and managed to slip it in during the last couple weeks of the year. It's also a type of game I want to play more often; a lot of the time when I play sim and builder games all I really want in the end is to build nice-looking homes and environments, and Terra Nil spins that into a puzzle game where those things are the only goal. It was a nice time, but left me wanting more – either more content in Terra Nil, or more games like it.
Eastward
This game is… a curiosity. A solid action-adventure game with a memorable cast of characters and impeccably detailed pixel art. Gameplay flips back and forth between slow-paced story segments and fun setpiece levels with a decent variety of tools for combat and puzzle-solving. The biggest sticking point is the narrative: the pacing and worldbuilding felt odd and disjointed in places, particularly in the back half, sometimes feeling like it's saying too much and often like it's said too little. Yet throughout all that, it never failed to be compelling, and I was hooked all the way 'til the end. What's more, the idea of the upcoming Octopia DLC flipping the entire game and setting on its head has my interest thoroughly piqued – something to look forward to in the coming year.
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Here's to 2024, and here's hoping things turn around sooner or later.
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emuwarum · 2 months
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Crows Nest :)
Go play the wild at heart. Now.
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appealingtonobody · 2 years
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from the Wild at Heart
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cozy-games · 2 years
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The Wild at Heart is about using an army of cute, weird creatures to solve puzzle and restore broken paths to make your way through this story-rich mysterious world.
Wild at Heart, at it's core, is an indie-take on the Pikmin games, which i thoroughly enjoyed when i was younger. Simple and challenging, this game toes the line between casual puzzle game with occasional danger perfectly. This game is available for purchase.
Website: Here
Steam Page: Here
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andxril · 8 months
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Gonna start playing a new game and doing my first Twitch stream 😅 find me at andxril
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this-simplefeeling · 5 months
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erm okay so... the way this argument ends...
because obviously the doctor is about to blame donna for spilling the coffee, but he catches himself, backs off and apologizes. and it's not him catching himself in a "this is a pointless argument because i'm right and you aren't getting that so i give up" sorta way- because in that beat after, he isn't irritated, he doesn't start trying to figure out a way to reiterate his point. it's him catching himself in a "that was the wrong thing to say and i regret that" sorta way.
it's him catching himself becoming another one of the voices in donna's head calling her a screw up.
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zoishi · 9 months
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Una aventura colorida y maravillosa | THE WILD AT HEART
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imperotenebre · 9 months
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The Wild at Heart PS4 gameplay - prime impressioni
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Interessante ma...
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yutaan · 2 months
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A papercraft commission of Zelda from Breath of the Wild/Age of Calamity, featured here with the Bow of Light! I had enormous fun cutting out both her swirling hair and the swirling shapes of the bow's decoration - extra-detailed shapes like that take a long time, but the end result is very satisfying. ^_^ And, of course, I'm always excited to make Legend of Zelda art!
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the-phantom-peach · 2 months
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another modern zelink dump because I like them and epona is cute <3
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blueeyedrat · 7 months
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emuwarum · 2 months
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I don't understand how the wild at heart isn't more popular... guess I have to make my own fanart
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rogerdeakinsdp · 3 months
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Sherilyn Fenn in Wild at Heart (1990) dir. David Lynch
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