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#Shing Yin Khor
godzilla-reads · 1 year
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💙 The Legend of Auntie Po by Shing Yin Khor
Rating: ⭐️⭐️⭐️⭐️⭐️/5
“This is a story about stories. This is a story about gods and men.”
Part historical fiction, part fable, and 100 percent adventure. Thirteen-year-old Mei reimagines the myths of Paul Bunyan as starring a Chinese heroine while she works in a Sierra Nevada logging camp in 1885.
I loved this book. The message on who owns myths was so poignant, the associations of white privilege was honest, and the story was about stories. I’m at a loss for words about how hard this graphic novel hit when it comes to talking about culture, racism, and white blindness. I also really appreciated the Author’s Note at the end paying recognition to the Indigenous peoples of America and admitting that the author could not share their story, so she shared her own story.
Even though the book is set in the late 1880’s, a lot of the messages are still important to current times.
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catrocketship · 1 year
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Shing Yin Khor's divination cards for inktober 2018
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gregpak · 2 years
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Friends, I’m thrilled to share a preview of I BELONG TO YOU / MOTHERLAND, a book of illustrated poetry that’s been set to music that will be performed on June 25 in Austin, Texas, by Inversion Ensemble and Invoke! Please click here to buy your tickets: https://www.eventbrite.com/e/inversion-ensemble-presents-i-belong-to-you-tickets-270735064867
I BELONG TO YOU / MOTHERLAND explores growing up as an Asian American kid in Texas in the 1970s and 1980s and grappling with the sense of not quite belonging while simultaneously feeling totally bound to the environment and flora and fauna of the state. The story’s also an elegy to my mother, Jane Pak, and how she taught me to observe and participate in the world. It’s one of the most personal things I’ve ever written, and I’m enormously grateful to Inversion, Invoke, and to all of the contributing artists for their incredible support and partnership.
The book’s brilliant illustrators include Sean Chen, Dustinn Craig, Shing Yin Khor, Irma Knivilla, Ann Smith, and Ethan Young. The gar in the pages above was drawn by Shing Yin Khor; the other line art is by Ethan Young. The luminous black and white photos were taken by my mother.
The book itself can be bought exclusively for the next month from Dragon’s Lair Austin. Support a local comic shop and order it today!  https://www.dlair.net/austin/
Thanks so much and all the best!
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VERY IMPORTANT: Shing Yin Khor has a new project!
One of my very favorite working artists and experimental game designers is crowdfunding a tarot deck AT THIS VERY MOMENT! You go! You support!
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tracichee · 2 months
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💡 Did you know KINDLING has not one but THREE maps? 💡
I love maps in books, but because the story of KINDLING is so focused on the defense of a single mountain village, it didn't make sense to include a world map or even a map of the entire country. Instead, the maps in KINDLING correspond to the action of each part of the story: first the northlands, where the kindlings find each other, then the mountain village of Camas, before and after the kindlings arrive to protect it. I think it provides a really unique and intimate look at the world of KINDLING, with a wealth of details you might not otherwise see!
We were lucky enough to have artist Shing Yin Khor draw the maps for us, and I'm so in love with the way they came out. I've been a fan of Shing's since reading The Legend of Auntie Po, their award-winning graphic novel about a Chinese American girl growing up in the logging camps of the Sierra Nevada in 1885, and when we were thinking of commissioning this series of maps for KINDLING, they were the very first person who came to mind. Their maps just feel so lived in, as if the characters have only momentarily vacated the premises, and any second now they’ll reappear to pick up their belongings and continue their everyday lives, and I'm so pleased they agreed to a short interview because it provides a fascinating look into their thinking and process, with bonus sketches! Here's a snippet from the interview, which comes out tomorrow via my newsletter:
"I think that a good map is indistinguishable from being its own narrative device - as a cartoonist, I think I just naturally assume that of course maps are not information, but histories of people and spaces. Even if a map of this sort does not have people, I think that it should still attempt to tell the story of the people who live there."
🙏 Thank you so much to Shing for answering all my nerdy questions about maps! Subscribe to my Substack to read the full Q&A, out tomorrow!
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graphicpolicy · 5 months
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Small Press Expo 2023: Comics and Tarot: Pages And Panels
Small Press Expo 2023: Comics and Tarot: Pages And Panels #spx #spx2023 #smallpressexpo
The Small Press Expo has posted all of the programming panels from SPX 2023 on YouTube to watch! From spiritual practice to party game, many artists have found a home in tarot and other forms of cartomancy. Join Shing Yin Khor, Isabella Rotman, Coco Fox, and Kevin Jay Stanton with moderator Alice Santos to talk comics, creating decks, and the interplay between the two.
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basketbear-books · 1 year
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The Legend of Auntie Po by Shing Yin Khor; Illustrated by Shing Yin Khor
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Sometimes it can be easy to forget the history that was never recorded. Shing Yin Khor rejects that and insists “fiction will have to restore us.” The Legend of Auntie Po not only reimagines Paul Bunyan as a wise Chinese auntie but also unearths forgotten pieces of Chinese activism during the 1880s in vividly colored panels.
This was one of my favorite books from 2021. Highly recommend Khor's graphic novel that seamlessly interweaves Chinese and American folklore while also reclaiming space and history.
Auntie Po gives Stevo vibes and I am always here for that.
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needsmustleap · 3 months
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you ever get read to absolute filth by a tarot deck
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sleepnoises · 9 months
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i posted about shing yin khor's a mending and people indicated they would like to know more!
a mending is a game where you pick two points on a map, your home and a friend's home, and draw or embroider a route between them. as you pass from one square of the map to the next, you draw cards. cards may be a random encounter or they may invite you to more deeply consider your relationship with your friend. you are supposed to mark events with beads, buttons, or stitches if playing on a fabric map, and it is suggested you journal as you go.
i did not journal or extensively embellish on my playthough because i had been putting off playing this for years for fear of its preciousness—a quick playthrough made me want to play again, slower, and luckily the fabric map will only look better with multiple paths.
the fabric version can be purchased at the link above. i also liked this article about it that expands out to include more crafting games.
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Have you played FIELD GUIDE TO MEMORY ?
By Jeeyon Shim and Shing Yin Khor
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Field Guide to Memory is a connected path game about legacy, wonder, cryptids and the vastness of a human life, designed by Jeeyon Shim and Shing Yin Khor.
Your mentor, the beloved and illustrious cryptid researcher Dr. Elizabeth Lee, has been officially declared dead five years after she went missing in the field. You will end the game with a physical artifact you've created yourself - your journal - in collaboration with us: your own field notes and documentation of your relationship with Dr. Lee. You will continue her legacy.
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drchucktingle · 1 year
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wow maybe coolest thing ever. buckaroos who preordered CAMP DAMASCUS can go to this link with their receipt and get mailed a camp bandana (audiobook ebook hardcover all work) AND IF YOU HAVNT PREORDERED YET YOU CAN STILL GET ONE IF YOU SUBMIT BEFORE 7/17/23
GET YOUR CAMP DAMASCUS BANDANA HERE
also bandana art was done by shing yin khor the details are amazing and beautiful. you can see more of their art here
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catrocketship · 1 year
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Shing Yin Khor
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godzilla-reads · 4 months
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Hii! What are some books you read this year you wish people talked about more? 😊
Sorry it’s taken me so long to answer this, but I had to go through my list!
Five books/series that I wish people talked about more would be:
1. The Modern Faerie Tales Series by Holly Black. I actually liked this trilogy more than the Folk of the Air one!
2. The Legend of Auntie Po by Shing Yin Khor because it was a great story and gave us a very important look at how myths shape our lives.
3. The Crane Husband by Kelly Barnhill because it hit me really hard when I read it.
4. The Fire Within by Chris d’Lacey. I just really connected to this story. I know it’s pretty popular but I don’t see it often and I really enjoyed it!
5. How to Resist Amazon and Why by Danny Caine was INSANELY informational about why we shouldn’t support Amazon in our capitalistic world and different ways we can do better.
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thecrenellations · 5 months
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okay, trying to go for at least one answer that’s funny because it’s extremely expected and one that’s funny because it’s unexpected???
2 3 6 12 21 25
these are the questions.
I think you succeeded, my anonymous inquisitor! (I laughed/smiled when I read the questions.)
2. Did you reread anything? What? YES, I DID! I was going to provide some numbers for this and got a little lost in the details, but half of the individual books I read this year were ones I've read before, I read some of those books (Lion Hunters) multiple times, and then I went and reread a bunch of the ones that were new to me, especially the Lymond Chronicles! The Game of Kings wins, I think. No, I know. I love rereading, and my favorite stories are the kind that make me love it more!
3. What were your top five books of the year? In alphabetical order, with an only-one-book-per-series restriction and my apologies to a few books I liked nearly as much or the same amount as these ones: The Game of Kings by Dorothy Dunnett, He Who Drowned the World by Shelley Parker-Chan, The Legend of Auntie Po by Shing Yin Khor, A Power Unbound by Freya Marske, and Stateless by Elizabeth Wein.
6. Was there anything you meant to read but never got to? I should have thought to split up my answers, but yes! I remembered a few of the nonfiction ones: The Power of Babel by John McWhorter, Ducks by Kate Beaton, Caring For Your Books by Michael Dirda, Karachi Vice by Samira Shackle, and a biography of John Gielgud
12. Any books that disappointed you? Certain aspects of the Lymond Chronicles, the new-reading highlight of my year, disappointed me in ways that I have also found deeply interesting to talk and think about, and I felt that Wild Maps for Curious Minds: 100 New Ways to See the Natural World did not quite deserve its title. Get wilder and more curious!
21. Did you participate in or watch any booklr, booktube, or book twitter drama? These questions are from 2019, so I suppose they predate booktok becoming a major thing! But I certainly watched Claire run around Schuler books and, dramatically, cause The Thief and Code Name Verity to sell out!
At @red-sea-itinerary, the capital of booklr, our polls have been very dramatic, and an author has weighed in. We should all remember Abreha's palace's water clock. Nearly everyone prefers coffee with Turunesh over kingship and no one thinks Medraut should have the latter. Birds. And Telemakos is taller than Lleu!!!
25. What reading goals do you have for next year? To get around to a few of those books in 6, to read more nonfiction (I think trying more via audiobook would help), to read more diversely in terms of authors (including time periods), and to read another series that's new to me! Maybe to help poke a certain loose book club into meeting again? To have fun and escape and think and learn. Reading was enough of a challenge during and after college that I still feel delighted and grateful that I've been reading regularly and finding new books I love. :)
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redgoldsparks · 2 years
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Back in 2018 I drew the short comic "Dancing With Pride" for The Nib. In 2020, it was included in a wonderful collection called "Be Gay Do Comics" a 250 page collection of comics by queer, trans, and nonbinary authors. Later that same year, the anthology won an Ignatz award, the indie comics award given at Small Press Expo in Bethesda, MD. The traditional award for an Ignatz is a brick, based on the brick that Ignatz Mouse would throw at the titular character in George Herriman's classic newspaper strip Krazy Kat which ran from 1913 to 1944. Cartoonist, multi-media artist, puppet maker, sculptor Shing Yin Khor divided up the Ignatz brick for this anthology and made these beautiful wooden stands, shaped like the Nib logo, to display the brick fragments for all of the contributors to the anthology. I was delighted to receive my award in the mail this week, and shall display it on my bookshelf with pride! Though I have won other book awards, this is the first one that has ever come with a physical object and I shall treasure it :) You can request a ballot to vote in the 2022 Ignatz Awards here. 
instagram / patreon / portfolio / etsy / my book
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Field Guide to Memory
A keepsake game by Jeeyon Shim and Shing Yin Khor
Materials
game manual
journal
pen, art supplies
printer (if you want to use the ephemera provided)
some common items for one prompt or another (coin, leaf...)
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Premise
Accomplished cryptozoologist Dr. Elizabeth Lee has gone missing and is now declared dead five years after her disappearance. Her ongoing research on the Pronghorned Desert Rat remains unfinished and is currently held hostage by the Institute for Theoretical Evolutions. As her former student, you set out to finish what your mentor started to save these endangered critters and reconnect with Elizabeth and her legacy in all new ways - some surprising, some humbling, some devastating. This is a game about community and finding peace in the knowledge that no one ever truly leaves this world as long as they are remembered.
Mechanics
At the beginning, you use the character sheet to create your persona. Each in-game day then provides you with the next piece of the narrative as well as one or several prompts to journal about. Most of the prompts are presented as some sort of in-game correspondence or other ephemera/facsimiles for you to react to. You journal in three different categories, as given in each prompt: your diary, your field notes and your correspondence (each is basically exactly what you would expect from their name). If you take notes on cryptids, answer some official letters or reflect on your time with Dr. Lee, each journal entry brings you closer to the whereabouts of the Pronghorned Desert Rat. Some prompts bleed into your reality as the player - you might be asked to destroy parts of your journal or go outside to answer a prompt and gather materials. Bit by bit, you’re creating your own artifact, a chronicle of your efforts, as foreshadowed by the keepsake aspect of the game description.
Thoughts and Examples from my Playthrough
Field Guide was my first foray into solo games and a truly magical experience. The game has a very strong narrative, aided by a pleasant and engaging writing style that manages to feel consistent and still leave room for distinct character voices. You’re drawn further into the story by the lovingly designed ephemera and facsimiles, effortlessly fitting into the gorgeous layout of the game manual (which feels like a horrible name for something that is much more than just a guide for you to follow). Sitting down every day to answer prompts was always thrilling: What piece of Dr. Lee’s colourful past will be unveiled today? Which challenges lie ahead? Who is going to join my ranks of allies? Each journaling session was satisfying in a different way, each prompt unique and engaging.
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The simple yet elegant layout, the ephemera and the writing spark your creativity to create beautiful, clumsy, neat, human ephemera yourself. I haven’t drawn for a good while before I started to play and suddenly found myself doodling again without pressure or anxiety. You don’t need to be an artist - the game doesn’t judge your skills, only challenges you to try. If that’s not your cup of tea, there’s enough material to be printed and used as a base for your journaling. It might help to have some stickers, washi tape and similar stationary supplies at hand, but maybe your character prefers a simple black pen in a blank notebook.
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If you decide to play, you will be busy for a few weeks, at least. I do recommend you take your time, as intended by the game - it’s a much more lasting, reverberant experience and will stay with you for a good while after. Some of the “reality-breaking“ aspects had me wait on the next journaling session for a couple of days until I could do what the prompt asked me to - while you can always use your imagination, of course, I found the waiting time to be beneficiary to my game experience. It felt wonderful to finally get back into it, like I waited for a letter in the mail that finally came. Honestly, don’t rush it. And don’t worry if you leave the game to rest for a bit - it’s gonna marinate in your head and get even better. Linking the game to real-world places and experiences connects you that much more with your character and the story you’re building. I don’t think I’ll forget that day at the park although I was alone and the weather was terribly bleak - yet I enjoyed myself immensely.
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A lot of the gameplay relies on you getting introspective. You might reach into places that feel uncomfortable for you. While the mood in general is a lighter one, with bright memories of your mentor just as frequent as the more sombre ones, it can get pretty dark here and there. Personally, I liked these parts best, but if you’re looking for an overall fluffy and happy adventure, this might not be for you. I’m not ashamed to admit that I cried a little at the end.
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Finally, the cryptids! There’s of course the Pronghorned Desert Rat, a small horned critter on the verge of extinction (according to Dr. Lee). If you are not able to attach yourself to your late mentor, these wee guys will motivate you to keep going. Learning about them, their behaviours and characteristics, was some of the most intriguing things about the game. With them come a few more cryptids that are part of their ecosystem and a few others you will have to explore or make up yourself, as well as - light spoiler! - some sexy cryptid costumes for a burlesque show. The concept of the ecosystem is also adapted to describe the community you build to achieve Dr. Lee’s goal. The theme of connection is weaved strongly into every aspect of the narrative and gameplay, so much so that you begin to think of it even at times you’re not playing. What makes a community? I think that is one of the question the game wants you to find an answer to.
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Even though you have plenty of creative freedom to answer your prompts during the game, the narrative is mostly linear. There’s a predetermined ending that you can embellish to your liking and will be different for each player, but I reckon a second playthrough for the same player, even with a new character, wouldn’t differ significantly and isn’t necessarily worth it. That being said, the time you spend with it is plenty and I find the game worth the cost for what it is.
This might be your cup of coffee if...
you prefer to be guided in your solo adventures.
you enjoy a well-designed manual full of fake memorabilia and ephemera to use in your journal.
you’ve always wanted to be a cryptozoologist.
you take pleasure in exploring a character in-depth, especially in relation to other characters and how they impacted yours.
you are open to experimental mechanics.
You can find the game on itch.io. Both creators also have their own patreon - your support garners you access to some of their smaller projects, which are also worth a look!
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