This is how this ocean themed digital design I drew turned out on a mug. (I apologize that I can only seem to find the brighter, edited version of the design)
If you like this mug version and would like to purchase it, here's a direct link:
And here's the brighter edited version for anyone who likes more vibrant colours.
Being able to see what my designs look like on products is so much fun.🥰
If teenaged me could see me now; I feel like she'd be so happy and excited to know that I've made it to this stage and that I didn't end up giving up art for good. 💖
I really love drawing/creating nature scenes, but my all time favorite thing to do is put mushrooms in bizarre places in my artwork; like in an ocean setting for starters. 😆🌊🍄🍄🍄
That's all I've got for now.
Before I turn in for the night; I want to say that I really appreciate every one who gives my shop a look, reblogs, shares and any purchases-big and small- it's all so appreciated and it all helps so much!🥰🌻💛🌻💛🌻💛🌻
I wrote this on twitter but I thought I'd put it here too, since I occasionally get asks on how I draw/any tips I might have. On twitter I also made the caveat that I don't feel I'm qualified to give anyone tips, LOL, but I was drawing today for an assignment and felt like this is worth noting to any beginner artists who have a tendency of clinging onto sketches that they feel like they finally got right! (A.K.A, a habit I still have years later HA!) This isn't so much of a tutorial as expressing my thought process in this discovery of how to draw more dynamic pieces. I found it to be satisfying on my end, seeing it unravel, so hopefully it can help someone who may be struggling with the same thing I am.
MAKING MORE DYNAMIC PIECES, A PERSONAL STUDY!:
I wasn't upset by this drawing, but I could tell there was something stagnant about it so I ended up pushing it and redrawing it a million times to see if I could somehow make it look more dynamic.
Here's one part of the timelapse - I'm clearly adamant on trying to make this pose/composition work but while the sketch itself may look better, the stagnation hasn't changed. Perhaps this works for some people, but anyone seeking a dynamic visual will be able to spot that this simply isn't working as anything more than a semi-decent anatomy study attempting to be applied.
I changed the position of both arms, I tried to play around with the angle of the head, I tried to just the hips forward more so that the spine had increased curvature, but the main issue, really, was that the initial composition lacked the dynamism in general. It prioritised dramaticism over dynamism. Both can exist in the same piece - it did not, in this one.
This was the new sketch I started with. Less rigid base to go off of. Just getting down the general shape I wanted to score - make the spine and tail take a sort of mid-whip path, shoulders hunched, hips cant forwards, as if he's curling in on himself. I think for a dynamic piece, it's more helpful that your initial sketch uses the body as a general marker as opposed to something to do lineart over (granted, I don't really do lineart anyway, my sketch is usually the extent of my "lineart", but since this is just looking at creating a more dynamic composition, I think it still applies!)
Here it's the same principle. For the left image (the legs) I've established where the knee of the right leg goes, and where the hip that precedes the left leg will sit. These are just base anatomical structures that help me figure out 1. Whether or not the mere idea of this composition will work, and 2. where I have to stop once I start drawing. For me, having some sort of limitation for the body helps me stay within range of proportionate anatomy (not that I particularly care for the anatomy to be realistic, just proportionate to the style I'm drawing in)
On the right image is also the same principle. Establishing the movement of the arm, the elbow/arm bend, and the hand. (If you see the full sketch before the two above, I established the hand in that one too - it really is helpful figuring out the placement of the hand ahead of time.) If it looks atrocious afterwards I always have the lasso tool/eraser to save me.
The new attempt brings me to this. While preference in art is subjective, I do think I'd be staying in SOME realm of objectivity when I say this is more dynamic than my initial sketch, LOL. Of course, lighting/rendering choices help push the composition a little more, but this achieves what I couldn't do with that first sketch. I had a general idea, but it's important to know when to let go of something that clearly isn't working.
Would love for anyone to add their own tips or ideas to this post - I'm not particularly known for dynamic pieces so I'm always looking to learn. This was a really valuable study for me so I wanted to share it, but everyone has their own method and what works for me may not work for the next person!
There's a few other asks that asked me for tips on general anatomy, and more specifically legs (oh dear god, I'M going to need to study for that before writing out any sort of resource guide for that, lol) that I hope to get around to doing in the near future. Thank you for your guys' vote of confidence, haha! ❤️
i was having a chuckle to myself last night about Gristol, and how his plans are basically:
Restore Ford Cruller's memory
Find Maligula
???
Profit
but then... of course they are, right? this is Gristol we're talking about. Fatherland Follies drives home again and again that he's still operating on a child's logic, a warped and reductive version of the world that he never bothered to grow out of. both of his memory vaults center on the images of his childhood, this idealized version of the past that he clings to no matter what. and that's still how he remembers Maligula, too - as this saviour figure, who rushes in to help him when he's in trouble.
[ID: Two slides from Gristol's memory vault, Glory to Grulovia! Left: Gristol clings to Maligula's back as she summons waves to sweep away his assailants. Right: Gristol and Maligula waving from a balcony as the people cheer. Gzar Theodore brandishes a dagger in the background.]
like so much else, Maligula represents a return to this idyllic childhood - to the peace and simplicity of his youth, when he was free from worries and responsibilities. in his mind, he doesn't need to make any further plans - once Maligula's back, everything will go back to normal. Maligula will make everything better.
...is what i thought, but then i remembered this line:
[Screenshot source. ID: Gristol, in Truman's body, bows on his hands and knees in front of the newly-awaked Maligula. The caption reads: "Yes, High Priestess! I am here to correct the mistakes made by my father!"]
and that's kind of interesting, right?
to be clear: this happens directly after Maligula sees Helmut-in-Gristol's-body, and recognises him. her line before this is:
"Little Gzesaravich! Have you come to pay for your father's sins?"
my first thought was that Gristol hadn't expected to still be in Truman's body by the time he managed to find Maligula, and this was him trying to placate her and buy some time until he could explain the situation. but watching the cutscene back, that's clearly not what's happening here. Gristol is answering as himself, and his response of throwing himself to his knees before her is, as far as i can tell, genuine.
so what is going on here?
in Fatherland Follies, there's this line in the ride narration that stuck out to me:
"Why didn't the Gzar help Maligula in her time of need? No one knows, but historians agree - it is Gzar Theodore's biggest failure."
other lines mention Gzar Theodore's "mistake", and it's wording Gristol himself echoes in the screencap above. evidently, he believes that his father abandoned Maligula, leaving her to her fate at the hands of the Psychonauts, and it was that mistake that lead to them being driven out of the country - that mistake which he seeks to correct. maybe he even feels like he has a debt to repay to her for his family turning their backs on her all those years ago.
the 'High Priestess' thing, though - that's kinda weird, and threw me for a loop the first time i played the game. it took me until my second playthrough to connect the dots, and remember how the room in the Lady Luctopus - Gristol's room - was full of Delugionist scribblings and symbols.
[Screenshot source. ID: left, the walls of the hidden backroom in Gristol's hotel suite, covered in scrawlings of eyeballs and Maligula's name. Right, the pinboard from the hidden backroom. On its surface are photographs and newspaper clippings connected by pieces of string.]
i mean, look at this stuff! he had a whole conspiracy board and everything!
we learn very little about the Delugionists and their beliefs as a whole during the game, but i think drawing the connection here suggests two important things. one: that Gristol was in deep with this stuff. i don't know how he linked up with them - maybe via old family connections, or just good old-fashioned digging (we know he's skilled at worming his way into peoples' good graces, after all) - but it seems likely that he's begun to internalise their ideas, maybe even warping his own memories of events. and two: the Delugionists themselves are, if you'll pardon the pun, pretty far off the deep end.
like... i understand why PN2 didn't go heavy on the "mass-murderer cult worship" aspect of things, in the end, but man this is such a tantalising glimpse into the wider mythos around Maligula. Gristol is proud and haughty and thinks himself above everyone else; the fact that his first reaction seeing Maligula is to throw himself to the ground at her feet says so much about the way he's come to see her. he's not just trying to bring back Maligula, his childhood bodyguard. he's trying to bring back Maligula, the High Priestess of the deluge, the semi-mythical figure whose supporters believe even death couldn't stop. he doesn't even flinch at the way she confronts him, and maybe it's because he's bought in so completely to this deified figurehead, this idea of Maligula; more a living force of nature than a person. and it all comes back to the same place: an abdication of responsibility, not just to the person who protected him when he was little but to this avatar of floods and destruction. Maligula will make everything better.
i'd write more about my thoughts on the Delugionists but that'd be taking a hard turn into speculation, and this is already kind of long and rambling so i'd better end it here. but what an unexpected and evocative line, right? it's some of the only stuff we have to go off of regarding the Delugionists as a whole, but i think it does such a good job of hinting at the wider story - at teasing another layer to the mythos surrounding Maligula, one whose ripples we see throughout the game but which never quite breaches the surface.
You have no idea how upset I am that Wookshys is such a good partner to Albina. This proposal is the nicest one so far!! It looks like he planned it out and everything, set up a cute little hot-tub date for just the two of them before he popped the question! Baz proposed to Zonovo in the freezer!! Why is Wookshys so darn good at what he does? This is tragic!
also, congrats to the happy couple and stuff, I guess
In brighter news, I have a quest that could give me a healer mech serum to cure Wendy's dementia! Huzzah!
We left pacifist anxiety-ridden Vu at home to look after the kids, Andy and Henry, as well as Wendy, who is still in bed with resurrection sickness.
I like to imagine lil' Hussar Henry is upset that he doesn't get to go on cool raids despite being my third-most-competent melee colonist alongside Kawoo.
Here's everyone heading back to the shuttle after finishing their "aerial assault". I did not get screenshots of the actual fight going down because I forgot about it in my panic, but basically:
Candlelight shot her T'au Rail Rifle at the wall until the Wasters came out to fight us
Albina used her bramble maze psycast to grow a patch of thorns and slow the Wasters' down as they advanced
Hazrov, the absolute legend that she is, used her long bow to take out two of four Wasters in less than a second
Brennan used her flameball psycast to kill another Waster, but not before he'd thrown a tox grenade which caused a bit of coughing for Albina, Zonovo, Debby, and Barghest
Tamarind used her skip psycast to pop Irwin and Xanxalbur next to the last Waster who was shooting at us with a bolt-action rifle, Irwin took him out quickly but got a bruise on his torso first
Irwin then destroyed the only turret and the door of the base to see if there was anything interesting inside (there wasn't)
Tamarind used her waterskip psycast to put out the fire from Brennan's flameball
Everyone piled back into the shuttle to head home while Vu and the kids gathered the rewards inside and waited for the returning heroes
So now we have a healer mech serum! Hooray! No more dementia for Wendy.
•Post my favorite art pieces (I chose too many so I made a gif)
•Talk about my art:
I like drawing food, coffee, fashion, mushrooms, anime characters, beachy stuff and animals because those are all things that I love and that I'm interested in making art about. I also like designing my own characters; which are usually animals, or basically self insert oc's to model my fashion designs. (Because I wanted to be a model at one stage. I did a little modeling when I was in my early twenties and I loved it.)
What are some of my favorite things about art?
•That there are no real limits to what I can come up with.
•That I can make it as detailed, or simple and thread-bare as I want.
•And I can use as much, or as little colour as I want, but mostly that I can use as much colour as I want. (I love colour in case you couldn't tell.)
Does art feel more fun for me after doing this?
No. Not really. This excercise was boring a part from getting to make a gif of my art and posting it.
But, who knows? Perhaps this excercise might help someone else out there.
okay so. two things!! first of all, over the course of january (and the beginning of february) i participated in the kirby oc secret santa, which was wonderfully hosted by @/moonverc3x. i was lucky enough to be the santa for @/starflungwaddledee, and ended up with two of my best pieces so far!!
these were CHALLENGING, though. which is where the second thing comes in!! under the cut, i'll be going over some of the sketches, drafts and phases of either piece! there's also a speedpaint. exciting!!
i'll be starting with my starstruck piece! the theme here was wanderlust - literally one of the most whimsical words i know - and generally anything to do with the stars. i had a few things in mind, but considering how long it sometimes takes to make artwork, i decided to roll with what inspired me the most.
this is the final sketch compared to the final artwork. certainly one of the crazier transformations i've done. i had a mental image of most parts of the artwork, from the material of starstruck's bow to the lighting cast by the stars. everything except for the grass (i hate grass!!) i ended up rendering the grass and background first, anyway.
doing the background before the rest of the artwork helps define the lighting and shadows! if i decided to draw starstruck before the background, i'd have to draw it according to the lighting.
weird explanation, but in summary: background before character helps the character look like a part of the environment! character before background means extra steps need to be taken before the character fits in the environment!
starstruck's bow was also a decent challenge! i'm a fan of bows and satin, so a satin bow sounded like a good idea. it was, but i've never drawn satin before. the workaround was an active satin study! i stared at a satin bow i found on pinterest and tried to understand how light spread over the material. it's quite interesting!!
you might notice that i flipped the direction of the shooting stars. this is for composition reasons!! i wanted to make starstruck the obvious focus, and while the contrast between her warmer palette and the background's cooler palette easily achieve that, i wanted to cement it. i also added little hand drawn sparklies everywhere. because i like it.
of course, i have to talk about the eyes!! if anything, i noticed that in all of starflung's drawings of starstruck, she had really glittery eyes. literally adorable. so i made it my mission to capture her feelings in her eyes!! i had a lot of fun making them super shiny and adding little stars in there. i also needed to pay attention to the subtle gradient, though - they fade from blue to pink if you zoom into starflung's artworks - and decided to keep it vibrant.
okay. thats all for this one!! i'd like to mention that in the original sketch for this specific pose, bandee was in the background. i really regret scrapping that now. oh, well!
time for morpho dee! i'll be starting for with the speedpaint for this one, mainly because it sort of explains some of the process by itself.
i restarted the shading... three or four times at least? so yeah. i was losing it on this piece. i'll be completely honest, i contemplated dropping it for the sake of meeting the deadline. it wasn't stressing me out, but i had studies to worry about too, and i was worried that it wouldn't be of great quality? but after some advice from my beloved older sister, i managed to turn the tide!!
this is a first for me, but everything here was a challenge. if you scroll through my account and the few artworks i've posted, you'll notice that i draw gijinkas far more than orbs. now, you may be wondering why this didn't pose so much of an issue for my starstruck piece! it's mainly because i chose a far simpler pose for her than i did for morpho over here.
for morpho, the artwork needed to be dramatic. i draw cutesy things - while i've always wanted to draw something dramatic, i've never pushed myself to do it. until this artwork! i went for a dynamic pose which would (hopefully) pull the viewer's eye towards morpho dee. that's what's up with the foreshortned spear! i also realised that the plcement of his feet would be quite significant to the artwork. you might not know this, but feet are my greatest enemy. i'm still trying to figure out how best to draw them for people or orbs, but i'm getting there.
after 'lineart' (which really ended up being a cleaned sketch - this was supposed to be linelessly rendered, but i gave up on that) the pose was no longer a problem. because the shading was! hooray!!
nothing has quite bewildered me like metal shading has. i've shaded gold. satin. cotton, fluffy scarves, shiny things, grass. yet metal shading continues to elude me! this was, hands down, the most difficult part of this artwork. i struggled to make sense of how the lighting was supposed to work, even with references. and every time i thought it made sense, i ended up with something i didn't like the look of. the solution? long breaks, more references and pinterest tutorials. i have no clue how i managed this, but we got here anyways. i finished it off by colouring the lineart according to the shading.
i have experience with drawing fire, at least! it was three or four years ago in an old artwork, but i have experience! i simply had to figure out how to work it into the atmosphere. for the glow, i duplicated the layer, gaussian blurred it and used a slight glow layer! i did something similar for the durst particles, but i used motion blur instead.
i also want to talk about the spear a little bit. you might notice that i added a bit of ambient glow around the blue gem. that was with the light intensity in mind, but also for a sense of realism! i also had to keep the pink light in mind, though. so i ended up using an airbrush to create a base for the lighting and i continued from there. i added a few scratches on the handle just to give it a bit more life, too.
and, finally, a one-to-one comparison between the sketch and the final! i have literally no idea how i pulled either of these pieces off, but i'm quite proud of them.
i recommend you drop by @/kirbyoc-secretsanta for other artworks! a total of 75 artists participated, so there are plenty of super cool ocs to adore over there and new artists to find!! this was my first secret santa experience, and @/moonverc3x made an amazing host (thank you for hosting, by the way!!) bye bye!!