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#I may do art dumps once in a while
gonergoat · 3 months
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Town of Salem 2 art dump + [My Protag in Arcane Odyssey] Cherie art practice
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brightgoat · 4 months
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Hey hi! I’ve been an avid follower of yours for awhile for your Pucci art but, this green child au has me hooked more and more lately! Your art is stunning by the way, thank you for posting!! The final metamorphosis panel has me excited for the next installment you share ngl.
Anyways, I was wondering if I could ask a few things about it? Specifically, what has happened after O-moon came into the picture, and the buildup to part 13 and 14? Of course if you wish to keep things vague or don’t know, there’s no need to answer! I’m just curious.
When did Jotaro get alerted to the incident and decided to finally come around? Did he encounter Pucci first or Jolyne? After the revelations that O-moon revealed to Jolyne, how did her perceptions of her father and Pucci shift? Did Jolyne ever figure out what Pucci was most likely about to do to FF while they were cornered by him? Have you thought about how Weather Report factors into this AU at all (since he’s probably in prison at this point)?
Sorry for the bombardment, and again no pressure to answer these if you don’t wish to!
- Kimera
Greetings! Thank you very much for the compliment, hope the payoff to that comic was satisfying haha
So, I wanna keep things vague with this AU, telling the main story beats through images and short comics- not only cuz I like it that way but also cuz... I haven't decided a lot of the details hahaha-
Answering this via lore dump, hope you like reading, this can be just one of many ways it could've happened:
I imagined that while Pucci and Jolyne were out getting souls, Jotaro was studying whatever is left of Dio's followers, and eventually tracks down Pucci, and travels to the US. Perhaps he finds out Pucci has been tutoring Jolyne from Jolyne's mum (who knows maybe they reconnected).
Oh and yes, Jolyne's mum knows abt Pucci, but of course not who he really is.
During this, Jolyne has awakened the Green Baby and fused with it. Jotaro may even sense that something is wrong through their family psychic bond thing.
Jotaro, realizing Pucci is a step ahead of him by already taking in his own daughter, tracks Pucci down to the church and confronts him there, sparing no time and going straight to beating answers out of him, where's Jolyne, what happened to her, what's your plan etc.
I had this thought, that once Jolyne fuses with the green baby, she inherits a bit of Dio's knowledge, and it helps her realise she's been getting used by Pucci all along. Not only that, she inherits the will to go to Heaven, and it drives her to complete the plan, she's strung along by fate now.
Now obviously she feels betrayed by Pucci, but still sympathetic to him, and rescues him from Jotaro. She's conflicted, she's angry, the only reason both Pucci and Jotaro reached out was because of some bigger-than-her plot, and not because of herself. She doesn't know how much of what Pucci gave her was genuine or because of her use to him.
(had this idea for a scene that right after Jolyne rescues Pucci, all three of them are still in church and Pucci realises she's transformed, he yells for her to stay still so he can get Whitesnake to take whatever's inside her out, but as soon as Whitesnake reaches out, a hand bursts out, he thinks it's Stone Free and suddenly JUMPSCARE O-Moon jumps out at him and the reversed-gravity throws everyone away from her-)
The only friend she has left is FF, and yes she finds out what Pucci did to them, furthering her anger. So she drags FF along with her, they are eachothers' only allies here, and although FF doesn't fully understand what's happening to Jolyne, they'll stay by her side (cue the uhhhh 'oh jolyne gave me so many memories and memories make up my intellect so i owe her yadda yadda-')
Aaaaand as for Weather, yeah mf's still in prison lmao I haven't thought too much about him. I wanted this to focus on Jolyne and Pucci, though if I did turn this AU into an entire actual story, Weather would probably come up at some point. God knows how though lmao-
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sseatherny · 6 months
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I THINK HE KNOWS
📷 05 — I'll be in your care
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You find yourself waking up earlier than usual. Your mind is immediately consumed by thoughts of everything that may unfold later in the day. You couldn't help but feel excited. After almost 3 years of pining, you're finally given a chance to talk to Sae.
As you rushed to get ready, you noticed that you were putting in extra effort into fixing yourself. For some unexplained reason, you felt the need to look your best. Shaking your head, you looked at your reflection in the mirror and whispered, “I'm only doing this for the project.”
Upon your arrival at school, you spot Bachira and Rin, with Rin seemingly getting annoyed by Bachira's antics. You approach the duo and pat them both on the back, prompting Bachira to tease you, asking you why you aren't wearing a wedding gown. Just as you were planning to respond, your alarm goes off, causing you to feel embarrassed.
Quickly shutting off the alarm, you hear Bachira let out a laugh. “Pfft, dreamy jazz, huh?”
You glared at him, and Rin sighed, watching the both of you. “How mature,” he thought. He checks his watch and says that it's time for class.
“I'll see you later.” He waves goodbye before heading off, leaving you with Bachira, who is still laughing.
[ 📷 ` ]
As the lecture came to a close, you felt a sense of relief wash over you. You had just endured a grueling 4-hour lecture, and you were eager for a break. As you were about to bury your head in your arms, your phone vibrated with a message from Rin.
“Who is it?” Bachira asked out of curiosity, tilting his head.
“It's Rin. He wants to meet us outside,” you replied as you began packing your things.
Bachira didn't ask any more questions and soon followed suit, packing up his things as well.
While the two of you were making your way out of the room, Rin was waiting for you outside. Already looking impatient. He began to walk before you even had the chance to say something.
“Where are we going, Rin?” You asked as you tried to catch up with him.
“I thought you wanted to talk with Sae?” Rin answered, furrowing his brows. Upon hearing his response, you froze in your spot, feeling nervous and excited all at once. Bachira, who noticed your nervousness, made an attempt to lighten the mood.
“You look like you're about to take a dump, lol,” He said, trying to make you laugh.
Of course, it didn't work.
“Shut up, you're not helping,” you glared.
After walking for over 15 minutes, Rin stopped and looked at you.
“Ready?” He asked. You gave him a thumbs up and tried to force a smile. Rin didn't say anything and just walked towards the door of Sae's class, which, luckily, was open.
Shidou, who was zoning out, saw the younger Itoshi outside, causing him to tap the older Itoshi's shoulder, getting his attention.
“What?” Sae replied, looking irritated.
“Your brother is outside,” Shidou answered, pointing at Rin. Upon seeing Rin, Sae stood up nearly immediately and walked towards him.
“Someone wants to talk to you,” Rin said to his brother.
“It's not a fan that's going to confess their love to you. Don't worry,” Rin added before turning to you, nodding his head, and signaling you to start talking to Sae.
“Hi! My name is Yn, and I'm a student in Ms. Rosedale's art class. We've been tasked with finding a model for our final project, and Ms. Rosedale suggested that you would be perfect for the job. So I was wondering if you'd be interested in being my model for the project. No pressure, of course! Feel free to decline if you're not interested. I completely understand.” You speak politely, forcing yourself to not smile like an idiot while speaking to Sae.
“Is it right now?” He asks as you finish speaking.
“Oh, no, no. It doesn't have to be right now,” you replied, shaking your head.
The student model asked several more questions about the project before finally nodding.
“Alright then. I'll be in your care. I look forward to working with you, Yn.”
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SUMMARY. After being assigned the task of finding a model for a project, you, a student photographer, have to face the challenging task of approaching and persuading Itoshi Sae, whom you have a crush on, to be your model. Working with Sae is a huge opportunity to add a renowned name to your portfolio. The pressure and responsibility are real, but so is the chance to achieve something great.
MASTERLIST :: PREV :: NEXT
🏷️ TAGLIST. @hioriyosgf @melon-garden @asmosdearest @kaitfae @kiopanxp @marvelisttea @nhularin @91ed0 @kascar-chronicle @celestair @saesofficialwife @hellothere9597 @nymphsdomain @saeskiss @karmatiz @msameikanevaeh @pinksodacan @fabitheraven @scaraslover @yyoichisgirl @tamimemo @chaosinanutshell @lilactaro @kaiserkisser @arxliana @neiiuna @wheresmysoulidk @dcvilxswish @seikaitoshi @kalopsiaame
NOTE If your @ is in italics, it means that I can't tag you. :⁠-⁠(
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loupy-mongoose · 10 months
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Well, I've stockpiled quite a few fun things drawn, so might as well dump it! :3
I was reminded that I 'd wanted to draw Randy with the babies--including babby Lav--in his turtleneck collar. So I did!
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Rosie doesn't get to now, but she may not ever outgrow it. XD
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I also did the nana peel one. XD
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She'll eat the peel, but they still smell pretty sweet. XD
I got the idea to try designing a Mew based on my favorite Zelda enemy, the majestic Helmaroc King!
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I ended up feeling mixed on the first and so far only attempt at it. I changed some things because I'm a huge stickler for keeping Mews in certain palette ranges. X3
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For the fluff study I did a little bit ago, I once decided to turn on all the line arts while they were in the same spot on the canvas. The result is glorious~
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A little Momo that I sketched for the size thing. :3
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Something I drew for @phlurrii, because we don't yet know yet how Meau will react to Deca's appearance.
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And finally, some Akoyas!
Since I started drawing her this way, it's been tickling a memory of what I think is a character from my childhood, but I can't quite place what she's reminding me of. I want to say it's likely an animated character, probably 2D. Mrs. Brisby comes to mind, bit it's not quite right.
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Nice to do a dump not caused by art block for once. :3
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soapyghostie · 2 months
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Hii! If it's okay, may I request some fluff with the Huntress? Maybe her comforting the reader during a thunderstorm or the two of them baking together, I don't mind the specifics. Just some Huntress fluff to take me out of the dumps.
If not that's totally okay! Hope you have a wonderful day/night!
Another Anna request! Also, this was the last request that’s been sitting in my inbox for such a long time! 🥳 Now I can get started on all the recent requests! Whenever that will be… 👀
The Huntress/Anna
One stormy night in the Entity’s realm, Anna finds you huddled in a corner, visibly shaken by the thunder. Without a word, she wraps you in the warmth of one of her homemade fleece blankets. The blanket becomes a shield against the storm, both literally and figuratively. The soft fur lining and the scent of pine offer a sense of security as Anna holds you close. 
Anna hums a gentle tune, a lullaby from her homeland, as the thunder rumbles outside. The melody, combined with the rhythmic tapping of the rain, lulls you into a peaceful embrace. In the intermittent flashes of lightning, Anna’s usually stern face softens. Her eyes, briefly illuminated, reveal a depth of understanding and care, assuring you that you’re not alone. 
Without uttering a word, Anna whispers comforting assurances in your ear, her deep voice a soothing contrast to the turmoil outside. A reminder, even in the darkest moments, she is there for you. The steady thump of Anna’s heart acts as a grounding force. You find peace in the fact that, amidst the chaos, there is a heartbeat – a connection to something real. 
Once you are calm enough, Anna will bring you into the kitchen and pull out a collection of ingredients from her cabinets. Then Anna dons a makeshift apron from a torn piece of fabric, ready to do some baking. She just hopes that baking will make you happy and occupied as it makes her. She just wants you to get your mind off the storm. 
Anna watches as you fumble with the ingredients, amusement glinting in her eye. You struggle as you mismatched ingredients, trying to make a delicious treat from scratch without any instructions. 
Anna, surprisingly knowledgeable in the culinary arts, whispers secret tips from her homeland as you mix ingredients. Once you are satisfied with your mixture, you pour it in a pan to slide it into Anna’s makeshift oven, fueled by the Entity’s dark energy, that bakes your creation to perfection. The sweet aroma of your treat fills the air, momentarily masking the oppressive scent of the fog. 
As you wait for your dessert to bake, Anna presents a small, chipped teacup from her personal collection of salvaged items. She pours you and her a cup of tea. While sipping tea together, you find comfort in each other's presence and the sound of the oven ticking to almost completion.  
Anna rummages through her collection, finding a tatter quilt she fashioned from collected scraps. As you wrap yourself in its warmth, you notice the remnants of her past – pieces that tell a silent story of battles fought and hardships endured.  
The baking session extends into the night, it only by the flickering of candles around. In the soft glow, Anna shares rare glimpses of her life before the Entity. As the storm subsides, Anna offers a rare smile, a promise that even in the darkest moments, there is a tomorrow. 
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steamberrystudio · 6 months
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19/11/2023
Hey everyone! Time for the bi-weekly tumblr update for Steamberry stuffs!
Summary
Finished writing all routes up through the end of chapter 9
Started working on editing for now
Added in-game achievements
Received some new BG art
Ramble
Okay, so writing-wise, I wrote Yren's content up through the end of chapter 9. Also revamped my end-route summaries for Yren and Raif.
The current word count is 426,000 words.
But I decided to hold off on finishing the endings for the four remaining routes. The main reason for this is that I have planned a lot of early-story changes that are going to shift the trajectory of the route endings. And I was really struggling with how to construct the route endings with those planned changes in a more nebulous state.
I usually try to avoid working out of order because I find it is not conducive to forward progress. But there are some points when you have to break the rules and go back to make important edits because you need them there in order to be able to move forward.
I'm kind of at that point.
So I decided I would fully edit Asher's route, which will allow me to inject all those planned changes into the story which will make it much easier to construct endings that call back to that earlier foreshadowing.
So writing-wise, that's what I've been doing this week. I am currently up to Chapter 6 in the edit (which means I'm a little less than half through the route).
Other Stuff:
I have received new BGs of course. Those are coming in at a fairly steady rate of 1.5 - 2 weeks each.
I also have decided to add in-game achievements to WSC. I've been thinking about it for a while but putting it off since I know that one more screen (like an achievements gallery) means more tweaks to the UI. But I finally sucked it up and did it anyway.
I've also been playing with a colour slider for Wil's sprite. I'm not going to go into detail about it here because I've talked about it more in depth on Patreon and will continue to post most of the details there.
But the idea is that instead of choosing from 3 skin tones and 2 hair colours, there would be colour sliders allowing for a much greater range of selection. One of the big concerns with colour sliders is whether or not the recolours can be made to look as good as recolouring manually - which has always been why I've stayed away from them. 
The more complex shading styles have always struggled with colour sliders. But a developer friend - Feniks - has made a really cool and dynamic shader that actually can recreate even painterly or non-outlined art styles with incredible accuracy.
Using a slider is really useful because it increases the variations the player gets while *reducing* my work load. Instead of having to recolour manually, I would actually only need to colour everything once in grey scale.
Of course, it's not as easy as just dumping in the code and art. It requires some experimentation and learning but right now it is looking like I will be able to make it work. So I may be able to show off some examples in the future.
Screenshots:
None this time...
Upcoming Weeks:
I am currently editing Chapter 6 of asher/common routes and there are some pretty substantial edits I have to make.
It's always tricky to estimate what I will get done editing wise because editing does not flow at a more or less even pace like writing. Chapter 5, 6, and 7 had (and will have) major updates and changes so it may take a while to get through them. Though I'm already through with Ch 5. So...that's one of three.
Anyway.
And I'm also working on the GS lore book, still (LoL. 🙃). Someone today reminded me that I still need to go through all the deleted content to see if anything is salvageable for the lore book too.
😭
Thank you so much to that person (YOU KNOW WHO YOU ARE. And you need to answer for your crimes, my friend.) 👀
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A list of Les Mis headcanons I have because of fanon characterizations. I tried to keep out things that are suggested in canon or in adaptations. So:
-Les Amis are anticapitalist and they believe there is a class war. In the novel they look like radical republican -EDIT: I mean pro Republic and obviously NOT the American Republican- and socialdemocratic more than real socialists (except for Bahorel probably) but the fandom made them totally red and I embrace this headcanon.
-Jean Valjean will be saved and will never be estranged from his daughter. His last plot doesn't exist in none of my headcanons and I'm glad the fandom ignored it as well. They have a strong and healthy relationship. Marius will respect that or he will fuck off.
-Javert can and will be saved
-Reincarnation for every character.
-R is an artist. In the brick he dumped Art but I share the fanon vision of Grantaire being very fond of every art in canon era and also doing graphic design in modern era. He can be bitter about it tho.
-R is actually helpful once in a while.
-R IS NOT a misogynist in modern AUs and is also friend with several women. Musichetta is a good match, because if his closeness with JB, but also Irma and Floreal, subverting the canon dynamics. Eponine too. He's smart and he thinks a lot about systemic oppression so I agree he would be sympathetic to women in 2023. BUT I don't overlook R's misogyny in canon era.
-Grantaire and Eponine would get along very well, especially if the age gap was eliminated in AUs.
-Jehan has a gender non conforming style. Long hair for sure but also traditionally feminine clothing in his wardrobe, like skirts.
-Enjolras cares about Grantaire. This one may seem born in adaptations but imho fanworks got to it before musical productions.
-Courferre
-Eponine, Cosette, Musichetta are relevant in modern AU ABC plots.
-I love bi Cosette! Zero hints in the novel but it would be neat.
-If the scenario hasn't to be strictly canon compliant, Les Amis survive, take a while to heal and then they reprise the struggle.
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wren-writes-things · 2 months
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Okay information on the Calamity Trio in my Amphibia TOH AU, because I felt like info dumping and because I've been thinking about the Owl House a lot lately. (Though I will probably post a more polished version of this once I complete some art pages for the AU, and some details may change in between that)
Anne (Luz Equivalent)
She first came to the Boiling Isles with Sasha (trying to find Marcy), only to be separated due to a combination of weird magical forest shenanigans and the start of a conflict brewing between them.
Lived in a forest near the Plantars' home for about a week until Sprig found her.
While she does encounter glyphs very early on she takes a long time to learn them (only actively practicing when it becomes very clear that the Plantars are in trouble).
Before she learns to use glyphs though she instead relies mostly on team work with Sprig and the later on the other witches that she has managed to connect with.
Enters Hexside as a single track student (hasn't fully settled on which track she would go in though). Though she mostly joined because of Sprig.
Sasha (Amity Equivalent)
Following her separation from Anne, she made her way to a Bonesborough.
Immediately she encountered the same issues that Luz of being in a hostile world except without the protection of a powerful witch. Additionally she found herself in conflict with the Emperor's coven. This lead to a strong distrust towards most witches. (Added with the fact that she just isn't a very trusting person overall
An early protection measure that she took was stealing a low power concealment stone to disguise herself as a witch.
Eventually through a series of complicated events ended up in partnership with Head Witch Grime and enrolls in Hexside as a bard track student. She has fairly consistently maintained the role of Top Student since then
Was given a Heron palisman by Grime to assist in falsifying her ability to use magic.
First reunites with Anne at Hexside, with a scheme that leads to Anne being banned from the school. This is later followed by a more tense reunion during the Covention mostly due to Grime and Sprig's involvement.
Marcy (Hunter Equivalent)
Arrived in the Boiling Isles before Anne and Sasha did (though not by much) and through a series of unknown events was found by the Emperor's Coven.
Despite very clearly maintaining her nerdy personality and fascination at pretty much every aspect of the Boiling Isles, her memories of the human realm appear to be completely gone. (The cause of this is complicated because I didn't want to fully go into the Grimwalker route, because... well you may not know this but I like Marcy and I'm not doing that.)
"Artificer Rogue" similar to canon Marcy, and has become incredibly involved with developing and improving on magically infused technology, various gadgets, and potions.
She rarely leaves the castle both due to the requirements of her position and general loyalty to Andrias. If traveling she generally goes with Lady Olivia which brings her to some important events (likely how she reunites with Anne).
Has access to her uncharged phone along with a bag containing some of her belongings.
A few other notes
The equivalent to Witches Before Wizards is an episode in which Anne is tricked into going on a quest to save Marcy and Sasha. And not going to lie a tiny, probably concerning part of me really wants to draw that ending.
Magically infused technology is significantly better developed though still quite rare in this setting. (Reasoning actually had nothing to do with Marcy but was great for establishing her role).
The equivalent to Understanding Willow/Hollow Mind is probably going to involve traveling into Marcy's mind, though I'm still settling on how that will play out
Anyway, this was a really random collection of details. I'll probably update more later, but if you have any questions feel free to ask.
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araneitela · 28 days
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6. What’s the worst thing about the fandom?
@basbousah // Prompt: Canon Questionnaire. // Accepting
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6. What’s the worst thing about the fandom? I love how there's even the smallest sliver of opportunity for me to salt with this meme, and I latch onto it with both hands, supergluing myself to said chance. Any way, you asked, so here I go with the 'worst thing': the very high level of M/M fetishizing done not by Hoyo, but by its own audience; and not once, not twice, but with pretty much every single release of a male character (and hold my hand when two of them are released simultaneously). Perhaps I'm an odd one out here, but when the first reactions to male characters consist of 'omg I'm drooling, he's so hot' or immediate considerations of which other male character they'd like to see bone him, I can't help but lose a little bit of respect. And yes, I am referring to instances similar to Dr. Veritas Ratio in the bathtub, and Aventurine in his morning artwork.
And I have to draw this back to the female character sexualization thing for a second, because while yes, female characters are also sexualized, it is in a vastly different way and I'll be really honest, those tags are not half as full or bad as the M/M ones (and thankfully so at this point), nor do I have to read about how badly people are hungry to see x pound y into a mattress or wall with whatever additions. I just don't see it, and I've tried to find it for the hell of it to see whether I'm wrong, and so far? Outside of the quite graphically heavy NSFW AI-generated things that are often relegated to equally as AI-infested art databases: nothing's proved to me that I am, indeed, really wrong on this. On top of that, I can genuinely say that having written exclusively female muses within this fandom (and having exclusively written male muses in previous fandoms for years), I have not needed to build sky-high walls around them to keep myself far away from ship and subsequent NSFW thread-fishing. And honestly? I'm glad for it. I'm glad not to see tags filled with sexualizations, and I'm really glad to not have to always see rather uh, brutal and/or intense graphic drawings on X of what people want these characters to do to each other. Honestly, I'm kinda glad I don't have to see that level of hand-drawn thirsting when I go into the Kafka tag. I don't want to condemn artists for making art, but I will sometimes go 'why is this what you decide to draw within 48 hours of two male characters being released'? You know? I want to go more into this, but I may just... reblog a little salt meme for that instead. Let's not dump everything in the answer to an ask that's supposed to be innocent!
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youreternallover · 20 days
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Kira Everhart
Kira Everhart is my Heart Fragment MC / OC. Down below is the information I’ve written down about them, though it’s unorganised because it was all just general information. I’ll write detailed information at a later date, this is just basic things. Appearance will be added later. Some of it may have poor grammar but that’s because I simply did not check it before hand, I’ll be updating this or making new posts when I add new information. This was done more as a stress relief since this original character is one of my current favourites. Praise my friend for convincing me to post this.
Up front is the basic information I’ve been writing down along the way. Eventually I’ll make this look neat but as of right now I’m just into dumping.
They’re Panromantic Demisexual, Demigirl who goes by They/She.
They enjoy Music and are interested in it, started a hobby of playing a guitar and writing tiny songs which they used to sing for their music classes, though while growing up they got embarrassed of it and slowly stopped, she still enjoys it but doesn’t engage in it as much anymore.
They enjoy Art and are interested in it, started as a hobby but they're slowly working their way up into making a job out of it since they decided that playing the guitar would be a hobby rather than something to pursue. Perhaps in the future she’ll do both at once, they don’t know yet.
They enjoy reading and have a small collection of various books going.
Originally they had purple-brown(puce colour) hair but started dyeing only the ends of it a peachy pink colour for a slight ombré effect a year ago before everything happened. Mostly dyed it for fun and out of the blue, just to have a slight difference, to have some sort of brightness in her life aside from her friends. Now they're letting it fade.
Originally paired with Kay, ship name was Mending Heart, but then I couldn’t help myself and Clive is added onto the list. Pairing with Kay or Clive has the same ship name, Mending heart, although maybe later I’ll add a difference cause I can’t think of anything for Clive and Kira atm. Which I pick and write or draw will be dependant on mood.
They did get bullied for sometime when they were younger, but it didn’t very last long when her friends noticed. Though it still caused damage, it’s one of the reasons they find difficulty making new friends.
Developed a small crush on Shannon when they were younger but eventually pushed those thoughts away and moved on, knowing and pondering that Shannon was most likely not going to be interested in a person like her, romantically at least. Mostly thought that due to growing up with not many queer figures around, even if there was a few she felt hesitant. Hence it took them ages to accept their identity and sexuality.
Originally she was upset when they found out that their father, Gray, treated Kay like his own kid more than her, but in the end they were glad he looked out and cared for Kay.
Wears a rose gold tinted ring on their thumb to mess around with mostly when stressed, it helps them focus and they find it pretty.
Has a matching bracelet with Shannon, although they don’t wear it they keep it in a little box in their room.
Has a small star and moon charm attached to their phone case.
They don’t have a stable music taste, it all depends on their mood. Most commonly listens to Heart Fragment though. The band got them through many hard times.
They never really looked for love, they always thought that looking for love was pointless and that they’d rather let it happen naturally than seek it out.
They stand at 5’8 and often wear platformed boots just for the fun of it, and to be taller.
For the longest time, they genuinely believed that Grey hated them or perhaps wished he didn’t have a kid. It started when she first was taken in by Grey, and that feeling stayed throughout the years even if it didn’t seem that bad now that she thought about it. During current times, their relationship with their father is much better and she started calling him ‘dad’ again.
Absolutely despises coconut water or coconut flavoured things. Will die on the inside when given anything coconut but to not hurt someone’s feelings they will try their best to eat or drink it.
Once during a thunderstorm, they ran to their friends house because they weren’t doing well even when told not to. Kira was soaked head to toe but she made it there and made sure her friend was fine.
They felt awful choosing who gets to live and which die. All three of the men deserve to live a life. Who is she to decide which one gets to live? It’s unfair. They try their best to save everyone.
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slytherinshua · 8 months
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warning: sappiness ahead fr
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it's been 424 days since i started my blog, and here we are.
1000 followers.
1000.
10 to the power of 3.
that is, in fact, a lot of people.
i can't even begin to understand how 1000 people like my writing. i think that it will still take me a while to feel like a good writer, even though i've just accomplished this milestone of followers.
i feel like a novice all the time, because, well, i've only been writing since january of 2022 (613 days, if i've calculated correctly). this hobby of mine was spontaneous and new and is still something i need to get a lot better at. i never wrote when i was younger apart from academic essays, it just wasn't something i found interesting, but since i've gotten into fanfiction, i've found my place where i can write and be creative.
the sincerest thank you to everyone who likes my writing. whether you were my first follower or my 1000th follower, i love you.
somehow this has started to feel like a well thought out thank you speech for some big occasion, even though it's just funny old tumblr dot com where little zanna reached a milestone. but this feels like an eventful day, but i'm still writing just whatever comes to my mind, none of this post was planned beforehand.
i want to really really thank the people who have been a big part of my life, my tumblr moots and close friends. (more sappiness ahead ew)
@eternalgyu hannie is the entire reason i am even writing on this platform. she was the start to everything, from the very second i created this blog to now, she's been here for all 424 days. and i can't even understand why she has stuck with me for that long, but i love her more than anyone else on this planet. i've dumped all my ideas on her and given her spoilers for fics i was writing. she's given me so many ideas and suggestions that have really helped along the way to create this blog and get it to where it is today. she will always be number 1 for me. she is irreplaceable. hannie, i love you so much.
@blue-jisungs axe :D the first blog i followed, and my first moot. she has been here from before i hit 100 followers. she's read my shitty old writing from when this blog was just starting to form. and i thank her for sticking with me cause my writing back then was not the greatest, let's just say that. axe has always been someone i looked up to, especially when i was first starting. i loved her writing and it inspired a lot of the first fics i wrote for this blog!! she'll always be one of my closest friends, i love her so much.
@hannahsophie0103 thank you for being one of the first people to send in requests, and for continuing to give me ideas. i get a lot of requests now, but when this blog was still a fetus, my inbox sat empty for weeks and weeks. i got so inspired and motivated whenever i got a request, and writing was truly so fun whenever i felt like i was writing for someone.
sorry for lumping you all together, but all my caratblr moots, i love you so much. everyone in the moot circle especially-- who i've talked to on the discord server-- you are some of my closest friends, and i love how we're all here, just writing some silly little fics for seventeen on tumblr. some of you have absolutely incredible writing that i can only hope to achieve one day. when i read some of your fics, it feels like actual art. words strung together so beautifully that i can say with no hesitation that you've created an actual masterpiece. thank you for inspiring me and talking to me daily, i hope you haven't gotten bored of me. you all feel like my close friend group, who i could share anything with and you'd still support and love me. thank you for being friends with me, and i love you.
i think that we've passed all the sappy speech part yay!! now to announce my 1K follower event :) *drum roll*
the love sight event.
what's the love sight event, you may ask? well, although i had dozens of ideas for what to do once i reached 1K, i decided that since txt was the start for this blog, i wanted them to be the centre of my event.
love sight will be a multiple part series where each member of txt will get their own fic.
i've put a lot of thought and planning into this event (only the planning though, i have a long way to go for actually writing the fics, but i'll get there eventually). i expect that actually completing this event will take... a very long time. so please bear with me as i write these fics!!
i have some other things planned soon for fics, such as the caratsland song event and some possible collaborations, so if there is a wait between fics for love sight, i'm sorry about that!!
i hope you all really enjoy the event, and once again, thank you. all 1000 of you, thank you so much. - zanna
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inslumber · 27 days
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Hello!
So I feel like i should probably address the Voidbeau account thing since it seems like some of you have been wondering about it.
For those who have no idea and don't care, you may keep scrolling lmaooo.
Anyway!!!
First of all I want to say, sorry if I worried anyone! I genuinely didn't think anyone would notice if I'm being quite honest.
Secondly, it was a spur of the moment action based on something I've been thinking of doing as far back as December.
I've wanted to take a break from the Fandom for a really, REALLY long time.
It's been doing crazy things to my head space. Both good and bad.
First of all, y'all have been great. So super cool and supportive, I can't thank y'all enough!!! ^^
I've been able stay on top of my art better than I have in years and it's so nice. The Fandom has kept me sane while I flounder irl with mental health issues and other fun real world Beau problems.
Problem is, my anxiety- among other things, likes to take a big fat dump on anything i do for myself. So while I was thriving for a while, what was once something that was helping me turned into the thing eating me alive.
I started to feel like I needed to do better and better eveytime, to the point where my own standards were set to unreachable heights. I became obsessed with validation via notes. I started to hate my own work. I felt like I wasn't good enough and I realized like, man this isn't fun anymore...
I got so stuck in this cycle of unhealthy thinking but if I tried to take a break I'd only be able to stay logged out for maybe a day. If even that.
I felt so anxious if I wasn't creating. I was so restless all the time and I felt if I wasn't working on the next project I'd "fall behind" or something silly like that.
It was very strange to say the least.
So finally what happened after months of struggling with it, I just kind of woke up and was like, "fuck it. I'm pulling the plug." And I deleted VoidBeau.
I do kind of regret it.
So many headcannons lost and asks unanswered.
I wish I had saved them somewhere.
Oh well. We can rebuild.
Eventually.
For now, consider me still on break for a while while I beat my demons into submission. And if/when I do come back- which I probably will cause my brain is still being eaten alive by twomp thoughts, I won't be doing it here. This is just some throw away side account to sort of announce that I'm still breathing.
My main is @hereliesbou
I might still upload art from time to time but for now I'll just be focusing on ocs or different Fandoms.
But twomp is still the #1 fandom of my heart.
So for now in terms of twomp...
I am, In Slumber.
See you next time! o/
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floatingcatacombs · 5 months
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It’s the Tar Taking Over That Came Unexpected
12 Days of Aniblogging 2023, Day 2
Back when it was a frustratingly rare Wii exclusive, I braved a storm to hunt down a used copy of Xenoblade Chronicles, and it still surpassed my every expectation. So finally sinking my teeth into Xenoblade Chronicles X earlier this year felt right.
This was a Wii U game and it’s still nuts that this was a Wii U game. The only change I made when emulating it was bumping up the internal rendering resolution, and it’s crazy how good it still looks. The highest-fidelity games I play are FromSoft so my frame of reference is busted, but even still, it’s frequently breathtaking. Monolith Soft has always had a reputation for building impressive open worlds on underpowered hardware, and their first foray into HD might be their greatest feat. Or maybe I’m just easily impressed by pretty skies. Emulated at 1080p 60FPS, the experience really clicks, with snappy menus, fast loading times, and the ability to alt-tab to the map on the gamepad. For once I didn't feel like I was missing out at all by not playing on original hardware.  
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After starting a new game you're immediately dumped into a character creation screen, which means I already have to navigate an old stupid censorship debate. See, there was a whole internet shitstorm back in 2015 when this game released stateside because the English version removed the bust slider from the character creator. This was the era of GamerGate and “localization versus translation” and Fire Emblem Fates taking out a waifu-touching minigame and everything surrounding Tokyo Mirage Sessions – things got really heated for a second! In hindsight, it was weird mixture of niche game publishers misreading their target audiences and hypervigilant right-wing provocateurs gearing up for larger culture wars, using titty games as a nexus for radicalizing nerds.
Things have cooled down a lot since then, as Japanese games generally release unaltered these days, rendering it a non-issue. When controversies do happen, it’s not in Nintendo's court anymore, it’s usually Valve removing Japanese visual novels from their store page in an act of laughable double standards. Anyways, thanks to the wonders of PC emulation and memory editors, I was able to restore the boob slider to Xenoblade Chronicles X, and valiantly used it to make my character flat.
XCX’s design sensibilities are a pretty sharp contrast from the direction the series went afterwards, instead dealing in guns, gritty sci-fi, and a more realistic color palette. The storms and forlorn mecha on the box art tell you all you need to know. It’s all very western, with the designers definitely taking cues from Halo and Mass Effect in a lot of places. The hub city is also based on Los Angeles, further cementing the American influence in everything but the mechas.
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Ultimately, I think this all worked out well. The original Wii release of Xenoblade Chronicles isn’t particularly “anime”, after all. Its aesthetic sensibilities are closer to Final Fantasy X than, say, any given Tales. Xenoblade Chronicles 2 and 3, as well as the Switch remake of the first game, hew much closer to games like Genshin in terms of colors and character proportions, but Xenoblade X takes the original’s artstyle and places it in a more serious context. I’m glad the series didn’t commit to this direction (it would have gotten bland fast), but it’s cool that we got it exactly once. Despite the more western stylings though, this is still fundamentally a niche anime game, much more so than the first Xenoblade. There’s titty armor and fanservice outfits as quest rewards, a young moe girl in the main cast, and the occasional pervy sidequest. A lot of the localization conflict may have been Nintendo attempting to clean up Xenoblade X in order to pitch it as a mainstream release at a time when the Wii U really needed a hit. While it’s a solid game, it was never going to be able to appeal to a very large audience.
Also, the story’s a bit of a mess. The tone is all over the place, with both comic relief and serious moments frequently failing to land. What starts off as a surprisingly grimdark sci-fi about the last remaining humans trying to survive on an alien planet as their crashed generation ship-city runs out of power quickly morphs into Star Wars levels of goofy aliens. Plot twist after plot twist ensues, defusing a lot of the tension because you know that they’re just going to pull something even crazier out next. Though the main story struggles, the emergent narrative of New Los Angeles is actually pretty good. A lot of the player’s side questing is dedicated to resolving interpersonal conflicts and helping make the city feel like a real home for everyone. Gradually, NLA begins taking on alien immigrants and the mutual fish-out-of-water situation between human and alien refugees leads to some funny moments and the occasional surprisingly thoughtful quest about cultural tolerance.
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But for the most part, the story takes a backseat to exploring planet Mira. Through the gameplay loop I’ve come to understand Xenoblade X as something of a single-player MMO. The combat system is based around positioning, auto-attacks, skills that go on cooldown, and extremely customizable character classes. There’s a nightmarish amount of skill trees to keep track off, to the point where I’d forget about them alone until I was having trouble with a fight, and then remember an entire system I’d forgotten to take advantage of. There are item collections to fill out and side quests of all flavors and secret areas and difficult raid bosses yada yada yada…
Okay I can’t hold off from discussing the music any longer. The combat theme for Xenoblade X is the stuff of legends. Terrible, terrible legends.
Putting vocals in your RPG’s regular battle music is a bold move. You really have to make sure you knocked it out of the park, because singing is going to grate on the player far more quickly than any instrumental. Because of this, the battle themes of Persona 5, The World Ends With You, and Get In The Car, Loser! are all something of a flex. Black Tar is not that. I’m just going to link the song, because it really has to heard to be understood.
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Xenoblade X’s battle theme starts off strong, the grim sci-fi tone clearly communicated through the moody synths. Soon enough the guitars come crashing in, giving way to a distinctly nu metal sound. That stylistic choice alone pissed people off in 2015, to which I say grow up, it’s great. But if you let the battle run on for 50 seconds, someone starts rapping.
Black Tar has some of the most nonsensical lyrics ever put to pen, delivered in the jankiest way possible, with words just kind of crammed in without any regard to flow. It’s not even a case of “non-proficient English speaker comes up with shoddy lyrics” as occasionally happens with Japanese songs. Every single word of this is an act of malicious fluency, and if I singled out all the lines I had questions about, I’d be here all day. Opening the first verse with “We’re stuck on a whole different planet” tricks the listener into thinking that the lyrics will to tie into the game’s events and setting, but this is a fool’s errand. The titular tar has no in-game corollary, so to make any sense of it you have to go metaphorical and claim that maybe it stands for losing your squadmates and giving up hope. That's still pretty flimsy! Maybe it really is just be about heroin.
Eventually though, we reach the chorus, and it’s actually a great hook! Except for the fact that it’s sung by a Japanese singer in English. The lyrics were clearly written with no regard for which syllables he’d have difficulty with, and making this guy utter the phrase “Black tar’lll” was an open act of cruelty.
In a 2015 interview, Black Tar rapper and lyricist David Whittaker brings up that the he wrote the words for his first video game song in about two hours, going for “just foolishness”. I imagine his work here was a similar situation.
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It’s so, so easy to harp on Black Tar. Everyone did at release, and everyone who hasn’t played the game still does. The thing is, it’s impossible to keep that antagonism up when you’ve got an 80-hour game ahead of you where this is the standard battle theme the whole way through. For the sake of your own sanity, you have to learn to love Black Tar, and pretty much everyone who finishes the game comes around to it. Much to the chagrin of my girlfriend, I quote Black Tar constantly, with less of a sense of irony each time. Eventually, you too will find yourself shouting along with David Whittaker as he raps about being on a sea of dark matter. And of course, the instrumental was always a banger if you weren’t a coward. The theme for New LA also gets a lot of flak for its gibberish vocal samples and St. Anger snares, but I’ve always been a fan and think it holds up great as an endless-looping hub area theme. It’s so…. Sawano zeitgeisty.
The entire soundtrack is actually a Hiroyuki Sawano joint, and he does a pretty good job. It very much all sounds like the kind of music he’s known for, with the exception of the overworld themes, which instead try to mimic the compositions of the first Xenoblade Chronicles. Primordia’s theme is an excellent response to the first game’s Gaur Plain, with a more techy and ominous tone that nevertheless still evokes the sense of grand exploration ahead.
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The edgy atmosphere, the washed out palette, the Sawano tunes….Xenoblade Chronicles X is extremely of its time, in a way that comes across as deeply charming 8 years later. It’s kind of terrifying that something can already be an early 2010s period piece! The Sawano music alone will shoot you back to the days of Kill La Kill and Aldnoah Zero, when Gen Urobuchi was absolutely everywhere and the default crap anime genre was magic school instead of isekai. The mere idea of early 2010s nostalgia sets off alarms in my head, but it’s definitely real, and will only become more of a thing in the next few years. Brace yourselves for the flow of time.
Last, but certainly not least, the mechas! They’re one of the main reasons I tried the game out in the first place. Giant robots are often part of Xenoblade worldbuilding, but they don’t really factor into the gameplay. X is the exception. From the first preview trailers to the title screen to their first step into New LA, the player is made to want a Skell. They’re so cute! The Skells were designed by Takayuki Yanase, one of the people who worked on Gundam 00, and I can see the similarities in the combination of curves and blocky elements. There’s quite a few mecha otaku who work at the NLA hangar out of love for the Skells. Most of them are women, a detail that made me really happy!
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Adding even more to the player’s desire is the fact that Xenoblade X withholds Skells for a very long time. You have to make it more than halfway through the story and substantially explore the first three continents on foot before receiving your piloting license. And it’s Xenoblade, so these places are massive. Even with an extremely generous jump, you’ll run into countless clifftops out of reach. They really make you work for it, but at least the core gameplay loop of exploring to setting up waypoints and mining devices is a lot of fun on its own (I was curious if the plot would ever get around to problematizing the resource-extraction gameplay loop, but no dice).
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party members next to the Skell for scale purposes
When you finally get a Skell about forty hours into the game, everything changes. One of the major challenges facing mecha games is getting the scale right –it’s pretty easy for the giant robot to feel human-sized if all the player is ever doing is piloting. Xenoblade X avoids this by making your human pace painfully clear before giving you a ten-meter robot to traverse those same landscapes. It’s night and day how much more quickly you can navigate. Skells are also wildly stronger than characters on the ground, and being able to take on behemoth creatures as well as pulverize the human-scale enemies you’ve been fighting all this time keeps the scale relevant. It provides a real power fantasy and makes them feel believable in-setting. Being able to get in and out of your Skell at will goes a long way towards making it truly feel like yours, and this mechanic also acts as something of an on-the-fly difficulty modifier for the remainder of the game. A few chapters later you get a flight pack for your Skell, and the world opens up all over again.
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not pictured: the j-pop earworm that plays every time you start flying
After spending so much time hanging out with the mecha pervert mechanic girlies in the NLA hangar, the back half of Xenoblade Chronicles X finally lets you be one of the mecha pervert girlies. Customization is on the lighter side, as you can’t mix and match body parts like in Armored Core, but there’s still plenty of color customization and weapons fine-tuning to do. I totally fell in love with my robots, and that alone makes it a victory of a mecha game.
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A new song plays during Skell combat, and it’s…. more verses of Black Tar!! There truly is no escape. The backing has more of an EDM sound to it, and the lyrics are even more laughable than before. “Shoot them with your guns” still gets me every time. And yet, I would be lying if I said I’ve never headbanged to the part about being stuck on a different planet. You learn to love these things.
So that’s Xenoblade X. It’s a weird-ass game, a real triumph but also absolutely the wrong thing for Nintendo to have to put out in 2015. It’s easily the most impressive Wii U exclusive and I’m glad Monolith Soft took this detour. You’d be disappointed in it if you went in with purely the expectation of a mecha game, but as a Xenoblade fan who’s been gradually falling deeper into mecha, it was a great genre blend. Xenoblade X’s servers will shut down next year, and while I didn’t partake in any of that (the multiplayer elements seem fairly minor anyways), it will be the end of an era for sure. Just in time to start fondly reminiscing.
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loupy-mongoose · 7 months
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I don't know how you shade things so perfectly! I'm excellent at blending colors but I can't shade even if my life depended on it!😅🤣
How do you do it so good? Could you lend me some tips?
First off, thank you very much, but I refuse to accept my shading as "perfect". I'm proud of how far I've come, but it ain't perfect!
Tips... Hmmmm...
I have a pretty good understanding of the characters' and objects three-dimensional shape in my mind, so when I shade I subconsciously keep in mind how the light will affect them and where shadows will form.
Don't be afraid to look at books, references, tutorials, and Youtube videos! Take advantage of the vast library of resources at your fingertips!
I've spent a lot of my teen years watching speedpaints--Twarda8's Pokemon paintings on Youtube are old favorites of mine. Ironically their playlist called "Junk'n'Old" played a MASSIVE part in my artistic upbringing. One man's trash is another man's treasure~ I've also looked at many many mannnyyyy tutorials over the years, some of them multiple times, taking in how different shapes affect the shadow outcome. For example, sharp cut-offs will result in solid lines of shadow, while rounder shapes will have softer transitions from dark to light.
Take, for instance, my latest masterpiece; The eyebrows are meant to somewhat sharply overhang the eyelid, so they cause a sharper shadow cut-off.
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While rounder parts of the body have smoother shading.
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Mix and match them depending on the shapes present! (Hopefully that's coherent enough. X3)
A few extra things;
-Different light sources and surroundings can influence shadows as well. For example, the sun will create sharp, defined shadows, but clouds will soften the shadows considerably.
-When shading colored artworks, try to avoid using pure black to shade. If possible with your tools, use a darker color set to the Multiply or another darkening blend mode. Experiment! (I have another post about my painting process here if you're interested, although the canvas size in that may be incorrect now.)
-Find brushes you're comfortable with! I don't want to advocate that an artist can't be good without certain brushes, but I do think it's important to love the tools you use. But also don't feel like you have to stick with them for eternity--Every once in a while I get dissatisfied with my brushes and tweak them a bit, or dump them for others.
-For doodle shading like the above, I scribble in rough chunks where I want the shadow to be, then smudge and erase them as I see fit. All on a separate layer from the line-art, of course.
That may be more than you bargained for, but you can pick and choose what you want to take from this, if anything at all. I just felt like dumping. Happy shading! ^w^
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nerdythebard · 1 year
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#57: Yang Xiao Long [RWBY]
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[Art Credit: izumi_sai] ---
Let me explain:
The request to build a D&D version of everybody's favourite punny brawling bombshell, Yang Xiao Long, came from an anonymous reader as the most recent one. However, I have decided to make this a priority since the requestor mentioned they have a campaign coming and they wish to play as the iconic character from RWBY. If I'm too late, I am so sorry... but I will at least go out with a Yang! ...Eh? Eh?
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Next Time: Back to our regularly scheduled program with Doctor Liao and the origins of Skynet!
Now then, let's see what we need to past this Hunter exam!
One Punch Gal: Yang is a master of hand-to-hand combat, but she's also quite proficient with her gauntlet guns, the Ember Celica, to attack enemies at a distance... with her fists.
Uno Reverse Hulk: Yang absorbs the kinetic energy from attacks directed at her (but keeps the pain) to reinforce her own attacks and protections.
One Woman Army: Early on, Yang's battle tactics were simple: walk in and own everything and everyone. As the problems in the world of RWBY evolved, so did her approach to resolving fights, but she still remains the strongest member of the team and its chief frontliner.
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As far as we know, Yang is a human; we will, however, use the Aasimar from Mordenkainen's Monsters of the Multiverse to represent her ability to use Aura and Semblance. We get a +2 and a +1 to two abilities of our choice (Constitution and Strength respectively), speed of 30 feet, Celestial Resistance to radiant and necrotic damage, Healing Hands ability that allows us to, once per long rest, heal a number of Hit Points equal to [our proficiency bonus]d4, and the Light cantrip.
Yang is a rather famous Huntress, known for her physical prowess, so we're gonna give her the Athlete background. We gain proficiencies in Acrobatics and Athletics, one language of our choice, proficiency with land vehicles (which means we can get our Bumblebee before we get the... other Bumblebee) and the Echoes of Victory feature; whenever we arrive at a new location, there is a 50/50 chance we will find a fan of ours, who is willing to share information or provide a shelter.
ABILITY SCORES
Strength will be our primary focus; we need to be able to effectively punch anything ranging from random bar thugs to giant nightmare werewolves. Constitution will be next, the other half of being the frontliner is the ability to take a hit. Dexterity is after that, Yang learns to evade and position herself a bit later in her career; plus, we need to take care of the physical stats first.
Charisma is next, her puns may be awful but Yang herself is rather charming (and quite intimidating when she needs to be). Wisdom will be on the lower end, because she still gets a good advice every now and then, and we're dumping Intelligence.
CLASS
Level 1 - Barbarian: Let's start with a solid base. Barbarians get d12 as their Hit Dice, [12 + our Constitution modifier] initial Hit Points, proficiencies in light armour, medium armour, shields, simple weapons, and martial weapons. Yang does not wear armour, and we will not use weapons (but we still are gonna get the Ember Celica, trus me) but can grab something simple just in case. Our saving throws are Strength and Constitution, and we get to pick two class skills from the list (Intimidation and Perception).
Barbarians start with their signature ability, Rage. As a bonus action, we enter a state of furious, gaining the following benefits provided we do not wear a heavy armour:
Advantage on Strength-related checks and saving throws
A +2 bonus to damage rolls of our Strength-based melee weapon attacks
Resistance to bludgeoning, piercing, and slashing damage
While raging we cannot cast spells or concentrate on them. Rage lasts for 1 minute or until we're knocked unconscious. It also ends if we do not attack/take damage from a hostile create for one turn.
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We also gain Unarmoured Defense. When unarmoured, our AC equals [10 + our Dexterity modifier + our Constitution modifier]. We can still use a shield and gain this benefit.
Level 2 - Barbarian: We awaken our Danger Sense. If we're not blinded, deafened, or incapacitated, we gain an advantage on Dexterity saving throws against effects we can see, such as traps or spells. We also learn how to make a Reckless Attack; when we attack for the first time, we can declare it reckless and gain an advantage on melee weapon attacks for that turn. Unfortunately, all enemies have an advantage on attacks made against us for that time.
Level 3 - Fighter: Time to get some technique to our fists. Multiclassing into Fighter gives us proficiencies we already have, so we can skip those. We get to choose our Fighting Style, and it's a no-brainer to grab Unarmed Fighting for Yang. We can now deal [1d6 + our Strength modifier] bludgeoning damage with our unarmed strikes. If we do not use any weapons, the die changes to 1d8. We also get Second Wind, which allows us to heal [1d10 + our Fighter level] Hit Points as a bonus action once per short or long rest.
At this level, we also gain the racial ability Celestial Revelation. As a bonus action, we can unleash our celestial energy Aura and transform for 1 minute. With the Radiant Consumption option, we emit a bright light for 10 feet and a dim light for another 10. Until the transformation ends, each creature within 10 feet of us suffers radiant damage equal to our proficiency bonus, and we can add the same amount of radiant damage to one target whenever we attack it.
Level 4 - Fighter: We get Action Surge, which allows us to once per short or long rest take an extra Action on our turn in combat.
Level 5 - Fighter: We pick our first subclass, our Martial Archetype. We will focus on the power behind Yang's punches and pick the Champion Archetype. With Improved Critical, our weapon attacks score a critical hit on either a 19 or a 20.
Level 6 - Fighter: We finally get our first Ability Score Improvement. We need to increase our Wisdom and Dexterity by 1 point each.
Level 7 - Fighter: We now get Extra Attack. We can now make two strikes during a single Attack action.
Level 8 - Fighter: Our next ASI. We can finally put two more points into Wisdom and jump classes to refine our technique.
Level 9 - Monk: Unfortunately, once again we have to pass on some multiclassing benefits. Additionally, here is where we could gain Unarmoured Defense, but the one from Barbarian's side of the build is a bit better for us. We do, however, gain access to Martial Arts. While unarmed (or wielding a monk weapon) and unarmoured we gain the following benefits:
We can use our Dexterity or Strength when using unarmed strikes and monk weapons
We can roll a d4 in place of the regular damage dice for unarmed strikes and monk weapons; that Martial Arts dice changes as we level up.
When we use the Attack action unarmed or with a monk weapon, we can use our bonus action to make another unarmed attack.
Since Yang uses the long-ranged Ember Celica, we can replace that (for now) with a set of monk darts (or, you can ask your DM for a hand-mounted small crossbows)
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Level 10 - Monk: Halfway through the build and we unlock the Monk's key feature known as Ki (hah!). We gain a pool of Ki Points that we can spend in order to gain some extra features. We start with three of those:
Flurry of Blows: Spending 1 Ki Point lets us make two unarmed strikes as a bonus action if we make the Attack action.
Patient Defense: Spending 1 Ki Point lets us take the Dodge action as a bonus action.
Step of the Wind: Spending 1 Ki Point lets us the Dash or Disengage actions as bonus actions, and it doubles your jumping distance for the turn.
We also gain Unarmoured Movement. As long as we're not wearing armour, our speed gains a +10 feet bonus.
Level 11 - Monk: We learn how to Deflect Missiles. When targeted by a projectile, we can use our Reaction to reduce the damage by [1d10 + our Dexterity modifier + our Monk level]. If we manage to reduce the damage to 0, we catch the projectile and can use the same Reaction to make a ranged (20/60) attack with it.
Here, we also pick our third subclass - our Monastic Tradition. We can now activate our Aura with Way of the Sun Soul. We can now fire off even more devastating bolts with our Ember Celica. With Radiant Sun Bolt, we gain a new way to use our Attack action: a special spell attack with the range of 30 feet, we are proficient with it and add our Dexterity modifier, the damage type is radiant and the damage die is our Martial Arts die. We can also make those attacks as our Flurry of Blows technique.
Level 12 - Monk: We finally get another ASI. Let's put two points into Dexterity to increase all the important stuff. At this level, we also learn Slow Fall - we can reduce our falling damage by [our Monk level x5]. Additionally, since we didn't get anything from multiclassing into either Monk or Fighter, I personally would allow to take the optional Quickened Healing feature, but discuss it with your DM.
Level 13 - Monk: Our Martial Arts die becomes 1d6 now. We also gain a new Ki option - Stunning Strike. When we hit a creature with a melee weapon attack, we can spend 1 Ki Point to attempt to stun it. The target must make a Constitution saving throw or become stunned until the end of our next turn.
At this level, the Monk would've gotten the Extra Attack. Since we already have it from Fighter, we wouldn't stack it. That being said, I would allow it to evolve, since this is around the time you would get Extra Attack Upgrade as a Fighter, and we do need to make Yang more punchy. Once again, discuss it with your DM.
Level 14 - Monk: With Ki-Empowered Strikes, our punches now count as magical for the purpose of overcoming resistances and immunities... which means you can punch ghosts now. Also, our Unarmoured Movement bonus is not +15 feet.
We also gain a subclass upgrade. With Searing Arc Strike, we can now spend 2 Ki Points as a bonus action immediately after an attack to cast Burning Hands. We can spend more Ki Points to raise the spell's level
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Level 15 - Monk: Time for some strategic positioning both physically and mentally. With Evasion, we now take no damage if we succeed on an area-of-effect Dexterity saving throw (if we fail, we take half damage when we would normally take full damage). With Stillness of Mind, we can use our Action to end a charmed or frightened effect on ourselves.
Level 16 - Monk: Time for another ASI, and we're going to raise our Strength by two points to... pack more of a punch? ...Eh? Eh?
...Well, they can't all be winners.
Level 17 - Monk: With Unarmoured Movement Improvement, we can now run across liquids and vertical surfaces without losing our foothold (as long as we have enough movement).
Level 18 - Monk: Our Unarmoured Movement bonus is now +20 feet. We also explore more healing properties of our Aura with Purity of Body; we are now immune to all poison and disease.
Level 19 - Monk: Our Martial Arts die is now a 1d8. It's also time for another subclass upgrade; with Searing Sunburst, we can create an orb of light and hurl it at any point within 150 feet. Every creature within 20 feet radius has to make a Constitution saving throw or take 2d6 radiant damage. While it doesn't seem like a lot, we can spend some Ki Points to increase the damage (1 Ki Point for extra 2d6 to a maximum of 3 Ki Points).
Level 20 - Monk: Our capstone is Monk 12, which gives us an ASI. While we could max out our Strength, let's put two points into Constitution for better AC and extra HP before the big final fight with Salem.
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And that's the Goldilocks Berserker. Let's see how we did:
First of all, for someone who exclusively uses her fists, we've managed to compile quite a roster of damage-dealing. At our absolute maximum, in one turn we can punch twice as a standard attack for 1d8+4, add two more attacks with Flurry of Blows, and then use Action Surge to do that whole thing again for the maximum of 48 damage. And if that doesn't work out, we have some Ki-based Kamehameha shots and if it seems like we're getting too much damage we can easily heal.
Our unarmoured AC is 17, we have a +3 to our Initiative, 50 feet of ground speed, and the average of 181 Hit Points.
While we have a rather decent physical ability spread (18/16/18), our mental side is rather abandoned. We are also a single-purpose character: we need to punch stuff, and the few skill proficiencies we have are also geared for that.
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And that's Ms Xiao Long. That was fun, though I did not expect to make her so similar to the previous build. Anywho, to the anonymous person who requested this - I hope it meets your expectations and your campaign turns out to be fun. Enjoy!
-Nerdy out!
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nyxs-sins · 2 years
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Im shameless so i have anon off lmao
May I request Headcanons for Obey Me! Brothers with a (gn) MC who can draw and always carries around pen and papers of any kind, or sketchbooks, and when theyre not busy, they just curl up next to them and doodle. And when they dont have pen or paper on hand and are getting the urge to draw they start to fidget with their hands, drawing figures onto their thigh and such. How would the brothers react to this quirk? Sorry for the long ask ^^
Nyx: Don’t worry about the length of the ask! I’m just sorry it took me so long to get it out! But I’m back to writing (hopefully), so I’ll be updating again!
MC Draws & Fidgets Often
Lucifer
Honestly?
He doesn’t notice at first.
He’s too busy with everything else, at the beginning at least.
Don’t get me wrong, he’s still a busy demon, but once he actually starts paying attention to you…
He find your little quirk cute.
And he loves to sneak glances at your drawings.
Not that you’ll ever notice.
However, he does get annoyed when you don’t have paper to draw on.
Because then you’re tracing figures on everything else.
You lap.
His desk.
His back.
Now he knows why you always have paper and pens/pencils with you.
You can’t seem to keep still.
So he starts carrying a small pad of paper and a pencil with him.
Just in case you forget yours.
And when you do, he’s there to give you the backup set.
Of course he keeps it when you’re done in case this happens again.
So be mindful of what you draw. 😉
Mammon
He gets it.
Mammon gets not being able to sit still.
And he doesn’t mind you drawing shapes on his chest when you two are relaxing together.
But he doesn’t like the sad face you make when you realize you’ve forgotten your notepad and pencil.
Once he took you to an art store to buy you one…
That was a mistake.
He honestly thought he was going to walk out with the entire store.
Thankfully he didn’t, but still.
After that he bought you a drawing app on your phone and a little pen for it,
It’s not the best to draw on but you only use it when you forget your notebook.
Leviathan
Levi never leaves his room, so if you forgot your notebook, you can always just run back and grab it.
Okay, but let’s pretend you actually got him out of the house and you forgot your notebook, now what?
Well, Levi doesn’t exactly have a clue what to do, but the moment you start drawing on him, he knows he has to do something.
Poor boy’s heart can’t take it.
So he steers you to the closest dollar shop and gets you a pocket notebook and pen.
All while trying to keep blood from rushing to his head.
He stumbles so much, when he tries to hand money to the cashier, he ends up dumping it all out.
He doesn’t even wait for change, he just bolts at that point.
Satan
You, my friend, are in luck if Satan is around.
No one can tell me that this man doesn’t have a book with him at all times.
Or a notebook.
Or a pencil.
Or a spare erasure.
Knowledge is power, and he is going to be writing that power down.
Though he won’t let you use his notebook. 🙄
But he will buy a spare to keep on him and let you borrow in case you forget yours.
Though he doesn’t mind you tracing shapes on his arm as you sit in his lap and he reads to you.
Asmodeus
Man will purposefully hide your notebooks so you have no choice but to draw figures on him.
They all come back within a week or so.
Or whenever you truly get upset.
But in the meantime…
He wants you to be drawing on him.
And why wouldn’t he?
He loves you being close, and this just brings you closer!
Beelzebub
He doesn’t understand why you fidget so much until you explain it to him.
And then he’s like: 🤯
It all makes sense now.
So he gives you the ketchup he was about to use.
At first you were confused, but now it’s become a habit.
Even if you have your notebook on you, Beel will give you food to make art out of.
It’s so hard not to eat it while you make it, but he brings extra snacks.
And the happy face you make when you’re done is always worth it.
You two even started a channel of you making art with food and then him eating it.
Surprisingly, Asmo is one of your biggest fans.
And more terrifying, so is Solomon…
Belphegor
He was wondering who was drawing shapes on his back as he slept.
Though he doesn’t understand why you didn’t just run and get your notebook.
No he’s not going to admit the fault is his for falling asleep on your lap.
You should have known better than to be in his arms reach if you didn’t want to be slept on.
He doesn’t mind it though, he actually finds it quite comforting.
So, being the little shit he is, he’ll make sure to trap you more often when you are without your notebook.
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