people who love fantasy and hate isekai vs wilbur soot
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AROUND (time): 30 minute window before and 30 after. BEFORE (time): the specified time is the absolute cutoff, bordering on late, so arrive somewhere in the hour before. AT (time): be punctual and be there or be square at the time. BY (time): something STARTS at the time specified and arriving at the exact time does not count as late. This is my take. I am not taking criticism at this time.
no dude bc I think you lowkey nailed it
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Do you enjoy underfell? I thought you disliked aus /genq
i don't dislike the concept of AUs itself, I'm just not a fan of like... the subculture that spawned around them in the UT fandom specifically and how it eventually took over almost all canon content (especially when it limits itself to the bros)
i like aus visually! i am an artist at heart after all. it's just that, if I'm going to care about them as stories and not just fun design ideas, my bar is uhh almost impossibly high the further you move from canon lolol.
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FEM NIGHTMARE DESIGN
i wanted to post both my pre corruption and post design version at once so here you go!
they might be subject to change in the future, but i don't think i wanna go overboard with detail for nightmare's passive form; cause not only would her fancy princess clothing be stolen or ripped and torn ages ago with all the bullying and blood staining it, but also the twins have to change their clothes every once in a while to clean them or at least when they get too small to fit, so the outfits have to be replaceable/easy to mend and sew back hhh xD
also no crowns for this version of mine, but a crescent moon hair clip turned necklace for night, and a sun clip turned belt for dream! her design coming soon (hopefully :'D)
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Hi! I am an ardent fan of your writing, and I hope to be as sorted and planned as you some day in my own writing journey.
My question is: you have a keen eye when it comes to planning character personality, dynamics, and such. I've also been wading through your ask replies, and your insights into how you write people and how you make them play off of each other is so wonderful to read. If it's not too personal a q, how did you learn how to write like this? Did you go to school for writing, does it come from years of observing people, do you have reading list recs for "how to write real people and real interactions"?
Thanks! This is a really flattering question. I'll try to answer it honestly, because I wish someone had been brutally honest about this with me when I was a young writer.
I didn't go to school for writing. I started doing it when I was about nine years old. It sucked very badly. I kept writing throughout high school, and it still mostly sucked, but some of it was occasionally interesting. ("Interesting" here does not mean "good," by the way.) I took a break in college, and then came back. I've been writing ever since. Sometimes, I feel good about it. A lot of the time, I don't!
I hate giving this advice, because I remember how it feels to get it, and it's the most uninspiring, boring-ass, dog shit advice you can get, but it's also the only advice that is 100% unequivocally true: you have to write, and specifically, you have to write things that suck.
I do not mean that you should make things that suck on purpose. I mean that you have to sit down and try your absolute hardest to make something good. You have to put in the hours, the elbow grease, the blood, sweat, and tears, and then you have to read it over and accept that it just totally sucks. There is no way around this, and you should be wary of people who tell you there is. There is no trick, no rule, no book you can buy or article you can read, that will make your writing not suck. The best someone else can do is tell you what good writing looks like, and chances are, you knew that anyway — after all, you love to read. You wouldn't be trying to do this if you didn't. And anyone who says they can teach you to write so good it doesn't suck at first is either lying to you, or they have forgotten how they learned to write in the first place.
So the trick is to sit there in the miserable doldrums of Suck, write a ton, and learn to like it. Because this is the phase of your path as an artist when you find what it is you love about writing, and it cannot be the chance to make "good writing." This will be the thing that bears you through and compels you to keep going when your writing is shit, i.e., the very thing that makes you a writer in the first place. So find that, and you've got a good start.
Some people know this, but assume that perseverance as a writer is about trying to get to the point where you don't suck anymore. This is not true, and it is an actively dangerous lie to tell young writers. You are not aiming to feel like your writing doesn't suck. You are aiming to write. You are aiming to have written. Everything else is dust and rust. And of course, you'll find things you like about your pieces, you'll find things you're proud of, you'll learn to love the things you've made. But that little itch of self-criticism, in the back of your brain — the one that cringes when you read a clunky line, or thinks of a better character beat right after it's far too late to change — that's never going away. That's the Writer part of you. Read Kafka, read Dickens, read Tolstoy, you will find diary entries where they lament how absolutely fucking atrocious their writing was, and how angry they are that they can't do better. A good writer hates their sentences because they can always imagine better ones. And the ability to imagine a better sentence is what's going to make you pick up the pen again tomorrow. And the day after that. And the day after that.
Which is what I mean, and probably what all those other annoying, preachy advice-givers mean, when we say: a good writer is just someone who writes every day. It's that easy, and that hard.
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Hank, Sanford and Deimos with a Reader who does Handcrafts
Gonna post my old MadCom stuff since people seem interested in it! I didn't write too much back then, but I'll post it anyway and hope for some MadCom requests as well! What the title says! Reader knits, crochets and embroiders in this! The format is different from how I usually write, but that's because I wrote this months ago, if not in 2022! I don't remember when, but it's been a while since I wrote this!
Hank
If you get his attention while doing one of your crafts, expect him to just stare at you for a while. He knows what knitting is, since you can use those needles to stab someone with enough force, but he never really cared much for any of it. So, seeing you do those small, but precise movements has him somewhat curious. If you beckon him closer to check out what you’re doing, he will approach you, taking your piece from your hands and gently examining it, before returning it to you.
While he won’t join you that often due to his occupation, Hank will lie down next to you from time to time, watching you work until he falls asleep eventually. Doing so next to you, especially when you’re knitting or doing embroidery, takes a lot of trust on his behalf, so it’s a rather rare occurrence, but it might happen. Still, sometimes even Nevada’s most wanted can’t resist getting some sleep in.
If you give him a scarf or anything of the likes it might seem like he doesn’t like it at first. As he only grunts in acknowledgement and doesn’t wear it, it might seem disheartening at first glance. But rest assured, he’s well aware that him wearing it would only get it covered in blood, and he wouldn’t want your creation, that you put so much love into, to get sullied like that. Hank does keep it somewhere hidden where only he can find it so that it won’t get stolen as well, he truly does treasure anything you give him.
Sanford
He has helped his mother crocheting every once in a while when he was young by holding her wool for her. Sanford always thought it to be really cool how you can make something so beautiful out of something as simple as wool and yarn. Much like he did when he was younger, he’ll hold your yarn for you, making it more comfortable to knit or crochet for you. Unlike Hank and Deimos, he will try to learn it as well. It seems relaxing, so why not? But by no means is he a master. Due to his strength, he will likely rip the yarn and wool apart from time to time and come to you for help.
In order to relax and unwind a bit, he’ll likely come to you and ask if you would like to practise your craft for and with him. Having you around in and of itself already makes Sanford happy, but just getting to spend time with you without having to worry about being killed by the enemy makes it all the better. If you let him, he will hold you close, lean into you, put you on his lap, anything you’re comfortable with.
Please give him a sweater. Because he’s never wearing a shirt he gets cold fairly easily. He’ll cherish it dearly and wear it whenever he can, and whenever he knows it won’t get ripped. Another thing he’d be very happy with would be a piece of embroidery. It reminds him of better times and gives him hope, especially when your piece of art is something pleasant and sweet to look at. Because of that, he will put it up somewhere in his room where he can always see it. Even if Deimos makes fun of him for it, he will simply lightly jab at the smoker, all the while smiling at it.
Deimos
He’ll lovingly call you a grandma for having hobbies like these. Even while doing embroidery, where you stab things thousands of times, he will snicker at you whenever he catches you doing any of these things. Though, he doesn’t mind that sort of thing at all since that means you’ll be sitting still for a while, meaning you’ll give him a chance to unwind with him. Deimos will wrap his arms around you, leaning onto you or just cuddle into you in general. No fighting, no getting hurt, just watching you do the same movements over and over again.
Despite possibly calling you boring, he does have great respect for your craft, since he can’t do any of it. It’s too tedious and he can’t sit around for long enough doing something like this. It’s simply not exciting enough. But the moment you give him his first sweater, he will think it’s the most awesome thing to ever exist. Proud as a peacock, he will flaunt and taunt his new piece of clothing, especially to Sanford and Hank, declaring just what a great lover he has.
Present him with a plushie and his mind will be blown. He always thought knitting and crocheting are just for woolly hats and sweaters and scarves and all. If he sees you made him a tiny grunt, he will simply lose it, run around the Status Quo base and show everyone what you’re capable of. It doesn’t even matter to him whether or not it looks good. Your hands are magical to him and absolutely everyone has to know just how cool and epic you are.
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How do you know about glass children?!? It's like you go out of your way to incorporate and see disabled people and it's so nice to be seen!
I actually didn't until someone asked me if that's what I was doing with Bumblestripe and Blossomfall! I just. perfectly wrote the dynamics and feelings associated with Glass Children for B&B and learned there was a name for it LMAO
I'm interested in types of abuse and dynamics within families, how pain passes down between generations. I write a lot about it and like to listen to people's experiences. It's complex and nuanced, but somehow, it's all similar. Pain isn't that different between people-- how they react to it is.
People say, "Listen to disabled people/abusive victims/marginalized persons" and I think some folks don't know what that means. What that means is; seek out people's individual experiences and learn how they describe their own lives, in their own terms. How they interact with their family, what annoys them, the language they wished people used, day to day tricks that make their lives easier.
For Jayfeather I just did a lot of that. Took people's input on how to do the warrior training arc, what they wish was more common in these stories, and what to avoid.
And for how his relationship is to Brambleclaw... well, honestly, Brambleclaw is my special boodle boy and no one understands him like I do✨✨ This man is a terrible father and a toxic mate✨✨✨He never should have had power over kits or Clans and Bad Bramble Dad is actually incredibly interesting as a continuation of the TNP characterization and segways nicely into the sorts of bad choices he makes as a leader✨✨✨✨✨
That man plays favorites with his children just like his own dad did, lathering affection on whoever pleases him most, he is incapable of doing an accurate self-reflection because the idea that he might actually, truly be like his own father is so painful that he can't confront the idea and becomes defensive at the very thought ✨✨✨
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Zelda
She/her, 65 moons, cis molly
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thinking about amangela angst during the filming of the "love is blind" video...
angela is high off the energy of the cast and the fantasy of marrying amanda, but she watches as amanda slips the plastic ring onto her right hand and not her left (because her left ring finger is already occupied by her real wedding band). then boom, it's the most brutal crash down to reality ever, and angela has to carry on the video with the same energy level as before the realization. only now she's also hyper aware of how none of this is reality. they're all just playing pretend 🤕🤕🤕
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At this point you've written at least four different roleswap AUs, so I was wondering if you had any thoughts or takes about how a roleswap AU should be? - someone who's planning on making a roleswap AU
Please don't remind me. I'm embarrassed about this. I know I need to write other things. I don't know why the AU concept is so incredibly fun to write. I can't explain it. Roleswaps are very easy to write and a lot of fun and involve being a freak about everything. Who wouldn't write 10 of those bitches.
But yes, as someone whose roleswap AUs are like 9 out of her 51 fics, I feel qualified to talk about this. These are just my own opinions and takes, and other people might do it differently - if you write roleswaps too, feel free to add in your two cents!!
Before sitting down to write literally anything I always figure out the rules of the story. Writing is little more than a nonstop series of decisions, and if you abide by the rules of your story or characters then your decisions will be coherent and cohesive. By rules I don't mean worldbuilding - I mean the internal logic of the story and the characters. "X character will never explicitly say how he's feeling" or "the leads have to both win and lose every encounter".
I find establishing writing rules for roleswaps especially important - it's figuring out exactly how the roleswap works. Here are the ones that I find important, and kind of the process:
Decide what is swapped. Is it more of a universal swap, personality swap, backstory swap, chronology swap, or alignment swap? No matter which one you choose, all of these things are probably going to change anyway, but there has to be one central point for each character that guides your decisions. Are you actually swapping the narrative role in the story, or are you just changing it? You have to be really precise and have a very good idea of what exactly is swapped, and it has to be consistent throughout the story. It can't just (just) work on what you'd like to see, it has to be exactly the same between characters.
Decide the point of divergence. Sometimes that point is pretty abstract (She's a teenager in the 90s instead of the 20s). Sometimes it's much more specific, just one moment (He developed his superpowers at this moment instead of that). The point doesn't have to be immediately obvious, but you should know it - I did a backstory swap ages ago, and it seemed like a complete change, but like 150k in I dropped that a character dropped out of the police academy instead of completing it and that her entire life changed from there. If the swap is more abstract, then maybe it's just a series of smaller decisions - character A has these seminal points in his story, and I'm swapping him with character B, so here's what character B did during these seminal points instead, and how it changed him and his narrative.
Decide who the character is. This might be more personal, but for me, I think of the character as...there is a central tenet of them, of who they are as a person, that does not change no matter what. That's three or four traits of who they are, that you will not change, and that's what makes their swapped life their own instead of the OG dude's. But there's a lot of traits and behaviors around that core personality that's the result of their environment, backstory, and experiences. That's what should change. It's about figuring out how these essential traits + what is swapped + the point of divergence = an entirely different character and story. The roleswap you'll end up with will be a combination of all of these things: how the essential aspects of a character mix with what's swapped to create an entirely new environment and set of behaviors, which cause a chain reaction to create something new. As a writer, you sit down and say, "I'm keeping these parts of the character, I'm swapping out those parts, this new mix changes these points in their backstory, this results in this new person".
This is more of a guideline, but it's the most important to me: your characters have to be recognizable as the character. The reader shouldn't go, "this OC is making some weird choices". The reader should go, "I don't know how, because he's the exact opposite of his canon self in every possible way, but somehow he still feels like my favorite character". This is why you isolate those basic traits before changing the rest - so long as your character is still who they are deep inside, then they still feel like that character. And that's the fun of the story. You're selling something insane, and the reader is buying it.
It's a lot of really heavy character work. You have to really understand the characters you're writing - the less I get the original character, the more issues I'm perpetually having. I tend to fly fast and loose with characterizations, but when writing roleswaps I have to refer back to canon and the source material a lot ("In canon he did X thing, with his newly different backstory how would that decision change?"). The more you're rooted in canon, then the funkier and more divergent you can get.
Personally, I like to play a fun little game I call: how exactly opposite can I make this character until he stops feeling like this character? I Sometimes my goal in writing is "how deeply can I ruin this story". This is not a good game and people should not play it. I find that the lazier I get about getting in touch with the canon character, about keeping track of the canon decisions, and about following these guidelines, then the more difficult a story is to write. If you structure a story well then it's easy to write, and roleswaps are pretty easy. Thanks for the question!
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turts in skirts :}
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A strange, dead, white whale washes ashore; the local schoolteacher is dragged out to see it by the younger of his students, who want to know if this is the mysterious 'Moby-Dick' he's told them all so much about.
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i really need to finish this one day
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Alright uninformed rant time. It kind of bugs me that, when studying the Middle Ages, specifically in western Europe, it doesn’t seem to be a pre-requisite that you have to take some kind of “Basics of Mediaeval Catholic Doctrine in Everyday Practise” class.
Obviously you can’t cover everything- we don’t necessarily need to understand the ins and outs of obscure theological arguments (just as your average mediaeval churchgoer probably didn’t need to), or the inner workings of the Great Schism(s), nor how apparently simple theological disputes could be influenced by political and social factors, and of course the Official Line From The Vatican has changed over the centuries (which is why I’ve seen even modern Catholics getting mixed up about something that happened eight centuries ago). And naturally there are going to be misconceptions no matter how much you try to clarify things for people, and regional/class/temporal variations on how people’s actual everyday beliefs were influenced by the church’s rules.
But it would help if historians studying the Middle Ages, especially western Christendom, were all given a broadly similar training in a) what the official doctrine was at various points on certain important issues and b) how this might translate to what the average layman believed. Because it feels like you’re supposed to pick that up as you go along and even where there are books on the subject they’re not always entirely reliable either (for example, people citing books about how things worked specifically in England to apply to the whole of Europe) and you can’t ask a book a question if you’re confused about any particular point.
I mean I don’t expect to be spoonfed but somehow I don’t think that I’m supposed to accumulate a half-assed religious education from, say, a 15th century nobleman who was probably more interested in translating chivalric romances and rebelling against the Crown than religion; an angry 16th century Protestant; a 12th century nun from some forgotten valley in the Alps; some footnotes spread out over half a dozen modern political histories of Scotland; and an episode of ‘In Our Time’ from 2009.
But equally if you’re not a specialist in church history or theology, I’m not sure that it’s necessary to probe the murky depths of every minor theological point ever, and once you’ve started where does it end?
Anyway this entirely uninformed rant brought to you by my encounter with a sixteenth century bishop who was supposedly writing a completely orthodox book to re-evangelise his flock and tempt them away from Protestantism, but who described the baptismal rite in a way that sounds decidedly sketchy, if not heretical. And rather than being able to engage with the text properly and get what I needed from it, I was instead left sitting there like:
And frankly I didn’t have the time to go down the rabbit hole that would inevitably open up if I tried to find out
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as I'm going back over my past history and items and journals and years, I come across all sorts of things, like the pencil I saved from that so-precious memory from second grade, and a pair of flip flops I've been missing for two years, and (tw for murder/crime/killings) the modern-high-school-AU-kidnapped-by-a-serial-killer story I wrote in late high school jdfsjdfsjkjlksfd
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Over The Garden Wall but instead of Wirt and Greg it's Grant and Paeden that's it that's all I needed to say thank you
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