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#I can make a screenshot of all the wishes I have made throughout the limited-time banners
no-face-no-shame · 1 year
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"His face had an expression of calm, as though almost glad the end had come"
I've just finished watching the Netflix adaptation of "All Quiet on the Western Front" and I have some thoughts. The first one being - I haven't seen such marvelous screen adaptation in a while, despite the changes introduced to the plot. So if you're any interested in what I have to say, let me elaborate.
I'm a big fan of anti-war literature, though "fan" might be a bit of a strange way of phrasing it. But I've read enough of the "genre classics" to have some general knowledge of how those stories are usually developed (might be just me being Easter European. Specifically Polish. We know something about wars.) And AQotWF is one of my favourites, alongside "Catch 22" and "King Rat." Throughout the whole movie I was in awe of how well it translates the atmosphere of the book. How well it establishes the characters, especially Kat (I'll talk about the characters later.) You immediately submerge into their world, you feel for them and you're anxious whenever they go into battle. My big problem with modern movies is how they just don't let you connect with the characters by rushing the plot. Here it's not a thing. AQotWF says exactly what it wants and how it wants.
The visuals are spectacular. I took some screenshots I'm planning on redrawing due to how beautifully filmed this movie is. And, finally, it's not too dark!! You can see what's happening even in scenes located in bunkers or taking place at night! I freaking missed that so much. The same goes for sound - you understand what the characters say (my knowledge of German is VERY limited, still I often didn't need the subtitles because the dialogues were recorded clearly.) The lighting does miracles, it perfectly supports the mood. The usage of colour is great. I'm a big fan of close-up shots (details can add so much) and I love how this movie delivers the best of it, with focusing on the faces and especially eyes.
The music deserves its own paragraph. Scarce, used only when needed, but what an effect it gives... Again, one of the best soundtracks I've heard in a while. There wasn't a single scene where I thought to myself "can y'all cut the damn music", which happens to me more often than I wish it did. Especially the main theme uses a lot of sounds that remind of metal, of shots and explosions, perfectly matching what you see. And the music in the very last scene is just beautiful and gentle. I heard something similar in my head while finishing the book. Peace and relief.
Costumes? So damn good. Finally a movie where the costumes are well-made, with precision and care. Another reason why it's so easy to immediately get into the presented world - you just believe it's real due to what you see. Hairstyles, clothes, make-up. Everything is very realistic.
The same goes for the special effects, both in terms of explosions/shots and the corpses. The scene with tanks and flamethrowers was a shocking experience even to me, someone used to war movies, due to how real it seemed. The tanks emerge from the mist like animals, some kind of monsters. Mind you, WW1 was the first time tanks were used and they weren't as common as in WW2. The absolute hysteria of the soldiers is so real because they indeed had no idea what to do while facing a tank. The sets are very detailed, the bleak views of the battlefield and faded, winter forests are again a visual masterpiece.
Now the changes. To me the most questionable change done was Kat's death. I prefer the book version - it was more moving. On the other hand, the nonsense of his death in the movie creates his own quality. He survived a war waged by adult men just to be killed by a boy over a few eggs. Eggs that for both sides might mean either survival or death of starvation. It wasn't the stupid generals, bullets and tanks that were his end - the poor farmer boy who knew his family will starve was. Still, I'd prefer to see the book version of events. While reading I was touched by Paul's desperation and dedication to saving his friend, and by Kat who wasn't able to tell Paul that he's been hit in the head, meaning that the wound was fatal. Paul's endeavour in carrying Kat across the battlefield, at some point already a dead body, was a great summary of how during war your effort might mean nothing just because you happen to be unlucky. If it was about skill, Kat would survive. From all of them, Kat should. But he was unlucky that one damn time. When the war was basically over, he lost his own.
Another difference was the fate of Tjaden. In the book, it was Kemmerich who was shot in the leg and died because of an amputation. Here, we have Tjaden who got shot, though he doesn't let the wound kill him - he commits suicide using a fork. A pretty brutal scene I was kind of expecting at the very secnd I saw the way he looked at the fork in his hand. Interesting take on human desperation - he didn't want to live as a disabled person as it would make it impossible for him to work as a policeman (his biggest dream.) This change is quite alright with me. I know it was probably done to not introduce more characters (Kemmerich), though I'd like to see the motive of the boots being taken by Müller and then given to Paul when Müller died as well. The conflict between not wanting your friend to die and such a down-to-earth matter like wanting better boots, in the end turning out to be meaningless, is an important thing to include. Still, the change wasn't that significant and it certainly wasn't a negative one.
And then Paul's death. I really appreciate the fact that the main character of the story dies because that was the only way for his story to end. And he dies at the very end of the war, as if because he had nothing else to do. He wasn't able to return to his old life. There was nothing left of it - at that point his mother was probably already dead due to her illness and he couldn't just go back to his town and live like nothing happened. Especially surrounded by people like his father, who didn't understand the changes done to him by the war. Paul's friends were dead. He'd be able to live with that, even though there was no one left of his class. Who would he study with? But Kat was gone too and that was too much. Paul gladly accepts his death because he's died already a long time ago, during the first time on battlefield. What was left after that was a moving body that didn't have much in common with the joyful student who'd once inhabited it.
The gesture of climbing up the stairs of the bunker, into the light of the day, is a beautiful visual metaphor. We walks around the trenches and in the background we see soldiers of both sides just sitting or gathering their dead. A second ago they were killing each other. But now it's 11 o'clock. Now it's peace. And the young boy, so similar to Paul from the beginning of the movie, takes his scarf, a scarf that has once belonged to someone else, someone who had died way earlier and who was known by Paul, not by the boy. The object is carried on even though the memory died. One of my favourite things added to the movie.
To sum things up - spectacular movie. Very worth watching, even if you're not into this genre. And if you haven't read the book, do yourself a favour and read it. It's not very long and I believe it's one of the stories you just should know.
If you read all of that, here is some warm soup -> 🥘🍲 and some bread to go with it -> 🍞
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mage-parivir · 3 years
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Devlog #3
A Mage Reborn has always had a fairly short wordcount, compared to the amount of story that it takes you through. I’ve always had my suspicions about why this was the case, but now I can finally say for certain that the reason is twofold.
One. My coding is atrocious in many ways, but one good thing about it is that it’s extremely efficient. There is barely any instance in A Mage Reborn where the same passage is written twice under two different choices. If the prose already exists under one of the choices and is set to appear in another one, the game simply redirects the flow at the earliest possible moment, minimizing the occurrence of what’s known as ‘wordcount fluff’.
It seemed a sensible practice when I first wrote the code, but I’ll confess: now that I’ve started to go back and plan edits and rewrites, navigating the endless streams of *goto and *label commands has become an absolute headache. It is very likely that I’ll need to go back and restructure the code (and consequently introduce large amounts of wordcount fluff) before I can even begin to make sense of what I’m even looking at.
I dislike the artificial bump to the wordcount when it doesn’t represent any additional content, but it seems to be a necessary evil. The good news is that--judging from code-dives I’ve done to other ChoiceScript projects--this seems to be the prevailing practice (with some notable exceptions like SoS: The Mortal Coil). So the new wordcount will be a more accurate yardstick when people do apple-to-apple length comparisons between A Mage Reborn and other CS projects.
Two. There aren’t nearly enough choices in the game right now, often because I wrote with the mindset of a novel-writer (hence me railroading the story along instead of asking for player input when I should), and other times because the choices were limited by the spartan personality section.
A crucial example of the former is when I railroaded players to accept that joining the White Fangs is a good idea, instead of asking them why they’d think it would be a good idea. While for the latter...there are so many two-option choices in the game that looking back on them often gives me a full-body cringe attack.
What this all combines to mean is the following:
The in-development build of A Mage Reborn currently has a length of 75k words. An average playthrough is 41k words long, representing well over half the current word total. The demo’s ratio is probably even more severe than that, because this is already factoring in the newly-written scenes, which have a far higher degree of variability due to the expanded stat bar.
For comparison’s sake, the public demo of Mind Blind (which I regard as the gold standard of ChoiceScript games, alongside heavy-hitters like Choice of Robots and SLAMMED!) has a total wordcount of 208k. An average playthrough is under a quarter of that, at 50k words! This is largely why the replayability of that game is seriously off the charts. This is also the standard I want to hold A Mage Reborn to. Ideally. We’ll see if I’m actually able to achieve that, haha.
So, this is my principal concern when writing the game right now. I want the game to ask for input from the players at a sufficient number of points throughout the game, with a large number of choices provided each time. I’d like to think I’m making good progress with this; take, for instance, these screenshots from the in-development build:
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Note as well that the second choice hub branches off into three to four additional choices each, with each of them having short but unique prose bodies to go with them.
This is the first step to hopefully let people be fully immersed in the story, rather than holding them to binary moral standards that don’t come anywhere close to the role they wish to play. Writing the variants are borderline tedious, but it’s a worthy price to pay if it makes players resonate with their MCs just a little bit more.
This was a long one! If you made it this far, thank you for listening to me ramble. As per devlog traditions, have some spoilers under the cut. This time of the next update’s opening scene (which, ironically enough given this devlog’s content, uses single-choice as a narrative device, lol).
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bonsai62 · 3 years
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JJK Episode 19
Guys... I swear every episode gets hella better and better (but for manga readers :(...) starting from the animation!! A lil shout out to the animators!! Please, I think we all appreciate everyone who works at the animation studio to take up their time amd effort into those shots because that don’t look easy at all. And I know all the employees that work there knows that we greatly appreciates them!
Okay! Now, I will comtain manga spoilers in a section in this so if you haven’t read the manga, please, don’t look or just skip, unless you’re into spoilers by all means go for it lol. It’s gonna be the first thing I’m going to talk about!
1. Megumi about to summon his special technique:
I swear that kid was literally about to safirice himself for the sake of saving people. Idk I just had a feeling he was going to summon (you know who manga readers!) but he was stopped twice by Inumaki and Maki. I think they both told him to stop because it’s either because they know he has that special technique or they just don’t want him loosing energy. I’m telling you, you guys are gonna love Megumi more and more throughout the story and how he is as a character/his powers.
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2. Inumaki is a badass mf:
If you guys read volume 0, I think even Gojo Sensei praises Inumaki and how strong he is. I think he even mentioned how he was kinda of scared of him too because Inumaki is also thag powerful! Don’t believe my words if they’re exactly what I’m saying but I know that in Vol 0, Inumaki can basically go by himself in missions because again he is powerful. I would love to learn more about his clan and just him because his techniques is one of my favs!
In today’s episode, he was really helpful and powerful. He also was pushing his limits to save his friends from Hanami. He’s okay now!!
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3. Megumi & Maki Vs Hanami:
I swear there is something about the zenin’s that is one bad ass clan. Maki and Megumi know how to sync when it comes to battle but that’s because I feel they trained with each other for a long time and they’re use to their fighting skills, plus they’re the same when it comes to fighting: thinking and strategizing. It’s easy to fight along side someone who has the same mindset in the battlefield I feel becasue that’s how I feel when I see Yuji and Aoi, but I’ll get to those two later. Overall, I will say we are defiantly going to see them fight along side each other again!
I swear Maki is Megumi’s favorite cousin 😂 (or whoever tf she is to them! We still need clarification on that lol) I wish I had images of them but I was being picky on which on I wanted and I screenshotted everything 😂
4. Yuji reassuring Megumi + “if you die again, I’ll kill you myself”
These two mf... I swear I love them so much and the trust they have for each other. Yuji, my dude, Megumi is traumatized! The boy just doesn’t want to loose you man! Megumi, also, how you gonna kill Yuji if the boy is dead? But it’s okay, we understand lol!! At least Yuji promised not to die lol so that’s a good thing! And he didn’t!
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5. Todo being the best fighting teacher/friend:
They’re relationship just started and they already have that perfect battle sync like Megumi and Maki. Yuji knows how to sync with people who are willing to just go for it and he does the same with Nobara (which I’m excited to see soon) and Nanamin. I love the fact that Todo gives Yuji the hardcore truth about fighting in a battle because Yuji was about to land a black flash but he was so pissed about how hurt Megumi was and what happened to Junpei. Todo noticed and made Yuji snap out of it and if Todo was my teacher best believe I would’ve said “thanks man!”. Plus, he is very patient. I also like when he made Yuji go out on his one and wouldn’t step in until he landed a black flash. Like, who tf does that?! Usually, they would do a double tag but no, this is very different. Yeah, they end up fighting together but Todo gave Yuji time to study and smart when it came to fighting Hanami. Damn man can Todo be my teacher??
But, I do want to say more about being angry in battles. Sometimes, when you’re pissed off especially when fighting, yeah anger plays a big role but it can also make you loose focus because you are focusing on someone and their well being. It hurts to see your friends or family in pain and it gets you angry but at that moment you have to let go and focus on what’s in front of you. That is what Todo is teaching Yuji and he had to tell him a couple of times and remind him that it’s just like that when you are a jujutsu sorcerer. It’s not an easy job whatsoever.
Other than that it was another enjoyable episode. I hope you guys like my reviews and lil thoughts into it because this anime is really in a whole different level when it comes to shounen mangas. It’s different and has a different pace. A very fast pace but it’s still good!
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shihalyfie · 3 years
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A meta and analysis on Hurricane Touchdown
Hurricane Touchdown sure is one of the Digimon entries that’s really difficult to describe. Often said to be “confusing” and “like an acid trip” (for pretty good reason, honestly), it somehow also manages to have a lot of hold in public memory, partially due to being one of the three movies that got widespread international distribution via Digimon: The Movie. Moreover, its relevance has started to re-emerge thanks to Kizuna, the director of which has stated Hurricane Touchdown to be his favorite movie (multiple times). Rather recently, there was even an editorial written by a journalist who had been covering Kizuna, professing that he had watched Hurricane Touchdown as a kid and hated it, only to rewatch it as an adult and appreciate it much better.
With all that, plus the fact that the movie recently got a new translation, it’s probably a good time to go back over the movie and analyze it! Despite what popular sentiment may have you believe, the plot of the movie isn’t that fundamentally incomprehensible, just buried under some rather unusual production and execution decisions. But there’s a lot to be said about the themes and story of the movie, so let’s dig in!
(All screenshots and quotations from the movie are based off the Hudie translation.)
Hurricane Touchdown in meta franchise terms
The full title of the movie isn’t technically Hurricane Touchdown by itself, but rather “Digimon Hurricane Touchdown!!/Transcendent Evolution!! The Golden Digimentals”. (The Japanese fanbase tends to shorten it to “Digimon Hurricane”, or, for even more shortening, “dejihari”.) The double-titling there is because of how it was originally screened; it was the 02 “summer movie”, screening in July (between the airings of 02 episodes 14 and 15). Functionally, the franchise has thereafter treated it like a single movie, but at the time, the fact it was technically “two” movies gave it the longest running time of any Digimon theatrical movie, clocking in at a little over an hour. (The tri. movies are officially considered OVAs and not theatrical movies due to their limited-screening nature, so as of this writing Kizuna, at 95 minutes, is the only theatrical movie to break this record.)
The movie itself has a pretty fascinating development history – for one, Akiyama Ryou was originally planned to be the starring character instead of Wallace. It’s also the first Digimon movie to be in “questionable canonicity” territory – this is very normal for Toei tie-in movies, since development for these kinds of movies usually starts at the same time or even before the TV series itself, making it hard to reconcile canon, but unusual at the time for Adventure, which had both its first and second movies be plot-relevant to Adventure and 02 respectively. It is generally understood that the movie takes place in “summer” – possibly between episodes 14 and 15, at the same position it screened in real-life – but, interestingly, the Western and Japanese fanbases’ opinions on why it’s questionably canon tend to differ: in the West it’s usually based on the appearance of Tailmon and Patamon’s higher-level evolutionary forms (which shouldn’t be possible as per 02 episode 27), but in the Japanese fanbase it’s based on Wallace’s existence posing a timeline contradiction (according to Adventure episode 45, there shouldn’t be any Chosen Children before 1995, but the movie states that Wallace had been one before then). Add to that The Door to Summer, which seemingly contradicts the ending of the movie (in which Wallace and Gumimon find what’s implied to be Chocomon’s egg, whereas The Door to Summer has the line “Chocomon isn’t here anymore”), and everything is just a tangled mess.
Despite that, it’s pretty remarkable how lasting the movie has been in public memory. Even with all of the factors working against it – the fact it’s often accused of being confusing (or, by many a Japanese kid, boring and slow) or an acid trip – Wallace is a very popular character, more so than you’d expect for a “guest” character in a one-off movie, especially one so controversial. 02 fans often even consider him an honorary seventh member of the 02 group. His article on the Pixiv dictionary wiki is pretty surprisingly thorough, at that. Questionable canonicity aside, the fact The Door to Summer even exists is pretty significant – how many one-off questionably canon movies have you seen getting an actual sequel?
As an aside, Hurricane Touchdown has a bit of an interesting relationship with Ojamajo Doremi, which is in some sense classic Digimon’s sister series (it aired at around the same time as Adventure through Frontier, and was also headed by their producer, Seki Hiromi). Wallace was voiced by Miyahara Nami, a voice actress who grew up in an international school in Austria and thus speaks fluent German and English, thus often putting her in roles that require speaking one of those. (If you listen to Wallace’s Japanese speech through the movie, it has a very heavy accent, which is deliberately affected on Miyahara’s part.) A year later, Miyahara would be cast as major character Momoko in Motto! Ojamajo Doremi, and The Door to Summer would prominently feature Nat-chan, a girl voiced by Shishido Rumi, who voiced Ojamajo’s Onpu (who is generally agreed to be Doremi’s most popular character, and Shishido’s most famous role). Coincidence? Opportunistic casting? Who knows.
The movie itself
But that’s enough beating around the bush. Let’s get to the movie itself!
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I’m not going to dwell on this too much because I’m going to be going more in detail about it below, but our story starts off in Wallace’s hometown of Summer Memory, a fictional rural village in Colorado, in 1995. (As mentioned earlier, this is a bit of a timeline contradiction; Adventure episode 45 establishes that “the one who wishes for stability” and the Agents didn’t get the idea of human Chosen Children until 1995, whereas the events of Hurricane Touchdown imply he’d been one before then.) Chocomon suddenly vanishes, and a gust of wind is left behind, implying that he must have been kidnapped. It’s not exactly said by what he was taken by (Digimon: The Movie ties it into Our War Game! by having both be traced to a “virus”, but no mention of such is made in the original Japanese version).
The mystery of what it is that took Chocomon away is never fully elaborated in the course of the movie, but as it goes on, it becomes increasingly apparent that it doesn’t actually matter. Why? Well, stay tuned.
So, timeskip to 2002!
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As Takeru and Hikari are visiting Mimi in New York, Hikari, who is known to have a bit of an empathic connection to Digimon, senses that there’s a “crying Digimon” (this will be important later), and Mimi suddenly vanishes – as do the other Chosen Children.
I think part of the reason this movie is often pinned as feeling like an acid trip is that the demeanor and attitude the 02 kids express in this movie feels a little too laid-back for the very urgent situation of their seniors having suddenly up and vanished (which is also not helped by the movie’s overall soundtrack being a lot more laid-back than the events on screen should suggest). This is especially odd because it’s absolutely not like the kids aren’t worried about their seniors at all! Rather to the contrary; “getting Taichi and the others back” is the major motive driving the whole group for the rest of it, and it’s constantly brought up as their goal in dialogue, shaping their actions throughout the rest of the movie. The execution of the dialogue and the overall direction create a bit of a tonal mismatch, but on its face, the actual storytelling checks.
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Shortly after, Chocomon – now evolved and corrupted into something – appears, and Wallace and Gumimon confront him.
The fact that Wallace refers to his partners by their Baby-level names (Chocomon and Gumimon) even after they’ve clearly evolved brings up a lot of interesting implications. One is that, not having been privy to any great adventure in the Digital World before, Wallace doesn’t have a lot of awareness of names changing after evolution the same way his Japanese peers do. But another important thing that comes out here is that, through the course of this movie, Wallace primarily sees his partners the same way he did as a young child. A lot of this movie’s story centers around Wallace’s difficulty in moving on from the past and accepting that things aren’t the same way that they are anymore – and so, just like how he has a hard time swallowing that the circumstances have changed, he has difficulty seeing his own partners as having changed, and calls them by the same names despite everything.
Takeru and Hikari catch on, and Hikari’s psychic sense catches on that something’s happened to her brother, too.
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Oh, and incidentally, said seniors aren’t in a pleasant place to be in at all.
The fact that the older kids are clearly Not Having a Good Time in the realm they’ve been kidnapped to – it’s depicted as cold, lonely, full of negative emotions, and eating away at their ability to even bodily function – is very heavily connected to what we later learn about what’s been going on with Chocomon through the last seven years. Moreover, the one truly coherent thing Taichi and Yamato can spit out at this stage is concern for their siblings – i.e., love. Keep that in mind for later!
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Wallace drops a line to his family (”Amy” presumably being his sister) saying that he’s going to head to Summer Memory, and skips town. Repeat: Summer Memory is in Colorado – he’s doing something as drastic as going out of state to follow Chocomon, which naturally does not amuse his mom very much (as we find out later in the movie). Patamon eavesdrops on the conversation and relays the information to Takeru and Hikari, who contact Daisuke in turn.
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So the remaining three kids nyoom all the way to the US using frequent flyer miles (which makes you really wonder whose those are, or what on earth they told their parents to allow three elementary school kids go around unassisted in another country) to go save their seniors, which apparently doesn’t fund their trip all the way to Colorado, forcing them to hitchhike from New York.
(We also get a quick scene implying that Daisuke has better proficiency in English than Iori and Miyako, as he translates some of the statements for the guy they take a ride from. This is pretty surprising, given that Daisuke hasn’t really been portrayed as particularly book smart…but then again, language skills sometimes just happen to come naturally to some people regardless of skill in books, and hey, it might just come in useful for his future ramen chef career in New York…)
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We get our first major scene of dialogue between Gumimon and Wallace, and we learn quite a bit about their characters in the process. Gumimon has a similar laid-back attitude to the more prominent Terriermon in Tamers, but beyond that (and a shared voice actress), it’s important to note that they have very different personalities otherwise. In this scene, Wallace and Gumimon get in an argument over how to handle Chocomon, with Wallace insisting that they shouldn’t have attacked him and that they should have just “talked” about it – even though, as Gumimon correctly points out, he was pretty obviously trying to physically attack Wallace.
In fact, at this part of the story, Wallace is being extremely irrational and in denial. You don’t even have to watch the rest of the movie to see that Gumimon’s very practical stance on the matter is reasonable – Chocomon was very much trying to attack Wallace, and getting caught in the fight was pretty much all he could do for Wallace’s safety. But Wallace, still stuck in the past, can’t accept that at this point in the movie, and, honestly, is being a bit of a brat about it too – he’s engaging in progressively more self-destructive behavior over the course of the movie (ditching his family to set off by himself in order to hitchhike to Colorado, for one). We later find out that Wallace is specifically obsessed with going back to the flower field where he lost Chocomon, having independently come up with the idea that this would somehow let everything go back to what it was before – even though there was really no sign this would actually fix anything.
The Adventure universe generally runs on a concept that a Digimon partner is representative of part of the self, and so, tying that into Wallace and his two partners, it can be taken that Gumimon and Chocomon reflect the duality of Wallace as a character – Chocomon representing his desire to latch onto the past and hope that everything can be the same that it was before, and Gumimon as Wallace’s sense of reason, advising him about the reality of the situation and how to practically get through it (and, thus, to move on). In fact, Gumimon is the one constantly advising him about said self-destructive behavior (reminding him that his mom is probably worried about him, but also berating him for just ditching the train as a result instead of thinking about how that’d leave them without reliable transportation for the rest of it).
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The symbolism is driven in even further when the only thing Gumimon has to say, in response to Wallace clinging further onto the idea that going to the flower field will fix things…is a cryptic statement that Chocomon didn’t like the heat, then suddenly offering to be a hat to provide Wallace shade. Because right now, Wallace and Chocomon are the same: clinging hopelessly to shards of the past.
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The other 02 kids make their way to meet up in Colorado, but run into some snags when Daisuke, Miyako, and Iori end up missing the exit to Denver (Takeru is not amused), and Hikari and Takeru’s train ends up stranded thanks to Chocomon’s interference…
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…and, making things worse, Daisuke, Miyako, and Iori try to take a plane back to Denver, only to overshoot it again. (Sorry, Taichi…your juniors are idiots.)
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Fortunately, they get lucky by running into the very same boy they’re indirectly looking for on their way to hitchhiking. We learn that Wallace has never had exposure to other Chosen Children before to the extent of knowing there were any Digimon in Japan, nor has he ever been to the Digital World, so for all intents and purposes, his experiences with Chocomon and Gumimon are all he knows (i.e. he has no awareness of large-scale Digital World affairs). He also apparently speaks Japanese, which is convenient for this movie so that they don’t have to have a language barrier, but, amusingly, Wallace claims that it’s because he “had a Japanese girlfriend once”. (Gumimon, who is much more reliable of a source, says that he’d apparently put an honest effort into studying, so an interpretation that Wallace really likes anime or something is not out of the question.)
It’s also interesting to see how the others react to him, especially considering that it’s becoming increasingly apparent that he’s involved with the disappearance of their seniors. Miyako is as openly friendly as she generally always is, Iori presses him very calmly about questions relevant to the disappearances and Chocomon without even batting an eyelid (future lawyer in training here), and Daisuke is suspicious from the get-go…which is exacerbated when Wallace starts flirting with Miyako. The running gag of Daisuke getting angry about Wallace flirting with Miyako has a lot to unpack here – the most obvious standby is the shipping interpretation (or, at least, that Daisuke may be as protective of Miyako as he is Hikari), but there are other points to observe as well. Firstly, Daisuke is a rather abruptly straightforward and overly honest person, and it makes sense that he’d play badly with people who seem dishonest – after all, his suspicions of Wallace started even before he started flirting, and he also shows similar hostility around Takeru (also not a very straightforward person) when he suspects he’s being made fun of. But also, the Pixiv dictionary entry takes the interpretation that Wallace’s personality had gotten a bit “warped” by his experiences – or, in other words, he’d developed this penchant for acting like a flirt, wandering off on his own, and altogether being incredibly wishy-washy because of the trauma of losing Chocomon and his inability to get over it.
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And as much as Daisuke’s being a prick about it (to the point that mocking Wallace for it gets him left there stranded with him), he’s absolutely right about the contradiction Wallace’s posing – he’s acting all high and mighty about trying to become an “adult” (meaning that going off on his own and flirting with girls presumably are part of his perception of what Mature Guys do), yet he’s being a total mama’s boy by constantly dropping everything to call her repeatedly through his trip. (It’s even worse than the subs here suggest; he calls her “mama”, the kind of super-affectionate language used by Mimi and Ken.) As Gumimon says, Wallace thinks he’s actually right, but he doesn’t actually have it together at all.
Another interesting thing to note here is that at this point of the movie, Wallace calls Daisuke “Daisuke-kun” (with honorific attached, slight distance). Remember this for later.
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Chocomon appears to confront them again, but he seems to not properly recognize Wallace – because, as we later find out, he doesn’t see the current Wallace as “Wallace”, and will accept nothing less than a younger Wallace from exactly the way he was when they were separated. (It is later stated in the movie that this is why he kidnapped the seniors and turned them younger; since he can’t recognize “Wallace” the way he is now, he’s taking anyone he can find with a Digivice and de-aging them in the hopes that he’ll find “Wallace” among them.) Gumimon recognizes that Chocomon is beyond recognition, and tells Wallace to not see him as Chocomon, but Wallace refuses to accept this and continues to intervene in the fight, telling Chocomon that they’ll meet again in the flower field. Again, Wallace’s mentality isn’t that different from Chocomon’s at this point – he may not be delusional to the point he wants to literally turn back time, but he still thinks that reproducing the conditions of seven years prior will fix everything and make it all better again.
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During this whole time, the older(?) kids are getting progressively younger, and it’s turning out to impact not only their physical bodies but also their mentalities. At this point, they’re starting to lose awareness of what’s happening to them, as they become more and more connected to Chocomon’s emotions.
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Daisuke is smart enough to catch on that Wallace definitely knows what’s going on, and starts to interrogate him. Recall that Daisuke is completely within his rights to do so at this point – Wallace is not only acting incredibly shady, he’s also being dismissive and refusing to give Daisuke any concrete answers about something that most certainly involves him at this point. As the 02 kids keep reiterating, their seniors have been kidnapped, and it’s pretty clear to anyone that Wallace knows something about this, but he continues to blow them off.
Wallace also doesn’t seem to be very happy about the fact Gumimon had evolved during the battle – remember, Wallace is very resistant to changes in his status quo, and especially when it involves Gumimon evolving in a similar way to Chocomon.
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Daisuke continues to pry into what’s going on with Wallace and Chocomon, and Gumimon, who understands that there’s no use in denying that this is a problem, tries to be straightforward about it – but Wallace, still stubbornly refusing to open up about it, won’t even let Gumimon tell Daisuke about the truth.
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Daisuke realizes that they’re not going to make any territory as it is, so he decides to have Lighdramon take them to Summer Memory for the time being, bonding a bit more with Wallace in the process.
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Once they reach Summer Memory, the kids learn about Takeru and Hikari getting stalled by Chocomon on the train, and the fact everyone else on it had disappeared – meaning that the responsibility that Wallace is carrying for not taking care of this problem begins to weigh further on him. Daisuke, Miyako, and Iori continue to interrogate him about what he knows.
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But Wallace, still stubbornly, refuses to talk, and being in Summer Memory only drowns him in further memories of his past with Chocomon and Gumimon. We learn a bit more about Gumimon’s past, too – apparently, he was quite the crybaby…
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And when Gumimon finally begins to spill the details of what’s going on – that Chocomon wants to see the younger Wallace and is kidnapping kids with his Digivice and turning them younger as a result – Wallace still continues to double down on his denial. Notice his wording – his specific insistence that things will go back to “how they used to be,” because it’s not just about getting Chocomon back, but also a fixation on recreating that happy childhood he had with him.
(There’s also a bit of a cute moment around here where Daisuke asks Wallace if he needs to call his mom – after having teased him for being a mama’s boy earlier, Daisuke really is starting to care about his welfare. It’s also amusingly mentioned that Daisuke, Miyako, and Iori are broke out of money until they meet up with Takeru and Hikari again…)
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That night, Wallace tries to go off by himself to the flower field, not even bringing Gumimon with him – as he implies later, he doesn’t even want to get Gumimon involved with this because he was the closest to Chocomon – but Daisuke, having finally caught on to his suspicion that Chocomon is not only relevant to Wallace but also Wallace’s partner, confronts him about it. Wallace thus finally spills the details – that Gumimon and Chocomon were born from the same egg, that Wallace kept them from his mother and stuck with them during childhood, and that, seven years prior, Chocomon suddenly vanished while they were playing at the flower field.
Wallace: I’ve never been able to forget about Chocomon since then. Not even after moving to New York, not even once. We were such good friends…So why did Chocomon have to end up like that? Does he hate me for not being able to save him? Daisuke: So the enemy we’re fighting is actually your Digimon? Your most important friend?! Daisuke: Of course you’d never be okay with that…
Daisuke is in shock, even though he’d already started to suspect this.
I said, earlier, that Wallace is being extremely irrational and in denial. I did not say that his feelings aren’t valid. Wallace’s situation sucks, and Daisuke recognizes why this hurts for him so much, especially after putting himself in Wallace’s shoes (and in fact it’s even worse for Wallace; Daisuke’s only known V-mon for less than half a year, whereas Wallace is talking about his formative childhood friend).
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Daisuke: I’d never be able to do it. If V-mon were to turn into something completely different…Even if he went on a horrible rampage…There’s no way I’d ever be able to bring V-mon down. Wallace: Daisuke… Daisuke: So then, what are we supposed to do? Wallace: It’s not something you need to be crying over. Daisuke: But…
This entire scene is an interesting one for many reasons, especially because of the position in which it aired – this was in the middle of the arc in 02 when everyone was getting their second Digimentals. Daisuke had, only a few episodes prior, expressed trepidation over “friendly fire” – fighting any friend who had become controlled by the Digimon Kaiser. This is consistent with that (and the 02 kids’ general bleeding hearts and difficulty with fighting friends), and it’s even worse – unlike before, when we were talking about evil mind control, Chocomon is pretty obviously a victim of his own madness. And although Wallace continues to insist that this isn’t Daisuke’s problem, Daisuke, for all he’s rough around the edges, is a genuinely kind person who thinks of others to the point he breaks down in genuine tears over the problem, and it’s consistent with not only his prior characterization of thinking about others’ feelings in 02 episode 8, but also how this eventually ties into his indignation over seeing others being hurt (episode 20) or their feelings being trampled on (episode 49).
Another interesting thing here is that at no point in the movie is “killing” ever brought up, but rather the word used is taosu, which literally means “defeat”. In 02 proper, its use is somewhat euphemistic – most famously, it was used in episode 44, when Miyako and Hawkmon have a crisis over killing LadyDevimon (so in short, there’s no illusions about the fact killing is in play here). But in this context, it’s not even really about killing. Wallace doesn’t even want to fight in the first place. The sheer action of physically beating up a beloved friend is painful, with killing as the ultimate unwanted outcome. Everything about this sucks. But Daisuke correctly points out that Taichi and the others’ welfare is on the line here, and everything feels like the wrong thing to do. “What are we supposed to do?”, indeed.
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So that’s why Daisuke momentarily indulges in Wallace’s denial-induced pattern of thought, because it really does seem like the only out here. (Especially because, from Daisuke’s perspective, Wallace seems to understands this situation better than he does – even if he doesn’t actually.) If they go to the flower field, they won’t have to fight and everyone will be saved and it’ll be fine! Wallace is irrational and in denial, but you can’t blame him and Daisuke for really, really wanting to believe this.
And Daisuke drops this zinger of a line, too:
Daisuke: So don’t say you’re gonna go alone.
Daisuke’s characterization really is important here, because, again, this movie came out during the first arc of the series, before episode 21 and the second half that centered around Ichijouji Ken’s redemption. At this point in the series, Daisuke was still being extremely deferential to others, especially his seniors, in almost all cases, and although episode 8 was a momentary glimpse into the kind of resolve Daisuke could have when it involved something he really cared about, this movie is really the first major sneak peek into how supportive of a person Daisuke is going to develop into, especially when it comes to Ken.
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And Gumimon reaffirms that he’s going to stick by Wallace no matter what – filling the traditional role of a partner that Chocomon won’t anymore.
So they go to the flower field, and everything…fails spectacularly.
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Well, before that, we get a glimpse of how the older kids are doing (they’re barely even conscious now), and we finally get to see Chocomon “in his element” and not as a rampaging monster. Things really, really aren’t going great for Chocomon either. He desperately and sadly jumps among the kids, trying to find Wallace among them, and what he really, really wants is just to be with his partner again. But they’re all “wrong”…
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At first it seems like Wallace is making headway – for a second, Chocomon even recognizes him as Wallace! – but he continues to insist that he wants Wallace to come “with him”, to where it’s “cold and lonely and no one is there”. The way he starts chanting that he wants to go back is represented by the young Chocomon’s voice getting progressively lost in the monster’s voice, and Wallace, starting to grasp how futile Chocomon’s clinging to the past is, makes his first statement of the movie’s core theme: you can’t go back to the past, the only thing you can do is look forward and think about what you can do from there.
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So after witnessing very clearly, in front of his eyes, how Chocomon is not going to listen to reason and will accept nothing less than something he can’t have, to the point of evolving and distorting everything around him, Wallace’s denial finally hits its limits, and he accepts that fighting him will be the only option out. (Again, note the use of “defeat” here – it’s not really about beelining straight to euthanizing him as much as Wallace has finally gotten over his refusal to fight Chocomon at all.) And considering that the situation is clearly rapidly escalating, and that Chocomon himself is clearly not in sound mind and having a terrible time himself, it doesn’t take much to see why the bleeding-heart Daisuke would also end up conceding so quickly. There’s a limit to how much you can hold out with pacifism when that just happened right in front of you!
(Also, Wallace no longer uses the honorific on Daisuke. Friendship level up!)
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Chocomon evolves further and further, and his personality starts to actually take a turn for the cruel as he starts toying with the Digimon. In fact, it’s made pretty apparent that they’re no match for him from the get-go – he keeps toying with reality and forcing the Digimon back and forth between forms. He ends up “altering the world” into something reflective of his own heart, and it’s repeatedly pointed out that it’s “cold and lonely” – in short, Chocomon is subjecting the world to feel the same pain and loneliness that he felt, the pain that was enough to drive him mad.
And Wallace finally has this to say:
Wallace: Like Daisuke said, I’m a big baby. But you’re not Chocomon anymore. No, you’re the one who did this to Chocomon…Chocomon was all by himself and lonely, and in that loneliness, he tried so hard…But you took his heart and locked it away somewhere! I’m going to fight. If I defeat you…If that means I can free Chocomon from you…Then I want to fight, too! I need strength…
Firstly, Wallace acknowledges that he’s been a brat – that he’s been philandering around and acting spoiled and stringing everyone around (character development!!). And secondly, Wallace finally acknowledges the truth of Chocomon no longer being recognizable anymore. The ending quarter of this movie focuses heavily on the idea that Chocomon has now become so distorted that he can no longer even be considered the same thing anymore – it’s ambiguous as to whether that “you” that Wallace refers to having taken Chocomon away is actually a separate supernatural entity, or whether Chocomon was drowning in his own loneliness to the point those negative feelings became their own entity and consumed him.
In actuality, though – it doesn’t really matter! 02 as a series would also go on to blur the boundaries between external interference and internal forces – Ken having the Dark Seed as an influence but also being personally responsible for his own emotions driving him over the edge, and having to take responsibility regardless, and Oikawa technically being possessed by Vamdemon but still being goaded on by his own fixation with the past (in fact, notice how all three of these cases have to do with a fixation on things that can’t be brought back). Right now, the only thing that matters is that Chocomon is no longer recognizable, the thing in front of Wallace is no longer the same friend he knew, and even being able to bring back Chocomon’s sense of self is something Wallace wants.
(Daisuke also throws in a more charitable interpretation of Wallace’s actions even when he’s being hard on himself, pointing out that he can’t really be called a “baby” when he also did have genuine determination to come all the way there to find Chocomon despite his age.)
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Hikari and Takeru arrive on the scene, and after Daisuke loses his marbles a bit over his happiness at seeing Hikari-chan there, Hikari points out the same thing: “You’re not the Digimon that was crying.”
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Chocomon starts turning the 02 kids younger too – and remember, it was established earlier that he was using the Digivice as a guide. That meant it made sense for him to target the older kids, since they had the same model of Digivice Wallace did. But Daisuke and the others have D-3s, and there’s no way to really mistake them for Wallace – so in other words, Chocomon has devolved to inflicting cruelty for no good reason, with the original motive having completely vanished.
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In increasing desperation, Angewomon and Angemon decide to evolve, and…look, I don’t have an explanation either, but I have to admit I’m somewhat amused by the fact that even they don’t really seem to have an explanation beyond “well, we’re desperate and hopefully it’ll do something!”
So they evolve, and Chocomon oneshots them. But that’s okay, because they released some golden Digimentals for Daisuke and Wallace to use! So V-mon and Gumimon get shiny new golden forms –
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– and Chocomon pretty much oneshots them, too. More specifically, he eats them…and within his body, Magnamon and Gumimon’s consciousness gets eaten apart to the point they start forgetting their partners. Wow, this situation just got worse.
Yeah, so, despite the movie being named after the golden Digimentals, the actual point being here is that power means absolutely nothing in this situation. Remember, I pointed out that even from the beginning Chocomon was straight-out warping reality – they really didn’t have a chance.
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So basically, everything devolves into complete chaos. Everyone’s being turned into little kids, with the mentality to match. All the Digimon are being oneshotted and being tossed around like tissues. But the one constant through all of this is that the kids are constantly running after their partners.
Remember how, back when the older kids were first getting sucked into Chocomon’s world, the one thing that seemed to remain intact at first was “love”? That “love” is what reaches out to Magnamon and Gumimon inside Chocomon, and makes them remember their partners again.
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And, more importantly, that “love” is what awakens Chocomon – the real Chocomon – inside his consciousness, and he wordlessly makes a gesture begging Magnamon and Gumimon to kill him. And so they do – with understanding and consent from all three involved.
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So in the end, the most extreme conclusion was reached. Chocomon died, at the hands of Daisuke and Wallace’s partners. But in that moment before he died, Chocomon’s pain was relieved, and he was himself again – Gumimon says that “Chocomon was smiling”, even in spite of his usual personality being that of a crybaby. They may have failed in their struggle to prevent the inevitable conclusion of having to kill Chocomon, but they did, to some degree, “save” him – so all of it did mean something in the end. And Daisuke promises that this still doesn’t mean the end of everything – they may have not been able to bring back Chocomon, and especially not in the exact way that would make things “the way they were before”, but the future is still there for him to return someday.
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So, we clean up loose ends. Taichi and the others are returned safely, and in the end, Wallace decides to still be a vagrant for a bit longer – and to flirt with Hikari and Miyako a bit before he leaves. In the end, Wallace still has a long way to go if he wants to really grow as a person. But as Miyako points out, he’s gotten a bit bolder than he was before – and he’s greeted with an egg in the end, as if opening up new possibilities.
The Door to Summer contradicts the finding of this egg, or at least opens up the possibility that this wasn’t actually Chocomon’s, so it’s ambiguous as to whether the frame of Terriermon and Lopmon at the end of the credits is meant to be taken literally, or if it’s just symbolic. But even in the case of the latter, Chocomon is seen as Lopmon, a form he never got to have in Wallace’s childhood – so, in the end, it’s about different possibilities opening up in the future, rather than replicating that of the past.
All right, let’s recap this movie for those doing a tl;dr! Or, more specifically, let’s recap the events in chronological order:
Sometime before 1995, an egg emerges from Wallace’s mother’s computer, and hatches into twin Digimon, Chocomon and Gumimon.
In 1995, while playing in a flower field in Summer Memory with Wallace and Gumimon, Chocomon disappears for unknown reasons.
For the next seven years, Chocomon is trapped in delirium, full of loneliness and pain from being unable to see Wallace, and starts to become obsessed with the idea of reuniting with him, but, in his madness, accepts only a version of that reunion that involves him being the same young child he was when they parted, as if nothing had changed since.
Wallace, likewise, develops a fixation with getting Chocomon back so that things can be like “the way they were before”, even after moving to New York.
In 2002, Chocomon begins to kidnap kids with the same model of Digivice that Wallace has, and starts to forcibly turn them younger and send them into delirium like his own, hoping that this will bring the “Wallace” he wants back. Wallace starts to chase after him and decides that returning to the flower field in Summer Memory will allow him to communicate with Chocomon and make him go back to the way he was before.
Takeru and Hikari, hoping to find a lead on their seniors’ disappearance, drop a line to Daisuke, Miyako, and Iori, who head to the United States, also hoping to find a lead in Summer Memory. On the way, they run into Wallace, who is evasive about his connection to Chocomon and the kidnapping incidents.
At Summer Memory, Daisuke confronts Wallace and learns about his story, emphasizing deeply with the difficulty in killing an important friend, and agreeing that they should reach out to Chocomon at the flower field.
Chocomon continues to fall deeper into madness at the flower field, and Wallace and the others realize that they have no choice but to fight him. As Chocomon becomes so distorted he’s no longer recognizable, Wallace declares an intent to at least save his consciousness.
As the fight carries on, the kids are de-aged by Chocomon in his madness, and Magnamon (V-mon) and Gumimon are swallowed by Chocomon. However, the kids’ love for their partners awakens Chocomon’s consciousness again, and he asks Magnamon and Gumimon to end his pain.
With everything settled, Wallace and Gumimon are able to face forward into the future in the hopes of meeting Chocomon again and starting anew from scratch.
The Door to Summer
Actually, there’s not much to really be said about Hurricane Touchdown’s spiritual sequel The Door to Summer, except that it revisits similar territory to the movie, observing it more in Daisuke’s context than it does Wallace’s. (The story is very much more Daisuke’s than it is Wallace or Mimi’s.) The short synopsis is that Daisuke, having had a pretty bad time recently, finds himself in contact with a mysterious “winter” (in the middle of summer!) that seems to reflect his own heart…and a mysterious amnesiac girl whom Mimi names Onpu “Nat-chan”, who immediately latches onto Daisuke. In the end, “Nat-chan” turns out to be “a Digimon who’s taken in a lot of evil data,” who goes on a rampage and forces the others to fight and eventually kill her.
Although the reason for Nat-chan going on a rampage is more concrete than what was given in Hurricane Touchdown (it’s portrayed as “data chips” that seem like fireflies), The Door to Summer also makes it very clear that it wasn’t just supernatural influence, but also Nat-chan’s loneliness, desire for a human partner, and jealousy of Daisuke and V-mon’s relationship. Daisuke, while showing immense hesitation about fighting her when she had befriended them, still manages to “save” her in some way, to the point she actually verbally thanks him as she dies. And in the end, Daisuke and the others decide to take her egg and find a partner for her – even if she can’t be Daisuke’s partner like she wanted, she can still start anew with someone else.
Wallace in Kizuna
Warning: The rest of this post contains spoilers for Kizuna.
As said before, Hurricane Touchdown has been said to be the favorite Digimon movie of the director of Kizuna – and certainly, while Kizuna references all four Adventure-series theatrical movies, Hurricane Touchdown’s references are the least subtle, with the plot point of de-aging kids lifted directly from it. (Except, in this case, it’s in the context of trapping oneself in blissful memories rather than being portrayed as the upfront listless torture it is in Hurricane Touchdown.) Moreover, the theme of warning against being fixated on the past is just as present in Kizuna as it was in Hurricane Touchdown, especially when Kizuna’s main antagonist (Menoa) also falls victim to something that’s part supernatural influence and part getting swallowed by her own negative feelings…so it’s only fitting that Wallace himself makes a cameo in the movie. Two cameos, in fact.
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The fact that Wallace is established as canonically existing within the Adventure main timeline has thrown a lot of people for a loop, especially since recent franchise events have made it questionable as to how it’s possible for canon to even make sense anymore because consistency has just gone out the window, but the Pixiv dictionary’s chosen rationalization for this is that, at the very least, “(some version of) Wallace exists in the timeline of the main story”. I’m inclined to agree with this evaluation; the fact that people around the globe can agree that the movie is questionably canonical but can’t even agree on how, and the fact that certain franchise entries considered canon (Tag Tamers) have their own contradictions, plus the fact that it’s not like Hurricane Touchdown takes a complete knife to timeline and lore common sense and more that it has some contradictory minutiae that are really easy to sidestep, it’s not actually that hard to say that some timeline of events that reasonably resembled Hurricane Touchdown (with maybe only some minor timeline or evolution differences) happened during the summer of 2002, and thus that Wallace exists.
Assuming that the story of our canonical Wallace is mostly the same or similar to that of the story presented in Hurricane Touchdown, Kizuna provides us with quite a bit of interesting information. We’re treated to two shots relevant to him: one in the form of his name at the top of Koushirou’s list of kidnapping victims, and one where he appears in person at the very end. It’s hard to miss him; he’s wearing similar colors to the clothes he wore in Hurricane Touchdown so you can identify him even at a distance, and he’s also the only loser around here with two partners. That’s right, two! Two!! Chocomon is back – and as Lopmon, exactly like the end credits card of Hurricane Touchdown depicted him!
So it looks like that, one way or another (after Hurricane Touchdown, after The Door to Summer, whatever, make up your own story), Wallace did manage to reunite with Chocomon and start a new life with him. It looks like not all of his habits have died – he’s depicted in a place with palm trees, meaning he’s definitely not in New York or Colorado, so either he’s moved again, is still maintaining the vagrant lifestyle, or just happens to be on vacation.
The other interesting thing here is that Wallace is depicted as one of the Eosmon kidnapping victims. According to Menoa, kidnapping victims were ones who were entertaining thoughts of wanting to go back to the past and remain a child forever – something that should intuitively be against everything Wallace learned in Hurricane Touchdown. But it’s important to point out that Eosmon’s lure is depicted as working on a subconscious level – certainly, if the kidnapping victims in Kizuna were to be outright asked if they wanted to be kidnapped and de-aged and trapped in their childhoods forever, most of them would probably say “no!”, and Wallace is likely no exception! But even if he’s starting his life anew with Chocomon now, it’s not hard to believe that there would still be lingering subconscious regrets about everything he’d lost with Chocomon and the childhood they could never spend together, ones that Eosmon’s allure would end up connecting with, even if the events of Hurricane Touchdown had consciously taught him better. Alas, being a human is hard.
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into-the-afterlife · 3 years
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Why I Ship Johnny/Female V Part 3: V, and You, and Me
[Part 1] [Part 2] [Part 3]
I’ve spent a lot of time in this essay series so far focusing on one half of the pairing. Johnny is fascinating, but he’s only one half of the dynamic. So what about V is interesting? Why does she stand out as a character, in the context of this pairing?
Across different ships, I’ve noticed a consistent pattern. There tends to be one character that the fandom focuses in on to thirst over and one that the fandom imagines themselves being. In this ship, the thirst-character tends to be Johnny, while the self-insert character tends to be V. And that’s not surprising, considering that V is essentially our self-insert into the world of Cyberpunk 2077. It’s also worth noting that people who engage in shipping and transformative fandom tend to be predominantly AFAB, myself included, and it makes sense that when writing sexual stories we’d want a self-insert who has our anatomy.
But fans being AFAB doesn’t usually impact what ships are popular. Shipping is infamously dominated by M/M couples who are, ninety percent of the time, cis. Usually, that impulse to self-insert results in an exaggeration of top-bottom dynamics rather than genderswaps or increased focus on M/F couples.
And the thing about V is, she isn’t just a self-insert. In fandoms focused on open-world RPGs, there tends to be some focus on the player character. However, that focus tends to be limited to the Tumblr-ish, transformative end of fandom. One of my other favourite video game fandoms is The Elder Scrolls. There, people avidly draw and discuss their versions of the protagonists on Tumblr and AO3. But on Reddit and Facebook meme pages, the focus is much more on the other characters, the lore, the worldbuilding.
In this fandom, though? I’ve seen more Vs on Reddit than I have on Tumblr. On Reddit, you’re bombarded with beautiful screenshots of V after V. On Tumblr, there’s tons of new names for V, lovingly thought out backstories and more. And when I see V being shipped with Johnny, V is almost always depicted as female, despite there being an option for a male V and despite the norms of shipping favouring a male V.
So it’s clear that female V inspires more affection than most RPG protagonists. Part of that is to do with Cherami Leigh’s voice acting that I covered in Part 1. But I also think there’s a lot in V’s writing that influences things this way.
CD Projekt Red’s writers are known for focusing on character and plot over worldbuilding in their writing. There’s no, ‘I used to be an adventurer like you...’ in their games, no blank-slate hero or awkward, generic background dialogue. Instead, their other protagonist, Geralt, reacts to chasing after goats and weird children and ancient beings as his own person. The world he inhabits is similarly richly drawn, with even the most bland of background guards discussing gimps and birthdays.
There’s also no black-and-white morality. Even in The Witcher games, their fantasy series, the morality leans much closer to Game of Thrones than The Lord of the Rings. This means that their characters are always three-dimensional. Their first true RPG is actually Cyberpunk 2077. Oh, sure, they’ve done games with rich worlds and lots of sidequests, with skill-trees and moral options, but they’ve always had an authored character, with his own slants and biases. Even when Geralt picks the moral option, he’s likely to be cynical about it, and he always leans towards being a grizzled libertarian who’s Done With This Shit at heart.
Despite their provision of a relatively blank-slate character in this game, this influence lingers on in Cyberpunk 2077. One of the big critiques of the game at launch was that the much-hyped lifepath system felt clunky and didn’t have much of an influence on later gameplay. It’s true that the backstory sacrifices some smoothness of plot and introduction to the world.
But what it gets rid of in those aspects, it makes up for in characterisation. No matter what path you choose, V is never an anonymous prisoner, a mysterious courier or a long-forgotten colonist. She has a clearly defined context, and real roots in the world around her. Even after you move past the prologue, V has the network of people around her you’d expect for someone already embedded in the world. After you’re shot, you don’t just go to some random ripperdoc; you go to Vik, her regular ripperdoc and friend. You don’t get the tarot sidequest from reading an anonymous shard; you get it from Misty. Jackie dating Misty suggests that he introduced V to Misty and Vik. V getting to know them through Jackie feels natural, and just like the kinds of close communal networks that spring up in large cities. Meanwhile, the unique dialogue options for each lifepath keep reminding you that V had a life before you met her.
And that’s true even for the other dialogue options. Here’s a minor, early-game set of dialogue choices from Cyberpunk 2077:
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And here’s a similarly minor, early-game set of dialogue choices from a recent RPG that shares a lot of tonal and thematic similarities with Cyberpunk – The Outer Worlds:
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Notice the difference in attitudes allowed by each set of dialogue options. The player character of The Outer Worlds has the opportunity to respond compassionately, snarkily or lie for their own advantage. Deception is specifically highlighted and controlled by a skill tree, and each dialogue choice has its own tone and flavour. Meanwhile, all of V’s dialogue choices can be interpreted as some kind of attempt at deception. They’re also all written in the same voice. While The Outer Worlds offers matter-of-fact kindness, brevity and colourful imagery, V’s dialogue choices all share sentence fragments, spunkiness, bluntness and emotional volatility. No matter what choices you make, V’s attitude and voice always stays the same.
The way dialogue choices are controlled is also worth examining. There seem to be more choices on the surface in Cyberpunk, but a full half of them are controlled by skill trees. Level V up differently to this YouTuber, and they may not even be available. The skills themselves also betray a lack of choice here. While speech is split into five different skills in The Outer Worlds, and the skill used here is directly named ‘Lie’, in Cyberpunk 2077 the skills are simply named ‘Reflexes’ and ‘Cool’. That’s partially due to differences in RPG mechanics, which is beyond the scope of this essay. But look at the names themselves. While The Outer Worlds singles out deception, and bluntly names it for what it is, Cyberpunk 2077 frames quick thinking and bluffing as simply part of the reactions and social attitudes required to survive in Night City. Even the very names of the game mechanics are coloured by V’s attitudes.
While V’s status as an independent character is coloured by CD Projekt Red’s previous experience, it’s definitely not an accident. They had an entire trailer dedicated to answering the question of who V is. For the question of whether V keeps her own personality to be compelling, V has to have a personality in the first place. And in the Temperance ending, the emotional impact of seeing V as an NPC in cyberspace, as well as the final, long shot of V’s face on the bus, depends on you having built up a relationship with her as a separate character. She’s a fascinating mix of self-insert and defined character, and purely from a writing perspective, breaks a lot of new ground for RPG protagonists.
But back to the subject at hand: shipping. She’s just self-insert enough for you to imagine yourself as part of a heightened reality, as someone blisteringly witty, quick-thinking and intelligent. And feeling competent and confident, whether in the real world or in-game, brings you back into your body and makes you feel confident enough to pursue what brings you pleasure. But V’s also just enough of her own person that you can care for her and want her to be happy. That combination of affection and wish fulfilment is what the best ships are made of.
Another huge part of V’s popularity in the Cyberpunk fandom comes from the way gender, or the lack of it, interacts with her characterisation. Of course, you can make her look and dress however you want; that’s one of the beautiful things about RPG protagonists. But her lines and interactions with other characters, thanks to them having to be voiced by male V as well, are refreshingly gender-neutral. To understand this further, let’s take a look at some concrete examples.
Cyberpunk 2077, particularly during the prologue and Act 1, takes a lot of inspiration from Grand Theft Auto. Fast cars, exciting crimes, the obligatory strippers and prostitutes; they’re all there.
These kinds of gritty, sexualised game worlds have attracted criticism from feminist media analysts for normalising violence against women and normalising extreme violence as the default and desirable way of responding to the world. What I think about these takes would take its own essay to get into. But the part of these critiques I do agree with is this. By having protagonists in these worlds always be hypermasculine cis male protagonists, and by having victims of crimes and sexualised characters always be cis women, these worlds repeatedly and unnecessarily sideline anyone who’s not a cis man from imagining themselves having power and agency.
However, where Cyberpunk 2077 differentiates itself from other examples of these game worlds is its lack of gendered differentiation for its protagonist. Ninety-nine percent of the time throughout the game, male and female V voice exactly the same lines. This means that if you choose to play as female V, female V is characterised exactly the same way as male V.
Let’s take a look at some concrete examples of this. The biggest is V’s relationship with Jackie. It’s rarely that you see a male-female friendship that stays as platonic as this one does in media, and I welcome it. The quest called ‘The Ripperdoc’ demonstrates this, in the conversation when Jackie and V drive to see Vik:
Jackie [with relish]: ...I got a date - me and Misty.
V: You don’t say...
Jackie [confidentially]: She’s soooo sweet. Really gets me, y’know?
Jackie describes his relationship with Misty in respectful terms, and isn’t afraid to detail the emotional aspects of his and Misty’s connection. But he doesn’t hold back on the macho bragging either. In these lines, and especially in the pleased, suggestive tone of the first line, it’s clear he’s proud to be the kind of guy who could date someone like Misty. The presence of both of these attitudes together shows that Jackie both trusts V and considers V a part of his traditional-masculinity-valuing world. It’s less ‘not like other girls’ and more ‘not like other mercs’.
Similarly, while V’s first interactions with Johnny do draw from highly gendered relationship dynamics, the actual content of V’s responses undercut any feminising this would give her. Here’s one exchange from ‘Playing For Time’:
Johnny: The fuck kinda joytoy are you supposed to be?
V: Fuckin’ ghost off!
Johnny calls V a whore. Before and after, he physically hurts her in ways that, in my opinion, have a highly sexual undertone. But the crucial bit is how V responds here. She neither responds in a helpless, damsel-in-distress sort of way, nor in a defiant, sassy heroine way, where she might take the gendered insults and own them or prove them wrong via physical prowess. In fact, she doesn’t react to the gendered aspect of Johnny’s comment at all. Where a game with a Strong Female Character (TM) would use gendered jabs to refocus attention on said character, Cyberpunk blows them off to focus on the reality of this particular character’s situation.
Outside of V’s closest relationships, this gender neutrality can also be seen in the wider world of Night City. Dexter DeShawn is one of the most tropey, Grand Theft Auto-esque characters you meet in the game. As such, he’s one of the best barometers for how gender interacts with the ‘usual’ state of the world. And how does he react to a female V?
The answer is, not at all. He addresses her as ‘Ms V’, but that comes across as less about her and more about him being high up enough in the world that he can afford affectations. Her gender simply isn’t relevant. While this is increasingly common in pop culture, it’s still rare in worldbuilding like this, where gender is all too frequently used as a lens through which to explore violent, chaotic worlds. In a type of world and tone where gender roles are traditionally emphasised , V slips past those roles and is allowed to exist beyond them.
But why does gender neutrality make V more appealing to ship? To answer that fully, it needs to be combined with my next point.
V is also compelling to ship because her characterisation gives a safe platform from which to imagine her being vulnerable. What I mean by that is this. The main aspect of V’s characterisation in canon is her status as a merc. How you experience her life, through gameplay and through the situations she gets into, is through her skills at hacking, sneaking and killing. You don’t just witness her competence, daring and toughness; you share in it.
When writing fiction that focuses on romantic relationships, one of the toughest balances to get right is that of competency and vulnerability. Any good romantic arc involves watching a character’s barriers come down, seeing how they react to the other person when they lay aside their protective pretences. But this can’t happen too soon, or too much, for either the protagonist or the love interest. Competency and assuredness are huge parts of what makes someone attractive, and they’re also huge parts of feeling like you can come out and play, sexually speaking. Even for the biggest submissive on the planet, the submission has to be a deliberate choice to be hot.
Taken together, V’s canonical characterisation and the possibilities and conventions of fandom provide the perfect balance of those two qualities. Canon makes it clear that V is capable and strong. When you or I imagine our Vs with Johnny, that buildup of ‘competence capital’ makes it feel safe enough to imagine V vulnerable.
And that safety is vital when shipping any character with a character like Johnny. This is where the gender neutrality I talked about earlier comes into play. Imagining V vulnerable feels safe. So does imagining V in a dynamic with a guy who’s a tropey bad boy. Because V is written in such a gender-neutral way, it lets the player enjoy all the deliciously dangerous aspects of her relationship with Johnny without the distractions that may come from feeling disempowered. It also refreshes all the clichés of Dangerous Guys, making their impact feel fresh and new again. Her ability to walk the line between wish fulfilment and independent characterisation inspires simultaneous identification with her, affection for her and boosts in confidence for the player.
This is why she’s compelling to ship. Johnny brings in the familiar emotional arcs of classic tropes, while V makes them new. So what happens when you put these two characters together? Just what about the way they bounce off each other has inspired the majority of fic and art in this fandom?
That’s what I’ll talk about next time.
[Part 1] [Part 2] [Part 3]
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g-perla · 4 years
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From “Nessian Shipper!!” to “Nessian…Shipper??”
This...is going to be a long one so strap in.
Years ago when ACOMAF came out and the kind people of tumblr posted screenshots of the Wings and Embers short, I found myself looking at Nesta and Cassian, considering the idea of them being romantically and physically involved, and found myself with the following thought; that’s my SHIP. These feelings were reinforced throughout the smattering of brief interactions between the two we got in ACOWAR, probably until the very end where it was unclear if Cassian had gone to see Nesta before or after she headed up the stairs seeming distinctly not ok. That wasn’t a very big deal though. For all I know he did, and she pushed him away, or maybe they did have a talk. Feyre’s perspective is very limited after all. This didn’t really stop my Nessian shipper heart at all.
My Nessian shipper heart became compromised in ACOFAS and in the teaser to ACOSF. I still haven’t re-read ACOFAS so I just want to make it clear that I’m still dealing with 2+ years of accumulated messy, largely unexplored feelings about this ship. That being said, I wasn’t very impressed by Cassian’s behaviour towards Nesta. The interactions between them we were shown left me questioning the stability of a ship I had previously loved with reckless abandon. I questioned Cassian, I questioned Nesta, I questioned their independent trajectories, and them as a couple in the context we were given. My conclusion was that I could no longer really ship them as eagerly in good conscience.
A week or so ago I wrote in a post that Cassian seems, to me, ashamed of Nesta. This idea came to me after considering his behaviour mostly in ACOFAS and to a lesser degree in the previous books. A post by @inyourmindeye, where they put forth their arguments about why Cassian isn’t ashamed of Nesta made me reconsider, however. I read their post carefully and took some time to gather my thoughts after taking in this other perspective. I will share them now.
First, I will say that the word “ashamed” perhaps isn’t the most exact word to express how I feel about Cassian’s complex emotions when it comes to Nesta. I think a more apt word would be conflicted. Second, I want to clarify that when I wrote “ashamed” I didn’t mean to imply that he didn’t care about Nesta. Feeling ashamed of something or someone because of the feelings of attraction or care one might have is certainly possible. Additionally, these emotions aren’t necessarily contradictory, nor do they necessarily depend on each other. They do, however, complicate each other and create conflict.
But what exactly is the source of Cassian’s possibly conflicted feelings?
In the most simplistic sense, I suggest the source is Nesta and the Inner Circle. Or rather, Nesta v. the Inner Circle.
Many in the fandom and some of my own posts have discussed the inherent incompatibilities between Nesta and the IC (as depicted in the canon texts we have access to as of 21/10/20). These incompatibilities are largely ideological such as different definitions of “free will” and agency. Nesta simply does not tolerate the messy dynamics of the IC and the tacit acknowledgement that Rhys has the most authority. For Nesta to fit into this world, she would have to abandon the elements of her character that constitute her core self and which make her subversive within the narrative and without: a disdain towards authority, a resolute mind that isn’t easily moved, quick to anger and abrasive and hostile in her expressions of this anger, but capable of making concessions if the situation gnaws at her strict moral code, morally grey, not nurturing, generally unpleasant to those she doesn’t trust, judgemental, unapologetic in her sexuality or in her femininity, lacking in patience when it comes to idiots and sycophants, critical to a fault, not immune to enacting cruelty, etc. See, if this were a man and if this book had been written during the Romantic period and we were reading it now we would just say “well, I’ll be! What a text-book example of a compelling Byronic hero! We love to see it.”
Note how the men (sorry, males) in SJM novels tend to have many of these same characteristics. They are also pretty good examples of Byronic heroes. The main difference is the energy most people bring when they criticise women. One of the characteristics of a Byronic hero is his refusal to be confined. This confinement can be moral, ideological, epistemological, or physical. Basically, people in the world of such a hero (or even in ours) can’t compute when they encounter him and are unable to put him in easy categories. This often manifests as irrational hatred towards this character because it offends our sensibilities about what is known and what is unknown.
It’s attractive to think that we are immune to this as people existing in the 21st century, but we are not. We still rely on the “Other” to define our identity by both creating it and violently rejecting it. I suppose it’s as good a time as any to share the thesis of my overarching analysis project; basically, Nesta is the ultimate representation of the Other. She is Other in her womanhood (or I guess femaleness), she was Other even as a human, now that she is high fae she is Other to humans but tragically she is also Other to the high fae because she was Made. She is Other as a magical being, she is Other to the IC, she was and is Other to her bio family. She is Other to many of us because we simply cannot comprehend her actions in ACOTAR (how could she have been so cruel????). As of now, there is not a single place where Nesta can exist without offending the very core of what a lot of people value.
One framework for the Other was proposed by the French psychoanalyst Jaques Lacan. He basically said that the Other is that which we must reject when we start forming a concept of the Self. The Self is the known therefore safe; the Other is the unknown therefore dangerous and disruptive. The Self creates the symbolic order which is essentially the blueprint of accepted life to which the Other is antithetical. I can go on and on about the intricacies of this, and Lacan himself certainly did, but I’m working on a review of different conceptualisations of the Other so I will stop here. What I want to establish while bringing this up is that Nesta is essentially the Other to the IC’s symbolic order, i.e. fundamentally incompatible and an epistemological threat. This is a very theoretical way to explain the IC’s hostility and dislike towards her, but I find it compelling enough to pursue (and I am a nerd).
We can’t forget that Cassian is a known element of the IC’s symbolic order, thus one of the Selves let’s say. The Self should seek to annihilate the Other (as it usually does)…not love it, desire it, care for it. To do so is to enter a profound state of existential precarity. To pursue his feelings for Nesta, Cassian would have to question the fundamental assumptions that are at the core of his known world. There is nothing simple about such a task and I can’t really blame him for struggling. 
Still, understanding something isn’t necessarily synonymous with liking it. I wish that the distance between these two characters were not so great. I wish both could just sit and talk with the respect I know them to have for one another. The constant insults and underhanded jabs made by both parties are messy and not in a fun way. As the ship stands, I don’t feel comfortable liking it with the same reckless abandon as before. I think their hostility is too raw, even if their actions contradict them most of the time. Is it unreasonable to want them to interact without reservations in situations other than those between life and death? I hope ACOSF can provide the development they both deserve. Maybe then I can stop having one leg in the ship and the other overboard.
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shrimpanalysis · 4 years
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SIMON LAURENT ANALYSIS
Simon is mostly known infamously as the Villain of this season and a murderer to boot. He seems to be very insistent about his own opinions and beliefs. Going so far as to outright deny other peoples attempts at correcting him.
Due to this he is seen as narrowed-minded and egotistical, outwardly hating being wrong and giving people this intellectual leverage over him but internally rethinking all of his views. His inferiority complex I mean pride- is what I think to be one of the major factors that causes his character regression.
His pride (No, not the group of lions) is shown throughout the season by holding his ground. Most people interpret it as him being close minded at adamant to his own beliefs but I feel like the beliefs are only the basis to his inferiority.
An example, his own hatred towards Nulls. This can be quite a weak link to bring up as everyone in the Apex has this belief. However, the way he continuously reacts to them despite them showing humanity to him as compared to Grace who has gradually seen the other side of them and starts to understand and develop meaningful relationships with them-
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Simon reacts negatively the nicer the nulls are to him.(Tuba’s death)
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I interpret this as his own damaged pride, he hates being wrong and the more he is proven wrong the more angry he would get. This fear of being wrong could stem from past experiences of being the butt of arguments and made a fool out of it.
Him experiencing these feelings brings himself to adopt this mentality that other people are perceiving him as an idiot or a fool, causing him to try to justify his beliefs as much as he can in order to victimize himself into thinking that everyone is against him and he is the only one that is right to boost his self-esteem which causes him to adopt this narcissistic and manipulative persona to hide his own weaknesses.
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(Simon looks away from Grace displaying emotion, he would be more susceptible to mirroring the reactions of his closest friend and he does not want to show weakness.)
Due to his narcissism, he also displays what the viewers might perceive to be a lack of empathy. He does not display much compassion and can be outright apathetic to other people's circumstances, Such as his dismissal to Hazel bringing along Tuba despite her looking clearly distressed when they said she couldn't bring her and completely ignores her feelings about the subject.
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He perhaps reacts this way due to his own internalized hatred of himself and displaying compassion would be showing a less hardened in his eyes as he is perhaps taught from a young age that being sensitive or vulnerable is showing weakness and he does not want people to think less of him.
Him being unempathetic also stems from his ego and beliefs as he usually displays this attribute towards Nulls specifically throughout the show which is because if he was indeed wrong about Nulls, it could cause him to start questioning his own feelings about them which is something he does not want to think about as it conflicts with his own victim complex.
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Due to him not wanting to be more exposed emotionally, he lashes out in anger. Anger at himself that he projects onto his relationships with others as he is unable to understand and handle his emotions effectively, this can be caused by not having a stable guardian like figure to help him through such issues.
Simon is also shown to outwardly control his anger by kicking and punching objects.
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This is shown to be counter productive as it does not allow the person to understand where their anger is coming from and only prides a temporary outlet for his aggression.
His aggressive personality can also be shown in his interest with making war replicas/models.
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This can be taken as him being someone who likes being in control and feels like conflict is the only way to progress which can be found in his own toxic relationship with grace where he tries to control her, not knowing that she is her own person which ties into his lack of empathy. This trait is especially shown almost at the end of the series where he commands the Apex like a leader and donning a military general like coat.
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His inability to cope with his own emotions and expressing them outwardly to others is the main reason for his attachment issues.
His own paranoia and lack of trust in Grace by invading her memories when she doesn't tell him that Hazel is a Null which shows us how Grace knows his aggressiveness and acts very secretive around him as she predicts he is going to blow up when he finds out.
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Him finding this out himself causes even more hurt as he is hit with the realization the only person that he thinks that ever cares about him has betrayed him. He is alone now, a reminder of the time when Samantha left him behind.
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And it angers him and forces him to project his sadness as vengeance against others such as manipulating grace and using her memories against her, causing her to be stuck in her own memories as Simon just walks away.
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Put yourself in Simon's shoes, you are stuck in an unfamiliar environment,
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no idea where to go and the only parental figure you trusted in this whole place was just using you for her own self interest and
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your closest friend seems to be tip toeing around you.
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You also feel like everyone is out to get you and that your flawed beliefs are wrong but it was the basis of keeping you sane throughout.
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Not wanting to believe that any of these things happened to you, you disregard all emotion and lash out at others because you don't want to feel that any of these things are real.
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It sounds like a fever dream doesn't it?
Congratulations, you are basically in denial.
I would say the beauty of Simon's portrayal in season three would definitely be the lack of context behind his actions. He is very easy to dismiss as a one sided evil character. (I don't deny it, he is one.) Due to this we don't really see him as a fleshed out individual and he feels like the Tom Riddle of the season.(slowly devolving into a villain.) His own deterioration into this ultimate descent to becoming a murderer and attempting to murder his childhood friend; the instances to solidify his own inferiority complex (the mentality of "Grace already perceives me as an evil character, what use is there to better myself when it's already too late?") Which is what I think to be the cause of his inevitable demise.
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I doubt it is going to happen but I do wish that the next book will cover some parts of Simon's past. He isn't a redeemable character, and never has been. He is someone molded by his own upbringing that we do not see, the most integral parts of his development. Many people have made the comparison that Simon had just as many chances as Grace, if not more to redeem himself.
I feel like he does not need chances, he needs to build himself from the ground up and truly look deep into himself and figure out why is he acting this way. None of these chances provide him with that opportunity and this is where him and Grace deviate.
The train has improved Grace and supported much of her character development as shown in the series where he becomes more empathetic, more trusting and open to others such as Hazel and confronting her own demons in her own mind.
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She also finally manages to stick up for herself after the emotional roller coaster Simon put her through.
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Simon on the other hand, uses this opportunity on the train to cause much destruction and chaos. He has a disconnect with the plane of reality inside the train as opposed to real life and this stunts his development. In my opinion this would be due to the faults of the train and the limitations of the amount of people that it can help. Yes, some people get off the train and become better. People like Tulip, Jessie and Lake. But we don't really see the people that the system has failed. This is where Simon comes in, he is the very person that the train has failed and it shows how counter intuitive it is with the limited opportunities and the disregard for the different circumstances of the people in it, bundling them together.
I doubt Simon will be the first, or the last passenger to be ruined by the whole system. I do like how his character gives us an insight into something not many of us have thought of before that is; how can a train be designed to be so perfect that it can help every single person on board? It is impossible. Even Artificial Super Intelligence like One-One would have trouble doing so. Which can represent how people can only change if they want to, and if they genuinely don't they have to be stuck the feedback loop of hell.
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Big thanks to my homeboy @useful-crew-too​ for supplying all of the screenshots for this analysis
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quietest-rebellion · 4 years
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Do the chaos household for that character meme you coward
Me upon realizing I have to explain what that is
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Basically it's the idea of my fav murder boys having to live together. This being Stefano, Eddie, and Higgs. @christmasace and I came up with this one night and it has been our main source of serotonin since.
I'm going to do the character break downs for them in the context of their original games though. So anyway, buckle in, lads, this'll be a long one. (Eddie and Higgs will be below the cut)
Stefano Valentini
How I feel about this character
Fav. Favest of favs. I would willingly die for this man in a heartbeat. His voice? Beautiful. His personality? Snarky. His art? Breath taking. The way that he has to fix his hair after getting shot with a smoke bolt? Hilarious. Me? I'm in love. Also the fact he put jokes outside of the theater is iconic. Anyway, Stefano was an appealing character from the moment I first saw him in Markiplier's playthrough. I didn't realize I'd fallen until I started crying at his death and Mark was like "I don't even feel a little bad!" Because then I was like "oh shit why am I crying" Also I believe Stefano is an undiagnosed autistic man with horrible PTSD and brain damage(obviously) and I will die on this hill. I could talk about how I feel about Stefano for pages but I won't right now.
All the people I ship romantically with this character
Me. Honestly I feel like Stefano is either an asexual aromantic, who only cares about his art, or he is a raging bisexual who is extremely picky with men since he himself is such a perfect man. As for actual ships though, I feel like Stefano is attracted to Sebastian and flirts with him throughout the game. I just don't really see the idea of Sebastian flirting back. 🤷🏻‍♀️ Emily Lewis. I love the idea of them being in a relationship, official or unofficial, and then things went south and he killed her. Stefano killed a lot of people before being put into STEM, why was this one so special he had to make a series of displays representing her? I don't know, just my thoughts.
My non-romantic OTP for this character
This is gonna sound weird, but I guess Theodore? Look, I just love the idea of Stefano driving Theodore insane and making him regret ever hiring him. And like, all the memes everyone makes about it? Amazing. (A personal favorite, also the one that I made) Plus, "You are special. You've always been special." Yeah, anyway I really need to know what the other half of that conversation was. Does Obscura count? I think she does. I see Stefano and Obscura's relationship being like that of a father and daughter or of a pet and an owner. He just loves her so much and he's so snippy when Sebastian gets to the theater the first time. "You did not appreciate my beautiful Obscura's performance." I imagine if you actually chose to fight and kill her in Ch. 7 he was really upset about it. Guardian is along the same lines as Obscura but I think Obscura has a higher place in his mind. 1. Because she is a camera and takes more photos for him. 2. There is confirmed to be more than one Guardian so he probably doesn't grow overly attached to any particular one, where there is only one Obscura. 3. Stefano seems to love whatever he did most recently the most, which is fair. As an artist, it really just Be Like That.
My unpopular opinion of this character
Unpopular only in the world of the game, but his art is good.  Actual unpopular opinion? Not sure I have one, tbh.
One thing I wish would happen / had happened with this character in canon
I say it literally all the time but I really want a prequel comic or SOMETHING to tell us more about him as character. What happened to his family? Why did he come to America? What war was he injured in?  Also the idea of him getting some dlc for the second game is still always on my mind, like, it could take place before and during the main game and it’s just us fucking around and making art and then catching Lily and fighting Sebastian. I am not gonna say that he didn’t deserve to die in canon, so really I wouldn’t change that.
Eddie Gluskin
How I feel about this character
Look... uh... I honestly am not sure how to describe my feelings for him. Because on one hand, is a misogynistic asshole who deserves literally everything that happened to him as an adult. But on the other hand, he was an abused child that grew into a hurt and sick adult. Also, when he’s not trying to kill you he is quite the gentleman.  Basically, I love this character, but I have no idea why and am slightly ashamed about it.
All the people I ship romantically with this character
Literally no one. This man should not be in a relationship with any of the canon characters. I’d like to imagine an AU where he is sane and settled down with a wife and had 2.5 kids and lived together in their house with a white picket fence but that isn’t going to happen obviously.
My non-romantic OTP for this character
Look, I know they never interact with each other, but Eddie and Trager. And like, not as friends really but more as weird acquaintances. They talk about surgeries and such, share a drink every now and then, complain about women, etc. 
My unpopular opinion of this character
He’s straight. 
One thing I wish would happen / had happened with this character in canon
I just wish he would’ve been sent to a place that could actually help him instead of Mt. Massive. But then he wouldn’t be in the game, lmao. ALSO, there is a lot of unused Eddie dialogue in the files for the game. I really wish that all of them would have actually been included in the game. Some gems include: “Did I...? Oh lord. I forgot to give you an anesthetic, didn’t I? Eddie, you doofus! Would forget my own head if it was screwed on!” (Timestamp 16:32) “There you go. No, no, don’t cry. You’re not dying. I’m going to make you better.” (Timestamp 10:13) 
Higgs Monaghan
How I feel about this character
Garbage boy stink man. Just a rowdy, dirty boy. Pizza rat. Like, I sometimes have a difficult time imagining that he ran a company before he was a terrorist, because he doesn’t seem like a very organized person. Higgs is so multifaceted it’s impressive. In the game we only really get to see him a this asshole who wants to end the world. In his journals we see his hunt for power and want to be important. In his bunker we see the organized chaos of how his brain worked and how he operated his life. Not to mention the Peter Englert emails that are so well written. Anyway, I love him.  Plus I’m gonna mention something my sister(Thrushheart) pointed out when I was having her watch me play. He is the exact opposite of Sam. Examples: Sam hates being touched or touching people. Higgs is touching people as often as he can, including but not limited to even licking them. Sam is reconnecting the world, at first for Amelie, then for everyone he’s met along the way. Higgs is ending the world, at first for Amelie, then for himself(or possibly still for Amelie). Higgs is loud and bombastic while Sam is more quiet and reserved. Sam is smol and Higgs is tol.
All the people I ship romantically with this character
Look, I’m not gonna say that I do or do not ship Goldenbridges. I’m not sure how I feel about it because, as I said, Higgs and Sam are such contrasting personalities I don’t think it would work. Fragile. Okay, okay, I know what you’re thinking, but I imagine they were together before he met Amelie. His betrayal would mean even more if this was true. And in his journals he only ever refers to Fragile as “his partner.” Now I know this was done to hide that they were his journals and because they were work partners, but it could also mean more. And of course we can’t forget the somber and clear writing, directly over his bed in his bunker. “Fragile forget you ever met me.” And how surprised he was to see her on the beach after the fight. The sad look he gave her as she caressed his face. Aaahhhh.
My non-romantic OTP for this character
I wasn’t sure whether to include Higgs relationship with Amelie here or in the last section. But he quite literally worshiped her and the ground she walked on so  🤷🏻‍♀️  I don’t feel like she ever really gave a fuck about him though. Amelie is extremely manipulative and proves that every time she opens her mouth so I have no doubt she told him whatever he wanted to hear so that he would help her.
The Veteran Porter. If you worked hard enough to get more than one star with this guy, you learn that he used to work for Higgs and that’s why he is reluctant to trust the UCA. I like to think that he and Higgs were good buddies before Amelie.
My unpopular opinion of this character
With likable villains it’s hard to figure what is a popular opinion and what is not. So I’m really not sure. Maybe just that he didn’t get enough screen time?
One thing I wish would happen / had happened with this character in canon
Redemption ark! Redemption ark! Higgs is the one guy on this list where I’m like, “Okay, he saw the error in his ways. Maybe he gets a second chance.”
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Anyway, that’s all of them! If you actually read this whole thing, first of all... wow. Second of all, thanks! Here is a screenshot of these chaos boys from The Sims 4 as your reward. 
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lildioraddict · 3 years
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♡ phone organisation ♡
Since I spend a lot of time on my phone (i’m trying to fix this i promise!!) I’ve made some changes to make it optimal for my lifestyle!
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Cute wallpapers
I get wallpapers off pinterest! I go for something arty and creative to make me happy, but i’ve also seen girls put their vision boards here! I usually do a cute colour theme and keep the home screen simple
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Home screen organisation
I keep most of my apps organised into folders, with my most common apps (bank, notes, my workplace app, safari) without folders for easy access. I also keep messages/phone/spotify on the bottom bar
The new widgets feature for iphone is good to keep track of steps, screen time and have motivational notes/reminders! The pinterest widget is very helpful for displaying your vision board in a subtle way, it rotates the picture every hour to remind you of your goals throughout the day.
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Limiting your phone usage
I delete most social media apps I am prone to scroll through, and only reinstall them when i need to post something! Another option is turning off notifications on these apps so the evil masterminds trying to suck you in to being addicted can’t tempt you with “so and so posted to their story!!”
Keeping track of your screen time also helps, I find that putting the time locks on apps doesn’t help very much as I always just bypass it, so i delete the apps instead.
Putting the Do Not Disturb timer helps too, I usually do it from 8pm to 9am to avoid texts/calls and respond to people in my own time.
It’s best to reduce your phone usage so you have more time for you instead of worrying about everyone else’s lives!! freeing up those hours means more time for education, nurturing your wellness, self care and self improvement.
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My must-have apps
Photo editing
Picsart - remove distractions/mess from the background of pics, some cute filters such as polaroid effects
Airbrush- for light editing of selfies etc, the acne tool also helps remove distractions/dust
Colourtone, snapseed - cute filters, adjust lighting etc in pics
Google Photos- MUST HAVE for backing up camera roll, keeps all ur photos in a secure place and you can save space on your phone by mass deleting pics after they’ve been backed up
Productivity
Notion - I’m still getting used to using this but it’s an amazing customisable tool to organise lists, calendars, links, uni work, finances etc. Takes a little work to set up but after that it’s a great place to refer back to and use as a planning/productivity tool
Forest - cute way to stop yourself using your phone so much! you set a timer and a tree grows while you are off your phone, it dies if you attempt to use your phone for more than a minute
Pinterest- for vision boards, fashion inspo, art, home decor etc.
Google drive/docs- I do all my school work on docs and store everything I need in my drive including ebooks and scanned documents. Easy to access anywhere eg. in uni libraries, friends computers etc and if you run out of space you can get 100gb for only $2.50 a month which is amazing
Etc
Flo - amazing for tracking periods, gives you some peace of mind for next time you have a pregnancy scare lol and doubles as a fitness/health tracker
Raiz - I think this is australian only (?) but similar apps are out there. It allows you to invest small amounts of money such as $50 or even rounds up your purchases and invests the change (eg 0.60 from your $4.40 morning coffee)
My fitness pal - good for tracking calories and weight loss (but can be somewhat triggering so I avoid counting calories most of the time)
Reddit - can be helpful for finding advice about niche topics and funny shit! my fav subreddits are r/wholesomememes, r/konmari, r/AmItheAsshole, r/getdisciplined, r/nosurf, r/decidingtobebetter, r/lingerieaddiction
Podcasts - I listen to a podcast or two daily on my daily walk and they can be helpful while cleaning etc to help educate yourself. My favourites are She’s On The Money (great for learning about finances), Shameless (pop culture, feminism, news but delivered by two funny and lovable girls), Rise & Conquer (wellness, lifestyle, motivation), The Art of Manliness (ignore the name lol but lots of helpful episodes about fitness, productivity, being charismatic etc) and The Simple Sophisticate (calming podcast about a simple feminine luxurious lifestyle).
Other tips
use your notes app!! I use this for dreams, wish lists, todo lists, reminders, passwords, everything lol i have like 1500 notes
clean out your photos regularly, google photos helps with this a lot! sort them into monthly albums and delete screenshots and dud pictures you don’t need
Aim to avoid using your phone for an hour after you wake up, I get ready and dressed to workout, have my coffee and go for a walk (wearing my cellular apple watch for safety + music) before i open any apps. Same goes for an hour before sleeping! I put my phone away while i do my skincare, pyjamas, journaling and reading before i sleep.
So that’s a run down of important things I do on my phone!! I hope this gave some helpful tips, if anyone has any other tips for reducing screen time pls let me know because i need them lol ♡
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rayadraws · 4 years
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end of an era
Oh my gosh anon, our waiting is OVER. Patiently, not so patiently yearning… wishing… hoping… dreaming… we have IT.
I gotta talk about it, because of course I do, ahhh! This will be long, sorry…
I got my hands on the OVA this morning, about half an hour before work. I watched it, yelled on Discord and then went to work, practically vibrating the whole day until I could go home and watch it again and write down my thoughts!
Before release I had seen what available video clips and screenshots we had, plus a summary given to me by a Japanese mutual, in somewhat limited English. I was unsure what to expect but I ended up enjoying it a lot more than I thought I might! I understand that there’s a lot one can be confused or perhaps even put off by in the OVA but. Well. I enjoy seeing a vulnerable Genos (if like 90 % of the fanfic I’ve written wasn’t an indication lol) so I just ate it all UP. And since I’ve written a fic about him getting amnesia specifically, I was very curious to see how off the mark I was.
I won’t give a proper summary, there’s a good one by Nysh for that. Nor the animation. JC Staff is what JC Staff is. I’m instead going to just… muse and compare and go wild with my own personal headcanons - in that regard, this OVA was excellent, because it does give some hints about what makes Genos tick. Hold on to your butts…
Oh, and need I say that there will be SPOILERS? XD
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Before I wrote my own amnesia fic, I did some research. So, what is amnesia? Well, the popular TV show version is one thing, of course RL is another. There are several kinds of amnesia, with different causes and different treatments. But the two main categories are longterm memory loss, where you can’t recall past memories (often up to what caused the amnesia) and short term memory loss, where you have difficulty forming new memories. You can get one or both. In my fic, Genos deals with both. In the OVA, he appears to have longterm memory loss only, as he tries to find Fubuki again to help him defeat the monster (if only he knew Saitama would by far have been a better choice!), so he remembers her. Not to mention at the end, when he’s trying desperately to apologize…
There is no instant cure for amnesia. Emotional support is important, medication (if it’s caused by underlying disease, which it can be) and psychological therapy can also be useful. Saitama is doing the right thing in the OVA by remaining calm and trying to avoid agitating Genos or pushing him to remember.
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After he first wakes up, Genos is very lost, he only remembers his name and that he’s a cyborg - but not why! It’s really heartbreaking when you think a little more about it - imagine waking up in a cyborg body and not remembering why/how that happened… We actually discussed that on Discord before we had the OVA, what if he wakes up and doesn’t remember… but nahh, that’d be too dark, right? APPARENTLY NOT.
I can’t explain why Genos would be so heavily influenced by media around him as he is. That’s just made up for the humour… but if I were to try to find an actual in-world explanation, hm… Well, we do know he can be a Drama Boy. We also know he tends to be very standoffish and reserved towards most people, which I think is related to his trauma, in a few ways (he doesn’t want to get close to people due to the risk of once again experiencing the pain of losing them - and spending four years more or less on your own during your late teenage years is not an ideal environment for learning how to socialize…). We also know that when Genos finds something or someone he considers important, he latches on. So you could see it as being part of that, perhaps. Lost and confused he looks for anything that would make some kind of sense, trying to find a sense of direction or idea on whom he might be.
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What exactly did you forget? Your quest for revenge or the sale you briefly remember later? Knowing Genos, it could be either…
He reacts in confusion to his body telling him that there’s an elevated energy signature nearby - I LOVED this. I wonder if he saw it as a note on his HUD, or if it’s more ingrained, more subtle. The way he got antsy and couldn’t sit still… it’s like his proximity sensors act as an extra sense, like Spiderman’s spider sense…. An extra sense that’s probably saved his life on more than one occasion.
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He takes off, feeling like it’s his body moving, not him. I don’t think his body has an separate will of its own, but I have always hc:ed that he probably has systems that can calculate stuff for him mid-fight - how to move, where to release his weapons and at what strength etc. A little helpful internal computer. It’s a LOT for one little monkey brain to keep track of, so it wouldn’t be crazy to think he has some help with that, I think. And here, I don’t think his body is truly moving on his own without him having any control of it… more like muscle memory? Like there are times where I think I’ve forgotten a password to my work computer if I’ve been away for a week but then I sit down and my fingers remember the typing motions on their own. I imagine it’s something like that. He doesn’t know what to do, so he’s going where his instincts tell him.
Fubuki, ah, ever the scheming one. I enjoyed her showing up and being casual at Sai’s place because that’s how I like to write her in my fics. You can see the exact second when she goes into Business Mode, playing hard to get to lure Genos closer. Too bad she didn’t consider just how much his personality changed too, came on way too strong in the end…
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And!!! A couple of times Genos puts his hand in defense, without seeminly knowing why, or doing it intentionally really. Hmmmm where…. have I seen this before…
He jumped when a warning flashed at the corner of his vision. It was his proximity sensors going off, his HUD informed him. On instinct, he ducked down behind the nearest tree. He should go back. Kuseno would keep him safe. But if he moved, the stranger might see him too. Don’t turn your back on an enemy.
His sensors told him the direction and the general size of the approaching being, but he couldn’t actually see it between the tall trees. It was moving very fast. He ducked lower, ferns brushing softly against his cheek. On instinct, he held his palm out in front of him, open and pointed at whatever was approaching him.
I am SO glad that I called this in my fic, it’s a small detail but it adds a lot I think! Raising his palm as a threat is second nature to Genos, even when he doesn’t consciously know why he’s doing it…
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It’s interesting that throughout, Genos keeps referring to himself as “boku”, which is usually reserved for a male who is younger than 16 (though there are exceptions - Amai Mask also uses it, probably as part of his charming idol persona). Usually Genos refers to himself as “ore”, which is mostly used by adult men, more informal and can be viewed as disrespectful, depending on circumstance (Genos is not typically respectful towards people, if they are not Kuseno or Saitama). Combined with how meek he is, man… Okay, ONE said that before the mad cyborg attack, Genos’ personality was about the same as it is now. So why is he so different? Well… I don’t think that’s too shocking, really. I mean, if you lost all your memories and sense of self, realized you were a cyborg for some reason???, ended up alone in a weird city, not knowing where you were or what to do, and suddenly people pointed at you asking you to fight a terrifying monster even though you have no idea how to fight… you’d probably be terrified too! I think we can assume his personality change is caused by his amnesia. But we can probably also assume that a Genos who never had his village attacked and never got involved with fighting/being a hero would not grow to be exactly the same as canon, anyway. He’d probably be a rude brat… but yeah. At least a few degrees less aggressive/ready to throw down!
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Again with the hand!
A thought I had reading the exchange between the monster and Genos… it reads almost like how you might expect Genos’ meeting with the mad cyborg might have looked like, only in a sad, reverse kind of way. These lines - “I’m not ready yet… I’m not ready to die here… not yet!” - like, dude… that sounds exactly what might have gone through his head back then. Maybe the first inkling of his past returning to him at that second…
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He feels something, remembers something, is shocked.. and it comes back… “I cannot win like this!”. And then he remembers Kuseno, and Saitama…
Once more, those lines together: “I’m not ready yet… I’m not ready to die here… not yet! I cannot win like this!”
We’ll probably never get it verified, but I find it very, very likely he used more or less these exact words, or something very similar, after meeting the mad cyborg.
Also, as much as I appreciate the closeness between Genos and Saitama, I AM glad that he remembered Kuseno first - he’s known Kuseno for four years, Saitama for less than 2 months, when this takes place. It’s only right and it fits very well with his character introduction too, where he thought he was dying and his last thought was an apology to Kuseno. A nice nod. I enjoyed that animation sequence a lot too!
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When he remembers who he is, Genos feels so bad about his actions but he still can’t deny what he said before… Saitama’s face… omg… Bless them both.He brings Saitama wild/game meat - d'ya figure he bought it or, um… got it for free? I mean, that’s… exactly the kind of creature he fought… maybe he’s learnt Sensei’s ways…
And Saitama is happy he’s back. He cares about Genos! He likes him like he is, as intense and blunt and socially awkward as he is! What a sweet note to end the OVA on!
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alatismeni-theitsa · 4 years
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anti - LO anon asks/answers:
(1) Weird, I thought it sent my message, but here's the how the fandom hypersexualizes everything. 1) They thirst after any of the LO gods, in particular to them being shirtless, wear certain clothing (i.e Ares in a white tank top) or them being in a compromised state of pose (like Hades manspreading while being asleep at Demeter's place). 2) This thirst leads them to say things like "I want to bang [LO god]" or "I need to find a man like [LO god] (usually Hades)."  Even worse is if the person saying those things has a boyfriend or is already married. They will either call or even wish their man could be "Hades." IT IS LITERALLY SO DISGUSTING. Every time I see anybody make a comment about how badly they want to be with a fictional character, I always feel sorry for their significant other.
(2) I guess this is gonna be an unpopular opinion but—I don’t see why fans sexualizing LO is bad?...what did that anon mean by that exactly? As in like nsfw art and headcannons? Why is that bad? Rachel herself draws porn of her own characters. EVERY fandom hypersexualizes their fave characters, that’s why we have rule 34. If ppl are sexualizing LO Hebe or Aphrodite’s other children, then yes, that’s creepy and sick, but everyone else in LO is an adult so I guess I say...let ppl be horny XD
(3) Adding on to the previous anons, just go to the author’s twitter. It’s a mess I tell ya. Through my experience. I feel like they’re sexualizing Persephone and Hades(Mostly Hades because he is “Perfect Husbando Daddy” to them 💀. (And yes I do understand that Hades in the media has been romanticize a lot throughout the years)Anyways, they keeping talking his “body parts”, what Persephone is gonna do to him,vice versa.If you want me to send some screenshots I can(Patreon too). I haven’t seen it happen to any other character as much as H+P. (Ares,just a little) That’s from Twitter alone,I just wanna enjoy the characters without someone telling me how hot they are every second.😒 It’s almost as if the Author want these types of people. Then again.....
(4) I don't care if these are spoilers, the early LO release (April 19th) has Hades yelling at Persephone like a child after he saved her from a riot (because she was paying the ferry) then they make out after he yells that he "WANTS HER" and she proceeds to run away from him afterwards. It's unearned and creepy bc he yelled such a possessive line (not that he LOVES her or anything, only that he WANTS her). That's supposed to be a big moment but it comes off as rushed and even more imbalanced.
(5) I have to vent a bit; I really love L*re Olympus bc it's just cheesy and I love cheesy dramas and those cutesy neon colours, but what angers me most about is (after how it has nothing with Greek culture), how characters are so... inconsistent. Minthe, a character that was abusive /vocally/, not physically. Making her hit Hades was so ooc- and my GOD, how could a nymph hit a god and get away with it?
(6) Time for your daily dose of LO complaining, LO spoilers so read/publish at own risk - Today's top story: the latest fastpass episode brings us a very special first kiss between two main characters that will remain nameless. Needless to say (imo) it was executed poorly due to poor pacing and lack of build up in the chapter! People rightfully critiqued and diehard fans attacked, claws out. The shocking updates will continue as ~6 episodes separate us between now and the finale. Stay tuned.
(7) Holy shit so this isn't technically related to the anti-Greek prejudice in Lore Olympus, but in the latest update it's revealed that Hades runs all of the banks -- you know, Hades, the big-nosed leader, and he shames tiny innocent Persephone for 1 Not having a bank account 2 For the fact that the her mother thinks all bankers are greedy. So not only does Rachel Smythe hold ignorance towards Greek people,but also she enjoys Antisemitic tropes.
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(1+2) I can understand the thirst for fictional characters... but not when they are the Greek gods, ya know? As anon (2) said, it’s not bad when people are horny. However... it’s at least a little weird when your fetish is old gods from another culture but dressed in a tank top or who knows what else :P And the fact that they reduce the almighty Hades to “UWU hot daddy” makes it even cringier. I am sure that, if the author posts such content, she wants her characters to be sexualized. 
I mean, they are free to do it and we are free to comment on it - without limiting their ability to create and enjoy the hypersexualized content. Because, as much as we don’t like it, fans should be free to do whatever they like.
To add something for anon (2): if hypersexualizaion would be more natural if the comic had sex in it or dealt with sexual themes more frequently. I think the only sexual encounter we had so far was r*pe and nothing else. The storyline of the comic is almost irrelevant to the huge thirst fans have for the characters. If the focus is only on their sexuality and not on the plot or characters then it’s cringey. And I think it’s annoying when they sexualize the characters to such a degree. For example, anon (3) wrote “I just wanna enjoy the characters without someone telling me how hot they are every second”.
(3) “Perfect Husbando Daddy” UUUUGHHH.. It’s so funny the HxP in the comic are so boring and vanilla but the fans desperatelly want to turn them into a super sexualized couple? ALSO, SEND SCREENSHOTS! Patreon, comments you think are cringey, everything xD 
(4) I am happy this changed because I don’t like the scene at all, for the reasons you mentioned. “I want you” can be translated as “I desire you” so it’s not problematic to me. But the circumstances in which he said that were creepy.
(5) Hmmm interesting point! Of course emotional abuse can happen at the same time as physical abuse, but you are kinda right for Minthe’s character. It felt a little ooc for me too. She wasn’t that type of abuser and it was a weird choice. Also, there is a hierarchy and it is indeed very weird that a nymph could get away with abusing a god. The only case she wouldn’t be punished you be if Hades insisted on it. (Something we didn’t see).
(6) OOOOOH I AM INTRIGUED! Not that I care at this point about the characters, I just want to see the drama 😂 I might search a little more!
(7) Of course she holds ignorance towards Greek people; she thinks we are rich! (muahahahaha that was a bad joke, I will stop now :P ) Generally the comic doesn’t take into account the Greek culture which is offensive but in the characters I didn’t see anti-Greek prejudice. (I might be missing something, idk). In order to have prejudice against something, you need to aknowledge it first. Bold of you to assume she knows we exist 😂 
Maybe she made him super rich because he has the richest realm in Greek mythology. And, I mean, Greek noses are not limited to Jewish people, we also have them (my big pointy nose says hi!). I am sure there are Greek bankers with big noses. In fact, I would be surprise if they didn’t have a big nose 😂 
I understand that it can also be interpreted as anti-Semitism. But for the reasons I mentioned, I don’t think she aimed to do that. Plus, the character is supposed to be Greek, so I don’t see how Jewish people would be offended by this. Is not possible for every wealthy fictional non-Jewish character with a big nose to reflect Jewish negative stereotypes. It kinda seems that people want to take a bad depiction of one group (Greeks) and make it about another group (Jewish).
Maybe for Americans the stereotype “big nose + wealth” means Jewish but for Greeks... I don’t think we see it that way. For us a banker with a big nose is just a banker with a big nose. For example, look at the big and pointy nose of Aristoteles Onassis, a Greek shipping magnate who amassed the world's largest privately owned shipping fleet and was one of the world's richest and most famous men:
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I read the scene with the bank account and... yeah it bad for the things you mentioned. Hades should not be making the decision of Persephone having a bank account. He should at least let her discuss it with her mother first. Plus, the story presents Demeter as a stupid uknowing peasant who thinks money grows on trees and banks are evil. 
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jhindraven · 4 years
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okay now that issue 6 is out and ive read the thing like 3 times, im gonna do my full review/breakdown of the zed comic and allll my thoughts on it.
no screenshots bc i dont want this to be longer than it is already, and also im not gonna talk about the art itself either. this is simply about the characters, the story, and how that relates to the lore of league itself.
all of this is my opinion, you can agree or disagree with me whatever, yadda yadda lets begin
ISSUE ONE
Probably the best one? In my opinion. The lack of expectations really helped this one not suck. Also the most consistent when it comes to characters personalities, comparing them to the in-game voice lines from league and the card game.
There are scenes in issue 1 that almost foreshadow, or at least reference, the events of Issue 6, specifically Zed looking up to the statue of Kusho, and how Zed kills Althon vs how Zed kills Kusho later on.
The dialogue between Shen and Akali is.. a little clunky? Shen’s dialogue is just a little. formal. but to the point that he sounds like he’s lecturing a stranger, not talking to a former student.
Jhin giving Zed his scalpel from 19 years ago is a neat detail that I wish they used more in the story. Sure, we can assume now that Jhin probably only got it because Kusho gave it to him at some point after releasing him- which means that the scalpel is one of the many wasted plot opportunities I’ll bring up here. Part of the appeal of that scene, if only just for me, was the idea that Jhin stole it from Zed while he wasn’t looking. I remember people pointing out background characters and being like “but what if that’s Jhin there! what if he was there all along!!”  But that has now been thrown out the window.
A thing I wish they did was shown more of Jhin’s ‘performances’, even if only in a montage. To show more of the impact this had on Zed and Shen, the strain it put on them mentally and emotionally, and how it affected their relationship. But I understand time and probably page restraints. So whatever about that.
Again, I think this was the best one. Set up the story well, showed why everything happening is important for the character. Neat, cool. Let’s move on
ISSUE 2
Seeing the bodies was pretty fucked up, but tbh? That shit vibed. It’s one of those things I hoped they were gonna do and they did. The bodies looking like porcelain with gold blood?? And the peacock feathers???? Thats fuckin cool as hell.  Then they never did it again.
In the flashback comes one of the worst fucking things in this comic. Yevnai.
Listen I adore Yevnai as a character, one of my favourites to come from the comic. You know, in the ONE ISSUE SHE ACTUALLY SHOWS UP IN????? She shows up as simply conflict between Shen and Zed (which never actually comes up mind you), as bait for Jhin, and for? Zed to show that he can sense magic from her kids to show that she’s been cheating on her husband with Quno the vastayan servant (bc we know Zed hates vastaya i guess?). oh and Guess What? the sensing magic thing also doesn’t show up again. 
Oh and Jhin follows Zed to Yevnai’s place. But nothing happens from that.
Issue 2 was good, but just a total waste imo. A lot of plot points set up only to never happen again. Best things about it were dead bodies, Jhin’s tiny Zed and Shen puppets, and the knowledge that Shen still writes letters to Yevnai :’(
ISSUE 3
I got so fucking pissed when this issue came out, no shit. They took the events of The Man With The Steel Cane and just. Threw it out the window. I did a whole other post about my issues with it so I won’t just rewrite the same shit twice. But I had to actually stop reading and pace angrily for a bit. I HATE issue 3 bro.
The scene with Kusho :) . Good to know that was now a waste of misdirection because EVERYONE seemed to call that Kusho was still alive. What bullshit. But I’ll get to that.
The inconsistencies in character really show in this one. And that connects to it being a shitty rewrite of The Man With The Steel Cane. They probably wanted a fight between Shen and Zed by this point, being halfway through the comic, and just shoved it in there. Doesn’t mean I’m not mad about it.
Akali and Kayn’s dialogue was probably the best thing in the entire issue. I don’t vibe with Akali/Kayn as a ship personally, but it got a giggle out of me im ngl.
Akali attacking Zed. I guess yeah sure she would. Fits her whole “fuck you i wont do what you tell me shen” vibe. But SHEN? calling off the armistice between the yánléi and kinkou due to the actions of one of HIS ex-students?? Shen would never. Let’s add another point to the ‘This Is Really Out Of Character’ board!
The sworn and witnessed scene was nice, it’s what Kayn deserves. Finally knowing the Kashuri Faction was nice, too bad they never get fucking mentioned ever again I guess.
There’s so many references to The Man With The Steel Cane that they could’ve implimented so much better, especially dialogue. I can’t read the original story without feeling cheated out of what it was before Issue 3. So more wasted potential I guess.
Issue 4
This was a big step up from Issues 2-3. My personal favourite, but not the best (if that makes sense). But there isn’t too much to talk about here? Jhin sets off his bombs from the last issue, it looks cool, but there’s no real story to talk about here. There is a lot of character stuff to talk about though.
Zed choosing to save Shen over getting Jhin is fucking HUGE for Zed as a character. For a character so hellbent on vengence throughout the entire thing choosing instead to save his "hated enemy and closest friend” ?? im sobbing.
This whole comic was emotional as hell, and the most character development we ever fucking saw in this thing. From Zed’s daddy issues to the realisation that Zed’s shadows are shades of Jhin and Kusho (which is now fucking hilarious and makes no sense after Issue 6).
There was a lot of setup for plotpoints that actually did show up later for once, like Kayn being the temporary leader and all that jazz. What it had in emotion, it seemed to lack in real story progression until the end. 
Issue 5
This issue was weird for me. Like there was a lot of plot and a lot of character shit that seemed so condensed that it felt like nothing. Zed’s confession in the cell-wagon and the information that Shen was out fighting Noxians too? Alright, sure okay. 
Shen still seems wildly out of character for me, since we mostly know him as this beacon of peace and calm- he’s so violent towards Zed all the time it’s strange. Like he points a sword at Zed while saying that he isn’t allowed to kill Jhin, wtf
The callback to Awaken is fucking superb. Really solidifies that video into the lore of the game. Camille being mentioned had me like :hearteyes: This is a nitpick- but I wish we knew what happened at the end of Awaken. Is Camille okay? Did Jhin get injured? It was a week ago, if he did get injured- where and how did he recover so fast? Little details  that I wanna know, not really for any real story purposes.
Rhaast finally showing up :hearteyes:, nothing else to add bc nothing else happened with him.
Jhin making the most of Piltoven technology is really cool, and its a scene that made me go “OH YEAH he was a stagehand for a good period of time!!”  That’s what we call Tying In Pre-Existing Lore fellas.
Jhin just really shined in this issue. Really set him up to be The Big Bad of the comic, like he had a monologue and everything! Once again, though, that gets absolutely wasted by Issue 6.
Issue 6
Where do I fucking start?
Let’s start with Jhin. I don’t know about yall, but since we spent a solid 5 issues chasing after him I expected more of a dramatic fight. More like the explosions in Issue 4. But uh we got. Some fancy prop work before he got punched in the face twice and thrown on the ground. It’s What He Deserves but like you know, he deserved worse.
As much as I didn’t want it to happen, I’m disappointed they didn’t unmask him at all. His mask was still fucking pristine by the end of the fight!! Not a scratch, not a chip!! But to be fair I think we got maybe 2 pages worth of a physical fight with Jhin so,, sure. Whatever. Out goes 5 issues of setting up? Not to downplay the conflict in that scene of course, I think it was pretty cool. It was just so anticlimactic at the end like wh-
Kusho! Haha they got us good!! The dead dude is actually still alive oooo~ [heavy sarcasm]. Why. It wasn’t a good twist! It was a “oh. okay yeah sure” twist. This might be my heat of the moment response but I have no words for how cheap and absolutely horseshit that twist is. Good thing we only have to think about it for 10 pages because HE FUCKING DIES AGAIN. WHAT A WASTE!!
Whatever, whatever, thinking about it makes me so mad because they set it up barely in Issue 5? I’m just tired this actually drained me irl.
At least we have baby Kayn and good dad Zed at the end to cleanse us of that.
HEY actually did you know that they thought that Good Dad Zed was considered contoversial by Marvel’s editors?? HUH????
whatever, whatever. i’m pissed. 
BONUS SHIT
So Jhin’s lore has now had an update to connect with the comic. And it’s fucking weird. Now suddenly Kusho didn’t care about catching Jhin after he found out it was just a human person murdering people? And that it was essentially Not Their Job anymore??? excuse me??
CONCLUSION?
This comic started with a good beginning and a lot of potential. It brought up so many new theories and so many new headcanons. But all that potential and all that interesting story got washed away with unconnected plot points, ‘important’ characters that show up once, and a cheap twist ending that simultaneously came out of nowhere and was easily predicted (in the bad way). It was a fun read for a while, but the ending has soured the experience I had reading it.
Some issues may come from time + page constraints, and the limitations of the medium. But those were mostly minor issues. I wanna give the artists and the writers the benefit of the doubt, maybe blame Marvel as I like to do. But...
6 months worth of waiting for an ending like this? I’m just disappointed.
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fabulousquel · 5 years
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GreedFall: Tips + My Review
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So I picked up this game out of curiosity because I’m currently working on an RPG style historical fantasy that draws inspiration from a similar time period. I wanted to see how someone else handled the ‘flintlock’ genre and told a story with elements of this era. I am in no means a pro game reviewer but I completed the entire game yesterday and I have a lot I want to say.
There are some spoilers in this, so if you’d like to avoid reading them, don’t read the "Story” section. 
Tips:
Do your companion quests early and as soon as they pop up. There are some incredible lore bits and development of your character as well as your companions within them. Also if you sideline a companion for too long, they might leave your party in ways that might surprise or unsurprise you.
Certain dialog options will give you more quest content. For example, you’ve caught a criminal and you are given the choice to kill them on the spot, or capture them for trial. If you kill them, your quest line ends there. If you decide to trial them, another quest line opens up and you get a lot more flavor.
You can essentially just follow the main quest line if you want to speed-finish the game, but you lose a lot of context and additional dialog options if you do so. You will also wind up fighting the final boss at a much lower level, thus making the fight harder, but not impossible. They may have made this an option for people coming back wanting a challenge or to try a different build. But in my opinion, they should’ve made the side quests a mandatory thing because it’s a huge disservice to the context of the main story without them.
Don’t forget to give your companions gear upgrades- especially if you’re playing on more challenging modes.
If you want to avoid bloodshed and sneak into a camp, make sure you put on a chest piece of that faction. 
Put some skill points into Stasis no matter what build you roll with.
The Soundtrack:
It’s amazing. The snare drums going off in combat sequences create a very distinct and powerful mood. The zone music is very well orchestrated. It’s now up on spotify as well! 
Combat & Talents:
Of the RPGs I’ve played, this most reminded me of a combination of Red Dead Redemption, Final Fantasy with the option to semi-turn style with spells & traps, and a very versatile talent tree system that is really...fun. It’s the first time in a while that I felt I could make an effective solid build and playstyle around what I wanted to do most. Combat takes getting used to but I set up my keybinds to be a lot like ESO and I adapted very quickly. I went shortsword / gun tactical and it was immensely satisfying. 
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The Story:
[SPOILS AHEAD]
The difference between historical fiction and historical fantasy is that a historical fantasy does not seek to retell history accurately, but rather take inspiration from it. How heavy this inspiration goes varies from story to story. This is how I approached interpreting the story, even in its very realistic parts. As I played through, there were several themes that became very clear to me. Keep in mind that I played through the game with De Sarde taking the Neutral Good alignment choice in most dialog options. 
The Elephant in the Room: Colonialism. This is one of the big criticisms I see with the game, and truth be told, it is a point of criticism for myself. The game treats the colonizing factions exactly like colonizers of real history, and it’s a subject that still rightfully touches nerves. One faction seeks to profit, another nation seeks to convert, and another seeks to experiment on. While there are subgroups of these factions that are more extreme than their leadership- the leadership seems complacent about it until condemning evidence is brought up. While extremely problematic this is, it is very true to what has happened in history surrounding colonialism, and places you in one uncomfortable situation after another in a frighteningly realistic way. It makes your decisions as De Sarde in some instances painful but it can be satisfying to see how your actions affect justice in these matters.
Some critics have said that De Sarde’s choices do not always condemn truly objectionable events enough. I agree that more depth could have been added. But in my playthrough, De Sarde’s role starts out as a truly neutral party looking for truths, and they gradually became more adamant on stances as the game progressed. By the end, my De Sarde was about to 1v1 Theleme, and drag out the Bridge Alliance governor. So I am unsure if this is a perspective coming from those who haven’t completed the game in its entirety with all side quests which influence reputations more & seem to flesh out more dialog options. 
Humanity Has a Sickness This was written both physically and metaphorically in how humans are as susceptible to committing atrocities as they are to growing ill. Throughout the story as De Sarde, you play almost a detective in uncovering the truth about the people you were raised to believe were benevolent. De Sarde does not take these accusations of corruption lightly, but they also treat it very seriously. Piece by piece, De Sarde learns more about each factions true intentions, and the lies, corruption and greed that intertwine. But at the same time, the story attempts to reveal the potential for all people to ‘do better’ and change- and some of this is seen when you use De Sarde’s charisma + intuition dialog options. This theme especially became clear in the arc when De Sarde finally gets to speak to the god of the island, En on mil Frichtimen, who expresses to him that the malicor (sickness) is a result of them poisoning their own land with their lack of care or concern for it.  En on mil Frichtimen urges that the colonists need to listen and learn from the Islanders’ ways if they wish to heal the sickness.
Where to Draw the Line at “For The Greater Good” I feel like this is a theme that crops up with any story involving Utopian ideas. GreedFall does a good job of backing up each faction’s actions with their point of view, whether it is morally misguided or not. This truly emphasizes the human element in the mix, underlining that no perspective comes without its flaws. As De Sarde, one thing you are constantly faced with as a detective is defining a line of where something has gone too far. It is sobering and somewhat frustrating to watch factions step over a line that could have easily remained morally sound. But it is also equally satisfying to see how much influence you can have in swaying others to make a different choice. This theme becomes the summit of De Sarde’s character progression when he is forced to make the choice of taking your dear cousin, Constantin, out of power, or joining him. And when you’ve done all the side quests there are in the game, the decision becomes far more meaningful than this just being the final boss fight.
This theme also seems to come full circle by the end of Petrus’s quest line, when you discover your true origin- how your mother was kidnapped from the island in a rash attempt to bring a healer to the continent. This realization that everything you’ve known has been a lie and kept secret from you...all for the “greater good”. 
Things I Liked:
I appreciated how much love and care went into the worldbuilding- especially with the native Islanders. From what I understand, a linguist was hired to write a language for them that was a mash-up of Flemish, Breton, Gaelic and Irish. I appreciated that they brought forth inspiration from the Gauls and Celtic nations of the Iron Age in Western Europe before they were subjected to Christian Missionary activity.
The art & atmosphere was amazing. While there are a few clipping issues with hair, even big AAA games have them. The level of detail put into the game art wise is just very visually pleasing.
The devs did a good job in making a fantasy world that was LGBTQ+ friendly, and giving us diverse character customization. Anyone from any faction had a diverse set of features.
Things I am Critical of:
While I understand that there is a point of growth to watch De Sarde go from neutral to invested in a cause, I really do think they should have been given less complacent responses earlier in the game. I understand limitations but I don’t think it helped with handling colonialism in a truly neutral way.
I wish you could start the game as someone from a faction of your choice, rather than only the Merchant Congregation, especially considering how your origin is written.
IT’S DEPRESSING. A lot of the game is depressing... which maybe makes all the little things you do that shine some shred of goodness still in humanity all the brighter. But it definitely hurt my soul in places and back to point #1, I wish I could have been more aggressive with De Sarde earlier in the game.
Recycled assets: there were quite a few of them- mostly noticeable with buildings in the main cities, which is probably what marks the difference between an AAA game and a more independent studio.
Potential Triggers:
There’s a lot of heavy subjects in this game including religious abuse, manipulation, some body horror (though it’s not super grotesque), one instance of suicide that I know of, xenophobia, and general violence. 
Features I Wish it Had:
You can’t ‘jump’...but you don’t really need to. I still wish I could though.
For all this beautiful scenery, I wish they gave us better screenshot taking options.
Different fights for the different Coin Arenas and a meta achievement for completing all of them.
I wish I could play it with friends.
More armor options!
I wish the companions had better and more in-depth romance options. They fall a little flat in diversity of personalities.
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Final Thoughts:
I personally enjoy diving into stories that we should be morally critical of, and I like it for what it reveals in the best and worst of humanity. Colonialism has done and continues to do irreversible damage to peace and prosperity among people and nations in real life. Spiders picked a topic that nearly everyone has been affected by in one way or another and it’s understandably a heated subject. Some folks do not want to dive into such deep subjects, just as there’s some stories I cannot stomach comfortably. So I respect and understand that.
Overall, GreedFall exceeded my expectations but there’s definitely some hiccups. It’s a fun game if you’re into a detective-style RPG, political intrigue, history, and interested in exploring this sort of setting. While I think the story could have been written better in places, I was satisfied with the outcomes I triggered, even if that satisfaction took a very slow build up to. It left me feeling hopeful? That perhaps people still have a chance at treating each other better than they do.
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ncfan-1 · 5 years
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Three Houses: Master Tier Additions
So, something I’ve noticed since Three Houses’s release is that there is some level of dissatisfaction with the master classes and a desire for more diversity. The master classes tend to heavily favor riding-oriented units, the massive nerf to the Mortal Savant’s speed growths can easily wreck a unit promoted to Mortal Savant, and so on. Personally, I am not someone with any influence over how the master classes work in Three Houses, nor how many there are, but I will admit wishing that some changes could be made—and that new master classes could be added. Here are some changes I would make, and the master classes I would add on—keeping in mind that I’m not an expert in FE game mechanics, and there may be things you guys think of that I didn’t.
For existing classes:
- Remove the gender-lock from all classes, not just the master classes. Linhardt’s a born Gremory, Lysithea’s a born Dark Mage/Bishop, and I was going to say that the Pegasus line could keep the gender-lock because the Wyvern line is a perfectly viable alternative, but damn it, let Hubert be the Pegasus Knight he’s always dreamed of being.
- Remove the -10% speed growth from Mortal Savant. Seriously, I don’t know what they were thinking with that one. A 0% increase in speed growth would have been fine; for the most part, you’re going to be promoting units with already-decent speed growths like Felix, Catherine, and Lysithea to that class, so it’s not like a 0% increase would hurt them too much.
- Let infantry magic units use gauntlets. I understand not letting cavalry or fliers use gauntlets, but the magic users, too? Like, the developers seriously thought Dorothea wouldn’t be prepared to throw down if the situation demanded it? That girl used to have to fend off attempted kidnappers and murderers when she was a songstress, and she broke their arms as a deterrent. She was 100% ready to fight Ingrid’s would-be fiancé in that one paralogue, and 110% ready to fight Bernadetta’s dad. Also, there are magic gauntlets in this game. Magic. Gauntlets. Seriously; the Aura Knuckles scale attack power off of a unit’s magic stats. And don’t tell me they’re something you can give to a Mortal Savant. Let. Magic. Units. Have. Gauntlets. Let Dorothea punch people 2k19.
Now, onto the classes I would add to the Master Class list of Three Houses, if I had that kind of power.
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The first thing you guys are going to notice about this list is that there’s a lot of classes on it. Well, it seems to me that the Master Class list should have the greatest diversity of all the tiers, the better to make the best use of a unit’s strengths. When a unit is first starting out, their skills and knowledge are limited, and thus, so are the number of beginner classes they have to choose from. You either know swords (Myrmidon), lances (Soldier), axes or bows (Fighter), or magic (Monk). But as time wears on, you hone your skills, train in other weapons and related skills, and discover you had talents you were never aware of, your horizons broaden, and more options become open to you. Hence the need for a massive Master Class tier list. Furthermore, while some of these classes would be the natural progression from a class in the Advanced tier, in keeping with the pattern this game has been establishing, not all of them are. And some of them you need to be planning to get a unit into since pretty much the beginning of the game.
1. Gold Knight
I’ve only played Awakening, Fates, Echoes, and Three Houses, and I haven’t played any of the DLC for the former three games, so I’ve only encountered this class in Echoes. But I loved the Gold Knight. It was a truly awesome class, and Mathilda was a fearsome tank once promoted to Gold Knight. For use in Three Houses, it would also serve as a good promotion for the Paladin that doesn’t involve putting a ton of time and effort into grinding the Heavy Armor skill level for riding units, or grinding the Riding skill for armored units.
Requirements for Gold Knight:
- Lance: A - Riding: A - Authority: B
You may be curious about the Authority requirement. Well, this goes back to my knowledge of what the Gold Knight is. Mycen and Zeke are both renowned generals; Mathilda, even as a Paladin, is regarded as a charismatic leader and a paragon of Zofian knighthood. These are people who have earned the respect and admiration of everyone around them, and thus, I think having an Authority requirement (and a fairly high one, at that) for the Gold Knight class would be appropriate. On top of that, part of the promotion to Gold Knight would involve a +10% increase in charm growth rates, thus making the Gold Knight’s gambits more and more potent as time wears on.
This would be a decent class for Dimitri to promote to, one that would actually be able to make good use of his budding talent in Riding. Other candidates include Sylvain, Lorenz, and Ferdinand. Leonie’s also a good candidate.
And I promise, this is the only cavalry unit on this list, though there are two three flying units.
2. Dread Fighter
I know Dread Fighter is a DLC class in Awakening, and maybe Fates as well, but my sole experience with it was as promotions for Gray and Saber, and damn, was this a fantastic class. Once Gray promoted to Dread Fighter, I could actually take him into late game battles without worrying about an arcanist one-shotting him; it was great. (Yeah, I know, I know; I shouldn’t have been directing him towards parts of the map that had arcanists on them to start with. I’ve learned better since then.)
Anyways, requirements for Dread Fighter:
- Sword: A - Brawl: A
This class would be a viable alternative to Mortal Savant for characters like Felix and Catherine, especially since I envision Dread Fighter getting a +10% increase to speed growths.
I considered making Apotrope (the class skill that automatically halves damage from magic attacks) a skill Dread Fighters learn automatically upon promotion, but it occurred to me that that would make this class incredibly broken, and while a Dread Fighter-only run would probably be fun to watch, it’s not very balanced. So Apotrope is the skill Dread Fighters learn upon class mastery instead, and unless you’ve been seriously grinding your units, it’s not likely to be something they’ll pick up until the last couple of chapters of the game (Though just peeking at screenshots of the map, it sounds like something that would be hella useful on the final map of the Blue Lions route).
3. Dark Flier
Personally, of my three Pegasus Knights in Awakening, Cordelia, Sumia, and Cynthia, I only made Cynthia a Dark Flier. Call me cautious, but I like to have as many healers on the field as possible, and to me, Falcon Knight seemed like a better option. But Dark Flier is a popular class, apparently, and I can see why. A flier that can use offensive magic, if they’ve got decent Defense/Resistance, would be a potent vanguard unit in any army.
Requirements for Dark Flier:
- Lance: C - Flying: B+ - Reason: B+ - Faith: B+
The Flying requirement is based on the Flying requirement for Falcon Knight also being B+. As for the Lance requirement being C instead of A, I made that because the Dark Flier is more magic-oriented than physical-oriented. Odds are, you’re going to be promoting units that were previously magic units, rather than flying units, to this class. And since, according to Serenesforest, Falcon Knights get a 5% buff to their resistance growths, Dark Fliers should conversely get a 5% buff to their defense growths. Again, it’s more likely people will be promoting magic users to this class, and since magic users tend to be a bit frail defense-wise, a 5% buff to defense would be a great thing for them. The Dark Flier’s natural role is to be the magic user that can kite in, take out a low-Resistance unit, and then Canto their way out of harm’s way.
The Dark Flier doesn’t get Lancefaire like Falcon Knights, and they don’t get Black Magic, Dark Magic, or White Magic Uses x2 the way a Gremory would. Basically, you’re trading the massive pool of spells at a Gremory’s disposal for the versatility of a magic user with much higher mobility than infantry mages. Instead, upon promoting, Dark Flier learns Avoid +10 and Canto as a Falcon Knight would. And similarly to the Dread Fighter, Galeforce should be the Class Mastery skill, since learning that right away would make them incredibly broken.
As for who might do well in this class, I would probably indulge myself and bust my ass getting Hubert’s Flying skill up to A so I could fulfill his dreams and make him a pegasus knight who can use magic. Practically speaking, there are other classes that would serve him better (sacrificing Black/Dark Magic Uses x2 is probably not the smartest move, especially considering he’s also got a negative modifier in Faith), but I still have a soft spot for this class for him. Interestingly enough, Flayn comes to your army with a positive modifier to Lances and Faith, a budding talent in Reason, and though she doesn’t have any modifiers to Flying, she starts out with a D rank in that skill. I suspect the developers wanted us to consider the Pegasus line for her as a possible alternative to any of the magic classes, especially considering she also has a negative modifier to Riding. If Dark Flier was a class in this game, she’d be an ideal candidate for it.
4. Malig Knight
Most people who have played Conquest have stories of how many times Camilla pulled their army’s collective asses out of the fire. Even if she gets RNG-screwed badly upon level-ups, her bases are good enough that she’s still viable throughout much of the game, and her versatility as a flying axe and magic unit is excellent. And since this game could use more variety in Master Class flying units (and I’m not fond of Awakening’s Griffon Rider, though given that the heraldic symbol of House Blaiddyd is Loog riding a griffin into battle… actually, yeah, I’ll make an entry for this one, too), Malig Knight gets an entry on this list.
Requirements for Malig Knight:
- Lance: C - Axe: B - Flying: A - Reason: B+
The Malig Knight is somewhat more balanced regarding physical vs. magic fighting than the Dark Flier, hence the Axe requirement being lower than Wyvern Lord, but still fairly high. The Malig Knight retains the weakness to bows and magic of the other Wyvern units, but makes up for it by being able to dish out magic right back. Like the Dark Flier, Malig Knight doesn’t learn Black Magic, Dark Magic, or White Magic Uses x2, trading a deep well of spells for high mobility. The Malig Knight will get 5% buffs to their magic and resistance growths, and will learn Savage Blow from Fates (a skill that enables the unit, when it initiates battle against an enemy, to reduce the HP of all enemies within a two tile radius by 20% after the battle) as its Class Mastery skill.
5. Griffon Rider
Okay, I’m only putting this one on the list because the heraldic symbol of House Blaiddyd is Loog riding a griffin into battle. It has world-building significance, and I’ll admit, the idea of someone riding a griffin into battle is a cool image, even if I didn’t like this class in Awakening. So. Griffon Rider.
Requirements for Griffon Rider:
- Axe: B - Sword: B - Flying: A+
I’ve put Flying at a higher rank than it is for either of the canonical flying Master Classes or the two previously mentioned on this list. This is because of a headcanon for me, that Griffons are harder to tame than pegasi or wyverns, and more difficult to direct in battle.
Mechanically, Griffon Riders are basically Glass Cannon: The Unit (As opposed to Awakening, where their growth rates are so average as to make them essentially mediocre). They have high strength and speed (though their speed isn’t as high as the likes of Falcon Knights or Dark Fliers), and given my headcanon about how hard Griffons are to tame and train, their luck and dexterity isn’t bad, either. Their HP growths are great. But their defense and resistance are both low. Griffon Riders in this game have the same weaknesses as Griffon Riders from Awakening; they’re weak to arrows, beast-slaying weapons, and wind magic (Other kinds of magic do not deal effective damage). You have to be careful about where you place them on the map if you don’t want them to get bum-rushed and killed in a single enemy phase.
The biggest appeal of the Griffon Rider is its exceptionally high mobility. Falcon Knights and Wyvern Lords start out with 8 movement, and the same goes for Dark Fliers and Malig Knights. Griffon Riders, on the other hand, get 9 movement. The Griffon Rider would be effective in its ability to, say, swoop in to rescue an infantry mage being closed in on by an enemy unit with higher movement than them. Any unit can be effective if used correctly, even if it’s in a class I don’t particularly care for.
6 and 7. Sorcerer and its Faith Magic equivalent (Sage?)
The Gremory embodies the saying “A jack of all trades, while master of none, is often better than a master of one.” Gremory is a fan-favorite as far as classes go, and I can see why. The fact that the Gremory gets Black Magic, Dark Magic, and Faith Magic Uses x2 makes them quite potent as a unit, competent in all forms of magic, though I suspect the fact that it’s the only infantry unit in the Master Tier that specializes in magic might make us appreciate it a little more than we otherwise would.
But, for these two units, let’s talk about a couple of Masters of One.
Requirements for Sorcerer:
- Reason: A+
If you aim to make one of your units a Sorcerer, you had better start training their Reason skill up early, because it can be hard to get Reason up to A+ if you’re trying to train a unit up in any other skills. The Sorcerer learns Black and Dark Magic Uses x3, learns Black Tomefaire as well, and learns Seal Resistance as a class mastery skill. However, this comes with a trade-off. Anyone who is classed into Sorcerer loses access to Faith Magic. Therefore, you have to really think about who you want to promote to Sorcerer. Hubert would be a decent choice, since he has a positive modifier in Reason and a negative modifier in Faith; the same goes for Dorothea, if you never foster her budding talent in Faith. But if you have a unit with a good Faith spell list, you might think twice about classing them to Sorcerer.
I’m not certain what to call the Faith Magic equivalent. For right now, I’m calling it Sage, though I know that in other games, a Sage is typically a red mage, rather than a pure white mage. Saint is a class unique to Seiros, so I don’t think it would be appropriate for this class. Anyways.
Requirements for Sage:
- Faith: A+
This really is the Faith Magic equivalent to Sorcerer. The Sage learns White Magic Uses x3 and White Tomefaire, at the expense of losing access to Black and Dark Magic. Like, a character like Marianne, who has an excellent Faith list, or Manuela, who has a positive modifier in Faith and a negative in Reason, would be good candidates for Sage. Someone like Lysithea? Well, you’d think twice, wouldn’t you? I mean, yeah, she gets Seraphim and Abraxas, but damn, look at her Reason spell list. It’s all about the tradeoffs you’re willing to make.
8. General
The thing about armored units in this game is that you get two infantry units, one for Intermediate and one for Advanced, and then you have to switch gears and start furiously grinding riding skill if you want to get them into the Great Knight Master class. And that’s okay for a unit like Ferdinand, who has a positive modifier in Riding and a budding talent in Heavy Armor. But if you’re trying to get Dedue up to Great Knight, grinding Riding is a pain in the ass. Hence, the need for an infantry heavy armor unit in the Master Tier.
General requirements:
- Axe: B+ - Lance: B+ - Heavy Armor: A
I’m not averse to the idea of training up skills for a Master Class that weren’t required in the closest equivalent on the Advanced Tier, though something as disparate as riding was an unpleasant surprise. Unless we’re dealing with a character with a negative modifier in Lances, Lance skill will be something much easier to get up to snuff, as an infantry unit can actually gain skill XP in battle, unlike with Riding skill.
The General gains 1 movement upon promotion, going from 4 movement to 5 movement, the same as a Gremory (And, for the purposes of this post, a Sorcerer and a Sage). Like the Armored Knight and Fortress Knight, the General’s specialty is to be a high HP, high defense tank that can shrug off blows from non-armor breaking weapons like they just got hit with a piece of straw. Magic can hurt a general quite badly, but unless they’ve been getting RNG-screwed badly on level-ups, or they get hit with an especially potent spell like Meteor (or as I like to call it, Death From Above), odds are they’ll be able to tank at least two hits.
A General learns Lancefaire, Axefaire, and Weight -5 upon promotion, and learns Wary Fighter from Fates as a Class Mastery skill, thus preventing attacking units from doubling. Like an Armored Knight and a Fortress Knight, a General is good for holding down a chokepoint and letting frailer units like archers or mages pick off enemies from behind them, but their higher mobility make them more viable for moving around the map and picking off physical-oriented units.
9. Adventurer
Adventurer was a Nohrian class introduced in Fates. It, along with its Hoshidan rough-equivalent (in terms of mechanics, rather than class description) of Priestess was a combination Archer and White Mage. Depending on the situation, the Adventurer works better as either an offensive unit with its skill in bows, or a support unit in its skill with staves. On Conquest, there were only two first-generation units who had access to this class, Niles and Shura, and the utility of having offensive units who could heal on Conquest’s maps was certainly useful.
Adventurer Requirements:
- Bow: A - Faith: B
For Three Houses, I’m envisioning the Adventurer as a unit somewhat more attack-oriented than magic-oriented. It can only make use of Faith Magic; no Reason Magic for this class. Basically, the Adventurer is a seasoned thief who has learned healing magic, the better to patch itself up when it goes on expeditions alone, and to act as a healer to the rest of the team when going on raids. Like the Thief and Assassin, the Adventurer learns Locktouch upon promoting, though this class is more bow-oriented, while the former two are more sword-oriented. The Adventurer has high Speed, Dexterity, and Resistance, average Magic and Strength, and is somewhat frail Defense-wise. I mentioned the Thief and Assassin, but this would be a viable promotion from Sniper as well, since it has the same Bow skill requirement as Sniper, and so long as the unit in question doesn’t have a negative modifier in Faith, it won’t be that hard to get their Faith skill level up to B while you’re waiting for them to reach Level 30. Especially if you’ve already been paying some points into Faith.
So, Adventurer. Hits hard, has a good chance of critting enemies. Bit of a glass cannon, and as far as Faith Magic goes, works better as a utility healer than an offensive magic-wielder, though if you promote a unit with a Faith spell list like Marianne’s to Adventurer, that can change. They do well with the Magic Bow.
10. Master of Arms
You know how I called the Gremory a jack of all trades? Well, the Master of Arms, introduced in Fates, is the ultimate jack of all trades. As you will see directly below, promoting to Master of Arms requires training up more weapons skills than any other master class, but while they all require fairly high skill levels, none of them are super high.
Master of Arms Requirements:
- Sword: B - Lance: B - Axe: B - Bow: B
In Fates, the Master of Arms could only use the first three weapons on that list, but Three Houses being the kind of game it is, and Master of Arms being the kind of name for a class that it is, I feel that the Master of Arms should be on the high-end of competent with multiple weapons.
Is this easily attainable? No. There are no characters in Three Houses who have proficiencies in all four of these areas—Ashe, Ferdinand, Petra, Seteth, Claude, and Cyril come the closest, with three. Hell, the avatar only has a positive modifier in one of them. You’re more likely to encounter characters who have negative modifiers in at least one of them—Mercedes has negative modifiers in all of them, aside from Bows, which she has a Budding Talent in. It will not be easy to get someone up to snuff for Master of Arms, and that’s the point. The Master of Arms is a seasoned combatant who has learned to fight well with multiple weapons, and knows the answer to roughly 90% of the problems combat will throw at them. That is not easy to accomplish.
Stat-wise, the Master of Arms will have high dexterity. Dexterity is the Three Houses-equivalent of skill, and in case I haven’t hammered it in hard enough, it takes a lot of skill to get up to B in four different weapons. Their strength and speed will be slightly above average, magic will be mediocre (but that isn’t really relevant, since the Master of Arms doesn’t have access to magic), and like the seasoned, versatile combatant they are, their defense and resistance are both fairly high.
Since the Master of Arms is a jack of all trades, they do not learn Swordfaire, Lancefaire, Axefaire, or Bowfaire upon promotion. After all, they are not a specialist in any one weapon. Instead, they learn Seal Strength upon promotion, which allows the Master of Arms to, if they initiate an attack against an enemy and land a hit, to reduce the enemy unit’s strength by 6, recovering 1 point of strength by turn. Their Class Mastery skill is Defiant Dexterity, which allows the unit in question to gain Dexterity +8 when its HP is at 25% or lower.
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Anyways, here is my wishlist for additions to the Master Classes of Fire Emblem Three Houses. I suppose I can hope for at least for a couple of them to show up after more of the Expansion Pass DLC drops. (And for them to remove the gender-locks on all of the classes.) Given their popularity, Dread Fighter and Dark Flier might show up, at least.
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Revisited - Ori and the Blind Forest (2015)
The best kind of emotional gut punch is the one that you can kind of see coming but desperately wish isn’t going to happen. So, when Ori broke free from the Spirit Tree and was picked up by the kind, motherly Naru, while sweet music played in the background, I could almost see the dagger hanging above the whole scene. Sure enough, the gut was punched and Ori embarked on an adventure of bravery in the face of sadness.
It’s my favourite thing about Ori and the Blind Forest, despite a number of core issues running throughout. It remains dripping in atmosphere generated from the storyline. Even the antagonist, a giant owl named Kuro, gets a suitably depressing backstory to explain why she hunts Ori with a vengeance. While too much sadness can make a game a slog, Ori skirts around it by pushing a message of hope. It has moments of frustration but is held up by a nice story, some great aesthetics and a breathtaking soundtrack.
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Ori’s story begins, strangely, with a gust of wind. They are originally attached as a leaf of The Spirit Tree but are carried by the wind, forming into a creature as it touches the ground. You can already guess what happens to the sweet Naru, who cares for Ori. Meanwhile, the Spirit Tree calls out to Ori, sending a blinding light throughout the forest. This enrages Kuro, who steals the light on top of the Spirit Tree, causing the forest to slowly with and die. Ori finds some solace in Sein, a ball of light that guides them and acts as their main weapon.
Once you have Sein on your side, Ori and the Blind Forest opens up into a Metroidvania, albeit a fairly guided one. It usually points out on your map where you need to go and there’s little need to backtrack into areas you’ve already cleared out. It does, however, reward exploration. Hunting off the beaten track has a chance to increase your health, your energy (which is used for saving and strong attacks) or give you experience, in order to level up your existing skills. Whatever you find, it’s usually worth it to poke down every nook and crevice.
Because of all this exploration, there’s a big emphasis on platforming. This is often the make-or-break part of a metroidvania but thankfully Ori and the Blind Forest does rather well. Ori does feel a little floaty at times but the jumping is precise and the skills you get throughout the game make dancing through this dying forest a delight. I did feel like it let me do things I wasn’t supposed to, however. I managed to climb up a spiked wall without the skill that would’ve made it easy, for example. Or I’d land in spikes and just about crawl to where I wanted to be. My ineptitude aside, the stellar jumping lends itself well to big, sweeping levels.
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And these levels are bloody gorgeous. When Ori and the Blind Forest came out, it was touted as one of those ‘games are art’ games. I’m always skeptical hearing that, as there’s a danger it becomes a codeword for ‘looks better than it plays’. That’s not the case here but my God does Ori and the Blind Forest look good. The environments are nicely varied and are accompanied by hand-drawn backdrops. Seriously, just look at the screenshots. This is all accompanied by one of the best soundtracks I’ve ever heard. It gives me goosebumps.
But let’s plug these gushing waters for the moment, as there’s a couple of rough patches at heart of Ori and the Blind Forest. The first surrounds the combat. Its brutally simple for one thing. You hit a button and Sein autotargets the nearest enemies for you. Without any kind of dodge roll, and enemies firing back on the regular, it becomes a simple case of whoever dies first. Combined with a strange lack of enemy variety, with one of the main enemies being a spiky blob, it makes combat more of a chore than anything actually interesting.
This frustrating combat isn’t helped by the manual save system. I dislike these on principle. I feel saving should be something in the background, so there’s no risk of screwing the player over. At times, I would get too into the game and forget to save, which would end up wasting my time later. Of course, you could blame me for that but I feel an autosave would be so much nicer. Putting down a save point costs energy too, so you can’t always do it. You also can’t do it on unstable ground, which hurts during the set escape sequences.
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These bits are the best way to sum up Ori and the Blind Forest. Daring escapes from whatever dungeon you’re in, accompanied with great music, and a healthy layer of frustration. Death is only a spike away. For the most part though, it’s good frustration. Healthy, platformer frustration and it is, in a strange way, the part that made me love Ori and the Blind Forest. They were truly exciting and let the tight controls shine, without any of that annoying combat stuff getting in the way.
Then, of course, we have that lovely storyline on top. Everyone gets a nice ending, some nicer than others, but I will spoil one thing about the ending: it’s a happy one. Ori’s is a story of hope and kindness in the face of adversity. Without that, I’m not sure Ori and the Blind Forest would have stuck in my head. Beautiful to see and listen to, not bad to play but with a story that drives right into the heart. Not everyone will have time for it, but if you’re interested then check it out. It’s worth it. Pros -Excellent Graphics -Beautiful soundtrack -Nice, varied landscapes -Tight platforming controls -Good range of skills and upgrades Cons -Awkward combat -Irritating save system -Limited enemy variety Ori and the Blind Forest Developer: Moon Studios Publisher: Microsoft Studios Release Date: March 11 2015 Play it on: Windows, Xbox One, Nintendo Switch Played on: Windows
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How to Choose The Sims 4
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Choosing The Sims 4
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