“An intense horror-action game—like Jumanji but Japanese-inspired and really disturbing.” —Kendare Blake, #1 New York Times bestselling author of the Three Dark Crowns series
WHAT’S IT ABOUT
Set in a nightmarish underworld, an estranged group of friends return to an evil game to try and save the boy they thought they killed in Kristen Simmons's masterful breakout horror novel, Find Him Where You Left Him Dead.
Four years ago, five kids started a game. Not all of them survived.
Now, at the end of their senior year of high school, the survivors—Owen, Madeline, Emerson, and Dax—have reunited for one strange and terrible reason: they’ve been summoned by the ghost of Ian, the friend they left for dead.
Together they return to the place where their friendship ended with one goal: find Ian and bring him home. So, they restart the deadly game they never finished—an innocent card-matching challenge called Meido. A game without instructions.
As soon as they begin, they're dragged out of their reality and into an eerie hellscape of Japanese underworlds, more horrifying than even the darkest folktales that Owen's grandmother told him. There, they meet Shinigami, an old wise woman who explains the rules:
They have one night to complete seven challenges or they'll all be stuck in this world forever.
Once inseparable, the survivors now can’t stand each other, but the challenges demand they work together, think quickly, and make sacrifices—blood, clothes, secrets, memories, and worse.
And once again, not everyone will make it out alive.
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Find Him Where You Left Him Dead by Kristen Simmons
"'You're more likely to get eaten by an alligator than die in a plane crash, which is twenty-nine million to one, by the way.'"
Year Read: 2023
Rating: 3/5
About: When they were kids, five friends started a mysterious game called Meido. Only four of them survived. Now in high school, the remaining four are summoned by the ghost of their dead friend to complete the game by dawn or be trapped inside its uncanny Japanese underworlds forever. I received a free e-ARC through NetGalley from the publishers at Tor Teen. Trigger warnings: character death, body horror, gore, captivity, violence, fires, drowning, spiders, neglect.
Thoughts: This is such a great title, isn't it? I would have picked it up based on that alone, but the premise of a horror game really grabbed me. I forget sometimes how hit and miss that trope can be, and it's not my favorite here. The readers don't know the rules because the characters don't know the rules, so there's never any sense about what's working or not working in the "game" or when/why they're going to be punished for breaking the rules. Everything is sort of hastily (and sometimes wrongly) explained after the fact. The game structure ultimately ends up being a bit flimsy, and I feel a little bait and switched into reading what's more like a standard other-world dark fantasy novel.
And we know I struggle with fantasy. It was extra hard for me here because each time the characters "level up," I had to reinvest myself in an entirely new setting with new monsters and NPCs. The chapters are plenty long enough to do this, and Simmons excels at world-building and descriptions, but it didn't stop me from feeling bogged down in all the changes and details. I suspect this has far more to do with me not really being a fantasy person (not even horror fantasy, unfortunately) than anything the novel does wrong. The Japanese folklore elements are really interesting and creatively done, and that was probably my favorite aspect of the book.
The characters are enjoyable and distinct enough, if not terribly memorable. The book relies a lot on their past friendships to ground the group, but given that we're not present for that and they all hate each other now, it's not as effective as it could be. Then there's also the fact that the game makes them randomly start forgetting things, so they suddenly start acting like friends again. There's not a lot of consistent development among the five of them, aside from a couple shaky romantic subplots. I did like the build-up to one character reveal far more than I liked another. It works well the first time, and the second time I was just bothered that everything kept changing. Pick a plot point/setting/backstory and stick with it, please. I suspect most of this would come clear on a second read, but I'm not invested enough for that, nor to continue with the series.
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Rating: 2/5
Book Blurb: Four years ago, five kids started a game. Not all of them survived.
Now, at the end of their senior year of high school, the survivors—Owen, Madeline, Emerson, and Dax—have reunited for one strange and terrible reason: they’ve been summoned by the ghost of Ian, the friend they left for dead.
Together they return to the place where their friendship ended with one goal: find Ian and bring him home. So they restart the deadly game they never finished—an innocent card-matching challenge called Meido. A game without instructions.
As soon as they begin, they're dragged out of their reality and into an eerie hellscape of Japanese underworlds, more horrifying than even the darkest folktales that Owen's grandmother told him. There, they meet Shinigami, an old wise woman who explains the rules:
They have one night to complete seven challenges or they'll all be stuck in this world forever.
Once inseparable, the survivors now can’t stand each other, but the challenges demand they work together, think quickly, and make sacrifices—blood, clothes, secrets, memories, and worse.
And once again, not everyone will make it out alive.
Review:
A mixture of Japanese folklore and Jumanji with a touch of horror as four friends are forced to play a game that trapped their friend whom they abandoned... yet if they lose they'll be trapped here forever. Four years ago, five friends started playing a game... but only four of them survived. Now at the end of their senior year of high school, Owen, Madeline, Emerson, and Dax begin seeing Ian (their friend who disappeared) and his apparition is telling them to finish the very game they played all those years ago. Now they find themselves restarting the game that got them in this problem in the first place, a very complicated game with no instructions and transports them into a eerie hellscape of Japanese underworlds, facing off against monsters and demons, and trying to solve seven challenges in one night before they are trapped in there forever. Who will survive by the time the clock runs out? This one was a weird one for me, I love Jumani and I love Japanese folklore/horror, yet the combination of both in this story just felt off for me. It was told through various POVs and I just didn't find that I cared much for any of the characters or the story in general. I tried to remain invested but in the end just found myself spacing out. I love horror, and I adore game style challenge horror games but this one just felt very meh. I think if you enjoy very light horror and game style adventure stories, this one might be for you!
*Thanks Netgalley and Tor Publishing Group, Tor Teen for sending me an arc in exchange for an honest review*
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I really loved this! Granted, there are not many horror books I don't love, but this one took it up a notch with the Jumanji styled trials mixed with Japanese folklore.
I really enjoyed the four main characters. I feel like each was well-rounded and fully developed in a way that I could easily connect to. This was full of twists and turns that kept me interested along with the fast pacing.
Definitely recommend this creepy read!
Out September 26, 2023!
Thank you, Netgalley and Publisher, for this Arc!
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Most Anticipated New Book Releases September 2023
Perusing over 200 titles to be released in September, there wasn’t an extensive must-have list for the month, only 5 releases. Many of the titles are horror, I guess in the lead up to Halloween in October? Nearly all the books are debut, or new-to-me authors, with the exception of Kelly Armstrong and ‘Hemlock Island,’ I’ve enjoyed some of her titles in the past, and then subsequent releases…
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One thing I haven't seen discussed at all (which doesn't surprise me much) is the part where Charles said "My mum was just quiet"
And the part where she sobbed while he was being belted but she also didn't move, and the way the scene finishes strongly implies that Charles had to take care of himself after
And there are many, many, many reasons why she would have done that and she was stuck in a shitty situation regardless of what she did or didn't do
But you cannot show me this and expect me to assume Charles has uncomplicated feelings towards his mum
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tav shri’iia is THE canon for me obvi but I also really like the idea of tav wren with yves still being part of the dead three as bhaal’s chosen. the thing with wren is that he was yves’ childhood friend who was pursuing his bard career and severely flopping. one night when he was supposed to escort yves home from the graveyard he chose to perform in some tavern instead, and that night is when the bhaalists came and killed her. for him, one of his closest friends just went missing the night he was supposed to look after her, and when she returns 2 weeks later all beaten up and bloody with no memory of herself ofc he felt guilty….! and he couldn’t even bear to look at her because it’s all his fault u know … if only he didn’t ditched her maybe this wouldn’t have happened so one night he just decides to leave bc he couldn’t take it anymore. it’s always been his dream to be a travelling bard anyway and maybe his career will pick up in some other city than baldur’s gate, so he leaves her and his home and sets out to salvage what he can of his career. and in the most part he was mildly successful. he also ends up making a pact with some fae and they help with his bard career too lol but the guilt of yves is still in his mind- he just got better at ignoring it.
SO. imagine his surprise when he gets tadpoled and goes to moonrise to find a cure and he sees his friend - the girl that’s been haunting his dreams and the source of his guilt and shame - a part of the evil cult that’s been enslaving people with parasites. and now he’s meant to kill her? but how could he when he’s the one who left her behind and maybe it’s his fault that she turned out like this … but anyway I love the idea of wren being like noooo that’s NOT yves she would never do that!! and they’re just like girl ur delusional ur friend is literally chopping people up forcing us to find the parts like some treasure hunt
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“Heart-pounding, immersive, and chilling. I couldn’t put this book down, and can’t get it out of my head!” —Margaret Rogerson, New York Times bestselling author of An Enchantment of Ravens
WHAT’S IT ABOUT
Set in a nightmarish underworld, an estranged group of friends return to an evil game to try and save the boy they thought they killed in Kristen Simmons's masterful breakout horror novel, Find Him Where You Left Him Dead.
Four years ago, five kids started a game. Not all of them survived.
Now, at the end of their senior year of high school, the survivors—Owen, Madeline, Emerson, and Dax—have reunited for one strange and terrible reason: they’ve been summoned by the ghost of Ian, the friend they left for dead.
Together they return to the place where their friendship ended with one goal: find Ian and bring him home. So, they restart the deadly game they never finished—an innocent card-matching challenge called Meido. A game without instructions.
As soon as they begin, they're dragged out of their reality and into an eerie hellscape of Japanese underworlds, more horrifying than even the darkest folktales that Owen's grandmother told him. There, they meet Shinigami, an old wise woman who explains the rules:
They have one night to complete seven challenges or they'll all be stuck in this world forever.
Once inseparable, the survivors now can’t stand each other, but the challenges demand they work together, think quickly, and make sacrifices—blood, clothes, secrets, memories, and worse.
And once again, not everyone will make it out alive.
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