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#Dragons Roost
peaceful-roadkill · 10 months
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I got a cute lil Koi from @katiramayrem
and as promised i made him into a whole ass man This is Satoru and hes a Kirin
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seafoamdew · 9 months
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“Hey, handsome. Nice ride you got there~”
“H-Hvernig ferđu ađ ūessu?!”
(inspired by @bignostalgias translations au)
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oktaviaslabyrinth · 1 year
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Colgera // The Legend of Zelda: Tears of the Kingdom (2023)
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endlessartpumpkin · 7 months
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Day 16: Dragons
Valoo, Dragon Roost Island 🐉
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guardwyrm · 7 months
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altars and shrines are known for having crystals, candles, bones, etc. what’s something on your altar or shrine thats a little out of the ordinary? i have a couple of magic the gathering cards on mine
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clansnaphance · 3 months
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Recently completed these two men and am obsessed with them please look
Isidor • Vahan
(accents: Stariy Knyaz by hydde • year to year by auroshen)
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gattnk · 6 months
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Linktober Shadow 2023 Day 16 - Dragon
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jullbnt · 6 months
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Linktober 2023 – Day 18. Boss
Little tribute to the first boss I ever beat in a Zelda game as a kid! This is Gohma from Wind Waker (such a good one).
My first thought for this prompt was Dark Link, but I already had a lot of OoT planned for the remaining prompts so I wanted to include more of the other games. I’ll keep him in mind for later 😏
(I drew this with ZREO’s new Wind Waker album on repeat, it’s so good! If you love WW and have never heard about it you’re missing out!! It’s called Fair Winds and Following Seas).
Previous (Day 17. Prophecy) | Next (Day 19. Zonai)
Linktober 2023 Masterlist
Linktober 2023 The Wind Waker
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The Rito consistently have the best soundtrack music and that is why Kass has to be our dlc companion
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ppeasants · 2 months
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Hey so I ended up making a good amount of Headcanons for the Rito in Wind Waker, and I wanted to share them with y'all.
This came about while writing for my Wind fic focusing on the obscene amount of father figures he has (check it out here). This chapter was focused on Quill, and while I was developing their relationship, I ended up developing a decent amount of internal lore for the Rito, and I couldn't fit them all in the fic
So, I'm putting them so people can see it, and if people like em, they can hopefully use it for themselves, or expand on them, or just tell me what their own HCs are, or what they would change. I love the Rito, especially Wind Waker's, and I had so much fun doing this.
Just a quick disclaimer, I am not any sort of anthropologist, or linguist, or anything, so if I disrespect any real-world race or culture with this, I am really sorry. Please let me know if I misrepresent something so I can learn from it and change whatever is wrong.
HCs under the cut:
Tribe
It's all but confirmed that the Rito were evolved from the Zora, who were forced to evolve due to the unlivable water of the Great Flood. This colours a lot my headcanons about the Rio's values, traditions, and relations.
It is hard for the Rito to call any one place their home, since they lost theirs in the flood.
Their flight is important to them threefold: It's the gift theyr were given by Valoo in order to survive the flood, it gives them the freedom to explore around when they feel the loss of their home, and it's the closest thing they have to the freedom of swimming.
It's why the sky, their flight, and Valoo is all so important ot them.
Their connection to Valoo is why they call Dragon Roost home, although to them, it's more like a common hub, or home base. Most Rito don't actually have a set home, instead they travel around between place to place. It's why the Rito as delivery workers works so well for them.
Along with losing their home, the Rito also lost a lot of their culture. This causes them to be very protective of what they have now, rarely letting others take part in their actual traditions.
It's why Link (Wind) being a part of their family is such a big deal; hes one of the only Hylians to actually be accepted as a Rito¹ (the idea of Link being a Rito will come up later)
As a part of their culture and their worship of the sky as their new freedom, they revere Zephos and Cyclos, even more than sailor of the Great Sea do. A lot of their rituals focus on the Wind Gods.
They have always worshiped Zephos, but Cyclos was lost to time. When they were reminded of his existence, they were horrified that they might have lost more of their culture, but were quick to reinstate Cyclos as a deity, and they do celebrate him now.
Relations
To the Rito as a Tribe, relations to each other are everything. Everyone who is a Rito is connected on some way to the other Rito.
You are defined by your connections to the other Rito. Unless you're the ruler of the Rito, then you are your connections.
You are your mother's daughter - you are the fathger of your son - you are best friend, the partner, the beloved, and they are yours.
As relationships are the biggest way to define who you are as a Rito, it is possible for people who were not born as Rito to be a part of the tribe. There are very few non-species Rito, as they are protective of their identity, but it is possible.
¹This is why Link (Wind) is a Rito. He is defined by his relationships to the Rito: specifically Quill, Medli, and Komali. He is Quill's beloved, and Quill is Link's guardian. He is Medli's mentor, and she is his sage. He is Komali's chosen, and Komali is his partner (komalink truthers rise up).
Feathers are important in defining those relationships. If you are close enough to be defined by a relationship, then you given a feather from the other to keep those relationships.
Most Rito would weave those feathers into their wings, although they would be placed in a way that they could get removed easily. Most Rito only wear their feathers during formal events or festivals, although some wear them at all times.
In Link's case, he has 3 feathers, one from Quill, Medli, and Komali. Link has two feather sets - one which is a loose set of feathers he can braid into his hair, and one in a solid set of 3 which he can place behind his ear.
Language
I did not come up with a full language for the Rito. What I did develop was a base which to base the Rito language off of , and a way to buid off of it in the future as necessary.
One major thing is that the language isn't a full language, for every single word. Another thing they lost in the flood was their language, only bits and pieces of it remaining as they evolved.
What was left was a descriptive language; where words are used to describe larger concepts.
Speaking and Writing in Rito involves using Rito Language and Common/Hylian simultaneously, using words from both to describe full sentences.
The Rito Language itself is a Agglutinative Language. What that means, is that words are formed by merging syllaybles, where every syllable has a unique meaning, and the combinations of syllables make words which are defined by the syllables meanings.
Words tend not to have direct Common/Hylian translations; instead syllables have meanings, and their relationships to each other define concepts.
Concepts and words tend not to exist until invented; they are all based on the same syllables which all share meanings, or different combinations arte invented when needed, and understood when told.
As an example, I'll share the two invented words in my fic - Towaki and Towaveh - divided in syllables as: To, Wa, Ki, and Veh.
To: shortening of Rito
Wa: Love (non-superficial)
Ki: Mine (ownership)
Veh: Theirs (ownership)
Towaki: They are my beloved.
Towaveh: I am their beloved.
Festivals
The two biggest celebrations in Rito Culture are Ballad's Day and Requiems's Day, named after the Wind's Requiem and the Ballad of Gales. The two celebrations are six months apart, and each happen once a year.
Ballad's Day celebrates Cyclos, and Requiem's Day celebrates Zephos. Both festivals consist of three phases.
The first phase is meant for Valoo's attendant and the current Rito ruler. The two ascend Dragon Roost Island and request a scale from Valoo, to give to the Wind Gods in offering.
The second phase has Valoo's attendant, and the upcoming ruler (if one is not born, the current ruler) partaking in a ritual involving a performance of either the Wind's Requiem or the Ballad of Gales to offer the scale to the celebrated deity to ask for favourable winds n front of all of the gathered Rito² (There is nuance as to who is currently involved during Wind Waker's time, which I will explain later)
The third phase is a celebration: Every Rito who can make it for the festivals gather for a large feast. More than the second phase, this is Zephos and Cyclos' favourite part, as it makes them happy to see their worshippers happy.
These two days are some of the only days where almost every Rito comes back to Dragon Roost. These days are the best times to catch up with the various other Rito, as it's the only times all of the Rito see each other.
This aspect of the festival is just as important as the offering to the deities, since their relations to each other are so important, and their need to travel makes it so they can;t see each other often.
²In the Wind Waker's time, the people who participate in the ritual are Komali, Medli, and Link. Komali and Medli are a given, as they're the upcoming ruler and current attendant, but Medli is also the Wind Sage. Her music is powerful magically, and even more so when conducted by Link.
Link's inclusion on the ritual is threefold. He is partially a mentor for Medli, and will help her with her part in the ritual. He is Komali's chosen (komalink truthers rise up), so he is also connected to the upcoming ruler. He is the Hero of Winds, and they are the Wind Gods. Although he wasn't destined to be one from Hylia, he was chosen by Zephos and accepted by Cyclos.
His relations to the Rito involved and the gods make him an important part of the ritual. For Cyclos, he also just wants Link specifically to be there, as he is the one who brought the deity back into the Rito's ritual. Zephos is okay if Link misses the ritual, Cyclos basically requires it.
That's all I have for now! Lemme know what y'all think, if it's good, if this makes sense, or what other HCs y'all have! I love the Rito and would just love to talk more about them!
<3
(also check out my fic here hehe).
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pixalry · 2 years
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Dragon Roost Island - Created by Genel Jumalon
Prints available for sale at the artist’s shop. You can follow this artist on Instagram and Twitter.
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peaceful-roadkill · 11 months
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More fish men! This is Kaen!
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medlilove · 1 year
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Nothing can stop the flow of time or the passing of generations...but the fate carried within my bloodline endures the ravages of all the years. It survives.
- Laruto, Spirit of Earth (The Legend of Zelda: The Wind Waker 2003, 2004)
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blackautmedia · 6 months
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Legend of Zelda: Wind Waker, Quill, and Rito Allyship - the Power of Knowledge
I wanna talk about one of the best guys to come out of Wind Waker: Quill. More people need to give this man his respect so he's getting a long post nobody asked for but we're getting anyway.
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I appreciate how the game portrays his range of knowledge and his ability to keep a pulse on several different isolated communities as a powerful tool at his disposal. The Rito are some of your biggest allies.
This is a particularly useful skill when you consider the information gap that would cause word to travel slowly if not for the Rito's mail delivery and them directly hearing things themselves.
It's his persuasive skills and knowledge that keep your adventure from grinding to a halt several times throughout the game.
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The Rito aren't just out delivering letters, they're constantly keeping up with what's going on around the different islands, listening to people's issues and Quill's abilities are at the center of what makes not just Link but the Rito so successful in their goals.
From the start of the game, he's the one who clues you in that the kidnappings aren't isolated events and several other areas have been targeted as well. He also is the one to persuade the pirates into helping you out where otherwise your journey would have just ended. He's also the one to tell you that the girls are being taken to the Forsaken Fortress.
But the other thing is that throughout the game Quill doesn't just exist to help you. At this point, it's nothing particularly special and he's the kind of "guide" character who exists in video games to tell the player where to go and what to do.
But his portrayal takes an interesting direction the more you see him.
When you get to Dragon Roost, one of the first things he asks about is you and your sister, but he then introduces you to his Chieftain to see if they can help you out. However, he also recognizes the ways that you can help him and he branches out less as that video game guide and more showcasing one of his best skills.
Chieftain, what do you think of consulting Link with regards to your son, Prince Komali? As you can see, Link is a gallant young lad! I feel certain that Prince Komali would open his heart to him and speak freely of his fears and worries. - Quill
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Quill sees Link as someone who has a lot of common ground with Komali, who is currently mourning the death of his grandmother. I don't think it's a coincidence the game intentionally makes Komali even look like a Rito version of Link and draws the obvious comparison with their grandmothers, something Link can pretty strongly identify with in how he had to leave his own grandmother behind.
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Quill wasn't just there to push your journey along, he also saw a young boy with the right traits to potentially solve a problem in his own community.
He already saw Link and his family and noticed his relationship with his grandmother.
The other Rito haven't had success in reaching out to Komali, but he's found someone around his age with a similar relationship who Komali may be able to better identify with in his grief.
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But that's Quill's big strength--he's very knowledgeable, logical, persuasive and a negotiator, he has a pulse on everything going on in several communities, and has a very community oriented way of looking at things that gives him the ability to keep things in the back of his mind and identify people who may be a good match to solve other problems.
What say you? Will you share some of your courage with my son? Will you meet my son?
I thank you! We shall do our best to solve our problem as quickly as possible, so that we may better help you with yours. - Chieftain
He makes the connection that the Chieftain doesn't immediately think of because he has a prior encounter with Link and can apply that knowledge to give aid his Chieftain's son. He also sees a child in need and currently is out looking for his sister and happily shares information and resources with you.
Wind Waker really goes out of its way to showcase the strengths of connecting with others and keeping knowledge at the forefront, something that's especially relevant and easy to overlook in a world where everyone is separated with few means of communication in a vast ocean. The closest thing to phones or internet is the gossip stone, but this isn't available to everyone.
None of the Rito even expect you to deal with Valoo. Quill in particular tells you to leave that to them while you help Komali out. Medli even asks for your help but isn't counting on you to deal with Valoo, asking you to take care of Komali in her place if she doesn't survive.
When you complete the first temple, we see Medli speaking with the other Rito, likely informing them she's figured out what's going on with Valoo so they can devise a solution, but they weren't expecting Link to go deal with it.
Zelda games I think are capable of effective storytelling when it recognizes Link as...an actual person and in this case a child. Wind Waker and Majora's Mask were both excellent at using the child aspect.
A father and a lot of the older Rito and even Medli still have a bit of a relationship gap with Komali either due to age or the dynamic of their roles in their community, but Link has quite a few similarities to him, something Quill picks out.
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When you go to find Jabun, even the King of Red Lions has no leads on what to do. It's Quill who gives you more guidance per Valoo's instruction.
Obviously this is the game's way of guiding the player but I think something that's interesting is how the game portrays knowledge and community as an extremely powerful tool Quill wields not just to help you, but those of his community.
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There's a surprising amount of thought not just into him as a character but how the story recognizes the way that gathering information and keeping a pulse on communities would be so valuable with the inherent separation the game also includes.
He and Komali also then rescue you when you're in over your heads trying to fight Ganon and failing. They also took the time to confirm that Link's sister escaped safely and can focus on the task at hand.
Considering that Quill is the one who knew what you were planning, he likely thought to consult Valoo for help knowing you were close to confronting Ganon and has been keeping track of what you've been doing. He enlisted Valoo's help by using his biggest strenght--using knowledge and resources to identify the right people to bring in to solve the many problems he hears in passing.
It's not lost on me that the Rito are Native coded, which I feel also is a strong factor in how it factors how the game portrays them as a community, but I'll leave that discussion to Native folks.
The game still is at the end of the day a power fantasy and the series as a whole is built on white saviorism. I'd love to see some people with connection to that heritage give their thoughts on how the Rito are portrayed.
I wish Wind Waker had been given a proper development cycle because it clearly feels rushed in its second half with its first half going so strong!
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zelda-song-polls · 4 months
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Listen before you vote
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aroaessidhe · 1 month
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2024 reads / storygraph
Sir Callie and the Champions of Helston & The Dragon’s Roost
first two books in a middle grade fantasy series
following a nonbinary tween who wants to be a knight when they move to a kingdom with strict gender roles, and struggles between realising their dream and the rules they have to push against
especially when they meet other kids who don’t want to fit into the roles given to them - and learn that many things about the kingdom are a lie
dragons, shapeshifters, and witches, lots of queer & trans characters, nb/f
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