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#Battle Quest Comics
smallgodseries · 1 year
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Lee doesn’t have a social media presence beyond Small Gods, so please bear with him as he interrupts the flow here.
Howdy, 
I’m proud of the story and the artwork I made in collaboration with Melissa Spandri. Still, I’m a little mortified to ask if you if you’ll please consider going to LOCAL COMIC BOOK STORE ANYWHERE IN THE USA and ask them to PREORDER Trident #1 before December 22?
PS: Or preorder at a discount price here:
MIDTOWN COMICS: https://www.midtowncomics.com/product/2170241  
TFAW: https://www.tfaw.com/dec221177-trident-of-aurelia-1.html
Golden Apple Comics: https://goldenapplecomics.com/products/68318
DCBS: https://www.dcbservice.com/product/dec221177/trident-of-aurelia-1 Thank you most kindly! Lee
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ericlvargas · 10 months
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Set up at Docking Bay 93 in Mount Vernon today for the release of Steel Siege #1! Swing by and get your copy signed and maybe grab some of my other merch or feel like commissioning me for some custom artwork! Will be here from 12-5pm!
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mcconnellart · 1 year
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Something honest
I was flying back from Chicago last night and the flight had The Whale (2022 movie) available. I didn’t catch many of the “award movies” this year, so I ended up watching it and I liked what it had to offer. I had just spent the weekend promoting my Ancient Futures graphic novel series at the Chicago Comic & Entertainment Expo (C2E2) with my collaborator author Steven White and his circle of…
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rising-defiance-au · 2 months
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RISING DEFIANCE ┋ VOL 1 ┋ PAGE 22
CRISP HD IN FULLVIEW ▪︎ EXTRAS BELOW
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Last one is unedited
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azeerhqworld · 1 month
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Pls express your thoughts in the replies section. Most voted edit gets posted.
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jewishcissiekj · 4 months
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1 more hour of Quest for The Hidden City then hopefully back to audiobooks with normal sound quality
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hplonesomeart · 2 years
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OH MY GOSH
I found some of my old sketchbook comics haha! AND THIS ONE IS ABOUT A CUCUMBER QUEST A.U I THINK???
I remember making this!!! :D
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fantimati · 2 months
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If you think Genshin underutilizing interesting characters is bad I DO NOT suggest looking into what overwatch has done...
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workingwhileidream · 5 months
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Okay Burrow's End had me thinking some thoughts... So here are my favorite Dimension 20 moments that rotate like a rotisserie chicken in my brain (in no particular order other than the order I thought if them).
- Riz goes into the butthole of the Corn Ooze Monster (Fantasy High). The first absolutely insane shenanigans move anyone makes on D20, setting the tone the show will have forever.
- Raphaniel kills Queen Pamelia (Ravening War). I think I saw Brennan's soul leave his body briefly when he got that How Do You Want To Do This from Matt. Time was an absolute flat circle that day.
- Hank convinces Brennan to let him role savvy instead of sneak (Mentopolis). Hank is one of the most famous content creators, having him on the show was phenomenal to begin with. Then right out of the gate, he pulls this move in his first episode. And it just works. Hilarious, instantly iconic.
- Jet Dies (A Crown of Candy). When Lapin dies, it is shocking but I wasn't attached to him as a character. Lapin was a bit antagonistic and his death happens early in the season. On the other hand, Jet is instantly likeable. Emily and Siobhan are amazing as siblings, their performances this campaign are some of my favorites. I have siblings and I am very close to them, so this hit me like a ton of bricks.
- The entire epilogue of Burrow's End. "Are you pitching and Air Bud ending?" is one of the instant hall of fame quotes from this show. I started crying I was laughing so hard.
- Ylfa's bottleneck and the TPK (Neverafter). There are so many close calls for total party kills in Dimension 20 history, but this is where it finally happens and it's only 3 episodes in. I was on edge, expecting another TPK at any turn, for the rest of the campaign.
- 3 nat one initiative rolls for the battle that literally opens the season (A Starstruck Odyssey). The beginning of a new season is always full of excitement. This season was extra special, having everyone back in the dome after the pandemic and the season being based off Brennan's Mom's comics. The zoom energy is still in the air and I still think about this season opener a lot.
- Mother Timothy Goose breaks Snow White's concentration with a cantrip (Neverafter). Only Ally Beardsley could and we all damn well know it. Still didn't stop me from being so far in disbelief that all I could do is laugh.
- Hob's "You will never know another lonely day" speech to Rue (A Court of Fey and Flowers). I will still cry about this if I think about it for too long. Rue and Hob's romance is the heart of this season to me. I won't be over it ever.
- Gertrude convinces Nyruth to give the Questing Queens very powerful boons after the Queens tried to rob them only a few hours earlier (Dungeons and Drag Queens). The fact that this season exists drives a level of serotonin into my brain that is unimaginable. This is the definition of a big swing and when Bob rolls well, Brennan has no other choice than to honor it. This is one of the moments I have made a meme of. I cannot wait for season 2.
- Wuuvy shows up to the duel and she did not come to play (A Court of Fey and Flowers). Aabria has talked about how Wuuvy is one of her favorite NPCs and I feel the same. Wuuvy and Rue's relationship has such a great arc and this moment is so pivotal.
- Fabian's no good very bad day (Fantasy High Sophomore Year). An iconic moment in D20 history that was truly wild to watch live. For everything to go so fantastically bad for Fabian and Lou was unprecedented. There is a reason why people still talk about this moment to this day.
- Amathar survives being pushed off the castle (A Crown of Candy). Brennan tried to kill Lou so many times in this campaign. I really thought Brennan had gotten him with this one, my stomach sunk. But Lou pulls it out and Amathar lives once again.
- Pib plays "Smoke on the Water" (Neverafter). "I stepped out to play 'Smoke on the Water' " is also a hall of fame quote to me. This list could be all Pib moments if I'm being honest, he's my favorite Zac character. And the fact that Zac doesn't roll well makes this moment funnier to me.
- Buddy Bear gets planted with the All Blossom (Dungeons and Drag Queens). Jujubee and Brennan owe me a therapy session for this one. I sobbed. My cat is my baby and I will be ruined the day she leaves me, so I get it. I really do.
- "Eat your dice, Brennan" (Fantasy High Sophomore Year). A great bit made physically possible by Siobhan. I hope Siobhan gives him gummy dice or something like that so that Brennan can continue to eat his dice for Junior Year.
- Orange Top Hat Fairy (Neverafter). It's a horror season and the cast is doing bits about how hot a mini is the entire finale and the Adventuring Party that followed. I felt the stress and off the walls energy through the screen. The Smooth Criminal pin was the first piece of Dimension 20 merch I bought.
- Viola's epic takedown of Phoebe (Burrow's End). Watching Rashawn absolutely crush it her first time in the dome was amazing. I loved Viola from the jump, her arc was so satisfying and fun to watch. Also the idea of a tiny stoat kicking a gun just the right way to get it to fire is hilarious. No notes other than please have Rashawn come back on every season she possibly can.
- Evan Kelmp warns the Rosemont student not to duel him (Misfits and Magic). Brennan's deadpan warning matched with the reactions of the other players and Aabria really make this scene. An underrated Brennan moment for sure.
- Stacey Fakename turns out to be real (Mentopolis). This was such a good reoccurring bit, so to have Stacey be real at the end of the story was too funny. In a season of bits, tropes, and puns - this one has the most payoff to me and is definitely my favorite.
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artbyblastweave · 10 months
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Still playing Skyrim. And I’m interested to report that the game is actually better than I remember, on balance. But I’m kind of fascinated by what’s going on with Lydia, mechanically and narratively.
Lydia is the first follower who gets shoved in your face just by virtue of following the main quest. There are others you can pick up earlier, but not without finishing errands (for Faendal and Sven), by forking up a pretty big chunk of change for the early game by hiring Janessa, or by going out of your way in some other manner. If you’re completely new to the game and you’re just powering through the main story as it’s presented, she’s the first option for a follower that the game highlights for you in giant blinking neon lights. And as a quest reward, she’s mechanically kind of a godsend at that point in the story; a doubling of carry capacity, an excellent meat shield and distraction, a way to extract utility from weapons and armor you don’t want to use yourself. More subjectively she provides the impression of a stalwart ally or companion in what can be a very lonely worldspace to exist in. There’s very little reason not to take her with you, and once you have her, the majority of companions being equal, there’s very little reason to get rid of her until she stops level scaling.
Despite the mechanical utility Lydia provides at a crucial point, and the resultant likelyhood that you’ll haul her along for the ride, she’s only a couple steps up from the companion cube. She has no specific, non-fungible impact on the narrative beyond demonstrating Jarl Balgruuf’s favor. Her deferral to you is automatic; if someone is actively paying her a salary to help you defile graves, cut deals with every deity on the continent and invade the afterlife, it sure as hell isn’t you. It isn’t clear what her gig under Balgruuf was before she was assigned to you. She has no personal narrative. She has no personal side quest. One of her biggest inklings of personality is when she expresses vague dissatisfaction with being treated as a pack mule, but then she does it anyway.  She’s party to world-shaking events and political upheavals, but she’s present purely in her capacity as your appendix, so reality simply treats her as your plus-one. 
She’ll block doors you’re trying to get through, and she’ll get mad at you if you push her out of the way. She’ll charge into battle or set off traps while you’re trying to sneak. She’ll microaggress you with stock Nord dialogue while pulverizing your enemies, a plurality of whom are also Nords. She’ll distract bosses long enough to buy you breathing room for a healing spell or a potion. You’ll kill her by accident with an ill-timed area-of-effect spell, roll your eyes, and, ultimately, probably reload your save. Because she might only be a couple steps up from a companion cube, but the whole gag with the companion cube is how ridiculously low the threshold is for the audience to get genuinely attached to something in a video game. A thin character invites apophenia. Behaviors that are purely downstream of dev thoughtlessness will still imply character traits if taken at Watsonian Face Value. In this case, inexplicable undying loyalty, reserved comments on impressive landmarks, and comical stoicism in the face of some of the weirdest events it’s conceptually possible to encounter.  So here’s to weird, underbaked companions in Bethesda Games, and everything we can project onto the void they provide. And Here’s to that related genus of character- units in squad-based tactics or management-sim games with permadeath mechanics who last long enough and accumulate enough equipment, skill points, etc. that they become your Special Little Guy despite otherwise lacking any deliberate character traits.
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physalian · 4 months
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Pacing your Story (Or, How to Avoid the "Suddenly...!")
Arguably *the* most important lesson all writers need to learn, even for those who don’t give a damn about themes and motifs and a moral soap box: How your story is paced, whether it’s a comic book, a children’s chapter book, a doorstopper, a mini series, a movie, or a full-length season of TV (old school style), pacing is everything.
Pacing determines how long the story *feels* regardless of how long it actually is. It can make a 2 hour movie feel like 90 mins or double the time you’re trapped in your seat.
There’s very little I can say about pacing that hasn’t been said before, but I’m here to condense all that’s out there into a less intimidating mouthful to chew.
So: What is pacing?
Pacing is how a story flows, how quickly or slowly the creator moves through and between scenes, how long they spend on setting, narration, conversation, arguments, internal monologues, fight scenes, journey scenes. It’s also how smoothly tone transitions throughout the story. A fantasy adventure jumping around sporadically between meandering boredom, high-octane combat, humor, grief, and romance is exhausting to read, no matter how much effort you put into your characters.
Anyone who says the following is wrong:
Good pacing is always fast/bad pacing is always slow
Pacing means you are 100% consistent throughout the entire story
It doesn’t matter as much so long as you have a compelling story/characters/lore/etc
Now let me explain why in conveniently numbered points:
1. Pacing is not about consistency, it’s about giving the right amount of time to the right pieces of your story
This is not intuitive and it takes a long time to learn. So let’s look at some examples:
Lord of the Rings: The movies trimmed a *lot* from the books that just weren’t adaptable to screen, namely all the tedious details and quite a bit of the worldbuilding that wasn’t critical to the journey of the Fellowship. That said, with some exceptions, the battles are as long as they need to be, along with every monologue, every battle speech. When Helm’s Deep is raging on, we cut away to Merry and Pippin with the Ents to let ourselves breathe, then dive right back in just before it gets boring.
The Hobbit Trilogy: The exact opposite from LotR, stretching one kids book into 3 massive films, stuffing it full of filler, meandering side quests, pointless exposition, drawing out battles and conflicts to silly extremes, then rushing through the actual desolation of Smaug for… some reason.
Die Hard (cause it’s the Holidays y’all!): The actiony-est of action movies with lots of fisticuffs and guns and explosions still leaves time for our hero to breathe, lick his wounds, and build a relationship with the cop on the ground. We constantly cut between the hero and the villains, all sharing the same radio frequency, constantly antsy about what they know and when they’ll find out the rest, and when they’ll discover the hero’s kryptonite.
2. Make every scene you write do at least two things at once
This is also tricky. Making every scene pull double duty should be left to after you’ve written the first draft, otherwise you’ll never write that first draft. Pulling double duty means that if you’re giving exposition, the scene should also reveal something about the character saying it. If you absolutely must write the boring trip from A to B, give some foreshadowing, some thoughtful insight from one of your characters, a little anecdote along the way.
Develop at least two of the following:
The plot
The backstory
The romance/friendships
The lore
The exposition
The setting
The goals of the cast
Doing this extremely well means your readers won’t have any idea you’re doing it until they go back and read it again. If you have two characters sitting and talking exposition at a table, and then those same two characters doing some important task with filler dialogue to break up the narrative… try combining those two scenes and see what happens.
**This is going to be incredibly difficult if you struggle with making your stories longer. I do not. I constantly need to compress my stories. **
3. Not every scene needs to be crucial to the plot, but every scene must say something
I distinguish plot from story like a square vs a rectangle. Plot is just a piece of the tale you want to tell, and some scenes exist just to be funny, or romantic, or mysterious, plot be damned.
What if you’re writing a character study with very little plot? How do you make sure your story isn’t too slow if 60% of the narrative is introspection?
Avoid repeating information the audience already has, unless a reminder is crucial to understanding the scene
This isn’t 1860 anymore. Every detail must serve a purpose. Keep character and setting descriptions down to absolute need-to-know and spread it out like icing on a cake – enough to coat, but not give you a mouthful of whipped sugar and zero cake.
Avoid describing generic daily routines, unless the existence of said routine is out of ordinary for the character, or will be rudely interrupted by chaos. No one cares about them brushing their teeth and doing their hair.
Make sure your characters move, but not too much. E.g. two characters sitting and talking – do humans just stare at each other with their arms lifeless and bodies utterly motionless during conversation? No? Then neither should your characters. Make them gesture, wave, frown, laugh, cross their legs, their arms, shift around to get comfortable, pound the table, roll their eyes, point, shrug, touch their face, their hair, wring their hands, pick at their nails, yawn, stretch, pout, sneer, smirk, click their tongue, clear their throat, sniff/sniffle, tap their fingers/drum, bounce their feet, doodle, fiddle with buttons or jewelry, scratch an itch, touch their weapons/gadgets/phones, check the time, get up and sit back down, move from chair to table top – the list goes on. Bonus points if these are tics that serve to develop your character, like a nervous fiddler, or if one moves a lot and the other doesn’t – what does that say about the both of them? This is where “show don’t tell” really comes into play.
4. Your entire work should not be paced exactly the same
Just like a paragraph should not be filled with sentences of all the same length and syntax. Some beats deserve more or less time than others. Unfortunately, this is unique to every single story and there is no one size fits all.
General guidelines are as follows:
Action scenes should have short paragraphs and lots of movement. Cut all setting details and descriptors, internal monologues, and the like, unless they service the scene.
Journey/travel scenes must pull double or even triple duty. There’s a reason very few movies are marketed as “single take” and those that are don’t waste time on stuff that doesn’t matter. See 1917.
Romantic scenes are entirely up to you. Make it a thousand words, make it ten thousand, but you must advance either the romantic tension, actual movement of the characters, conversation, or intimacy of the relationship.
Don’t let your conversations run wild. If they start to veer off course, stop, boil it down to its essentials, and cut the rest.
When transitioning between slow to faster pacing and back again, it’s also not one size fits all. Maybe it being jarring is the point – it’s as sudden for the characters as it is for the reader. With that said, try to keep the “suddenly”s to a minimum.
5. Pacing and tone go hand in hand
This means that, generally speaking, the tone of your scene changes with the speed of the narrative. As stated above, a jarring tonal shift usually brings with it a jarring pacing shift.
A character might get in a car crash while speeding away from an abusive relationship. A character who thinks they’re safe from a pursuer might be rudely and terrifyingly proven wrong. An exhausting chase might finally relent when sanctuary is found. A quiet dinner might quickly turn romantic with a look, or confession. Someone casually cleaning up might discover evidence of a lie, a theft, an intruder and begin to panic.
--
Whatever the case may be, a narrative that is all action all the time suffers from lack of meaningful character moments. A narrative that meanders through the character drama often forgets there is a plot they’re supposed to be following.
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fans4wga · 9 months
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Dungeons & Dragons Day themed WGA/SAG-AFTRA picket with Brennan Lee Mulligan
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[ID: tweet from Daphne Miles @/daphnemwrites that says, "Drumroll please……. The INCREDIBLE @BrennanLM has graciously accepted the call to come be our special guest DM for our boss battle at City Walk you won’t want to miss!! #wgastrong #sagaftrastrong #dndday". Attached is a poster with a comic-style speech baloon in the center that says, "ANNOUCING SPECIAL GUEST DUNGEON MASTER BRENNAN LEE MULLIGAN."
Below is text that says, "Dungeons & Dragons Day - Wednesday, 8/30 9am-12pm, Universal lot - main check-in: 3969 Lankershim Blvd., Studio City, CA 91604." Small words surrounding the main text say "mini-quests! prizes! team up! raffle! boss fight! roll initiative!" end ID]
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gffa · 4 months
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THE HIGH REPUBLIC CHECKLIST: If you want to consume these in order, I really like Youtini's High Republic Reading Order list for being extremely comprehensive and solidly updated for Phase III+ or the more middle-ground comprehensive High Republic guide from starwars.com or Wookieepedia generally does a good job putting things in individual release order. This post is just a checklist of what's available and not quite a reflection of read order. (Which I generally suggest following release order, not chronological order, given that you're often meant to know/not know certain things.) Possibly missing a short story here or there, but assume the novels are in read order for each given phase and that it's a useful list for remembering what you have/haven't read yet!
MAIN STORYLINE NOVELS - PHASE I:
The High Republic: Light of the Jedi
The High Republic: A Test of Courage
The High Republic: Into the Dark
The High Republic: The Rising Storm
The High Republic: Race To Crashpoint Tower
The High Republic: Out Of The Shadows
The High Republic: Mission to Disaster
The High Republic: The Fallen Star
The High Republic: Midnight Horizon
MAIN STORYLINE NOVELS - PHASE II:
The High Republic: Path of Deceit
The High Republic: Convergence
The High Republic: Quest for the Hidden City
The High Republic: Cataclysm
The High Republic: Quest for Planet X
The High Republic: Path of Vengeance
MAIN STORYLINE NOVELS - PHASE III:
The High Republic: The Eye of Darkness
The High Republic: Escape From Valo [UPCOMING]
The High Republic: Defy The Storm [UPCOMING]
The High Republic: Temptation of the Force [UPCOMING]
The High Republic: Beware the Nameless [UPCOMING]
The High Republic: Tears of the Nameless [UPCOMING]
The High Republic: Trials of the Jedi [UPCOMING]
The High Republic: A Valiant Vow [UPCOMING]
The High Republic: Into the Light [UPCOMING]
MAIN STORYLINE COMICS - PHASE I:
The High Republic (2021) - 15 issues
The High Republic Adventures (2021) - 13 issues
The High Republic: The Monster of Temple Peak - 4 issues
The High Republic: The Edge Of Balance - 2 manga volumes
The High Republic: Trail of Shadows - 5 issues
The High Republic: Eye of the Storm - 2 issues
MAIN STORYLINE COMICS - PHASE II:
The High Republic: The Blade - 4 issues
The High Republic (2022) - 10 issues
The High Republic Adventures (2021) - 8 issues
The High Republic: Edge of Balance: Precedent - 1 manga volume
The High Republic Adventures: The Nameless Terror - 4 issues
MAIN STORYLINE COMICS - PHASE III:
The High Republic: Shadows of Starlight - 4 issues
The High Republic (2023) - 2 issues [ONGOING]
The High Republic (2022) - 1 issue [ONGOING]
The High Republic Adventures – Saber for Hire 4 issues [UPCOMING]
MAIN STORYLINE AUDIODRAMAS - PHASE I:
The High Republic: Tempest Runner
MAIN STORYLINE AUDIODRAMAS - PHASE I:
The High Republic: The Battle of Jedha
ONESHOT COMIC ISSUES - PHASE I:
Star Wars Adventures (2020) #6 - "The Gaze Electric"
The High Republic Adventures: Free Comic Book Day 2021
The High Republic Adventures Annual 2021
The High Republic Adventures: Galactic Bake-Off Spectacular
Star Wars Adventures (2020) #14 - "A Very Nihil Interlude"
The High Republic Adventures: Free Comic Book Day 2023
ONESHOT COMIC ISSUES - PHASE II:
The High Republic Adventures: Quest of the Jedi
ONESHOT COMIC ISSUES - PHASE III:
The High Republic Adventures: Crash Landing [UPCOMING]
ANTHOLOGY NOVELS - PHASE I:
Star Wars: The High Republic: Starlight - Anthology of Insider short stories. [Includes "Go Together", "First Duty", "Hidden Danger", "Past Mistakes", and "Shadows Remain"]
ANTHOLOGY NOVELS - PHASE II:
Star Wars Insider: The High Republic: Tales of Enlightenment - Anthology of Insider short stories. [Includes "New Prospects", "A Different Perspective", "The Unusual Suspect", "No Such Thing as a Bad Customer", "Last Orders", "Missing Pieces", and author interviews.]
ANTHOLOGY NOVELS - ALL PHASES:
The High Republic: Tales of Light and Life [Includes "The Queen's Bloom", "A Closed Fist Has No Claws", "Shield of the Jedi", "The Lonely Traveler is Home", "After the Fall", "The Force Provides", "All Jedi Walk Their Own Path", "Light in the Darkness", "The Call of Coruscant", and "Rogue Element"]
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rising-defiance-au · 6 months
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RISING DEFIANCE ┋ VOL 1 ┋ PAGE 19
HD IN FULLVIEW ▪︎ UNEDITED BELOW
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Fun fact! The police officer's badge number is "3323", which holds a hidden meaning!
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azeerhqworld · 1 month
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Eight Super High Tension vs God Killer Iron Man edit
Art credit: Marvel Comics for Iron Man and Miguexe for Eight
Music: MOTTO by NF
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circuscountdowns · 3 months
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Crude Timeline/Breakdown of my goofy Cult of the Lamb drawings if you’re interested:
The whole premise for this i guess au? Started during my first run, I already knew the game was about kill god become god, but Did Not know you could Marry the god youd betray??? Or indoctrinate him???. Like I didn't even choose the Marriage Doctrine cuz I'm like boo r u kidding me I'm choosing violent Battle Pit always. Which Lambert wouldn't know any of this in the beginning either but the big deciding factor is: 
Lamb is going into it with the mindset of Kill All Gods for what they've done to the sheep (sorry my benefactor, ur included <3) Kratos style lets go, none spared.
That being said, they have a lot of devotion towards Death, I like to think the Sheep folk prayed to The One Below for quick passings knowing they're a huge sacrificial species, and because sheep with their huge herd mentality, the worship flowed heavily which is a threat therefore that plus prophecy equals Slaughter. 
So with TOWW, they play along and genuinely mean they're serving death because they worshiped Death as a concept, a divine entity. They believe when they “kill” TOWW they'll still be “together” because Death is unkillable right (and the lamb would never have to be alone again right). Something new will be written thats the both of us as one.
So in between crusading Lamb and TOWW get closer (i am going to take your throne but that doesn't mean we can't have fun banter or that i don't really really enjoy ur compliments and attention ((because I love kittys…))) and that's when the comic about tanking happens. 
But oh no! Through their journey Lamb discovers that TOWW is actually a Bishop, chained for a petty family squabble??? Has a name and it’s Narinder???? 
The revelation kinda breaks something in their head. it upsettingly humanizes the Bishops, trivializes the death of their people, and takes TOWW off the pedestal they'd placed him on. Uh ohhhh how does this change things i mean I'm still gonna kill all the gods but what does it mean to be a god is it just a crown whats going to happen to Narinder is it actually Narinder I like ?? (And i had a comic for this time planned but idk if ill get to it)
Meanwhile Narinders opinion on the Lamb has so far just been Wow im so proud, I chose good yay I'm gonna be free (why do I feel like I could be free from their devotion alone?) (why are they just like me fr?) 
When Narinder is defeated and they have the choice, the lamb feels they betray both their people for not keeping their promise to kill all gods, but also their Faith and Narinder, v conflicting. 
After indoctrination, Narinder does his typical Isolation, depression, and Lamb mourns what they'd had. In their loneliness, they stop allowing their cultists to die for long. They do all Narinders quests, and when it comes to the resurrection he's like Haha I remember why I liked you. But also he can exploit this. That's the time of the Resurrection comic.
He tries to micromanage from there, if he can't be the god being worshiped rn he's going to control the god. Starts off with whispering insecurities of Your cultists will find a way to leave you, be firmer. Gods should do this, have this, they'll leave if you don't. Lamb knows what he's doing and mostly humors him to keep him around but over time they've just both started to build a proper relationship again. He successfully ironically becomes their right hand.
This goes on for a sec before Mystic Seller knocks on da door like Hello do your joobbbb. And thats a kick enough to get Lamb out of their misery shit to really consider their original plan of killing gods and what exactly they want Death to Mean. (Comes to a conclusion that death is a peace that has to be earned. Through living.)
Bringing Leshy back brings a rift and arguments between Narinder and Lamb. That's when the Narinder Confessional comic happens and he lets out just how hurt he was by Lambs betrayal (cuz that seems to be all anyone ever does to him lol except for his sons)
So as a sort of reconciliation! Lamb brings back Aym and Baal. Yay! That's that comic, where Narinder tries to say it doesn't affect him so Lamb forces them to be together. Aym and Ball stay in the cult for a good while as Lamb works to free Heket, but Narinder is still super giving Lamb the cold shoulder. When Heket is indoctrinated Narinder gets angry again that he has no say on the matter. 
Lamb starts sneaking off to sit in the confessional booth at night and it gets Narinders attention. He follows them in and hears them speak about essentially their motivations and beliefs described earlier. I have a half finished comic of this to partner with Narinder’s confessional, with Lamb’s being more down to earth and kinda just explanatory of the whole timeline but who knows if ill finish it tbh
Narinder reassesses his feelings for Lamb after that.
Right after Lamb's confessional would be when the Baal and AYm comic happens, and Narinder asks for his last request of going on a mission, fully committing to living a life.
Cue big ambiguous gap of time where Lamb gets the other siblings, yada yada healing and dealing. Shamura in the pillory comic happens, the bishops are Not happy about it, but Shamura's only locked up for a night.
Probably takes a hundred or two years for the siblings being comfortable enough around each other and theres a lot less venom being spat out. Idk gods grudges be lasting forever sometimes. Eventually They can start having family game nights, cue that comic. Everyones tired of the shit Lamb and Narinders got going on. 
Lamb still thinks Narinder doesnt have romantic feelings for them. Best friends til the end me and my god, never mind the tense flirting. Lamb does that with everyone. (cursed with flirty asexual disease) For Narinder its that he shouldnt have to say anything everyone should just know that the Lamb is his. Straight up if Lamb asked him, do you love me hed say yes in every sense, but though he is aware of how he feels and would be honest on approach, an immortal relationship/marriage?? It is a lot to ask of the lamb, that has to be a decision they make. Hes content as is.
but No Way could Lamb ask that without a safety net.  So when Lamb realizes Oh its like. romantic jealousy? Interesting lets see how far i can push it, announces they will be choosing a spouse (due to a wager lost they reason, depending on who asks) (the siblings who know of Shamura’s deal, watch in mild amusement at how absolutely wired this gets their brother. No one helps him.) fine for narinder If they get married thats up to them but hes gonna make sure theyre worthy of his vessel first. Marriage is just a title compared to what he and the Lamb have. 
Cue comic i have planned that is Such a funny idea to me but im not liking how its turning out so who knows. But they get married yay! 
Some years later kudaai has offered to make the lamb their own weapon. They go on a little trip to the spot they were sacrificed, now very overgrown and forgotten, and find their chains to make their weapons. 
far future comic
many many many years later Lamb death comic.
that’s it for now. I’ll add more if ideas come but this is context if you’d like. Feel free to ask questions, I’m rotating these fellas in my head
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