Been thinking about the idea that playing a game extends outside of the game itself recently.
When I get on forums dedicated to the game, explain its mechanics to others using videos or pictures, engage with discussion and community around the game, devising strategies or learning more in depth means by reading wikis and such, could it still be said that I am actively” playing” the game?
To go off of the wonderful folding ideas video about WoW, I am at the very minimum certainly generating patatext for it that affects myself and the play of the game, either through myself or others.
It’s just kinda interesting to think about. There are a lot of games I feel like I have spent hours in, hundreds or even thousands, only to find I had spent maybe only a hundred in total but consumed or created this paratext for.
A good example of this for me is Dark Souls. I know that game like the back of my hand and have played it to completion at least 8 times. Yet, I only have just at 100 hours in it. But it feels like I have more, as I’ve easily watched quadruple that amount of hours in Dark Souls content on YouTube, as well as even more in discussions about the game and the genre. So do I only have my stated 100 hours in dark souls, or do I have much, much more through this “play” without physical play
41 notes
·
View notes
sometimes i cant help but think about the enemy pokemon u find in mystery dungeons and the in-universe reasons for why theyre Like That. like. i know we have a bunch of examples in each game for pokemon that attack u for various reasons (misunderstandings, guarding something, gone berserk from outside influence, just an asshole, etc) but whats going on with the hundreds of mons that spawn INSIDE the mystery dungeons. like those things are already weird even though theyre well known by most residents and they appear pretty much anywhere but theres tons of pokemon that straight up live in those places. and while some have good reason to wander and attack intruders there, some are just. why. why are there Enemy Pokemon in a Mystery Dungeon next to a School. who are you people.
13 notes
·
View notes
Poles, as opposed to pantographs, were by far the most popular means of current collection for interurban lines in North America. The pick-up is held against the live overhead wire with about 28 points of pressure applied through a spring-load3d trolley base mounted on the roof. (This is why they are called "trolley cars" -- much to the amusement of the Brits 🛒). 2-rail DCC in HO scale may or may not have a live overhead, but getting the pole on the wire is one of the most fiddly bits of model railroading ever...
"Poling" is something else entirely, where freight cars are shunted ...with a pole! One end of the thick pole is seated in a cast iron "poling pocket" on what the Brits might call the buffer beam of the locomotive and used to push against the same poling pocket hardware located on any corner of every freight car. Tight radius, incompatible couplers, adjacent tracks -- all problems that poling solved. Obviously not OSHA compliant, but it was railroading!
Andy Gautrey has done a bangup job of modeling North American traction -- Yakima Valley Transportation Company's General Electric interurban steeplecab freight motor and other very typical equipment and operations that were archetypal of electric lines, especially those that engaged in a large amount of interchange freight business.
More vids on Andy's channel -- seems he's moved on so look for oldest vids…
7 notes
·
View notes
little announcement, I made a new sideblog @acaterpillarscupoftea !
It’ll be mostly things like fashion & art history, poetry, writing, paintings, baking, ect :)
3 notes
·
View notes
okay so tkl yeets your numpad and leaves your arrow keys, insert/delete/home/end/pg up/pg down and the vastly underused sysrq/scroll lock/pause keys
the numpad is only one key wider and has this handy "num lock" key that switches between numbers and..you guessed it..those very same arrow keys and navigation block.
so why. why tkl ? like hello every other smaller layout either loses functionality or requires hiding it behind function layers. there's always a compromise.
this layout (it's like 1800 but not quite) loses nothing. it uses a "function layer" that already exists. you don't lose.
alas, it's the one layout i can't find anywhere except the now-discontinued quickfire tk
11 notes
·
View notes
icons and headers are mine!!!
like if you save; please, don’t repost
➳ credits: rosiesthv ☼
40 notes
·
View notes
Let’s goooooo (I spent the first hour of work cleaning & organizing so I can finally focus!)
4 notes
·
View notes